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  • how should i load a bitmap for an android game?

    - by Heysus Escobar
    i been working on a game with no bitmaps or anything, I'm using rectangles as objects and changing their color for their purpose like a red rectangles for player and gray rectangles for walls. My question is what is the right way to replace the rectangles with bitmaps/images? I know to load Bitmaps you can just do this : Bitmap randomBitmap = BitmapFactory.decodeResource(getResources(), com.example.android4gametest.R.drawable.ic_launcher); Should i load all my Bitmaps and pass them to their Classes or should i load the bitmap inside their class instead of passing it ? and how would i do that because i cannot use the BitmapFactory because i have no access to the getResources()! or should i load my bitmaps/images from my assets folder which i know i wont have the same "tools" you can say to mess with the bitmap.

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  • What happens if an exception is thrown in finalize()

    - by Psykocyber
    What would happen if an exception is thrown during the execution of finalize()? Is the stack unwind like normally? Does it continue finalize() and ignore the exception? Does it stop finalize() and continue GC the object? Or something else? I'm not looking for guidelines of using finalize() there are plently of pages explaining that.

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  • How do I create different Objects using Google Guice?

    - by kunjaan
    I have a Module which binds an Interface to a particular implementation. I use that module to create an object. How do I create a different kind of object with the the interface bound to a different implementation? Do I need to create a new module with the Interface bound to a different implementation?

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  • Clicking Elements in Android Doesn't Display the Correct Values

    - by Devin
    I apologize if this code looks a bit like a mess (considering the length); I figured I'd just include everything that goes on in my program at the moment. I'm attempting to create a fairly simple Tic Tac Toe app for Android. I've set up my UI nicely so far so that there are a "grid" of TextViews. As a sort of "debug" right now, I have it so that when one clicks on a TextView, it should display the value of buttonId in a message box. Right now, it displays the correct assigned value for the first element I click, but no matter what I click afterwards, it always just displays the first value buttonID had. I attempted to debug it but couldn't exactly find a point where it would pull the old value (to the best of my knowledge, it reassigned the value). There's a good possibility I'm missing something small, because this is my first Android project (of any note). Can someone help get different values of buttonId to appear or point out the error in my logic? The code: package com.TicTacToe.app; import com.TicTacToe.app.R; //Other import statements public class TicTacToe extends Activity { public String player = "X"; public int ALERT_ID; public int buttonId; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Sets up instances of UI elements final TextView playerText = (TextView)findViewById(R.id.CurrentPlayerDisp); final Button button = (Button) findViewById(R.id.SetPlayer); final TextView location1 = (TextView)findViewById(R.id.location1); final TextView location2 = (TextView)findViewById(R.id.location2); final TextView location3 = (TextView)findViewById(R.id.location3); final TextView location4 = (TextView)findViewById(R.id.location4); final TextView location5 = (TextView)findViewById(R.id.location5); final TextView location6 = (TextView)findViewById(R.id.location6); final TextView location7 = (TextView)findViewById(R.id.location7); final TextView location8 = (TextView)findViewById(R.id.location8); final TextView location9 = (TextView)findViewById(R.id.location9); playerText.setText(player); //Handlers for events button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click if (player.equals("X")){ player = "O"; playerText.setText(player); } else if(player.equals("O")){ player = "X"; playerText.setText(player); } //Sets up the dialog buttonId = 0; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 1; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 2; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 3; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 4; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 5; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 6; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 7; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 8; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 9; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); } protected Dialog onCreateDialog(int id){ String msgString = "You are on spot " + buttonId; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(msgString) .setCancelable(false) .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); return alert; } }

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  • Multiple things at once (Threads?)

    - by Jonathan
    All, What is a really simple way of having a program do more than one thing at once, even if the computer does not necessarily have multiple 'cores'. Can I do this by creating more than one Thread? My goal is to be able to have two computers networked (through Sockets) to respond to each-other's requests, while my program will at the same time be able to be managing a UI. I want the server to potentially handle more than one client at the same time as well. My understanding is that the communication is done with BufferedReader.readLine() and PrintWriter.println(). My problem is that I want the server to be waiting on multiple readLine() requests, and also be doing other things. How do I handle this? Many thanks, Jonathan

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  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

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  • how to selectively filter items in a collection

    - by Samuel
    I use the following snippet to filter the list of selected users, where isSelected is a boolean variable. Is there a simpler way (helper function) to populate the selectedUsers collection instead of writing the following lines of code. List<User> selectedUsers = new ArrayList<User>(0); for (User user : this.getUsers()) { if (user.isSelected()) { selectedUsers.add(user.getId()); } }

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  • Limiting JMS Destination Instances

    - by jumponadoughnut
    Is it possible to limit the number of JMS receiver instances to a single instance? I.e. only process a single message from a queue at any one time? The reason I ask is because I have a fairly intensive render type process to run for each message (potentially many thousands). I'd like to limit the execution of this code to a single instance at a time. My application server is JBoss AS 6.0 Any help much appreciated

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  • One account, multiple users, multiple shopping cart in a web application

    - by lemotdit
    I received a somewhat unusual request (imo) for a transactional web site. I have to implement the possibility of having multiple shopping cart for the same user. Those really are shopping carts, not order templates. I.E: A store with several departments ordering under the same account, but with a different person placing orders for a specific department only. Having more than one user per account is not an option since it would involve 'too much' management from the stores owner and the admins. Anyone had to deal with this before? The option so far is to have names for shopping cart, and a dropdown list or something alike after login to choose the cart with some kind of 'busy flag' to lock the cart if it's in use in another session.

