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  • Tuning OS X Virtual Memory

    - by dcolish
    I've noticed some really odd results form vm_stat on OSX 10.6. According to this, its barely hitting the cache. Searches of pretty much everywhere I could think of turn up little to explain why the rate is so low. I asked a few friends and they're seeing the same thing. What gives and how can I make it better? Mach Virtual Memory Statistics: (page size of 4096 bytes) Pages free: 78609. Pages active: 553411. Pages inactive: 191116. Pages speculative: 6198. Pages wired down: 153998. "Translation faults": 116031508. Pages copy-on-write: 2274338. Pages zero filled: 33360804. Pages reactivated: 264378. Pageins: 1197683. Pageouts: 43756. Object cache: 20 hits of 1550639 lookups (0% hit rate)

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  • Flash Double-click an externally loaded SWF

    - by Trist
    OK. I've got a class (which extends MovieClip) that loads in an external SWF (made in pdf2swf). That is added to another class which has declared doubleClickEnabled = true and I'm listening for DOUBLE_CLICK events. Problem is when the SWF is loaded my code picks up no DOUBLE_CLICK events, only CLICK events. I've tried it without adding the SWF to the stage and it does pick up DOUBLE_CLICK events. Anybody come across this before? class ParentClass{ ... public function ParentClass(){ ... mcToLoadSWF = new MovieClip(); addChild(mcToLoadSWF); doubleClickEnabled = true; addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); ... } } I've also tried adding the event listener to the mcToLoadSWF as well. No dice. Cheers Tristian

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  • Real time complex raster image morphing in Flash CS4

    - by cosmorocket
    Is there a way to load an image from some url or a local folder and then make some complex morphing to it in real time? For example, I have a vector animated pseudo 3D paper in my project that, for example, is being flipped different ways. Then I want to place some image inside that paper box and want to morph that image accordingly to the box form changes or at least make it look more realistically, not exactly the same as the paper box. Thanks.

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  • Listing all shared memory segments used by a process on AIX5.3+

    - by Frank Meerkötter
    I would like to find all shared memory segments used by a given process. I am especially interested in figuring out the shmid so i can use it in calls to shmctl(). On Solaris i would just read /proc/$PID/map to figure out that information (field pr_shmid). The contents of that file are defined by struct prmap_t in sys/procfs. AIX also has a /proc/$PID/map file. There is also a struct prmap but unfortunately it is missing the pr_shmid field. Any ideas how i can achieve this on AIX5.3+?

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  • Flash/AIR AS3: comparing contents of Screen.screens

    - by matt lohkamp
    In a sane world, this works as expected: var array:Array = ['a','b','c]; trace(array.indexOf(array[0])); // returns 0 In an insane world, this happens: trace(Screen.screens.indexOf(Screen.screens[0])); // returns -1 ... if Screen.screens is an Array of the available instances of Screen, why can't that array give an accurate indexOf one of its own children? edit - apparently to get back to the world of the sane, all you have to do is this: var array:Array = Screen.screens; trace(array.indexOf(array[0])); // returns 0 Anyone know why?

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  • SQL Server 2005 Error 701 - out of memory

    - by Tufo
    I'm currently having following error message when executing a .sql file with about 26MB on SQL Server 2005: Msg 701, Level 17, State 123 There is insufficient system memory to run this query. I'm working with 4GB RAM, 64Bit Windows 7 Ultimate, Core2Duo T6400(2GHz)... Is there a way to execute it without receiving this message (maybe force SQL Server to use swap file?) or a way to execute it in parts (like 100 queries a time)... The file is basically a CREATE TABLE followed by thousads of INSERT queries and I have a lot of those (converted .DBF files to SQL queries using ABC DBF Converter) Any idea will be very appreciated!

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  • Flash AS3 - XMLList - List items with number of times they occur

    - by Dale
    I have an XMLList 'Keywords', which consists of about 30 XML items. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords. There's probably a simple sorting/count function to carry this out, however, i'm quite new to as3 so please forgive my naivety. Cheers.

