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  • Error in my web.xml

    - by Mercer
    Why i have an error in my web.xml when i want add servlet..? <servlet> <servlet-name>ClientServlet</servlet-name> <servlet-class>org.task.ClientServlet</servlet-class> <servlet-name>FactoryServlet</servlet-name> <servlet-class>org.task.FactoryServlet</servlet-class> <servlet-name>TraderServlet</servlet-name> <servlet-class>org.task.TraderServlet</servlet-class> </servlet> <servlet-mapping> <servlet-name>ClientServlet</servlet-name> <url-pattern>/ClientServlet</url-pattern> <servlet-name>FactoryServlet</servlet-name> <url-pattern>/FactoryServlet</url-pattern> <servlet-name>TraderServlet</servlet-name> <url-pattern>/TraderServlet</url-pattern> </servlet-mapping>

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  • Spring MVC 3.0 Rest problem

    - by Gidogeek
    Hi Guys, I'm trying out Spring MVC 3.0 for the first time and like to make it RESTfull. This is my controller: @Controller @RequestMapping(value = "/product") @SessionAttributes("product") public class ProductController { @Autowired private ProductService productService; public void setProductValidator(ProductValidator productValidator, ProductService productService) { this.productService = productService; } @RequestMapping(method = RequestMethod.GET) public Product create() { //model.addAttribute(new Product()); return new Product(); } @RequestMapping(method = RequestMethod.POST) public String create(@Valid Product product, BindingResult result) { if (result.hasErrors()) { return "product/create"; } productService.add(product); return "redirect:/product/show/" + product.getId(); } @RequestMapping(value = "/show/{id}", method = RequestMethod.GET) public Product show(@PathVariable int id) { Product product = productService.getProductWithID(id); if (product == null) { //throw new ResourceNotFoundException(id); } return product; } @RequestMapping(method = RequestMethod.GET) public List<Product> list() { return productService.getProducts(); } } I have 2 questions about this. I'm a believer in Convention over Configuration and therefor my views are in jsp/product/ folder and are called create.jsp , list.jsp and show.jsp this works relatively well until I add the @PathVariable attribute. When I hit root/product/show/1 I get the following error: ../jsp/product/show/1.jsp" not found how do I tell this method to use the show.jsp view ? If I don't add the RequestMapping on class level my show method will be mapped to root/show instead of root/owner/show how do I solve this ? I'd like to avoid using the class level RequestMapping.

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  • this implementation does not contain a WSDL definition and is not a SOAP 1.1

    - by user1635118
    I am trying to deploy a simple SOAP 1.2 web service to WebSphere v8. My service is @Stateless @WebService(serviceName = "MemberServices", portName = "MemberPort", endpointInterface = "gov.virginia.vita.edmsvc.ws.MemberWS") @BindingType(value=SOAPBinding.SOAP12HTTP_BINDING) @TransactionAttribute(TransactionAttributeType.REQUIRED) public class MemberBean implements MemberWS, MemberBeanLocal { .... } However the server is throwing the following error: "This implementation does not contain a WSDL definition and is not a SOAP 1.1 based binding. Per the JAXWS specification, a WSDL definition cannot be generated for this implementation.error" this same service deploy successfully on Glashfish and JBoss, any ideas ?

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  • How do you set a double value to a "non-value"

    - by Ankur
    I have two double data elements in an object. Sometimes they are set with a proper value and sometimes not. When the form field from which they values are received is not filled I want to set them to some value that tells me, during the rest of the code that the form fields were left empty. I can't set the values to null as that gives an error, is there some way I can make them 'Undefined'. PS. Not only am I not sure that this is possible, it might not also make sense. But if there is some best practice for such a situation I would be keen to hear it.

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  • How to get all n sets of three consecutives elements in an array or arraylist with a for statement ?

    - by newba
    Hi, I'm trying to do a convex hull approach and the little problem is that I need to get all sets of three consecutive vertices, like this: private void isConvexHull(Ponto[] points) { Arrays.sort(points); for (int i = 0; i <points.length; i++) { isClockWise(points[i],points[i+1],points[i+2]); } //... } I always do something that I don't consider clean code. Could please help me find one or more ways to this? I want it to be circular, i.e., if my fisrt point of the a set is the last element in the array, the 2nd element will be the 3rd in the list and the 3rd in that set will be the the 2nd element in the list, and so on. They must be consecutive, that's all.

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  • Multivalue Mysql Inserts using HibernateTemplate

    - by Langali
    I am using Spring HibernateTemplate and need to insert hundreds of records into a mysql database every second. Not sure what is the most performant way of doing it, but I am trying to see how the multi value mysql inserts do using hibernate. String query = "insert into user(age, name, birth_date) values(24, 'Joe', '2010-05-19 14:33:14'), (25, 'Joe1', '2010-05-19 14:33:14')" getHibernateTemplate().execute(new HibernateCallback(){ public Object doInHibernate(Session session) throws HibernateException, SQLException { return session.createSQLQuery(query).executeUpdate(); } }); But I get this error: 'could not execute native bulk manipulation query.' Please check your query ..... Any idea of I can use a multi value mysql insert using Hibernate? or is my query incorrect? Any other ways that I can improve the performance? I did try the saveOrUpdateAll() method, and that wasn't good enough!

