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  • multi-module maven project

    - by Gandalf StormCrow
    If I have 6 modules in my project is it possible to build only one out of six ? without commenting out others ? EDIT Submodule will not work itselft because or parent tags. I need to install the parent first to make it build. how can I do it without installing parent

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  • Using Tyburn with Maven

    - by TheDelChop
    Guys, I"m trying to use Tyburn to do some BDD with JBehave and I've got a question about what Tyburn can do. Can Tyburn simulate Menu selections? Like Ive I want to say something like @Then("when I select 'Start' from the Recording Menu) selectMenu(Recording) selectMenuItem(Start) Is there a way to make this happen? Thanks, Joe

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  • Add Method to Built In Class

    - by Evorlor
    I am pretty sure this is not doable, but I will go ahead and cross my fingers and ask. I am trying to add a method to a built in class. I want this method to be callable by all of the built in class's subclasses. Specifically: I have a JButton, a JTextPane, and other JComponents. I want to be able to pass in a JDom Element instead of a Rectangle to setBounds(). My current solution is to extend each JComponent subclass with the desired methods, but that is a LOT of duplicate code. Is there a way I can write the following method just one time, and have it callable on all JComponent objects? Or is it required that I extend each subclass individually, and copy and paste the method below? public void setBounds(Element element) { this.setBounds(Integer.parseInt(element.getAttribute( "x").toString()), Integer.parseInt(element .getAttribute("y").toString()), Integer .parseInt(element.getAttribute("width").toString()), Integer.parseInt(element.getAttribute("height") .toString())); }

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  • Why wait should always be in synchronized block

    - by diy
    Hi gents, We all know that in order to invoke Object.wait() , this call must be placed in synchronized block,otherwise,IllegalMonitorStateException is thrown.But what's the reason for making this restriction?I know that wait() releases the monitor, but why do we need to explicitly acquire the monitor by making particular block synchronized and then release the monitor by calling wait() ? What is the potential damage if it was possible to invoke wait() outside synch block, retaining it's semantics - suspending the caller thread ? Thanks in advance

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  • Mixing expressions and expression language (<%= %> inside of c:if)

    - by Jack
    I need to access some constants in my jsp, and sadly the EL does not offer any functionality for it. There are some options like the unstandard tag library, but I'd like to keep it a bit more standard. I tried: <%@ page import = "com.jackdane.Constants"%> <c:if test="${object.display == '<%=com.jackdane.Constants.YES %>}'"> //some display logic </c:if> But that doesn't appear to do the trick. It's been a while since I've used an expression so I might have made an error. Any input is appreciated. Edit: To clarify, the constants class is not in my control. It's inside a jar file that I recieved. It contains no getters/setters. Just private static final Strings.

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  • Why does "return ERROR" only work with exceptions?

    - by ThreaT
    In the struts.xml I use: <result name="error">error</result> Then in my action I use: addActionError("ERROR RETURNED"); return ERROR; When I submit the form then it just goes to a blank page and does nothing. However, if I FORCE an exception to be thrown in the action then it goes to the error page and shows the ActionError message. So am I doing this wrong? If so, how should I tell struts to show an error page using "if statements" instead of relying solely on expensive try catches? EDIT 1: I'm using struts 2 version: 2.1.8.1 EDIT 2: For example, here is my action code that I'm using to test: String test = ""; int number = 0; try { if (number == 1) { System.out.println("number 1: " + number); test = SUCCESS; } else if (number == 2) { System.out.println("number 2: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = ERROR; } else if (number == 3) { System.out.println("number 3: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = INPUT; } else { System.out.println("number 4: " + number); test = LOGIN; } } catch (Exception e) { addActionError("ERROR RETURNED? " + e); } return test; And here is my JSP code: <s:form action="number_save" method="post"> <s:textfield name="number" label="Enter number" /> </s:form> <s:actionerror /> <s:fielderror /> <s:actionmessage /> EDIT 3: Here is a longer version of my struts.xml: <action name="number" method="numberCreate" class="NumberActionBean"> <result>number.jsp</result> </action> <action name="error"> <result>error.jsp</result> </action> <action name="number_save" method="numberSave" class="NumberActionBean"> <interceptor-ref name="defaultStack"></interceptor-ref> <result name="success" type="redirect">index</result> <result name="input" type="redirect">number</result> <result name="error">error</result> <result name="login" type="redirect">login</result> <result name="none">number</result> </action> EDIT 4: My error.jsp is simply a <s:actionerror /> tag with the general taglibs and html tags...

