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  • Can LINQ expression classes implement the observer pattern instead of deferred execution?

    - by Tormod
    Hi. We have issues within an application using a state machine. The application is implemented as a windows service and is iteration based (it "foreaches" itself through everything) and there are myriads of instances being processed by the state machine. As I'm reading the MEAP version of Jon Skeets book "C# in Depth, 2nd ed", I'm wondering if I can change the whole thing to use linq expression instances so that guards and conditions are represented using expression trees. We are building many applications on this state machine engine and would probably greatly benefit from the new Expression tree visualizer in VS 2010 Now, simple example. If I have an expression tree where there is an OR Expression condition with two sub nodes, is there any way that these can implement the observer pattern so that the expression tree becomes event driven? If a condition change, it should notify its parent node (the OR node). Since the OR node then changes from "false" to "true", then it should notify ITS parent and so on. I love the declarative model of expression trees, but the deferred execution model works in opposite direction of the control flow if you want event based "live" conditions. Am I off on a wild goose chase here? Or is there some concept in the BCL that may help me achieve this?

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  • Modifying existing object attributes in Core Data after the fact

    - by glorifiedHacker
    In a previous question, I was looking for an alternative to modifying how "no date" was being stored in the date attribute of my NSManagedObject subclass. Previously, I had assigned nil to that attribute when a user didn't assign a date. In order to address sorting issues when using NSFetchedResultsController, I have decided to assign [NSDate distantFuture] to the date attribute when a user doesn't assign a date. However, given that this app is already in the wild, I need to update the Core Data store such that any existing nil date values are changed to [NSDate distantFuture]. What is the best way to make this change? The first thing that comes to mind is to iterate through all of the objects in the store in an array and change any nil values that are found. This could be limited to a one-time event by checking against a user defaults key that indicates whether this upgrade has been performed. Is there a way that I can do this with Core Data versioning instead? Or another method that doesn't involve me writing throw-away code?

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  • javascript innerHTML without childNodes?

    - by John Doe
    hi all im having a firefox issue where i dont see the wood for the trees using ajax i get html source from a php script this html code contains a tag and within the tbody some more tr/td's now i want to append this tbody plaincode to an existing table. but there is one more condition: the table is part of a form and thus contains checkboxe's and drop down's. if i would use table.innerHTML += content; firefox reloads the table and reset's all elements within it which isnt very userfriendly as id like to have what i have is this // content equals transport.responseText from ajax request function appendToTable(content){ var wrapper = document.createElement('table'); wrapper.innerHTML = content; wrapper.setAttribute('id', 'wrappid'); wrapper.style.display = 'none'; document.body.appendChild(wrapper); // get the parsed element - well it should be wrapper = document.getElementById('wrappid'); // the destination table table = document.getElementById('tableid'); // firebug prints a table element - seems right console.log(wrapper); // firebug prints the content ive inserted - seems right console.log(wrapper.innerHTML); var i = 0; // childNodes is iterated 2 times, both are textnode's // the second one seems to be a simple '\n' for(i=0;i<wrapper.childNodes.length;i++){ // firebug prints 'undefined' - wth!?? console.log(wrapper.childNodes[i].innerHTML); // firebug prints a textnode element - <TextNode textContent=" "> console.log(wrapper.childNodes[i]); table.appendChild(wrapper.childNodes[i]); } // WEIRD: firebug has no problems showing the 'wrappid' table and its contents in the html view - which seems there are the elements i want and not textelements } either this is so trivial that i dont see the problem OR its a corner case and i hope someone here has that much of expirience to give an advice on this - anyone can imagine why i get textnodes and not the finally parsed dom elements i expect? btw: btw i cant give a full example cause i cant write a smaller non working piece of code its one of those bugs that occure in the wild and not in my testset thx all

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  • I seek a PDF paginator

    - by Cameron Laird
    More precisely, I need software that will allow me to consume existing PDF instances, decorate them with page numbers, or page-number-like writing, then write them back to the filesystem. I'll happily pay for an application, or program it myself. I almost certainly require the software run under Linux (Ubuntu, more specifically). iText comes close. iText certainly can read existing PDF instances. While iText is, for this purpose, only a library, and requires me to program a tiny amount to specify where on the page the numbers should appear, I'm happy to do that. I hesitate with iText only because the latest iText license is a headache at certain government agencies (in practice, I'd probably request and pay for a special license), and because, over the last few years, I've observed cases where iText doesn't appear to keep up with the standard, that is, it has more troubles than I expect reading PDFs observed "in the wild". Similarly, every other possibility I know has at least one difficulty: ReportLab would likely require a disproportionate licensing fee for the small value it provides in this situation, and so on. This application requires no particular sophistication with Unicode, fonts, ... I recognize there are plenty of executables and libraries that do some or all of what I require. I welcome any tips on software that is reliable, generally current with PDF practice, flexible/programmable/configurable/..., and "automatable". In the absence of any new insight, I'll likely go with a specific open-source library I don't want to mention now for which I've already contracted enhancements, or perhaps revisit iText.

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  • http_access.log on WebSphere 6.1.0.29

    - by DavidG
    I am running WebSphere 6.1.0.29 and I need to track the requests being made to an Enterprise Application. Previously I did this by routing the requests through a proxy server, but I need to repeat the exercise and I figure there must be a simpler way. Does anyone know how to enable HTTP access logging? I have been through the console an thought I had enabled http_access.log and http_error.log via: Application servers server1 HTTP error and NCSA access logging (where 'server1' is the application server) I've enabled the service at startup, and ticked the boxes to enable access logging and error logging - however... nothing has happened. I have restarted the server, restarted the Enterprise apps and even did a "find . -name" for the log files - but they don't seem to be anywhere on the system. I saw on a JavaRanch thread someone suggested writing a custom filter for requests in an application, but this seems like wild overkill - plus I am doing the logs to test a pre-built binary, so I don't want to mess with the code. Anyone have any ideas/suggestions? Help! :-)

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Robust DateTime parser library for .NET

    - by Frank Krueger
    Hello, I am writing an RSS and Mail reader app in C# (technically MonoTouch). I have run into the issue of parsing DateTimes. I see a lot of variance in how dates are presented in the wild and have begun writing a function like this: public static DateTime ParseTime(string timeStr) { var formats = new string[] { "ddd, d MMM yyyy H:mm:ss \"GMT+00:00\"", "d MMM yyyy H:mm:ss \"EST\"", "yyyy-MM-dd\"T\"HH:mm:ss\"Z\"", "ddd MMM d HH:mm:ss \"+0000\" yyyy", }; try { return DateTime.Parse(timeStr); } catch (Exception) { } foreach (var f in formats) { try { var t = DateTime.ParseExact(timeStr, f, CultureInfo.InvariantCulture); return t; } catch (Exception) { } } return DateTime.MinValue; } This, well, makes me sick. Three points. (1) It's silly of me to think that I can actually collect a format list that will cover everything out there. (2) It's wrong! Notice that I'm treating an EST date time as UTC (since .NET seems oblivious to time zones). (3) I don't like using exceptions for logic. I am looking for an existing library (source only please) that is known to handle a bunch of these formats. Also, I would like to keep using UTC DateTimes throughout my code so whatever library is suggested should be able to produce DateTimes. Is there anything out there like this?

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  • Are there any downsides in using C++ for network daemons?

    - by badcat
    Hey guys! I've been writing a number of network daemons in different languages over the past years, and now I'm about to start a new project which requires a new custom implementation of a properitary network protocol. The said protocol is pretty simple - some basic JSON formatted messages which are transmitted in some basic frame wrapping to have clients know that a message arrived completely and is ready to be parsed. The daemon will need to handle a number of connections (about 200 at the same time) and do some management of them and pass messages along, like in a chat room. In the past I've been using mostly C++ to write my daemons. Often with the Qt4 framework (the network parts, not the GUI parts!), because that's what I also used for the rest of the projects and it was simple to do and very portable. This usually worked just fine, and I didn't have much trouble. Being a Linux administrator for a good while now, I noticed that most of the network daemons in the wild are written in plain C (of course some are written in other languages, too, but I get the feeling that 80% of the daemons are written in plain C). Now I wonder why that is. Is this due to a pure historic UNIX background (like KISS) or for plain portability or reduction of bloat? What are the reasons to not use C++ or any "higher level" languages for things like daemons? Thanks in advance! Update 1: For me using C++ usually is more convenient because of the fact that I have objects which have getter and setter methods and such. Plain C's "context" objects can be a real pain at some point - especially when you are used to object oriented programming. Yes, I'm aware that C++ is a superset of C, and that C code is basically C++. But that's not the point. ;)

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  • Installing Mercurial on Windows Apache XAMPP Tutorial

    - by Tim Dellas
    After asking this question (http://stackoverflow.com/questions/2675764/xampp-mercurial-installation-on-windows-apache-hgwebdir-cgi-script-error) and reading though the whole internet including this question (http://stackoverflow.com/questions/644322/how-do-i-get-mercurials-hgwebdir-working-on-windows) and all its links for about 10 hours, I seem to not be able to find a solution. I begun with this tutorial http://mercurial.selenic.com/wiki/HgWebDirStepByStep ... and I really don't want to install ancient versions of Mercurial. I got my windows-apache to run Python scripts, CGI-Scripts, publish them in the wild, but hgwebdir just won't work. Question 1: Can someone please enrich his personal blog with a tutorial on how to install MERCURIAL on a WINDOWS XAMPP installation and make it visible to the world? I guarantee a lot of pageviews, as this is not a trivial problem. And this would sincerely help a lot of other people I guess. Question 2: For example, even after browsing half a day through everywhere, I just cannot find out, which version of python I need to pair with the freshest version of mercurial, and I get the "magic number is wrong"-error. This would be my question, if noone has time to make up a nice blogpost. Sorry for being a bit frustrated.

