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  • Strings exported from a module have extra line breaks

    - by Jesse Millikan
    In a DrScheme project, I'm using a MrEd editor-canvas% with text% and inserting a string from a literal in a Scheme file. This results in an extra blank line in the editor for each line of text I'm trying to insert. I've tracked this down to the apparent fact that string literals from outside modules are getting extra line breaks. Here's a full example. The editor is irrelevant at this point, but it displays the result. ; test-literals.ss (module test-literals scheme (provide (all-defined-out)) (define exported-string "From another module with some more line breaks. ")) ; editor-test.ss (module editor-test scheme (require mred "test-literals.ss") (define w (instantiate frame% ("Editor Test" #f) )) (define c (instantiate editor-canvas% (w) (line-count 12) (min-width 400))) (define editor (instantiate text% ())) (send c set-editor editor) (send w show #t) (send editor erase) (send editor insert "Some text with some line breaks. ") (send editor insert exported-string)) And the result in the editor is Some text with some line breaks. From another module with some more line breaks.

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  • Flex custom list selection not highlighting

    - by aip.cd.aish
    I want to create a custom list in Flex for an interface prototype. The list is supposed to have an image and 3 text fields. This is what I have done so far, the control displayed is what I want. But, when I click on one of the items, the item does not appear (visually) to be selected. I was not sure how I would implement this. Here is my code so far: <s:List width="400" height="220" dataProvider="{arrColl}" alternatingItemColors="[#EEEEEE, white]"> <s:itemRenderer> <fx:Component> <mx:Canvas height="100"> <mx:Image height="90" width="120" source="{data.imageSource}"></mx:Image> <mx:Label left="125" y="10" text="{data.title}" /> <mx:Label left="125" y="30" text="{data.type}" /> <mx:Label left="125" y="50" text="{data.description}" /> </mx:Canvas> </fx:Component> </s:itemRenderer> </s:List>

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  • Facebook Application with PHP running losing session

    - by ArneRie
    Iam trying to build an Facebook Application based on PHP. The Application is running under php on my own Webhost inside an Canvas as iFrame. I have included the newest Client Library for PHP from Facebook: facebook-php-sdk-94fcb13 To Authorize the user inside my application iam trying to use Facebook Connect, like the example shipped with the Client. Everything works fine the 1st Login, but when i hit the F5 Key to reload the page, the session is lost and i have to login again. When i call my application outside of the Facebook Canvas everything is fine. Iam not sure, but i think my Browser (Chrome/FireFox - Ubuntu) is not allowing to store an cookie inside an iFrame. Does someone knows an solution for this Problem? Here are some Parts of the Sourcecode: $facebook = new Facebook(array( 'appId' => 'x', 'secret' => 'x', 'cookie' => 'true', )); $session = $facebook->getSession(); $facebook->setSession($session); $me = null; // Session based API call. if ($session) { try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); } } // login or logout url will be needed depending on current user state. if ($me) { $logoutUrl = $facebook->getLogoutUrl(); } else { $loginUrl = $facebook->getLoginUrl(); }

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  • What Javascript graphing package will let me plot points against a user-selected coordinate system?

    - by wes
    My customer has some specific requirements for a graph to show in our web app. We use HighCharts elsewhere in the app for more traditional graphing, but it doesn't seem to work for this situation. Their requirements: Allow the user to select a background image, set the scale and origin of the coordinate system. We'll graph our points against the user-defined coordinates. Points can be color coded Mouse-over boxes show more detail about the points Support for zooming and panning, scaling the background appropriately Less importantly: Support for drawing vectors off the points Some of this seems basic, but looking around at different graph packages, I was unable to find any with an example of this kind of usage. I've entertained the thought of just hacking it together in canvas myself, but I've never worked with canvas before so I don't think it would be cost effective. The basics of plotting points with a scaled coordinate system against an image background wouldn't be too hard, but the mouse-over details, zooming and panning sound much more daunting to me. More info: Right now we use jQuery, HighCharts, and ExtJS for our app. We tried flot in the past but switched to HighCharts after flot didn't meet our needs.

