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  • ASP.NET Download All Files as Zip

    - by Ronnie Overby
    I have a folder on my web server that has hundreds of mp3 files in it. I would like to provide the option for a user to download a zipped archive of every mp3 in the directory from a web page. I want to compress the files programmatically only when needed. Because the zip file will be quite large, I am thinking that I will need to send the zip file to the response stream as it is being zipped, for performance reasons. Is this possible? How can I do it?

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  • Building a case for solr

    - by Midhat
    Our product consists of multiple applications, All using Lucene. 2 of the applications I am involved with have Lucene indexes of about 3 GB and 12GB. Another team is building an application, for which they estimate the LUCENE INDEX size to be close to 1 Terabyte. New documents are added to the indexes every 15 days approx. We do not have any apparent performance issues with the current applications. So my question is SHould we be using Solr now? When should one stop using Lucene and graduate to Solr? Any disadvantages/problems for using Solr? The client applications are made in ASP.Net, but I assume they will be able to use a solr server using solrnet

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  • nHibernate multiple classes pointing to same table?

    - by Amitabh
    Is it a good idea to create a lighter version of an Entity in some cases just for performance reason pointing to same table but with fewer columns mapped. E.g If I have a Contact Table which has 50 Columns and in few of the related entities I might be interested in FirstName and LastName property is it a good idea to create a lightweight version of Contact table. E.g. public class LightContact { public int Id {get; set;} public string FirstName {get; set;} public string LastName {get; set;} } Also is it possible to map multiple classes to same table?

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  • Using one sqlconnection/sqlcommand through 2 DB-bound methods

    - by dotnetdev
    I have a class with a method which gets data from a database through a SELECT stored proc. This method uses a SqlDbReader by returning ExecuteReader() on a SqlCommand. The connection and everything is made in this method, with fields (such as connection string) set as class level fields. I now need to populate an array based on the results of this query (so the columns of each row will go into the array with its own index). However, this query will not select all of the data from one table which is involved. I can write the queries to get what I need, but how can I use one connection throughout the class? If I instantiate the connection object and call Open() in the constructor, I get an exception @ runtime. I'm hoping for something like this: // At class level: sqlconn.Open(); // sqlcommand set up Method() { // Fire stored proc // Insert results in a collection } Method2() { // Pass same collection in (use same one), // Add new row columns into same collection } How can I do this with strict performance in mind? Thanks

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  • Tables with no Primary Key

    - by Matt Hamilton
    I have several tables whose only unique data is a uniqueidentifier (a Guid) column. Because guids are non-sequential (and they're client-side generated so I can't use newsequentialid()), I have made a non-primary, non-clustered index on this ID field rather than giving the tables a clustered primary key. I'm wondering what the performance implications are for this approach. I've seen some people suggest that tables should have an auto-incrementing ("identity") int as a clustered primary key even if it doesn't have any meaning, as it means that the database engine itself can use that value to quickly look up a row instead of having to use a bookmark. My database is merge-replicated across a bunch of servers, so I've shied away from identity int columns as they're a bit hairy to get right in replication. What are your thoughts? Should tables have primary keys? Or is it ok to not have any clustered indexes if there are no sensible columns to index that way?

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  • [OpenGL] I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Then how do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • Are we asking too much of transactional memory?

    - by Carl Seleborg
    I've been reading up a lot about transactional memory lately. There is a bit of hype around TM, so a lot of people are enthusiastic about it, and it does provide solutions for painful problems with locking, but you regularly also see complaints: You can't do I/O You have to write your atomic sections so they can run several times (be careful with your local variables!) Software transactional memory offers poor performance [Insert your pet peeve here] I understand these concerns: more often than not, you find articles about STMs that only run on some particular hardware that supports some really nifty atomic operation (like LL/SC), or it has to be supported by some imaginary compiler, or it requires that all accesses to memory be transactional, it introduces type constraints monad-style, etc. And above all: these are real problems. This has lead me to ask myself: what speaks against local use of transactional memory as a replacement for locks? Would this already bring enough value, or must transactional memory be used all over the place if used at all?