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  • When should I implement globalization and localization in C#?

    - by Geo Ego
    I am cleaning up some code in a C# app that I wrote and really trying to focus on best practices and coding style. As such, I am running my assembly through FXCop and trying to research each message it gives me to decide what should and shouldn't be changed. What I am currently focusing on are locale settings. For instance, the two errors that I have currently are that I should be specifying the IFormatProvider parameter for Convert.ToString(int), and setting the Dataset and Datatable locale. This is something that I've never done, and never put much thought into. I've always just left that overload out. The current app that I am working on is an internal app for a small company that will very likely never need to run in another country. As such, it is my opinion that I do not need to set these at all. On the other hand, doing so would not be such a big deal, but it seems like it is unneccessary and could hinder readability to a degree. I understand that Microsoft's contention is to use it if it's there, period. Well, I'm technically supposed to call Dispose() on every object that implements IDisposable, but I don't bother doing that with Datasets and Datatables, so I wonder what the practice is "in the wild."

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  • Java Generic Type and Reflection

    - by Tom Tucker
    I have some tricky generic type problem involving reflection. Here's the code. public @interface MyConstraint { Class<? extends MyConstraintValidator<?>> validatedBy(); } public interface MyConstraintValidator<T extends Annotation> { void initialize(T annotation); } /** @param annotation is annotated with MyConstraint. */ public void run(Annotation annotation) { Class<? extends MyConstraintValidator<? extends Annotation>> validatorClass = annotation.annotationType().getAnnotation(MyConstraint.class).validatedBy(); validatorClass.newInstance().initialize(annotation) // will not compile! } The run() method above will not compile because of the following error. The method initialize(capture#10-of ? extends Annotation) in the type MyConstraintValidator<capture#10-of ? extends Annotation> is not applicable for the arguments (Annotation) If I remove the wild cards, then it compiles and works fine. What would be the propert way to declare the type parameter for the vairable validatorClass? Thanks.

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  • What are the original reasons for ToString() in Java and .NET?

    - by d.
    I've used ToString() modestly in the past and I've found it very useful in many circumstances. However, my usage of this method would hardly justify to put this method in none other than System.Object. My wild guess is that, at some point during the work carried out and meetings held to come up with the initial design of the .NET framework, it was decided that it was necessary - or at least extremely useful - to include a ToString() method that would be implemented by everything in the .NET framework. Does anyone know what the exact reasons were? Am I missing a ton of situations where ToString() proves useful enough as to be part of System.Object? What were the original reasons for ToString()? Thanks a lot! PS - Again: I'm not questioning the method or implying that it's not useful, I'm just curious to know what makes it SO useful as to be placed in System.Object. Side note - Imagine this: AnyDotNetNativeClass someInitialObject = new AnyDotNetNativeClass([some constructor parameters]); AnyDotNetNativeClass initialObjectFullCopy = AnyDotNetNativeClass.FromString(someInitialObject.ToString()); Wouldn't this be cool? EDIT(1): (A) - Based on some answers, it seems that .NET languages inherited this from Java. So, I'm adding "Java" to the subject and to the tags as well. If someone knows the reasons why this was implemented in Java then please shed some light! (B) - Static hypothetical FromString vs Serialization: sure, but that's quite a different story, right?

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  • Javascript Recursion

    - by rpophessagr
    I have an ajax call and would like to recall it once I finish parsing and animating the result into the page. And that's where I'm getting stuck. I was able to recall the function, but it seems to not take into account the delays in the animation. i.e. The console keeps outputting the values at a wild pace. I thought setInterval might help with the interval being the sum of the length of my delays, but I can't get that to work... function loadEm(){ var result=new Array(); $.getJSON("jsonCall.php",function(results){ $.each(results, function(i, res){ rand = (Math.floor(Math.random()*11)*1000)+2000; fullRand += rand; console.log(fullRand); $("tr:first").delay(rand).queue(function(next) { doStuff(res); next(); }); }); var int=self.setInterval("loadEm()",fullRand); }); } });

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  • Do you ever make a code change and just test rather than trying to fully understand the change you'v

    - by Clay Nichols
    I'm working in a 12 year old code base which I have been the only developer on. There are times that I'll make a a very small change based on an intuition (or quantum leap in logic ;-). Usually I try to deconstruct that change and make sure I read thoroughly the code. However sometimes, (more and more these days) I just test and make sure it had the effect I wanted. (I'm a pretty thorough tester and would test even if I read the code). This works for me and we have surprisingly (compared to most software I see) few bugs escape into the wild. But what I'm wondering is whether this is just the "art" side of coding. Yes, in an ideal world you would exhaustively read every bit of code that your change modified, but I in practice, if you're confident that it only affects a small section of code, is this a common practice? I can obviously see where this would be a disastrous approach in the hands of a poor programmer. But then, I've seen programmers who ostensibly are reading the code and break stuff left and right (in their own code based which only they have been working on).

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  • Find and Replace using Perl for a dynamic url based on wordpress post

    - by user1068544
    How do you find the following div using perl. The url and image location will consistently change based on the post url, so i need to use a wild card. I must use a regular expression because I am limited in what i can use due to the software i am using. http://community.autoblogged.com/entries/344640-common-search-and-replace-patterns <div class="tweetmeme_button" style="float: right; margin-left: 10px;"> <a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fjumpinblack.com%2F2011%2F11%2F25%2Fdrake-and-rick-ross-you-only-live-once-ep-mixtape-2011-download%2F"><br /> <img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fjumpinblack.com%2F2011%2F11%2F25%2Fdrake-and-rick-ross-you-only-live-once-ep-mixtape-2011-download%2F&amp;source=jumpinblack1&amp;style=compact&amp;b=2" height="61" width="50" /><br /> </a> </div> I tried using <div class="tweetmeme_button" style="float: right; margin-left: 10px;">.*<\/div>

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  • Split a string by comma, quote and full-stop.. with a few exceptions

    - by dunc
    I've got a lot of text, similar to the following paragraph, which I'd like to split into words without punctuation (', ", ,, ., newline etc).. with a few exceptions. Initially considered endemic to the Chalakudy River system in Kerala state, southern India, but now recognised to have a wider distribution in surrounding drainages including the Periyar, Manimala, and Pamba river though the Manimala data may be questionable given it seems to be the type locality of P. denisonii. In the Achankovil River basin it occurs sympatrically, and sometimes syntopically, with P. denisonii. Wild stocks may have dwindled by as much as 50% in the last 15 years or so with collection for the aquarium trade largely held responsible although habitats are also being degraded by pollution from agricultural and domestic sources, plus destructive fishing methods involving explosives or organic toxins. The text refers to P. denisonii which is a species of fish. It's an abbreviation of Genus species. I would like this reference to be one word. So, for instance, this is the kind of array I'd like to see: Array ( ... [44] given [45] it [46] seems [47] to [48] be [49] the [50] type [51] locality [52] of [53] P. denisonii [54] In [55] the ... ) The only things that distinguish these species references such as P. denisonii from a new sentence like end. New are: The P (for Puntius, as in the P. in the aforementioned example) is only ever one letter, always a capital the d (as in . denisonii) is always either a lower case letter or an apostrophe (') What regexp can I use with preg_split to give me such an array? I've tried a simple explode( " ", $array ) but it doesn't do the job at all. Thanks in advance,

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  • C# Possible to have a generic return type?

    - by JL
    Here is a typical function that returns either true/false; private static bool hasValue() { return true; } Now on an error, I would like to return my own custom error object with definition: public class Failure { public string failureDateTime { get; set; } public string failureReason { get; set; } } I would have expected to be able to throw this custom object for example... private static bool hasValue() { throw new Failure(); } This is not possible, and I don't want to derive Failure from System.IO.Exception because of the inability to serialize an exception in C#. What is the best practice / or ideal solution to this problem. Should I just work with private static object? Or is there a cleaner way to return a custom object or bypass the typical return type on an error (not using System.IO.Exception)? Not entirely wild about object either, because then I need to cast the result and validate it by more boolean logic.

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  • Fitting it together, database, reporting, applications in C#

