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  • Trouble getting PHP, Apache, and Zend talking to eachother (localhost)

    - by Joel
    Hi guys, I've searched through several other questions, but haven't found my solution. THe main reason is that I'm not even sure if I have all these things properly installed. I have a hosting account, and have always just deployed everything into the internets, but I'm finally trying to figure out how to get my desktop set up right for learning Zend Framework. I have Apache Server 2.2, PHP, And Zend Framework installed. I'm trying to do this tutorial: http://akrabat.com/wp-content/uploads/Getting-Started-with-Zend-Framework.pdf The problem is when I click on the link: http://localhost/zf-tutorial/public I get an Error 404. If I type in http://www.localhost I get "It Works!" in the browser. I'm thinking this means I have Apache installed correctly, but am not pointing correctly to the Zend tutorial? Thanks for any help!

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  • A Nondeterministic Engine written in VB.NET 2010

    - by neil chen
    When I'm reading SICP (Structure and Interpretation of Computer Programs) recently, I'm very interested in the concept of an "Nondeterministic Algorithm". According to wikipedia:  In computer science, a nondeterministic algorithm is an algorithm with one or more choice points where multiple different continuations are possible, without any specification of which one will be taken. For example, here is an puzzle came from the SICP: Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment housethat contains only five floors. Baker does not live on the top floor. Cooper does not live onthe bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives ona higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's.Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live? After reading this I decided to build a simple nondeterministic calculation engine with .NET. The rough idea is that we can use an iterator to track each set of possible values of the parameters, and then we implement some logic inside the engine to automate the statemachine, so that we can try one combination of the values, then test it, and then move to the next. We also used a backtracking algorithm to go back when we are running out of choices at some point. Following is the core code of the engine itself: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Public Class NonDeterministicEngine Private _paramDict As New List(Of Tuple(Of String, IEnumerator)) 'Private _predicateDict As New List(Of Tuple(Of Func(Of Object, Boolean), IEnumerable(Of String))) Private _predicateDict As New List(Of Tuple(Of Object, IList(Of String))) Public Sub AddParam(ByVal name As String, ByVal values As IEnumerable) _paramDict.Add(New Tuple(Of String, IEnumerator)(name, values.GetEnumerator())) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(1, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(2, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(3, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(4, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(5, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(6, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(7, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(8, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Sub CheckParamCount(ByVal count As Integer, ByVal paramNames As IList(Of String)) If paramNames.Count <> count Then Throw New Exception("Parameter count does not match.") End If End Sub Public Property IterationOver As Boolean Private _firstTime As Boolean = True Public ReadOnly Property Current As Dictionary(Of String, Object) Get If IterationOver Then Return Nothing Else Dim _nextResult = New Dictionary(Of String, Object) For Each item In _paramDict Dim iter = item.Item2 _nextResult.Add(item.Item1, iter.Current) Next Return _nextResult End If End Get End Property Function MoveNext() As Boolean If IterationOver Then Return False End If If _firstTime Then For Each item In _paramDict Dim iter = item.Item2 iter.MoveNext() Next _firstTime = False Return True Else Dim canMoveNext = False Dim iterIndex = _paramDict.Count - 1 canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then Return True End If Do While Not canMoveNext iterIndex = iterIndex - 1 If iterIndex = -1 Then Return False IterationOver = True End If canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then For i = iterIndex + 1 To _paramDict.Count - 1 Dim iter = _paramDict(i).Item2 iter.Reset() iter.MoveNext() Next Return True End If Loop End If End Function Function GetNextResult() As Dictionary(Of String, Object) While MoveNext() Dim result = Current If Satisfy(result) Then Return result End If End While Return Nothing End Function Function Satisfy(ByVal result As Dictionary(Of String, Object)) As Boolean For Each item In _predicateDict Dim pred = item.Item1 Select Case item.Item2.Count