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  • pthread_create followed by pthread_detach still results in possibly lost error in Valgrind.

    - by alesplin
    I'm having a problem with Valgrind telling me I have some memory possible lost: ==23205== 544 bytes in 2 blocks are possibly lost in loss record 156 of 265 ==23205== at 0x6022879: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23205== by 0x540E209: allocate_dtv (in /lib/ld-2.12.1.so) ==23205== by 0x540E91D: _dl_allocate_tls (in /lib/ld-2.12.1.so) ==23205== by 0x623068D: pthread_create@@GLIBC_2.2.5 (in /lib/libpthread-2.12.1.so) ==23205== by 0x758D66: MTPCreateThreadPool (MTP.c:290) ==23205== by 0x405787: main (MServer.c:317) The code that creates these threads (MTPCreateThreadPool) basically gets an index into a block of waiting pthread_t slots, and creates a thread with that. TI becomes a pointer to a struct that has a thread index and a pthread_t. (simplified/sanitized): for (tindex = 0; tindex < NumThreads; tindex++) { int rc; TI = &TP->ThreadInfo[tindex]; TI->ThreadID = tindex; rc = pthread_create(&TI->ThreadHandle,NULL,MTPHandleRequestsLoop,TI); /* check for non-success that I've omitted */ pthread_detach(&TI->ThreadHandle); } Then we have a function MTPDestroyThreadPool that loops through all the threads we created and cancels them (since the MTPHandleRequestsLoop doesn't exit). for (tindex = 0; tindex < NumThreads; tindex++) { pthread_cancel(TP->ThreadInfo[tindex].ThreadHandle); } I've read elsewhere (including other questions here on SO) that detaching a thread explicitly would prevent this possibly lost error, but it clearly isn't. Any thoughts?

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  • Perl TCP Server handling multiple Client connections

    - by Matt
    I'll preface this by saying I have minimal experience with both Perl and Socket programming, so I appreciate any help I can get. I have a TCP Server which needs to handle multiple Client connections simultaneously and be able to receive data from any one of the Clients at any time and also be able to send data back to the Clients based on information it's received. For example, Client1 and Client2 connect to my Server. Client2 sends "Ready", the server interprets that and sends "Go" to Client1. The following is what I have written so far: my $sock = new IO::Socket::INET { LocalHost => $host, // defined earlier in code LocalPort => $port, // defined earlier in code Proto => 'tcp', Listen => SOMAXCONN, Reuse => 1, }; die "Could not create socket $!\n" unless $sock; while ( my ($new_sock,$c_addr) = $sock->accept() ) { my ($client_port, $c_ip) = sockaddr_in($c_addr); my $client_ipnum = inet_ntoa($c_ip); my $client_host = ""; my @threads; print "got a connection from $client_host", "[$client_ipnum]\n"; my $command; my $data; while ($data = <$new_sock>) { push @threads, async \&Execute, $data; } } sub Execute { my ($command) = @_; // if($command) = "test" { // send "go" to socket1 print "Executing command: $command\n"; system($command); } I know both of my while loops will be blocking and I need a way to implement my accept command as a thread, but I'm not sure the proper way of writing it.

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  • first major web app

    - by vbNewbie
    I have created a web app version of my previous crawler app and the initial form has controls to allow the client to make selections and start a search 'job'. These searches 'jobs' will be run my different threads created individually and added to a list to keep track of. Now the idea is to have another web form that will display this list of 'jobs' and their current status and will allow the jobs to be cancelled or removed only from the server side. This second form contains a grid to display these jobs. Now I have no idea if I should create the threads in the initial form code or send all user input to my main class which runs the search and if so how do I pass the the thread list to the second form to have it displayed on the grid. Any ideas really appreciated. Dim count As Integer = 0 Dim numThread As Integer = 0 Dim jobStartTime As Date Dim thread = New Thread(AddressOf ResetFormControlValues) 'StartBlogDiscovery) jobStartTime = Date.Now thread.Name = "Job" & jobStartTime 'clientName Session("Job") = "Job" & jobStartTime 'clientName thread.start() thread.sleep(50000) If numThread >= 10 Then For Each thread In threadlist thread.Join() Next Else numThread = numThread + 1 SyncLock threadlist threadlist.Enqueue(thread) End SyncLock End If this is the code that is called when the user clicks the search button on the inital form. this is what I just thought might work on the second web form if i used the session method. Try If Not Page.IsPostBack Then If Not Session("Job") = Nothing Then Grid1.DataSource = Session("Job") Grid1.DataBind() End If End If Finally

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  • whether rand_r is real thread safe?

