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  • Readability of || statements

    - by Devin G Rhode
    On HTML5 Boilerplate they use this code for jQuery: <!-- Load jQuery with a protocol relative URL; fall back to local if offline --> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></scrip> <script>window.jQuery || document.write('<script src="js/libs/jquery-1.7.2.min.js"><\/script>')</script> The question is simple, what's more readable: if (!jQuery) document.write( -local jQuery- ); or window.jQuery || document.write( -local jQuery- );

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  • [News] Les 10 raisons qui font que HTML 5 n'est pas pr?t de remplacer Silverlight

    Alors qu'on entend de plus en plus de voix s'?lever pour le remplacement de Flash et Silverlight par la future sp?cification HTML 5, Bart Czernicki explique les 10 raisons qui font que cela n'est pas pr?t d'arriver : "HTML 5 is the next update to the HTML standard that powers the web. There are many new exciting features being added like the the canvas element, local offline storage, drag and drop and video playback support. HTML needed to evolve and added these features in order to stay relevant as the de facto markup language that can provide a rich web experience.". Une argumentation ?tay?e ? lire absolument.

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  • Prewritten App for Used Car Dealer?

    - by Shawn Eary
    Is there somewhere I can find a prewritten WebApp (with database) for a used car dealer? The application would need to support the following: Easy setup in a low cost Shared or Cloud Host Give potential customers easy way to browse current inventory (cars on lot) with suggested prices Give dealership easy way to login and update inventory (cars on lot) and suggested prices Give potential customers easy way to send the dealership an inquiry about a specific vehicle on the lot with CAPTCHA style SPAM protection I prefer ASP.NET MVC and Microsoft SQL Server, but I might consider other technologies such as WebForms and LightSwitch (HTML5). I am reasonably comfortable with MVC and WebForms, but I really don't want to waste a bunch of time writing an application that might already exist. I did find a few interesting templates via Bing that seem to control CSS and Layout, but I'm not sure if they contain any business logic or if they would integrate well into an MVC App.

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  • Books for MCSD and advice

    - by Mahesha999
    Hi there I am thinking to get certification done for MCSD. http://www.microsoft.com/learning/en/us/certification/cert-mcsd-web-applications.aspx I did found the books for first exam 480 comprising CSS3, HTML5 and JavaScript. However I did not found books for other exams: 486: ASP.NET MVC 4.5 Apps - Will ASP.NET 4 books suffice for this? Should I also learn Web Forms though I have considerable part of it. 487: Windows Azure and Web Services - What book should I use? I seems that the syllabus is too huge and will take considerable time. Anyone suggesting any advice to complete such exams, since this is going to be my first such. How should I prepare? Should I give this exam? Will it help? Sorry I know I asked many questions here in one questions - a bad practice but the books-question is a big concern for me.

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  • The first day of JavaOne is already over!

