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  • Pool Billiard AI

    - by Sebi
    Im implementing a pool billiard game in Java and it all works fine. It is a multiplayer game, but nevertheless, it should also be possible to play it alone. For this purpose I'm trying to implement a simple KI. At the moment, the KI choose just randomly a direction and a random intensity of the impulse (don't know the correct english word for that). Of course this AI is very poor and unlikely to ever challenge a player. So i thought about improving the KI, but there are several hard to solve problems. First I thought of just choosing the nearest ball and to try to put it directly into the nearest hole. This isn't that bad, but if there other balls in the line between, it isn't really working anymore. Additionally this dosn't solve te problem of calculating the intensity of the impulse. So are there any general advice? Or any ideas? Best practices?

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  • review of a codility test - pair_sum_even_count

    - by geoaxis
    I recently took an online test on codility as part of a recruitment process. I was given two simple problems to solve in 1 hour. For those who don't know codility, its an online coding test site where you can solve ACM style problems in many different languages. if you have 30 or so mins then check this http://codility.com/demo/run/ My weapon of choice is usually Java. So on of the problems I have is as follows (I will try to remember, should have taken a screenshot) Lets say you have array A[0]=1 A[1]=-1 ....A[n]=x Then what would be the smartest way to find out the number of times when A[i]+A[j] is even where i < j So if we have {1,2,3,4,5} we have 1+3 1+5 2+4 3+5 = 4 pairs which are even The code I wrote was some thing along the lines int sum=0; for(int i=0;i<A.length-1;i++){ for (int j=i+1;j<A.length;j++){ if( ((A[i]+A[j])%2) == 0 && i<j) { sum++; } } } There was one more restriction that if the number of pairs is greater than 1e9 then it should retrun -1, but lets forget it. Can you suggest a better solution for this. The number of elements won't exceed 1e9 in normal cases. I think I got 27 points deducted for the above code (ie it's not perfect). Codility gives out a detailed assessment of what went wrong, I don't have that right now.

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  • Next month, same day in PHP

    - by Guillermo
    I got a last time (and urgent) requeriment of an "event" that needs to be scheduled the same day of every month. Say of you set the start date on the 1st May you should get the next events on the 1st of Jun, 1 Jul etc. The problem comes with a start date on the 31st (the next ones could be 30 or 28 depending on the month) Considering that there are months with different numbers of days (28,30,31) depending on the month itself and the year... what would ba an easy way to setup this? Consider the following (and flawed) nextmonth function: $events = array() function nextmonth($date) { return $date+(60*60*24*30); } $curr = $start; while($curr < $end) { $events[ = $curr; $curr = nextmonth($curr); } Edited to add: The problem for me is, simply enought, is to solve what the number of days of any given month is and thus get the next corresponding date..

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  • Formula needed: Sort array to array-"snaked"

    - by aw
    After the you guys helped me out so gracefully last time, here is another tricky array sorter for you. I have the following array: a = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] I use it for some visual stuff and render it like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Now I want to sort the array to have a "snake" later: // rearrange the array according to this schema 1 2 3 4 12 13 14 5 11 16 15 6 10 9 8 7 // the original array should look like this a = [1,2,3,4,12,13,14,5,11,16,15,6,10,9,8,7] Now I'm looking for a smart formula / smart loop to do that ticker = 0; rows = 4; // can be n cols = 4; // can be n originalArray = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]; newArray = []; while(ticker < originalArray.length) { //do the magic here ticker++; } Thanks again for the help.

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  • Millions of 3D points: How to find the 10 of them closest to a given point?

    - by Kazoom
    A point in 3-d is defined by (x,y,z). Distance d between any two points (X,Y,Z) and (x,y,z) is d= Sqrt[(X-x)^2 + (Y-y)^2 + (Z-z)^2]. Now there are a million entries in a file, each entry is some point in space, in no specific order. Given any point (a,b,c) find the nearest 10 points to it. How would you store the million points and how would you retrieve those 10 points from that data structure.

