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  • Game engine IDE template [on hold]

    - by Spencer Killen
    Hey so I'm working on a fairly basic javascript game, and it's beginning to get to the point where my 'engine' to which I wrote, is difficult to manage in an all text environment, Iv already thought of using a javascript IDE like jet brains, but i was wondering if I could go 1 step further and have use a piece of software to purpose as an IDE and have a customizable GUI that I could use to automate class construction and such, for example, I have it set up right now so that everytime I want to create a new block (it's a platformer) I must copy a text file and fill in all the setting such as bounding box, sprite ect, it would be a lot easier if I could press a button and have a menu apear where I would fill in these values (I have a game maker background) is there software like this? If not what are some similar solutions to my problem?

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  • Best Game Engine/Framework and Language for 2D actor/sprite intensive game

    - by Grungetastic
    I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once. This game will have no 3D elements. Any thoughts? Suggestions?

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  • Pro Google App Engine developer interview questions (with answers)

    - by WooYek
    What are good questions to determine if applicant is pro Google App Engine developer? Questions that can distinguish that someone is not an ad-hoc GAE programmer, but is really doing professional GAE development, with all areas concerned (eg. performance, transactions, async/batch data processing). Please provide answers, so an intermediate developer (such as myself :) can interview someone more experienced. Please avoid open questions. If possible please provide a link to a documentation part that's covering a topic in question. Please keep one interview question/answer per response for better reading experience and easier interview preparation.

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • Game engine like Unity 3D that allow me to use .NET code

    - by Pking
    I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. However, I don't want to restrict myself to using the Unity 3D scripts for handling every bit of game logic in the game. E.g. If I want to construct a RPG dialogue system I don't want to do it with unity 3d scripts - I'd like to use C#/.net. Also, I might want to use e.g. windows azure and sql azure as backend, and use 3rd party .net libraries such as reactive-extensions etc. Is there a .net engine out there that helps me with asset loading, animations, physics, transitions, etc. with a scene editor, but allow me to plug it into a visual studio .net project? Thanks

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  • Page for Page Redirect in Google App Engine

    - by clifgray
    I have recently changed domain name for a webapp I run on Google App Engine and I am wondering if there is a simple way to do a page for page redirect from my old website to the new domain. Everything code wise is staying exactly the same but I just want it to go to the new domain. I am using python and the webapp2 framework for the webapp. I know I could go through and for every single handler do: webapp2.redirect('the specific url', permanent=True) But I am hoping for a simpler solution.

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  • C# Rendering Engine for Roguelike [closed]

    - by Haedrian
    I'm trying my hand at designing a roguelike, and I need a pretty simple 2D rendering engine that works with C# Its as simple as it gets, I want to be able to drop sprites somewhere on a grid, with some sort of menus/text on the side; that sort of thing. The (very complicated) game itself would be decoupled from the interface I've looked into a number of engines and they all seem to be very complicated/support much more things than I need. Right now I'm planning on making my own using either XNA or OpenTK - but I was wondering whether anyone has any suggestions for less-complicated rendering engines which might make my job easier. Thanks.

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  • App Engine charges in November 2011 [closed]

    - by broiyan
    I had a billing enabled test application on Google App Engine left over from early 2011. I have not received a bill in many months because I have not been hitting the URL and according to the activity monitor, nobody has. Then unexpectedly in November 2011, I received 2 bills in as many weeks for quite minimal amounts. Checking the monitor it looks like nobody has been hitting the URL and according to the SQL-like search, there is nothing in the Datastore. I know that GAE has left the "preview" in recent weeks but I am not sure how that would affect what is essentially a dormant application with no Datastore objects. Has GAE started charging for completely unused applications in recent weeks? Edit: Most of my applications were already disabled and I have just disabled the only one that was enabled but unused the past several months. If I get another bill next week that should be informative.