    - by alvonellos
    Introduction Preamble I was hesitant to post this, since it's an application whose intricate details are defined elsewhere, and answers may not be helpful to others. Within the past few weeks (I was actually going to write a blog post about this after I finished) I've discovered that the barrier I'm encountering is one that's actually quite common for newer developers. This question is not so much about a specific thing as it is about piecing those things together. I've searched the internet far and wide, and found many tutorials on how to create applications that are kind of similar to what I'm looking for. I've also looked at hiring another, more experienced, developer to help me along, but all I've gotten are unqualified candidates that don't have the experience necessary and won't take care of the client or project like I will. I'd rather have the project never transpire than to release a solution that is half-baked. I've asked professors at my school, but they've not turned up answers to my question. I'm an experienced developer, and I've written many applications that are -- very abstractly -- close to what I'm doing, but my experiences from those applications aren't giving me enough leverage to solve this particular problem. I just hope that posting this article isn't a mistake for me to write. Project Description I have a project I'm working on for a client that is a rewrite of an application, originally written in Foxpro 2.6 by someone before me, that performs some analysis (which, sadly, I'm not allowed to disclose as per of my employment contract) on financial data. One day, after a long talk between the client and I -- where he intimately described his frustrations with all the bugs I've been hacking out of this code for 6 months now -- he told me to just rewrite it and gave me a month to write a good 1/8 of this 65k LOC Foxpro monstrosity. this 65k line of code foxpro monstrosity. It'll take me a good 3 - 6 months to rewrite this software (I know things the original programmer did not, like inheritance) going as I am right now, but I'm quickly discovering that I'm going to need to use databases. Prior to this contract I didn't even know about foxpro, and so I've had to learn foxpro on the fly, write procedures and make modifications to the database. I've actually come to like it, and this project would be rewritten in Foxpro if it were still a supported language, because over the past few months, I've come to like the features of Foxpro that make it so easy to develop data-driven applications. I once perfomed an experiment, comparing C# to Foxpro. What took me 45 minutes in C# took me two in Foxpro, and I knew C# prior to Foxpro. I was hoping to leverage the power of C#, but it intimidates me that in foxpro, you can have one line of code and be using a database. Prior to this, I have never written any serious database development from scratch. All the applications that I've written are in a different league. They are either completely data-naive or data-naive enough that I can get away with not using a database through serialization or by designing algorithms that work with the data in a manner that is stateless, so there is no need to worry about databases. I've come to realize, very quickly, that serialization and my efficacy with data structures has been my crutch all these years that's prevented me from adventuring into databases, and has consequently hindered my success in real-world programming. Sure, I've written some database stuff in Perl and Python, and I've done forms and worked with relational databases and tables, I'm a wizard in Access and Excel (seriously) and can do just about anything, but it just feels unnatural writing SQL code in another language... I don't mind writing SQL, and I don't It's that bridge between the database and the program code that drives me absolutely bonkers. I hope I'm not the only one to think this, but it bothers me that I have to create statements like the following string sSql = "SELECT * from tablename" When there's really no reason for that kind of unchecked language binding between two languages and two API's. Don't get my wrong, SQL is great, but I don't like the idea that, when executing commands on a SQL database, that one must intermix database and application software, and there's no database independence, which means that different versions of different databases can break code. This isn't very nice. The nicest thing about Foxpro is the cohesiveness between programming language and database. It's so easy, and Foxpro makes it easy, because the tool just fits the task. I can see why so many developers have created a career with this language, because it lowered the barrier of entry to data-driven applications that so many businesses need. It was wonderful. For my purposes today, with the demands and need for community support, extensibility, and language features, Foxpro isn't a solution that I feel would be the right tool for the job. I'm also worried about working too heavy with the database, because I've seen data-driven .NET applications have issues with database caches, running out of memory, and objects in the database not being collected. (Memory leaks) And OH the queries. Which one, how, and why? There are a plethora of different ways that a database can be setup, I think I counted 5 or 6 different kinds of database applications alone that I can chose from. That is a great mountain for me to climb when I don't even know where to begin when it comes to writing data-driven applications. The problem isn't that I don't know SQL or that I don't know C#. I know both and have worked with both extensively. It's making them work together that's the problem, and it's something I've never done in C# before. Reports The client likes paper. The data needs to be printed out in a format that is extensible, layered, and easy to use. I have never done reporting before, and so this is a bit of a problem. From the data source comes crystal reports, and so there's a dependency on the database, from what I understand. Code reuse A large part of the design decision that I've gone through so far is to break the task of writing a piece of this software into routines and modular DLL's and so forth such that much of the code can be reused. For example, when I setup this database, I want to be able to reuse the same database code over and over again. I also want to make sure that when the day comes that another developer is here, that he/she will be able to pick up just where I left off. The quicker I develop these applications, the better off I am. Tasks & Goals In my project, I need to write routines that apply algorithms and look for predefined patterns in financial data. Additionally, I need to simulate trading based on predefined algorithms and data. Then I need to prepare reports on that data. Additionally, I need to have a way to change the code base for this application quickly and effectively, without hacking together some band-aid solution for a problem that really needs a trauma ward. Special Considerations The solution must be fast, run quickly on existing hardware, and not be too much of a pain to maintain and write. I understand that anything I write I'm married to -- I'm responsible for the things that I write because my reputation and livelihood is dependent on it. Do I really need a database? What about performance? Performance was such a big issue that I hand wrote a data structure that is capable of performing 2 billion operations, using a total of 4 gigs of memory in under 1/4 of a second using the standard core two duo processor. I could not find a similar, pre-written data structure in C# to perform this task. What setup do I use in terms of database? What about reporting? I'd prefer to have PDF's generated, but I'd like to be able to visually sketch those reports and then just have a ReportFactory of some sort, that when I pass some variables in, it just does that data. About Me I'm a lone developer for a small business in this area. This is the first time I've done this and I've never had the breadth and depth of my knowledge tested. I'm incredibly frustrated with this project because I feel incredibly overwhelmed with the task at hand. I'm looking for that entry level point where I can draw a line and say "this is what I need to do" Conclusion I may have not been clear enough on my post. I'm still new to this whole thing, and I've been doing my best to contribute back to the community that I've leached so much knowledge from. I'd be glad to edit my post and add more information if possible. I'm looking for a big-picture solution or design process that helps me get off the ground in this world of data-driven applications, because I have a feeling that it's going to be concentric to my entire career as a programmer for some time. Specifically, if you didn't get it from the rest of the post (I may not have been clear enough) I really need some guidance as to where to go in terms of the design decisions for this project. Some things that'll be useful will be a pro/con list for the different kinds of database projects available in VS2010. I've tried, but generating that list has been as hard as solving the problem itself... If you could walk a developer writing a data-driven application for the first time in C#, how would you do that? Where would you point them to?

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  • A way of doing real-world test-driven development (and some thoughts about it)