    - by delabassee
    In the past Sunday used to be a more relaxing day with ‘just’ some JavaOne activities going on. Sunday used to be a soft day to prepare yourself for an exhausting week. This is now over as JavaOne is expanding; Sunday is now an integral part of the conference. One of the side effect of this extra day is that some activities related to JavaOne and OpenWorld such as MySQL Connect are being push to start a day earlier on Saturday (can you spot the pattern here?). On the GlassFish front, Sunday was a very busy day! It started at the Moscone Center with the annual GlassFish Community Event where the Java EE 7 and GF 4 roadmaps were presented and discussed. During the event, different GlassFish users such as ZeroTurnaround (the JRebel guys), Grupo RBS and IDR Solutions shared their views on GF, why they like GF but also what could be improved. The event was also a forum for the GF community to exchange with some of the key Java EE / GlassFish Oracle Executives and the different GF team members. The Strategy keynote and the Technical keynote were held in the Masonic Auditorium later in the after-noon. Oracle executives have presented the plans for Java SE, Java FX and Java EE. As on-demand replays will be available soon, I will not summarize several hours of content but here are some personal takeaways from those keynotes. Modularity Modularity is a big deal. We know by now that Project Jigsaw will not be ready for Java SE 8 but in any case, it is already possible (and encouraged) to test Jigsaw today. In the future, Java EE plan to rely on the modularity features provided by Java SE, so Project Jigsaw is also relevant for Java EE developers. Shorter term, to cover some of the modular requirements, Java SE will adopt the approach that was used for Java EE 6 and the notion of Profiles. This approach does not define a module system per say; Profiles is a way to clearly define different subsets of Java SE to fulfill different needs (e.g. the full JRE is not required for a headless application). The introduction of different Profiles, from the Base profile (10mb) to the Full Profile (+50mb), has been proposed for Java SE 8. Embedded Embedded is a strong theme going forward for the Java Plaform. There is now a dedicated program : Java Embedded @ JavaOne Java by nature (e.g. platform independence, built-in security, ability easily talks to any back-end systems, large set of skills available on the market, etc.) is probably the most suited platform for the Internet of Things. You can quickly be up-to-speed and develop services and applications for that space just by using your current Java skills. All you need to start developing on ARM is a 35$ Raspberry Pi ARM board (25$ if you are cheap and can live without an ethernet connection) and the recently released JDK for Linux/ARM. Obviously, GlassFish runs on Raspberry Pi. If you wan to go further in the embedded space, you should take a look Java SE Embedded, an optimized, low footprint, Java environment that support the major embedded architectures (ARM, PPC and x86). Finally, Oracle has recently introduced Java Embedded Suite, a new solution that brings modern middleware capabilities to the embedded space. Java Embedded Suite is an optimized solution that leverage Java SE Embedded but also GlassFish, Jersey and JavaDB to deploy advanced value added capabilities (eg. sensor data filtering and) deeper in the network, closer to the devices. JavaFX JavaFX is going strong! Starting from Java SE 7u6, JavaFX is bundled with the JDK. JavaFX is now available for all the major desktop platforms (Windows, Linux and Mac OS X). JavaFX is now also available, in developer preview, for low end device running Linux/ARM. During the keynote, JavaFX was shown running on a Raspberry Pi! And as announced during the keynote, JavaFX should be fully open-sourced by the end of the year; contributions are welcome!. There is a strong momentum around JavaFX, it’s the ideal client solution for the Java platform. A client layer that works perfectly with GlassFish on the back-end. If you were not convince by JavaFX, it’s time to reconsider it! As an old Chinese proverb say “One tweet is worth a thousand words!” HTML5, Project Avatar and Java EE 7 HTML5 got a lot of airtime too, it was covered during the Java EE 7 section of the keynote. Some details about Project Avatar, Oracle’s incubator project for a TSA (Thin Server Architecture) solution, were diluted and shown during the keynote. On the tooling side, Project Easel running on NetBeans 7.3 beta was demo’ed, including a cool NetBeans debugging session running in Chrome! HTML 5, Project Avatar and Java EE 7 deserve separate posts... Feedback We need your feedback! There are many projects, JSRs and products cooking : GlassFish 4, Project Jigsaw, Concurrency Utilities for Java EE (JSR 236), OpenJFX, OpenJDK to name just a few. Those projects, those specifications will have a profound impact on the Java platform for the years to come! So if you have the opportunity, download, install, learn, tests them and give feedback! Remember, you can "Make the Future Java!" Finally, the traditional GlassFish Party at the Thirsty Bear concluded the first JavaOne day. This party is another place where the community can freely exchange with the GlassFish team in a more relaxed, more friendly (but sometime more noisy) atmosphere. Arun has posted a set of pictures to reflect the atmosphere of the keynotes and the GlassFish party. You can find more details on the others Java EE and GlassFish activities here.

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  • Basic Form Properties and Modality in VB.NET

    Creating your First VB.NET Form 1. Launch Microsoft Visual Basic 2008 Express Edition. If you do not have this program, then you cannot create VB.NET forms. You can read an introductory tutorial on how to install Visual Basic on your computer: http://www.aspfree.com/c/a/VB.NET/Visual-Basic-for-Beginners/ 2. Go to File - gt; New Project. 3. Since you will be creating a form, select Windows Forms Application. 4. Select a name for your form project, e.g. MyFirstForm. 5. Hit OK to get started. 6. You will then see an empty form -- just like an empty canvas when you paint. It looks like th...

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  • Oracle sort Oracle Application Express 4.2, son outil de développement rapide intégré à Oracle Database

    Oracle Application Express, l'outil de développement rapide d'Oracle est désormais disponible en version 4.2. Cet outil, intégré à Oracle Database sans coût supplémentaire, permet de développer des applications Web exploitant les données d'une base Oracle. Cette mise à jour est très centrée vers le mobile et apporte un certain nombre de nouveautés pour le développement d'applications mobiles avec APEX. Notons en particulier :Le rendu des applications qui s'adaptent pour proposer une interface adaptée au terminal mobile utilisé L'utilisation de jQuery Mobile qui permet la compatibilité sur la majorité des terminaux sans modification La possibilité de créer des graphiques en HTML5 pour les terminaux ne disposant pas de Flash L'utilisat...

