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  • Signal Handling in C

    - by Dave
    How can I implement signal Handling for Ctrl-C and Ctrl-D in C....So If Ctrl-C is pressed then the program will ignore and try to get the input from the user again...If Ctrl-D is pressed then the program will terminate... My program follows: int main(){ char msg[400]; while(1){ printf("Enter: "); fgets(msg,400,stdin); printf("%s\n",msg); } } Thanks, Dave

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  • creating child process

    - by rishabh
    Write a program to creates two childs by using send –pipe and receive –pipe primitives.Each child Process reads from a different serial line and sends the character read back to parent process through a pie. The parent process outputs all characters received. A child terminates when exclamation point character is received.The parent process terminates after both children have terminate.

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  • TThread.resume is deprecated in Delphi-2010 what should be used in place?

    - by Charles Faiga
    In my multithread application I use TThread.suspend and TThread.resume Since moving my application to Delphi 2010 I get the following warring message [DCC Warning] xxx.pas(277): W1000 Symbol ‘Resume’ is deprecated If Resume is deprecated what should be used in place? EDIT 1: I use the Resume command to start the thread - as it is Created with 'CreateSuspended' set to True and Suspend before I terminate the thread. EDIT 2: Here is a link the delphi 2010 manual

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  • Calling a method on windows service while executing

    - by ultraman69
    Hi ! I'd like to know if it's possible to call a method on a WCF windows service while another one is executing ? I need this so I can call my Terminate method that sets a static variable shared by my threads that tells them to stop. But when I call the method on the service, it waits till the first one (Execute) is over before he takes the call...

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  • Un-enlisting a BizTalk MSMQ send port in batch file

    - by SteveC
    I've got a solution which I setup / cleanup using batch files ... - there are a pair of MSMQ ports, send and receive, with another application on the end of the queues I'm finding I can't properly stop the orchestration in the batch file ... the error is the send port is unenlisted - I'm using the StopOrch.vbs script from the SDK samples But I can go into BizTalk Admin Console and manually stop the orchestration with Full Terminate Ok The setup / cleanup works Ok if I don't actually push any messages down the MSMQ queues

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  • java native Process timeout

    - by deltanovember
    At the moment I execute a native process using the following: java.lang.Process process = Runtime.getRuntime().exec(command); int returnCode = process.waitFor(); Suppose instead of waiting for the program to return I wish to terminate if a certain amount of time has elapsed. How do I do this?

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  • Can i pop to Specific ViewController?

    - by Ankit Vyas
    Hello!I am using Navigation Based Application.I push First ViewController to Second ViewController and From Second ViewController to Third ViewController Now I want to Pop From Third ViewController to First ViewController.I am Performing This task using the Below Code but i application get's Terminate.Please any body give me some proper Guidelines.I can't use pop to RootViewController because it's Different ViewController.Thanks in Advance... In Third ViewControler i have Written this: FirstViewCtr *x=[[FirstViewCtr alloc] initWithNibName:@"FirstViewCtr" bundle:nil]; [self.navigationController popToViewController:x animated:NO];

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  • PySide Qt4 widget exchange in a hboxlayout

    - by viraptor
    I'd like to exchange a widget inside a QHBoxLayout. This code seems to work, but as soon as I do the actual app._exec(), the code crashes with terminate called after throwing an instance of 'boost::python::error_already_set'. Is there any way to get the actual error message? (or to resolve this problem) gaParent = gameArea.parent().layout() gaParent.removeWidget(gameArea) gameArea = DrawingScreen() gameArea.setObjectName("gameArea") gaParent.insertWidget(0, gameArea)

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  • C++ Unlocking a std::mutex before calling std::unique_lock wait

