Is it possible to billboard a sprite using a transformation matrix?
- by Ross
None of the current topics on billboarding seemed to answer this question.
But, given
a sprite (or quad) that has it's own 4x4 transformation matrix
a camera with a view matrix (a standard 4x4 transformation matrix)
is it possible to compute a 4x4 transformation matrix such that when the quad's matrix is multiplied with this matrix it has an orientation of looking at the camera?
Thank you in advance.