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  • How can I get streaming radio working with Chromium on "fubar.com"?

    - by Jared Shirk
    I'm running 12.04 and use Chromium and a site that I go to that plays streaming radio doesn't seem to work for me. Python cannot find the right plug in and I was informed that the exact extension I need is for Windows Media Player HTML5 extension.. But alas, it doesn't work with Ubuntu.. is there a way around this so I can listen to the music? Fubar.com is a site that I've had for a while now and it just seems that any of the lounges that I go into, it's a chat room where they have live dj's that stream music. I can't get it to work.

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  • Significance and role of Node.js in Web development

    - by Pankaj Upadhyay
    I have read that Node.js is a server-side javascript enviroment. This has put few thought and tinkers in my mind. Can we develop a complete data-drivent web application utilizing just JavaScript (along with node.js), HTML5 and CSS? Do we still need to use some server-side scripting language (e.g. C#, PHP)? In case we still need to use other scripting languages, what is node.js worth for, or useful? NOTE: Pardon with my knowledge about node.js.

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  • Which is better jplayer or jwplayer?

    - by aoi
    I need to make a video slideshow( slides to contain embedded video players and must play mp4 files), and I am kind of confused what would be the best free solution I can use? jplayer and jwplayer both seem good, but I can't find any comparisons between them, so I want some expert opinions and user experiences on these two. Also if there are any other free and open source solutions you can recommend, i am all ears ;) My requirements are: The player must be html5 with fallback to flash. Should support mp4 files as well as flv. Should also have the ability to double as an audio player(mp3) along with video capabilities. Should be lightweight and customizable easily in terms of looks.

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  • APEX 4.2 Early Adopter ist da!

    - by carstenczarski
    Gentlemen ... start your engines .... Es ist wieder soweit: Das Early Adopter Release von APEX 4.2 ist zum Testen auf apexea.oracle.com  freigegeben. Workspaces gibt es wie immer kostenlos für alle interessierten Tester. Nach dem Login können Sie die neuen Features gleich ausprobieren - allen voran das einfache, deklarative Erstellen von APEX-Anwendungen für mobile Endgeräte oder HTML5-Diagramme. Aber auch darüber hinaus gibt es zahlreiche neue Dinge - mit Verbesserungen beim Excel-Upload für den Endanwender oder der Möglichkeit nun 200 (anstelle von 100) Elemente auf eine Seite zu setzen, seien nur zwei genannt. Ein Community Tipp mit detaillierterten Erklärungen der neuen Features folgt in Kürze - bleiben Sie dran und vergessen Sie nicht, sich gleich bei apexea.oracle.com  anzumelden.

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  • Silverlight Has a Bright Future

    The first positive sign for the platform's developers is the fact that Microsoft made Silverlight 5's release candidate stage available at the beginning of this month. This points to an official final release in the near future. While Silverlight 5's upcoming release is good news, Microsoft put a damper on it when it recently debuted Windows 8 and noted that it would favor HTML5 instead. In addition, the company said that plugins would not be supported on Windows 8's Metro version of Internet Explorer, leaving plugins such as Silverlight and Adobe Flash out in the cold. Add in a strategy o...

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  • Java EE and GlassFish Server Roadmap Update

