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  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

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  • Can't get Optimus to work with Ironhide on an Asus N53SN

    - by Musaab
    I installed Ubuntu 11.10 (Same issue in 11.04 btw) and then I installed Ironhide. I went through the configuration, chose the one with the highest confirmation for my system and tested it: > Error: Module nvidia does not exist in /proc/modules > P50 Disabling nVidia Card Succeded (the spelling error is theirs) And it changes nothing. I tried other configurations and got worse results. This has really become a major headache. Any solutions?

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  • How to manage two video cards on a laptop (ATI and Intel)?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

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  • OpenGL setup on Windows

    - by kevin james
    I have been trying to use OpenGL for two days now. First on Mac, then on Windows. The problem with Mac is that it doesn't support the newer versions of OpenGL. I ran a tutorial that actually did get some things working, but it only works in XCode (i.e., I can't create a new file, paste in the same code, and get it to work). Because of these issues, I moved to Windows. My Windows 7 has OpenGL 4.3, which is the same that is used in alot of other tutorials. However, not one of these tutorials gives any instruction on how to set it up for the first time. I have come across some vague posts saying that some libraries need to be linked. But WHAT libraries, and HOW do I link them? Please help. I am pretty desperate to set this up as this project is due for work soon. I have actually used OpenGL before at my university, but the computers already had everything set up. The project itself is very easy, but setting up OpenGL is not something I know how to do.

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • Backlight screen flickering on a Sony Vaio VPCYB15AL

    - by Mario Zavala
    I've just installed Ubuntu 11.10, and everything went just now when the computer got into suspension, when it got back the screen started flickering, specially on the dashboard, it trends to disappear when i turn down the backlight, at first it was fixed by rebooting the system and now, every time that I start Ubuntu as soon as the desktod loads it starts flickering again, please help! I have a Sony VAIO VPCYB15AL AMD Dual Core E350 with an ATI HD 6310.

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

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  • How to add display resolution fo an LCD in Ubuntu 12.04? xrandr problem

    - by SeregaI
    I am fresh for Ubuntu and Linux in general. I have installed Ubuntu 12.04 and stuck trying to setup correct resolution for my LCD display. The native resolution for the LCD is 1920x1080 here is the output from xrandr: $xrandr Screen 0: minimum 320 x 200, current 1280 x 720, maximum 4096 x 4096 LVDS1 connected 1280x720+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x720 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) Then I create new modeline: $ cvt 1920 1080 60 1920x1080 59.96 Hz (CVT 2.07M9) hsync: 67.16 kHz; pclk: 173.00 MHz Modeline "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync So far so good. then I create new mode using xrandr: $ xrandr --newmode "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync But for some reason that new mode was created for VGA (VGA1) output instead of LCD output (LVDS1): $ xrandr Screen 0: minimum 320 x 200, current 1280 x 720, maximum 4096 x 4096 LVDS1 connected 1280x720+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x720 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) 1920x1080_60.00 (0xbc) 173.0MHz <---------- ????!!!!!! h: width 1920 start 2048 end 2248 total 2576 skew 0 clock 67.2KHz v: height 1080 start 1083 end 1088 total 1120 clock 60.0Hz So, if I try to add mode to LVDS1, I get an error: $ xrandr --addmode LVDS1 "1920x1080_60.00" X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 149 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 25 Current serial number in output stream: 26 Adding that new mode to VGA1 works fine, but I don't use that VGA1 output.

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • Grpahic hardwares

    - by Vanangamudi
    Which vendor provides better GPGPU. my requirements are confined to rendering utilising the GPU for BSDF building for e.g. Intel started providing Ivy Bridge chipset GPU, which are comparably fast to HD5960 cards. I'm not that against nvidia or amd. but I'm a fan of Intel. how it compares to nvidia in price and performance. if possible may I know, how all of them perform with OpenCL?? I'm not sure if it is right to ask it here. but I don't know where to ask.

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  • boolean operations on meshes

    - by lathomas64
    given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform boolean operations on said meshes and get a set of vertices and triangle for the resulting mesh? Of particular interest are subtraction and union. Example pictures: http://www.rhino3d.com/4/help/Commands/Booleans.htm

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  • How to set up multiple GPUs (12.04)?

    - by Brother Erryn
    I have two GPUs: one Intel i915 integrated, and one NVIDIA 560 Ti. This is NOT a hybrid setup, nor a laptop. In Windows 7, each card is connected to a different monitor, with the NVIDIA doing any "heavy lifting". For the life of me I cannot get Ubuntu to recognize the i915, but when logging off or rebooting, the shutdown actually appears on the i915. lshw lists both. I'm running the "current" NVIDIA drivers (not the experimental), but Displays calls its monitor a "Laptop". Is this even possible under Ubuntu? The only things that even looked like potential solutions were for laptop hybrid setups and used Bumblebee, but that doesn't seem to apply here.

