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  • Creating a multi-step process with mysql and php

    - by Paul Atkins
    Hi, I am working on a script which allows users to create a stepped process. The steps will consist of sending visitors to urls where they will fill out a form then be directed to the next step the user has created. Each user can create as many steps as they wish and the url for each step will be unique. I am not sure if I am doing this in the correct/most efficient way so I have a few questions about this. Before I begin here is a simple version of my table structure: step_id user_id step_url step_order 1 1 example.com?step=1 1 2 2 test.com?step=1 1 3 1 example.com?step=3 2 A visitor will be directed to step_url: example.com?step=1 by user_id: 1 On this page there will be a form which contains a hidden field with the value of the step_id like this: <input type="hidden" name="step_id" value="1"> Once the visitor has filled out this form it will be processed by my script at a url similar to: http://mysite.com/form-process.php Once the form has been submitted I then need to direct the visitor to the next step my user has created. I would currently do this using code similar to this: SELECT step_url FROM table WHERE step_order='$current_step_order'+1 Here are my questions about this: Is this the best most efficient way to accomplish this? Or is there a better way? As the step_id column is auto increment...how would I increment the order column by 1 each time a user inserts a new step? Thanks for taking the time to read this. Paul

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  • How to extend an 'unloadable' Rails plugin?

    - by Vitaly Kushner
    I'm trying to write a plugin that will extend InheritedResources. Specifically I want to rewrite some default helpers. And I'd like it to "just work" once installed, w/o any changes to application code. The functionality is provided in a module which needs to be included in a right place. The question is where? :) The first attempt was to do it in my plugin's init.rb: InheritedResources::Base.send :include, MyModule It works in production, but fails miserably in development since InheritedResource::Base declared as unloadable and so its code is reloaded on each request. So my module is there for the first request, and then its gone. InheritedResource::Base is 'pulled' in again by any controller that uses it: Class SomeController < InheritedResource::Base But no code is 'pulling in' my extension module since it is not referenced anywhere except init.rb which is not re-loaded on each request So right now I'm just including the module manually in every controller that needs it which sucks. I can't even include it once in ApplicationController because InheritedResources inherites from it and so it will override any changes back.

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  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

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  • How to change TestNG dataProvider order

    - by momad
    Hi, I am running hundreds of tests against a large publishing system and would like to paralellize the tests using TestNG. However, I cannot find any easy way of doing this. Each test case instanciates an instance of this publisher, send some messages, wait for those messages to be published, then dump out the contents of the publish queues and compare against expected outcome. Doing this with so many tests (even if I paralellize using threads, still takes a very long time to complete (1 day or more)). We've found that in testing this sort of system, it's best to start up system once, run all tests to send their messages, wait for publish to do its thing, dump all outputs, and match outputs with tests and verify. For example, instead of the following: @Test public void testRule1() { Publisher pub = new Publisher(); pub.sendRule(new Rule("test1-a")); sleep(10); // wait 10 seconds pub.dumpRules(); verifyRule("test1-a"); } We wanted to do something like the following: @Test public void testRule1(bool sendMode) { if(sendMode) { this.pub.sendRule(new Rule("test1-a")); } else { verifyRule("test1-a"); } } Where you have a dataProvider run through all the tests with sendMode = true and then perform dumpAllRules() followed by running through all of the tests again with sendMode = false. The problem is, TestNG calls the same method twice, once with sendMode = true followed by sendMode = false. Is there anyway to accomplish this in TestNG? Thanks!

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  • C# Working with Locking and Threads

    - by aherrick
    Work on this small test application to learn threading/locking. I have the following code, I would think that the line should only write to console once. However it doesn't seem to be working as expected. Any thoughts on why? What I'm trying to do is add this Lot object to a List, then if any other threads try and hit that list, it would block. Am i completely misusing lock here? class Program { static void Main(string[] args) { int threadCount = 10; //spin up x number of test threads Thread[] threads = new Thread[threadCount]; Work w = new Work(); for (int i = 0; i < threadCount; i++) { threads[i] = new Thread(new ThreadStart(w.DoWork)); } for (int i = 0; i < threadCount; i++) { threads[i].Start(); } // don't let the console close Console.ReadLine(); } } public class Work { List<Lot> lots = new List<Lot>(); private static readonly object thisLock = new object(); public void DoWork() { Lot lot = new Lot() { LotID = 1, LotNumber = "100" }; LockLot(lot); } private void LockLot(Lot lot) { // i would think that "Lot has been added" should only print once? lock (thisLock) { if(!lots.Contains(lot)) { lots.Add(lot); Console.WriteLine("Lot has been added"); } } } }