    - by terry
    Well, rand_r function is supposed to be a thread safe function. However, by its implementation, I cannot believe it could make itself not change by other threads. Suppose that two threads will invoke rand_r in the same time with the same variable seed. So read-write race will occur. The code rand_r implemented by glibc is listed below. Anybody knows why rand_r is called thread safe? int rand_r (unsigned int *seed) { unsigned int next = *seed; int result; next *= 1103515245; next += 12345; result = (unsigned int) (next / 65536) % 2048; next *= 1103515245; next += 12345; result <<= 10; result ^= (unsigned int) (next / 65536) % 1024; next *= 1103515245; next += 12345; result <<= 10; result ^= (unsigned int) (next / 65536) % 1024; *seed = next; return result; }

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  • how to make a CUDA Histogram kernel?

    - by kitw
    Hi all, I am writing a CUDA kernel for Histogram on a picture, but I had no idea how to return a array from the kernel, and the array will change when other thread read it. Any possible solution for it? __global__ void Hist( TColor *dst, //input image int imageW, int imageH, int*data ){ const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(ix < imageW && iy < imageH) { int pixel = get_red(dst[imageW * (iy) + (ix)]); //this assign specific RED value of image to pixel data[pixel] ++; // ?? problem statement ... } } @para d_dst: input image TColor is equals to float4. @para data: the array for histogram size [255] extern "C" void cuda_Hist(TColor *d_dst, int imageW, int imageH,int* data) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Hist<<<grid, threads>>>(d_dst, imageW, imageH, data); }

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  • List with non-null elements ends up containing null. A synchronization issue?

    - by Alix
    Hi. First of all, sorry about the title -- I couldn't figure out one that was short and clear enough. Here's the issue: I have a list List<MyClass> list to which I always add newly-created instances of MyClass, like this: list.Add(new MyClass()). I don't add elements any other way. However, then I iterate over the list with foreach and find that there are some null entries. That is, the following code: foreach (MyClass entry in list) if (entry == null) throw new Exception("null entry!"); will sometimes throw an exception. I should point out that the list.Add(new MyClass()) are performed from different threads running concurrently. The only thing I can think of to account for the null entries is the concurrent accesses. List<> isn't thread-safe, after all. Though I still find it strange that it ends up containing null entries, instead of just not offering any guarantees on ordering. Can you think of any other reason? Also, I don't care in which order the items are added, and I don't want the calling threads to block waiting to add their items. If synchronization is truly the issue, can you recommend a simple way to call the Add method asynchronously, i.e., create a delegate that takes care of that while my thread keeps running its code? I know I can create a delegate for Add and call BeginInvoke on it. Does that seem appropriate? Thanks.

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  • Parallelizing L2S Entity Retrieval

    - by MarkB
    Assuming a typical domain entity approach with SQL Server and a dbml/L2S DAL with a logic layer on top of that: In situations where lazy loading is not an option, I have settled on a convention where getting a list of entities does not also get each item's child entities (no loading), but getting a single entity does (eager loading). Since getting a single entity also gets children, it causes a cascading effect in which each child then gets its children too. This sounds bad, but as long as the model is not too deep, I usually don't see performance problems that outweigh the benefits of the ease of use. So if I want to get a list in which each of the items is fully hydrated with children, I combine the GetList and GetItem methods. So I'll get a list and then loop through it getting each item with the full cascade. Even this is generally acceptable in many of the projects I've worked on - but I have recently encountered situations with larger models and/or more data in which it needs to be more efficient. I've found that partitioning the loop and executing it on multiple threads yields excellent results. In my first experiment with a list of 50 items from one particular project, I did 5 threads of 10 items each and got a 3X improvement in time. Of course, the mileage will vary depending on the project but all else being equal this is clearly a big opportunity. However, before I go further, I was wondering what others have done that have already been through this. What are some good approaches to parallelizing this type of thing?

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  • Periodically iterating over a collection that's constantly changing

    - by rwmnau
    I have a collection of objects that's constantly changing, and I want to display some information about objects (my application is multi-threaded, and differently threads are constantly submitting requests to modify an object in the collection, so it's unpredictable), and I want to display some information about what's currently in the collection. If I lock the collection, I can iterate over it and get my information without any problems - however, this causes problems with the other threads, since they could have submitted multiple requests to modify the collection in the meantime, and will be stalled. I've thought of a couple ways around this, and I'm looking for any advice. Make a copy of the collection and iterate over it, allowing the original to continue updating in the background. The collection can get large, so this isn't ideal, but it's safe. Iterate over it using a For...Next loop, and catch an IndexOutOfBounds exception if an item is removed from the collection while we're iterating. This may occasionally cause duplicates to appear in my snapshot, so it's not ideal either. Any other ideas? I'm only concerned about a moment-in-time snapshot, so I'm not concerned about reflecting changes in my application - my main concern is that the collection be able to be updated with minimal latency, and that updates never be lost.

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  • What would happen if a same file being read and appended at the same time(python programming)?