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  • How to SET ARITHABORT ON for connections in Linq To SQL

    - by Laurence
    By default, the SQL connection option ARITHABORT is OFF for OLEDB connections, which I assume Linq To SQL is using. However I need it to be ON. The reason is that my DB contains some indexed views, and any insert/update/delete operations against tables that are part of an indexed view fail if the connection does not have ARITHABORT ON. Even selects against the indexed view itself fail if the WITH(NOEXPAND) hint is used (which you have to use in SQL Standard Edition to get the performance benefit of the indexed view). Is there somewhere in the data context I can specify I want this option ON? Or somewhere in code I can do it?? I have managed a clumsy workaround, but I don't like it .... I have to create a stored procedure for every select/insert/update/delete operation, and in this proc first run SET ARITHABORT ON, then exec another proc which contains the actual select/insert/update/delete. In other words the first proc is just a wrapper for the second. It doesn't work to just put SET ARITHABORT ON above the select/insert/update/delete code.

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  • Choosing between ExtJS and YUI based on application parameters.

    - by Kabeer
    Hello. I need help in taking call to choose between Ext JS and YUI libraries. Here are the key factors I have derived from my application requirements & development process: Complex, windows forms like controls Widgets, Layouts, Utilities Inter widget communication Easy to extend Easy to learn Intuitive & concise coding Strong exception handling Active support / community To update with upcoming technologies (HTML5, etc.) Skins & Themes to be easy to change Skins & Themes to support variety (a text box for different context to appear differently) Support & Utilities for standard protocols (XmlHttp, JSON) Good performance (responsive) Cost is not crucial, but I don't mind saving :)

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  • Portable C++ library for IPC (processes and shared memory), Boost vs ACE vs Poco?

    - by user363778
    Hi, I need a portable C++ library for doing IPC. I used fork() and SysV shared memory until now but this limits me to Linux/Unix. I found out that there are 3 major C++ libraries that offer a portable solution (including Windows and Mac OS X). I really like Boost, and would like to use it but I need processes and it seems like that this is only an experimental branch until now!? I have never heard of ACE or POCO before and thus I am stuck I do not know which one to choose. I need fork(), sleep() (usleep() would be great) and shared memory of course. Performance and documentation are also important criteria. Thanks, for your Help!

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  • Is AsParallel() good practice in a web environment?

    - by Bjorn Bailleul
    I have no doubt that for client applications, AsParallel() will bring some out-of-the-box performance gains. But what if I would use it in a web environment. Let's say I have a widget framework that loops over all widgets to get their data and render output. This would parallelize great no? I do have my doubts on using AsParallel() in this scenario. What if I have a large number of visitors for my site, isn't IIS going to use multiple threads to handle all requests? Aren't there going to be locking issues presented after a while, or threads dying because all processors are in use? It's just a thought, what do you think about this?

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  • GPU YUV to RGB. Worth the effort?

    - by Jaime Pardos
    Hello, I have to convert several full PAL videos (720x576@25) from YUV 4:2:2 to RGB, in real time, and probably a custom resize for each. I have thought of using the GPU, as I have seen some example that does just this (except that it's 4:4:4 so the bpp is the same in source and destiny)-- http://www.fourcc.org/source/YUV420P-OpenGL-GLSLang.c However, I don't have any experience with using GPU's and I'm not sure of what can be done. The example, as I understand it, just converts the video frame to YUV and displays it in the screen. Is it possible to get the processed frame instead? Would it be worth the effort to send it to the GPU, get it transformed, and sending it again to main memory, or would it kill performance? Being a bit platform-specific, assuming I work on windows, is it possible to get an OpenGL or DirectDraw surface from a window so the GPU can draw directly to it?