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  • Assembly Language bug with space character

    - by Bobby
    Having a bit of difficulty getting my input to print once a white space character is inputted. So far, i have it to display the uppercase/lowercase of the input but once i enter a string it doesnt read whats after the white space character. any suggestions? EDIT: intel x86 processor and im using EMU8086 org 100h include 'emu8086.inc' printn "Enter string to convert" mov dx,20 call get_string printn mov bx,di mov ah,0eh mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower1 cmp al, 61h cmp al, 7ah jle ToUpper1 ToLower1: add al, 20h int 10h jmp stop1 ToUpper1: sub al, 20h int 10h stop1: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower2 cmp al, 61h cmp al, 7ah jle ToUpper2 ToLower2: add al, 20h int 10h jmp stop2 ToUpper2: sub al, 20h int 10h stop2: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower3 cmp al, 61h cmp al, 7ah jle ToUpper3 ToLower3: add al, 20h int 10h jmp stop3 ToUpper3: sub al, 20h int 10h stop3: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower4 cmp al, 61h cmp al, 7ah jle ToUpper4 ToLower4: add al, 20h int 10h jmp stop4 ToUpper4: sub al, 20h int 10h stop4: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower5 cmp al, 61h cmp al, 7ah jle ToUpper5 ToLower5: add al, 20h int 10h jmp stop5 ToUpper5: sub al, 20h int 10h stop5: printn hlt define_get_string define_print_string end

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  • Mocking WebResponse's from a WebRequest

    - by Rob Cooper
    I have finally started messing around with creating some apps that work with RESTful web interfaces, however, I am concerned that I am hammering their servers every time I hit F5 to run a series of tests.. Basically, I need to get a series of web responses so I can test I am parsing the varying responses correctly, rather than hit their servers every time, I thought I could do this once, save the XML and then work locally. However, I don't see how I can "mock" a WebResponse, since (AFAIK) they can only be instantiated by WebRequest.GetResponse How do you guys go about mocking this sort of thing? Do you? I just really don't like the fact I am hammering their servers :S I dont want to change the code too much, but I expect there is a elegant way of doing this.. Update Following Accept Will's answer was the slap in the face I needed, I knew I was missing a fundamental point! Create an Interface that will return a proxy object which represents the XML. Implement the interface twice, on that uses WebRequest, the other that returns static "responses". The interface implmentation then either instantiates the return type based on the response, or the static XML. You can then pass the required class when testing or at production to the service layer. Once I have the code knocked up, I'll paste some samples. Thanks Will :)

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  • Any way for a class to prevent outside code from declaring variables of its type?

    - by supercat
    Is it possible for a class of exposing a type for function returns, without allowing users of that class to create variables of that type? A couple usage scenarios: A Fluent interface on a large class; a statement like "foo=bar.WithX(5).WithY(9).WithZ(19);" would be inefficient if it had to create three new instances of the class, but could be much more efficient if the WithX could create one instance, and the other statements could simply use it. A class may wish to support a statement like "foo[19].x = 9;" even when foo itself isn't an array, and does not hold the data in class instances that can be exposed to the public; one way to do that is to have foo[19] return a struct which holds a reference to 'foo' and the value '19', and has a member property 'x' which could call "foo.SetXValue(19, 9);" Such a struct could have a conversion operator to convert itself to the "apparent" type of foo[19]. In both of these scenarios, storing the value returned by a method or property into a variable and then using it more than once would cause strange behavior. It would be desirable if the designer of the class exposing such methods or properties could ensure that callers wouldn't be able to use them more than once. Is there any practical way to accomplish that?

