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  • Password Confirmation in zend framework

    - by Behrang
    I add this class to library/My/Validate/PasswordConfirmation.php <?php require_once 'Zend/Validate/Abstract.php'; class My_Validate_PasswordConfirmation extends Zend_Validate_Abstract { const NOT_MATCH = 'notMatch'; protected $_messageTemplates = array( self::NOT_MATCH => 'Password confirmation does not match' ); public function isValid($value, $context = null) { $value = (string) $value; $this->_setValue($value); if (is_array($context)) { if (isset($context['password']) && ($value == $context['password'])) { return true; } } elseif (is_string($context) && ($value == $context)) { return true; } $this->_error(self::NOT_MATCH); return false; } } ?> then I create two field in my form like this : $userPassword = $this->createElement('password', 'user_password'); $userPassword->setLabel('Password: '); $userPassword->setRequired('true'); $this->addElement($userPassword); //create the form elements user_password repeat $userPasswordRepeat = $this->createElement('password', 'password_confirm'); $userPasswordRepeat->setLabel('Password repeat: '); $userPasswordRepeat->setRequired('true'); $userPasswordRepeat->addPrefixPath('My_Validate','My/Validate','validate'); $userPasswordRepeat->addValidator('PasswordConfirmation'); $this->addElement($userPasswordRepeat) everything is good but when i submit form always I get the 'Password confirmation does not match' message ? What's Wrong in my code

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  • zend session exception on zend_session::start with forms

    - by Grant Collins
    Hi I'm having issues with trying to use Zend_Form_SubForm and sessions. My controller is in essance acting a wizard showing different subforms depending on the stage of the wizard. Using the example I am planning on storing the forms in a session namespace. My controller looks like this. include 'mylib/Form/addTaskWizardForm.php'; class AddtaskController extends Zend_Controller_Action{ private $config = null; private $log = null; private $subFormSession = null; /** * This function is called and initialises the global variables to this object * which is the configuration details and the logger to write to the log file. */ public function init(){ $this->config = Zend_Registry::getInstance()->get('config'); $this->log = Zend_Registry::getInstance()->get('log'); //set layout $this->_helper->layout->setLayout('no-sidemenus'); //we need to get the subforms and $wizardForms = new addTaskWizardForm(); $this->subFormSession = new Zend_Session_Namespace('addTaskWizardForms'); if(!isset($this->subFormSession->subforms)){ $this->subFormSession->subforms = $wizardForms; } } /** * The Landing page controller for the site. */ public function indexAction(){ $form = $this->subFormSession->subforms->getSubForm('start'); $this->view->form = $form; } However this is causing the application session to crash out with Uncaught exception 'Zend_Session_Exception' with message 'Zend_Session::start() Any idea why this is having issues with the Zend Session?? thanks.

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  • identify accounts using zend-openid [HELP]

    - by tawfekov
    Hi! , i had successfully implemented simple open ID authentication with the [gmail , yahoo , myopenid, aol and many others ] exactly as stackoverflow do but i had a problem with identifying accounts for example 'openid_ns' => string 'http://specs.openid.net/auth/2.0' (length=32) 'openid_mode' => string 'id_res' (length=6) 'openid_op_endpoint' => string 'https://www.google.com/accounts/o8/ud' (length=37) 'openid_response_nonce' => string '2010-05-02T06:35:40Z9YIASispxMvKpw' (length=34) 'openid_return_to' => string 'http://dev.local/download/index/gettingback' (length=43) 'openid_assoc_handle' => string 'AOQobUf_2jrRKQ4YZoqBvq5-O9sfkkng9UFxoE9SEBlgWqJv7Sq_FYgD7rEXiLLXhnjCghvf' (length=72) 'openid_signed' => string 'op_endpoint,claimed_id,identity,return_to,response_nonce,assoc_handle' (length=69) 'openid_sig' => string 'knieEHpvOc/Rxu1bkUdjeE9YbbFX3lqZDOQFxLFdau0=' (length=44) 'openid_identity' => string 'https://www.google.com/accounts/o8/id?id=AItOawk0NAa51T3xWy-oympGpxFj5CftFsmjZpY' (length=80) 'openid_claimed_id' => string 'https://www.google.com/accounts/o8/id?id=AItOawk0NAa51T3xWy-oympGpxFj5CftFsmjZpY' (length=80) i thought that openid_claimed_id or openid_identity is identical for every account but after some testing turns out the claimed id is changeable by the users them self in yahoo and randomly changing in case of gmail FYI am using zend openid with a bit modification on consumer class and i can't use SERG [Simple Refistration Extension] cuz currently it uses openid v1 specification :( i hadn't read the specification of openid so if any body know please help me to how to identify openid accounts to know if this account has signed in before or not