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  • Flex/Flash 4 datagrid literally displays XML

    - by Setori
    Problem: Flex/Flash4 client (built with FlashBuilder4) displays the xml sent from the server exactly as is - the datagrid keeps the format of the xml. I need the datagrid to parse the input and place the data in the correct rows and columns of the datagrid. flow: click on a date in the tree and it makes a server request for batch information in xml form. Using a CallResponder I then update the datagrid's dataProvider. [code] <fx:Script> <![CDATA[ import mx.controls.Alert; [Bindable]public var selectedTreeNode:XML; public function taskTreeChanged(event:Event):void { selectedTreeNode=Tree(event.target).selectedItem as XML; var searchHubId:String = selectedTreeNode.@hub; var searchDate:String = selectedTreeNode.@lbl; if((searchHubId == "") || (searchDate == "")){ return; } findShipmentBatches(searchDate,searchHubId); } protected function findShipmentBatches(searchDate:String, searchHubId:String):void{ findShipmentBatchesResult.token = actWs.findShipmentBatches(searchDate, searchHubId); } protected function updateBatchDataGridDP():void{ task_list_dg.dataProvider = findShipmentBatchesResult.lastResult; } ]]> </fx:Script> <fx:Declarations> <actws:ActWs id="actWs" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/> <s:CallResponder id="findShipmentBatchesResult" result="updateBatchDataGridDP()"/> </fx:Declarations> <mx:AdvancedDataGrid id="task_list_dg" width="100%" height="95%" paddingLeft="0" paddingTop="0" paddingBottom="0"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Receiving date" dataField="rd"/> <mx:AdvancedDataGridColumn headerText="Msg type" dataField="mt"/> <mx:AdvancedDataGridColumn headerText="SSD" dataField="ssd"/> <mx:AdvancedDataGridColumn headerText="Shipping site" dataField="sss"/> <mx:AdvancedDataGridColumn headerText="File name" dataField="fn"/> <mx:AdvancedDataGridColumn headerText="Batch number" dataField="bn"/> </mx:columns> </mx:AdvancedDataGrid> [/code] I cannot upload a pic, but this is the xml: [code] 2010-04-23 16:35:51.0 PRESHIP 2010-02-15 00:00:00.0 100000009 DF-Ocean-PRESHIPSUM-Quanta-PACT-EMEA-Scheduled Ship Date 20100215.csv 10053 [/code] and the xml is pretty much displayed exactly as is in the datagrid columns... I would appreciate your assistance.

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  • Flash CS4/AS3 Dynamic Text Box

    - by Jono
    Hi, I have created a XML image gallery, which displays text in between each slide. Now I have created a movie clip with a dynamic text field (with Render HTML selected) to display the text from the XML which is pushed into an array. Now, this all works great BUT... /n or /r is not creating a new line break (as they need to be custom). Yet if I create an Array and manually push strings "Bla bla bla /n bla bla bla" I get a line break. I have tried converting the Array item to string (even though it already is), I would also avoid creating textField = new textField() any Ideas would be welcomed. Cheers

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  • Flash As3 Mute Button problems

    - by Lee
    Hey guys, I am trying to create a UI movie clip that can be used across different scenes. It uses variables from the root scope to determine states. When i press the mute button is works fine, however when i try to un-mute things go weird. Sometimes it takes 2 clicks to unmute, sometimes more. It seems random. Muting however seems to work first time.. Any ideas? Main Timeline: var mute:Boolean = false; var playerName = "Fred"; function setMute(vol) { var sTransform:SoundTransform = new SoundTransform(1,0); sTransform.volume = vol; SoundMixer.soundTransform = sTransform; } function toggleMuteBtn(event:Event) { if (mute) { // Sound On, Mute Off mute = false; setMute(1); ui_mc.muteCross_mc.visible = false; } else { // Sound Off, Mute On mute = true; setMute(0); ui_mc.muteCross_mc.visible = true; } } ui_mc Action Script: if (MovieClip(parent).mute == false) { muteCross_mc.visible = false; } mute_btn.addEventListener(MouseEvent.CLICK, MovieClip(parent).toggleMuteBtn);

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  • UIImage from NSDocumentDirectory leaking memory

    - by Emil
    Hey. I currently have this code: UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]]; It's loading in an image to set in a UITableViewCell. This obviously leaks a lot of memory (I do release it, two lines down after setting the cells image to be that image), and I'm not sure if it caches the image at all. Is there another way, that doesen't leak so much, I can use to load in images multiple times, like in a tableView, from the Documents-directory of my app? Thanks.

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  • Understanding memory and cpu speed

    - by tipu
    Firstly, I am working on a windows xp 64 machine with 4gb ram and 2.29 ghz x4 I am indexing 220,000 lines of text that are more or less the same length. These are divided into 15 equally sized files. File 1/15 takes 1 minute to index. As the script indexes more files, it seems to take much longer with file 15/15 taking 40 minutes. My understanding is that the more I put in memory, the faster the script is. The dictionary is indexed in a hash, so fetch operations should be O(1). I am not sure where the script would be hanging the CPU. I have the script here.