Case 1 Dim p1 = DirectCast(pred, Func(Of Object, Boolean)) Dim v1 = result(item.Item2(0)) If Not p1(v1) Then Return False End If Case 2 Dim p2 = DirectCast(pred, Func(Of Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) If Not p2(v1, v2) Then Return False End If Case 3 Dim p3 = DirectCast(pred, Func(Of Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) If Not p3(v1, v2, v3) Then Return False End If Case 4 Dim p4 = DirectCast(pred, Func(Of Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) If Not p4(v1, v2, v3, v4) Then Return False End If Case 5 Dim p5 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) If Not p5(v1, v2, v3, v4, v5) Then Return False End If Case 6 Dim p6 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) If Not p6(v1, v2, v3, v4, v5, v6) Then Return False End If Case 7 Dim p7 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) If Not p7(v1, v2, v3, v4, v5, v6, v7) Then Return False End If Case 8 Dim p8 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) Dim v8 = result(item.Item2(7)) If Not p8(v1, v2, v3, v4, v5, v6, v7, v8) Then Return False End If Case Else Throw New NotSupportedException End Select Next Return True End FunctionEnd Class    And now we can use the engine to solve the problem we mentioned above:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test2() Dim engine = New NonDeterministicEngine() engine.AddParam("baker", {1, 2, 3, 4, 5}) engine.AddParam("cooper", {1, 2, 3, 4, 5}) engine.AddParam("fletcher", {1, 2, 3, 4, 5}) engine.AddParam("miller", {1, 2, 3, 4, 5}) engine.AddParam("smith", {1, 2, 3, 4, 5}) engine.AddRequire(Function(baker) As Boolean Return baker <> 5 End Function, {"baker"}) engine.AddRequire(Function(cooper) As Boolean Return cooper <> 1 End Function, {"cooper"}) engine.AddRequire(Function(fletcher) As Boolean Return fletcher <> 1 And fletcher <> 5 End Function, {"fletcher"}) engine.AddRequire(Function(miller, cooper) As Boolean 'Return miller = cooper + 1 Return miller > cooper End Function, {"miller", "cooper"}) engine.AddRequire(Function(smith, fletcher) As Boolean Return smith <> fletcher + 1 And smith <> fletcher - 1 End Function, {"smith", "fletcher"}) engine.AddRequire(Function(fletcher, cooper) As Boolean Return fletcher <> cooper + 1 And fletcher <> cooper - 1 End Function, {"fletcher", "cooper"}) engine.AddRequire(Function(a, b, c, d, e) As Boolean Return a <> b And a <> c And a <> d And a <> e And b <> c And b <> d And b <> e And c <> d And c <> e And d <> e End Function, {"baker", "cooper", "fletcher", "miller", "smith"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine(String.Format("baker: {0}, cooper: {1}, fletcher: {2}, miller: {3}, smith: {4}", result("baker"), result("cooper"), result("fletcher"), result("miller"), result("smith"))) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub   Also, this engine can solve the classic 8 queens puzzle and find out all 92 results for me.   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test3() ' The 8-Queens problem. Dim engine = New NonDeterministicEngine() ' Let's assume that a - h represents the queens in row 1 to 8, then we just need to find out the column number for each of them. engine.AddParam("a", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("b", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("c", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("d", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("e", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("f", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("g", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("h", {1, 2, 3, 4, 5, 6, 7, 8}) Dim NotInTheSameDiagonalLine = Function(cols As IList) As Boolean For i = 0 To cols.Count - 2 For j = i + 1 To cols.Count - 1 If j - i = Math.Abs(cols(j) - cols(i)) Then Return False End If Next Next Return True End Function engine.AddRequire(Function(a, b, c, d, e, f, g, h) As Boolean Return a <> b AndAlso a <> c AndAlso a <> d AndAlso a <> e AndAlso a <> f AndAlso a <> g AndAlso a <> h AndAlso b <> c AndAlso b <> d AndAlso b <> e AndAlso b <> f AndAlso b <> g AndAlso b <> h AndAlso c <> d AndAlso c <> e AndAlso c <> f AndAlso c <> g AndAlso c <> h AndAlso d <> e AndAlso d <> f AndAlso d <> g AndAlso d <> h AndAlso e <> f AndAlso e <> g AndAlso e <> h AndAlso f <> g AndAlso f <> h AndAlso g <> h AndAlso NotInTheSameDiagonalLine({a, b, c, d, e, f, g, h}) End Function, {"a", "b", "c", "d", "e", "f", "g", "h"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine("(1,{0}), (2,{1}), (3,{2}), (4,{3}), (5,{4}), (6,{5}), (7,{6}), (8,{7})", result("a"), result("b"), result("c"), result("d"), result("e"), result("f"), result("g"), result("h")) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub (Chinese version of the post: http://www.cnblogs.com/RChen/archive/2010/05/17/1737587.html) Cheers,  

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  • Zend form and dynamic file upload