    - by Thomas Weller
    Lately, I exchanged some arguments with Derick Bailey about some details of the red-green-refactor cycle of the Test-driven development process. In short, the issue revolved around the fact that it’s not enough to have a test red or green, but it’s also important to have it red or green for the right reasons. While for me, it’s sufficient to initially have a NotImplementedException in place, Derick argues that this is not totally correct (see these two posts: Red/Green/Refactor, For The Right Reasons and Red For The Right Reason: Fail By Assertion, Not By Anything Else). And he’s right. But on the other hand, I had no idea how his insights could have any practical consequence for my own individual interpretation of the red-green-refactor cycle (which is not really red-green-refactor, at least not in its pure sense, see the rest of this article). This made me think deeply for some days now. In the end I found out that the ‘right reason’ changes in my understanding depending on what development phase I’m in. To make this clear (at least I hope it becomes clear…) I started to describe my way of working in some detail, and then something strange happened: The scope of the article slightly shifted from focusing ‘only’ on the ‘right reason’ issue to something more general, which you might describe as something like  'Doing real-world TDD in .NET , with massive use of third-party add-ins’. This is because I feel that there is a more general statement about Test-driven development to make:  It’s high time to speak about the ‘How’ of TDD, not always only the ‘Why’. Much has been said about this, and me myself also contributed to that (see here: TDD is not about testing, it's about how we develop software). But always justifying what you do is very unsatisfying in the long run, it is inherently defensive, and it costs time and effort that could be used for better and more important things. And frankly: I’m somewhat sick and tired of repeating time and again that the test-driven way of software development is highly preferable for many reasons - I don’t want to spent my time exclusively on stating the obvious… So, again, let’s say it clearly: TDD is programming, and programming is TDD. Other ways of programming (code-first, sometimes called cowboy-coding) are exceptional and need justification. – I know that there are many people out there who will disagree with this radical statement, and I also know that it’s not a description of the real world but more of a mission statement or something. But nevertheless I’m absolutely sure that in some years this statement will be nothing but a platitude. Side note: Some parts of this post read as if I were paid by Jetbrains (the manufacturer of the ReSharper add-in – R#), but I swear I’m not. Rather I think that Visual Studio is just not production-complete without it, and I wouldn’t even consider to do professional work without having this add-in installed... The three parts of a software component Before I go into some details, I first should describe my understanding of what belongs to a software component (assembly, type, or method) during the production process (i.e. the coding phase). Roughly, I come up with the three parts shown below:   First, we need to have some initial sort of requirement. This can be a multi-page formal document, a vague idea in some programmer’s brain of what might be needed, or anything in between. In either way, there has to be some sort of requirement, be it explicit or not. – At the C# micro-level, the best way that I found to formulate that is to define interfaces for just about everything, even for internal classes, and to provide them with exhaustive xml comments. The next step then is to re-formulate these requirements in an executable form. This is specific to the respective programming language. - For C#/.NET, the Gallio framework (which includes MbUnit) in conjunction with the ReSharper add-in for Visual Studio is my toolset of choice. The third part then finally is the production code itself. It’s development is entirely driven by the requirements and their executable formulation. This is the delivery, the two other parts are ‘only’ there to make its production possible, to give it a decent quality and reliability, and to significantly reduce related costs down the maintenance timeline. So while the first two parts are not really relevant for the customer, they are very important for the developer. The customer (or in Scrum terms: the Product Owner) is not interested at all in how  the product is developed, he is only interested in the fact that it is developed as cost-effective as possible, and that it meets his functional and non-functional requirements. The rest is solely a matter of the developer’s craftsmanship, and this is what I want to talk about during the remainder of this article… An example To demonstrate my way of doing real-world TDD, I decided to show the development of a (very) simple Calculator component. The example is deliberately trivial and silly, as examples always are. I am totally aware of the fact that real life is never that simple, but I only want to show some development principles here… The requirement As already said above, I start with writing down some words on the initial requirement, and I normally use interfaces for that, even for internal classes - the typical question “intf or not” doesn’t even come to mind. I need them for my usual workflow and using them automatically produces high componentized and testable code anyway. To think about their usage in every single situation would slow down the production process unnecessarily. So this is what I begin with: namespace Calculator {     /// <summary>     /// Defines a very simple calculator component for demo purposes.     /// </summary>     public interface ICalculator     {         /// <summary>         /// Gets the result of the last successful operation.         /// </summary>         /// <value>The last result.</value>         /// <remarks>         /// Will be <see langword="null" /> before the first successful operation.         /// </remarks>         double? LastResult { get; }       } // interface ICalculator   } // namespace Calculator So, I’m not beginning with a test, but with a sort of code declaration - and still I insist on being 100% test-driven. There are three important things here: Starting this way gives me a method signature, which allows to use IntelliSense and AutoCompletion and thus eliminates the danger of typos - one of the most regular, annoying, time-consuming, and therefore expensive sources of error in the development process. In my understanding, the interface definition as a whole is more of a readable requirement document and technical documentation than anything else. So this is at least as much about documentation than about coding. The documentation must completely describe the behavior of the documented element. I normally use an IoC container or some sort of self-written provider-like model in my architecture. In either case, I need my components defined via service interfaces anyway. - I will use the LinFu IoC framework here, for no other reason as that is is very simple to use. The ‘Red’ (pt. 1)   First I create a folder for the project’s third-party libraries and put the LinFu.Core dll there. Then I set up a test project (via a Gallio project template), and add references to the Calculator project and the LinFu dll. Finally I’m ready to write the first test, which will look like the following: namespace Calculator.Test {     [TestFixture]     public class CalculatorTest     {         private readonly ServiceContainer container = new ServiceContainer();           [Test]         public void CalculatorLastResultIsInitiallyNull()         {             ICalculator calculator = container.GetService<ICalculator>();               Assert.IsNull(calculator.LastResult);         }       } // class CalculatorTest   } // namespace Calculator.Test       This is basically the executable formulation of what the interface definition states (part of). Side note: There’s one principle of TDD that is just plain wrong in my eyes: I’m talking about the Red is 'does not compile' thing. How could a compiler error ever be interpreted as a valid test outcome? I never understood that, it just makes no sense to me. (Or, in Derick’s terms: this reason is as wrong as a reason ever could be…) A compiler error tells me: Your code is incorrect, but nothing more.  Instead, the ‘Red’ part of the red-green-refactor cycle has a clearly defined meaning to me: It means that the test works as intended and fails only if its assumptions are not met for some reason. Back to our Calculator. When I execute the above test with R#, the Gallio plugin will give me this output: So this tells me that the test is red for the wrong reason: There’s no implementation that the IoC-container could load, of course. So let’s fix that. With R#, this is very easy: First, create an ICalculator - derived type:        Next, implement the interface members: And finally, move the new class to its own file: So far my ‘work’ was six mouse clicks long, the only thing that’s left to do manually here, is to add the Ioc-specific wiring-declaration and also to make the respective class non-public, which I regularly do to force my components to communicate exclusively via interfaces: This is what my Calculator class looks like as of now: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult         {             get             {                 throw new NotImplementedException();             }         }     } } Back to the test fixture, we have to put our IoC container to work: [TestFixture] public class CalculatorTest {     #region Fields       private readonly ServiceContainer container = new ServiceContainer();       #endregion // Fields       #region Setup/TearDown       [FixtureSetUp]     public void FixtureSetUp()     {        container.LoadFrom(AppDomain.CurrentDomain.BaseDirectory, "Calculator.dll");     }       ... Because I have a R# live template defined for the setup/teardown method skeleton as well, the only manual coding here again is the IoC-specific stuff: two lines, not more… The ‘Red’ (pt. 2) Now, the execution of the above test gives the following result: This time, the test outcome tells me that the method under test is called. And this is the point, where Derick and I seem to have somewhat different views on the subject: Of course, the test still is worthless regarding the red/green outcome (or: it’s still red for the wrong reasons, in that it gives a false negative). But as far as I am concerned, I’m not really interested in the test outcome at this point of the red-green-refactor cycle. Rather, I only want to assert that my test actually calls the right method. If that’s the case, I will happily go on to the ‘Green’ part… The ‘Green’ Making the test green is quite trivial. Just make LastResult an automatic property:     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         public double? LastResult { get; private set; }     }         One more round… Now on to something slightly more demanding (cough…). Let’s state that our Calculator exposes an Add() method:         ...   /// <summary>         /// Adds the specified operands.         /// </summary>         /// <param name="operand1">The operand1.</param>         /// <param name="operand2">The operand2.</param>         /// <returns>The result of the additon.</returns>         /// <exception cref="ArgumentException">         /// Argument <paramref name="operand1"/> is &lt; 0.<br/>         /// -- or --<br/>         /// Argument <paramref name="operand2"/> is &lt; 0.         /// </exception>         double Add(double operand1, double operand2);       } // interface ICalculator A remark: I sometimes hear the complaint that xml comment stuff like the above is hard to read. That’s certainly true, but irrelevant to me, because I read xml code comments with the CR_Documentor tool window. And using that, it looks like this:   Apart from that, I’m heavily using xml code comments (see e.g. here for a detailed guide) because there is the possibility of automating help generation with nightly CI builds (using MS Sandcastle and the Sandcastle Help File Builder), and then publishing the results to some intranet location.  This way, a team always has first class, up-to-date technical documentation at hand about the current codebase. (And, also very important for speeding up things and avoiding typos: You have IntelliSense/AutoCompletion and R# support, and the comments are subject to compiler checking…).     Back to our Calculator again: Two more R# – clicks implement the Add() skeleton:         ...           public double Add(double operand1, double operand2)         {             throw new NotImplementedException();         }       } // class Calculator As we have stated in the interface definition (which actually serves as our requirement document!), the operands are not allowed to be negative. So let’s start implementing that. Here’s the test: [Test] [Row(-0.5, 2)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); } As you can see, I’m using a data-driven unit test method here, mainly for these two reasons: Because I know that I will have to do the same test for the second operand in a few seconds, I save myself from implementing another test method for this purpose. Rather, I only will have to add another Row attribute to the existing one. From the test report below, you can see that the argument values are explicitly printed out. This can be a valuable documentation feature even when everything is green: One can quickly review what values were tested exactly - the complete Gallio HTML-report (as it will be produced by the Continuous Integration runs) shows these values in a quite clear format (see below for an example). Back to our Calculator development again, this is what the test result tells us at the moment: So we’re red again, because there is not yet an implementation… Next we go on and implement the necessary parameter verification to become green again, and then we do the same thing for the second operand. To make a long story short, here’s the test and the method implementation at the end of the second cycle: // in CalculatorTest:   [Test] [Row(-0.5, 2)] [Row(295, -123)] public void AddThrowsOnNegativeOperands(double operand1, double operand2) {     ICalculator calculator = container.GetService<ICalculator>();       Assert.Throws<ArgumentException>(() => calculator.Add(operand1, operand2)); }   // in Calculator: public double Add(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }     if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }     throw new NotImplementedException(); } So far, we have sheltered our method from unwanted input, and now we can safely operate on the parameters without further caring about their validity (this is my interpretation of the Fail Fast principle, which is regarded here in more detail). Now we can think about the method’s successful outcomes. First let’s write another test for that: [Test] [Row(1, 1, 2)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } Again, I’m regularly using row based test methods for these kinds of unit tests. The above shown pattern proved to be extremely helpful for my development work, I call it the Defined-Input/Expected-Output test idiom: You define your input arguments together with the expected method result. There are two major benefits from that way of testing: In the course of refining a method, it’s very likely to come up with additional test cases. In our case, we might add tests for some edge cases like ‘one of the operands is zero’ or ‘the sum of the two operands causes an overflow’, or maybe there’s an external test protocol that has to be fulfilled (e.g. an ISO norm for medical software), and this results in the need of testing against additional values. In all these scenarios we only have to add another Row attribute to the test. Remember that the argument values are written to the test report, so as a side-effect this produces valuable documentation. (This can become especially important if the fulfillment of some sort of external requirements has to be proven). So your test method might look something like that in the end: [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 2)] [Row(0, 999999999, 999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, double.MaxValue)] [Row(4, double.MaxValue - 2.5, double.MaxValue)] public void TestAdd(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Add(operand1, operand2);       Assert.AreEqual(expectedResult, result); } And this will produce the following HTML report (with Gallio):   Not bad for the amount of work we invested in it, huh? - There might be scenarios where reports like that can be useful for demonstration purposes during a Scrum sprint review… The last requirement to fulfill is that the LastResult property is expected to store the result of the last operation. I don’t show this here, it’s trivial enough and brings nothing new… And finally: Refactor (for the right reasons) To demonstrate my way of going through the refactoring portion of the red-green-refactor cycle, I added another method to our Calculator component, namely Subtract(). Here’s the code (tests and production): // CalculatorTest.cs:   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtract(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       double result = calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, result); }   [Test, Description("Arguments: operand1, operand2, expectedResult")] [Row(1, 1, 0)] [Row(0, 999999999, -999999999)] [Row(0, 0, 0)] [Row(0, double.MaxValue, -double.MaxValue)] [Row(4, double.MaxValue - 2.5, -double.MaxValue)] public void TestSubtractGivesExpectedLastResult(double operand1, double operand2, double expectedResult) {     ICalculator calculator = container.GetService<ICalculator>();       calculator.Subtract(operand1, operand2);       Assert.AreEqual(expectedResult, calculator.LastResult); }   ...   // ICalculator.cs: /// <summary> /// Subtracts the specified operands. /// </summary> /// <param name="operand1">The operand1.</param> /// <param name="operand2">The operand2.</param> /// <returns>The result of the subtraction.</returns> /// <exception cref="ArgumentException"> /// Argument <paramref name="operand1"/> is &lt; 0.<br/> /// -- or --<br/> /// Argument <paramref name="operand2"/> is &lt; 0. /// </exception> double Subtract(double operand1, double operand2);   ...   // Calculator.cs:   public double Subtract(double operand1, double operand2) {     if (operand1 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand1");     }       if (operand2 < 0.0)     {         throw new ArgumentException("Value must not be negative.", "operand2");     }       return (this.LastResult = operand1 - operand2).Value; }   Obviously, the argument validation stuff that was produced during the red-green part of our cycle duplicates the code from the previous Add() method. So, to avoid code duplication and minimize the number of code lines of the production code, we do an Extract Method refactoring. One more time, this is only a matter of a few mouse clicks (and giving the new method a name) with R#: Having done that, our production code finally looks like that: using System; using LinFu.IoC.Configuration;   namespace Calculator {     [Implements(typeof(ICalculator))]     internal class Calculator : ICalculator     {         #region ICalculator           public double? LastResult { get; private set; }           public double Add(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 + operand2).Value;         }           public double Subtract(double operand1, double operand2)         {             ThrowIfOneOperandIsInvalid(operand1, operand2);               return (this.LastResult = operand1 - operand2).Value;         }           #endregion // ICalculator           #region Implementation (Helper)           private static void ThrowIfOneOperandIsInvalid(double operand1, double operand2)         {             if (operand1 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand1");             }               if (operand2 < 0.0)             {                 throw new ArgumentException("Value must not be negative.", "operand2");             }         }           #endregion // Implementation (Helper)       } // class Calculator   } // namespace Calculator But is the above worth the effort at all? It’s obviously trivial and not very impressive. All our tests were green (for the right reasons), and refactoring the code did not change anything. It’s not immediately clear how this refactoring work adds value to the project. Derick puts it like this: STOP! Hold on a second… before you go any further and before you even think about refactoring what you just wrote to make your test pass, you need to understand something: if your done with your requirements after making the test green, you are not required to refactor the code. I know… I’m speaking heresy, here. Toss me to the wolves, I’ve gone over to the dark side! Seriously, though… if your test is passing for the right reasons, and you do not need to write any test or any more code for you class at this point, what value does refactoring add? Derick immediately answers his own question: So why should you follow the refactor portion of red/green/refactor? When you have added code that makes the system less readable, less understandable, less expressive of the domain or concern’s intentions, less architecturally sound, less DRY, etc, then you should refactor it. I couldn’t state it more precise. From my personal perspective, I’d add the following: You have to keep in mind that real-world software systems are usually quite large and there are dozens or even hundreds of occasions where micro-refactorings like the above can be applied. It’s the sum of them all that counts. And to have a good overall quality of the system (e.g. in terms of the Code Duplication Percentage metric) you have to be pedantic on the individual, seemingly trivial cases. My job regularly requires the reading and understanding of ‘foreign’ code. So code quality/readability really makes a HUGE difference for me – sometimes it can be even the difference between project success and failure… Conclusions The above described development process emerged over the years, and there were mainly two things that guided its evolution (you might call it eternal principles, personal beliefs, or anything in between): Test-driven development is the normal, natural way of writing software, code-first is exceptional. So ‘doing TDD or not’ is not a question. And good, stable code can only reliably be produced by doing TDD (yes, I know: many will strongly disagree here again, but I’ve never seen high-quality code – and high-quality code is code that stood the test of time and causes low maintenance costs – that was produced code-first…) It’s the production code that pays our bills in the end. (Though I have seen customers these days who demand an acceptance test battery as part of the final delivery. Things seem to go into the right direction…). The test code serves ‘only’ to make the production code work. But it’s the number of delivered features which solely counts at the end of the day - no matter how much test code you wrote or how good it is. With these two things in mind, I tried to optimize my coding process for coding speed – or, in business terms: productivity - without sacrificing the principles of TDD (more than I’d do either way…).  As a result, I consider a ratio of about 3-5/1 for test code vs. production code as normal and desirable. In other words: roughly 60-80% of my code is test code (This might sound heavy, but that is mainly due to the fact that software development standards only begin to evolve. The entire software development profession is very young, historically seen; only at the very beginning, and there are no viable standards yet. If you think about software development as a kind of casting process, where the test code is the mold and the resulting production code is the final product, then the above ratio sounds no longer extraordinary…) Although the above might look like very much unnecessary work at first sight, it’s not. With the aid of the mentioned add-ins, doing all the above is a matter of minutes, sometimes seconds (while writing this post took hours and days…). The most important thing is to have the right tools at hand. Slow developer machines or the lack of a tool or something like that - for ‘saving’ a few 100 bucks -  is just not acceptable and a very bad decision in business terms (though I quite some times have seen and heard that…). Production of high-quality products needs the usage of high-quality tools. This is a platitude that every craftsman knows… The here described round-trip will take me about five to ten minutes in my real-world development practice. I guess it’s about 30% more time compared to developing the ‘traditional’ (code-first) way. But the so manufactured ‘product’ is of much higher quality and massively reduces maintenance costs, which is by far the single biggest cost factor, as I showed in this previous post: It's the maintenance, stupid! (or: Something is rotten in developerland.). In the end, this is a highly cost-effective way of software development… But on the other hand, there clearly is a trade-off here: coding speed vs. code quality/later maintenance costs. The here described development method might be a perfect fit for the overwhelming majority of software projects, but there certainly are some scenarios where it’s not - e.g. if time-to-market is crucial for a software project. So this is a business decision in the end. It’s just that you have to know what you’re doing and what consequences this might have… Some last words First, I’d like to thank Derick Bailey again. His two aforementioned posts (which I strongly recommend for reading) inspired me to think deeply about my own personal way of doing TDD and to clarify my thoughts about it. I wouldn’t have done that without this inspiration. I really enjoy that kind of discussions… I agree with him in all respects. But I don’t know (yet?) how to bring his insights into the described production process without slowing things down. The above described method proved to be very “good enough” in my practical experience. But of course, I’m open to suggestions here… My rationale for now is: If the test is initially red during the red-green-refactor cycle, the ‘right reason’ is: it actually calls the right method, but this method is not yet operational. Later on, when the cycle is finished and the tests become part of the regular, automated Continuous Integration process, ‘red’ certainly must occur for the ‘right reason’: in this phase, ‘red’ MUST mean nothing but an unfulfilled assertion - Fail By Assertion, Not By Anything Else!