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  • Allocated memory address clash

    - by Louis
    Hi, i don't understand how this happen. This is portion of my code.. int isGoal(Node *node, int startNode){ int i; . . } When i debug this using gdb i found out that 'i' was allocated at the memory address that have been previously allocated. (gdb)print &node->path->next $26 = (struct intNode **) 0xffbff2f0 (gdb) print &i $22 = (int *) 0xffbff2f0 node-path-next has been already defined outside this function. But as u can see they share the same address which at some point make the pointer point to another place when the i counter is changed. I compiled it using gcc on solaris platform Any helps would be really appreciated..

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  • PHP array taking up too much memory

    - by Dylan Taylor
    I have a multidimensional array. The array itself is fine. My problem is that the script takes up monster amounts of memory, and since I'm running this on my MAMP install on my iBook G4, my computer freezes up. Below is the full script. $query = "SELECT * FROM posts ORDER BY id DESC LIMIT 10"; $result = mysql_query($query); $posts = array(); while($row = mysql_fetch_array($result)){ $posts[$row["id"]]['post_id'] = $row["id"]; $posts[$row["id"]]['post_title'] = $row["title"]; $posts[$row["id"]]['post_text'] = $row["text"]; $posts[$row["id"]]['post_tags'] = $row["tags"]; $posts[$row["id"]]['post_category'] = $row["category"]; foreach ($posts as $post) { echo $post["post_id"]; } Is there a workaround that still achieves my goal (to export the MySQL query rows to an array)? -Dylan

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  • PHP array taking up to much memory

    - by Dylan Taylor
    I have a multidimensional array. The array itself is fine. My problem is that the script takes up monster amounts of memory, and since I'm running this on my MAMP install on my iBook G4, my computer freezes up. Below is the full script. $query = "SELECT * FROM posts ORDER BY id DESC LIMIT 10"; $result = mysql_query($query); $posts = array(); while($row = mysql_fetch_array($result)){ $posts[$row["id"]]['post_id'] = $row["id"]; $posts[$row["id"]]['post_title'] = $row["title"]; $posts[$row["id"]]['post_text'] = $row["text"]; $posts[$row["id"]]['post_tags'] = $row["tags"]; $posts[$row["id"]]['post_category'] = $row["category"]; foreach ($posts as $post) { echo $post["post_id"]; } Is there a workaround that still achieves my goal (to export the MySQL query rows to an array)? -Dylan

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  • UITableView's cellForRowAtIndexPath is not getting called after low memory warning

    - by Jinesh
    I am new to COCOA and Objective C. I am working on an application which have two controllers with one table view in each, clicking an item form this table will lead to another controller to be pushed to the stack. All was working fine till i started handling low memory warning in app delegate. What i am doing in app delegate's applicationDidReceiveMemoryWarning is, deleting all of my model and popping out all controllers to its root view using popToRootViewControllerAnimated. Now my problem starts, once low mem warning is received table's cellForRowAtIndexPath is not getting called. All other methods of UITableViewDataSource is properly called. What i get on screen is a blank white screen. I am testing my app in iPhone OS 3.0 and development is done in Xcode V 3.1.3. Hope you guys can help me to nail this. Thanks in advance, Jinesh.

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  • Memory Efficient file append

    - by lboregard
    i have several files whose content need to be merged into a single file. i have the following code that does this ... but it seems rather inefficient in terms of memory usage ... would you suggest a better way to do it ? the Util.MoveFile function simply accounts for moving files across volumes private void Compose(string[] files) { string inFile = ""; string outFile = "c:\final.txt"; using (FileStream fsOut = new FileStream(outFile + ".tmp", FileMode.Create)) { foreach (string inFile in files) { if (!File.Exists(inFile)) { continue; } byte[] bytes; using (FileStream fsIn = new FileStream(inFile, FileMode.Open)) { bytes = new byte[fsIn.Length]; fsIn.Read(bytes, 0, bytes.Length); } //using (StreamReader sr = new StreamReader(inFile)) //{ // text = sr.ReadToEnd(); //} // write the segment to final file fsOut.Write(bytes, 0, bytes.Length); File.Delete(inFile); } } Util.MoveFile(outFile + ".tmp", outFile); }

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  • Can Flash AS3 listbox data contain variable info?

