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  • TechEd 2012 - last day

    - by Stefan Barrett
    Miss when TechEd was 5 days long!, it's Thursday already and we are on the last day. The snacks haven't appeared, but more developer sessions have. Having access to online schedule is very important, since the new sessions are usually the more interesting ones. On the whole, I think the wifi network has been worse this year - more blank spots, and more areas where performance is bad. I do think its funny that I get better reception on my iPad than my phones (iPad & Nokia/Microsoft). There seems to be less areas for people to plug in their own laptops this year - I do wonder, since more and more people have smart phones, and since most of the attendees are from America, perhaps they are not using the wifi - but rather their own phone provider. If I was in Japan, I would probably do the same. About to attend a session on F#, something which is probably going to be important for me over the next year.

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  • Andriod 2.4 – IceCream – Comming…

    - by Boonei
    Take a deep breath before you read further, I am sure some of us are waiting for Gingerbread update in our mobile phones and most of us still are waiting even to get Froyo. Before we blink our eyes, you will be seeing the latest version of Android OS out soon, Android 2.4 aka Icecream. Its expected to be out in this June/July, so for sure we would get a spoon full on Google I/O comming this May. Stay Tuned……… Guess its better now a days to buy a “Pure-Android” phone. Else we would be waiting for ever to get the latest version on our phones. [Image Credit : D Sharon Pruitt, Available under Creative Commons] This article titled,Andriod 2.4 – IceCream – Comming…, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Why AdMob&#8217;s reported iPhone and Android market shares are inflated

    AdMob, the mobile advertiser that was bought by Google some months ago, has released its latest market share figures for the mobile browsers.Their main findings have already been discussed extensively: Smartphones are on the rise; 48% versus 35% last month. Feature phones are falling quickly; 58% to 35%. Still, the absolute number of feature phones rose by 31%, which means that the market as a whole is growing rapidly.The AdMob report, however, is not about browser market share but about ad impressions....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Which iPhone/iPod Hardware to Support for iPhone Game

    - by ashes999
    I'm coming from a background of Android. I would like to figure out what kind of iBlah device hardware I need to support for iPhone game development. From my research, it seems that I need to support both iPod and iPhone. But which versions of hardware? is 3G still used? What about 3GS? For example, the -S phones seem to have dual core instead of single-core CPUs. I also worry about performance. In Android, I had a severely low-end phone, which meant pretty much anything that ran okay there ran okay on other phones. For iPhone, how do I figure out what to support in terms of performance?

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  • Microsoft releases Bing iPhone app

    As its officials have been hinting and promising for a while now, Microsoft announced it has developed a version of its Bing search app for the iPhone. The new Bing app is available on the iPhone app store as of tonight (December 15). Microsoft already offers Bing on a number of mobile phones, and has a five-year deal with Verizon to provide Bing on a number of phones available to Verizon Wireless customers. A mobile version of Bing already is available for Windows Mobile, Blackberry, BREW and Sidekick devices on Verizon. In other Bing news, Microsoft has finally hit the 10 percent market share mark with Bing, according to the November U.S. search share data from comScore. Bing’s growth is continuing to come at the expense of Yahoo, not Google. Update: To those wondering why Microsoft would deliver a version of Continue... span.fullpost {display:none;}

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  • How to Save Hundreds or Thousands of Dollars on Cell Phone Service