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  • simple Stata program

    - by Cyrus S
    I am trying to write a simple program to combine coefficient and standard error estimates from a set of regression fits. I run, say, 5 regressions, and store the coefficient(s) and standard error(s) of interest into vectors (Stata matrix objects, actually). Then, I need to do the following: Find the mean value of the coefficient estimates. Combine the standard error estimates according to the formula suggested for combining results from "multiple imputation". The formula is the square root of the formula for "T" on page 6 of the following document: http://bit.ly/b05WX3 I have written Stata code that does this once, but I want to write this as a function (or "program", in Stata speak) that takes as arguments the vector (or matrix, if possible, to combine multiple estimates at once) of regression coefficient estimates and the vector (or matrix) of corresponding standard error estimates, and then generates 1 and 2 above. Here is the code that I wrote: (breg is a 1x5 vector of the regression coefficient estimates, and sereg is a 1x5 vector of the associated standard error estimates) mat ones = (1,1,1,1,1) mat bregmean = (1/5)*(ones*breg’) scalar bregmean_s = bregmean[1,1] mat seregmean = (1/5)*(ones*sereg’) mat seregbtv = (1/4)*(breg - bregmean#ones)* (breg - bregmean#ones)’ mat varregmi = (1/5)*(sereg*sereg’) + (1+(1/5))* seregbtv scalar varregmi_s = varregmi[1,1] scalar seregmi = sqrt(varregmi_s) disp bregmean_s disp seregmi This gives the right answer for a single instance. Any pointers would be great! UPDATE: I completed the code for combining estimates in a kXm matrix of coefficients/parameters (k is the number of parameters, m the number of imputations). Code can be found here: http://bit.ly/cXJRw1 Thanks to Tristan and Gabi for the pointers.

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  • AutoMapper How To Map Object A To Object B Differently Depending On Context

    - by IanT8
    Calling all AutoMapper gurus! I'd like to be able to map object A to object B differently depending on context at runtime. In particular, I'd like to ignore certain properties in one mapping case, and have all properties mapped in another case. What I'm experiencing is that Mapper.CreateMap can be called successfully in the different mapping cases however, once CreateMap is called, the map for a particular pair of types is set and is not subsequently changed by succeeding CreateMap calls which might describe the mapping differently. I found a blog post which advocates Mapper.Reset() to get round the problem, however, the static nature of the Mapper class means that it is only a matter of time before a collision and crash occur. Is there a way to do this? What I think I need is to call Mapper.CreateMap once per appdomain, and later, be able to call Mapper.Map with hints about which properties should be included / excluded. Right now, I'm thinking about changing the source code by writing a non-static mapping class that holds the mapping config instance based. Poor performance, but thread safe. What are my options. What can be done? Automapper seems so promising.

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  • Auto load a specific link at various time intervals

    - by user228837
    Here's what I need to do. I'm using Google Chrome. I have page that auto-reloads every 5 seconds using a script: javascript: timeout=prompt("Set timeout [s]"); current=location.href; if(timeout>0) setTimeout('reload()',1000*timeout); else location.replace(current); function reload() { setTimeout('reload()',1000*timeout); fr4me='<frameset cols=\'*\'>\n<frame src=\''+current+'\'/>'; fr4me+='</frameset>'; with(document){write(fr4me);void(close())}; } I found that script by Googling. The reason why the page auto-reloads every 5 seconds is I'm waiting for a specific link or url to appear in the page. It appears at random times. Once I see the link I'm waiting for, I immediately click the link. That's fine. But I want more. What I want is the page will auto-reload and I want it to auto-detect the the link I'm waiting for. Once the script finds the link I'm waiting for, it automatically loads that link on a new tab or page. For example, I'm auto-reloading www.example.com. I'm waiting for a specific url "BUY NOW". When the page auto-reloads, it checks if there's a url "BUY NOW". If it sees one, it should automatically open that link. Thanks.