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  • How to pass dynamic parameters to .pde file

    - by Kalpana
    class Shape contains two methods drawCircle() and drawTriangle(). Each function takes different set of arguments. At present, I invoke this by calling the pde file directly. How to pass these arguments from a HTML file directly if I have to control the arguments being passed to the draw function? 1) Example.html has (current version) <script src="processing-1.0.0.min.js"></script> <canvas data-processing-sources="example.pde"></canvas> 2) Example.pde has class Shape { void drawCircle(intx, int y, int radius) { ellipse(x, y, radius, radius); } void drawTriangle(int x1, int y1, int x2, int y2, int x3, int y3) { rect(x1, y1, x2, y2, x3, y3); } } Shape shape = new Shape(); shape.drawCircle(10, 40, 70); I am looking to do something like this in my HTML file, so that I can move all the functions into a separate file and call them with different arguments to draw different shapes (much similar to how you would do it in Java) A.html <script> Shape shape = new Shape(); shape.drawCircle(10, 10, 3); </script> B.html <script> Shape shape = new Shape(); shape.drawTriangle(30, 75, 58, 20, 86, 75); </script> 2) Iam using Example2.pde has void setup() { size(200,200); background(125); fill(255); } void rectangle(int x1, int y1, int x2, int y2) { rect(x1, y1, x2, y2); } My Example2.html has var processingInstance; processingInstance.rectangle(30, 20, 55, 55); but this is not working. How to pass these parameters dynamically from html.

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  • JS: Why isn't this variable available to the other functions?

    - by Marius Jonsson
    Hello there, I've am trying to make a canvas animation: var context; var meter; var pin; function init() { var meter = new Image(); var pin = new Image(); var context = document.getElementById('canvas').getContext('2d'); meter.src = 'background.png'; pin.src = 'needle.png'; context.drawImage(meter,0,0); context.translate(275,297); context.save(); setTimeout(startup,500); } function startup() { var r=2; // set rpm here. var i=r*36-27; var angleInRadians = 3.14159265 * i/180; //converting degree to radian context.rotate(angleInRadians); //rotating by angle context.drawImage(pin,-250,-3); //adjusting pin center at meter center context.restore(); } You can see the script at http://www.kingoslo.com/instruments/ With firebug I get error saying that context is undefined, which I think is strange. Thanks. Kind regards, Marius

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  • javascript toolkit for offline webapps

    - by anjanb
    hi all, we're building an survey webapp which will let the user to add new records to the survey when offline and will upload when the browser reconnects with the server. We've identified that this will need offline storage and hence google gears seems to be an obvious choice (we understand that adobe Flash has Offline Storage but not sure if that is the best way). I am aware of Dojo offline javascript toolkit which uses google gears for the underlying functionality. However, dojo offline is not part of the dojo toolkit after version 1.3. (currently dojo is 1.4.2). Google gears toolkit is currently frozen except for critical vulnerability fixes (it has not been updated almost for the last 1 yr) because they think that HTML 5 is the way to go ahead. Hence, we're looking for a higher abstraction on top of Google Gears engine TODAY, AND which will (in the future) switch the underlying engine to HTML5 if the browser supports HTML5 standards. We'd love to use Dojo but they have discontinued Dojo offline -- we'd prefer something that will be maintained for some time. Which are possible good strategies, JS toolkits/libraries to use for building this webapp ? Pls. advise.

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  • Passing arguments and values from HTML to jQuery (events)

    - by Jaroslav Moravec
    What is the practice to pass arguments from HTML to jQuery events function. For example getting id of row from db: <tr class="jq_killMe" id="thisItemId-id"> ... </tr> and jQuery: $(".jq_killMe").click(function () { var tmp = $(this).attr('id).split("-"); var id = tmp[0] // ... } What's the best practise, if I want to pass more than one argument? Is it better not to use jQuery? For example: <tr onclick="killMe('id')"> ... </tr> I didn't find the answer on my question, I will be glad even for links. Thanks. Edit (pre solution) So you suggested two methods to do that: Add custom attributes to element (XHTML) Use attribute ID and parse it by regex Attribute data-* attributes in HTML5 Use hidden children elements I like first solution, but... I would like to (I have to (employer)) produce valid code. Here is a nice question and answers: http://stackoverflow.com/questions/994856/so-what-if-custom-html-attributes-arent-valid-xhtml And the second is not so pretty as the first, but valid. So the compromise is... The third is the solution for future, but here is a lot of CMS where we have to use XHTML or HTML4. (And HTML5 is the long process)

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  • Choosing a W3C valid DOCTYPE and charset combination?

