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  • Cloud9 IDE : première offre Cloud de Développement-as-a-Service open-source, issue d'un projet de la fondation Mozilla

    Cloud9 IDE : première offre Cloud de Développement-as-a-Service Open-source, issue d'un projet de la fondation Mozilla Ajax.org vient de lancer une nouvelle plate-forme de développement entièrement Cloud écrite en JavaScript et HTML5 : Cloud9 IDE. La nouvelle plate-forme, issue de la fusion avec le projet Skywriter (ex. Bespin) de la fondation Mozilla est destinée à faciliter et accélérer le développement, le test et le déploiement des applications Web et mobiles. En plus des standards Web, l'IDE-as-a-Ser...

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  • Programming bots in games

    - by Bane
    I'm interested in how bots are usually written. Here's my situation: I plan to make an online 2D mecha game in HTML5, and the server-side will be done with node. It is intended to be multiplayer, but I also want to make bots in case there aren't enough players. How does my game logic see them, as players or as bots? Is there a standard by which I should make them? Also, any general tips and hints will be OK.

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  • Using CSS3 is a bad practice? [closed]

    - by Qmal
    Possible Duplicate: Should I use HTML5 and/or CSS3 to build my website? I just want to know if it's considered as a "bad practice" to use things like rounded corners, gradients and so on... I understand that there are bots and crawlers that do not process CSS, but they don't need to. And nowadays most people use browsers that can process CSS3 with no problem. So should I make my buttons and shadows and such look pretty with CSS3 or with images?

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  • It's 2012.. why do we still need hacks like Micro Clearfix to do simple things? [closed]

    - by user72245
    I'm just dipping back into front-end development again. I seriously can't believe we're at "HTML5" yet the most basic thing imaginable - horizontal floating DIVs, still requires crazy esoteric hacks to work correctly? http://nicolasgallagher.com/micro-clearfix-hack/ Like this... why is this necessary? Why can't browsers just grow up and handle 3 dynamically-sized DIVs floating horizontally in a container row?

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  • Methodology to understanding JQuery plugin & API's developed by third parties

    - by Taoist
    I have a question about third party created JQuery plug ins and API's and the methodology for understanding them. Recently I downloaded the JQuery Masonry/Infinite scroll plug in and I couldn't figure out how to configure it based on the instructions. So I downloaded a fully developed demo, then manually deleted everything that wouldn't break the functionality. The code that was left allowed me to understand the plug in much greater detail than the documentation. I'm now having a similar issue with a plug in called JQuery knob. http://anthonyterrien.com/knob/ If you look at the JQuery Knob readme file it says this is working code: $(function() { $('.dial') .trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); But as far as I can tell it isn't at all. The read me also says the Plug in uses Canvas. I am wondering if I am suppose to wrap this code in a canvas context or if this functionality is already part of the plug in. I know this kind of "question" might not fit in here but I'm a bit confused on the assumptions around reading these kinds of documentation and thought I would post the query regardless. Curious to see if this is due to my "newbi" programming experience or if this is something seasoned coders also fight with. Thank you. Edit In response to Tyanna's reply. I modified the code and it still doesn't work. I posted it below. I made sure that I checked the Google Console to insure the basics were taken care of, such as not getting a read-error on the library. <!DOCTYPE html> <meta charset="UTF-8"> <title>knob</title> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/hot-sneaks/jquery-ui.css" type="text/css" /> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js" charset="utf-8"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.21/jquery-ui.min.js"></script> <script src="js/jquery.knob.js"></script> <div id="button1">test </div> <script> $(function() { $("#button1").click(function () { $('.dial').trigger( 'configure', { "min":10, "max":40, "fgColor":"#FF0000", "skin":"tron", "cursor":true } ); }); }); </script>

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  • Technologies stack to create soccer game vizualization on web page [on hold]

    - by Lambrusco
    I want to create soccer game vizualization. What technologies will be best to create such one for web page? On input I have two teams with players. I have theory about their movements, the movement of the ball on field and so on. I just want to vizualize their movements. What will be the best technology stack? I mean programming languages (C++, Ruby, Java, PHP) and vizualization ways (Flash, HTML5, JS)

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  • Google I/O 2012 - Writing Secure Web Apps and Chrome Extensions

    Google I/O 2012 - Writing Secure Web Apps and Chrome Extensions Jorge Lucangeli Obes Today, a carefully developed web app can boast a high level of security, by taking advantage of several technologies: HTML5, CSP, NaCl, and the Chrome extension framework. The objective of this session is to show how these technologies allow a developer to create a web app that rivals or exceeds a desktop app in features, while remaining more secure than its desktop counterpart. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 46 1 ratings Time: 56:16 More in Science & Technology

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  • Physics Loop in a NodeJS/Socket.IO Environment

    - by Thomas Mosey
    I'm developing a 2D HTML5 Canvas Game, and I am trying to think of the most efficient way to implement a Physics Loop on the server-end of things, running NodeJS and Socket.IO. The only method I've thought of is using setTimeout/Interval, is there any better way? Any examples would be appreciated. EDIT: The Game is a top-down Game, like Zelda and older Pokemon Games. Most of the physics done in the loop will be simple intersects.