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  • UX question: is better to have "serious delete" or have "trash"

    - by ftrotter
    I am developing an application that allows for a user to manage some individual data points. One of the things that my users will want to do is "delete" but what should that mean? For a web application is it better to present a user with the option to have serious delete or to use a "trash" system? Under "serious delete" (would love to know if there is a better name for this...) you click "delete" and then the user is warned "this is final and tragic action. Once you do this you will not be able to get -insert data point name here- back, even if you are crying..." Then if they click delete... well it truly is gone forever. Under the "trash" model, you never trust that the user really wants to delete... instead you remove the data point from the "main display" and put into a bucket called "the trash". This gets it out of the users way, which is what they usually want, but they can get it back if they make a mistake. Obviously this is the way most operating systems have gone. The advantages of "serious delete" are: Easy to implement Easy to explain to users The disadvantages of "serious delete" are: it can be tragically final sometimes, cats walk on keyboards The advantages of the "trash" system are: user is safe from themselves bulk methods like "delete a bunch at once" make more sense saves support headaches The disadvantages of the "trash" system are": For sensitive data, you create an illusion of destruction users think something is gone, but it is not. Lots of subtle distinctions make implementation more difficult Do you "eventually" delete the contents of the trash? My question is which one is the right design pattern for modern web applications? With enough discussion to justify your answer... Would love to be pointed towards some relevant research. -FT

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  • Login URL using authentication information in Django

    - by fuSi0N
    I'm working on a platform for online labs registration for my university. Login View [project views.py] from django.http import HttpResponse, HttpResponseRedirect, Http404 from django.shortcuts import render_to_response from django.template import RequestContext from django.contrib import auth def index(request): return render_to_response('index.html', {}, context_instance = RequestContext(request)) def login(request): if request.method == "POST": post = request.POST.copy() if post.has_key('username') and post.has_key('password'): usr = post['username'] pwd = post['password'] user = auth.authenticate(username=usr, password=pwd) if user is not None and user.is_active: auth.login(request, user) if user.get_profile().is_teacher: return HttpResponseRedirect('/teachers/'+user.username+'/') else: return HttpResponseRedirect('/students/'+user.username+'/') else: return render_to_response('index.html', {'msg': 'You don\'t belong here.'}, context_instance = RequestContext(request) return render_to_response('login.html', {}, context_instance = RequestContext(request)) def logout(request): auth.logout(request) return render_to_response('index.html', {}, context_instance = RequestContext(request)) URLS #========== PROJECT URLS ==========# urlpatterns = patterns('', (r'^media/(?P<path>.*)$', 'django.views.static.serve', {'document_root': settings.MEDIA_ROOT }), (r'^admin/', include(admin.site.urls)), (r'^teachers/', include('diogenis.teachers.urls')), (r'^students/', include('diogenis.students.urls')), (r'^login/', login), (r'^logout/', logout), (r'^$', index), ) #========== TEACHERS APP URLS ==========# urlpatterns = patterns('', (r'^(?P<username>\w{0,50})/', labs), ) The login view basically checks whether the logged in user is_teacher [UserProfile attribute via get_profile()] and redirects the user to his profile. Labs View [teachers app views.py] from django.http import HttpResponse, HttpResponseRedirect, Http404 from django.shortcuts import render_to_response from django.template import RequestContext from django.contrib.auth.decorators import user_passes_test from django.contrib.auth.models import User from accounts.models import * from labs.models import * def user_is_teacher(user): return user.is_authenticated() and user.get_profile().is_teacher @user_passes_test(user_is_teacher, login_url="/login/") def labs(request, username): q1 = User.objects.get(username=username) q2 = u'%s %s' % (q1.last_name, q1.first_name) q2 = Teacher.objects.get(name=q2) results = TeacherToLab.objects.filter(teacher=q2) return render_to_response('teachers/labs.html', {'results': results}, context_instance = RequestContext(request)) I'm using @user_passes_test decorator for checking whether the authenticated user has the permission to use this view [labs view]. The problem I'm having with the current logic is that once Django authenticates a teacher user he has access to all teachers profiles basically by typing the teachers username in the url. Once a teacher finds a co-worker's username he has direct access to his data. Any suggestions would be much appreciated.

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  • Password Cracking Windows Accounts