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  • Virtual host in Apache Zend

    - by llocani
    I'd like to ask you if you can tell me why I can't get Vhost in Apache to work my Vhostconf is: NameVirtualHost *:80 <VirtualHost _default_:80> ServerAdmin [email protected] DocumentRoot "E:/Archivos de programa/Zend/Apache2/htdocs" ServerName localhost <Directory "E:/Archivos de programa/Zend/Apache2/htdocs"> Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> #AllowOveride all </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects/HealingHands" ServerName healinghands.loc <Directory "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects/HealingHands"> Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> ErrorLog "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects/HealingHands/logs/error.log" CustomLog "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects/HealingHands/logs/access.log" common #AllowOveride all </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects" ServerName dev.loc <Directory "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects"> Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> ErrorLog "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects/logs/error.log" CustomLog "E:/Documents and Settings/dvieira/Mis documentos/NetBeansProjects/logs/access.log" common #AllowOveride all </VirtualHost> My httpd.conf is: ServerRoot "E:\Archivos de programa\Zend\Apache2" Listen 80 LoadModule actions_module modules/mod_actions.so LoadModule alias_module modules/mod_alias.so LoadModule asis_module modules/mod_asis.so LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authn_file_module modules/mod_authn_file.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule cgi_module modules/mod_cgi.so LoadModule dir_module modules/mod_dir.so LoadModule env_module modules/mod_env.so LoadModule filter_module modules/mod_filter.so LoadModule headers_module modules/mod_headers.so LoadModule imagemap_module modules/mod_imagemap.so LoadModule include_module modules/mod_include.so LoadModule info_module modules/mod_info.so LoadModule isapi_module modules/mod_isapi.so LoadModule log_config_module modules/mod_log_config.so LoadModule mime_module modules/mod_mime.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule rewrite_module modules/mod_rewrite.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule ssl_module modules/mod_ssl.so LoadModule status_module modules/mod_status.so LoadModule userdir_module modules/mod_userdir.so <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> User daemon Group daemon </IfModule> </IfModule> ServerAdmin [email protected] DocumentRoot "E:\Archivos de programa\Zend\Apache2/htdocs" <Directory /> Options FollowSymLinks AllowOverride all Order allow,deny Allow from all </Directory> <IfModule dir_module> DirectoryIndex index.php index.html home.php </IfModule> <FilesMatch "^\.ht"> Order allow,deny Deny from all Satisfy All </FilesMatch> ErrorLog "logs/error.log" LogLevel warn <IfModule log_config_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> CustomLog "logs/access.log" common </IfModule> <IfModule alias_module> Alias /NetBeansProjects "E:\Documents and Settings\dvieira\Mis documentos\NetBeansProjects" ScriptAlias /cgi-bin/ "E:\Archivos de programa\Zend\Apache2/cgi-bin/" </IfModule> <IfModule cgid_module> </IfModule> <Directory "E:\Archivos de programa\Zend\Apache2/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> DefaultType text/plain <IfModule mime_module> TypesConfig conf/mime.types AddType application/x-compress .Z AddType application/x-gzip .gz .tgz </IfModule> Include conf/extra/httpd-vhosts.conf <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> Include "conf/zend.conf" NameVirtualHost *:80 <VirtualHost *:80> Include "E:\Archivos de programa\Zend\ZendServer/etc/sites.d/zend-default-vhost-80.conf" </VirtualHost> Include "E:\Archivos de programa\Zend\ZendServer/etc/sites.d/globals-*.conf" Include "E:\Archivos de programa\Zend\ZendServer/etc/sites.d/vhost_*.conf" And my host in Windows: 127.0.0.1 localhost 127.0.0.1 healinghands.loc 127.0.0.1 dev.loc And I can't get any of the browser to recognize dev.loc or healinghands.loc but a ping does it. Localhost is working fine. I've spent 3 days now traying to solve this for my one but I finally quit and have to ask. The error should be this Error Code 11002: host not found. Background: this error indicates that the gateway could not find an authoritative DNS server for the website you are trying to access. Date: 5/20/2013 5:51:03 PM Server: Source: DNS problem. i'd like to add this ping Haciendo ping a healinghands.loc [127.0.0.1] con 32 bytes de datos: Respuesta desde 127.0.0.1: bytes=32 tiempo<1m TTL=128 Respuesta desde 127.0.0.1: bytes=32 tiempo<1m TTL=128 Respuesta desde 127.0.0.1: bytes=32 tiempo<1m TTL=128 Respuesta desde 127.0.0.1: bytes=32 tiempo<1m TTL=128 Estadísticas de ping para 127.0.0.1: Paquetes: enviados = 4, recibidos = 4, perdidos = 0 (0% perdidos), Tiempos aproximados de ida y vuelta en milisegundos: Mínimo = 0ms, Máximo = 0ms, Media = 0ms Today i've tryed something: i've add this domains into the exceptions of mi ie proxy config. This worked for healinghands.loc but not for dev.loc i really do not understand why, both config are exactly the same except for de documentroot. I will continue searching

