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  • Making WIF local STS to work with your ASP.NET application

    - by DigiMortal
    Making Windows Identity Foundation (WIF) STS test application work with your solution is not as straightforward process as you can read from books and articles. There are some tricks and some configuration modifications you must do to get things work. Fortunately these steps are simple one. 1. Move your application to IIS or IIS Express If your application uses development web server that ships with Visual Studio then make your application use IIS or IIS Express. You get simple support for IIS Express to Visual Studio 2010 after installing Visual Studio 2010 SP1. You can read more from my blog posting Visual Studio 2010 SP1 Beta supports IIS Express. NB! You don’t have to move your dummy STS project to IIS. 2. Change request validation mode to ASP.NET 2.0 As a next thing you will get the following error when coming back from dummy STS service: HttpRequestValidationException (0x80004005): A potentially dangerous Request.Form value was detected from the client. Open web.config of your application and add the following line before </system.web>: <httpRuntime requestValidationMode="2.0" /> Now you are done with configuring web application to work with STS.

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  • Leveraging .Net 4.0 Framework Tools For Encrypting Web Configuration Sections

    - by Sam Abraham
    I would like to share a few points with regards to encrypting web configuration sections in .Net 4.0. This information is also applicable to .Net 3.5 and 2.0. Two methods can work perfectly for encrypting connection strings in a Web project configuration file:   1-Do It All Yourself! In this approach, helper functions for encrypting/decrypting configuration file content are implemented. Program would explicitly retrieve appropriate content from configuration file then decrypt it appropriately.  Disadvantages of this implementation would be the added overhead for maintaining the encryption/decryption code as well the burden of always ensuring sections are appropriately decrypted before use and encrypted appropriately whenever edited.   2- Leverage the .Net 4.0 Framework (The Way to go!) Fortunately, all needed tools for protecting configuration files are built-in to the .Net 2.0/3.5/4.0 versions with very little setup needed. To encrypt connection strings, one can use the ASP.Net IIS Registration Tool (Aspnet_regiis.exe). Note that a 64-bit version of the tool also exists under the Framework64 folder for 64-bit systems. The command we need to encrypt our web.config file connection strings is simply the following:   Aspnet_regiis –pe “connectionstrings” –app “/sampleApplication” –prov “RsaProtectedConfigurationProvider”   To later decrypt this configuration section:   Aspnet_regiis –pd “connectionstrings” –app “/SampleApplication”   The following is a brief description of the command line options used in the example above. Aspnet_regiis supports many more options which you can read about in the links provided for reference below.   Option Description -pe  Section name to encrypt -pd  Section name to decrypt -app  Web application name -prov  Encryption/Decryption provider   ASP.Net automatically decrypts the content of the Web.Config file at runtime so no programming changes are needed.   Another tool, aspnet_setreg.exe is to be used if certain configuration file sections pertinent to the .Net runtime are to be encrypted. For more information on when and how to use aspnet_setreg, please refer to the references below.   Hope this helps!   Some great references concerning the topic:   http://msdn.microsoft.com/en-us/library/ff650037.aspx http://msdn.microsoft.com/en-us/library/zhhddkxy.aspx http://msdn.microsoft.com/en-us/library/dtkwfdky.aspx http://msdn.microsoft.com/en-us/library/68ze1hb2.aspx

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  • Happy holiday! Thanks for making the SOA Partner Community a superb success in 2010!

    - by Jürgen Kress
    2010 highlights to remember: Partners who became SOA Specialized – thanks for the effort SOA Blackbelt training by Clemens Utschig-Utschig – thanks for all the wonderful support! OSB Blackbelt training by Samrat Ray – thanks for taking the challange SOA & Cloud Symposium 2010 by Thomas Erl SOA Partner Community Awards 2010 SOA Partner Community @ OOW 2010 All the SOA books you published! OFM 11g Launch part II SOA Partner Community Forum XI all the great SOA project you have realized! For 2011 please make sure you: Attend our SOA Partner Community Forum! March 15th & 16th 2010 Attend our SOA Blackbelt training January 31st – February 4th 2011 Become SOA Specialized Have fun in the sun! We wish you all a happy holiday and a great start in 2011! Jürgen Kress       For more information on SOA Specialization and the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: Happy holiday,SOA Partner Community,SOA Community,OPN,Oracle,SOA,Jürgen Kress,SOA Partner Community Forum