    - by Kevin
    At work we have laptops with encrypted harddrives. Most developers here (on occasion I have been guilty of it too) leave their laptops in hibernate mode when they take them home at night. Obviously, Windows (i.e. there is a program running in the background which does it for windows) must have a method to unencrypt the data on the drive, or it wouldn't be able to access it. That being said, I always thought that leaving a windows machine on in hibernate mode in a non-secure place (not at work on a lock) is a security threat, because someone could take the machine, leave it running, hack the windows accounts and use it to encrypt the data and steal the information. When I got to thinking about how I would go about breaking into the windows system without restarting it, I couldn't figure out if it was possible. I know it is possible to write a program to crack windows passwords once you have access to the appropriate file(s). But is it possible to execute a program from a locked Windows system that would do this? I don't know of a way to do it, but I am not a Windows expert. If so, is there a way to prevent it? I don't want to expose security vulnerabilities about how to do it, so I would ask that someone wouldn't post the necessary steps in details, but if someone could say something like "Yes, it's possible the USB drive allows arbitrary execution," that would be great! EDIT: The idea being with the encryption is that you can't reboot the system, because once you do, the disk encryption on the system requires a login before being able to start windows. With the machine being in hibernate, the system owner has already bypassed the encryption for the attacker, leaving windows as the only line of defense to protect the data.

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  • Django select distinct sum

    - by yoshi
    I have the following (greatly simplified) table structure: Order: order_number = CharField order_invoice_number = CharField order_invoice_value = CharField An invoice number can be identical on more than one order (order O1 has invoice number I1, order O2 has invoice number I1, etc.). All the orders with the same invoice number have the same invoice value. For example: Order no. Invoice no. Value O1 I1 200 O2 I1 200 O3 I1 200 04 I2 50 05 I2 100 What I am trying to do is do a sum over all the invoice values, but don't add the invoices with the same number more than once. The sum for the above items would be: 200+50+100. I tried doing this using s = orders.values('order_invoice_id').annotate(total=Sum('order_invoice_value')).order_by() and s = orders.values('order_invoice_id').order_by().annotate(total=Sum('order_invoice_value')) but I didn't get the desired result. I tried a few different solutions from similar questions around here but I couldn't get the desired result. I can't figure out what I'm doing wrong and what I actually should do to get a sum that uses each invoice value just once.

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  • Regex pattern failing

    - by Scott Chamberlain
    I am trying a substring to find from the beginning of the string to the point that has the escape sequence "\r\n\r\n" my regex is Regex completeCall = new Regex(@"^.+?\r\n\r\n", RegexOptions.Compiled); it works great as long as you only have strings like 123\r\n\r\n however once you have the pattern 123\r\n 456\r\n\r\n the pattern no longer matches. Any advice on what I am doing wrong? Regex completeCall = new Regex(@"^.+?\r\n\r\n", RegexOptions.Compiled); Regex junkLine = new Regex(@"^\D", RegexOptions.Compiled); private void ClientThread() { StringBuilder stringBuffer = new StringBuilder(); (...) while(true) { (...) Match match = completeCall.Match(stringBuffer.ToString()); while (Match.Success) //once stringBuffer has somthing like "123\r\n 456\r\n\r\n" Match.Success always returns false. { if (junkLine.IsMatch(match.Value)) { (...) } else { (...) } stringBuffer.Remove(0, match.Length); // remove the processed string match = completeCall.Match(stringBuffer.ToString()); // check to see if more than 1 call happened while the thread was sleeping. } Thread.Sleep(1000); }

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  • Creating a mouse drag done observable with Reactive Extensions

    - by juharr
    I have the following var leftMouseDown = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonDown"); var leftMouseUp = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonUp"); var mouseMove = Observable.FromEvent<MouseEventArgs>(displayCanvas, "MouseMove"); var leftMouseDragging = from down in leftMouseDown let startPoint = down.EventArgs.GetPosition(displayCanvas) from move in mouseMove.TakeUntil(leftMouseUp) let endPoint = move.EventArgs.GetPosition(displayCanvas) select new { Start = startPoint, End = endPoint }; which when I subscribe to it will give me the start point of the drag and the current end point. Now I need to do something once the drag is done. I was unsuccessful in attempting to do this completely with RX and ended up doing leftMouseDragging.Subscribe(value=> { dragging = true; //Some other code }); leftMouseUp.Subscribe(e=> { if(dragging) { MessageBox.Show("Just finished dragging"); dragging = false; } }); This works fine until I do a right mouse button drag. Then when I click the left mouse button I get the message box. If I only do a left button drag I get the message box, and then clicking the left mouse button doesn't produce the box. I'd like to do this without the external state, but if nothing else I'd at least like for it to work properly. FYI: I tried making dragging volatile and using a lock, but that didn't work. EDIT It turns out my problem was with a right click context menu. Once I got rid of that my above code worked. So, now my problem is how to I get to have the context menu and still have my code work. I assume the Context menu was handling the left mouse click and that somehow caused my code to not work, but I'm still puzzling it out.