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Mr Flibble: As Seen Through a Lens, Darkly

    - by Phil Factor
    One of the rewarding things about getting involved with Simple-Talk has been in meeting and working with some pretty daunting talents. I’d like to say that Dom Reed’s talents are at the end of the visible spectrum, but then there is Richard, who pops up on national radio occasionally, presenting intellectual programs, Andrew, master of the ukulele, with his pioneering local history work, and Tony with marathon running and his past as a university lecturer. However, Dom, who is Red Gate’s head of creative design and who did the preliminary design work for Simple-Talk, has taken the art photography to an extreme that was impossible before Photoshop. He’s not the first person to take a photograph of himself every day for two years, but he is definitely the first to weave the results into a frightening narrative that veers from comedy to pathos, using all the arts of Photoshop to create a fictional character, Mr Flibble.   Have a look at some of the Flickr pages. Uncle Spike The B-Men – Woolverine The 2011 BoyZ iN Sink reunion tour turned out to be their last Error 404 – Flibble not found Mr Flibble is not a normal type of alter-ego. We generally prefer to choose bronze age warriors of impossibly magnificent physique and stamina; superheroes who bestride the world, scorning the forces of evil and anarchy in a series noble and righteous quests. Not so Dom, whose Mr Flibble is vulnerable, and laid low by an addiction to toxic substances. His work has gained an international cult following and is used as course material by several courses in photography. Although his work was for a while ignored by the more conventional world of ‘art’ photography they became famous through the internet. His photos have received well over a million views on Flickr. It was definitely time to turn this work into a book, because the whole sequence of images has its maximum effect when seen in sequence. He has a Kickstarter project page, one of the first following the recent UK launch of the crowdfunding platform. The publication of the book should be a major event and the £45 I shall divvy up will be one of the securest investments I shall ever make. The local news in Cambridge picked up on the project and I can quote from the report by the excellent Cabume website , the source of Tech news from the ‘Cambridge cluster’ Put really simply Mr Flibble likes to dress up and take pictures of himself. One of the benefits of a split personality, however is that Mr Flibble is supported in his endeavour by Reed’s top notch photography skills, supreme mastery of Photoshop and unflinching dedication to the cause. The duo have collaborated to take a picture every day for the past 730-plus days. It is not a big surprise that neither Mr Flibble nor Reed watches any TV: In addition to his full-time role at Cambridge software house,Red Gate Software as head of creativity and the two to five hours a day he spends taking the Mr Flibble shots, Reed also helps organise the . And now Reed is using Kickstarter to see if the world is ready for a Mr Flibble coffee table book. Judging by the early response it is. At the time of writing, just a few days after it went live, ‘I Drink Lead Paint: An absurd photography book by Mr Flibble’ had raised £1,545 of the £10,000 target it needs to raise by the Friday 30 November deadline from 37 backers. Following the standard Kickstarter template, Reed is offering a series of rewards based on the amount pledged, ranging from a Mr Flibble desktop wallpaper for pledges of £5 or more to a signed copy of the book for pledges of £45 or more, right up to a starring role in the book for £1,500. Mr Flibble is unquestionably one of the more deranged Kickstarter hopefuls, but don’t think for a second that he doesn’t have a firm grasp on the challenges he faces on the road to immortalisation on 150 gsm stock. Under the section ‘risks and challenges’ on his Kickstarter page his statement begins: “An angry horde of telepathic iguanas discover the world’s last remaining stock of vintage lead paint and hold me to ransom. Gosh how I love to guzzle lead paint. Anyway… faced with such brazen bravado, I cower at the thought of taking on their combined might and die a sad and lonely Flibble deprived of my one and only true liquid love.” At which point, Reed manages to wrestle away the keyboard, giving him the opportunity to present slightly more cogent analysis of the obstacles the project must still overcome. We asked Reed a few questions about Mr Flibble’s Kickstarter adventure and felt that his responses were worth publishing in full: Firstly, how did you manage it – holding down a full time job and also conceiving and executing these ideas on a daily basis? I employed a small team of ferocious gerbils to feed me ideas on a daily basis. Whilst most of their ideas were incomprehensibly rubbish and usually revolved around food, just occasionally they’d give me an idea like my B-Men series. As a backup plan though, I found that the best way to generate ideas was to actually start taking photos. If I were to stand in front of the camera, pull a silly face, place a vegetable on my head or something else equally stupid, the resulting photo of that would typically spark an idea when I came to look at it. Sitting around idly trying to think of an idea was doomed to result in no ideas. I admit that I really struggled with time. I’m proud that I never missed a day, but it was definitely hard when you were late from work, tired or doing something socially on the same day. I don’t watch TV, which I guess really helps, because I’d frequently be spending 2-5 hours taking and processing the photos every day. Are there any overlaps between software development and creative thinking? Software is an inherently creative business and the speed that it moves ensures you always have to find solutions to new things. Everyone in the team needs to be a problem solver. Has it helped me specifically with my photography? Probably. Working within teams that continually need to figure out new stuff keeps the brain feisty I suppose, and I guess I’m continually exposed to a lot of possible sources of inspiration. How specifically will this Kickstarter project allow you to test the commercial appeal of your work and do you plan to get the book into shops? It’s taken a while to be confident saying it, but I know that people like the work that I do. I’ve had well over a million views of my pictures, many humbling comments and I know I’ve garnered some loyal fans out there who anticipate my next photo. For me, this Kickstarter is about seeing if there’s worth to my work beyond just making people smile. In an online world where there’s an abundance of freely available content, can you hope to receive anything from what you do, or would people just move onto the next piece of content if you happen to ask for some support? A book has been the single-most requested thing that people have asked me to produce and it’s something that I feel would showcase my work well. It’s just hard to convince people in the publishing industry just now to take any kind of risk – they’ve been hit hard. If I can show that people would like my work enough to buy a book, then it sends a pretty clear picture that publishers might hear, or it gives me the confidence enough to invest in myself a bit more – hard to do when you’re riddled with self-doubt! I’d love to see my work in the shops, yes. I could see it being the thing that someone flips through idly as they’re Christmas shopping and recognizing that it’d be just the perfect gift for their difficult to buy for friend or relative. That said, working in the software industry means I’m clearly aware of how I could use technology to distribute my work, but I can’t deny that there’s something very appealing to having a physical thing to hold in your hands. If the project is successful is there a chance that it could become a full-time job? At the moment that seems like a distant dream, as should this be successful, there are many more steps I’d need to take to reach any kind of business viability. Kickstarter seems exactly that – a way for people to help kick start me into something that could take off. If people like my work and want me to succeed with it, then taking a look at my Kickstarter page (and hopefully pledging a bit of support) would make my elbows blush considerably. So there is is. An opportunity to open the wallet just a bit to ensure that one of the more unusual talents sees the light in the format it deserves.  