    - by Chris Hoffman
    Cell phone contracts are bad. You get a seemingly cheap phone up front, but you more than pay for the cost of the phone over two years. Prepaid phone plans are surging in North America for a reason. Prepaid phone plans will be cheaper and more flexible than traditional contracts with big carriers for many people. However much you use your phone, there’s a good chance you can save money with a prepaid service. No More Contracts Here’s how cell phone service typically works in North America: You get a subsidized phone for “free”, $99, or $199. You sign up for a two-year contract and more than pay back the cost of that phone over the length of the contract. This is similar to leasing something or purchasing it on a credit card and paying it back over two years — you spend less up front, but you’re paying more in the long run. But this isn’t the only option. You could opt for a cheaper prepaid service that doesn’t lock you into a contract. If you don’t use your phone much, you could just pay for what you use and avoid the hefty cell phone bills. If you use your phone a lot, you could get a cheaper plan, too. Now, this certainly isn’t for everyone. If you want the latest iPhone or Galaxy smartphone every two years and require a 4G data connection, prepaid services may not be for you. On the other hand, if you don’t need the latest phone, you can save money here. You can also save a huge amount of money if you don’t use your phone much. Phone Options When you choose your prepaid or contract-free service, you’ll often be able to purchase a phone from them. You’ll generally be able to find dirt-cheap dumbphones and the cheapest, slowest Android phones for not very much money. If you are able to buy a top-of-the-line smartphone, you’ll have to pay the full, unsubsidized price. That’s $649 for either an iPhone 5S or Samsung Galaxy S4. Whatever phones the service provider offers, you could always buy a phone elsewhere — for example, you could buy an unsubsidized iPhone direct from Apple and then take it to your cell phone service of choice. Most services will allow you to get a SIM card and pop it into your existing phone rather than purchasing a phone. If you can get a hand-me-down smartphone, you can often save quite a bit of money. For example, you may have a family member upgrading from an iPhone 4S to an iPhone 5S. You could take their phone to a prepaid carrier and have a nicer phone on a cheap cell phone plan. If you brought an old smartphone to a big carrier like AT&T or Verizon, they wouldn’t give you a discount on your monthly plan. You’d have to pay the same amount of money every month as if you had gotten a subsidized phone. Google’s Nexus phones are also great options for people looking to buy smartphones and pay up-front. Google’s Nexus 4 offered a modern, almost top-of-the-line Android smartphone experience at $299 or $349 when it came out last year. Google will soon be releasing the Nexus 5 and it’s expected to be priced at $349. That’s certainly a lot more than a cheap phone, but it’s a fairly high-end smartphone at almost half the price of an iPhone 5S or Galaxy S4. Nexus phones can be purchased online from Google’s Play Store. Service Options When choosing a service, you need to consider what you actually use. If you’re someone who only uses your phone rarely, you can get plans that will allow you to pay as little as a few dollars per month. If you’re someone who’s usually in range of Wi-Fi, you may not need much data at all. If you want a plan with unlimited talk, texting, and data usage, you can get it for much cheaper than you’d pay on a major carrier like AT&T. The options here range from pay-as-you-go plans, like the ones offered by T-Mobile, which allow you to put a certain amount of money in and only drain that balance when you actually use minutes, texts, or data. If you only make a few calls and send a few texts per month, you’d only pay a few bucks. On the other end, Walmart’s Straight Talk service is a popular option that offers unlimited talk, texting, and data at $45 per month. Which service is right for you depends on a lot of things, including your usage and what each network’s coverage is like in your area. You’ll want to do some research of your own before choosing a service. Prepaid services also offer you even more flexibility after you choose one. If you’re not happy or a better deal comes along, you can switch — you’re not locked into your service for two years and you won’t pay an early termination fee. Image Credit: Intel Free Press on Flickr, Jon Fingas on Flickr, John Karakatsanis on Flickr, kendalkinggroup on Flickr     

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  • SharePoint 2010 Hosting :: Sending SMS Alerts in SharePoint 2010 Over Office Mobile Service Protocol (OMS)