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  • "Undefined symbols" linker error with simple template class

    - by intregus
    Been away from C++ for a few years and am getting a linker error from the following code: Gene.h #ifndef GENE_H_INCLUDED #define GENE_H_INCLUDED template <typename T> class Gene { public: T getValue(); void setValue(T value); void setRange(T min, T max); private: T value; T minValue; T maxValue; }; #endif // GENE_H_INCLUDED Gene.cpp #include "Gene.h" template <typename T> T Gene<T>::getValue() { return this->value; } template <typename T> void Gene<T>::setValue(T value) { if(value >= this->minValue && value <= this->minValue) { this->value = value; } } template <typename T> void Gene<T>::setRange(T min, T max) { this->minValue = min; this->maxValue = max; } Using Code::Blocks and GCC if it matters to anyone. Also, clearly porting some GA stuff to C++ for fun and practice.

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  • Programming Technique: How to create a simple card game

    - by Shyam
    Hi, As I am learning the Ruby language, I am getting closer to actual programming. So I was thinking of creating a simple card game. My question isn't Ruby orientated, but I do know want to learn how to solve this problem with a genuine OOP approach. In my card game I want to have four players. Using a standard deck with 52 cards, no jokers/wildcards. In the game I won't use the Ace as a dual card, it is always the highest card. So, the programming problems I wonder about are the following: How can I sort/randomize the deck of cards? There are four types, each having 13 values. Eventually there can be only unique values, so picking random values could generate duplicates. How can I implement a simple AI? As there are tons of card games, someone would have figured this part out already, so references would be great. I am a truly Ruby nuby, and my goal here is to learn to solve problems, so pseudo code would be great, just to understand how to solve the problem programmatically. I apologize for my grammar and writing style if it's unclear, for it is not my native language. Also pointers to sites where such challenges are explained, would be a great resource! Thank you for your comments, answers and feedback!

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  • Why "Algorithms" and "Data Structures" are treated as separate disciplines?

    - by Pavel Shved
    This question was the last straw; and I've been wondering for a long time about it, Why do people think about "Algorithms" and "Data structures" as about something that can be separated from each other? I see a lot of evidence that they're separated in programmers' minds. they request "Data Structures & Algorithms" books they refer to "Data Structures" and "Algorithms" as separate university courses they "know Algorithms", but are "weak in Data Structures" (can't find the link, sorry). etc. In my opinion "Data Structures" are algorithms, since the concept of "Data Structure" is about Algorithms to operate data that go in and out of the structures. But the opinion seems not a mainstream. What do I miss?

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  • Where to find algorithms for standard math functions?

    - by dsimcha
    I'm looking to submit a patch to the D programming language standard library that will allow much of std.math to be evaluated at compile time using the compile-time function evaluation facilities of the language. Compile-time function evaluation has several limitations, the most important ones being: You can't use assembly language. You can't call C code or code for which the source is otherwise unavailable. Several std.math functions violate these and compile-time versions need to be written. Where can I get information on good algorithms for computing things such as logarithms, exponents, powers, and trig functions? I prefer just high level descriptions of algorithms to actual code, for two reasons: To avoid legal ambiguity and the need to make my code look "different enough" from the source to make sure I own the copyright. I want simple, portable algorithms. I don't care about micro-optimization as long as they're at least asymptotically efficient. Edit: D's compile time function evaluation model allows floating point results computed at compile time to differ from those computed at runtime anyhow, so I don't care if my compile-time algorithms don't give exactly the same result as the runtime version as long as they aren't less accurate to a practically significant extent.

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  • Javascript Number Random Shuffle

    - by stjowa
    Hi, I need a Javascript random number shuffler for my website. Seems simple, but I can not figure out how to do it. Can anyone help me out? I have the following array of numbers: 1 2 3 4 5 6 7 8 9 I would like to be able to have these numbers shuffled randomly. Like the following: 3 6 4 2 9 5 1 8 7 or 4 1 7 3 5 9 2 6 8 So, specifically, I would like a function that takes in an array of numbers (1 - n) and then returns that same array of numbers - shuffled randomly with different calls to the function. Maybe a noob function, but can't seem to figure it out. Thanks! NOTE: Thanks for the clarification on "Shuffle". Have found a lot more online about this with that term.

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  • Big-O of PHP functions?

