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Search found 296 results on 12 pages for 'tex'.

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  • Is there an equivalent to svn propset command in mercurial?

    - by arun
    I use subversion keywords like Date, Author, Revision number etc in my LaTeX projects to include the revision details in the typeset document. I tried searching for an equivalent to svn propset command in mercurial, but couldn't find it. A sample command in subversion would be: svn propset svn:keywords "Date Author Rev" sample.tex Are there any equivalent commands in mercurial I could use to replace keywords inside a text file under revision control with corresponding details?

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  • Get all revisions from CVS repository

    - by Heinz
    Hi, I have set the correct CVS Root, within this root I have a repository which contains a number of files. In particular, I am interested in the revisions of one of the files, lets call it test.tex. Now I would like to get ALL different versions of this file, from the repository. Is there somehow a command that I could use to do that? Or do I need to extract them one after the other? Many thanks!

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  • ubuntu mount iso but some files are unreadable

    - by Chao
    I'm new to Linux and just installed ubuntu 12.04 amd64 this month. I had failed installing Texlive with texlive2012 iso image. I used the recommended command to mount: "mount -t iso9660 -o ro,loop,noauto /your/texlive2012.iso /mnt " But the installer failed to read some file. The iso is fine, I checked the md5. I extracted everything from iso with archive manager, and it installed successfully. So, why mount is not working? Thanks. UPDATE with furius iso mount tool, mount with Fuse, and it installed, with warning: Summary of warning messages during installation: Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. While mount with Loop, it failed to install. Updated Error message from terminal, mounted with furius iso mount, loop. texlive2012-20120701_iso$ ./install-tl -gui Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] ... Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. ./tlpkg/installer/xz/xzdec.x86_64-linux: (stdin): File is corrupt tar: Unexpected EOF in archive tar: rmtlseek not stopped at a record boundary tar: Error is not recoverable: exiting now untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] ./install-tl: Could not write to install-tl.log, so flushing messages to stderr. Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installer revision: 26794 Database revision: 26935 Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] Installing [0005/2481, time/total: 00:00/00:00]: FAQ-en [1k] ... Installing [0262/2481, time/total: 00:10/01:09]: c90 [2k] Installing [0263/2481, time/total: 00:10/01:09]: cachepic [5k] Installing [0264/2481, time/total: 00:10/01:09]: cachepic.x86_64-linux [1k] Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] Segmentation fault (core dumped) I am sure that the iso is fine. I can open it with archive manager and all files are good. But after mounting it, even archive manager failed to open some files (which can be opened when the iso is opened in archive manager).

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  • Best software for taking math notes at lectures

    - by data_jepp
    Let me first just say that I know about La-Tex, and that doesn't fast enough. I use it for papers, but for "real-time" note taking it's just to heavy. I'm talking two math classes this semester. Linear algebra and discrete math, I just got a laptop with 10 hour battery life which makes me want to take notes on it!!! Openoffice with formula thingy is what I use now. Now I have to pay attention lol. Thanks.

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  • localhost/phpmyadmin pulls blank page