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  • from loop to Nested loops ?

    - by WM
    I have this program that returns a factorial of N. For example, when entering 4,,, it will give 1! , 2! , 3! How could I convert this to use nested loops? public class OneForLoop { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.print("Enter a number : "); int N = input.nextInt(); int factorial = 1; for(int i = 1; i < N; i++) { factorial *= i; System.out.println(i + "! = " + factorial); } } }

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  • user enter data to different arrays

    - by user2900469
    This is fragment of my code (arrays as you can see): double[] Price; String[] names; int[] Quantity; Price = new double[5]; names = new String[5]; Quantity = new int[5]; Price[1] = 3.10; Price[2] = 7.80; Price[3] = 0.20; names[1] = "Ballpen"; names[2] = "Notebook"; names[3] = "Envelope"; Quantity[1] = 20; Quantity[2] = 5; Quantity[3] = 140; I enter data to arrays by myself in this case. Now i want to change my code so that my program asks user for names, price and quantity (using the Scanner class). After user enter data, program keep this in three different arrays. I dont know how to transfer data from user to arrays. I would be grateful for some example code or any help.

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  • Long To XMLGregorianCalendar and back to Long

    - by JD.
    I am trying to convert from millisecond time stamp to XMLGregorianCalendar and back, but I seem to be getting wrong results. Am I doing something wrong? It seems I am gaining days. // Time stamp 01-Jan-0001 00:00:00.000 Long ts = -62135740800000L; System.out.println(ts); System.out.println(new Date(ts)); // Sat Jan 01 00:00:00 PST 1 .. Cool! // to Gregorian Calendar GregorianCalendar gc = new GregorianCalendar(); gc.setTimeInMillis(ts); // to XML Gregorian Calendar XMLGregorianCalendar xc = DatatypeFactory.newInstance().newXMLGregorianCalendar(gc); // back to GC GregorianCalendar gc2 = xc.toGregorianCalendar(); // to Timestamp Long newTs = gc2.getTimeInMillis(); System.out.println(newTs); // -62135568000000 .. uh? System.out.println(new Date(newTs)); // Mon Jan 03 00:00:00 PST 1 .. where did the extra days come from?

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  • Call HashMap from jsp EL ?

    - by Parhs
    Here is my Entity Class public enum UnitType { HOSPITAL, HEALTHCENTER } public static LinkedHashMap<UnitType, String> unitType = new LinkedHashMap<UnitType, String>() { { put(UnitType.HEALTHCENTER, "???t?? ??e?a?"); put(UnitType.HOSPITAL, "??s???µe??"); } }; @Id @GeneratedValue(strategy = GenerationType.IDENTITY) private Long id; private String name; private String address; @Column(columnDefinition = "TEXT") private String info; @Enumerated(EnumType.STRING) private UnitType type; At my jsp <c:forEach var="unit" items="${requestScope.units}"> <tr> <td>${unit.id}</td> <td>${unit.name}</td> <td>${unit.address}</td> <td>??!?</td> <td><a href="#">?e??ss?te?a</a></td> </tr> </c:forEach> How can i place the text value of the enum at ??!? .. Any idea? Tried some ways but nothing worked..

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  • how to log digester with apache commons?

    - by Bruce
    Hi all I'm having trouble getting digester to log anything. I'd be hugely grateful for any light anyone can shed. In my code I'm doing this: Digester digester = new Digester(); .. some digester set up stuff // What on earth should go in here???? digester.setLogger(LogFactory.getLog("org.apache.commons.logging.Log")); I have a commons-logging.properties file in my classpath as follows: org.apache.commons.logging.Log=org.apache.commons.logging.impl.SimpleLog org.apache.commons.logging.simplelog.log.org.apache.commons.digester.Digester=debug org.apache.commons.logging.simplelog.log.org.apache.commons.digester.Digester.sax=info I just get no debug info at all.. Thanks for your help!

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Multi-Threaded Application - Help with some pseudo code!!

    - by HonorGod
    I am working on a multi-threaded application and need help with some pseudo-code. To make it simpler for implementation I will try to explain that in simple terms / test case. Here is the scenario - I have an array list of strings (say 100 strings) I have a Reader Class that reads the strings and passes them to a Writer Class that prints the strings to the console. Right now this runs in a Single Thread Model. I wanted to make this multi-threaded but with the following features - Ability to set MAX_READERS Ability to set MAX_WRITERS Ability to set BATCH_SIZE So basically the code should instantiate those many Readers and Writers and do the work in parallel. Any pseudo code will really be helpful to keep me going!