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  • SilverlightShow for June 20 - 26, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for June 20 - 26, 2011. Here are the top 5 news on SilverlightShow for last week: Metro UI for RadControls for Silverlight and WPF Nokia's first Windows Phone: images and video, codenamed 'Sea Ray' List of standard icons for Windows Phone 7 (WP7) Is Adobe’s new HTML5 Edge tool Expression Blends replacement? The Ultimate Windows Phone 7.5 Mango Preview Visit and bookmark SilverlightShow. Stay in the 'Light

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  • NEU: Oracle ADF Mobile - Anwendung für iOS und Android entwickeln

    - by Robert Baumgartner
    Oracle ADF Mobile steht ab sofort zur Verfügung. Es ist ein HTML5 und Java Mobile Development Framworw, dass es ermöglicht Enterprise Applications für iOS und Android Geräte (Handy und Tablet) mit einem Code zu entwickeln. Basieren auf einer hybriden Mobile Architektur werden auch gerätesprezifische Funktionen, wie z.B. die Kamera, unterstützt. Details zu Oracle ADF Mobile finden Sie unter Oracle ADF Mobile FAQs Demo ADF Mobile BLOG

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  • What kind of degree do I need to become a mobile application developer?

    - by Reggie
    I am interested in changing careers and becoming a mobile app developer. I've been trying to teach myself how to build mobile apps using HTML5, jQuery Mobile, and appmobi. I really want to become a mobile application developer, but need some guidance as to what kind of degree and/or certificate I should get in order to get a good job. I already have an undergraduate degree - Bachelors of Science in Experimental Psychology.

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  • Oracle Brings Java to iOS Devices (and Android too)

    - by Shay Shmeltzer
    Java developer, did you ever wish that you can take your Java skills and apply them to building applications for iOS mobile devices? Well, now you can! With the new Oracle ADF Mobile solution, Oracle has created a unique technology that allows developers to use the Java language and develop applications that install and run on both iOS and Android mobile devices. The solution is based on a thin native container that installs as part of your application. The container is able to run the same application you develop unchanged on both Android and iOS devices. One part of the container is a headless lightweight JVM based on the Java ME CDC technology. This allows the execution of Java code on your mobile device. Java is used for building business logic, accessing local SQLite encrypted database, and invoking and interacting with remote services. Java concept on the UI too To further help transition Java developers to mobile developers, ADF Mobile borrows familiar concepts from the world of JSF to make the UI development experience simpler. The user interface layer of Oracle ADF Mobile is rendered with HTML5 which delivers native user experience on the devices, including animations and gesture support. Using a set of rich components, developers can create mobile pages without needing to write low level HTML5 and JavaScript code. The components cover everything from simple controls such as text fields, date pickers, buttons and links, to advanced data visualization components such as graphs, gauges and maps, and including unique mobile UI patterns such as lists, and toggle selectors. Want to see the components in action? Access this demo instance from your mobile device. Need to further customize the look and feel? You can use CSS3 to achieve this. A controller layer - similar in functionality to the JSF controller - allows developer to simplify the way they build navigation between pages. The logic behind the pages is written in managed beans with various scopes – again similar to the JSF approach. Need to interact with device features like camera, SMS, Contacts etc? Oracle conveniently packaged access to these services in a set of services that you can just drag and drop into your pages as buttons and links, or code into your managed beans Java calls to activate. Underneath the covers this layer is implemented using the open source phonegap solution. With the new Oracle ADF Mobile solution, transferring your Java skills into the Mobile world has become much easier. Check out this development experience demo. And then go and download JDeveloper and the ADF Mobile extension and try it out on your own. For more on ADF Mobile, see the ADF Mobile OTN page.