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  • Transform coordinates from 3d to 2d without matrix or built in methods

    - by Thomas
    Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use matrices or built in transformation methods I need another way. I've tried implementing the next explanation + pseudo code: http://freespace.virgin.net/hugo.elias/routines/3d_to_2d.htm Unfortunately no luck there. I've replace all the input variables with data from my own camera and object classes. I have the following data: An object with a rotation, position vector and an array of 4 3d coords (its just a plane) a camera with a position and rotation vector the viewport - a square 600 x 600 surface. The example uses a zoom factor which I've set as 1 Most hits on google use either matrix calculations or don't implement camera rotation. Basic transformation should be like this: screen.x = x / z * zoom screen.y = y / z * zoom Can anyone point me in the right direction or explain to me howto achieve this? edit: Thanks for all your posts, I haven't been able to apply all this to my project yet but I hope to do this soon.

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  • SVN: Error validating server certificate for svn hook linux

    - by Dr Casper Black
    Hi, I managed to setup a SVN (over SSL) server and TortoiseSVN client on Win. I made a Post-Commit Hook for test project. The Post-Commit will update the web dir so the App in PHP can be executed with the newest version. It all works when done over shell. The only problem is, when i commit the changes over the client in Win the change is commited but HOOK throws error post-commit hook failed (exit code 1) with output: Error validating server certificate for 'https://SERVER_IP:443': - The certificate is not issued by a trusted authority. Use the fingerprint to validate the certificate manually! - The certificate hostname does not match. Certificate information: - Hostname: DEVSRVR - Valid: from Fri, 28 Jan 2011 09:22:45 GMT until Sat, 28 Jan 2012 09:22:45 GMT - Issuer: PHP, SS, SS, SRB - Fingerprint: 5f:d0:50:d6:dd:a6:d4:64:a5:ac:3a:4b:7c:7d:33:e3:75:dd:23:9f (R)eject, accept (t)emporarily or accept (p)ermanently? svn: OPTIONS of 'https://SERVER_IP/svn/myproject/trunk': Server certificate verification failed: certificate issued for a different hostname, issuer is not trusted (https://SERVER_IP)

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  • Reusable skill class structure

    - by Martino Wullems
    Hello, Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill in itself would a class. I'm using actionscript 3 for this project btw. public class Skill { public var power:int; public var delay:int; public var cooldown:int; public function Attack(user:Mob, target:Mob) { } } } Each skill would extend the Skill class and add it's own functionality. public class Tackle extends Skill { public function Tackle(user:Mob, target:Mob) { super(user, target); executeAttack(); } private function executeAttack():void { //multiply user.strength with power etc //play attack animation } } } This where I get stuck. How do I termine which mobs has which skills? And which skill will they later be able to retrieve (by reaching a certain level etc). How does the player actually execute the skill and how is it determine if it hits. It's all very new to me so I have no idea where to begin. Any links would also be appreciated. Thanks in advance.

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  • PostgresQL on Amazon EBS volume, realistic performance, or move to something more lightweight?

    - by Peck
    Hi, I'm working on a little research project, currently running as an instance on ec2, and I'm hoping to figure out whether I'm going down the right path. We, like a thousand other people, are making use of some of twitters streaming feeds to do gather some data to have fun with and my db seems to be having problems keeping up, and queries take what seems to be a very long time. I'm not a DBA by trade, so I'll just dump some info here and add more if need be. System specs: ec2 xl, 15 gigs of ram ebs: 4 100 gb drives, raid 0. The stream we're getting we're looking at around 10k inserts per minute. 3 main tables, with the users we're tracking somewhere in the neighborhood of 26M rows currently. Is this amount of inserts on this hardware too much to ask out of ebs? Should take a look at some things with less overhead like mongodb?