    - by DoomStone
    Hello there i'm trying to create a form with Zend_Form that will enable my user to upload a unlited number of files to my site, witch is done by javascript. Something like <script type="text/javascript"> $(document).ready(function(){ var image_uploade_i = 0; $('#upload_more').click(function() { image_uploade_i++; $('#upload_list').append('<div id="image_uploade_id_'+image_uploade_i+'" style="display: none;"><input type="file" name="image[]" /><br /></a>'); $('#image_uploade_id_'+image_uploade_i).slideDown('slow'); }); }); </script> <?=$this->translate('Add images')?> <form action="" method="post" enctype="multipart/form-data"> <div id="upload_list"> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> <input type="file" name="image[]" /><br /> </div> <a href="#" id="upload_more"><?=$this->translate('Upload another image')?></a><br /> <input type="submit" name="image_uploade" value="<?=$this->translate('Upload images')?>" /> </form> But i'm am unable to find out how i can create something like this with Zend_From, the only reason i want to use Zend_Form on this thoug is for validation of the uploadet files. $element = new Zend_Form_Element_File('image'); $element->setRequired(true) ->setLabel('Profile image') ->setDestination($store) ->setValueDisabled(true) ->addValidator(new Zend_Validate_File_ImageSize(array( 'minheight' => 100, 'minwidth' => 150, 'maxheight' => 1920, 'maxwidth' => 1200))) // File must be below 1.5 Mb ->addValidator(new Zend_Validate_File_FilesSize(array('max' => 1572864))) ->addValidator(new Zend_Validate_File_IsImage()); If any 1 can help me set this up would i be verry great full :D

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  • Problem with addDisplayGroup in the Zend Form

    - by ulduz114
    Hi all, I have a form same the following code: public function init(){ $id=$this->createElement('hidden','cf_id'); $id->setDecorators($this->elementDecorators); $id->setOrder(1); $this->addElement($id); $firstName=$this->createElement('text','firstName'); $firstName->setDecorators($this->elementDecorators); $firstName->setLabel('name :'); $firstName->setOrder(2); $firstName->setAttrib('class','textbox'); $firstName->setAttrib('disabled',true); $this->addElement($firstName); $lastname=$this->createElement('text','family'); $lastname->setLabel(' family:'); $lastname->setDecorators($this->elementDecorators); $lastname->setOrder(3); $lastname->setAttrib('class','textbox'); $lastname->setAttrib('disabled',true); $this->addElement($lastname); $this->addElement('button', 'cancel', array( 'label' => 'Cancel Button', 'class'=>'button', 'decorators' => array( 'ViewHelper', ), )); $this->addElement('button', 'submit', array( 'label' => 'Submit Button', 'class'=>'button', 'decorators' => array( 'ViewHelper', ), )); $this->addDisplayGroup(array('submit', 'cancel',), 'submitButtons', array( 'order'=>4, 'decorators' => array( 'FormElements', array('HtmlTag', array('tag' => 'div', 'class' => 'element')), ), )); } In this form there are some elements and two buttons. In display page, the buttons are shown above form before other elements. How can I put these buttons at the bottom of all elemnts? Thanks.

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  • Google App Engine - Figure out the time the current request reached the app engine

    - by Spines
    Is there a way I can figure out the time the current request reached the app engine? For example a user might make a request to my app, but due to app engine latencies my code might not start handling the request until one second later, is there a way I can figure out that the user has already had to wait one second? The reason I want to know how to do this is because I want to do different things based on if the user already had to wait. If the user already had to wait a significant amount of time I will just serve them a page out of the cache, if the user hasn't had to wait yet then I will serve them a page which takes a while to render.

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  • Extending Zend View Helper Placeholder

    - by Sonny
    I was reading the manual about basic placeholder usage, and it has this example: class Bootstrap extends Zend_Application_Bootstrap_Bootstrap { // ... protected function _initSidebar() { $this->bootstrap('View'); $view = $this->getResource('View'); $view->placeholder('sidebar') // "prefix" -> markup to emit once before all items in collection ->setPrefix("<div class=\"sidebar\">\n <div class=\"block\">\n") // "separator" -> markup to emit between items in a collection ->setSeparator("</div>\n <div class=\"block\">\n") // "postfix" -> markup to emit once after all items in a collection ->setPostfix("</div>\n</div>"); } // ... } I want to acommplish almost exactly that, but I'd like to conditionally add more class values to the repeating divs, at time of rendering if possible, when all the content is in the placeholder. One thing I specifically want to do is add the class of "first" to the first element and "last" to the last element. I assume that I'll have to extend the Zend_View_Helper_Placeholder class to accomplish this.