    - by mbridge
    In this post, I want to share the exciting news of SharePoint's 2010 new feature. Finally it's possible to send SMS directly from SharePoint to mobile phones. The advantages of sending SMS instead of Email messages are obvious: SMS alerts or reminders that are received on mobile phones are more preferred than Email messages that can be lost in the mass of spam. The interface is standard as it's very similar to previous versions of the product. Adjustments are easy to do, simply enter the address of the Office Mobile Service (OMS) web-service which you want to use for sending messages, then specify the connection parameters. Further details on Office Mobile Service is available below. The Test Service button checks if OMS web-service is accessible using provided URL (user name and password are not verified). This check is needed because OMS web-service URL depends on the mobile operator and country. It's now possible to select the method of sending alerts in alerts settings. Email option is selected by default. Alerts delivery method is displayed in the list of existing alerts. Office Mobile Service (OMS) SharePoint 2010 uses exterior servers similar to SMTP servers for sending SMS alerts. However, Microsoft started development and promotion of their own protocol instead of using existing ones. That is how Office Mobile Service (OMS) appeared. This open protocol enables clients to send text and multimedia messages (mobile messages) remotely to the server which processes these messages and delivers them to mobile phones.  Typical scenario of utilizing this protocol is data transfer between computer application and mobile phone. The recipient can answer messages and the server in return will deliver the answer by SMTP protocol, i.e. by email.  Key quality of this protocol is that it's built on base of HTPP(S) and SOAP protocols.     This means that in fact SMS gateway must support typified web-service. What do you get from web-service? What you get is the ability to send SMS from any platform you want.  The protocol is being developed at the moment and version 0.2 from 08/28/2009 was available when the article was published.  For promotion of their protocol and simplifying server search, Microsoft represented web-service http://messaging.office.microsoft.com/HostingProviders.aspx that helps to receive the list of providers, which supports OMS protocol and message delivery to your operator.  All you need to do is decide which provider to use, complete the agreement, then adjust the SharePoint connection parameters and start working.  Some providers advertise themselves not only for clients but for mobile operators as well. They offer automatic adding to the list of the Office Mobile Service Providers.  To view the full specifications of OMS, please go to http://msdn.microsoft.com/en-us/library/dd774103.aspx.

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • What tools should I consider if my strategy is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • WP7&ndash;Samsung Owners Should Hold Off on the Update

    - by D'Arcy Lussier
    Microsoft released an update for WP7 that’s meant to improve updating the devices going forward. They’ve identified a glitch though, specifically with Samsung phones. From Winrumors: A number of Windows Phone 7 users applied the patch on Monday and some Samsung Omnia owners devices have been left in a “bricked” state. Devices simply instruct users to connect them to a PC, hard resetting the device or connecting it to a PC does not appear to solve the issue. Microsoft has also been advising users with broken devices to return them to stores for exchange. The scary thing about this is the resolution: return the “broken” devices to stores for exchange. Many Samsung Focus owners in Canada purchased unlocked phones from the US, and supposedly that act alone voided the warranty. So applying the update has very dire implications for those who might be left with a very pretty brick. I’m going to wait until there are successful installs of the patched update before going ahead with it on my device.

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • How do I get an Xstream mobile phone working as a modem?

    - by callmegus
    I bought a CDMA mobile phone that can use as modem, this http://smartfren.com/xstream/ and i wanna try it on my ubuntu plug usb , and run "lsusb" callmegus@Presario-CQ43-304AU:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 058f:a001 Alcor Micro Corp. Bus 003 Device 002: ID 1bbb:0106 T & A Mobile Phones Bus 003 Device 003: ID 15d9:0a4c Trust International B.V. USB+PS/2 Optical Mouse Bus 004 Device 002: ID 0a5c:21e3 Broadcom Corp. I successfully "modprobe" this device, and connect to internet, but it's disconnected somehow .. and i can recconect it. I try "lsusb" again .. and something went wrong, here Bus 003 Device 002: ID 1bbb:1000 T & A Mobile Phones I do "modprobe" again and again , but it still won't connect Please guide me

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  • Google I/O Sandbox Case Study: Doubletwist

    Google I/O Sandbox Case Study: Doubletwist We interviewed DoubleTwist at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of building their DoubleTap application on the Android Platform. DoubleTwist AirSync let's you wirelessly sync your music collection across all your devices. Their new app, DoubleTap, let's you share music between phones by simply tapping the phones together. For more information about developing on Android, visit: developer.android.com For more information on DoubleTwist, visit: www.doubletwist.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:42 More in Science & Technology

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  • How to Clean Your Dirty Smartphone (Without Breaking Something)