    - by George Carter
    I have a homepage with the following: <DOCTYPE html> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> My choice of the DOCTYPE "html" is based on a recommendation for html pages using jQuery. My choice of charset=utf=8 is based on a recommendation to make my pages readable on most browsers. But these choices may be wrong. When I run this page thru the W3C HTML validator, I get messages you see below. Any way I can eliminate the 2 errors? ! Using experimental feature: HTML5 Conformance Checker. The validator checked your document with an experimental feature: HTML5 Conformance Checker. This feature has been made available for your convenience, but be aware that it may be unreliable, or not perfectly up to date with the latest development of some cutting-edge technologies. If you find any issue with this feature, please report them. Thank you. Validation Output: 2 Errors 1. Error Line 18, Column 70: Changing character encoding utf-8 and reparsing. …ntent-Type" content="text/html; charset=utf-8"> 2. Error Line 18, Column 70: Changing encoding at this point would need non-streamable behavior. …ntent-Type" content="text/html; charset=utf-8">

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  • Flash - Http service bound to a button can be used only once ?

    - by SAKIROGLU Koray
    I have a flex project, in one of the screen of my UI, I create a HTTP service that call a "doGet" J2EE servlet through the GET method; and I bind the service call to a button. The service print log to system.out so I know when it is run. The problem I have is, when I click said button the first time, the servlets do what it is supposed to do, and print the stack to system.out, but if I click another time, nothing happens. Any idea what might be the cause ? Here's the flex code (code and service has been generated by Eclipse flex plugin) <mx:Script> <![CDATA[ protected function button_clickHandler(event:MouseEvent):void { LaunchSimulResult.token = simulation.LaunchSimul(); } ]]> </mx:Script> <mx:Canvas> ... <mx:Button label="Simulation" id="button" click="button_clickHandler(event)"/> .. </mx:Canvas> <mx:CallResponder id="LaunchSimulResult"/> <simulation:Simulation id="simulation" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/>

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  • Really Need a Facebook App to post to Facebook Page Wall?

    - by Lee Englestone
    Hi, I'm using the Facebook API Graph (C# & ASP.NET) to try to dynamically post to a Facebook page I created. Looking at the code samples floating around.. they suggest creating a Facebook App first (which I have done).. However.. I have 3 different pages I want to post to.. Do I need to create an app for each? (I want to post different things to the 3 pages, not the same posts to each) I just want messages & links to appear as Wall posts. I'm not bothered about having an 'app' that has 'canvas' that is placed in an IFrame. Question : So do I still need to write one or more Facebook Apps to post to my 3 different Facebook pages?? Where I am so far.. I can pass in my apps credentials and get back the access_token. But my posts don't appear to be going anywhere. I'd rather drop the 'facebook application /canvas' approach if possible If I can post directly to a wall (For the above reasons). Oh, and before you ask. I don't want to post to my Apps Wall page, I want to post to my other pages (Unless I have to post to my Apps Wall page first?). I'm sure loads of people have the same questions.. Thanks in advance. -- Lee

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  • Validate HAML from ActiveRecord: scope/controller/helpers for link_to etc?

    - by Chris Boyle
    I like HAML. So much, in fact, that in my first Rails app, which is the usual blog/CMS thing, I want to render the body of my Page model using HAML. So here is app/views/pages/_body.html.haml: .entry-content= Haml::Engine.new(body, :format => :html5).render ...and it works (yay, recursion). What I'd like to do is validate the HAML in the body when creating or updating a Page. I can almost do that, but I'm stuck on the scope argument to render. I have this in app/models/page.rb: validates_each :body do |record, attr, value| begin Haml::Engine.new(value, :format => :html5).render(record) rescue Exception => e record.errors.add attr, "line #{(e.respond_to? :line) && e.line || 'unknown'}: #{e.message}" end end You can see I'm passing record, which is a Page, but even that doesn't have a controller, and in particular doesn't have any helpers like link_to, so as soon as a Page uses any of that it's going to fail to validate even when it would actually render just fine. So I guess I need a controller as scope for this, but accessing that from here in the model (where the validator is) is a big MVC no-no, and as such I don't think Rails gives me a way to do it. (I mean, I suppose I could stash a controller in some singleton somewhere or something, but... excuse me while I throw up.) What's the least ugly way to properly validate HAML in an ActiveRecord validator?