    - by Atul Modi
    When I tried configuring local machine as a Internet Gateway with website development capabilities over it and I installed all required software into it. I also had disable the selinux into it. But PROBLEM is when I do http://localhost/phpMyAdmin or all lower case than the page shows it as a blank page. I am pasting code from httpd.conf file into this as well as from phpMyAdmin.conf file I am using Fedora 16 for this. httpd.conf ServerTokens OS ServerRoot "/etc/httpd" PidFile run/httpd.pid Timeout 60 KeepAlive Off MaxKeepAliveRequests 100 KeepAliveTimeout 5 StartServers 8 MinSpareServers 5 MaxSpareServers 20 ServerLimit 256 MaxClients 256 MaxRequestsPerChild 4000 StartServers 4 MaxClients 300 MinSpareThreads 25 MaxSpareThreads 75 ThreadsPerChild 25 MaxRequestsPerChild 0 Listen 80 LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_alias_module modules/mod_authn_alias.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule authn_dbd_module modules/mod_authn_dbd.so LoadModule dbd_module modules/mod_dbd.so LoadModule ldap_module modules/mod_ldap.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule include_module modules/mod_include.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule expires_module modules/mod_expires.so LoadModule deflate_module modules/mod_deflate.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule substitute_module modules/mod_substitute.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_ajp_module modules/mod_proxy_ajp.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule cache_module modules/mod_cache.so LoadModule suexec_module modules/mod_suexec.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule cgi_module modules/mod_cgi.so LoadModule version_module modules/mod_version.so Include conf.d/*.conf User apache Group apache ServerAdmin root@localhost UseCanonicalName Off DocumentRoot "/var/www/html" Options FollowSymLinks AllowOverride None Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all UserDir disabled DirectoryIndex index.html index.htm index.php AccessFileName .htaccess Order allow,deny Deny from all Satisfy All TypesConfig /etc/mime.types DefaultType text/plain MIMEMagicFile conf/magic HostnameLookups Off ErrorLog logs/error_log LogLevel warn LogFormat "%h %l %u %t \"%r\" %s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %s %b" common LogFormat "%{Referer}i - %U" referer LogFormat "%{User-agent}i" agent CustomLog logs/access_log combined ServerSignature On Alias /icons/ "/var/www/icons/" Options Indexes MultiViews FollowSymLinks AllowOverride None Order allow,deny Allow from all # Location of the WebDAV lock database. DAVLockDB /var/lib/dav/lockdb ScriptAlias /cgi-bin/ "/var/www/cgi-bin/" AllowOverride None Options None Order allow,deny Allow from all IndexOptions FancyIndexing VersionSort NameWidth=* HTMLTable Charset=UTF-8 AddIconByEncoding (CMP,/icons/compressed.gif) x-compress x-gzip AddIconByType (TXT,/icons/text.gif) text/* AddIconByType (IMG,/icons/image2.gif) image/* AddIconByType (SND,/icons/sound2.gif) audio/* AddIconByType (VID,/icons/movie.gif) video/* AddIcon /icons/binary.gif .bin .exe AddIcon /icons/binhex.gif .hqx AddIcon /icons/tar.gif .tar AddIcon /icons/world2.gif .wrl .wrl.gz .vrml .vrm .iv AddIcon /icons/compressed.gif .Z .z .tgz .gz .zip AddIcon /icons/a.gif .ps .ai .eps AddIcon /icons/layout.gif .html .shtml .htm .pdf AddIcon /icons/text.gif .txt AddIcon /icons/c.gif .c AddIcon /icons/p.gif .pl .py AddIcon /icons/f.gif .for AddIcon /icons/dvi.gif .dvi AddIcon /icons/uuencoded.gif .uu AddIcon /icons/script.gif .conf .sh .shar .csh .ksh .tcl AddIcon /icons/tex.gif .tex AddIcon /icons/bomb.gif core AddIcon /icons/back.gif .. AddIcon /icons/hand.right.gif README AddIcon /icons/folder.gif ^^DIRECTORY^^ AddIcon /icons/blank.gif ^^BLANKICON^^ DefaultIcon /icons/unknown.gif ReadmeName README.html HeaderName HEADER.html IndexIgnore .??