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  • Is there any real advantage to use zend ce server over just referencing (include) the zend framework library?

    - by Marcos Roriz
    Hi, I'm new to PHP frameworks, and currently I'm trying Zend Framework (ZF). I'm old fashioned when it comes to installing software, I like to install apache/mysql/php all separetely since I find easier and it gives me more control of it. It seems that the "encouraged" way to develop with Zend Framework is using the Zend (CE) Server. I personally don't like this idea of a app install everything else (PHP/Apache and so on). From what I've seen if I include Zend Framework Library in php.ini path I'm ready to go. So is there any real advantage to use the Full Zend (CE) Server??

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  • Zend Optimizer not Functioning Correctly on Plesk 9.3.0 VPS

    - by dallasclark
    I have a new VPS running Plesk 9.3.0 without 'much' modifications to any settings. I've moved a site to this VPS and I'm receiving a page full of random 'gibbrish' characters like: Zend2003120702116268102798xù Ÿ2½}MŒ%ÇqæCwËg¸„ÖXXZ[ÆùÿCK¢FŠäš’(’¢-ÂÒèu¿zš6gºÇÝ=$Ec:-xá=èàƒÃ ôžL/`,¼'û$èdû$ð ›±OYïUUdfde½á›GâcWTfDdF|‘™‘QÕ_nN‡OÝ›Ÿ/ú9¾¢»"…çÎ =B³øo/=÷…?úúW?·/LX5¯ß½ ðtEÍ ãB„ð÷øìÞéåU®•òÊëZÈi^¿lN/NÎNoÞ›/šÅC׸”šÅLËÏåùÉ+Ü á¸a6Ê÷Ž..ϯrç…Õ–)Õþñòüvsz•{å mî!F³ã[çWsÖZ%k'-ÐÝ<¬þZ1B¡¼ "-ÏîH @/Ü´b.Ï›ù"ü tb¼Ò!”]œ¼ïŠ6–Ál \Ü;½hÎOößh®^“4#…s¡CÀ†æôUèP³Ð§3¦¬“; –j‡ìþb¤÷š»¶³Wçç7÷îÜ…w•bÞs«[ÆÎav,@ÿ´ÜéÖåÌfž¯þVÚlö‹½ÎÛØå#Èoòudñ^÷чW+ÕSsÐý¹w˜7Ÿò«{ò…?<Ìo1»èZÄN_ð³»·îqr÷Vs¾"ýµ¾§þˆ¡v Ù.j†Çï®#{îÞüÞú¿ºý²Q0âLõ$rv¥{»[à|sÝwxþðúy¯)þ • 7ÛŽ È^YËZá‘JV<|·g“l2£{µ«Ù›=é§eCÍîõÖ»ÓÖQtL´D?ε܃ÁªÇ3=ﯸ^=þAIÏjöÐÁ0¡ò¥ 2øÙŸÞçÝÊéqÔ€Lï÷*+Jo¬õLͺFøì x¨ÕìÛ'GH“æådD)ÿ:¨5¼q±¦rÖøLf“Ðj îÅõ¬éa÷[!_zöN?þ"™†á©›0Ý{ˆWóª‘ÁH4µx5+Ë^–Ž›·ÉöŠd1¹Õ¬ phpinfo() shows PHP is running on the Zend engine. This server is unmanaged so I cannot ask the hosting provider for assistance. Any help big or small will be appreciated. [root@vps ~]# php -v PHP 5.1.6 (cli) (built: Mar 31 2010 02:39:17) Copyright (c) 1997-2006 The PHP Group Zend Engine v2.1.0, Copyright (c) 1998-2006 Zend Technologies