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  • Gigabyte Onboard graphics card heating up and then crashing

    - by this is text comes from a db
    5 minutes after I turn on my PC the onboard graphics card is usually over 80° celsius and then crashes (random colors on screen, only way to get out is to just plug out the pc). I haven't installed any new drivers or added/changed hardware recently Everything went fine until yesterday What should I do next? Do I have to buy a new mainboard right now? There is no fan on the onboard graphics card, only a heatsink.

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  • New drivers, now switchable graphics won't work

    - by Glenn Andersson
    I have an ASUS notebook with dual AMD/ATI graphic cards. Before I've been able to switch individual programs in the Vision Control Center from high performance to energy saving and the other way around. But today I updated the drivers using the AMD Mobility to version 12.10, and now every time I try to configure switchable graphics it either shuts down or does not come up at all. I have a new menu item called Global Switchable Graphics settings though. Any thoughts on this?

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  • Tablet with Dedicated Graphics

    - by GuyNoir
    What would be the best tablet PC with dedicated graphics. I can find a few, but most seem to be from around 2006-07. Is there anything newer that has both the tablet-based swivel screen and a non-integrated graphics board? Thanks.

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  • Graphics card artifacting

    - by White Phoenix
    This is my current build: EVGA X58 (first generation) motherboard Intel i7 965 @ stock clocks 3x 2GB DDR3-1600 Corsair RAM at stock timings and voltages Corsair AX750 80 Plus Gold PSU 1 Optical Drive 1 Seagate 7200.10 500 GB drive 2x Western Digital Caviar Black 1 TB drives OCZ Vertex 1 60 GB EVGA GTX 460 Antec 1200 case HT-Omega Striker 7.1 Sound Card Windows 7 32-bit Professional (PAE Enabled) My graphics card started artifacting while I was playing a game. It artifacted, the display blinked, then I got an NVIDIA driver has crashed and recovered message. Kept going, more artifacts, another crash, but this time my display blanked out and I couldn't do anything. Restarted my computer - artifacting is in the BIOS - got to Windows 7 but it BSOD'd before I could even log in. I restarted the computer again - artifacts cleared themselves out and I managed to get to Win7, but it soon started blinking in and out and artifacting again. Checked the card temps and they're well within range. (50 idle, 70 full load) The ambient temperature here is about 80-85F with high humidity. Tried Safe Mode and it still froze up/BSOD'd. Already tried the following to fix this problem: - Reseat the graphics card and swapped in a different slot. - Removed cover on card and sprayed with compressed air to clean it out. - Swapped around memory and/or went with only using one stick at a time. - Underclocked card I called EVGA Tech Support and they said that the voltage on the 12V rail of my Corsair AX750 PSU was on the high end of the "acceptable" range (12.4V, highest within acceptable range is 12.6V - optimal is obviously 12V). They gave me an RMA number anyway, but I want to get a second opinion from you all before I send this thing off, as shipping from where I live to EVGA is kind of pricey. This PSU is only 6 months old. So that I don't have to play RMA tag, which case would be most likely? I'm strapped for cash at the moment so I want to reduce the amount of RMAs I have to do since shipping is expensive here. Is there any surefire way to test to see if it's really the graphics card or the PSU? I tried unplugging any devices that were connected to the 12V rail (except for my SSD and graphics card) as I do have 3 mechanical hard drives, but the voltage for that rail didn't drop (it remained at 12.4V). I'm fairly sure it isn't the drivers since I'm getting the artifacting at the BIOS too. Right now I'm back in Windows 7 but I don't know for how long until it messes up again. Any ideas?

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  • Why did my graphics card explode?

    - by C-dizzle
    How did my graphics card "explode" like it did in the picture I have here? And if I was just plugging into my on-board graphics, why wouldn't the PC boot up like it normally would? It wouldn't come up until I opened the cover and removed the card, that's when I found it like this. EDIT: If the card was trying to still operate like this for a while, did it run the risk of damaging the PCI-E slot?

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  • Install graphics card hardware drivers via remote desktop in Windows 7

    - by Mat Banik
    I come across the same problem over and over. I working on computer that is remote and it is missing graphics card drivers. Just has some default drivers that have limited resolution. I would like to install program that will read the chipset on graphics card and tell me the values so I can go on manufacturer website and download the appropriate drivers. Windows 7 or Windows XP application would do, if you know about any.