* *~ # HEADER README* RCS CVS *,v *,t AddLanguage ca .ca AddLanguage cs .cz .cs AddLanguage da .dk AddLanguage de .de AddLanguage el .el AddLanguage en .en AddLanguage eo .eo AddLanguage es .es AddLanguage et .et AddLanguage fr .fr AddLanguage he .he AddLanguage hr .hr AddLanguage it .it AddLanguage ja .ja AddLanguage ko .ko AddLanguage ltz .ltz AddLanguage nl .nl AddLanguage nn .nn AddLanguage no .no AddLanguage pl .po AddLanguage pt .pt AddLanguage pt-BR .pt-br AddLanguage ru .ru AddLanguage sv .sv AddLanguage zh-CN .zh-cn AddLanguage zh-TW .zh-tw LanguagePriority en ca cs da de el eo es et fr he hr it ja ko ltz nl nn no pl pt pt-BR ru sv zh-CN zh-TW ForceLanguagePriority Prefer Fallback AddDefaultCharset UTF-8 AddType application/x-tar .tgz AddType application/x-httpd-php .php AddType application/x-httpd-php .xml AddHandler application/x-httpd-php .xml AddType application/x-compress .Z AddType application/x-gzip .gz .tgz AddType application/x-x509-ca-cert .crt AddType application/x-pkcs7-crl .crl AddHandler type-map var AddType text/html .shtml AddOutputFilter INCLUDES .shtml Alias /error/ "/var/www/error/" AllowOverride None Options IncludesNoExec AddOutputFilter Includes html AddHandler type-map var Order allow,deny Allow from all LanguagePriority en ForceLanguagePriority Prefer Fallback ErrorDocument 400 /error/HTTP_BAD_REQUEST.html.var ErrorDocument 401 /error/HTTP_UNAUTHORIZED.html.var ErrorDocument 403 /error/HTTP_FORBIDDEN.html.var ErrorDocument 404 /error/HTTP_NOT_FOUND.html.var ErrorDocument 405 /error/HTTP_METHOD_NOT_ALLOWED.html.var ErrorDocument 408 /error/HTTP_REQUEST_TIME_OUT.html.var ErrorDocument 500 /error/HTTP_INTERNAL_SERVER_ERROR.html.var ErrorDocument 503 /error/HTTP_SERVICE_UNAVAILABLE.html.var BrowserMatch "Mozilla/2" nokeepalive BrowserMatch "MSIE 4.0b2;" nokeepalive downgrade-1.0 force-response-1.0 BrowserMatch "RealPlayer 4.0" force-response-1.0 BrowserMatch "Java/1.0" force-response-1.0 BrowserMatch "JDK/1.0" force-response-1.0 BrowserMatch "Microsoft Data Access Internet Publishing Provider" redirect-carefully BrowserMatch "MS FrontPage" redirect-carefully BrowserMatch "^WebDrive" redirect-carefully BrowserMatch "^WebDAVFS/1.[0123]" redirect-carefully BrowserMatch "^gnome-vfs/1.0" redirect-carefully BrowserMatch "^XML Spy" redirect-carefully BrowserMatch "^Dreamweaver-WebDAV-SCM1" redirect-carefully Order allow,deny Allow from all # phpMyAdmin.conf Alias /phpMyAdmin /usr/share/phpMyAdmin Alias /phpmyadmin /usr/share/phpMyAdmin Order Allow,Deny Allow from All Allow from 127.0.0.1 Allow from ::1 Order Allow,Deny Allow from All Allow from 127.0.0.1 Allow from ::1 Order Deny,Allow Deny from All Allow from None Order Deny,Allow Deny from All Allow from None Order Deny,Allow Deny from All Allow from None Can anyone help into this area please. Urgent reply will be appreciatable because i am struggling since one and half month for this matter. thank you, Atul