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  • Is DB2 Connect neccessary if I'm using Zend Server for i5/OS?

    - by tiraeth
    I have Zend Server for i5/OS and want to connect (in PHP) to local DB2 Instance. Do I need DB2 Connect product to call any program on i5/OS? If I can use ODBC Driver, can somebody - please - give me an url to some place where I can download it (OpenSource?) ? Another question: Is there any PDO_ODBC or ODBC adapter for Zend Framework's Zend_Db?

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  • basic unique ModelForm field for Google App Engine

    - by Alexander Vasiljev
    I do not care about concurrency issues. It is relatively easy to build unique form field: from django import forms class UniqueUserEmailField(forms.CharField): def clean(self, value): self.check_uniqueness(super(UniqueUserEmailField, self).clean(value)) def check_uniqueness(self, value): same_user = users.User.all().filter('email', value).get() if same_user: raise forms.ValidationError('%s already_registered' % value) so one could add users on-the-fly. Editing existing user is tricky. This field would not allow to save user having other user email. At the same time it would not allow to save a user with the same email. What code do you use to put a field with uniqueness check into ModelForm?

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  • How to know that a php project is using Zend framework?

    - by Wing C. Chen
    I am writing a piece of small software to go through the folders and files of all the php projects that are passed in and detect if any of them is actually also a Zend project. Is there any particular file that I can immediately read and tell that the current project is a Zend project? or is there any convenient way to tell?

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  • Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

    - by Andrew Russell
    I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. Especially when rope swinging is relevant to gameplay. I don't really care about a rope's ability to wrap up or sag (this can be faked for visuals anyway). For gameplay, what is important is the ability for the rope to wrap around the environment and then subsequently unwrap. It doesn't even have to behave like rope - a "wire" made up of straight line segments would do. Here's an illustration: This is very similar to the "Ninja Rope" from the game Worms. Because I'm using a 2D physics engine - my environment is made up of 2D convex polygons. (Specifically I am using SAT in Farseer.) So my question is this: How would you implement the "wrapping" effect? It seems pretty obvious that the wire will be made up of a series of line segments that "split" and "join". And the final (active) segment of that line, where the moving object attaches, will be a fixed-length joint. But what is the maths / algorithm involved for determining when and where the active line segment needs to be split? And when it needs to be joined with the previous segment? (Previously this question also asked about doing this for a dynamic environment - I've decided to split that off into other questions.)

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  • How to restrict paddle movement using Farseer Physics engine 3.2

    - by brainydexter
    I am new to using Farseer Physics Engine 3.2(FPE), so please bear with my questions. Also, since FPE 3.2 is based on Box2D, I have been reading Box2D manual and pieces of code scattered in samples to better understand terminology and usage. Pong is usually my testbed whenever I try to do something new. Here is one of the issue I am running into: How can I restrict paddles to move only along Y axis, because the ball comes in and knocks off the paddles and everything floats in space afterwards ? (Box = Rectangle and ball = circle) I know MKS is the unit system, but is there a recommendation for sizes/position to be used ? I know this is a very generic question, but it would be good to know a simple set of values that one could use for making a game as simple as pong. Between box2d and FPE, I have some doubts: what is the recommended way of making a body in FPE ? world.CreateBody() does not exist in FPE Box2d manual recommends never to "new" body(since Box2D uses Small Object allocators), so is there a recommended way in Farseer to create a body (apart from factories) ? In box2d, it is recommended to keep a track of the body object, since it is also the parent to fixture(s). Why is it that in most of the examples, the fixture object is tracked ? Is there a reason why body is not tracked ? Thanks