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  • Simple Branching and Merging with SVN

    Its a good idea not to do too much work without checking something into source control.  By too much work I mean typically on the order of a couple of hours at most, and certainly its a good practice to check in anything you have before you leave the office for the day.  But what if your changes break the build (on the build server you do have a build server dont you?) or would cause problems for others on your team if they get the latest code?  The solution with Subversion is branching and merging (incidentally, if youre using Microsoft Visual Studio Team System, you can shelve your changes and share shelvesets with others, which accomplishes many of the same things as branching and merging, but is a bit simpler to do). Getting Started Im going to assume you have Subversion installed along with the nearly ubiquitous client, TortoiseSVN.  See my previous post on installing SVN server if you want to get it set up real quick (you can put it on your workstation/laptop just to learn how it works easily enough). Overview When you know you are going to be working on something that you wont be able to check in quickly, its a good idea to start a branch.  Its also perfectly fine to create the branch after-the-fact (have you ever started something thinking it would be an hour and 4 hours later realized you were nowhere near done?).  In any event, the first thing you need to do is create a branch.  A branch is simply a copy of the current trunk (a typical subversion setup has root directories called trunk, tags, and branches its a good idea to keep this and to put your branches in the branches folder).  Once you have a new branch, you need to switch your working copy so that it is bound to your branch.  As you work,  you may want to merge in changes that are happening in the trunk to your branch, and ultimately when you are done youll want to merge your branch back into the trunk.  When done, you can delete your branch (or not, but it may add clutter).  To sum up: Create a new branch Switch your local working copy to the new branch Develop in the branch (commit changes, etc.) Merge changes from trunk into your branch Merge changes from branch into trunk Delete the branch Create a new branch From the root of your repository, right-click and select TortoiseSVN > Branch/tag as shown at right (click to enlarge).  This will bring up the Copy (Branch / Tag) interface.  By default the From WC at URL: should be pointing at the trunk of your repository.  I recommend (after ensuring that you have the latest version) that you choose to make the copy from the HEAD revision in the repository (the first radio button).  In the To URL: textbox, you should change the URL from /trunk to /branches/NAME_OF_BRANCH.  You can name the branch anything you like, but its often useful to give it your name (if its just for your use) or some useful information (such as a datestamp or a bug/issue ID from that it relates to, or perhaps just the name of the feature you are adding. When youre done with that, enter in a log message for your new branch.  If you want to immediately switch your local working copy to the new branch/tag, check the box at the bottom of the dialog (Switch working copy to new branch/tag).  You can see an example at right. Assuming everything works, you should very quickly see a window telling you the Copy finished, like the one shown below: Switch Local Working Copy to New Branch If you followed the instructions above and checked the box when you created your branch, you dont need to do this step.  However, if you have a branch that already exists and you would like to switch over to working on it, you can do so by using the Switch command.  Youll find it in the explorer context menu under TortoiseSVN > Switch: This brings up a dialog that shows you your current binding, and lets you enter in a new URL to switch to: In the screenshot above, you can see that Im currently bound to a branch, and so I could switch back to the trunk or to another branch.  If youre not sure what to enter here, you can click the [] next to the URL textbox to explore your repository and find the appropriate root URL to use.  Also, the dropdown will show you URLs that might be a good fit (such as the trunk of the current repository). Develop in the Branch Once you have created a branch and switched your working copy to use it,  you can make changes and Commit them as usual.  Your commits are now going into the branch, so they wont impact other users or the build server that are working off of the trunk (or their own branches).  In theory you can keep on doing this forever, but practically its a good idea to periodically merge the trunk into your branch, and/or keep your branches short-lived and merge them back into the trunk before they get too far out of sync. Merge Changes from Trunk into your Branch Once you have been working in a branch for a little while, change to the trunk will have occurred that youll want to merge into your branch.  Its much safer and easier to integrate changes in small increments than to wait for weeks or months and then try to merge in two very different codebases.  To perform the merge, simply go to the root of your branch working copy and right click, select TortoiseSVN->Merge.  Youll be presented with this dialog: In this case you want to leave the default setting, Merge a range of revisions.  Click Next.  Now choose the URL to merge from.  You should select the trunk of your current repository (which should be in the dropdownlist, or you can click the [] to browse your repository for the correct URL).  You can leave everything else blank since you want to merge everything: Click Next.  Again you can leave the default settings.  If you want to do something more granular than everything in the trunk, you can select a different Merge depth, to include merging just one item in the tree.  You can also perform a Test merge to see what changes will take place before you click Merge (which is often a good idea).  Heres what the dialog should look like before you click Merge: After clicking Merge (or Test merge) you should see a confirmation like this (it will say Test Only in the title if you click Test merge): Now you should build your solution, run all of your tests, and verify that your branch still works the way it should, given the updates that youve just integrated from the trunk.  Once everything works, Commit your changes, and then continue with your work on the branch.  Note that until you commit, nothing has actually changed in your branch on the server.  Other team members who may also be working in this branch wont be impacted, etc.  The Merge is purely a client-side operation until you perform a Commit. In a more real-world scenario, you may have conflicts.  When you do, youll be presented with a dialog like this one: Its up to you which option you want to go with.  The more frequently you Merge, the fewer of these youll have to deal with.  Also, be very sure that youre merging the right folders together.  If you try and merge your trunk with some subfolder in your branchs structure, youll end up with all kinds of conflicts and problems.  Fortunately, theyre only on your working copy (unless you commit them!) but if you see something like that, be sure to doublecheck your URL and your local file location. Merge Your Branch Back Into Trunk When youre done working in your branch, its time to pull it back into the trunk.  The first thing you should do is follow the previous steps instructions for merging the latest from the trunk into your branch.  This lets you ensure that what you have in your branch works correctly with the current trunk.  Once youve done that and committed your changes to your branch, youre ready to proceed with this step. Once youre confident your branch is good to go, you should go to its root folder and select TortoiseSVN->Merge (as above) from the explorer right-click menu.  This time, select Reintegrate a branch as shown below: Click Next.  Youll want it to merge with the trunk, which should be the default: Click Next. Leave the default settings: Click Test merge to see a test, and then if all looks good, click Merge.  Note that if you havent checked in your working copy changes, youll see something like this: If on the other hand things are successful: After this step, its likely you are finished working in your branch.  Dont forget to use the ToroiseSVN->Switch command to change your working copy back to the trunk. Delete the Branch You dont have to delete the branch, but over time your branches area of your repository will get cluttered, and in any event if theyre not actively being worked on the branches are just taking up space and adding to later confusion.  Keeping your branches limited to things youre actively working on is simply a good habit to get into, just like making sure your codebase itself remains tidy and not filled with old commented out bits of code. To delete the branch after youre finished with it, the simplest thing to do is choose TortoiseSVN->Repo Browser.  From there, assuming you did this from your branch, it should already be highlighted.  In any event, navigate to your branch in the treeview on the left, and then right-click and select Delete.  Enter a log message if youd like: Click OK, and its gone.  Dont be too afraid of this, though.  You can still get to the files by viewing the log for branches, and selecting a previous revision (anything before the delete action): If for some reason you needed something that was previously in this branch, you could easily get back to any changeset you checked in, so you should have absolutely no fear when it comes to deleting branches youre done with.   Resources If youre using Eclipse, theres a nice write-up of the steps required by Zach Cox that I found helpful here. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Quotas - Using quotas on ZFSSA shares and projects and users