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  • robocode engine: how to design (write) the runtime engine -- the robot world

    - by Bob
    IBM has (had) a free learn-Java program called RoboCode, in which custom robots could be written that would then do battle in a 2D space. I would like to write the environment that supports such robots, but don't know what pattern or design to use. Each robot is a thread. Each thread is given a certain (indeterminate) amount of run-time by the JRE. A robot world engine would start by building a list of the players/robots, then enter a loop that allows each player in turn to do whatever it likes: move forward, turn left, fire toward the northwest corner, whatever. Each robot is also informed of events of interest: an enemy or several enemies are within range, it has been hit by a bullet, etc. The combination of handling threads that are also event listeners (are they also producers?) confuses me; it seems that there's more to the game engine. Even some general ideas would help. TIA.

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  • Zend Framework problems using Element, sub-forms and belongsTo

    - by wiseguydigital
    Still pulling my hair out with Zend_Form and any elements that need to be placed in a sub-array. form-populate() does not work when working with elements within a sub-form that have been set to a parent array using belongsTo() - I think it is actually a bug in Zend_Form-setDefaults() but just wanted to see if anyone else has a) had the same problem and b) managed to work around it...

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  • Zend routing, throws resource not found

    - by bluedaniel
    Ive got a url: http://dev.local/foodies/view?id=bluedaniel and ive got in my bootstrap: protected function _initRoute() { $config = new Zend_Config_Ini(APPLICATION_PATH . '/configs/routes.ini', 'production'); $router = new Zend_Controller_Router_Rewrite(); $router->addConfig($config, 'resources'); } and ive also got in my routes.ini: [production] resources.router.routes.foodies_view.route = ":foodies/:id" resources.router.routes.foodies_view.defaults.module = "foodies" resources.router.routes.foodies_view.defaults.controller = "view" resources.router.routes.foodies_view.defaults.action = "index" so http://dev.local/foodies/bluedaniel should work right? I get a Resource 'foodies:bluedaniel' not found error however with this setup

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  • Zend Router Route Regex with Search params

    - by balan-mahadevan
    Hi , Trying to grab the params after ?. I need them to add to the Zend_Paginator. ex: http://www.example.com/test/show?name=xxx&age=20&sex=m Building a paginator for search results. Is there any solution for that ? $router = new Zend_Controller_Router_Route_Regex( 'test/show\?(.*)', array( 'controller' = 'test', 'action' = 'show', 'module' = 'user' ), array( 1 = 'q' ), 'test/show%s' ); $router_prev->addRoute('view',$router);

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  • Zend - unable to catch exception [closed]

    - by coder3
    This still throw an uncaught exception.. Any insight why this isn't working? protected function login() { $cart = $this->getHelper('GetCurrentCart'); $returnValue = false; if ($this->view->form->isValid($this->_getAllParams())) { $values = $this->view->form->getValues(); try { $this->goreg = $this->goregFactory->create($this->config->goreg->service_url); if ($this->goreg->login($values['username'], $values['password']) && $this->goregSession->isLoggedIn()) { $returnValue = true; } else { echo 'success 1'; } } catch (Exception $e) { echo 'error 1'; } catch (Zend_Exception $e) { echo 'error 2'; } catch (Zend_Http_Client_Exception $e) { echo 'error 3'; } } return $returnValue; }

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  • What's a good Wiki that works on Google App Engine

    - by GrantJ
    Hi, I'm interested in using Google App Engine to host a wiki. I've already seen the question here: http://stackoverflow.com/questions/478760/what-cms-runs-on-google-app-engine about what's a good cms. That's really too broad for me. On my LAMP server I run dokuwiki and I'd really like something akin for the GAppEngine. Anyone know of something already developed or in development? Thanks, Grant

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  • Sony PSM SDK's 2D game engine

    - by Notbad
    I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some information I read suggested that it was added on January 2012, but I have been going through the documentation and haven't been able to find any reference to it. Does anybody know if they finally introduced the 2D game engine for the PSM SDK? Thanks in advance.

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  • How to search inbox using zend mail

    - by Bob Cavezza
    The following is a function from zend_mail_protocol_imap. i read that to search emails, I would want to override it using zend_mail_storage_imap (which is what I'm using now to grab email from gmail). I copy and pasted the following function into zend_mail_storage_imap, but I'm having issues with the params. I can't find documentation on what to use for the array $params. I initially thought it was the search term before reading it more thoroughly. I'm out of ideas. Here's the function... /** * do a search request * * This method is currently marked as internal as the API might change and is not * safe if you don't take precautions. * * @internal * @return array message ids */ public function search(array $params) { $response = $this->requestAndResponse('SEARCH', $params); if (!$response) { return $response; } foreach ($response as $ids) { if ($ids[0] == 'SEARCH') { array_shift($ids); return $ids; } } return array(); } Initially I thought this would do the trick... $storage = new Zend_Mail_Storage_Imap($imap); $searchresults = $storage->search('search term'); But nope, I need to send the info in an array. Any ideas?