    - by John Clingan
    2013 has been a stellar year for both the Java EE and GlassFish Server communities. On June 12, Oracle and its partners announced the release of Java EE 7, which delivers on three major themes – HTML5, developer productivity, and meeting enterprise demands. The online event attracted over 10,000 views in the first two days! During the online event, Oracle also announced the availability of GlassFish Server Open Source Edition 4, the world's first Java EE 7 compatible application server. The primary role of GlassFish Server Open Source Edition has been, and continues to be, driving adoption of the latest release of the Java Platform, Enterprise Edition. Oracle also announced the Java EE 7 SDK, which bundles GlassFish Server Open Source Edition 4, as a Java EE 7 learning aid. Last, Oracle publicly announced the Java EE 7 reference implementation based on GlassFish Server Open Source Edition 4. Java EE is a popular platform, as evidenced by the 20+ Java EE 6 compatible implementations available to choose from. After the launch of Java EE 7 and GlassFish Server Open Source Edition 4, we began planning the Java EE 8 roadmap, which was covered during the JavaOne Strategy Keynote. To summarize, there is a lot of interest in improving on HTML5 support, Cloud, and investigating NoSQL support. We received a lot of great feedback from the community and customers on what they would like to see in Java EE 8. As we approached JavaOne 2013, we started planning the GlassFish Server roadmap. What we announced at JavaOne was that GlassFish Server Open Source Edition 4.1 is scheduled for 2014. Here is an update to that roadmap. GlassFish Server Open Source Edition 4.1 is scheduled for 2014 We are planning updates as needed to GlassFish Server Open Source Edition, which is commercially unsupported As we head towards Java EE 8: The trunk will eventually transition to GlassFish Server Open Source Edition 5 as a Java EE 8 implementation The Java EE 8 Reference Implementation will be derived from GlassFish Server Open Source Edition 5. This replicates what has been done in past Java EE and GlassFish Server releases. Oracle will no longer release future major releases of Oracle GlassFish Server with commercial support – specifically Oracle GlassFish Server 4.x with commercial Java EE 7 support will not be released. Commercial Java EE 7 support will be provided from WebLogic Server. Oracle GlassFish Server will not be releasing a 4.x commercial version Expanding on that last bullet, new and existing Oracle GlassFish Server 2.1.x and 3.1.x commercial customers will continue to be supported according to the Oracle Lifetime Support Policy. Oracle recommends that existing commercial Oracle GlassFish Server customers begin planning to move to Oracle WebLogic Server, which is a natural technical and license migration path forward: Applications developed to Java EE standards can be deployed to both GlassFish Server and Oracle WebLogic Server GlassFish Server and Oracle WebLogic Server have implementation-specific deployment descriptor interoperability (here and here). GlassFish Server 3.x and Oracle WebLogic Server share quite a bit of code, so there are quite a bit of configuration and (extended) feature similarities. Shared code includes JPA, JAX-RS, WebSockets (pre JSR 356 in both cases), CDI, Bean Validation, JAX-WS, JAXB, and WS-AT. Both Oracle GlassFish Server 3.x and Oracle WebLogic Server 12c support Oracle Access Manager, Oracle Coherence, Oracle Directory Server, Oracle Virtual Directory, Oracle Database, Oracle Enterprise Manager and are entitled to support for the underlying Oracle JDK. To summarize, Oracle is committed to the future of Java EE.  Java EE 7 has been released and planning for Java EE 8 has begun. GlassFish Server Open Source Edition continues to be the strategic foundation for Java EE reference implementation going forward. And for developers, updates will be delivered as needed to continue to deliver a great developer experience for GlassFish Server Open Source Edition. We are planning for GlassFish Server Open Source Edition 5 as the foundation for the Java EE 8 reference implementation, as well as bundling GlassFish Server Open Source Edition 5 in a Java EE 8 SDK, which is the most popular distribution of GlassFish. This will allow GlassFish releases to be more focused on the Java EE platform and community-driven requirements. We continue to encourage community contributions, bug reports, participation on the GlassFish forum, etc. Going forward, Oracle WebLogic Server will be the single strategic commercially supported application server from Oracle. Disclaimer: The preceding is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract.It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.

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  • Good resources and tools for modern, heavy JavaScript development?

    - by Matt Greer
    I am interested in doing some projects that involve heavy use of JavaScript. Namely HTML5 based canvas games, potentially using node.js as well. I am interested in learning modern best practices, tools and resources for JavaScript. JavaScript is tough to research because you end up wading through a lot of really outdated material, hailing from the times that "JavaScript" was a four letter word. If you are heavily involved in JavaScript programming... What text editor or IDE do you use? What unit testing framework do you use? Do you use Selenium, or something else? What other tools do you use? What communities exist that discuss recent advents in JavaScript? What books do you read/refer to? What blogs do you read?

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  • Internet Explorer 9 At MIX10

    Check out this great Internet Explorer 9 (IE9) video interview from this years MIX10 conference. John Hrvatin is a Lead Microsoft PM on the IE9 Project. Johns a smart guy who patiently answered all my questions about IE9. Thanks John! I highly recommend watching this video to see why IE9 sounds so exciting: In the video, John demos IE9 and openly discusses: IE9 Features and performance HTML5 support Gives a IE9 demo Explains new IE9 JavaScript engine (JIT, Multicore, GPU Powered)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • For Programmers familiar with ACM API? Drawing Initials [closed]