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  • Problem with qTip - Tips not showing because elements load after the script

    - by msvalkon
    Hey, I'm not very experienced with javascript, jQuery or it's plugins but usually I manage. Anyways, my client is building a site and one of its purposes is to pick up news articles from different sites and show the titles in unordered html lists. I don't have access to his code, the news articles load up rather slow(much after the site has loaded). I'm using qTIP and the idea is that once you hover over a news title, it will generate a tooltip. This works fine in my dev environment, because I have dummy title's that are not generated from anywhere. The problem is that once the client sets the site up in his test environment, the scripts that load the news titles into the lists are so slow, that the qTIP-script loads before there are any elements in the lists. Hence it's not aware of any <li>'s to pick up and generate tooltips from. Is there a way make sure that ALL of the news articles are loaded before the tooltip-script loads? I think that a simple delay in loading the script is not very smart because some of the titles seem to take longer to load than others, so the delay would have to be rather long.

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  • Duration of Excessive GC Time in "java.lang.OutOfMemoryError: GC overhead limit exceeded"

    - by jilles de wit
    Occasionally, somewhere between once every 2 days to once every 2 weeks, my application crashes in a seemingly random location in the code with: java.lang.OutOfMemoryError: GC overhead limit exceeded. If I google this error I come to this SO question and that lead me to this piece of sun documentation which expains: The parallel collector will throw an OutOfMemoryError if too much time is being spent in garbage collection: if more than 98% of the total time is spent in garbage collection and less than 2% of the heap is recovered, an OutOfMemoryError will be thrown. This feature is designed to prevent applications from running for an extended period of time while making little or no progress because the heap is too small. If necessary, this feature can be disabled by adding the option -XX:-UseGCOverheadLimit to the command line. Which tells me that my application is apparently spending 98% of the total time in garbage collection to recover only 2% of the heap. But 98% of what time? 98% of the entire two weeks the application has been running? 98% of the last millisecond? I'm trying to determine a best approach to actually solving this issue rather than just using -XX:-UseGCOverheadLimit but I feel a need to better understand the issue I'm solving.

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  • NHibernate.Search - async mode

    - by Atul
    Hi, I am using NHibernate Lucene search in my project. Lucene.Net.dll - v - 2.3.1.3 NHibernate.dll - v - 2.1.0.4000 At this point I am trying to use async option for indexing and used following options config.SetProperty(NHibernate.Search.Environment.WorkerExecution, "async"); config.SetProperty(NHibernate.Search.Environment.WorkerThreadPoolSize, "1"); config.SetProperty(NHibernate.Search.Environment.WorkerWorkQueueSize, "5000"); Questions 1) My initial index was not build with this option, when used these settings first time, I had error saying NHibernate.Search.dll not found. When I deleted existing index and then started working, it went fine. Do we need to rebuild indexes whenever we change config settings like above ? 2) How size of index should be interpreted; i.e. initially my index was about 400MB (build over the last few months), which I deleted. Later when I reindexed, the size of index went down to 5MB ! Search appear to be alright after limited testing, but such a change appeared bit scary. Should we delete/rebuild indexes once in a while & is it normal to change this drastically ? 3) Is my above setting is OK ? When I had WorkerThreadPoolSize=5, I once got Dr Watson kind of error. Please advise on best practices of using async configuration for search. Regards, Atul

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  • Where should 'CreateMap' statements go?

    - by jonathanconway
    I frequently use AutoMapper to map Model (Domain) objects to ViewModel objects, which are then consumed by my Views, in a Model/View/View-Model pattern. This involves many 'Mapper.CreateMap' statements, which all must be executed, but must only be executed once in the lifecycle of the application. Technically, then, I should keep them all in a static method somewhere, which gets called from my Application_Start() method (this is an ASP.NET MVC application). However, it seems wrong to group a lot of different mapping concerns together in one central location. Especially when mapping code gets complex and involves formatting and other logic. Is there a better way to organize the mapping code so that it's kept close to the ViewModel that it concerns? (I came up with one idea - having a 'CreateMappings' method on each ViewModel, and in the BaseViewModel, calling this method on instantiation. However, since the method should only be called once in the application lifecycle, it needs some additional logic to cache a list of ViewModel types for which the CreateMappings method has been called, and then only call it when necessary, for ViewModels that aren't in that list.)