    - by Justin Garrison
    We have already shown you how to clean your keyboard without breaking it, but did you know your smartphone can be just as dirty and covered with bacteria? Here is how to properly clean your smartphone. Cell Phones have been repeatedly found to be one of the most disgusting things we regularly touch. In many tests, cell phones have tested to contain more germs than a toilet seat. Can you hear me now? You don’t want to put your head on a toilet seat. If you are going to reach out and touch someone your phone, make sure you rethink possibilities and clean your smartphone the right way. Created by OatmealHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Usage of Pirated software at a company

    - by hakesh
    Hi, I am redirected from stack over flow since the topic is ethics rather than about programming. Thank you for letting me know that. and please give me advices. So, I started to work at a company as an engineer a couple of months ago. It's a small company and what they basically do is answering service on phones. Now they are switching from normal phones to IP phones so that computers take more important place in the work. However, all the computers used by workers are equipped with pirated software ,even their operating systems are. Moreover, they don't even buy one license to make copies for other computers. In other words, they do not spend any money for the software in office. I am not saying copying a licensed one is legit, but the situation is too much. There is one guy who did installing those pirated soft. He does not feel any sense of guilt and even justified when I asked about it. and he is not even a specialist. He just searched on the internet to install pirated software. Our boss does not have any knowledge of computers, so he took cheaper way. How do you guys think about this? Since I am still new to the company, I am not doing maintenance or managing on those cracked computers. But I have to use those software daily. And later on I will be doing support, help desk kind of staff. I really don't want to take responsibility for operating pirated software. and from an aspect of developer and engineer, pirated software are not able to get legal support and it may work unexpectedly. So, I am thinking about changing job. Am I thinking too much? should I wait until I have more credit from the boss and try to change his policy? So far, the boss does not take any words from me. Any opinions are welcome. Thank you

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  • Multiple cable adapter setup not working - VGA to smartphone. All cables tested and work

    - by Christopher Rucinski
    Issue Pictured overhead projector setup does not work. #1 - #2 - #3 - Phone. All cables are tested and work! The issue is the HDMI connection between cable #2 and #3. With all other cables, the screen will automatically be displayed onto the projector screen. No extra work needed. With the pictured setup, the smartphone screen is not displayed onto the projector screen. What is the issue with the HDMI connection?? Background We recently had to do presentations at work (school), but the administration only provided VGA means of hooking up to it. Mostly likely reason probably dealt with cost. Anyways, there are several teachers that have brand new Samsung Series 9 ultrabooks (or similar). You know, the ones without VGA support. So I bought an adapter for those ultrabooks. Cable #5 in the picture below. However, both my coworker and I have been wanting to just display our phone screens on the projector. This I knew would require some extra work. What I have VGA cable to projector (cables go through the wall) For laptops HDMI to VGA cable For laptops MHL adapter For 11-pin microUSB phones microHDMI to VGA cable For ultrabooks 11-pin to 5-pin microUSB adapter For older 5-pin microUSB phones) Equipment Projectors 1 projector with VGA and HDMI input (issue is coworkers forget to switch sources) 1 projector with VGA only input Laptops 2 new Samsung ultrabooks w/o VGA or HDMI support 1 ultrabook with VGA and HDMI support several other laptops with at least VGA support 1 tablet with 11-pin microUSB at least 1 new phone with 11-pin microUSB at least 1 old phone with 5-pin microUSB Tested VGA cable (#1) to laptop Good VGA cable (#1) to HDMI adapter (#2) to laptop Good VGA cable (#1) to microHDMI adapter (#5) to laptop Good Projector to HDMI cable (not shown) to MHL adapter (#3) to Galaxy Note 3 smartphone Good VGA cable (#1) to HDMI adapter (#2) to MHL adapter (#3) to Galaxy Note 3 smartphone Does not work!! Extra Notes The 11-pin MHL adapter will not fit inside the 11-pin to 5-pin microUSB adapter so older phones can be displayed on the screen.