    - by Sant Kadog
    I have a multithreaded application (using std::thread) with a manager (class Tree) that executes some piece of code on different subtrees (embedded struct SubTree) in parallel. The basic idea is that each instance of SubTree has a deque that store objects. If the deque is empty, the thread waits until a new element is inserted in the deque or the termination criteria is reached. One subtree can generate objects and push them in the deque of another subtree. For convenience, all my std::mutex, std::locks and std::variable_condition are stored in a struct called "locks". The class Tree creates some threads that run the following method (first attempt) : void Tree::launch(SubTree & st, Locks & locks ) { /* some code */ std::lock_guard<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem is that "deque_lock" is still locked while the thread is waiting. Hence no object can be added in the deque of the current thread by a concurrent one. So I turned the lock_guard into a unique_lock and managed the lock/unlock manually : void launch(SubTree & st, Locks & locks ) { /* some code */ std::unique_lock<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { deque_lock.unlock() ; // unlock the access to the deque to enable the other threads to add objects // DATA RACE : nothing must happen to the unprotected deque here !!!!!! // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem now, is that there is a data race, and I would like to make sure that the "wait" instruction is performed directly after the "deque_lock.unlock()" one. Would anyone know a way to create such a critical instruction sequence with the standard library ? Thanks in advance.

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  • Run a external program with specified max running time

    - by jack
    I want to execute an external program in each thread of a multi-threaded python program. Let's say max running time is set to 1 second. If started process completes within 1 second, main program capture its output for further processing. If it doesn't finishes in 1 second, main program just terminate it and start another new process. How to implement this?

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  • Yes, another thread question...

    - by Michael
    I can't understand why I am loosing control of my GUI even though I am implementing a thread to play a .wav file. Can someone pin point what is incorrect? #!/usr/bin/env python import wx, pyaudio, wave, easygui, thread, time, os, sys, traceback, threading import wx.lib.delayedresult as inbg isPaused = False isStopped = False class Frame(wx.Frame): def __init__(self): print 'Frame' wx.Frame.__init__(self, parent=None, id=-1, title="Jasmine", size=(720, 300)) #initialize panel panel = wx.Panel(self, -1) #initialize grid bag sizer = wx.GridBagSizer(hgap=20, vgap=20) #initialize buttons exitButton = wx.Button(panel, wx.ID_ANY, "Exit") pauseButton = wx.Button(panel, wx.ID_ANY, 'Pause') prevButton = wx.Button(panel, wx.ID_ANY, 'Prev') nextButton = wx.Button(panel, wx.ID_ANY, 'Next') stopButton = wx.Button(panel, wx.ID_ANY, 'Stop') #add widgets to sizer sizer.Add(pauseButton, pos=(1,10)) sizer.Add(prevButton, pos=(1,11)) sizer.Add(nextButton, pos=(1,12)) sizer.Add(stopButton, pos=(1,13)) sizer.Add(exitButton, pos=(5,13)) #initialize song time gauge #timeGauge = wx.Gauge(panel, 20) #sizer.Add(timeGauge, pos=(3,10), span=(0, 0)) #initialize menuFile widget menuFile = wx.Menu() menuFile.Append(0, "L&oad") menuFile.Append(1, "E&xit") menuBar = wx.MenuBar() menuBar.Append(menuFile, "&File") menuAbout = wx.Menu() menuAbout.Append(2, "A&bout...") menuAbout.AppendSeparator() menuBar.Append(menuAbout, "Help") self.SetMenuBar(menuBar) self.CreateStatusBar() self.SetStatusText("Welcome to Jasime!") #place sizer on panel panel.SetSizer(sizer) #initialize icon self.cd_image = wx.Image('cd_icon.png', wx.BITMAP_TYPE_PNG) self.temp = self.cd_image.ConvertToBitmap() self.size = self.temp.GetWidth(), self.temp.GetHeight() wx.StaticBitmap(parent=panel, bitmap=self.temp) #set binding self.Bind(wx.EVT_BUTTON, self.OnQuit, id=exitButton.GetId()) self.Bind(wx.EVT_BUTTON, self.pause, id=pauseButton.GetId()) self.Bind(wx.EVT_BUTTON, self.stop, id=stopButton.GetId()) self.Bind(wx.EVT_MENU, self.loadFile, id=0) self.Bind(wx.EVT_MENU, self.OnQuit, id=1) self.Bind(wx.EVT_MENU, self.OnAbout, id=2) #Load file usiing FileDialog, and create a thread for user control while running the file def loadFile(self, event): foo = wx.FileDialog(self, message="Open a .wav file...", defaultDir=os.getcwd(), defaultFile="", style=wx.FD_MULTIPLE) foo.ShowModal() self.queue = foo.GetPaths() self.threadID = 1 while len(self.queue) != 0: self.song = myThread(self.threadID, self.queue[0]) self.song.start() while self.song.isAlive(): time.sleep(2) self.queue.pop(0) self.threadID += 1 def OnQuit(self, event): self.Close() def OnAbout(self, event): wx.MessageBox("This is a great cup of tea.", "About Jasmine", wx.OK | wx.ICON_INFORMATION, self) def pause(self, event): global isPaused isPaused = not isPaused def stop(self, event): global isStopped isStopped = not isStopped class myThread (threading.Thread): def __init__(self, threadID, wf): self.threadID = threadID self.wf = wf threading.Thread.__init__(self) def run(self): global isPaused global isStopped self.waveFile = wave.open(self.wf, 'rb') #initialize stream self.p = pyaudio.PyAudio() self.stream = self.p.open(format = self.p.get_format_from_width(self.waveFile.getsampwidth()), channels = self.waveFile.getnchannels(), rate = self.waveFile.getframerate(), output = True) self.data = self.waveFile.readframes(1024) isPaused = False isStopped = False #main play loop, with pause event checking while self.data != '': # while isPaused != True: # if isStopped == False: self.stream.write(self.data) self.data = self.waveFile.readframes(1024) # elif isStopped == True: # self.stream.close() # self.p.terminate() self.stream.close() self.p.terminate() class App(wx.App): def OnInit(self): self.frame = Frame() self.frame.Show() self.SetTopWindow(self.frame) return True def main(): app = App() app.MainLoop() if __name__=='__main__': main()