    - by Steve Tunstall
    So you don't want your users to fill up your entire storage pool with their MP3 files, right? Good idea to make some quotas. There's some good tips and tricks here, including a helpful workflow (a script) that will allow you to set a default quota on all of the users of a share at once. Let's start with some basics. I mad a project called "small" and inside it I made a share called "Share1". You can set quotas on the project level, which will affect all of the shares in it, or you can do it on the share level like I am here. Go the the share's General property page. First, I'm using a Windows client, so I need to make sure I have my SMB mountpoint. Do you know this trick yet? Go to the Protocol page of the share. See the SMB section? It needs a resource name to make the UNC path for the SMB (Windows) users. You do NOT have to type this name in for every share you make! Do this at the Project level. Before you make any shares, go to the Protocol properties of the Project, and set the SMB Resource name to "On". This special code will automatically make the SMB resource name of every share in the project the same as the share name. Note the UNC path name I got below. Since I did this at the Project level, I didn't have to lift a finger for it to work on every share I make in this project. Simple. So I have now mapped my Windows "Z:" drive to this Share1. I logged in as the user "Joe". Note that my computer shows my Z: drive as 34GB, which is the entire size of my Pool that this share is in. Right now, Joe could fill this drive up and it would fill up my pool.  Now, go back to the General properties of Share1. In the "Space Usage" area, over on the right, click on the "Show All" text under the Users & Groups section. Sure enough, Joe and some other users are in here and have some data. Note this is also a handy window to use just to see how much space your users are using in any given share.  Ok, Joe owes us money from lunch last week, so we want to give him a quota of 100MB. Type his name in the Users box. Notice how it now shows you how much data he's currently using. Go ahead and give him a 100M quota and hit the Apply button. If I go back to "Show All", I can see that Joe now has a quota, and no one else does. Sure enough, as soon as I refresh my screen back on Joe's client, he sees that his Z: drive is now only 100MB, and he's more than half way full.  That was easy enough, but what if you wanted to make the whole share have a quota, so that the share itself, no matter who uses it, can only grow to a certain size? That's even easier. Just use the Quota box on the left hand side. Here, I use a Quota on the share of 300MB.  So now I log off as Joe, and log in as Steve. Even though Steve does NOT have a quota, it is showing my Z: drive as 300MB. This would effect anyone, INCLUDING the ROOT user, becuase you specified the Quota to be on the SHARE, not on a person.  Note that back in the Share, if you click the "Show All" text, the window does NOT show Steve, or anyone else, to have a quota of 300MB. Yet we do, because it's on the share itself, not on any user, so this panel does not see that. Ok, here is where it gets FUN.... Let's say you do NOT want a quota on the SHARE, because you want SOME people, like Root and yourself, to have FULL access to it and you want the ability to fill the whole thing up if you darn well feel like it. HOWEVER, you want to give the other users a quota. HOWEVER you have, say, 200 users, and you do NOT feel like typing in each of their names and giving them each a quota, and they are not all members of a AD global group you could use or anything like that.  Hmmmmmm.... No worries, mate. We have a handy-dandy script that can do this for us. Now, this script was written a few years back by Tim Graves, one of our ZFSSA engineers out of the UK. This is not my script. It is NOT supported by Oracle support in any way. It does work fine with the 2011.1.4 code as best as I can tell, but Oracle, and I, are NOT responsible for ANYTHING that you do with this script. Furthermore, I will NOT give you this script, so do not ask me for it. You need to get this from your local Oracle storage SC. I will give it to them. I want this only going to my fellow SCs, who can then work with you to have it and show you how it works.  Here's what it does...Once you add this workflow to the Maintenance-->Workflows section, you click it once to run it. Nothing seems to happen at this point, but something did.   Go back to any share or project. You will see that you now have four new, custom properties on the bottom.  Do NOT touch the bottom two properties, EVER. Only touch the top two. Here, I'm going to give my users a default quota of about 40MB each. The beauty of this script is that it will only effect users that do NOT already have any kind of personal quota. It will only change people who have no quota at all. It does not effect the Root user.  After I hit Apply on the Share screen. Nothing will happen until I go back and run the script again. The first time you run it, it creates the custom properties. The second and all subsequent times you run it, it checks the shares for any users, and applies your quota number to each one of them, UNLESS they already have one set. Notice in the readout below how it did NOT apply to my Joe user, since Joe had a quota set.  Sure enough, when I go back to the "Show All" in the share properties, all of the users who did not have a quota, now have one for 39.1MB. Hmmm... I did my math wrong, didn't I?    That's OK, I'll just change the number of the Custom Default quota again. Here, I am adding a zero on the end.  After I click Apply, and then run the script again, all of my users, except Joe, now have a quota of 391MB  You can customize a person at any time. Here, I took the Steve user, and specifically gave him a Quota of zero. Now when I run the script again, he is different from the rest, so he is no longer effected by the script. Under Show All, I see that Joe is at 100, and Steve has no Quota at all. I can do this all day long. es, you will have to re-run the script every time new users get added. The script only applies the default quota to users that are present at the time the script is ran. However, it would be a simple thing to schedule the script to run each night, or to make an alert to run the script when certain events occur.  For you power users, if you ever want to delete these custom properties and remove the script completely, you will find these properties under the "Schema" section under the Shares section. You can remove them here. There's no need to, however, they don't hurt a thing if you just don't use them.  I hope these tips have helped you out there. Quotas can be fun. 

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  • Project Navigation and File Nesting in ASP.NET MVC Projects

    - by Rick Strahl
    More and more I’m finding myself getting lost in the files in some of my larger Web projects. There’s so much freaking content to deal with – HTML Views, several derived CSS pages, page level CSS, script libraries, application wide scripts and page specific script files etc. etc. Thankfully I use Resharper and the Ctrl-T Go to Anything which autocompletes you to any file, type, member rapidly. Awesome except when I forget – or when I’m not quite sure of the name of what I’m looking for. Project navigation is still important. Sometimes while working on a project I seem to have 30 or more files open and trying to locate another new file to open in the solution often ends up being a mental exercise – “where did I put that thing?” It’s those little hesitations that tend to get in the way of workflow frequently. To make things worse most NuGet packages for client side frameworks and scripts, dump stuff into folders that I generally don’t use. I’ve never been a fan of the ‘Content’ folder in MVC which is just an empty layer that doesn’t serve much of a purpose. It’s usually the first thing I nuke in every MVC project. To me the project root is where the actual content for a site goes – is there really a need to add another folder to force another path into every resource you use? It’s ugly and also inefficient as it adds additional bytes to every resource link you embed into a page. Alternatives I’ve been playing around with different folder layouts recently and found that moving my cheese around has actually made project navigation much easier. In this post I show a couple of things I’ve found useful and maybe you find some of these useful as well or at least get some ideas what can be changed to provide better project flow. The first thing I’ve been doing is add a root Code folder and putting all server code into that. I’m a big fan of treating the Web project root folder as my Web root folder so all content comes from the root without unneeded nesting like the Content folder. By moving all server code out of the root tree (except for Code) the root tree becomes a lot cleaner immediately as you remove Controllers, App_Start, Models etc. and move them underneath Code. Yes this adds another folder level for server code, but it leaves only code related things in one place that’s easier to jump back and forth in. Additionally I find myself doing a lot less with server side code these days, more with client side code so I want the server code separated from that. The root folder itself then serves as the root content folder. Specifically I have the Views folder below it, as well as the Css and Scripts folders which serve to hold only common libraries and global CSS and Scripts code. These days of building SPA style application, I also tend to have an App folder there where I keep my application specific JavaScript files, as well as HTML View templates for client SPA apps like Angular. Here’s an example of what this looks like in a relatively small project: The goal is to keep things that are related together, so I don’t end up jumping around so much in the solution to get to specific project items. The Code folder may irk some of you and hark back to the days of the App_Code folder in non Web-Application projects, but these days I find myself messing with a lot less server side code and much more with client side files – HTML, CSS and JavaScript. Generally I work on a single controller at a time – once that’s open it’s open that’s typically the only server code I work with regularily. Business logic lives in another project altogether, so other than the controller and maybe ViewModels there’s not a lot of code being accessed in the Code folder. So throwing that off the root and isolating seems like an easy win. Nesting Page specific content In a lot of my existing applications that are pure server side MVC application perhaps with some JavaScript associated with them , I tend to have page level javascript and css files. For these types of pages I actually prefer the local files stored in the same folder as the parent view. So typically I have a .css and .js files with the same name as the view in the same folder. This looks something like this: In order for this to work you have to also make a configuration change inside of the /Views/web.config file, as the Views folder is blocked with the BlockViewHandler that prohibits access to content from that folder. It’s easy to fix by changing the path from * to *.cshtml or *.vbhtml so that view retrieval is blocked:<system.webServer> <handlers> <remove name="BlockViewHandler"/> <add name="BlockViewHandler" path="*.cshtml" verb="*" preCondition="integratedMode" type="System.Web.HttpNotFoundHandler" /> </handlers> </system.webServer> With this in place, from inside of your Views you can then reference those same resources like this:<link href="~/Views/Admin/QuizPrognosisItems.css" rel="stylesheet" /> and<script src="~/Views/Admin/QuizPrognosisItems.js"></script> which works fine. JavaScript and CSS files in the Views folder deploy just like the .cshtml files do and can be referenced from this folder as well. Making this happen is not really as straightforward as it should be with just Visual Studio unfortunately, as there’s no easy way to get the file nesting from the VS IDE directly (you have to modify the .csproj file). However, Mads Kristensen has a nice Visual Studio Add-in that provides file nesting via a short cut menu option. Using this you can select each of the ‘child’ files and then nest them under a parent file. In the case above I select the .js and .css files and nest them underneath the .cshtml view. I was even toying with the idea of throwing the controller.cs files into the Views folder, but that’s maybe going a little too far :-) It would work however as Visual Studio doesn’t publish .cs files and the compiler doesn’t care where the files live. There are lots of options and if you think that would make life easier it’s another option to help group related things together. Are there any downside to this? Possibly – if you’re using automated minification/packaging tools like ASP.NET Bundling or Grunt/Gulp with Uglify, it becomes a little harder to group script and css files for minification as you may end up looking in multiple folders instead of a single folder. But – again that’s a one time configuration step that’s easily handled and much less intrusive then constantly having to search for files in your project. Client Side Folders The particular project shown above in the screen shots above is a traditional server side ASP.NET MVC application with most content rendered into server side Razor pages. There’s a fair amount of client side stuff happening on these pages as well – specifically several of these pages are self contained single page Angular applications that deal with 1 or maybe 2 separate views and the layout I’ve shown above really focuses on the server side aspect where there are Razor views with related script and css resources. For applications that are more client centric and have a lot more script and HTML template based content I tend to use the same layout for the server components, but the client side code can often be broken out differently. In SPA type applications I tend to follow the App folder approach where all the application pieces that make the SPA applications end up below the App folder. Here’s what that looks like for me – here this is an AngularJs project: In this case the App folder holds both the application specific js files, and the partial HTML views that get loaded into this single SPA page application. In this particular Angular SPA application that has controllers linked to particular partial views, I prefer to keep the script files that are associated with the views – Angular Js Controllers in this case – with the actual partials. Again I like the proximity of the view with the main code associated with the view, because 90% of the UI application code that gets written is handled between these two files. This approach works well, but only if controllers are fairly closely aligned with the partials. If you have many smaller sub-controllers or lots of directives where the alignment between views and code is more segmented this approach starts falling apart and you’ll probably be better off with separate folders in js folder. Following Angular conventions you’d have controllers/directives/services etc. folders. Please note that I’m not saying any of these ways are right or wrong  – this is just what has worked for me and why! Skipping Project Navigation altogether with Resharper I’ve talked a bit about project navigation in the project tree, which is a common way to navigate and which we all use at least some of the time, but if you use a tool like Resharper – which has Ctrl-T to jump to anything, you can quickly navigate with a shortcut key and autocomplete search. Here’s what Resharper’s jump to anything looks like: Resharper’s Goto Anything box lets you type and quick search over files, classes and members of the entire solution which is a very fast and powerful way to find what you’re looking for in your project, by passing the solution explorer altogether. As long as you remember to use (which I sometimes don’t) and you know what you’re looking for it’s by far the quickest way to find things in a project. It’s a shame that this sort of a simple search interface isn’t part of the native Visual Studio IDE. Work how you like to work Ultimately it all comes down to workflow and how you like to work, and what makes *you* more productive. Following pre-defined patterns is great for consistency, as long as they don’t get in the way you work. A lot of the default folder structures in Visual Studio for ASP.NET MVC were defined when things were done differently. These days we’re dealing with a lot more diverse project content than when ASP.NET MVC was originally introduced and project organization definitely is something that can get in the way if it doesn’t fit your workflow. So take a look and see what works well and what might benefit from organizing files differently. As so many things with ASP.NET, as things evolve and tend to get more complex I’ve found that I end up fighting some of the conventions. The good news is that you don’t have to follow the conventions and you have the freedom to do just about anything that works for you. Even though what I’ve shown here diverges from conventions, I don’t think anybody would stumble over these relatively minor changes and not immediately figure out where things live, even in larger projects. But nevertheless think long and hard before breaking those conventions – if there isn’t a good reason to break them or the changes don’t provide improved workflow then it’s not worth it. Break the rules, but only if there’s a quantifiable benefit. You may not agree with how I’ve chosen to divert from the standard project structures in this article, but maybe it gives you some ideas of how you can mix things up to make your existing project flow a little nicer and make it easier to navigate for your environment. © Rick Strahl, West Wind Technologies, 2005-2014Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Part 2: Career development as a Software Developer without becoming a manager.