    - by Shane
    I'm writing a script using two separate thread one doing file reading operation and the other doing appending, both threads run fairly frequently. My question is, if one thread happens to read the file while the other is just in the middle of appending strings such as "This is a test" into this file, what would happen? I know if you are appending a smaller-than-buffer string, no matter how frequently you read the file in other threads, there would never be incomplete line such as "This i" appearing in your read file, I mean the os would either do: append "This is a test" - read info from the file; or: read info from the file - append "This is a test" to the file; and such would never happen: append "This i" - read info from the file - append "s a test". But if "This is a test" is big enough(assuming it's a bigger-than-buffer string), the os can't do appending job in one operation, so the appending job would be divided into two: first append "This i" to the file, then append "s a test", so in this kind of situation if I happen to read the file in the middle of the whole appending operation, would I get such result: append "This i" - read info from the file - append "s a test", which means I might read a file that includes an incomplete string?

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  • How to avoid concurrent execution of a time-consuming task without blocking?

    - by Diego V
    I want to efficiently avoid concurrent execution of a time-consuming task in a heavily multi-threaded environment without making threads wait for a lock when another thread is already running the task. Instead, in that scenario, I want them to gracefully fail (i.e. skip its attempt to execute the task) as fast as possible. To illustrate the idea considerer this unsafe (has race condition!) code: private static boolean running = false; public void launchExpensiveTask() { if (running) return; // Do nothing running = true; try { runExpensiveTask(); } finally { running = false; } } I though about using a variation of Double-Checked Locking (consider that running is a primitive 32-bit field, hence atomic, it could work fine even for Java below 5 without the need of volatile). It could look like this: private static boolean running = false; public void launchExpensiveTask() { if (running) return; // Do nothing synchronized (ThisClass.class) { if (running) return; running = true; try { runExpensiveTask(); } finally { running = false; } } } Maybe I should also use a local copy of the field as well (not sure now, please tell me). But then I realized that anyway I will end with an inner synchronization block, that still could hold a thread with the right timing at monitor entrance until the original executor leaves the critical section (I know the odds usually are minimal but in this case we are thinking in several threads competing for this long-running resource). So, could you think in a better approach?

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  • Controlling race condition at startup.

    - by Will Hartung
    I have some code that I want to have some one time initialisation performed. But this code doesn't have a definite lifecycle, so my logic can be potentially invoked by multiple threads before my initialisation is done. So, I want to basically ensure that my logic code "waits" until initialisation is done. This is my first cut. public class MyClass { private static final AtomicBoolean initialised = new AtomicBoolean(false); public void initialise() { synchronized(initialised) { initStuff(); initialised.getAndSet(true); initialised.notifyAll(); } } public void doStuff() { synchronized(initialised) { if (!initialised.get()) { try { initialised.wait(); } catch (InterruptedException ex) { throw new RuntimeException("Uh oh!", ex); } } } doOtherStuff(); } } I basically want to make sure this is going to do what I think it's going to do -- block doStuff until the initialised is true, and that I'm not missing a race condition where doStuff might get stuck on a Object.wait() that will never arrive. Edit: I have no control over the threads. And I want to be able to control when all of the initialisation is done, which is why doStuff() can't call initialise(). I used an AtomicBoolean as it was a combination of a value holder, and an object I could synchronize. I could have also simply had a "public static final Object lock = new Object();" and a simple boolean flag. AtomicBoolean conveniently gave me both. A Boolean can not be modified. The CountDownLatch is exactly what I was looking for. I also considered using a Sempahore with 0 permits. But the CountDownLatch is perfect for just this task.

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  • Does the Java Memory Model (JSR-133) imply that entering a monitor flushes the CPU data cache(s)?

    - by Durandal
    There is something that bugs me with the Java memory model (if i even understand everything correctly). If there are two threads A and B, there are no guarantees that B will ever see a value written by A, unless both A and B synchronize on the same monitor. For any system architecture that guarantees cache coherency between threads, there is no problem. But if the architecture does not support cache coherency in hardware, this essentially means that whenever a thread enters a monitor, all memory changes made before must be commited to main memory, and the cache must be invalidated. And it needs to be the entire data cache, not just a few lines, since the monitor has no information which variables in memory it guards. But that would surely impact performance of any application that needs to synchronize frequently (especially things like job queues with short running jobs). So can Java work reasonably well on architectures without hardware cache-coherency? If not, why doesn't the memory model make stronger guarantees about visibility? Wouldn't it be more efficient if the language would require information what is guarded by a monitor? As i see it the memory model gives us the worst of both worlds, the absolute need to synchronize, even if cache coherency is guaranteed in hardware, and on the other hand bad performance on incoherent architectures (full cache flushes). So shouldn't it be more strict (require information what is guarded by a monitor) or more lose and restrict potential platforms to cache-coherent architectures? As it is now, it doesn't make too much sense to me. Can somebody clear up why this specific memory model was choosen? EDIT: My use of strict and lose was a bad choice in retrospect. I used "strict" for the case where less guarantees are made and "lose" for the opposite. To avoid confusion, its probably better to speak in terms of stronger or weaker guarantees.