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  • Methods to see result fo a code change faster

    - by Can't Tell
    This question came to me when developing using Eclipse. I use JBoss Application Server and use hot code replacement. But this option requires that the 'build automatically' option to be enabled. This makes Eclipse build the workspace automatically (periodically or when a file is saved?) and for a large code base this takes too much time and processing which makes the machine freeze for a while. Also sometimes an error message is shown saying that hot code replacement failed. The question that I have is: is there a better way to see the result of a code change? Currently I have the following two suggestions: Have unit tests - this will allow to run a single test and see the result of a code change. ( But for a JavaEE application that uses EJBs is it easy to setup unit tests?) Use OSGi - which allows to add jars to the running system without bringing down the JVM. Any ideas on above suggestions or any other suggestion or a framework that allows to do this is welcome.

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  • change JPanel after clicking on a button

    - by Fixus
    I'm building simple GUI for my app. I have couple of JPanels. I want to display them depending on action that was performed by clicking on a JButton. How can I disable one JPanel and enable another one ? Couple of details. I have a class with JFrame where I'm building starting gui. Where I have buttons and some text. Clicking on one of the buttons should change the view in this JFrame my button definition JButton btnStart = new JButton("Start"); btnStart.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { } }); btnStart.setBounds(10, 11, 110, 23); contentPane.add(btnStart);

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  • custom ListView --Null pointer exception

    - by raghs
    this code throws a Null pointer exception. It was thrown by getChildAt(i). The getCount() returns the number of items in listView. But getChildAt(i) returns only if item is present in current list view. For example in a scrollable list view assume that there are 20 items. The getCount() returns 20. But getChildAt(20) returns null. Because it doesnot fit in listview. How to solve this problem?? int i,j=object.getCount(); View v=getListView(); CheckBox chk=null; for(i=0;i<j;i++) { chk=((CheckBox)((ViewGroup) v).getChildAt(i).findViewById(R.id.checkBox1)); if(chk.isChecked()) { //download the contents to specific folder in sd card } }

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  • How to send files along with parameters over http

    - by achie
    I am trying to send a zipfile from my android application to our server and I keep getting a 411 length required error. Here is the code that I am using to do that. HttpPost post = new HttpPost("http://www.xyz.org/upload.json"); post.setHeader(C.constants.HTTP_CONTENT_TYPE, "application/octet-stream"); try { FileInputStream fis = new FileInputStream("/data/data/org.myapp.appname/app_content.zip"); InputStreamEntity reqEntity = new InputStreamEntity(fis, -1); post.setEntity(reqEntity); String response = doPost(post); Log.v(tag, "response from server " + response); } catch (FileNotFoundException e) { e.printStackTrace(); } What am I doing wrong here and may I also know how I can add more parameters with this post to send them to the server.

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  • Can I write a test without any assert in it ?

    - by stratwine
    Hi, I'd like to know if it is "ok" to write a test without any "assert" in it. So the test would fail only when an exception / error has occured. Eg: like a test which has a simple select query, to ensure that the database configuration is right. So when I change some db-configuration, I re-run this test and check if the configuration is right. ? Thanks!

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  • Where does that randomness come from ?

    - by Jules Olléon
    I'm working on a data mining research project and use code from a big svn. Apparently one of the methods I use from that svn uses randomness somewhere without asking for a seed, which makes 2 calls to my program return different results. That's annoying for what I want to do, so I'm trying to locate that "uncontrolled" randomness. Since the classes I use depend on many other, that's pretty painful to do by hand. Any idea how I could find where that randomness comes from ?

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  • Force update in Hibernate

    - by gubrutz
    How can I force Hibernate to update an entity instance even if the entity is not dirty? I'm using Hibernate 3.3.2 GA, Hibernate Annotations and Hibernate EntityManager btw. I really want Hibernate to execute the generic UPDATE statement even if no property on the entity has changed. I need this because some event listeners need to get invoked to do some additional work when the application runs for the first time. Thanks!

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  • How can I get an image too big from a server?

    - by Daniel Calderon Mori
    I'm currenty developing for blackberry and just bumped into this problem as i was trying to download an image from a server. The servlet which the device communicates with is working correctly, as I have made a number of tests for it. But it gives me the 413 HTTP error ("Request entity too large"). I figure i will just get the bytes, uhm, portion by portion. How can i accomplish this? This is the code of the servlet (the doGet() method): try { ImageIcon imageIcon = new ImageIcon("c:\\Users\\dcalderon\\prueba.png"); Image image = imageIcon.getImage(); PngEncoder pngEncoder = new PngEncoder(image, true); output.write(pngEncoder.pngEncode()); } finally { output.close(); } Thanks. It's worth mentioning that I am developing both the client-side and the server-side.