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  • How to update Preview.app from the command line without losing focus on Mac OS X?

    - by snies
    I want to update Preview.app in the background from the command line without losing focus of my current window. I know that I can use the following to open/update the view of a file, but then I lose focus to the Preview.app. open -a Preview foo.pdf I guess there might be some clever AppleScript commands to do so but so far I didn't find the right one. Alternatively I would be interested into transfering the focus back to my current application directly after the update. I need this in order to update Preview.app's view of a PDF file through a vi autocmd after I update the PDF file according to changes in a TeX file I am editing. Here is an example of what I want to achieve but using Ubuntu and evince.

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  • Execute background program in bash without job control

    - by Wu Yongzheng
    I often execute GUI programs, such as firefox and evince from shell. If I type "firefox &", firefox is considered as a bash job, so "fg" will bring it to foreground and "hang" the shell. This becomes annoying when I have some background jobs such as vim already running. What I want is to launch firefox and dis-associate it with bash. Consider the following ideal case with my imaginary runbg: $ vim foo.tex ctrl+z and vim is job 1 $ pdflatex foo $ runbg evince foo.pdf evince runs in background and I get me bash prompt back $ fg vim goes foreground Is there any way to do this using existing program? If no, I will write my own runbg.

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  • How can i update Preview.app from the command line without loosing focus on OSX ?

    - by snies
    Hello, i want to update Preview.app in the background from the command line without loosing focus of my current window. I know that i can use the following to open/update the view of a file, but than i loose focus to the Preview.app. open -a Preview foo.pdf I guess there might be some clever Apple Script commands to do so but so far i didn't find the right one. Alternatively i would be interested into transfering the focus back to my current app directly after the update. I need this in order to update Preview.app's view of a pdf through a vi autocmd after i update the pdf according to changes in a tex file i am editing. Here is an example of what i want to achive but using Ubuntu and evince.

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  • Howto update Preview.app from the command line without loosing focus on OSX ?

    - by snies
    Hello, i want to update Preview.app in the background from the command line without loosing focus of my current window. I know that i can use the following to open/update the view of a file, but than i loose focus to the Preview.app. open -a Preview foo.pdf I guess there might be some clever Apple Script commands to do so but so far i didn't find the right one. Alternatively i would be interested into transfering the focus back to my current app directly after the update. I need this in order to update Preview.app's view of a pdf through a vi autocmd after i update the pdf according to changes in a tex file i am editing. Here is an example of what i want to achive but using Ubuntu and evince.

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  • Merging and re-formatting paragraphs in Microsoft Word 2007

    - by thkala
    After a copy/paste mishap in Microsoft Word 2007, I ended up with text looking like this: This line breaks up here continues here, and so on here, when it should all be in a single line without all the random whitespace. I confirmed that there are paragraph separators and extra whitespace between each line - probably due to hard-coded newlines in the original source. Is there a (preferrably easy) way to merge paragraphs in Microsoft Word? Is there a way to re-format a paragraph so that extraneous whitespace is removed? I can change the flush style, but the whitespace remains. I (obviously?) do not have any experience with Word, being more of a TeX person, but I have been searching Google and crawling the menus for a few hours and I have yet to find a solution...

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  • Howto update Preview.app from the command line without losing focus on OSX ?

    - by snies
    Hello, i want to update Preview.app in the background from the command line without losing focus of my current window. I know that i can use the following to open/update the view of a file, but than i lose focus to the Preview.app. open -a Preview foo.pdf I guess there might be some clever Apple Script commands to do so but so far i didn't find the right one. Alternatively i would be interested into transfering the focus back to my current app directly after the update. I need this in order to update Preview.app's view of a pdf through a vi autocmd after i update the pdf according to changes in a tex file i am editing. Here is an example of what i want to achive but using Ubuntu and evince.

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  • The very bare minimum of latex to compile documents

    - by ldigas
    I'm creating a relatively small console program which will be used by some other people as well. As part of its output it will be creating a tex file which will contain some two tables, a few rows of text and one plot. Not, my program is pretty small - under a Mb. The problem is I can't count on my users to have latex installed, so I'd like to include the very bare minimum required files to create it (pdf). What would be a good place to start searching on that topic, or even better, does anyone know what I would need to include with it to accomplish that ? I remember my last latex install being pretty ... well, gigantic. Kind regards !

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  • automated printouts from a wireless printer

    - by Piotr
    I have a wireless printer which is always on, and an always on fanless linux server. Looking at the mprinter project on Kickstarter I started to wonder if there is an app somewhere in the internet already that will allow to prepare an automated daily printout based on some settings. things to be printed could include - weather forecast for my locations, todo`s scheduled for that day, a "quote of a day" or "word of the day", stats from google analytics for my site, and many more ... I would set a printout at 6:15 every work day so its on my printer when I am already up, having a coffee. anyone knows something that can be used for such purpose? While I know this can be done by combining the power of TeX, cron and a script language to manage the dynamic part of the PDF I believe this is a use case someone has already addressed.