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • Why onCreate() calling multiple times when i use Thread()?

    - by RajaReddy PolamReddy
    In my app i faced a problem with threads. i am using native code in my app. i try to load library and then calling native functions from the android code. 1. By using Threads() : PjsuaThread pjsuaThread = new PjsuaThread(); pjsuaThread.start(); thread code class PjsuaThread extends Thread { public void run() { if (pjsua_app.initApp() != 0) { // native function calling return; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); // native function calling finished = true; } When i use code like this, onCreate() function calling multiple times and able to load library and calling some functions properly, after some seconds onCreate calling again because of that it's crashing. 2. Using AsyncTask(): And also i used AsyncTask< for this requirement, it's crashing the application( crashing in lib code ). not able to open any functions class SipTask extends AsyncTask<Void, String, Void> { protected Void doInBackground(Void... args) { if (pjsua_app.initApp() != 0) { return null; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); finished = true; return null; } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); Log.i(TAG, "On POst "); } } What is annoying is that in most cases it is not the missing library, it's tried to able to load the lib crashing in between. any one know the reason ?

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  • What are your suggestions for best practises for regular data updates in a website database?

    - by bboyle1234
    My shared-hosting asp.net website must automatically run data update routines at regular times of day. Once it has finished running certain update routines, it can run update routines that are dependent on the previous updates. I have done this type of work before, using quite complicated setups. Some features of the framework I created are: A cron job from another server makes a request which starts a data update routine on the main server Each updater is loaded from web.config Each updater overrides a "canRunUpdate" method that determines whether its dependencies have finished updating Each updater overrides a "hasFinishedUpdate" method Each updater overrides a "runUpdate" method Updaters start and run in parallel threads The initial request from the cron job server started each updater in its own thread and then ended. As a result, the threads containing the updaters would be terminated before the updaters were finished. Therefore I had to give the updaters the ability to save partial results and continue the update job next time they are started up. As a result, the cron server had to call the updater many times to ensure the job is done. Sometimes the cron server would continue making update requests long after all the updates were completed. Sometimes the cron server would finish calling the update requests and leave some updates uncompleted. It's not the best system. I'm looking for inspiration. Any ideas please? Thank you :)

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  • File being used by another process. Reason, and solution?

    - by pstar
    The process cannot access the file 'abc.log' because it is being used by another process. Hi, I've seen this exception from my application occationaly but I am still trying to fix that, hope I will get some insight from stackoverflow. In my application I've have defined a WriteToLog function which will write to a log file. Also the mainForm of my application will launch a backgroundWorker do some job which also calls the WriteToLog. Maybe two threads access a file will cause a problem? But in my code I 've already do my best to write flush and close the text file (I think), and here is my code from WriteToLog: StreamWriter sw = null; string newText = ""; try { //populate the content for newText sw = File.AppendText(LOG_FILE); sw.Write(newText); sw.Flush(); sw.Close(); } catch (IOException ex) { MessageBox.Show("Failed to write to log!\n\t" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } finally { if (sw != null) { sw.Close(); } } I think as long as I flush and close the streamWriter, I should be able call the WriteToLog multi-times and in multi-threads isn't it? Or if I am wrong, could I simple make the file open shared, or there are other reason/solutions?

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  • How to check if a thread is busy in C#?

    - by Sam
    I have a Windows Forms UI running on a thread, Thread1. I have another thread, Thread2, that gets tons of data via external events that needs to update the Windows UI. (It actually updates multiple UI threads.) I have a third thread, Thread3, that I use as a buffer thread between Thread1 and Thread2 so that Thread2 can continue to update other threads (via the same method). My buffer thread, Thread3, looks like this: public class ThreadBuffer { public ThreadBuffer(frmUI form, CustomArgs e) { form.Invoke((MethodInvoker)delegate { form.UpdateUI(e); }); } } What I would like to do is for my ThreadBuffer to check whether my form is currently busy doing previous updates. If it is, I'd like for it to wait until it frees up and then invoke the UpdateUI(e). I was thinking about either: a) //PseudoCode while(form==busy) { // Do nothing; } form.Invoke((MethodInvoker)delegate { form.UpdateUI(e); }); How would I check the form==busy? Also, I am not sure that this is a good approach. b) Create an event in form1 that will notify the ThreadBuffer that it is ready to process. // psuedocode List<CustomArgs> elist = new List<CustomArgs>(); public ThreadBuffer(frmUI form, CustomArgs e) { from.OnFreedUp += from_OnFreedUp(); elist.Add(e); } private form_OnFreedUp() { if (elist.count == 0) return; form.Invoke((MethodInvoker)delegate { form.UpdateUI(elist[0]); }); elist.Remove(elist[0]); } In this case, how would I write an event that will notify that the form is free? and c) an other ideas?