    - by user71992
    Possible Duplicate: For Programmers familiar with ACM API? Drawing Initials I came across an exercise (in the book "The Art and Science of Java" by Eric Roberts) that requires using only GArc and GLine classes to create a lettering library which draws your initials on the canvas. This should be made independent of the GLabel class. I'd like to know the correct approach to use in solving this problem. I'm not sure what I have so far is good enough (I'm thinking it's too long). The questions requires that I use a good Top-Down approach. Here's my code so far: //Passes letters to GLetter objects and draws them on the canvas package artScienceJavaExercises.chapter8; import acm.program.*; //import acm.graphics.*; public class DrawInitials extends GraphicsProgram{ public void init(){ resize(400,400); } public void run(){ //String let = readLine("Letter?: "); letter = new GLetter("l"); add(letter, (getWidth()-letter.getWidth()*2)/2, (getHeight()-letter.getHeight())/2); add(new GLetter("o"), (letter.getX()+letter.getWidth()), letter.getY()); } private GLetter letter; } //GLetter Class package artScienceJavaExercises.chapter8; import acm.graphics.*; import java.awt.*; public class GLetter extends GCompound{ private static final int ONE_THIRD = 30; private static final int ROW_2_HEIGHT = 40; private GArc[] arc = new GArc[4]; private GLine[] line = new GLine[24]; public GLetter(String s){ line[0] = new GLine(0,0, ONE_THIRD, 0); line[1] = new GLine(ONE_THIRD,0, ONE_THIRD*2, 0); line[2] = new GLine(ONE_THIRD*2,0, ONE_THIRD*3, 0); line[3] = new GLine(0,0, 0,ONE_THIRD); line[4] = new GLine(ONE_THIRD,0, ONE_THIRD, ONE_THIRD); line[5] = new GLine(ONE_THIRD*2,0, ONE_THIRD*2, ONE_THIRD); line[6] = new GLine(ONE_THIRD*3,0, ONE_THIRD*3, ONE_THIRD); line[7] = new GLine(0,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[8] = new GLine(ONE_THIRD,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[9] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*3, ONE_THIRD); line[10] = new GLine(0,ONE_THIRD, 0, ONE_THIRD+ROW_2_HEIGHT); line[11] = new GLine(ONE_THIRD, ONE_THIRD, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[12] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[13] = new GLine(ONE_THIRD*3,ONE_THIRD, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[14] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[15] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[16] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[17] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, 0, ONE_THIRD*2+ROW_2_HEIGHT); line[18] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[19] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[20] = new GLine(ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); line[21] = new GLine(0,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[22] = new GLine(ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[23] = new GLine(ONE_THIRD*2,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); for(int i = 0; i<line.length; i++){ add(line[i]); line[i].setColor(Color.BLACK); line[i].setVisible(false); } arc[0] = new GArc(getWidth(), getHeight(), 106.699, 49.341); arc[1] = new GArc(getWidth(), getHeight(), 23.96, 49.341); arc[2] = new GArc(getWidth(), getHeight(), -23.96, -49.341); arc[3] = new GArc(0,0,getWidth(), getHeight(), -106.699, -49.341); for(int i = 0; i<arc.length; i++){ add(arc[i],0,0); arc[i].setColor(Color.BLACK); arc[i].setVisible(false); } paintLetter(s); } private void paintLetter(String s){ if (s.equalsIgnoreCase("l")){ turnOn(line[3]); turnOn(line[10]); turnOn(line[17]); turnOn(line[21]); turnOn(line[22]); turnOn(line[23]); } else if(s.equalsIgnoreCase("o")){ for(int i = 0; i<4; ++i){ turnOn(arc[i]); } turnOn(line[1]); turnOn(line[10]); turnOn(line[13]); turnOn(line[22]); } } private void turnOn(GObject g){ g.setVisible(true); } } I created a class (GLetter.java) with arrays for GArc and GLine objects. They are positioned in certain ways thereby turning certain Glines and/or GArcs on or off (changing visiblity) would create a pattern for a letter. This Gletter uses the if/else statements to determine which pattern to create - this makes me feel my code is too long. There is another class (DrawInitials.java) that simulates a GraphicsProgram and allows the user to pass certain letters as arguments to the GLetter object. I've used 'L' and 'O' as examples. However, I posted this because I'm not sure I'm using the right approach. That's why I need your help. I feel MY CODE IS TOO LONG! The code above is not the complete project...it only draws letters 'L' and 'O' for now.