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  • emacs AucTeX:Turn off auto-fill-mode inside a particular LaTeX environment

    - by Seamus
    I like using auto-fill-mode for hard line wrapping. However, when I'm making a big tabular in a .tex file, I like using align-current to have the table look somewhat like it would when printed. The difficulty is that if I have a table that is longer than the line width, auto-fill-mode breaks it, and then align-current can't put things to rights and gets confused. Is there a way to tell emacs that when I'm between the \begin and \end tags of a particular kind of environment (in this case, tabular), don't word wrap...

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  • Productive Toolset for C# Developer

    - by Marko Apfel
    Programming Visual Studio ReSharper Agent Johnson Agent Smith StyleCop for ReSharper Keymaps SettingsManager Git Source Control Provider Gist NuGet Package Manager NDepend Productivity Power Tools PowerCommands for Visual Studio PostSharp Indent Guides Typemock Isolator VSCommands Ressource Refactor Clone Detective GhostDoc CR_Documentor AnkSVN Expression Blend SharpDevelop Notepad++, PS Pad StyleCop, FxCop, .. .NET Reflector, ILSpy, dotPeek, Just Decompile Git Extensions inkl. MSysGit, MinGW Github for Windows SmartGit PoSH-Git Console Enhancement Project LINQPad Mercurial RapidSVN SQL Management Studio Adventure Works Sample DB AdventureWorksLT Toad for SQL Server yEd Graph Editor TeX, LateX MiKTeX, TeXworks Pandoc Jenkins, TeamCity KompoZer XML Notepad Kaxaml KDiff3, WinMerge, Perforce Merge Handle DbgView FusLogVw FTP Commander HTML Help Workshop, Sandcastle, SHFB WiX Enterprise Architect InsightProfiler Putty Cygwin DXCore, DXCore Plugins FreeMind ProcessExplorer, ProcessMonitor Social Networking, Community Windows Live Writer Disgsby Skype TweetDeck FeedReader Sytem and others Microsoft Office (notably OneNote!!!) Adobe Reader PDF Creator SRWare Iron (Chrome) AddThis bit-ly del.icio.us InstaPaper Leo Dictionary Google Bookmarks Proxy Switchy! StumbleUpon K-Meleon FreeCommander, FAR 7-Zip Keyboard Jedi Launchy TrueCrypt Dropbox Ditto Greenshot Rainlendar2 Everything Daemon Tools inSSIDer VirtualBox Stardock Fences Media Player Classic VLC Media Player Winamp WinAmp Cue Player LAME Encoder CamStudio Youtube to MP3 Converter VirtualDub Image Resizer Powertoy Clone 2.0 Paint.NET Picasa Windy JediConcentrate, Ghoster TeamViewer Timerle TreeSizeFree WinDirStat Windows Sizer, WinResizer ZoomIt Sometimes nice to have ArcGIS TortoiseSVN, TortoiseCVS XnView GitJungle CowSpy Grindstone Free Download Manager CDBurnerXP Free Audio CD Burner SmartAssembly intellibook GMX SMS Manager BlackBerry Desktop Cisco Any Connect eRoom Foxit Reader Google Earth ThinkVantage GPS Gridy Bluefish The GodFather Tor Browser, Charon YouTube Downloader NCover Network Stumbler Remote Debugger WScite XML Pad DBVisualizer Microsoft Network Monitor, Fiddler2 Eclipse IDE Oracle Client, Oracle SQL Developer Bookmarks, Links http://pastebin.de/, http://pastebin.com/ http://followup.cc  http://trello.com http://tumblr.com https://bitly.com/, http://is.gd http://www.famkruithof.net/uuid/uuidgen, http://www.guidgenerator.com/ https://github.com/, https://bitbucket.org/ http://dict.leo.org/, http://translate.google.com/ http://prezi.com/ http://geekswithblogs.net/Default.aspx, http://codebetter.com/ http://duckduckgo.com/bang.html   http://de.schreibtrainer.com/index.php?site=3&menuId=3 http://www.mr-wetter.de/ this is an update to http://geekswithblogs.net/mapfel/archive/2010/07/12/140877.aspx