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  • localhost yes but phpmyadmin blank

    - by Giskin Leow
    WAMP people having problem with both localhost and phpmyadmin loads blank which usually the port problem. Mine is only phpmyadmin blank. sqlbuddy and phpinfo no problem. tried uninstall reinstalled wamp. tried xampp, same problem, all works well, not phpmyadmin. mysql log: 120905 8:03:08 [Note] Plugin 'FEDERATED' is disabled. 120905 8:03:08 InnoDB: The InnoDB memory heap is disabled 120905 8:03:08 InnoDB: Mutexes and rw_locks use Windows interlocked functions 120905 8:03:08 InnoDB: Compressed tables use zlib 1.2.3 120905 8:03:09 InnoDB: Initializing buffer pool, size = 128.0M 120905 8:03:09 InnoDB: Completed initialization of buffer pool 120905 8:03:09 InnoDB: highest supported file format is Barracuda. 120905 8:03:09 InnoDB: Waiting for the background threads to start 120905 8:03:10 InnoDB: 1.1.8 started; log sequence number 1595675 120905 8:03:11 [Note] Server hostname (bind-address): '(null)'; port: 3306 120905 8:03:11 [Note] - '(null)' resolves to '::'; 120905 8:03:11 [Note] - '(null)' resolves to '0.0.0.0'; 120905 8:03:11 [Note] Server socket created on IP: '0.0.0.0'. 120905 8:03:13 [Note] Event Scheduler: Loaded 0 events 120905 8:03:13 [Note] wampmysqld: ready for connections. apache log [Wed Sep 05 08:03:09 2012] [notice] Apache/2.2.22 (Win32) PHP/5.4.3 configured -- resuming normal operations [Wed Sep 05 08:03:09 2012] [notice] Server built: May 13 2012 13:32:42 [Wed Sep 05 08:03:09 2012] [notice] Parent: Created child process 3812 [Wed Sep 05 08:03:09 2012] [notice] Child 3812: Child process is running [Wed Sep 05 08:03:09 2012] [notice] Child 3812: Acquired the start mutex. [Wed Sep 05 08:03:09 2012] [notice] Child 3812: Starting 64 worker threads. [Wed Sep 05 08:03:09 2012] [notice] Child 3812: Starting thread to listen on port 80. [Wed Sep 05 08:03:09 2012] [notice] Child 3812: Starting thread to listen on port 80. [Wed Sep 05 08:04:14 2012] [error] [client 127.0.0.1] File does not exist: C:/wamp/www/favicon.ico [Wed Sep 05 08:09:50 2012] [error] [client 127.0.0.1] File does not exist: C:/wamp/www/favicon.ico [Wed Sep 05 08:41:03 2012] [error] [client 127.0.0.1] File does not exist: C:/wamp/www/phpMyAdmin

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  • How (and if) to write a single-consumer queue using the task parallel library?

    - by Eric
    I've heard a bunch of podcasts recently about the TPL in .NET 4.0. Most of them describe background activities like downloading images or doing a computation, using tasks so that the work doesn't interfere with a GUI thread. Most of the code I work on has more of a multiple-producer / single-consumer flavor, where work items from multiple sources must be queued and then processed in order. One example would be logging, where log lines from multiple threads are sequentialized into a single queue for eventual writing to a file or database. All the records from any single source must remain in order, and records from the same moment in time should be "close" to each other in the eventual output. So multiple threads or tasks or whatever are all invoking a queuer: lock( _queue ) // or use a lock-free queue! { _queue.enqueue( some_work ); _queueSemaphore.Release(); } And a dedicated worker thread processes the queue: while( _queueSemaphore.WaitOne() ) { lock( _queue ) { some_work = _queue.dequeue(); } deal_with( some_work ); } It's always seemed reasonable to dedicate a worker thread for the consumer side of these tasks. Should I write future programs using some construct from the TPL instead? Which one? Why?

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  • Show dialog while loading new screen

    - by darkdusky
    I have a front screen with a button which opens a second screen. The second screen can take a few seconds to load so I want to display a dialog while loading. My problem is the dialog does not display while loading second screen, but it displays when I return to first page from the second page. If I comment out the "startActivity" to open second page the dialog shows fine. I'm fairly new to android programming - I guess it has something to do with threads. //code snippet from inside onCreate: NewGame.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { //does not get displayed before 2nd page opens showDialog(DIALOG2_KEY); //shows fine if next 2 lines commented out Intent i = new Intent(screen1.this, SudukuXL.class); startActivity(i); I've dealt with the dialog showing on returning to the front screen using onPause(). I've tried using threads to seperate the dialog from the startActivity but I've had no luck. Any help would be appreciated. I used code from Android examples to create dialog. I include below for reference: protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG2_KEY: { ProgressDialog dialog = new ProgressDialog(this); dialog.setMessage("Loading..."); dialog.setIndeterminate(true); dialog.setCancelable(true); return dialog; } } return null; }

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  • Why could "insert (...) values (...)" not insert a new row?