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  • How to determine loading status of images not attached to the DOM

    - by Rookwood
    I am working on a bit of javascript to plot data on a <canvas. The data points are marked by one of several different (small) image files. I am attempting to have the plot method wait until all the images are loaded. My best attempt thus far is such: var icon = { left : { air : new Image(), bone : new Image(), }, right : { air: new Image(), bone : new Image(), }, }; icon.left.air.src = option.imgPath + 'left.air.png'; icon.right.air.src = option.imgPath + 'right.air.png'; icon.left.bone.src = option.imgPath + 'left.bone.png'; icon.right.bone.src = option.imgPath + 'right.bone.png'; function main() { Canvas.draw(); // Make sure our image icons are loaded before we try to plot $(icon.left.air).load(function() { $(icon.right.air).load(function() { $(icon.left.bone).load(function() { $(icon.right.bone).load(function() { Data.plot(); }); }); }); }); } This works as expected most of the time. On occasion, it will fail and no data will be plotted. Inserting several console.log() statements shows that the script will silently stop working through the series of .load() statements, though code that comes after will be executed. My questions are as follows: Am I approaching this the right way? Is there a way to attach an event to my icon object that will fire once all of the images inside are loaded? This is a jquery plugin, so obviously jquery-based solutions are just as acceptable as vanilla javascript.

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  • How to remove the small of padding around the ListBoxItem?

    - by Darf Zon
    I'm styling a listBox. i'm trying to clear the margins, so I realized which it, I set the padding of the style to 0 (left padding). But I can still seeing some margin in it, and I need to have no margin in it? Does you know which would be the problem? <ListBox ItemsSource="{Binding Partitions}"> <ListBox.ItemsPanel> <ItemsPanelTemplate> <Canvas /> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Setter Property="Padding" Value="0"/> <Setter Property="Canvas.Top"> ... </Setter> </Style> </ListBox.ItemContainerStyle> I mean, I can see an extra space around the item and I can't handle it to modify to 0.

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • What is the purpose of the Html "no-js" class?

    - by Swader
    I notice that in a lot of template engines, in the HTML5 Boilerplate, in various frameworks and in plain php sites there is the no-js class added onto the html element. Why is this done? Is there some sort of default browser behavior that reacts to this class? Why include it always? Does that not render the class itself obsolete, if there is no no-"no-js" case and html can be addressed directly? Here is an example from the HTML5 Boilerplate index.html: <!--[if lt IE 7 ]> <html lang="en" class="no-js ie6"> <![endif]--> <!--[if IE 7 ]> <html lang="en" class="no-js ie7"> <![endif]--> <!--[if IE 8 ]> <html lang="en" class="no-js ie8"> <![endif]--> <!--[if IE 9 ]> <html lang="en" class="no-js ie9"> <![endif]--> <!--[if (gt IE 9)|!(IE)]><!--> <html lang="en" class="no-js"> <!--<![endif]--> As you can see, the html element will always have this class. Can someone explain why this is done so often?

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  • Silverlight horizontal stretch and get position issue

    - by David
    I have a Grid (container) wich in turn has several grids(subContainers) arranged by rows. Each one of those "subContainers" has diferent columns and controls. And each of those "subContainers" has the horizontal alignment set to stretch, and it has to stay that way, since the layout this viewer depends on it. I use the "container" to set each control on it's adequate position. So far so good. Now comes my headache... I want to remove the control from the grid and put it in a canvas, at the same exact position, only, the position it returns is as if the control is set to the beggining of the grid and not it's true position. For testing purposes, I've set the "subContainters" horizontal alignment to center and (despite the layout is totally wrong) every control is in it's right position when sent to a canvas, wich it doesn't happen when HA = stretch. Here's the code I'm using to get position: GeneralTransform gt = nc.TransformToVisual(gridZoom); Point offset = gt.Transform(new Point()); So you can understand, for example, my first control should be somewhere like (80, 1090), but the point that I get is (3,3). Can anyone help me? Thanks

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  • SVG text parameter changing on conversion to image uri : random dy on tspan element

