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  • Core Data fetchedresultscontroller question : what is "sections" for?

    - by Jake
    Hi, I'm trying to get to know Core Data (I'm a noob at iPhone development) and in order to do this I'm trying to get an object from the fetchedresultscontroller and NSlog it's name (a property of the object). I tried to do it like this: NSArray *ar = [NSArray arrayWithArray:[fetchedResultsController sections]]; Task *t = [ar objectAtIndex:0]; NSLog(@"%@", t.taskName); However, the app crashed with this error: the app crashes with the error Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[_NSDefaultSectionInfo taskName]: unrecognized selector sent to instance 0x3d1f670' I have since learned that you need to use the fetched objects property for this, but then what is sections for? Thanks for any help, sorry if this is a supremely stupid question. I've looked over the documentation but still don't understand.

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  • How can get image from a path in to UITAbleViewCell ?

    - by srikanth rongali
    I have the following path in NSString *path1, /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/snook.jpg How can I show the image snook.jpg. I need it to show in UITableViewCell for cell.imageView.image if path1 has the path. I used the following to get the last part of the path1 , snook.jpg. NSURL *url = [NSURL URLWithString:path1]; NSString *imageString = [url path]; But, url is showing as nil. How can I do it ? Thank you.

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • How to paint background of specific range of text in NSTextView

    - by Rui Pacheco
    Hi, This is not a specific bug, its more about not knowing how to do something. I've an NSTextView and I need to paint the background of specific ranges of text when the user clicks on a specific part of the text view. I've tried this but I just get erratic behaviour in the sense that sometimes text loses the foreground color or the background doesn't span the whole range: NSLayoutManager *layoutManager = [myTextView layoutManager]; [layoutManager removeTemporaryAttribute:NSBackgroundColorAttributeName forCharacterRange:range]; [[myTextView layoutManager] setTemporaryAttributes:attributes forCharacterRange:range]; For the sake of simplicity assume that range is always a valid string (it is in my testing environment).

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  • Making a Grid in an NSView

    - by Hooligancat
    I currently have an NSView that draws a grid pattern (essentially a guide of horizontal and vertical lines) with the idea being that a user can change the spacing of the grid and the color of the grid. The purpose of the grid is to act as a guideline for the user when lining up objects. Everything works just fine with one exception. When I resize the NSWindow by dragging the resize handle, if my grid spacing is particularly small (say 10 pixels). the drag resize becomes lethargic in nature. My drawRect code for the grid is as follows: -(void)drawRect:(NSRect)dirtyRect { NSRect thisViewSize = [self bounds]; // Set the line color [[NSColor colorWithDeviceRed:0 green:(255/255.0) blue:(255/255.0) alpha:1] set]; // Draw the vertical lines first NSBezierPath * verticalLinePath = [NSBezierPath bezierPath]; int gridWidth = thisViewSize.size.width; int gridHeight = thisViewSize.size.height; int i; while (i < gridWidth) { i = i + [self currentSpacing]; NSPoint startPoint = {i,0}; NSPoint endPoint = {i, gridHeight}; [verticalLinePath setLineWidth:1]; [verticalLinePath moveToPoint:startPoint]; [verticalLinePath lineToPoint:endPoint]; [verticalLinePath stroke]; } // Draw the horizontal lines NSBezierPath * horizontalLinePath = [NSBezierPath bezierPath]; i = 0; while (i < gridHeight) { i = i + [self currentSpacing]; NSPoint startPoint = {0,i}; NSPoint endPoint = {gridWidth, i}; [horizontalLinePath setLineWidth:1]; [horizontalLinePath moveToPoint:startPoint]; [horizontalLinePath lineToPoint:endPoint]; [horizontalLinePath stroke]; } } I suspect this is entirely to do with the way that I am drawing the grid and am open to suggestions on how I might better go about it. I can see where the inefficiency is coming in, drag-resizing the NSWindow is constantly calling the drawRect in this view as it resizes, and the closer the grid, the more calculations per pixel drag of the parent window. I was thinking of hiding the view on the resize of the window, but it doesn't feel as dynamic. I want the user experience to be very smooth without any perceived delay or flickering. Does anyone have any ideas on a better or more efficient method to drawing the grid? All help, as always, very much appreciated.