    - by nang
    Hi, I have a simple SQL insert statement of the form: insert into MyTable (...) values (...) It is used repeatedly to insert rows and usually works as expected. It inserts exactly 1 row to MyTable, which is also the value returned by the Delphi statement AffectedRows:= myInsertADOQuery.ExecSQL. After some time there was a temporary network connectivity problem. As a result, other threads of the same application perceived EOleExceptions (Connection failure, -2147467259 = unspecified error). Later, the network connection was reestablished, these threads reconnected and were fine. The thread responsible for executing the insert statement described above, however, did not perceive the connectivity problems (No exceptions) - probably it was simply not executed while the network was down. But after the network connectivity problems myInsertADOQuery.ExecSQL always returned 0 and no rows were inserted to MyTable anymore. After a restart of the application the insert statement worked again as expected. For SQL Server, is there any defined case where an insert statment like the one above would not insert a row and return 0 as the number of affected rows? Primary key is an autogenerated GUID. There are no unique or check constraints (which should result in an exception anyway rather than not inserting a row). Are there any known ADO bugs (Provider=SQLOLEDB.1)? Any other explanations for this behaviour? Thanks, Nang.

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  • linux process scheduling delayed for long time

    - by Medicine
    I have done strace on my multi-threaded c++ application running on linux after couple hours of running, none of the threads got run, for about 12 seconds. I have seen that the unfinished select system call which is called with a timeout was unfinished before the thread was suspended, reported after it resumed that, it took 11.x seconds for the operation to finish. This is clear indication that the process got starved for a long time. All threads in the process are created with default scheduling policy(SCHED_OTHER) of linux and default priority. There are another 5 similar apps running on the same box which are also heavy I/O bound like this app due to heavy data received on the socket. But most of the time, this app is getting scheduled delay. The other apps are created with same sched policy and priority as this i.e. the defaults. why is only this process gets blocked almost all of the time? Could it be because this process is more I/O intensive as in more busy due to may be higher rates of data? So, the linux dynamic priority adjusting in play here which pushed this process down?

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  • Trouble understanding the semantics of volatile in Java

    - by HungryTux
    I've been reading up about the use of volatile variables in Java. I understand that they ensure instant visibility of their latest updates to all the threads running in the system on different cores/processors. However no atomicity of the operations that caused these updates is ensured. I see the following literature being used frequently A write to a volatile field happens-before every read of that same field . This is where I am a little confused. Here's a snippet of code which should help me better explain my query. volatile int x = 0; volatile int y = 0; Thread-0: | Thread-1: | if (x==1) { | if (y==1) { return false; | return false; } else { | } else { y=1; | x=1; return true; | return true; } | } Since x & y are both volatile, we have the following happens-before edges between the write of y in Thread-0 and read of y in Thread-1 between the write of x in Thread-1 and read of x in Thread-0 Does this imply that, at any point of time, only one of the threads can be in its 'else' block(since a write would happen before the read)? It may well be possible that Thread-0 starts, loads x, finds it value as 0 and right before it is about to write y in the else-block, there's a context switch to Thread-1 which loads y finds it value as 0 and thus enters the else-block too. Does volatile guard against such context switches (seems very unlikely)?

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  • Load and Web Performance Testing using Visual Studio Ultimate 2010-Part 3