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • webgame engine how does it works

    - by TWCrap
    Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and forge of empires. How does that keeping alive work. I mean, a user is building an building, and quit the browser... The building is build even when the session of the user is expired. but the points of the user is updated when the building is finished... So how does that works. What do you guys think? do they have some kind of cronjob that is fired every second, and that walks throug the database, and search for finished buildings, and update's the stuff? or do you guys think that they do it difrent?!? I hope that i was clear. -NOTE- i don't need anny code, i'm just intrested in the progress behind the game... Greetingz Marc

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  • Static content not displayed with Zend FW

    - by shin
    I am trying to display a static content with Zend framework. When I go to http://square.localhost/content/services, I get an error message. Could anyone tell me how to fix this please? Thanks in advance. application.ini .... .... resources.layout.layoutPath = APPLICATION_PATH "/layouts" resources.layout.layout = "master" resources.router.routes.home.route = /home resources.router.routes.home.defaults.module = default resources.router.routes.home.defaults.controller = index resources.router.routes.home.defaults.action = index resources.router.routes.static-content.route = /content/:page resources.router.routes.static-content.defaults.module = default resources.router.routes.static-content.defaults.controller = static-content resources.router.routes.static-content.defaults.action = display application/modules/default/controllers/StaticContentController.php class StaticContentController extends Zend_Controller_Action { public function init() { } // display static views public function displayAction() { $page = $this->getRequest()->getParam('page'); if (file_exists($this->view->getScriptPath(null) . "/" . $this->getRequest()->getControllerName() . "/$page." . $this->viewSuffix)) { $this->render($page); } else { throw new Zend_Controller_Action_Exception('Page not found', 404); } } } application/modules/default/views/scripts/static-content/services.phtml some html ... ... Error message An error occurred Page not found Exception information: Message: Page not found Stack trace: #0 /var/www/square/library/Zend/Controller/Action.php(513): StaticContentController->displayAction() #1 /var/www/square/library/Zend/Controller/Dispatcher/Standard.php(295): Zend_Controller_Action->dispatch('displayAction') #2 /var/www/square/library/Zend/Controller/Front.php(954): Zend_Controller_Dispatcher_Standard->dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) #3 /var/www/square/library/Zend/Application/Bootstrap/Bootstrap.php(97): Zend_Controller_Front->dispatch() #4 /var/www/square/library/Zend/Application.php(366): Zend_Application_Bootstrap_Bootstrap->run() #5 /var/www/square/public/index.php(26): Zend_Application->run() #6 {main} Request Parameters: array ( 'page' => 'services', 'module' => 'default', 'controller' => 'static-content', 'action' => 'display', )

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  • Search Engine Optimization - The Importance of Page Optimization in Search Engine Optimization

    In order for your website to rank well, your internal linking structure is critical to your success. This is covered some of the theory for this in various articles and blogs about Page Structure of a website, which said how you should map out the physical linking structure, but in this guide I will explain more about the importance of interlinking your pages, while using your targeted keyword in your anchor text.

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  • Which Game Engine to Use for an Angry Bird style game? [JAVA] [on hold]

    - by Arch1tect
    Our team is building an Angry Bird Style game, and we have only about ten days. The game is a little more complex than Angry Bird because there are two players, they each have a castle with pigs to protect(not destroy:)). And the goal is to destroy the other player's pigs. I wonder what Game Engine would help us finish this game most efficiently. We at least need a physics engine but I guess game engine is more helpful since it usually includes physics engine. Correct me if I'm wrong. (So I'm wondering which game engine I should use, if it's just physics engine, I'll use box2d) Networking may or may not be added later depend on time we have. Thanks in advance for any advice! EDIT: image looks small, I'll add one:

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