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  • .NET Working with Locking and Threads

    - by aherrick
    Work on this small test application to learn threading/locking. I have the following code, I would think that the line should only write to console once. However it doesn't seem to be working as expected. Any thoughts on why? What I'm trying to do is add this Lot object to a List, then if any other threads try and hit that list, it would block. Am i completely misusing lock here? class Program { static void Main(string[] args) { int threadCount = 10; //spin up x number of test threads Thread[] threads = new Thread[threadCount]; Work w = new Work(); for (int i = 0; i < threadCount; i++) { threads[i] = new Thread(new ThreadStart(w.DoWork)); } for (int i = 0; i < threadCount; i++) { threads[i].Start(); } // don't let the console close Console.ReadLine(); } } public class Work { List<Lot> lots = new List<Lot>(); private static readonly object thisLock = new object(); public void DoWork() { Lot lot = new Lot() { LotID = 1, LotNumber = "100" }; LockLot(lot); } private void LockLot(Lot lot) { // i would think that "Lot has been added" should only print once? lock (thisLock) { if(!lots.Contains(lot)) { lots.Add(lot); Console.WriteLine("Lot has been added"); } } } }

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  • WinForms Load Event / Static Initialization Strangeness

    - by Eric J.
    Background I'm troubleshooting an WinForms 2.0 program that's already been burned to CD for distribution to an internet-challenged target audience. Some users are experiencing a fatal error that I can reproduce locally. Reproducing the Error I get the fatal error when I log into my Vista box using a standard user that I just created, even if I run the program as administrator. I do not get the fatal error when I log in as local administrator. I'm not sure that being administrator is necessarily the trigger (since runas did not help). I have reproduced this half a dozen times under each account with consistent results. The faulty code Base.cs (base class for several user controls, only one of which is shown on first screen) private void BaseWindow_Load(object sender, EventArgs e) { // This message shown once in both cases MessageBox.Show("BaseWindow_Load for " + this.GetType().FullName); SkinManager.ApplySkin(this); } SkinManager.cs private static Skin skin = null; public static void ApplySkin(UserControl applyTo) { if (skin == null) { skin = new Skin(SkinsDirectory, "Default"); } } Skin.cs internal Skin(string skinPath, string skinName) { config = SkinConfig.Load(path); } SkinConfig.cs public static SkinConfig Load(string path) { // This message shown only once running as Admin but twice running as standard user System.Windows.Forms.MessageBox.Show("@1"); // !!! LOCK path HERE !!! } A user control loads on the first form, which triggers a call to SkinManager.ApplySkin, which checks if skin is null and, if so assigns it (without thread synchronization or recursion protection), which ultimately causes a file to be opened. When logged in as local admin, that sequence completes just fine. When logged in as my test standard user, ApplySkin is always called a second time while skin is still null, causing a second attempt to load, causing the file to be locked on the second attempt. The error handling is draconian at this point and the program terminates. The Question While this code can be easily fixed, I would like to understand why the error is happening only in some cases.

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  • How should I write Jquery Mobile app for browsers with and without javascript support?

    - by Adrian Grigore
    Hi, I'm trying to wrap my head around jQuery Mobile. My aim is to build a very fast application with a look and feel as close as possible to a native app (at least for modern devices). I understand there are two ways of navigating between pages: Loading each page as a separate page and linking to other pages with regular html anchors. Putting all (or many) pages on one single web page and navigating between them by means of javascript ($.mobile.changePage (method) and similar api functions. The first approach should work on all browsers, but performs quite poorly since there is a delay between each page transition. The second looks like it should be much faster, so I would definitely prefer this approach. But how would that work for mobile device browsers without javascript support? It certainly seems to violate jQuery Mobile's aim to provide a gracefully degraded experience for C-grade browsers. It looks to me like I need to implement my app twice, once optimized for browsers with javascript support, once for browsers without? Using may be another option, but that looks even more messy. What's the recommended way to approach this dilemma? Is there anything I have not noticed? Thanks, Adrian

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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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