    - by albertpascual
    Seems like my previous post inspired by the work of Michael “Doc” Norton was a great success for the amount of emails I have received. Yet amazed how many people didn’t want to discuss their questions in the comments  sections. I would encourage people to be more public, still I would like to reply to all of you on this public media. I still welcome those emails. What I found out is that many people feels like me, they want to be developers and still be compensated for their experience without wanting to take a job as a manager. Their perfect day is a full day of coding and learning. Many believe their companies will never pay a manager’s salary to a developer no matter what. Most of you ask how to get the ball rolling. And is the later that I’m addressing here, the previous group, will never try. What companies understand developers value and where can I find them? This is a very difficult question to ask, I don’t have a list of those companies or departments, I have seen in my past signs in companies bending backwards to compensate, in more ways the monetary, a developer that is a good resource to them. Allowing the person to move out of the state and still let them work for the company from home is a sign that company goes by individual cases. Allowing them to go to conference that will not benefit the company is another big sign. Simple signs like flexible hours and letting some people work from home. To see those signs you need to be working in that company for awhile and look at the departments where the manager is taking care of their employees in individual cases. Look for the department where people get quiet extra perks, where some people in the department work from home or remotely. In my experience, but not always true, medium to big companies, are prompt to recognize good developers. Then again, some companies just don’t get it and is when you see many technical people managing developers. For all the people that email me stating that developers can also be very good managers, I do not disagree, I just think that a good developers loves writing code, when you remove that part the better salary isn’t enough to keep a developer happy. Burned out developers appreciate being promoted to managers. How do I know I work in a bad company? In my experience I have been a consultant and seen many companies, a few signs I have learned about companies that will not recognize good developers are: When the turn over is pretty high, when developers are moving out in a big rate, no rocket scientist needs to tap you in the shoulder. When the company is looking always to outsource their development resources. The product is not that interesting nor the company cares too much for their final result and support. Code sweat shops. You’ll know when you start working in one of those. Run for the hills! Where do I start? Disclaimer: I have only based this post on Michael “Doc” Norton, this is just my interpretation and ideas. First thing is to look at Michael “Doc” Norton presentation Take Control of Your Development Career http://docondev.blogspot.com/ That should be the first thing any developer should look and follow like it was a pattern. I would personally recommend to find some language or pattern you are interested with and learn it, learn something that will make you happy. Second, join a User Group and get involve in the community. There are hundreds of user groups, and I’m sure you’ll find one in your city or near you town. Code Camps are Developers Meet Ups are also good resources. Third, I would join a open source project you are interested or better yet, create a new open source project with the new technology that you have learn and get coding. Fourth, create a Twitter account and follow the people that talks about the technology you are interested on. If you follow this 4 steps above I think you’ll be on your way, after they are complete, when you release your Open Source project you can say that you accomplished the first steps. Now, do not expect anything to change in your career life, you are changing and should not expect anything in return, besides borrowing some time from sleeping and your family. Creating a good schedule may help you, I find wasted time in many places that I use. Flying for work is actually one of those that allows me to do my best work on a airplane, don’t need to borrow time from anywhere else. Making sure you always have a light, charged laptop is so important. Next steps following the Michael “Doc” Norton Pattern or my interpretation of. First, help run a user group or better yet, start a new user group. I’ll add, as well, go to one conference a year and free development events around your city; Code Camps, Geek Dinners, etc. There are many free events sponsored by different companies for developers to get to know their products, I highly recommend those as the way to get connected. Second, chose a mentor, this is a very hard thing to do I experienced, find an expert in the technology you are learning that has the time for you, it is difficult, I wish you best of luck. Third, learn another technology or pattern, open your horizons a little bit more. Why not, if you had fun previously, keep doing it. Fourth, get involved in forums to answer and ask questions, getting notice in public forums is rewarding for your ego after such a long journey. Final steps following the Michael “Doc” Norton Pattern Teach what you know, become humble on your knowledge, find as many opportunities to teach and to get involved with the community, bring all that to your day job. Mr. Norton talks about getting naked, expose yourself to others in your knowledge and what you do not know. You are never too important for small opportunities, yet don’t  be afraid to take anything big and learn from the experience. Anytime you have the opportunity to talk to somebody that has reach the point the community knows his or her name, means that you should learn from it. Take opportunities that won’t make you money, yet will make you happy. Sometimes you need to spend money and time. Register talks in Code Camps and Dev Meet Ups, those are free, also go to Conference, Development Summits and Geek Diners for example. One day, people will pay you to attend. When will all these pay off? I don’t know. I’m still in the path, there are a few things that during your journey you may get little acknowledgements that you are in the correct path. In my case I think those are the little signs that tells you about your journey. I got awarded the Microsoft Most Valuable Professional for ASP.NET in 2007, 2008, 2009 and 2010. I got selected to speak at the DevConnections in Las Vegas in 2010 and Orlando 2011. I do believe that I do have a long way to go, yet what I do makes me happy and I hope I can keep doing for years to come. Every year I can see an improvement on my code, and more frameworks and languages are under my belt, I learn to embrace them all as well as in my daily job, I have been able to work in a few projects beyond my department. I’m a learner and believer of the Michael “Doc” Norton pattern. Looking forward to learn more about it to be able to apply it better. In my short journey I now see my mistakes, I did a few things right, I have been listening the intelligent people and not being afraid to move along the technology changes. In my professional life, I have tried to avoid being placed in only one technology and product. I have always share my code and never confused anybody that wanted to take over any of my projects, I didn’t think anything I created as my own nor care too much when politics didn’t see my vision. I stayed flexible, ready and visible, yet humble. I keep my head just below the clouds, and avoided managers meetings. I credit my manager for my success, and I faulted publicly only myself for the failures. Hope this helps. Cheers, Al Follow me in Twitter  Read my previous post tweetmeme_url = 'http://weblogs.asp.net/albertpascual/archive/2010/12/09/part-2-career-development-as-a-software-developer-without-becoming-a-manager.aspx'; tweetmeme_source = 'alpascual';

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