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  • Linux service and Source for cron job

    - by Sirish Kumar
    Hi, I am new to linux and writing a service in C++ which spawns multiple threads and I am starting the service by calling it from init.d, but how should I send the terminate signal to my application from the script , so that my service terminates all the threads and exits. And also where can I find the source code for any linux services. e.g. /etc.init.d/rc5.d/S14cron . It will be helpful in understanding how to implement a service.

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  • Pascal's repeat... until vs. C's do... while

    - by Bob
    In C there is a do while loop and pascal's (almost) equivalent is the repeat until loop, but there is a small difference between the two, while both structures will iterate at least once and check whether they need to do the loop again only in the end, in pascal you write the condition that need to met to terminate the loop (REPEAT UNTIL something) in C you write the condition that need to be met to continue the loop (DO WHILE something). Is there a reason why there is this difference or is it just an arbitrary decision?

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  • wxWidgets exception handling

    - by Alex Farber
    When unhandled exception is handled in wxWidgets application in Windows, program shows Abort-Retry-Ignore message produced by Widgets exception handler. I want to get normal unhandled exception behavior: program should terminate with standard Windows unhandled exception dialog. Can I prevent Widgets to catch unhahnled exceptions?

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  • Close socket and select()

    - by kamziro
    So I need to close a particular connection, but the problem is another thread is, at the same time, doing a select() which has the socket as one of the file descriptors it's watching. Will the select() terminate gracefully, or will anything bad happen?

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  • Abort call to unmanaged DLL

    - by phq
    I have an unmanaged DLL with a function that can run for a long time if the input parameter is a large value, sometimes that is desirable but not always. How can I in c# call this function so that I can abort it when needed? So far I have tried to put the call in a separate thread, but neither interrupt nor abort seem to stop the process, which runs at 100% CPU until the dll is done. Is it possible to terminate the running dll code?

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