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  • inter servlet communication

    - by mithun1538
    Hello everyone, I have two servlets: LoginServlet and MailServlet. LoginServlet queries a mysql table using jdbc to get a string(eMail). What I want is to forward this string to MailServlet which in turn will send an email to that e-mail ID sent by LoginServlet. My question is how do I call and send the variable eMail to MailServlet, from LoginServlet? I thought of creating an instance of the MailServlet as : MailServlet servlet = new MailServlet(); And then use the servlet object to call the function doGet() in MailServlet. But I am feeling that there is some error in this as this is not the right way to call a servlet. So how do I call and pass a variable to MailServlet?

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  • using Hibernate to loading 20K products, modifying the entity and updating to db

    - by Blankman
    I am using hibernate to update 20K products in my database. As of now I am pulling in the 20K products, looping through them and modifying some properties and then updating the database. so: load products foreach products session begintransaction productDao.MakePersistant(p); session commit(); As of now things are pretty slow compared to your standard jdbc, what can I do to speed things up? I am sure I am doing something wrong here.

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  • How to detect if a form input element of type file is empty

    - by Ankur
    I have some code which reads a file through a form field of type file <input type="file" ... /> I want to give the user another option of providing a url to a file rather than having to upload it as many are already online. How can I detect when this field is empty on the server side. I am using Apache Commons FileUpload FileItemStream item = iter.next(); name = item.getFieldName(); stream = item.openStream(); if(!item.isFormField()){ if(item.toString()!=""){ .... I need to detect when item is empty. The above code doesn't work, nor does using: if(item.equals(null)){ ....

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  • Force Hibernate To Save A Specific POJO

    - by user1695626
    I have some code calling a webservice and it returns an id. I am saving this id in the database using hibernate. I have a filter that opens the session and commits it, rolling back when any exception occurs within the contained code. Since there is no way to get back the id returned by the webservice I would like to save this in the database EVEN if there is an exception that occurred later on in the code. Is there anyway to do this using the same session?

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  • "No row with the given identifier exists" although it DOES exist!

    - by roesslerj
    Hello all! I am using Hibernate and getting Exception in thread "main" org.hibernate.ObjectNotFoundException: No row with the given identifier exists: [<MyDbObject>#271] What is pretty weird about this error is, that the object with the given id exists in the database. I inserted the problematic record in another run of the application. If I access it in the same run (i.e. same hibernate session) there seem to be no problems retrieving the data. Just because it could be a fault of the mapping: public class ProblemClass { @ManyToOne(optional = false) private MyDbObject myDbObject; } public class MyDbObject { @OneToMany(mappedBy = "myDbObject") private List<ProblemClass> problemClasses; } I have absolutely no clue even where to look at. Any hints highly appreciated!

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  • Android - save/restore state of custom class

    - by user1209216
    I have some class for ssh support - it uses jsch internally. I use this class on main activity, this way: public class MainActivity extends Activity { SshSupport ssh = new SshSupport(); ..... @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Handle events for ssh ssh.eventHandler = new ISshEvents() { @Override public void SshCommandExecuted(SshCommandsEnum commandType, String result) { } //other overrides here } //Ssh operations on gui item click @Override public void onItemClick(AdapterView<?> arg0, View v, int position, long arg3) { if (ssh.IsConnected() == false) { try { ssh.ConnectAsync(/*parameters*/); } catch (Exception e) { e.printStackTrace(); } } try { ssh.ExecuteCommandAsync(SshCommandsEnum.values()[position]); } catch (Exception e) { e.printStackTrace(); } } }); } It works very well. My application connects to ssh, performs all needed operation in background thread and results are reported to gui, via events as shown above. But nothing works after user change device orientation. It's clear for me - activity is re-created and all state is lost. Unfortunately, my SshSupport class object is lost as well. It's pretty easy to store gui state for dynamically changed/added objects (using put/get serializable etc methods). But I have no idea how to prevent my ssh object, ssh connected session being lost. Since my class is not serializable, I can't save it to bundle. Also, even if I make my SshSupport class serializable, jsch objects it uses still are not serializable. So what is the best way to solve this?

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  • What is the standard way to bundle OSGi dependent libraries?