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  • Tomcat - virtualhosting - name / ip / port - based

    - by lisak
    Hey, what are the usage scenarios for these kinds of virtual hosting ? Name Based - typical tomcat virtual hosting, one HOME instance with many contexts, each as an individual host IP based / port based - multiple instances of tomcat ( how is it with performance and memory consuption?) running on IP aliases (virtual IPs) for one network adapter, usually behind http apache server that can run name based virtual hostings. Otherwise I can't figure out how would I forward requests in iptables/firewall based on IP address, which is just one. How is IP based virtual hosting done as to Tomcat and multiple instances ? I'd like to hear some usage scenarios from your experience. How are you running your applications. Cause there are applications having it's own modified classloader and they are developed in a way to run alone withing a tomcat instance. Then there are trivial applications which can run within one instance without problems. Many thanks

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • Add Core Data Index to certain Attributes via migration

    - by steipete
    For performance reasons, i want to set the Indexed Attribute to some of my entities. I created a new core data model version to perform the changes. Core Data detects the changes and migrates my model to the new version, however, NO INDEXES ARE GENERATED. If I recreate the database from scratch, the indexes are there. I checked with SQLite Browser both on the iPhone and on the Simulator. The problem only occurs if a database in the prior format is already there. Is there a way to manually add the indexes? Write some sql for that? Or am I missing something? I did already some more critical migrations, no problems there. But those missing indexes are bugging me. Thanks for helping!

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  • Is it a good idea to create an STL iterator which is noncopyable?

    - by BillyONeal
    Most of the time, STL iterators are CopyConstructable, because several STL algorithms require this to improve performance, such as std::sort. However, I've been working on a pet project to wrap the FindXFile API (previously asked about), but the problem is it's impossible to implement a copyable iterator around this API. A find handle cannot be duplicated by any means -- DuplicateHandle specifically forbids passing handles to it. And if you just maintain a reference count to the find handle, then a single increment by any copy results in an increment of all copies -- clearly that is not what a copy constructed iterator is supposed to do. Since I can't satisfy the traditional copy constructible requirement for iterators here, is it even worth trying to create an "STL style" iterator? On one hand, creating some other enumeration method is going to not fall into normal STL conventions, but on the other, following STL conventions are going to confuse users of this iterator if they try to CopyConstruct it later. Which is the lesser of two evils?

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  • Best way to store large dataset in SQL Server?

    - by gary
    I have a dataset which contains a string key field and up to 50 keywords associated with that information. Once the data has been inserted into the database there will be very few writes (INSERTS) but mostly queries for one or more keywords. I have read "Tagsystems: performance tests" which is MySQL based and it seems 2NF appears to be a good method for implementing this, however I was wondering if anyone had experience with doing this with SQL Server 2008 and very large datasets. I am likely to initially have 1 million key fields which could have up to 50 keywords each. Would a structure of keyfield, keyword1, keyword2, ... , keyword50 be the best solution or two tables keyid keyfield | 1 | | M keyid keyword Be a better idea if my queries are mostly going to be looking for results that have one or more keywords?

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  • Dispelling the UIImage imageNamed: FUD

    - by Roger Nolan
    I see a lot of people saying imageNamed is bad but equal numbers of people saying the performance is good - especially when rendering UITableViews. See this SO question for example or this article on iPhoneDeveloperTips.com UIImage's imageNamed method used to leak so it was best avoided but has been fixed in recent releases. I'd like to understand the caching algorithm better in order to make a reasoned decision about where I can trust the system to cache my images and where I need to go the extra mile and do it myself. My current basic understanding is that it's a simple NSMutableDictionary of UIImages referenced by filename. It gets bigger and when memory runs out it gets a lot smaller. For example, does anyone know for sure that the image cache behind imageNamed does not respond to didReceiveMemoryWarning? It seems unlikely that Apple would not do this. If you have any insight into the caching algorithm, please post it here.

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  • NHibernate transaction management in ASP.NET MVC - how should it be done?