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  • Chrome Apps Office Hours: TextDrive and AngularJS

    Chrome Apps Office Hours: TextDrive and AngularJS Ask and vote for questions: goo.gl In this episode, the AngularJS team joins us to talk about how they used Angular to build TextDrive. TextDrive is an open source text editor application that demonstrates of the power and simplicity of AngularJS and Chrome Apps. It features integration with Google Drive, web intents, and Ace (ace.ajax.org) in a simple and clean interface built upon HTML5 and web standards. To learn more visit github.com From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Un groupe de développeurs sort Flac.js, un décodeur JavaScript pour la lecture du contenu audio dans le navigateur sans recours aux codecs

    Un groupe de développeurs sort Flac.js un décodeur audio en JavaScript pour la lecture du contenu audio dans le navigateur sans nécessiter de codecs HTML5, le futur standard du Web introduit la balise audio permettant de créer des applications fournissant le traitement et la synthèse audio dans le navigateur. Les navigateurs récents comme Chrome ou Firefox, intègrent déjà des bibliothèques Javascript qui fournissent des méthodes et propriétés permettant de manipuler l'élément audio. Cependant, les applications HTML 5 manipulant du contenu audio qui fonctionnent normalement dans un navigateur sur un système d'exploitation donné pourraient ne pas marcher correctement lors de...

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  • Is Internet Explorer 8 the next IE6?

    - by Benry
    So Microsoft has stated that Internet Explorer 9, the first version of IE with wide support for HTML5 (including CSS3), will not be available on Windows XP. Given that Windows XP is still the dominant PC operating system, are web developers doomed to a prolonged future of supporting another inferior (in terms of supported features) yet stubborn browser. Does the fact that Microsoft will support XP until April of 2014 and will never support IE9 on XP mean that IE8 will be the dominant browser for the next three years?

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  • Microsoft apporte le support du H.264 à Firefox avec une extension qui permet de gérer le codec propriétaire concurrent du WebM

    Microsoft publie une extension pour Firefox Qui permet le support de la vidéo H.264 Microsoft confirme une fois de plus son soutien au nouveau standard du web le HTML5. Après le support de la norme dans son future navigateur Internet Explorer 9 et son moteur de recherche Bing, la firme de Redmond vient de publier une extension en rapport avec ce standard pour... FireFox. Cette extension permettant aux utilisateurs de Firefox sur Windows 7 de regarder des vidéos au format H.264, un codec p...

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  • Behind the open codec FUD attack

    <b>ZDNet:</b> "The FUD attack launched against Ogg Theora and VP8, the very idea that they violate patents, is not aimed at the courts, but at the W3C, which held a conference on the coming HTML5 standards last week in Raleigh."

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  • GWT Quake

    GWT Quake Three Googlers present their 20% project: a port of the Quake II engine to HTML5 using the Google Web Toolkit. For more information, please visit code.google.com From: GoogleDevelopers Views: 73 4 ratings Time: 01:15 More in Science & Technology

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  • Week in Geek: Google Chrome Becomes #1 Browser in the World for a Day

    - by Asian Angel
    Our last edition of WIG for March is filled with news link goodness such as 22% of users are keeping the Windows 8 Explorer Ribbon expanded, Facebook is upset with prospective employers asking for peoples’ account passwords, Firefox 14 nightly has added a new HTML5-based PDF viewer, and more. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Seconde preview pour le moteur d'Internet Explorer 9 : le HTML 5 semble être devenu une priorité pou

    Mise à jour du 06/05/10 Seconde preview pour le moteur d'Internet Explorer 9 Mais toujours pas d'interface : le HTML5 semble être devenu une priorité pour Microsoft La seconde pré-version d'Internet Explorer 9 est disponible, ou plus exactement la pré-version de son moteur. L'équipe de développement ne souhaite en effet pas mettre la charrue avant les boeufs et continue donc de proposer de tester le « coeur » du navigateur avant d'en dévoiler l'apparence. Selon le responsable du projet, ce moteur affiche des performances de 20 % supérieures à la version précédente pour la gestion du JavaScript (et 36 % plus rapides que celles de Firefo...

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  • Chrome 17 intégrera l'API Gamepad pour un support natif des manettes de jeux, une nouvelle interface se prépare pour le navigateur

    Chrome 17 intégrera l'API Gamepad pour un support natif des manettes de jeux Une nouvelle interface de prépare pour le navigateur Le début d'implémentation d'une API HTML5 en gestion fait son entrée sur la Nightly de Chromium et devrait arriver sur Chrome 17. Il s'agit de la Gamepad API, soutenue par Google après avoir été initialement proposée par Mozilla en août dernier sous le nom de « Joystick API ». Son implémentation propose un support natif et Plug-and-Play des joysticks...

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  • YouTube: 14 NetBeans Web Development Tips in 7 Minutes

    - by Geertjan
    Are you sure you're getting everything out of NetBeans IDE? Here, especially for HTML5 developers, i.e., you're using some kind of combination of HTML, JavaScript, and CSS, is a slightly-HTML focused series of tips for NetBeans usage. Several secrets included, i.e., features that don't have much UI and that are a question of needing to know that they're there, otherwise you'll never know about them. Direct link to the (silent) movie: https://www.youtube.com/watch?v=JaqAi3r0k1Y

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  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

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