    - by Chris
    Hi, I have a project that references a number of open source libraries, some new, some not so new. That said, they are all stable and I wish to stick with my chosen versions until I have time to migrate to the newer versions (I tested hsqldb 2.0 yesterday and it contains many api changes). One of the libraries I have wish to embed is Jasper Reports, but as you all surely know, it comes with a mountain of supporting jar files and I have only need a subset of the mountain (known) therefore I am planning to custom bundle all of my dependant libraries. So: Does everyone custom-make their own OSGi bundles for open-source libraries they are using or is there a master source of OSGi versions of common libraries? Also, I was thinking that it would be far simpler for each of my bundles simply to embed their dependent jars within the bundle itself. Is this possible? If I choose to embed the 3rd party foc libraries within a bundle, I assume I will need to produce 2 jar files, one without the embedded libraries (for libraries to be loaded via the classpath via standard classloader), and one osgi version that includes the embedded libraryy, therefore should I choose a bundle name like this <<myprojectname>>-<<subproject>>-osgi-.1.0.0.jar ? If I cannot embed the open source libraries and choose to custom bundle the open source libraries (via bnd), should I choose a unique bundle name to avoid conflict with a possible official bundle? e.g. <<myprojectname>>-<<3rdpartylibname>>-<<3rdpartylibversion>>.jar ? My non-OSGi enabled project currently scans for custom plugins via scanning the META-INF folders in my various plugin jars via Service.providers(...). If I go OSGi, will this mechanism still work?

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  • Any tools or techniques for validating constraints programmatically between databases?

    - by Brandon
    If you had two databases, that had two tables between them that would normally implement a one to one (or many to many) constraint but cannot since they are separate databases, how would you validate this relationship in an application or test? Is there a simple way to do this? For example, a tool or technique that can, given a constraint type, tables and fields, does the validation. I imagine that this isn't the first time this come up so I'm hoping people can share their solution. Thanks.

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  • Resizing JPanel to prepare for printing without removing it from its original position

    - by Lesman
    In my program I frequently need to print various JComponents (generally JPanels) and I like them to be full-page. The way I do it now is by using the following code: g2d.scale(pf.getImageableWidth()/componentToPrint.getWidth(), pf.getImageableHeight()/componentToPrint.getHeight()); but this often stretches or otherwise deforms whatever I am trying to print, and I would much prefer to do something that re-sized intelligently, perhaps a functional version of: componentToPrint.setSize(pf.ImageableWidth(), pf.ImageableHeight); or say adding the component into a new JFrame and then setting the frame size (problem is components can't exist in two place at once). I wouldn't care if the resizing would make the rest of the GUI look terrible, as long as it is something that can easily be reset. Is there any way to do this?

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  • Direct flow depending on incoming dynamic type

    - by Improfane
    I have a listener class that accepts GUI change events in one method. The incoming event objects have a superclass of a type of GUI Event, the behaviour should depend on the dynamic type of the incoming variable. I wanted to do do lots of methods like: handleGUIEvent(EventChangedX event) handleGUIEvent(EventChangedY event) I am using a single event listener and receiving objects of various types but the behaviour should be different for each. What would you do? I do not want to use a switch statement as this would get unmaintainable.

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  • problem with update the counter value

    - by Edan
    Hello, I having problem to update the counter (integer value). this is the definitions of the class: public class Item_Actions { private final int MAX_ITEMS = 100; private Item myItem[]; private int counter; public Item_Actions() { myItem = new Item[MAX_ITEMS]; counter++; } //Constructor add item into the menu (Description, type & price of Item) public void addItem(Item itm) { myItem[counter] = itm; counter++; }....... Now everytime I call the addItem constructor from another class, the counter always stays on zero. What causing it and how do I save the data inside? thanks

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  • Junit Ant Task, output stack trace

    - by Benju
    I have a number of tests failing in the following JUnit Task. <target name="test-main" depends="build.modules" description="Main Integration/Unit tests"> <junit fork="yes" description="Main Integration/Unit Tests" showoutput="true" printsummary="true" outputtoformatters="true"> <classpath refid="test-main.runtime.classpath"/> <batchtest filtertrace="false" todir="${basedir}"> <fileset dir="${basedir}" includes="**/*Test.class" excludes="**/*MapSimulationTest.class"/> </batchtest> </junit> </target> How do I tell Junit to ouput the errors for each test so that I can look at the stack trace and debug the issues.

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  • Maven profile for single module

    - by c0mrade
    I have a multi module maven project, which builds successfully, I'd like to build just one of the modules I have. How would I do that with profiles ? I could do it from console in two ways, one way is go to the child module and mvn package or I could use reactor to build just one module. Can I do the same thing with profiles? By modifying POM? Thank you EDIT If is impossible from POM, can I do it from settings.xml ?

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  • JUnit : Is there a way to skip a test belonging to a Test class's parent?

    - by Jon
    I have two classes: public abstract class AbstractFoobar { ... } and public class ConcreteFoobar extends AbstractFoobar { ... } I have corresponding test classes for these two classes: public class AbstractFoobarTest { ... } and public class ConcreteFoobarTest extends AbstractFoobarTest { ... } When I run ConcreteFoobarTest (in JUnit), the annotated @Test methods in AbstractFoobarTest get run along with those declared directly on ConcreteFoobarTest because they are inherited. Is there anyway to skip them?

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