    - by adrin
    I am writing a simple ASP.NET MVC using session per request and transaction per request patterns (custom HttpModule). It seems to work properly, but.. the performance is terrible (a simple page loads ~7 seconds). For every http request, graphical resources incuding (all images on the site) a transaction is created and that seems to delay the loading times (without the transactions loading times per one image are ~1-10 ms with transactions they are over 1 second). What is the proper way to manage transactions in ASP.NET MVC + NH stack? When i've put all transactions into my repository methods, for some obscure reasons I got 'implicit transactions' warning in NHProf (the SQL statements were executed outside transaction, even that in code session.Save()/Update()/etc methods were invoked within transaction 'using' scope and before transaction.Commit() call) BTW are implicit transactions really bad?

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  • how does NTFS actually work with B-tree ?

    - by bakra
    To improve performance, NTFS directories use a special data management structure called a B-tree. "B-tree" concept here refers to a "tree of storage units" that hold the contents of an individual directory. What I don't understand is where on the disk is this tree stored? Its surely not created every-time we reboot...that would take lots of time. and since its a tree(dynamic Data structure) unlike arrays it will grow. so space needs to be allocated every-time it grows. so how is this "dynamic meta-data" stored ?

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  • writing a fast parser in python

    - by panzi
    I've written a hands-on recursive pure python parser for a some file format (ARFF) we use in one lecture. Now running my exercise submission is awfully slow. Turns out by far the most time is spent in my parser. It's consuming a lot of CPU time, the HD is not the bottleneck. I wonder what performant ways are there to write a parser in python? I'd rather not rewrite it in C. I tried to use jython, but that decreased performance a lot! The files I parse are partially huge ( 150 MB) with very long lines. My current parser only needs a look-ahead of one character. I'd post the source here but I don't know if that's such a good idea. After all the submission deadline has not jet ended. But then, the focus in this exercise is not the parser. You can choose whatever language you want to use and there already is a parser for Java.

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  • Struct in C, are they efficient?

    - by pygabriel
    I'm reading some C code like that: double function( int lena,double xa,double ya, double za, double *acoefs, ..., int lenb,double xb,double yb, double zb, double *bcoefs, ..., same for c, same for d ) This function is called in the code mor than 100.000 times so it's performance-critical. I'm trying to extend this code but I want to know if it's efficient or not (and how much this influences the speed) to encapsulate all the parameters in a struct like this struct PGTO { int len; double x,y,z ; double *acoefs } and then access the parameters in the function.

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  • Using Windows media foundation

    - by Martin Beckett
    Ok so my new gig is high performance video (think Google streetview but movies) - the hard work is all embedded capture and image processing but: I was looking at the new MS video offerings to display content = Windows Media Foundation. Is anyone actually using this ? There are no books on the topic. The only documentation is a developer team blog with a single entry 9 months old. I thought we had got past having to learn an MS api by spying on the com control messages! Is it just another wrapper around the same old activeX control?

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  • Are C++ meta-templates required knowledge for programmers?

    - by Robert Gould
    In my experience Meta-templates are really fun (when your compilers are compliant), and can give good performance boosts, and luckily I'm surrounded by seasoned C++ programmers that also grok meta-templates, however occasionally a new developer arrives and can't make heads or tails of some of the meta-template tricks we use (mostly Andrei Alenxandrescu stuff), for a few weeks until he gets initiated appropriately. So I was wondering what's the situation for other C++ programmers out there? Should meta-template programming be something C++ programmers should be "required" to know (excluding entry level students of course), or not? Edit: Note my question is related to production code and not little samples or prototypes

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  • C#, WinForms: Which view type for periodically updated list?

    - by rdoubleui
    I'm having an application, that periodically polls a web service (about every 10 seconds). In my application logic I'm having a List<Message> holding the messages. All messages have an id, and might be received out of order. Therefore the class implements the Comparable Interface. What WinForm control would fit to be regurarly updated (with the items in order). I plan to hold the last 500 messages. Should I sort the list and then update the whole form? Or is data binding approriate (concerning performance)?

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