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  • Windows 8 Fails to install with corrupted graphics

    - by Andy
    I am trying to install Windows 8 Pro Upgrade via the download method on an older PC (07-08). It is a Dell Dimension E521 but it has been upgraded with a 3.0 Ghz Dual Core AMD Processor, 120 GB SSD, and 4 GB of RAM. The Windows 8 upgrade assistant did not detect any issues or concerns with upgrading other than I don't have DVD software installed. The system install Windows 8 but on the first boot, corrupt graphics are present. Eventually, the monitor will go into sleep mode and then roll back to Windows 7 Pro X64 which runs fine. I wouldn't be upset over not being able to install Windows 8, but I already paid for the software since I thought there would be no issues upgrading. The Graphics card in the system is the Geforce 7300LE and it has the latest NVidia drivers for Windows 7 loaded. I saw this solution which is similar to my problem: Corrupt graphics during Windows 8 installation However, I have downloaded Windows 8 and I am not sure how to go about modifying the install that resides somewhere on the hard drive. Thanks in advance for any assistance.

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  • Making a Game Without Graphics?

    - by cam
    Is it possible or even constructive to make a game without any graphics (but is intended to become graphical) I'm not good with graphics at all, so I'd like to write the skeleton for the game then have a graphics programmer/artist fill in the rest. I could write up all the major classes, and their interactions, and all the major functions/parts of the game. If so, what should I do to make it easier to integrate graphics into the game later on (every drawn object should have a Draw, Rotate, Collide, etc method) ?

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  • Unable to install ubuntu on a AMD 64 bit system with a AMD Radeon HD 6670 graphics card

    - by Tom Wingrove
    I’ve been running a dual boot system (Ubuntu/Windows7) for two years or so with no problems. I recently built an AMD 64 Bit System, re-installed Windows but when I went to load Ubuntu inside Windows, hit a snag. The screen view during installation became small square blocks of colour, which obviously is a graphics drive problem. I tried various live disks both 32 & 64 bit for, Ubuntu 12.04, 11.10 & 10.10, all but Ubuntu 10.10 had the same problem. Ubuntu 10.10 loaded ok, installed the presented ATI graphics driver as usual but was left with the AMD Unsupported watermark at the bottom right of the screen. The graphics card installed in the computer is an MSI ATI Radeon HD 6670 (in effect an AMD Radeon HD 6670). I am fairly new to linux and while I can install and tweak the OS, I am rather baffled as to what to do. So my question is will an up to date ATI Driver be released in the near future for installation/live disks? Or am I going to have to downgrade my graphics card to use linux? Yours Tom Wingrove

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  • asus smartdotctor "can not find graphics card information"

    - by Trimack
    Hi, I am not sure that this is the place I can ask questions like this, but I'll give it a try. I have a Windows 7 64bit, new graphic card ASUS ENGTX260 MATRIX, installed latest graphics drivers nv19045_Win7Vista64 and ASUS Smart Doctor version 5.44. Unfortunately, after the required reboot when the smartdoctor is starting, I get an error "can not find graphics card information". I tried google, but none of that "run as admin"/"use compatibility" doesn't help. Perhaps here can I find my answers? Thanks in advance.

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  • Graphics Startup Screen

    - by Wesley
    Specs: AMD Athlon XP 2400+ @ 1987 MHz / 2x 512MB PC3200 DDR RAM / 160GB IDE HDD / 128MB GeForce 6200 AGP / FIC AM37 / Windows XP Pro SP3 So, every time I start up my machine, there's a startup screen for the graphics card. It should display "NVIDIA GeForce 6200 VGA BIOS" with some other copyright information underneath it. However, it randomly changed to say "NV44A VGA BIOS." I think the GeForce 6200 codename is NV44A or something, but is there someway to change it back to say "GeForce 6200 VGA BIOS" or, if not, to completely stop it from showing upon startup? (Graphics drivers are all up to date.) Thanks in advance.

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  • How to tell if OpenGL is really working in Ubuntu 10.04

    - by Jonathan
    I have a lenovo S9e running Intel integrated graphics. Here is my lspci output related to the graphics: 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: Lenovo Device 3870 Flags: bus master, fast devsel, latency 0 Memory at f0580000 (32-bit, non-prefetchable) [size=512K] Capabilities: [d0] Power Management version 2 I want to know how I can make sure OpenGL support is running in full on an Ubuntu 10.04 installation. I have a few hints to think that it is not: The "Desktop Effects" will not load Apps such as stardock, when attempting to use OpenGL rendering, will display black boxes instead of transparency In the games Pioneers, the number-tile icons are suspiciously just black circles Windows games running with Wine will only support software rendering, not hardware rendering When I boot into a Knoppix LiveCD, the desktop effects do work, splendidly, meaning compiz detects my computer as capable. My problem with troubleshooting is that Canonical has basically eliminated the conf-file-based mechanism of X11 as far as I can tell, thus making it even harder to ensure graphics modules are loading properly. How do I debug and test OpenGL on m Ubuntu 10.04 installation?

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