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  • 50% off ASP.NET hosting

    - by Fabrice Marguerie
    I haven't blogged for a long time because I'm busy working on an exciting new project. It's too early to tell you more. I'll provide details in a few months. Meanwhile, I wanted to write a quick post to share an excellent offer with you. It's that time of the year when you can get deals on many things, including web hosting. I'd like to remind you about Arvixe, a great web hosting provider for Windows (for ASP.NET) and Linux. For 48 hours, between Thursday November 24th at 00:00 PST (08:00 GMT/UTC) and Friday November 25th, Arvixe will be offering 50% off all of their shared hosting products. This will be for all new accounts, for life (as long as you continue to renew the account)!I've been using Arvixe for my websites for more than one year and a half now, and I highly recommend them. Here is an overview of what I get for a very good price:Unlimited diskspaceUnlimited data transferUnlimited domainsUnlimited POP3 and IMAP mailboxesUnlimited SQL Server 2008 databasesUnlimited MySQL databases.NET 1.1, 2, 3.5 and 4Dedicated application poolsFull trustIIS 7Daily backupsand more... And now, you can get that too for half the price. Just go to Arvixe.com and secure your own hosting account now by using the coupon code "Black Friday" during checkout.Disclaimer: the links to Arvixe are affiliate links that may bring me some money home if you sign up. Still, I recommend Arvixe because I use them and I'm very happy with what they offer.

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  • Were the first assemblers written in machine code?

    - by The111
    I am reading the book The Elements of Computing Systems: Building a Modern Computer from First Principles, which contains projects encompassing the build of a computer from boolean gates all the way to high level applications (in that order). The current project I'm working on is writing an assembler using a high level language of my choice, to translate from Hack assembly code to Hack machine code (Hack is the name of the hardware platform built in the previous chapters). Although the hardware has all been built in a simulator, I have tried to pretend that I am really constructing each level using only the tools available to me at that point in the real process. That said, it got me thinking. Using a high level language to write my assembler is certainly convenient, but for the very first assembler ever written (i.e. in history), wouldn't it need to be written in machine code, since that's all that existed at the time? And a correlated question... how about today? If a brand new CPU architecture comes out, with a brand new instruction set, and a brand new assembly syntax, how would the assembler be constructed? I'm assuming you could still use an existing high level language to generate binaries for the assembler program, since if you know the syntax of both the assembly and machine languages for your new platform, then the task of writing the assembler is really just a text analysis task and is not inherently related to that platform (i.e. needing to be written in that platform's machine language)... which is the very reason I am able to "cheat" while writing my Hack assembler in 2012, and use some preexisting high level language to help me out.

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  • Join the SOA and BPM Customer Insight Series

    - by Dain C. Hansen
    Summer is here! So put on your shades, kick back by the pool and watch the latest SOA and BPM customer insight series from Oracle. You’ll hear directly from some of Oracle’s most well respected customers across a range of deployments, industries, and use cases. You’ve heard us tell you the advantages of Oracle SOA and Oracle BPM. But this time, listen to what our customers are saying: See Rain Fletcher, VP of Application Development and Architecture at Choice Hotels, describe how they successfully made the transition from a complex legacy environment into a faster time-to-market shared services infrastructure as they implemented their event-driven Google API project. Listen to the County of San Joaquin, California discuss how they transformed to a services-oriented architecture and business process management platform to gain efficiency and greater visibility of mission critical information important to citizen public safety. Hear from Eaton, a global power management company, review innovative strategies for a successful application integration implementation, specifically the advantages of transitioning from TIBCO to using Oracle SOA and Oracle Fusion Applications.  Learn how Nets Denmark A/S implemented Oracle Unified Business Process Management Suite in just five months. Review the implementation overview from start to production, including integration with legacy systems. And finally, listen to Farmers Insurance share their SOA reference architecture as well as a timeline for how their services were deployed as well as the benefits for moving to an Oracle SOA-based application infrastructure.  Don’t miss the webcast series. Catch the first one on June 21st at 10AM PST with Rain Fletcher from Choice Hotels, and Bruce Tierney, Director Oracle SOA Suite. Register today!