    - by Anne
    I'm populating a listbox like this: dp.addItem( {label:"red dress", data:"OV4MP/23OL.swf"} ); Instead of data:"OV4MP/23OL.swf", I would like to make part of the data file name a variable from a dynamic textbox named centerPt that belongs to the parent movieclip, so I did this: dp.addItem( {label:"red dress", data:"OV4MP/23"+MovieClip(parent.parent).centerPt.text+".swf"} ); When I trace the selectedItem.data using: trace("you have selected: "+ overlays.selectedItem.data); trace(MovieClip(parent.parent).centerPt.text); I'm getting: you have selected: OV4MP/23.swf. What I should get is OV4MP/23OL.swf. It is not picking up what is in the dynamic centerPt.text field which are the letters OL eventhough that text field is tracing correctly. Is it possible that data can not hold a variable? Thank you in advance for any help. Anne

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  • Is java HashMap.clear() and remove() memory effective?

    - by Shaman
    Consider the follwing HashMap.clear() code: /** * Removes all of the mappings from this map. * The map will be empty after this call returns. */ public void clear() { modCount++; Entry[] tab = table; for (int i = 0; i < tab.length; i++) tab[i] = null; size = 0; } It seems, that the internal array (table) of Entrys is never shrinked. So, when I add 10000 elements to a map, and after that call map.clear(), it will keep 10000 nulls in it's internal array. So, my question is, how does JVM handle this array of nothing, and thus, is HashMap memory effective?

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  • count clicks using actionscript 3.0 in flash

    - by Michael Stone
    I want to change the variable value based on the number of clicks. So if you click the button once, the cCount should equal 1 and twice it should equal 2. Right now all I'm returning for the value is 0, no matter the amount of clicks. Any ideas? btnRaw.addEventListener(MouseEvent.CLICK, flip); btnRaw.addEventListener(MouseEvent.MOUSE_UP,count); //create the flipping function //create the variable to store the click count var cCount:Number = 0; function flip(Event:MouseEvent):void{ raw_patty_mc.gotoAndPlay(1); } function count(Event:MouseEvent):void{ cCount = cCount+1; if(cCount>3 || cCount<6){ titleText.text="See you're doing a great job at flipping the burger! "+String(cCount); } }

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  • Flash - Ease out scrolling moviclip, scrolled by sensor on each side

    - by webfac
    I am hoping someone can shed some light on this issue for me... I have a movieclip that is scrolled by means of a 'sensor' on each side of the stage. The clip scrolls fine in both directions, however here is my problem: When the users mouse leaves the stage, the movie clip stops dead in it's tracks, and this does not provide a noce smooth effect. Looking at the code below, is there any way I could tell the animation to ease out when the users mouse leaves the stage rather than simply stop suddenly? Much appreciated! class Sensor extends MovieClip { public function Sensor() { } public function onEnterFrame() { // var active:Boolean; // is mouse within sensor? if ((_level2._xmouse >= this._x) && _level2._xmouse <= (this._x + this._width)) { active = true; } else { active = false; } if(active) { // which area of the sensor is it in? var relative_position:Number; var relative_difference:Number; relative_position = _level2._xmouse / this._width * 100.0; //_level2._logger.message("relative position is " + relative_position); if (!isNaN(relative_position)) { // depending on which area it is in, tend towards a particular adjustment if(relative_position > _level2._background_right_threshold) { relative_difference = Math.abs(relative_position - _level2._background_right_threshold); //relative_difference = 10; } else if(relative_position < _level2._background_left_threshold) { relative_difference = Math.abs(_level2._background_left_threshold - relative_position); relative_difference *= -1; } else { _level2._background_ideal_adjustment = 0; } var direction:Number; if(_level2._pan_direction == "left") { direction = 1; } else { direction = -1; } _level2._background_ideal_adjustment = direction * (relative_difference / 10) * _level2._pan_augmentation; //_level2._logger.message("ideal adjustment is " + _level2._background_ideal_adjustment); if (!isNaN(_level2._background_ideal_adjustment)) { // what is the difference between the ideal adjustment and the current adjustment? // add a portion of the difference to the adjustment: // this has the effect that the adjustment "tends towards" the ideal var difference:Number; difference = _level2._background_ideal_adjustment - _level2._background_adjustment; _level2._background_adjustment += (difference / _level2._background_tension); // calculate what the new background _x position would be var background_x:Number; var projected_x:Number; background_x = _level2["_background"]._x; projected_x = background_x += _level2._background_adjustment; //_level2._logger.message("projected _x is " + projected_x); // if the _x position is valid, change it if(projected_x > 0) projected_x = 0; if(projected_x < -(_level2["_background"]._width - Stage.width)) projected_x = -(_level2["_background"]._width - Stage.width); _level2["_background"]._x = projected_x; // i recommend that you move your other movieclips with code here } } } } }