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  • How to keep Lucene index synchronized with Mysql database?

    - by ?????
    I am trying to utilize Lucene to develop full text search in my application, which need to build index based on my mysql database. I was wondering is how to keep these index synchronized with db? I came up with to ways: 1) add extra code in business logic tightly to update the search index . 2) running a separated task to rebuild the index periodically. do you have any other approaches? and what do you think is the best way? Any comments would be appreciate, thanks in advance!

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  • Calculating end date while skipping holidays + Joda time

    - by picca
    I would like to calculate end date (and time) of an event. I know starting date and duration (in minutes). But: I have to skip holidays - non-recurrent situation I have to skip weekends - recurrent situation I have to not count working time (e.g: from 8:00am till 5:00pm) - recurrent situation, but with finer granularity Is there a simple way to achieve these cases using Joda time library?

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  • Creating parameterized type object using annonymous class

    - by Andrei Fierbinteanu
    This might be a stupid question, but I just saw a question asking how to create a Type variable for a generic type. The consensus seemed to be that you should have a dummy method returning that type, and then use reflection to get it (in this case he wanted Map<String, String>). Something like this : public Map<String, String> dummy() { throw new Error(); } Type mapStringString = Class.forName("ThisClass").getMethod("dummy").getGenericReturnType(); My question is, not having used reflection that much, couldn't you just do something like: Type mapStringString = new ParameterizedType() { public Type getRawType() { return Map.class; } public Type getOwnerType() { return null; } public Type[] getActualTypeArguments() { return new Type[] { String.class, String.class }; } }; Would this work? If not, why not? And what are some of the dangers/problems if it does (besides being able to return some Type like Integer<String> which is obviously not possible.

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  • How to stop rendering invisible faces

    - by TheMorfeus
    I am making a voxel-based game, and for needs of it, i am creating a block rendering engine. Point is, that i need to generate lots of cubes. Every time i render more than 16x16x16 chunk of theese blocks, my FPS is dropped down hardly, because it renders all 6 faces of all of theese cubes. THat's 24 576 quads, and i dont want that. So, my question is, How to stop rendering vertices(or quads) that are not visible, and therefore increase performance of my game? Here is class for rendering of a block: public void renderBlock(int posx, int posy, int posz) { try{ //t.bind(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);// or even GL_FRONT_AND_BACK */); glPushMatrix(); GL11.glTranslatef((2*posx+0.5f),(2*posy+0.5f),(2*posz+0.5f)); // Move Right 1.5 Units And Into The Screen 6.0 GL11.glRotatef(rquad,1.0f,1.0f,1.0f); glBegin(GL_QUADS); // Draw A Quad GL11.glColor3f(0.5f, 0.4f, 0.4f); // Set The Color To Green GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Top) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Top) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f, 1f); // Bottom Left Of The Quad (Top) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f, 1f); // Bottom Right Of The Quad (Top) //GL11.glColor3f(1.2f,0.5f,0.9f); // Set The Color To Orange GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f, 1f); // Top Right Of The Quad (Bottom) GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f,-1f, 1f); // Top Left Of The Quad (Bottom) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Bottom) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Bottom) //GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Right Of The Quad (Front) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f, 1f); // Top Left Of The Quad (Front) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Left Of The Quad (Front) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Right Of The Quad (Front) //GL11.glColor3f(1f,0.5f,0.0f); // Set The Color To Yellow GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Left Of The Quad (Back) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Right Of The Quad (Back) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Right Of The Quad (Back) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f,-1f); // Top Left Of The Quad (Back) //GL11.glColor3f(0.0f,0.0f,0.3f); // Set The Color To Blue GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f, 1f, 1f); // Top Right Of The Quad (Left) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Left) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Left) GL11.glTexCoord2f(0,0); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Right Of The Quad (Left) //GL11.glColor3f(0.5f,0.0f,0.5f); // Set The Color To Violet GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Right) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Left Of The Quad (Right) GL11.glTexCoord2f(1,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Left Of The Quad (Right) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Right) //rquad+=0.0001f; glEnd(); glPopMatrix(); }catch(NullPointerException t){t.printStackTrace(); System.out.println("rendering block failed");} } Here is code that renders them: private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); for(int y=0; y<32; y++){ for(int x=0; x<16; x++){ for(int z=0; z<16; z++) { b.renderBlock(x, y, z); } } } }

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