    - by Kendall Hopkins
    After using PHP for a while now, I've noticed that not all PHP built in functions as fast as expected. Consider the below two possible implementations of a function that finds if a number is prime using a cached array of primes. //very slow for large $prime_array $prime_array = array( 2, 3, 5, 7, 11, 13, .... 104729, ... ); $result_array = array(); foreach( $array_of_number => $number ) { $result_array[$number] = in_array( $number, $large_prime_array ); } //still decent performance for large $prime_array $prime_array => array( 2 => NULL, 3 => NULL, 5 => NULL, 7 => NULL, 11 => NULL, 13 => NULL, .... 104729 => NULL, ... ); foreach( $array_of_number => $number ) { $result_array[$number] = array_key_exists( $number, $large_prime_array ); } This is because in_array is implemented with a linear search O(n) which will linearly slow down as $prime_array grows. Where the array_key_exists function is implemented with a hash lookup O(1) which will not slow down unless the hash table gets extremely populated (in which case it's only O(logn)). So far I've had to discover the big-O's via trial and error, and occasionally looking at the source code. Now for the question... I was wondering if there was a list of the theoretical (or practical) big O times for all* the PHP built in functions. *or at least the interesting ones For example find it very hard to predict what the big O of functions listed because the possible implementation depends on unknown core data structures of PHP: array_merge, array_merge_recursive, array_reverse, array_intersect, array_combine, str_replace (with array inputs), etc.

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  • Most efficient sorting of calculation on DataTable column calculation

    - by byte
    Lets say you have a DataTable that has columns of "id", "cost", "qty": DataTable dt = new DataTable(); dt.Columns.Add("id", typeof(int)); dt.Columns.Add("cost", typeof(double)); dt.Columns.Add("qty", typeof(int)); And it's keyed on "id": dt.PrimaryKey = new DataColumn[1] { dt.Columns["id"] }; Now what we are interested in is the cost per quantity. So, in other words if you had a row of: id | cost | qty ---------------- 42 | 10.00 | 2 The cost per quantity is 5.00. My question then is, given the preceeding table, assume it's constructed with many thousands of rows, and you're interested in the top 3 cost per quantity rows. The information needed is the id, cost per quantity. You cannot use LINQ. In SQL it would be trivial; how BEST (most efficiently) would you accomplish it in C# without LINQ?

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  • How to build, sort and print a tree of a sort?

    - by Tuplanolla
    This is more of an algorithmic dilemma than a language-specific problem, but since I'm currently using Ruby I'll tag this as such. I've already spent over 20 hours on this and I would've never believed it if someone told me writing a LaTeX parser was a walk in the park in comparison. I have a loop to read hierarchies (that are prefixed with \m) from different files art.tex: \m{Art} graphical.tex: \m{Art}{Graphical} me.tex: \m{About}{Me} music.tex: \m{Art}{Music} notes.tex: \m{Art}{Music}{Sheet Music} site.tex: \m{About}{Site} something.tex: \m{Something} whatever.tex: \m{Something}{That}{Does Not}{Matter} and I need to sort them alphabetically and print them out as a tree About Me (me.tex) Site (site.tex) Art (art.tex) Graphical (graphical.tex) Music (music.tex) Sheet Music (notes.tex) Something (something.tex) That Does Not Matter (whatever.tex) in (X)HTML <ul> <li>About</li> <ul> <li><a href="me.tex">Me</a></li> <li><a href="site.tex">Site</a></li> </ul> <li><a href="art.tex">Art</a></li> <ul> <li><a href="graphical.tex">Graphical</a></li> <li><a href="music.tex">Music</a></li> <ul> <li><a href="notes.tex">Sheet Music</a></li> </ul> </ul> <li><a href="something.tex">Something</a></li> <ul> <li>That</li> <ul> <li>Doesn't</li> <ul> <li><a href="whatever.tex">Matter</a></li> </ul> </ul> </ul> </ul> using Ruby without Rails, which means that at least Array.sort and Dir.glob are available. All of my attempts were formed like this (as this part should work just fine). def fss_brace_array(ss_input)#a concise version of another function; converts {1}{2}...{n} into an array [1, 2, ..., n] or returns an empty array ss_output = ss_input[1].scan(%r{\{(.*?)\}}) rescue ss_output = [] ensure return ss_output end #define tree s_handle = File.join(:content.to_s, "*") Dir.glob("#{s_handle}.tex").each do |s_handle| File.open(s_handle, "r") do |f_handle| while s_line = f_handle.gets if s_all = s_line.match(%r{\\m\{(\{.*?\})+\}}) s_all = s_all.to_a #do something with tree, fss_brace_array(s_all) and s_handle break end end end end #do something else with tree

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  • integer division properties

    - by aaa
    hi. does the following integer arithmetic property hold? (m/n)/l == m/(n*l) At first I thought I knew answer (does not hold), but now am not sure. Does it hold for all numbers or only for certain conditions, i.e. n > l?