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  • Zend Framework Zend_Form Decorators: <span> Inside Button Element?

    - by leek
    I have a button element that I've created like so: $submit = new Zend_Form_Element_Button('submit'); $submit->setLabel('My Button'); $submit->setDecorators(array( 'ViewHelper', array('HtmlTag', array('tag' => 'li')) )); $submit->setAttrib('type', 'submit'); This generates the following HTML: <li> <label for="submit" class="optional">My Button</label> <button name="submit" id="submit" type="submit">My Button</button> </li> I would like to wrap the inside of the button with a <span, like this: <button...><span>My Button</span></button> What is the best way to do this using Zend_Form?

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • Zend Framework: Autoloading module resources in config.ini?

    - by Olagato
    Is it possible, to configure the following behaviour in application.ini? <?php class Bootstrap extends Zend_Application_Bootstrap_Bootstrap { protected function _initAdminModuleAutoloader() { $this->_resourceLoader = new Zend_Application_Module_Autoloader(array( 'namespace' => 'Admin', 'basePath' => APPLICATION_PATH . '/modules/admin', )); $this->_resourceLoader->addResourceTypes(array( 'model' => array( 'namespace' => 'Model', 'path' => 'models' ) )); } } ?> If so, can you please show us an example? Thanks.

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  • How do I reuse code in Zend Framework

    - by Mario
    I am working on a web application which requires the user to login before they see or do anything. No part of this app should be accessible without being logged in. (Except of course, the login controller) Currently I am using sessions to handle the authentication and I have put code in each controller in the init() function to check if their session is valid. This was a temporary workaround, but it is redundant and inefficient. I would like my init() function to be similar to the following, but I am not sure how to achieve it: public function init() { // If user not logged in redirect to login controller $myLibrary = Zend_Library_MyLibrary(); $myLibrary->CheckAuth(); } So my question really has two parts: Where is the best place to store code that will be used in multiple controllers? How do I then call that function from a controller? Thanks.

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  • Zend Framework: Zend_DB Error

    - by Sergio E.
    I'm trying to learn ZF, but got strange error after 20 minutes :) Fatal error: Uncaught exception 'Zend_Db_Adapter_Exception' with message 'Configuration array must have a key for 'dbname' that names the database instance' What does this error mean? I got DB information in my config file: resources.db.adapter=pdo_mysql resources.db.host=localhost resources.db.username=name resources.db.password=pass resources.db.dbname=name Any suggestions? EDIT: This is my model file /app/models/DbTable/Bands.php: class Model_DbTable_Bands extends Zend_Db_Table_Abstract { protected $_name = 'zend_bands'; } Index controller action: public function indexAction() { $albums = new Model_DbTable_Bands(); $this->view->albums = $albums->fetchAll(); } EDIT All codes: bootstrap.php protected function _initAutoload() { $autoloader = new Zend_Application_Module_Autoloader(array( 'namespace' => '', 'basePath' => dirname(__FILE__), )); return $autoloader; } protected function _initDoctype() { $this->bootstrap('view'); $view = $this->getResource('view'); $view->doctype('XHTML1_STRICT'); } public static function setupDatabase() { $config = self::$registry->configuration; $db = Zend_Db::factory($config->db); $db->query("SET NAMES 'utf8'"); self::$registry->database = $db; Zend_Db_Table::setDefaultAdapter($db); Zend_Db_Table_Abstract::setDefaultAdapter($db); } IndexController.php class IndexController extends Zend_Controller_Action { public function init() { /* Initialize action controller here */ } public function indexAction() { $albums = new Model_DbTable_Bands(); $this->view->albums = $albums->fetchAll(); } } configs/application.ini, changed database and provided password: [development : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 db.adapter = PDO_MYSQL db.params.host = localhost db.params.username = root db.params.password = pedro db.params.dbname = test models/DbTable/Bands.php class Model_DbTable_Bands extends Zend_Db_Table_Abstract { protected $_name = 'cakephp_bands'; public function getAlbum($id) { $id = (int)$id; $row = $this->fetchRow('id = ' . $id); if (!$row) { throw new Exception("Count not find row $id"); } return $row->toArray(); } }

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