    - by Tarun Arora
    Welcome back once again, in Part 1 of Load and Web Performance Testing using Visual Studio 2010 I talked about why Performance Testing the application is important, the test tools available in Visual Studio Ultimate 2010 and various test rig topologies, in Part 2 of Load and Web Performance Testing using Visual Studio 2010 I discussed the details of web performance & load tests as well as why it’s important to follow a goal based pattern while performance testing your application. In part 3 I’ll be discussing Test Result Analysis, Test Result Drill through, Test Report Generation, Test Run Comparison, Asp.net Profiler and some closing thoughts. Test Results – I see some creepy worms! In Part 2 we put together a web performance test and a load test, lets run the test to see load test to see how the Web site responds to the load simulation. While the load test is running you will be able to see close to real time analysis in the Load Test Analyser window. You can use the Load Test Analyser to conduct load test analysis in three ways: Monitor a running load test - A condensed set of the performance counter data is maintained in memory. To prevent the results memory requirements from growing unbounded, up to 200 samples for each performance counter are maintained. This includes 100 evenly spaced samples that span the current elapsed time of the run and the most recent 100 samples.         After the load test run is completed - The test controller spools all collected performance counter data to a database while the test is running. Additional data, such as timing details and error details, is loaded into the database when the test completes. The performance data for a completed test is loaded from the database and analysed by the Load Test Analyser. Below you can see a screen shot of the summary view, this provides key results in a format that is compact and easy to read. You can also print the load test summary, this is generated after the test has completed or been stopped.         Analyse the load test results of a previously run load test – We’ll see this in the section where i discuss comparison between two test runs. The performance counters can be plotted on the graphs. You also have the option to highlight a selected part of the test and view details, drill down to the user activity chart where you can hover over to see more details of the test run.   Generate Report => Test Run Comparisons The level of reports you can generate using the Load Test Analyser is astonishing. You have the option to create excel reports and conduct side by side analysis of two test results or to track trend analysis. The tools also allows you to export the graph data either to MS Excel or to a CSV file. You can view the ASP.NET profiler report to conduct further analysis as well. View Data and Diagnostic Attachments opens the Choose Diagnostic Data Adapter Attachment dialog box to select an adapter to analyse the result type. For example, you can select an IntelliTrace adapter, click OK and open the IntelliTrace summary for the test agent that was used in the load test.   Compare results This creates a set of reports that compares the data from two load test results using tables and bar charts. I have taken these screen shots from the MSDN documentation, I would highly recommend exploring the wealth of knowledge available on MSDN. Leaving Thoughts While load testing the application with an excessive load for a longer duration of time, i managed to bring the IIS to its knees by piling up a huge queue of requests waiting to be processed. This clearly means that the IIS had run out of threads as all the threads were busy processing existing request, one easy way of fixing this is by increasing the default number of allocated threads, but this might escalate the problem. The better suggestion is to try and drill down to the actual root cause of the problem. When ever the garbage collection runs it stops processing any pages so all requests that come in during that period are queued up, but realistically the garbage collection completes in fraction of a a second. To understand this better lets look at the .net heap, it is divided into large heap and small heap, anything greater than 85kB in size will be allocated to the Large object heap, the Large object heap is non compacting and remember large objects are expensive to move around, so if you are allocating something in the large object heap, make sure that you really need it! The small object heap on the other hand is divided into generations, so all objects that are supposed to be short-lived are suppose to live in Gen-0 and the long living objects eventually move to Gen-2 as garbage collection goes through.  As you can see in the picture below all < 85 KB size objects are first assigned to Gen-0, when Gen-0 fills up and a new object comes in and finds Gen-0 full, the garbage collection process is started, the process checks for all the dead objects and assigns them as the valid candidate for deletion to free up memory and promotes all the remaining objects in Gen-0 to Gen-1. So in the future when ever you clean up Gen-1 you have to clean up Gen-0 as well. When you fill up Gen – 0 again, all of Gen – 1 dead objects are drenched and rest are moved to Gen-2 and Gen-0 objects are moved to Gen-1 to free up Gen-0, but by this time your Garbage collection process has started to take much more time than it usually takes. Now as I mentioned earlier when garbage collection is being run all page requests that come in during that period are queued up. Does this explain why possibly page requests are getting queued up, apart from this it could also be the case that you are waiting for a long running database process to complete.      Lets explore the heap a bit more… What is really a case of crisis is when the objects are living long enough to make it to Gen-2 and then dying, this is definitely a high cost operation. But sometimes you need objects in memory, for example when you cache data you hold on to the objects because you need to use them right across the user session, which is acceptable. But if you wanted to see what extreme caching can do to your server then write a simple application that chucks in a lot of data in cache, run a load test over it for about 10-15 minutes, forcing a lot of data in memory causing the heap to run out of memory. If you get to such a state where you start running out of memory the IIS as a mode of recovery restarts the worker process. It is great way to free up all your memory in the heap but this would clear the cache. The problem with this is if the customer had 10 items in their shopping basket and that data was stored in the application cache, the user basket will now be empty forcing them either to get frustrated and go to a competitor website or if the customer is really patient, give it another try! How can you address this, well two ways of addressing this; 1. Workaround – A x86 bit processor only allows a maximum of 4GB of RAM, this means the machine effectively has around 3.4 GB of RAM available, the OS needs about 1.5 GB of RAM to run efficiently, the IIS and .net framework also need their share of memory, leaving you a heap of around 800 MB to play with. Because Team builds by default build your application in ‘Compile as any mode’ it means the application is build such that it will run in x86 bit mode if run on a x86 bit processor and run in a x64 bit mode if run on a x64 but processor. The problem with this is not all applications are really x64 bit compatible specially if you are using com objects or external libraries. So, as a quick win if you compiled your application in x86 bit mode by changing the compile as any selection to compile as x86 in the team build, you will be able to run your application on a x64 bit machine in x86 bit mode (WOW – By running Windows on Windows) and what that means is, you could use 8GB+ worth of RAM, if you take away everything else your application will roughly get a heap size of at least 4 GB to play with, which is immense. If you need a heap size of more than 4 GB you have either build a software for NASA or there is something fundamentally wrong in your application. 