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  • Error when compiling FXAA shader

    - by mulletdevil
    I am getting the following error when compiling the FXAA shader downloaded from here http://timothylottes.blogspot.co.uk/2011/07/fxaa-311-released.html Fxaa3_11.h(934,5): error x4000: Use of potentially uninitialized variable (FxaaPixelShader) Here is the line in the shader if(earlyExit) #if (FXAA_DISCARD == 1) FxaaDiscard; #else return rgbyM; #endif Does anyone know what may be causing this? I have not changed any values in that shader. Here is a snippet from my current pixel shader #define FXAA_GREEN_AS_LUMA 1 #define FXAA_HLSL_4 1 #define FXAA_PC 1 #define FXAA_QUALITY__PRESET 12 #include "Fxaa3_11.h" PS_OUTPUT main(PS_INPUT fragment) { PS_OUTPUT output; const float2 pos = fragment.hPosition.xy; const float4 notUsedFloat4 = float4(0.0f, 0.0f, 0.0f, 0.0f); const float fxaaQualitySubpix = 0; const float fxaaQualityEdgeThreshold = 0.333; const float fxaaQualityEdgeThresholdMin = 0.0833; const float notUsedFloat = 0.0f; FxaaTex fxaaTex; fxaaTex.smpl = SampleType; fxaaTex.tex = inputTexture; output.colour = FxaaPixelShader(pos, //1 notUsedFloat4, //2 fxaaTex, //3 fxaaTex, //4 fxaaTex, //5 rcpFrame, //6 notUsedFloat4, //7 rcpFrameOpt, //8 notUsedFloat4, //9 fxaaQualitySubpix, //10 fxaaQualityEdgeThreshold, //11 fxaaQualityEdgeThresholdMin, //12 notUsedFloat, //13 notUsedFloat, //14 notUsedFloat, //15 notUsedFloat //16 ); return output; } Am I passing a wrong value into the shader?

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  • Is there an alternative to Google Code Search?

    - by blunders
    Per the Official Google Blog: Code Search, which was designed to help people search for open source code all over the web, will be shut down along with the Code Search API on January 15, 2012. Google Code Search is now gone, and since that makes it much harder to understand the features it presented, here's my attempt to render them via information I gathered from a cache of the page for the Search Options: The "In Search Box" just notes the syntax to type the command directly in the main search box instead of using the advance search interface. Package (In Search Box: "package:linux-2.6") Language (In Search Box: "lang:c++") (OPTIONS: any language, actionscript, ada, applescript, asp, assembly, autoconf, automake, awk, basic, bat, c, c#, c++, caja, cobol, coldfusion, configure, css, d, eiffel, erlang, fortran, go, haskell, inform, java, java, javascript, jsp, lex, limbo, lisp, lolcode, lua, m4, makefile, maple, mathematica, matlab, messagecatalog, modula2, modula3, objectivec, ocaml, pascal, perl, php, pod, prolog, proto, python, python, r, rebol, ruby, sas, scheme, scilab, sgml, shell, smalltalk, sml, sql, svg, tcl, tex, texinfo, troff, verilog, vhdl, vim, xslt, xul, yacc) File (In Search Box: "file:^.*.java$") Class (In Search Box: "class:HashMap") Function (In Search Box: "function:toString") License (In Search Box: "license:mozilla") (OPTIONS: null/any-license, aladdin/Aladdin-Public-License, artistic/Artistic-License, apache/Apache-License, apple/Apple-Public-Source-License, bsd/BSD-License, cpl/Common-Public-License, epl/Eclipse-Public-License, agpl/GNU-Affero-General-Public-License, gpl/GNU-General-Public-License, lgpl/GNU-Lesser-General-Public-License, disclaimer/Historical-Permission-Notice-and-Disclaimer, ibm/IBM-Public-License, lucent/Lucent-Public-License, mit/MIT-License, mozilla/Mozilla-Public-License, nasa/NASA-Open-Source-Agreement, python/Python-Software-Foundation-License, qpl/Q-Public-License, sleepycat/Sleepycat-License, zope/Zope-Public-License) Case Sensitive (In Search Box: "case:no") (OPTIONS: yes, no) Also of use in understanding the search tool would be the still live FAQs page for Google Code Search. Is there any code search engine that would fully replace Google Code Search's features?