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  • Antenna Aligner Part 3: Kaspersky

    - by Chris George
    Quick one today. Since starting this project, I've been encountering times where Nomad fails to build my app. It would then take repeated attempts at building to then see a build go through successfully. Rob, who works on Nomad at Red Gate, investigated this and it showed that certain parts of the message required to trigger the 'cloud build' were not getting through to the Nomad app, causing the HTTP connection to stall until timeout. After much scratching heads, it turns out that the Kaspersky Internet Security system I have installed on my laptop at home, was being very aggressive and was causing the problem. Perhaps it's trying to protect me from myself? Anyway, we came up with an interim solution why the Nomad guys investigate with Kaspersky by setting Visual Studio to be a trusted application with the Kaspersky settings and setting it to not scan network traffic. Hey presto! This worked and I have not had a single build problem since (other than losing internet connection, or that embarrassing moment when you blame everyone else then realise you've accidentally switched off your wireless on the laptop).

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  • Search SSIS packages for table/column references

    - by Nigel Rivett
    A lot of companies now use TFS or some other system and keep all their packages in a single project. This means that a copy of all the packages will end up on your local disk. There is major failing with SSIS that it is sometimes quite difficult to find what a package is actually doing, what it accesses and what it affects. This is a simple dos script which will search through all packages in a folder for a string and write the names of found packages to an output file. Just copy the text to a .bat file (I use aaSearch.bat) in the folder with all the package scripts Change the output filename (twice), change the find string value and run it in a dos window. It works on any text file type so you can also search store procedure scripts – but there are easier ways of doing that. echo. > aaSearch_factSales.txt for /f “delims=” %%a in (‘dir /B /s *.dtsx’) do call :subr “%%a” goto:EOF :subr findstr “factSales” %1 if %ERRORLEVEL% NEQ 1 echo %1 >> aaSearch_factSales.txt goto:EOF

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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • At which point is a continuous integration server interesting?

    - by Cedric Martin
    I've been reading a bit about CI servers like Jenkins and I'm wondering: at which point is it useful? Because surely for a tiny project where you'd have only 5 classes and 10 unit tests, there's no real need. Here we've got about 1500 unit tests and they pass (on old Core 2 Duo workstations) in about 90 seconds (because they're really testing "units" and hence are very fast). The rule we have is that we cannot commit code when a test fail. So each developers launches all his tests to prevent regression. Obviously, because all the developers always launch all the test we catch errors due to conflicting changes as soon as one developer pulls the change of another (when any). It's still not very clear to me: should I set up a CI server like Jenkins? What would it bring? Is it just useful for the speed gain? (not an issue in our case) Is it useful because old builds can be recreated? (but we can do this to with Mercurial, by checking out old revs) Basically I understand it can be useful but I fail to see exactly why. Any explanation taking into account the points I raised above would be most welcome.

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  • MyMessageBox for Phone and Store apps

    - by Daniel Moth
    I am sharing a class I use for both my Windows Phone 8 and Windows Store app projects. Background and my requirements For my Windows Phone 7 projects two years ago I wrote an improved custom MessageBox class that preserves the well-known MessageBox interface while offering several advantages. I documented those and shared it for Windows Phone 7 here: Guide.BeginShowMessageBox wrapper. Aside: With Windows Phone 8 we can now use the async/await feature out of the box without taking a dependency on additional/separate pre-release software. As I try to share code between my existing Windows Phone 8 projects and my new Windows Store app projects, I wanted to preserve the calling code, so I decided to wrap the WinRT MessageDialog class in a custom class to present the same MessageBox interface to my codebase. BUT. The MessageDialog class has to be called with the await keyword preceding it (which as we know is viral) which means all my calling code will also have to use await. Which in turn means that I have to change my MessageBox wrapper to present the same interface to the shared codebase and be callable with await… for both Windows Phone projects and Windows Store app projects. Solution The solution is what the requirements above outlined: a single code file with a MessageBox class that you can drop in your project, regardless of whether it targets Windows Phone 8, or Windows 8 Store apps or both. Just call any of its static Show functions using await and dependent on the overload check the return type to see which button the user chose.// example from http://www.danielmoth.com/Blog/GuideBeginShowMessageBox-Wrapper.aspx if (await MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } The class can be downloaded from the bottom of my older blog post. Comments about this post by Daniel Moth welcome at the original blog.