    - by Kitex
    Sorry that I could not compile jsfiddle because it's jsf application hosted locally and code is dependent on data from jsf application. Although I have arrange part of it and part if it as snippet here. Now Everything's correct in Firefox. Suddenly when I open it in chrome something happened. The text on raphael paper suddenly gets scattered in the paper. It's not where it's meant to be. This happens when I convert svg to image and again generate svg. Everything works fine in Firefox. There is chagne id dy of tspan dy=3.09499999 dy=432.0949999999999 Why is there this change in dy although x and y are same? SVG Correct: The fiddle is here. SVG Incorrect: The fiddle is here. function printMap(){ var svg = $('#map').html().replace(/>\s+/g, ">").replace(/\s+</g, "<"); // strips off all spaces between tags canvg('cvs', svg, { ignoreMouse: true, ignoreAnimation: true }); var canvas = document.getElementById('cvs'); var img = canvas.toDataURL("image/png"); $("#resImg").attr("src",img); $("#resImg").css("display",'block'); //$("resImg").css("display",'none'); $("#map").css("display",'none'); // location.href = img; } Before: Text are above the object: After: Texts are scattered:

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  • Using Visual Studio 2010 Express to create a surface I can draw to

    - by Joel
    I'm coming from a Java background and trying to port a simple version of Conway's Game of Life that I wrote to C# in order to learn the language. In Java, I drew my output by inheriting from JComponent and overriding paint(). My new canvas class then had an instance of the simulation's backend which it could read/manipulate. I was then able to get the WYSIWYG GUI editor (Matisse, from NetBeans) to allow me to visually place the canvas. In C#, I've gathered that I need to override OnPaint() to draw things, which (as far as I know) requires me to inherit from something (I chose Panel). I can't figure out how to get the Windows forms editor to let me place my custom class. I'm also uncertain about where in the generated code I need to place my class. How can I do this, and is putting all my drawing code into a subclass really how I should be going about this? The lack of easy answers on Google suggests I'm missing something important here. If anyone wants to suggest a method for doing this in WPF as well, I'm curious to hear it. Thanks

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  • How to reset the context to the original rectangle after clipping it for drawing?

    - by mystify
    I try to draw a sequence of pattern images (different repeated patterns in one view). So what I did is this, in a loop: CGContextRef context = UIGraphicsGetCurrentContext(); // clip to the drawing rectangle to draw the pattern for this portion of the view CGContextClipToRect(context, drawingRect); // the first call here works fine... but for the next nothing will be drawn CGContextDrawTiledImage(context, CGRectMake(0, 0, 2, 31), [img CGImage]); I think that after I've clipped the context to draw the pattern in the specific rectangle, I cut out a snippet from the big canvas and the next time, my canvas is gone. can't cut out another snippet. So I must reset that clipping somehow in order to be able to draw another pattern again somewhere else? Edit: In the documentation I found this: CGContextClip: "... Therefore, to re-enlarge the paintable area by restoring the clipping path to a prior state, you must save the graphics state before you clip and restore the graphics state after you’ve completed any clipped drawing. ..." Well then, how to store the graphics state before clipping and how to restore it?

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  • Custom progress bar label text via binding

    - by Alexander K
    I was playing with progress bar customization in Silverlight application. What I want to reach is to have progress bar label to show current its state in the following format: "Value / Maximum". So, user will see what is the current value, and what is the maximum possible value. Here is a style for progress bar I use: <Style x:Key="ProgressBarStyle" TargetType="ProgressBar"> <Setter Property="Width" Value="97.21" /> <Setter Property="Height" Value="19" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ProgressBar"> <Canvas x:Name="LevelField" Width="99" Height="21"> ... <TextBlock ... DataContext="{TemplateBinding Value}" Text="{Binding Converter={StaticResource DecNumberToStringConverter}}"/> </Canvas> </ControlTemplate> </Setter.Value> </Setter> </Style> The way I want to implement this, is to have a value converter, that will convert current value and maximum possible into the proper string. It does work properly, if it is written like above. However, I also need to provide ConverterParameter for Convertor, but not sure how to make it. When I write like this: , ConvertParameter={Binding Maximum}, it shows error on start, that Text attribute is not found in TextBlock. I was also trying to set DataContext as {RelativeSource Self}, but then it didn't displays error that DataContext attribute is not found. How to make the described progress bar label properly?