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  • pdflatex reads .eps files saved in OS/X, but not in Ubuntu

    - by David B Borenstein
    Sorry if this is a stupid question; I'm a newbie. I am preparing a manuscript in LaTeX. The journal (Physical Biology, an IOP publication) requires that figures be saved in .eps format, so I am trying to do that. However, I cannot get my LaTeX file to build when I have generated the .eps files on my Ubuntu computer. If I save the images on my Mac, the file build just fine. So far, I have tried saving images in ImageJ, FIJI and Inkscape. The same problem occurs in all three. When using kile, I get the following error: /usr/share/texmf-texlive/tex/latex/oberdiek/epstopdf-base.sty:0: Shell escape feature is not enabled. In TexWorks, the error is different, but still there: Package pdftex.def Error: File `./figures4/figure4a-eps-converted-to.pdf' not found. Now, if I fire up Inkscape, FIJI or ImageJ on OS/X, everything works fine. The Mac also can't build with the Ubuntu-saved images. The images generated on the Ubuntu machine open fine using Document Viewer. I am building the same LaTeX file on both computers, with the exact same results. The header of my LaTeX file is: \documentclass[12pt]{iopart} \usepackage{graphicx} \usepackage{epstopdf} \usepackage{parskip} \usepackage{color} \usepackage{iopams} And then the code for the figure is: \begin{figure} \center{\includegraphics[width=4in] {./figures4/figure4a.eps}} \footnotesize{\caption{ \label{fig:4a} (4a) lorem ipsum dolor sic amet.}} \end{figure} I'd be happy to send an example of both .eps files. Again, sorry if this is a dumb question. I tried everything I could think of before posting here. Thanks, David

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  • How to keep word document, html and pdf documentation aligned

    - by dendini
    Is there a way to write documentation in a WYSIWYG editor which can then export into HTML, WORD and PDF and keep copies synchronized? This documentation are mostly technical notes and some contextual help for some softwares so they must contain images and some styling, they are not programmer's documentation (API list or functions list) for which probably a program like Javadoc or Doxygen would be the best choice. For example how do companies with hundreds different software lines and thousands of programmers deal with this? I have several solutions but they all seem lacking in some aspect: Latex/Tex : very good pdf and html export, not very user friendly and no full-blown WYSIWYG editor available. LibreOffice/OpenOffice : full blown WYSIWYG editor however html export not so good (need to edit manually exported html which needs to be maintained separately ) Mediawiki or any other wiki : could be keeping documentation in wikitext format, so html is automatically generated, pdf exportation is quite good with many available plugins. Again however need some formation for the staff to use it and need to setup a server for this. Notice I'm not asking for software A vs software B, I'm asking for general advice, big companies procedures for documentation and yes some software product names if available.

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  • Stage3D: Camera pans the whole screen