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  • using action helpers in Zend Framework 1.8

    - by Nasser
    Hi am starting off with Zend Framework and have a question about action helpers. My first application is a simple authentication system (following a tutorial from a book). The registration and authentication seems to work fine but the redirect doesn't. I have a customer controller that has this among others: class CustomerController extends Zend_Controller_Action { // some code here...... public function authenticateAction() { $request = $this->getRequest(); if (!$request->isPost()) { return $this->_helper->redirector('login'); } // Validate $form = $this->_forms['login']; if (!$form->isValid($request->getPost())) { return $this->render('login'); } if (false === $this->_authService->authenticate($form->getValues())) { $form->setDescription('Login failed, please try again.'); return $this->render('login'); } return $this->_helper->redirector('index'); } the authenticate url is http://localhost/customer/authenticate and this seems to work fine but it does not redirect. After authentication I get a blank page which looks like its taking me to the index and just sits there. I tried using '/index' instead but that did not help either. Do I need to do anything special to make the redirector helper work? I have a logout action which behaves the same.

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  • How to move a google doc into a folder using Zend Gdata

    - by Andre
    Hi Guys I am really struggling with moving a document from my root folder to another folder using zend gdata here is how i am trying to do it, but its not working. $service = Zend_Gdata_Docs::AUTH_SERVICE_NAME; $client = Zend_Gdata_ClientLogin::getHttpClient($gUser, $gPass, $service); $link = "https://docs.google.com/feeds/documents/private/full/spreadsheet:0AUFNVEpLOVg2U0E"; // Not real id for privacy purposes $docs = new Zend_GData_Docs($client); // Attach a category object of folder to this entry // I have tried many variations of this including attaching label categories $cat = new Zend_Gdata_App_Extension_Category('My Folder Name','http://schemas.google.com/docs/2007#folder'); $entry = $docs->getDocumentListEntry($link); $entry->setCategory(array($cat)); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); When I run this I get No errors, but nothing seems to change, and the return data does not contain the new category. EDIT: Ok I realised that its not the category but the link that decides which "collection" (folder) a resource belongs too. https://developers.google.com/google-apps/documents-list/#managing_collections_and_their_contents says that each resource has as et of parent links, so I tried changing my code to do set link instead of set category, but this did not work. $folder = "https://docs.google.com/feeds/documents/private/full/folder%3A0wSFA2WHc"; $rel = "http://schemas.google.com/docs/2007#parent"; $linkObj = new Zend_Gdata_App_Extension_Link($folder,$rel,'application/atom+xml', NULL,'Folder Name'); $links = $entry->getLink(); array_push($links,$linkObj); $entry->setLink($links); $return = $docs->updateEntry($entry,$entry->getEditLink()->href); EDIT: SOLVED [nearly] OK Here is how to move/copy, sort of, from one folder to another: simpler than initially thought, but problem is it creates a reference and NOT a move! It now in both places at the same time.... // Folder you wnat to move too $folder = "https://docs.google.com/feeds/folders/private/full/folder%asdsad"; $data = $docs->insertDocument($entry, $folder); // Entry is the entry you want moved using insert automatically assigns link & category for you...

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  • Search Engine Optimization For Great Search Engine Placement!

    Do you do enough search engine optimization to get the search engine placement that you want for the keywords that you want to rank for? If not then read on and I will give you information that you need to know to start getting those rankings that you want, and start receiving traffic! There are a few things I will be going over in this article.