2. Solution – Now that you have put a workaround in place the IIS will not restart the worker process that regularly, which means you can take a breather and start working to get to the root cause of this memory leak. But this begs a question “How do I Identify possible memory leaks in my application?” Well i won’t say that there is one single tool that can tell you where the memory leak is, but trust me, ‘Performance Profiling’ is a great start point, it definitely gets you started in the right direction, let’s have a look at how. Performance Wizard - Start the Performance Wizard and select Instrumentation, this lets you measure function call counts and timings. Before running the performance session right click the performance session settings and chose properties from the context menu to bring up the Performance session properties page and as shown in the screen shot below, check the check boxes in the group ‘.NET memory profiling collection’ namely ‘Collect .NET object allocation information’ and ‘Also collect the .NET Object lifetime information’.    Now if you fire off the profiling session on your pages you will notice that the results allows you to view ‘Object Lifetime’ which shows you the number of objects that made it to Gen-0, Gen-1, Gen-2, Large heap, etc. Another great feature about the profile is that if your application has > 5% cases where objects die right after making to the Gen-2 storage a threshold alert is generated to alert you. Since you have the option to also view the most expensive methods and by capturing the IntelliTrace data you can drill in to narrow down to the line of code that is the root cause of the problem. Well now that we have seen how crucial memory management is and how easy Visual Studio Ultimate 2010 makes it for us to identify and reproduce the problem with the best of breed tools in the product. Caching One of the main ways to improve performance is Caching. Which basically means you tell the web server that instead of going to the database for each request you keep the data in the webserver and when the user asks for it you serve it from the webserver itself. BUT that can have consequences! Let’s look at some code, trust me caching code is not very intuitive, I define a cache key for almost all searches made through the common search page and cache the results. The approach works fine, first time i get the data from the database and second time data is served from the cache, significant performance improvement, EXCEPT when two users try to do the same operation and run into each other. But it is easy to handle this by adding the lock as you can see in the snippet below. So, as long as a user comes in and finds that the cache is empty, the user locks and starts to get the cache no more concurrency issues. But lets say you are processing 10 requests per second, by the time i have locked the operation to get the results from the database, 9 other users came in and found that the cache key is null so after i have come out and populated the cache they will still go in to get the results again. The application will still be faster because the next set of 10 users and so on would continue to get data from the cache. BUT if we added another null check after locking to build the cache and before actual call to the db then the 9 users who follow me would not make the extra trip to the database at all and that would really increase the performance, but didn’t i say that the code won’t be very intuitive, may be you should leave a comment you don’t want another developer to come in and think what a fresher why is he checking for the cache key null twice !!! The downside of caching is, you are storing the data outside of the database and the data could be wrong because the updates applied to the database would make the data cached at the web server out of sync. So, how do you invalidate the cache? Well if you only had one way of updating the data lets say only one entry point to the data update you can write some logic to say that every time new data is entered set the cache object to null. But this approach will not work as soon as you have several ways of feeding data to the system or your system is scaled out across a farm of web servers. The perfect solution to this is Micro Caching which means you cache the query for a set time duration and invalidate the cache after that set duration. The advantage is every time the user queries for that data with in the time span for which you have cached the results there are no calls made to the database and the data is served right from the server which makes the response immensely quick. Now figuring out the appropriate time span for which you micro cache the query results really depends on the application. Lets say your website gets 10 requests per second, if you retain the cache results for even 1 minute you will have immense performance gains. You would reduce 90% hits to the database for searching. Ever wondered why when you go to e-bookers.com or xpedia.com or yatra.com to book a flight and you click on the book button because the fare seems too exciting and you get an error message telling you that the fare is not valid any more. Yes, exactly => That is a cache failure! These travel sites or price compare engines are not going to hit the database every time you hit the compare button instead the results will be served from the cache, because the query results are micro cached, its a perfect trade-off, by micro caching the results the site gains 100% performance benefits but every once in a while annoys a customer because the fare has expired. But the trade off works in the favour of these sites as they are still able to process up to 30+ page requests per second which means cater to the site traffic by may be losing 1 customer every once in a while to a competitor who is also using a similar caching technique what are the odds that the user will not come back to their site sooner or later? Recap   Resources Below are some Key resource you might like to review. I would highly recommend the documentation, walkthroughs and videos available on MSDN. You can always make use of Fiddler to debug Web Performance Tests. Some community test extensions and plug ins available on Codeplex might also be of interest to you. The Road Ahead Thank you for taking the time out and reading this blog post, you may also want to read Part I and Part II if you haven’t so far. If you enjoyed the post, remember to subscribe to http://feeds.feedburner.com/TarunArora. Questions/Feedback/Suggestions, etc please leave a comment. Next ‘Load Testing in the cloud’, I’ll be working on exploring the possibilities of running Test controller/Agents in the Cloud. See you on the other side! Thank You!   Share this post : CodeProject

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  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

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