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  • Using local classes with STL algorithms

    - by David Rodríguez - dribeas
    I have always wondered why you cannot use locally defined classes as predicates to STL algorithms. In the question: Approaching STL algorithms, lambda, local classes and other approaches, BubbaT mentions says that 'Since the C++ standard forbids local types to be used as arguments' Example code: int main() { int array[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; std::vector<int> v( array, array+10 ); struct pair : public std::unary_function<int,bool> { bool operator()( int x ) { return !( x % 2 ); } }; std::remove_if( v.begin(), v.end(), pair() ); // error } Does anyone know where in the standard is the restriction? What is the rationale for disallowing local types?

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  • Fuzzy match two hash tables?

    - by alex
    Hi, I'm looking for ideas on how to best match two hash tables containing string key/value pairs. Here's the actual problem I'm facing: I have structured data coming in which is imported into the database. I need to UPDATE records which are already in the DB, however, it's possible that ANY value in the source can change, therefore I don't have a reliable ID. I'm thinking of fuzzy matching two rows, source and DB and make an "educated" guess if it should be updated and inserted. Any ideas would be greatly appreciated.

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  • What is better, a STL list or a STL Map for 20 entries, considering order of insertion is as importa

    - by Abhijeet
    I have the following scenario.The implementation is required for a real time application. 1)I need to store at max 20 entries in a container(STL Map, STL List etc). 2)If a new entry comes and 20 entries are already present i have to overwrite the oldest entry with the new entry. Considering point 2, i feel if the container is full (Max 20 entries) 'list' is the best bet as i can always remove the first entry in the list and add the new one at last (push_back). However, search won't be as efficient. For only 20 entries, does it really make a big difference in terms of searching efficiency if i use a list in place of a map? Also considering the cost of insertion in map i feel i should go for a list? Could you please tell what is a better bet for me ?

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  • .NET Geometry Library

    - by dewald
    Does anyone know of a good (efficient, nice API, etc.) geometry open source library for .NET? Some of the operations needed: Data Structures Vectors (2D and 3D with floats and doubles) Lines (2D and 3D) Rectangles / Squares / Cubes / Boxes Spheres / Circles N-Sided Polygon Matrices (floats and doubles) Algorithms Intersection calculations Area / Volume calculations

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  • millions of 3d points how to 10 closest to origin

    - by Kazoom
    A point in 3-d is defined by (x,y,z). Distance d between any two points (X,Y,Z) and (x,y,z) is d= Sqrt[(X-x)^2 + (Y-y)^2 + (Z-z)^2]. Now there are a million entries in a file, each entry is some point in space, in no specific order. Given any point (a,b,c) find the nearest 10 points to it. How would you store the million points and how would you retrieve those 10 points from that data structure.

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  • Find all substrings of a string - StringIndexOutOfBoundsException

    - by nazar_art
    I created class Word. Word has a constructor that takes a string argument and one method getSubstrings which returns a String containing all substring of word, sorted by length. For example, if the user provides the input "rum", the method returns a string that will print like this: r u m ru um rum I want to concatenate the substrings in a String, separating them with a newline ("\n"). Then return the string. Code: public class Word { String word; public Word(String word) { this.word = word; } /** * Gets all the substrings of this Word. * @return all substrings of this Word separated by newline */ public String getSubstrings() { String str = ""; int i, j; for (i = 0; i < word.length(); i++) { for (j = 0; j < word.length(); j++) { str = word.substring(i, i + j); str += "\n"; } } return str; } But it throws exception: java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.substring(String.java:1911) I stuck at this point. Maybe, you have other suggestions according this method signature public String getSubstrings(). How to solve this issue?

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