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  • rendering a TextView in a Bitmap for an android widget

    - by foke
    I'm building a widget which displays some text. By widget I mean the kind which lies on the desktop. The problem is that I want to change text's font at runtime. There is several textview I would like, at runtime, to set the first as bold, the second blue and italic for example, etc. I came up with this : TextView tv = new TextView(context); tv.setText(stringToDisplay); tv.setTextColor(0xa00050ff); // example tv.setTextSize(30); // example Bitmap b = loadBitmapFromView(tv); updateViews.setImageViewBitmap(R.id.id_of_the_imageview, b); with private static Bitmap loadBitmapFromView(View v) { Bitmap b = Bitmap.createBitmap(v.getLayoutParams().width, v.getLayoutParams().height, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b); v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height); v.draw(c); return b; } but it wont work (NullPointerException on first line of loadBitmap), until I replace v.getLayoutParams().width, v.getLayoutParams().height by fixed sizes like 250, 50 Bitmap b = Bitmap.createBitmap(250, 50, Bitmap.Config.ARGB_8888); // ... v.layout(0, 0, 250, 50); But that's not a good solution ... so I tried this : LayoutInflater li = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); View row = li.inflate(R.layout.widget_text, null); TextView tv = (TextView) row.findViewById(R.id.id_of_the_textview); widget_text being a layout similar to the displayed one but with TextViews instead of ImageViews, in the hope to get some size information out of it .. but it's not working and I get this exception : 01-02 17:35:06.001: ERROR/AndroidRuntime(11025): Caused by: java.lang.IllegalArgumentException: width and height must be > 0 on the call to Bitmap.createBitmap() so, someone could point me in the right direction?

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  • jQuery: How to innerHTML an HTML tag without id?

    - by marknt15
    Hi, For example I have this HTML code: <div id="canvas"> <div id="root"> <div id="content"> <span> <title>My SVG Example Title</title> <ellipse id="svg_1" /> </span> </div> </div> </div> How can I innerHTML the <span> tag without changing the <title> tag using jQuery? So my expected output would be something like this: <div id="canvas"> <div id="root"> <div id="content"> <span> <title>My SVG Example Title</title> <input type="text" value="this is the innerHTML I must insert but how?" /> </span> </div> </div> </div>

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  • Repeater not working fine when passed a dataprovider (array) having a single element

    - by baltusaj
    I am using a Repeater in an Accordian which does not appear to see a single element in userArray. If I add another entry to userArray then the Repeater works fine. Thoughts?? private function currUsersServiceHandler(event:ResultEvent):void{ if (event.result.currentUsers != null) { if (event.result.currentUsers.user is ArrayCollection) // if more than one elements are present { usersArray = event.result.currentUsers.user; } else if (event.result.currentUsers is ObjectProxy) { //FIXIT usersArray populate by following line has some issue usersArray = new ArrayCollection(ArrayUtil.toArray(event.result.currentUsers)); } } } <mx:HTTPService id="currUsersService" url="currUsers.xml" result="currUsersServiceHandler(event)"/> <mx:Accordion includeIn="UserList" x="10" y="10" width="554" height="242" > <mx:Repeater id="rep" dataProvider="{usersArray}"> <mx:Canvas width="100%" height="100%" label="{rep.currentItem.firstName}" > <mx:HBox> <s:Label text="{rep.currentItem.firstName}"/> <s:Label text="{rep.currentItem.lastName}"/> <mx:/HBox> </mx:Canvas> </mx:Repeater> </mx:Accordian> Edit: There is another thing I have just noticed i.e. that the accordian does show a single tab (when Array has a single element) but it's not labeled with the first name which I am setting. If I enter another user, two tabs appear and both are labeled with names I am setting. The first tab appears labeled too then.

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  • How to import properties of an external API into Script#

    - by AndrewDotHay
    I'm using Script# inside Visual Studio 2010 to import the API for the HTML5 Canvas element. Its working great for things like FillRect(), MoveTo(), LineTo() and so on. I've declared the following interface and then I can code against it in C#. Then, Script# converts it to JavaScript nicely. public interface CanvasContext { void FillRect(int x, int y, int width, int height); void BeginPath(); void MoveTo(int x, int y); void LineTo(int x, int y); void Stroke(); void FillText(string text, int x, int y); } I want to include the StrokeStyle property that takes a simple string. The following interface definition produces a prefix in the JavaScript, which causes it to fail. string StrokeStyle { get; set; } string Font { get; set; } The previous property will create this JavaScript: ctx.set_strokeStyle('#FF0'); How can I get Script# to generate the simple assignment properties of the canvas context without the get_/set_ prefix?

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