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  • How to adjust a JScrollPane to its contained JTree

    - by spuas
    Hello, here I have a swing size question: I have a JTree which is contained inside a JScrollPane (which is contained in a custom component which extends JXPanel from swingx, but I think that has nothing to do with this question). Doesn't matter how many rows the tree has, the scrollpane is always bigger (the tree is dinamic but not designed to have many rows) but what I would like is the JScrollPane to adjust to the tree initial height and then show the vertical scroll when some of the nodes are expanded. I have tried without setting any size at all, setting tree preferred size to null and setting scrollpane preferred size to null as well but nothing changes. I DO NOT WANT to set the size manually... Is there a way to do this? Thanks

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  • how to retrive String from DatagramPacket

    - by sajith
    the following code prints [B@40545a60,[B@40545a60abc exp but i want to print abc,so that i can retrive the correct message from the receiving system public class Operation { InetAddress ip; DatagramSocket dsock; DatagramPacket pack1; byte[] bin,bout; WifyOperation(InetAddress Systemip) { ip=Systemip; try { dsock=new DatagramSocket(); } catch (SocketException e) { // TODO Auto-generated catch block e.printStackTrace(); } } void sendbyte() { String senddata="abc"+"123"; bout=senddata.getBytes(); pack1=new DatagramPacket(bout,bout.length,ip,3322); try { dsock.send(pack1); Log.d(pack1.getData().toString(),"abc exp"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } how i retrieve string instead of byte from the packet pack1

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  • Correct handling of return data

    - by Serhiy
    Hello, I have a question related to correct handling of returns of the DAO library I'm writing for one project. This library probably is going to be used by another people and I want to do it correctly. So I would like to know, how I should deal with return statements of the functions of my DAO. Example 1 I have function to getCustomer which should return String. In case query doesn't return any result should I return null, empty string or throw some kind of Exception? Example 2 I have function getCutomerList which return ArrayList. In case query doesn't return any result should I return null, empty ArrayList or throw some Exception? Example 3 Some sql exception was detected, what should I do: throw exception or do try..catch of the block where it can occur? What is the "good" practice or "best" practice to apply in my case? Thanks on advance, Serhiy.

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  • Current tasks count at Appengine Task Queue

    - by splix
    Are there any ways to get count of current unfinished tasks at Google Appengine development server? I need it for making my integration test. I found a way to get this when running it local (just in mem), as described at appengine docs. But when i'm running it as a standalone server, from maven, this doesn't work. Just because library appengine-testing conflicts with Appengine SDK classes, and i can't use those classes together, when running sdk dev server.

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  • Manage groups of build configurations in Hudson

    - by Lóránt Pintér
    I'm using Hudson to build my application. I have several branches that come and go. Whenever there's a new branch, I have to set up the following builds for it: a continuous build that runs after every change in SVN a nightly build a nightly site generation (I'm using Maven under the hood) and a weekly integration build for some branches currently this means I need to copy four template configurations and set them up with the branch URL. I don't like this for two reasons: It's redundant, so modifying something is error-prone and takes a lot of time. I need four full checkouts of the product per branch on every build slave, plus four separate private Maven repository, not to mention the built artifacts. This is a lot of space wasted. What I'd like instead is to have one workspace and one configuration for allthese builds. Is this possible with Hudson?

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  • Can I find out which thread is running using Eclipse?

    - by Roman
    I close my application by pressing a "Close" button. But in the Eclipse I see a red square indicating that something is still running. When I press this red square, I kill my application completely. Is it possible to find out what is still running (which method, which loop) using Eclipse? P.S. I am a newbie. So, it would be nice to have a simple solution. I also might not understand your answer if you use "technical" words which I do not know.

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  • Why do encodeXxx methods in UIComponent accept FacesContext parameter?

    - by Roman
    I haven't ever before created custom components in JSF so I've noticed only now that methods like encodeBegin(), encodeEnd() etc accept FacesContext parameter. FacesContext instance can usually be received with FacesContext.getCurrentInstance(). So, I wonder whether these methods have FacesContext parameter just for convenience or some different objects can be passed there (maybe from external resources..). If the latter is possible then could you give an example pls.

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  • XMLAdapter for HashMap

    - by denniss
    I want to convert a list of items inside of my payaload and convert them into a hashmap. Basically, what I have is an Item xml representation which have a list of ItemID. Each ItemID has an idType in it. However, inside my Item class, i want these ItemIDs to be represented as a Map. HashMap<ItemIDType, ItemID> The incoming payload will represent this as a list <Item>... <ItemIDs> <ItemID type="external" id="XYZ"/> <ItemID type="internal" id="20011"/> </ItemIDs> </Item> but I want an adapter that will convert this into a HashMap "external" => "xyz" "internal" => "20011" I am right now using a LinkedList public class MapHashMapListAdapter extends XmlAdapter<LinkedList<ItemID>, Map<ItemIDType, ItemID>> { public LinkedList<ItemID> marshal(final Map<ItemIDType, ItemID> v) throws Exception { ... } public Map<ItemIDType, ItemID> unmarshal(final LinkedList<ItemID> v) throws Exception { ... } } but for some reason when my payload gets converted, it fails to convert the list into a hashmap. The incoming LinkedList of the method unmarshal is an empty list. Do you guys have any idea what I am doing wrong here? Do I need to create my own data type here to handle the LinkedList?

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