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  • Why is UIControlTouchUpInside UNDEFINED?

    - by munchine
    I've got a simple question but it has got me confounded. The code below gets an UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside];

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  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • How can I click a button behind a transparent UIView?

    - by Sean Clark Hess
    Let's say we have a view controller with one sub view. the subview takes up the center of the screen with 100 px margins on all sides. We then add a bunch of little stuff to click on inside that subview. We are only using the subview to take advantage of the new frame ( x=0, y=0 inside the subview is actually 100,100 in the parent view). Then, imagine that we have something behind the subview, like a menu. I want the user to be able to select any of the "little stuff" in the subview, but if there is nothing there, I want touches to pass through it (since the background is clear anyway) to the buttons behind it. How can I do this? It looks like touchesBegan goes through, but buttons don't work.

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  • How to access pixels of an NSBitmapImageRep?

    - by Paperflyer
    I have an NSBitmapImageRep that is created like this: NSBitmapImageRep *imageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:waveformSize.width pixelsHigh:waveformSize.height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0]; Now I want to access the pixel data so I get a pointer to the pixel planes using unsigned char *bitmapData; [imageRep getBitmapDataPlanes:&bitmapData]; According to the Documentation this returns a C array of five character pointers. But how can it do that? since the type of the argument is unsigned char **, it can only return an array of chars, but not an array of char pointers. So, this leaves me wondering how to access the individual pixels. Do you have an idea how to do that? (I know there is the method – setColor:atX:y:, but it seems to be pretty slow if invoked for every single pixel of a big bitmap.)

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  • iPhone Options for reading item from XML?

    - by fuzzygoat
    I am accessing this data from a web server using NSURL, what I am trying to decide is should I read this as XML or should I just use NSScanner and rip out the [data] bit I need. I have looked around the web for examples of extracting fields from XML on the iPhone but it all seems a bit overkill for what I need. Can anyone make any suggestions or point me in the right direction. In an ideal world I would really like to just specify [data] and get a string back "2046 3433 5674 3422 4456 8990 1200 5284" <!DOCTYPE tubinerotationdata> <turbine version="1.0"> <status version="1.0" result="200">OK</status> <data version="1.0"> 2046 3433 5674 3422 4456 8990 1200 5284 </data> </turbine> any comments / ideas are much appreciated. gary

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  • Create a table of contents from a pdf file

    - by ryan
    I'm using quartz to display pdf content, and I need to create a table of contents to navigate through the pdf. From reading Apple's documentation I think I am supposed to use CGPDFDocumentGetCatalog, but I can't find any examples on how to use this anywhere. Any ideas?

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  • iPhone - Reset UINavigation Controller

    - by Ward
    Hey there, I have a UINavigationController inside a UITabBarController. When a user presses the first tab, I want to reset the navigation controller back to the first screen instead of displaying whichever view they last selected in the navigation controller. Is there an easy way to reset the stack? Thanks, Howie

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  • Regular Expression doesn't match

    - by dododedodonl
    Hi All, I've got a string with very unclean HTML. Before I parse it, I want to convert this: <TABLE><TR><TD width="33%" nowrap=1><font size="1" face="Arial"> NE </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> DEK </font> </TD> <TD width="33%" nowrap=1><font size="1" face="Arial"> 143 </font> </TD> </TR></TABLE> in NE DEK 143 so it is a bit easier to parse. I've got this regular expression (RegexKitLite): NSString *str = [dataString stringByReplacingOccurrencesOfRegex:@"<TABLE><TR><TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<TD width=\"33%\" nowrap=1><font size=\"1\" face=\"Arial\">(.+?)<\\/font> <\\/TD>(.+?)<\\/TR><\\/TABLE>" withString:@"$1 $3 $5"]; I'm no an expert in Regex. Can someone help me out here? Regards, dodo

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  • change UIbutton color inside UITableViewCell

    - by KK
    I have a simple problem ... but its turning into a very difficult problem .. i have a button inside uitableviewcell and want to change its color through code .... i could aceive it by changing its background image. But its kinna hazy ... its not the solid color ... and when i use [cell.button setBackgroundColor:[UIcolor redColor]] ... the button color does not change ... any help appreciated thanks

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  • Capture Backspace , is this a OK solution?