    - by Thomas Versteeg
    I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the whole "stage" also scrolls. This is the Camera code: public function Camera2D(width:int, height:int, zoom:Number = 1) { resize(width, height); _zoom = zoom; } public function resize(width:Number, height:Number):void { _width = width; _height = height; _projectionMatrix = makeMatrix(0, width, 0, height); _recalculate = true; } protected function makeMatrix(left:Number, right:Number, top:Number, bottom:Number, zNear:Number = 0, zFar:Number = 1):Matrix3D { return new Matrix3D(Vector.<Number>([ 2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, 1 / (zFar - zNear), 0, 0, 0, zNear / (zNear - zFar), 1 ])); } public function get viewMatrix():Matrix3D { if (_recalculate) { _recalculate = false; _viewMatrix.identity(); _viewMatrix.appendTranslation( -_width / 2 - _x, -_height / 2 - y, 0); _viewMatrix.appendScale(_zoom, _zoom, 1); _renderMatrix.identity(); _renderMatrix.append(_viewMatrix); _renderMatrix.append(_projectionMatrix); } return _renderMatrix; } And the camera is send directly to the GPU with: c3d.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, cameraMatrix, true); And these are the shaders: ------Vertex Shader------ m44 op, va0, vc0 mov v0, va1.xy mov v0.z, va0.z ------Fragment Shader------ tex ft0, v0, fs0 <2d,linear,nomip> mov oc, ft1 Here is a example and here are two screenshots to show what I mean: How do I only let the inside of the stage3D scroll and not the whole stage?

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  • Problem with XeTeX (LaTeX) and system fonts

    - by mghg
    I have started to use an enterprise specific class for LaTeX, but have got a problem with usage system fonts in Ubuntu. The class uses the fontspec package, I have therefore been instructed to use XeTeX (i.e. the command xelatex instead of latex or pdflatex). However, the command xelatex testfile.tex results in the following message: ! Package xkeyval Error: `TeX' undefined in families `Ligatures'. See the xkeyval package documentation for explanation. Type H <return> for immediate help. ... l.61 \newfontfamily\headfont{Arial} ? The class has previously been used on Mac and Windows and the font setup is as follows: \newfontfamily\headfont{Arial} \newcommand\texthead[1]{\headfont #1} \setromanfont{Georgia} \setmainfont{Georgia} \setsansfont[Scale=MatchLowercase]{Verdana} It has been suggested that since XeTeX makes use of system fonts and the class file has worked flawlessly on Mac and Windows, the problem might be that Arial is not a name used in Ubuntu. I have tried to exchange Arial with Ubuntu Light in the setup code above, but that have not been any improvement. Any suggestions please on how to move forward?

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  • How to access an encrypted INI file from C on an embedded system with little RAM

    - by Mawg
    I want to encrypt an INI file using a Delphi program on a Windows PC. Then I need to decrypt & access it in C on an embedded system with little RAM. I will do that once & fetch all info; I will not be consutinuously accessing the INI file whenever my program needs data from the file. Any advice as to which encryption to use? Nothing too heavyweight, just good enough for "Security through obscurity" and FOSS for both Delphi & C. And how can I decrypt, get all the info from the INI file - using as little RAM as possible, and then free any allocated RAM? I hope that someone can help. [Update] I am currently using an Atmel UC3, although I am not sure if that will be the final case. It has 512kB falsh & 128kB RAM. For an INI file, I am talking of max 8 sections, with a total of max 256 entries, each max 8 chars. I chose INI (but am not married to it), because i have had major problems in the past when the format of a data fiel changes, no matter whether binary, or text. For tex, I prefer the free format of INI (on PC), but suppose I could switch to line_1=data_1, line_2=data_2 and accept that if I add new fields in future software erleases they must come at the end, even if it is not pretty when read directly by humans. I suppose if I choose a fixed format text file then I never need get more than one line into RAM at a time ...

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • OpenGL ES Loading

    - by kuroutadori
    I want to know what is the norm of loading rendering code. Take a button. When the application is loaded, a texture is loaded which has the image of the button on it. When the button is tapped, it then adds a loader into a queue, which is loaded on render thread. It then loads up an array buffer with vertexes and tex coords when render is called. It then adds to a render tree. Then it renders. the render function looks like this void render() { update(); mBaseRenderer->render(); } update() is when the queue is checked to see if anything needs loading. mBaseRenderer->render() is the render tree. What I am asking then is, should I even have the update() there at all and instead have everything preloaded before it renders? If I can have it loaded when need, for instance when there is tap, then how can it be done (My current code causes an dequeueing buffer error (Unknown error: -75) which I assume is to do with OpenGL ES and the context)?

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