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  • Fortigate restrict traffic through one external IP

    - by Tom O'Connor
    I've got a fortigate 400A at a client's site. They've got a /26 from British Telecom, and we're using 4 of those IPs as a NAT Pool. Is there a way to say that traffic from 172.18.4.40-45 can only ever come out of (and hence go back into) x.x.x.140 as the external IP? We're having some problems with SIP which looks like it's coming out of one, and trying to go back into another. I tried enabling asymmetric routing, didn't work. I tried setting a VIP, but even when I did that, it didn't appear to do anything. Any ideas? I can probably post some firewall snippets if need be.. Tell me what you want to see. SIP ALG config system settings set sip-helper disable set sip-nat-trace disable set sip-tcp-port 5061 set sip-udp-port 5061 set multicast-forward enable end Interesting Sidenote VoIP phones, with no special configuration can register fine to proxy.sipgate.co.uk, which has an IP address of 217.10.79.16. Which is cool. Two phones are using a different provider, whose proxy IP address is 178.255.x.x. These phones can register for outbound, but inbound INVITEs never make it to the phone. Is it possible that the Fortigate is having trouble with 178.255.x.x as it's got a 255 in it? Or am I just imagining things?

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  • Google 2-step verification: Should my phone know my password? [closed]

    - by Sir Code-A-Lot
    Hi, Just enabled 2-step verification for my Google account. I have installed Google Authenticator on my Android phone, and I set up an application specific password for the Google account associated on my phone. This works great when just using installed apps like Gmail, Calendar and Google Reader. But if I want to access Google Docs, Google Tasks or any other website that requires a Google login, I don't seem to be able to use a application specific password. I have to use my real password and then use Google Authenticator to make a code for the next step. This means if my phone is stolen, revoking the password to my phone is pointless. The phone have already been verified, and all that is needed is my password, which the phones browser will have remembered. I realize that I can take measures to ensure the phones browser doesn't remember my password, but that's just not convenient at all. Am I missing something, or is there no elegant solution to this? Should I just let my phone know my real password? As I see it, being able to login with application specific passwords on websites (which apparently isn't possible) is the only way I can revoke my phones access in a meaningful way.

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  • iphone problem receiving UDP packets

    - by SooDesuNe
    I'm using sendto() and recvfrom() to send some simple packets via UDP over WiFI. I've tried using two phones, and a simulator, the results I'm getting are: Packets sent from phones - recieved by simulator Packets sent from simulator - simulator recvfrom remains blocking. Packets sent from phones - other phone recvfrom remains blocking. I'm not sure how to start debugging this one, since the simulator/mac is able to receive the the packets, but the phones don't appear to be getting the message. A slight aside, do I need to keep my packets below the MTU for my network? Or is fragmentation handled by the OS or some other lower level software? UPDATE: I forgot to include the packet size and structure. I'm transmitting: typedef struct PacketForTransmission { int32_t packetTypeIdentifier; char data[64]; // size to fit my biggest struct } PacketForTransmission; of which the char data[64] is: typedef struct PacketHeader{ uint32_t identifier; uint32_t datatype; } PacketHeader; typedef struct BasePacket{ PacketHeader header; int32_t cardValue; char sendingDeviceID[41]; //dont forget to save room for the NULL terminator! } BasePacket; typedef struct PositionPacket{ BasePacket basePacket; int32_t x; int32_t y; } PositionPacket; sending packet is like: PositionPacket packet; bzero(&packet, sizeof(packet)); //fill packet with it's associated data PacketForTransmission transmissionPacket; transmissionPacket.packetTypeIdentifier = kPositionPacketType; memcpy(&transmissionPacket.data, (void*)&packet, sizeof(packet)); //put the PositionPacket into data[64] size_t sendResult = sendto(_socket, &transmissionPacket, sizeof(transmissionPacket), 0, [address bytes], [address length]); NSLog(@"packet sent of size: %i", sendResult); and recieving packets is like: while(1){ char dataBuffer[8192]; struct sockaddr addr; socklen_t socklen = sizeof(addr); ssize_t len = recvfrom(_socket, dataBuffer, sizeof(dataBuffer), 0, &addr, &socklen); //continues blocking here NSLog(@"packet recieved of length: %i", len); //do some more stuff }

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