    - by f0rz
    Hello, I having a hard time to capture the backspace button in a UITextView. I am trying to capture it in the method - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text I thought it was ok to do like this. if([text isEqualToString:@"\b") { // code ... } But for some reason, when backspace is pressed 'text' is empty. I know I can compare lenght of the UITextView but it isnt what I want to achieve. So I found a solution to this. If I look at '[text lenght]' every key on the defaultkeyboard returns 0 . Every key excepts the backspace wich is 0. In that way i know when backspace is pressed. I do this check. if([text lenght] == 0) { // BACKSPACE PRESSED   } What is your opinion about this? -or can I do it in a better way? Regards. - Martin

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  • GDB says that a KVO observer is registered even though it is not (or is it?).

    - by Paperflyer
    When my application is closed, the main controller class removes itself as Observer from the model and then releases the model. Like this: - (void)dealloc { [theModel removeObserver:self forKeyPath:@"myValue"]; [theModel release]; [super dealloc]; } And right after that, the debugger says: 2010-04-29 14:07:40.294 MyProgram[13678:a0f] An instance 0x116f2e880 of class TheModel was deallocated while key value observers were still registered with it. Observation info was leaked, and may even become mistakenly attached to some other object. Set a breakpoint on NSKVODeallocateBreak to stop here in the debugger. Here's the current observation info: <NSKeyValueObservationInfo 0x100288450> ( <NSKeyValueObservance 0x1002aca90: Observer: 0x116f40ec0, Key path: myValue, Options: <New: YES, Old: NO, Prior: NO> Context: 0x0, Property: 0x116f80430> ) where 0x116f2e880 is indeed the model and 0x116f40ec0 is indeed the controller. How can the controller still be an observer when it just removed itself as an observer?

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • Size already defined

    - by John Smith
    I was messing with my Objective-C++ namespace today. I found that Handle, Size and Duration are already defined in ObjC++. What are they defined to be and where are they defined? I have only #imported Foundation/Foundation.h

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  • model view controller question

    - by songBong
    Hi, I've been working on my iphone game recently and came across a forked road when deciding the design of my various classes. So far I've adhered to the MVC pattern but the following situation had me confused: I have 4 buttons displayed visually. Each button though consists of a container UIView (which I've subclassed) and 2 UIButtons (also subclassed) as subviews. When you press a button, it does the flip effect plus other stuff. The user input is using target-action from my container UIView to my controller. This part is ok, the following part is the debatable part: So I've subclassed the container view as well as the UIButtons and I need to add more data/methods (somewhere) to do more things. Putting data that needs to be serialized and non-rendering related code in the view classes seems to break the MVC design but at the moment, it makes the most sense to me to put it there. It's almost like my subclassed views are their own little MVC's and it seems neat. Separating out the data/methods from the view to my main controller in this case seems unnecessary and a more work. How should I be doing it? Thanks heaps.

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  • Is it dangerous to set off an autoreleased NSOperationQueue?

    - by Paperflyer
    I have a task that takes a rather long time and should run in the background. According to the documentation, this can be done using an NSOperationQueue. However, I do not want to keep a class-global copy of the NSOperationQueue since I really only use it for that one task. Hence, I just set it to autorelease and hope that it won't get released before the task is done. It works. like this: NSInvocationOperation *theTask = [NSInvocationOperation alloc]; theTask = [theTask initWithTarget:self selector:@selector(doTask:) object:nil]; NSOperationQueue *operationQueue = [[NSOperationQueue new] autorelease]; [operationQueue addOperation:theTask]; [theTask release]; I am kind of worried, though. Is this guaranteed to work? Or might operationQueue get deallocated at some point and take theTask with it?

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