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  • How to pick a great working team?

    - by Javierfdr
    I've just finished my master and I'm starting to dig into the laboral world, i.e. learning how programming teams and technology companies work in the real world. I'm starting to design the idea of my own service or product based on free software, and I will require a well coupled, enthusiast and fluid team to build and the idea. My problem is that I'm not sure which would be the best skills to ask for a programming team of 4-5 members. I have many friends and acquaintances, with whom I've worked during my studies. Must of those ones I have in mind are very capable and smart people, with a good logic and programming base, although some of them have some characteristics that I believe that could influtiate negatively in the group: lack of communication, fear to debate ideas, hard to give when debating, lack of structured programming (testing, good commenting, previous design and analysis). Some of them have this negative characteristics, but must of them have a lot of enthusiasm, nice working skills (from an individual point of view), and ability to see the whole picture. The question is: how to pick the best team for a large scale project, with a lot of programming? Which of these negative skills do you think are just too influential? Which can be softened with good leadership? Wich good skills are to be expected? And any other opinion about social and programming skills of a programming team.

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  • What is the correct and most efficient approach of streaming vertex data?

    - by Martijn Courteaux
    Usually, I do this in my current OpenGL ES project (for iOS): Initialization: Create two VBO's and one IndexBuffer (since I will use the same indices), same size. Create two VAO's and configure them, both bound to the same Index Buffer. Each frame: Choose a VBO/VAO couple. (Different from the previous frame, so I'm alternating.) Bind that VBO Upload new data using glBufferSubData(GL_ARRAY_BUFFER, ...). Bind the VAO Render my stuff using glDrawElements(GL_***, ...); Unbind the VAO However, someone told me to avoid uploading data (step 3) and render immediately the new data (step 5). I should avoid this, because the glDrawElements call will stall until the buffer is effectively uploaded to VRAM. So he suggested to draw all my geometry I uploaded the previous frame and upload in the current frame what will be drawn in the next frame. Thus, everything is rendered with the delay of one frame. Is this true or am I using the good approach to work with streaming vertex data? (I do know that the pipeline will stall the other way around. Ie: when you draw and immediately try to change the buffer data. But I'm not doing that, since I implemented double buffering.)

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  • Is QtQuick.Controls available on Ubuntu 13.10

    - by javascript is future
    I was looking to do UI development in QML, and I really want it to look native. I found the QtQuick.Controls (http://qt-project.org/doc/qt-5.1/qtquickcontrols/qtquickcontrols-index.html), but when I try make a simple application, it tells me that QtQuick.Controls isn't installed. main.qml: import QtQuick 2.1 import QtQuick.Controls 1.0 Rectangle { height: 200 width: 200 } terminal: $ qmlscene main.qml file:///tmp/main.qml:2 module "QtQuick.Controls" is not installed Also, I downloaded the source from https://qt.gitorious.org/qt/qtquickcontrols/source/stable, ran qmake && make, but this returned the following output: cd src/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/src.pro -o Makefile ) && make -f Makefile make[1]: Går til katalog '/tmp/qtquickcontrols/src' cd controls/ && ( test -e Makefile || /usr/lib/i386-linux-gnu/qt5/bin/qmake /tmp/qtquickcontrols/src/controls/controls.pro -o Makefile ) && make -f Makefile make[2]: Går til katalog '/tmp/qtquickcontrols/src/controls' g++ -c -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -O2 -fvisibility=hidden -fvisibility-inlines-hidden -std=c++0x -fno-exceptions -Wall -W -D_REENTRANT -fPIC -DQT_NO_XKB -DQT_NO_EXCEPTIONS -D_LARGEFILE64_SOURCE -D_LARGEFILE_SOURCE -DQT_NO_DEBUG -DQT_PLUGIN -DQT_QUICK_LIB -DQT_QML_LIB -DQT_WIDGETS_LIB -DQT_NETWORK_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/share/qt5/mkspecs/linux-g++ -I. -I/usr/include/qt5 -I/usr/include/qt5/QtQuick -I/usr/include/qt5/QtQml -I/usr/include/qt5/QtWidgets -I/usr/include/qt5/QtNetwork -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtGui/5.1.1 -I/usr/include/qt5/QtGui/5.1.1/QtGui -I/usr/include/qt5/QtCore -I/usr/include/qt5/QtCore/5.1.1 -I/usr/include/qt5/QtCore/5.1.1/QtCore -I.moc/release-shared -o .obj/release-shared/qquickaction.o qquickaction.cpp qquickaction.cpp:49:39: fatal error: private/qguiapplication_p.h: No such file or directory #include <private/qguiapplication_p.h> ^ Is there some PPA I could use, or do I have to wait for Trusty to get out, before I can use native controls from Qt? Regards