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  • Pre-allocate memory between HostApp and DLL

    - by Leo
    I have a DLL which provided a decoding function, as follows: function MyDecode (Source: PChar; SourceLen: Integer; var Dest: PChar; DestLen: Integer): Boolean; stdcall; The HostApp call "MyDecode", and transfer into the Source, SourceLen and Dest parameters, the DLL returns decoded Dest and DestLen. The problem is: The HostApp impossible to know decoded Dest length, and therefore would not know how to pre-allocated Dest's memory. I know that can split "MyDecode" into two functions: function GetDecodeLen (Source: PChar; SourceLen: Integer): Integer; stdcall; // Return the Dest's length function MyDecodeLen (Source: PChar; SourceLen: Integer; var Dest: PChar): Boolean; stdcall; But, My decoding process is very complicated, so if split into two functions will affect the efficiency. Is there a better solution?

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  • flash as3, fade in/out layering problem

    - by Jackson Smith
    Ok, what im trying to do is make a day to night cycle behind my landscape. There is a sun and a moon, they rotate in a circle on opposite sides. (i.e. the sun is up when the moon is down and vice versa) when the sun is coming up it should fade from the night movieclip to the dawn movieclip, then when the sun is up a little bit more, fade into the day moviclip, this works quite well, but, for some reason, when it gets to the sunset, it just wont work :/ and the same goes for when it goes from the sunset to night :/ any and all healp is greatly appreciated, ive spent 5 hours trying to figure this out and cant! please help! stage.addEventListener(Event.ENTER_FRAME, daynightcycle) //setChildIndex(night, getChildIndex(day)); setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); function daynightcycle(e:Event):void { if(sun.currentLabel == "dawn") { setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); stage.addEventListener(Event.ENTER_FRAME, nightTdawn); }else if(sun.currentLabel == "sunset") { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); stage.addEventListener(Event.ENTER_FRAME, dayTsunset); }else if(sun.currentLabel == "night") { setChildIndex(day, 0); setChildIndex(dawn, 1); setChildIndex(night, 2); setChildIndex(sunset, 3); stage.addEventListener(Event.ENTER_FRAME, sunsetTnight); }else if(sun.currentLabel == "day") { setChildIndex(night, 0); setChildIndex(sunset, 1); setChildIndex(day, 2); setChildIndex(dawn, 3); stage.addEventListener(Event.ENTER_FRAME, dawnTday); }else if(sun.currentLabel == "switch") { stage.addEventListener(Event.ENTER_FRAME, switchLayers); } } function nightTdawn(e:Event):void { if(night.alpha != 0) { night.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, nightTdawn); night.alpha = 100; //setChildIndex(night, getChildIndex(sunset)); } } function dayTsunset(e:Event):void { if(day.alpha != 0) { day.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, dayTsunset); day.alpha = 100; //setChildIndex(day, getChildIndex(dawn)); } //day.visible = false; //sunset.visible = true; } function sunsetTnight(e:Event):void { if(sunset.alpha != 0) { sunset.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, sunsetTnight); sunset.alpha = 100; //setChildIndex(sunset, (getChildIndex(day))); } //sunset.visible = false; //night.visible = true; } function dawnTday(e:Event):void { sunset.visible = true; day.visible = true; if(dawn.alpha != 0) { dawn.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, dawnTday); dawn.alpha = 100; //setChildIndex(dawn, (getChildIndex(night))); } } function switchLayers(e:Event):void { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); night.alpha = 100; sunset.alpha = 100; day.alpha = 100; dawn.alpha = 100; stage.removeEventListener(Event.ENTER_FRAME, switchLayers); }

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  • Flash "visible" issue

    - by justkevin
    I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on. If I override "set visible" on the layer as such: override public function set visible(value:Boolean):void { if(value == false) this.alpha = 0; else {this.alpha = 1;} } The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this? Edit: Here is the code that makes the call: private function onVisibleChange():void { _layer.visible = layerVisible.selected; changed(); } The changed() method "bakes" the bitmap: public function getBaked():BitmapData { var w:int = _composite.width + (_atmosphereOuterBlur * 2); var h:int = _composite.height + (_atmosphereOuterBlur * 2); var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000); var matrix:Matrix = new Matrix(); var bounds:Rectangle = this.getBounds(this); matrix.translate(w/2,h/2); bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true); return bmpData; } Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".

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