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • JSF 2.x's renaissance

    - by alexismp
    JAXenter's Chris Mayer posted a column last week about the "JavaServer Faces enjoying Java EE renaissance under Oracle's stewardship". This piece discusses the adoption and increased ecosystem (component libraries, tools, runtimes, ...) since the release of JSF 2.0 as well as ongoing work on 2.2. As Cameron Purdy comments, Oracle as a company certainly has vested interest in JSF and will continue to invest in the technology. Specifically for JSF 2.2, and as this other article points out, a lot of the work has to do with alignment with HTML5 (see this example) and making the technology even more mobile-friendly (along with the main Java EE 7 "PaaS" theme of course). Chris' article concludes with "JSF appears to be the answer for highly-interactive Java-centric organisations who were hesitant of making a huge leap to JavaScript, and wanted the best RIA applications at their disposal".

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  • How do I generate terrain like that of Scorched Earth?

    - by alex
    Hi, I'm a web developer and I am keen to start writing my own games. For familiarity, I've chosen JavaScript and canvas element for now. I want to generate some terrain like that in Scorched Earth. My first attempt made me realise I couldn't just randomise the y value; there had to be some sanity in the peaks and troughs. I have Googled around a bit, but either I can't find something simple enough for me or I am using the wrong keywords. Can you please show me what sort of algorithm I would use to generate something in the example, keeping in mind that I am completely new to games programming (since making Breakout in 2003 with Visual Basic anyway)?

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • Game development: Pre-production stage

    - by piers
    I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know everything about your game by the time you start writing the first lines of code? I mean should you know all the details, all the things the player can and can not do? Basically: should you be done writing down new ideas before you begin coding? I understand the pre-production process is about documenting, doing research etc. What does that mean? Does it mean I should open up Word and write down everything about the game? For example what should happen when you click on different things etc. Thanks for your help!

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  • APEX 4.2: Neue Features für interaktive Berichte

    - by carstenczarski
    Seit Oktober 2012 steht APEX 4.2 zum Download zur Verfügung. Dass der Schwerpunkt dieses Releases auf der Entwicklung von APEX-Anwendungen für Smartphones - auf Basis von jQuery Mobile und HTML5-Charts - liegt, dürfte mittlerweile nahezu überall bekannt sein. Doch das ist nicht alles. APEX 4.2 bringt noch mehr neue Features mit: Im Bereich der interaktiven Berichte hat sich sehr viel getan: Zwar ist auch weiterhin nur ein interaktiver Bericht pro Seite möglich, es gibt aber dennoch einige, interessante Neuerungen - dieser Tipp stellt sie im Detail vor. Interaktive Berichtsspalten formatieren: HTML-Ausdruck Email-Abonnements: Absenderadresse und einfache Abmeldung PL/SQL-Zugriff auf interaktive Berichte: APEX_IR Linguistische Suche in einem interaktiven Bericht Weitere neue Features

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  • Google indexes everything but homepage [closed]

    - by Markasoftware
    Possible Duplicate: Homepage not showing on Google I own markasoftware.getenjoyment.net. I submitted a sitemap for it, but Google is still not indexing things right: It indexes everything but the homepage!!! I have a JavaScript game on the site and it is even indexing the components of the game, but not the homepage. I checked my homepage at validator.w3.org for HTML5 validation and it passed. I also have a Google webmaster account and it says no indexing errors. What is the problem?

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  • Tab Sweep - NetBeans book, JSF components, GlassFish load-balancing, community events, ...

    - by alexismp
    Recent Tips and News on Java EE 6 & GlassFish: • Java EE 6 Development with NetBeans 7 (new book) • Java EE Module Configuration Editors Draft Proposal (Eclipse) • ICEFaces downloads (includes NetBeans 7 plugin) • JRebel 4.0 - 33 million development redeploys prevented • Greenville JUG and SELF 2011 Trip Report • Load balancing with Glassfish 3.1 and Apache • GlassFish v3 Community Poster • Manik Web Statistic Tool, a Java EE 6 app to analyze http-access-log-file • Tomcat, WebSockets, HTML5, jWebSockets, JSR-340, JSON and more

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  • What You Said: Your Must Have Presentation Tools

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your must have presentation tools and tricks; read on to see how your fellow readers jazz up their presentations and keep things flowing smoothly. Image by VectorOpenStock. Several readers favorites PowerPoint alternatives to break out of the PP doldrums. Kaitlin writes: Prezi.com An amazing tool! Enables you to create really dynamic zooming presentations, on one big canvas, with no slides! Wow-effect guaranteed. If you were reading down the comments thread and not quite sure if you wanted to check out Prezi, Dan’s passion for the presentation tool might push you over: How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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