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  • SharePoint Unit Testing and Load Testing Finally?

    - by Kit Ong
    It has always been a real pain to incorporate extensive SharePoint Unit Testing and Load Testing in a project, could Visual Studio 2012 finally make this easier? It certaining looks like it, here's a brief overview on SharePoint support in Visual Studio 2012. Load testing – We now support load testing for SharePoint out of the box. This is more involved than you might imagine due to how dynamic SharePoint is. You can’t just record a script and play it back – it won’t work because SharePoint generates and expects dynamic data (like GUIDs). We’ve built the extensions to our load testing solution to parse the dynamic SharePoint data and include it appropriately in subsequent requests. So now you can record a script and play it back and we will dynamically adjust it to match what SharePoint expects.Unit testing – One of the big problems with unit testing SharePoint is that most code requires SharePoint to be running and trying to run tests against a live SharePoint instance is a pain. So we’ve built a SharePoint “emulator” using our new VS 2012 Fakes & Stubs capability. This will make unit testing of SharePoint components WAY easier.Read more in the link belowhttp://blogs.msdn.com/b/bharry/archive/2012/09/12/visual-studio-update-this-fall.aspx

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  • Extract attachments from Mbox throw MIME

    - by Simeon
    I am a littlebit frustrated, im working on a project with the aim to build a system witch print automatically e-mail attachments of incoming mails ("E-Mail to Print"-system). I already set up a e-mail server (exim4) which receive perfectly e-mail and stores them to a mbox in /var/mail/ - now I want to extract the attachments out of the mbox file throw MIME to the original .PDF, .DOC, .JPG, .GIF, ... and save them in a directory, from where they get print. After the e-mail attachments got extracted they should be deleted, so they don't get extracted again. But how can I get this to work? I am not a coder, so I looked for existing scripts and programs but found nothing to work with. Could anyone give me little help - I would be very thankful! Thanks, Simeon

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  • VirtualBox serial port, limit of two?

    - by Evan Carroll
    Using VirtualBox, Is there a limit of two serial ports per VM? I'm currently engaging in a task that requires more than two, but less than or equal to four ports. I'm at a loss of what to do to get COM3 and COM4 up? How do I do it if the Virtual Box GUI doesn't currently support more than two serial host devices? Can I configure them external to the GUI? Is there a hard-cap on two devices? And, if so, for the love of god, please entertain me with the reasoning? I know Windows and Linux don't impose such a limit, it would seem awkward to impose it in virtualization layer. This is for cheap dial-in project with proprietary Windows tools. I'm using a Quatech serial multiport adapter to provide the ports to multimodems.

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  • Unity - Invert Movement Direction

    - by m41n
    I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though something with the movement itself is behaving oddly now. When I press the right arrow key, the character moves and faces towards the right. If I press the left arrow key, the character faces towards the left, but "moon-walks" to the right. I allready had enough trouble getting the turning to work, so what I am trying is to find a simple solution, if possible without too much reworking of the rest of my project. I was thinking of just inverting the movement direction for a specific input-key/facing-direction. So if anyone knows how to do something like that, I'd be thankful for the help. If it helps, the following is the current part of my "AnimationChooser" script to handle the turning: Quaternion targetf = Quaternion.Euler(0, 270, 0); // Vector3 Direction when facing frontway Quaternion targetb = Quaternion.Euler(0, 90, 0); // Vector3 Direction when facing opposite way if (Input.GetAxisRaw ("Vertical") < 0.0f) // if input is lower than 0 turn to targetf { transform.rotation = Quaternion.Lerp(transform.rotation, targetf, Time.deltaTime * smooth); } if (Input.GetAxisRaw ("Vertical") > 0.0f) // if input is higher than 0 turn to targetb { transform.rotation = Quaternion.Lerp(transform.rotation, targetb, Time.deltaTime * smooth); } The Values (270 and 90) and Axis are because I had to turn my model itself in the very first place to face towards any of the movement directions.

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  • Collision detection in 3D space

    - by dreta
    I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the game's simple. The only issue i have is collision detection. The only thing i could find was AABB, bounding spheres or recommendations of various physics engines. I have to program a submarine that's going to be moving freely inside of a cave system, AFAIK i can't use physics libraries, so none of the above solves my problem. Up untill now i was using SAT for my collision detection. Are there any similar, great algorithms, but crafted for 3D collision? I'm not talking about octrees, or other optimalizations, i'm talking about direct collision detection of one set of 3D polygons with annother set of 3D polygons. I thought about using SAT twice, project the mesh from the top and the side, but then it seems so hard to even divide 3D space into convex shapes. Also that seems like far too much computation even with octrees. How do proffessionals do it? Could somebody shed some light.

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  • Why doesn't my IDE do background compiling/building?

    - by MKO
    Today I develop on a fairly complex computer, it has multiple cores, SSD drives and what not. Still, most of the time I'm programming the computer is leasurely doing nothing. When I need to compile and run/deploy a somewhat complex project at best it still takes a couple of seconds. Why? Now that we're living more and more in the "age of instant" why can't I press F5 in Visual studio and launch/deploy my application instantly? A couple of seconds might not sound so bad but it's still cognitive friction and time that adds up, and frankly it makes programming less fun. So how could compilation be instant? Well, People tend to edit files in different assemblies, what if Visual Studio/The IDE constantly did compilation/and building of everything that I modified anytime that it might be appropriate. Heck if they wanted to go really advanced they could do per-class compilation. The compilation might not work but then it could just silently do nothing (except adding error messages to the error window). Surely todays computer could dedicate a core or two to this task, and if someone found it annoying it could be disabled by option. I know there's probably a thousand technical issues and some fancy shadow copying that would need to be resolved for this to be seamless and practical but it sure would make programming more seamless. Is there any practical reason why this scenario isn't possible? Would the wear and tear of continually writing binaries be too much? Couldn't assemblies be held in memory until deployed/run?

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  • Learning Electronics & the Arduino Microcontroller

    - by Chris Williams
    Lately, I've had a growing interest in Electronics & Microcontrollers. I'm a loyal reader of Make Magazine and thoroughly enjoy seeing all the various projects in each issue, even though I rarely try to make any of them. I've been reading and watching videos about the Arduino, which is an open source Microcontroller and software project that the people at Make (and a lot of other folks) are pretty hot about. Even the prebuilt hardware is remarkably inexpensive , although there are kits available to build one from the base components. (Full disclosure: I bought my first soldering iron... EVER... just last week, so I fully acknowledge the likelihood of making some mistakes. That's why I'm not trying to do the "build it yourself" kit just yet. It's also another reason to be happy the hardware is so cheap.) There are a number of different Arduino boards available, but the two that have really piqued my interest are the Arduino UNO and the NETduino. The UNO is a very popular board, with a number of features and is under $35 which means I won't hurl myself off a bridge when I inevitably destroy it. The NETduino is very similar to the Arduino UNO and has the added advantage of being programmable with... you guessed it... C#. I'm actually ordering both boards and some miscellaneous other doodads to go with them.  There are a few good websites for this sort of thing, including www.makershed.com and www.adafruit.com. The price difference is negligible, so in my case, I'm ordering from Maker Shed (the Make Magazine people) because I want to support them. :) I've also picked up a few O'Reilly books on the subject which I am looking forward to reading & reviewing: Make: Electronics, Arduino: A Quick Start Guide and Getting Started With Arduino (all three of which arrived on my doorstep today.) This ties in with my "learn more about robotics" goals as well, since I'll need a good understanding of Electronics if I want to move past Lego Mindstorms eventually.

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