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  • Search Engine Optimization For Beginners - How to Write Search Engine Friendly Articles

    If you're planning to implement Search Engine Optimization as an Internet Marketing strategy to boost your site's online coverage then you need to focus one of the most important steps to produce quality results -- writing content. There is more to writing articles or Web content than just stuffing it full of keywords just to make it easy for search engine to find your page and put you on top. There are certain rules to be followed in order for this to be an effective strategy for your SEO.

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  • Including variables inside curly braces in a Zend config ini file on Linux

    - by Dave Morris
    I am trying to include a variable in a .ini file setting by surrounding it with curly braces, and Zend is complaining that it cannot parse it properly on Linux. It works properly on Windows, though: welcome_message = Welcome, {0}. This is the error that is being thrown on Linux: : Uncaught exception 'Zend_Config_Exception' with message 'Error parsing /var/www/html/portal/application/configs/language/messages.ini on line 10 ' in /usr/local/zend/share/ZendFramework/library/Zend/Config/Ini.php:181 Stack trace: 0 /usr/local/zend/share/ZendFramework/library/Zend/Config/Ini.php(201): Zend_Config_Ini-&gt;_parseIniFile('/var/www/html/p...') 1 /usr/local/zend/share/ZendFramework/library/Zend/Config/Ini.php(125): Zend_Config_Ini-&gt;_loadIniFile('/var/www/html/p...') 2 /var/www/html/portal/library/Ingrain/Language/Base.php(49): Zend_Config_Ini-&gt;__construct('/var/www/html/p...', NULL) 3 /var/www/html/portal/library/Ingrain/Language/Base.php(23): Ingrain_Language_Base-&gt;setConfig('messages.ini', NULL, NULL) 4 /var/www/html/portal/library/Ingrain/Language/Messages.php(7): Ingrain_Language_Base-&gt;__construct('messages.ini', NULL, NULL, NULL) 5 /var/www/html/portal/library/Ingrain/Helper/Language.php(38): Ingrain_Language_Messages-&gt;__construct() 6 /usr/local/zend/share/ZendFramework/library/Zend/Contr in We are able to get the error to go away on Linux if we surround the braces with quotes, but that seems like a strange solution: welcome_message = Welcome, "{"0"}". Is there a better way to solve this issue for all platforms? Thanks for your help, Dave

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  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

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  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

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  • Report generation in PHP (formats required pdf,xls,doc,csv)

    - by Ish Kumar
    I need to generate reports in my PHP website (in zend framework) Formats required: PDF (with tables & images) // presently using Zend_Pdf XLS (with tables & images) DOC (with tables & images) CSV (only tables) Please recommend robust and fast solution for generating reports in PHP. Platform: Zend Framework on LAMP I know there are some tricky solutions for creating such reports, i wonder is there any open source report generation utility that can be used with LAMP environment

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • Thoughts of Cloud Development/Google App Engine

    - by jiewmeng
    I use mainly PHP for web development, but recently, I started thinking about using Google App Engine. It doesn't use PHP which I am already familiar with, so there will be a steeper learning curve. Probably using Python/Django. But I think it maybe worthwhile. Some advantages I see: Focus on App/Development. No need to setup/maintain server ... no more server configs Scales automatically Pay for what you use. Free for low usage Reliable, it's Google after all Some concerns though: Does database with no joins pose a problem for those who used App Engine before? Do I have to upload to Google just to test? Will it be slow compared to testing locally? What are your thoughts and opinions? Why would you use or not use App Engine?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • Car engine sound simulation

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Best choice for 3D Physics Engine for C#/XNA

    - by Nic Foster
    Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features. What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX? EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • [Zend Framework - Ubuntu10.04- Lamp- First Project] i get 500 error on http://localhost/zftutorial/p

    - by meyosef
    Hi I new in Zend and Lamp, my software: Zend Framework, Ubuntu10.04,Lamp. I made my first Zend Project with Zend tool (according this tutorial http://akrabat.com/wp-content/uploads/Getting-Started-with-Zend-Framework.pdf) But when i go to http://localhost/zftutorial/public i get 500 error. My $ dir -l of zftutorial: drwxr-xr-x 6 root root 4096 2010-06-01 23:54 application drwxr-xr-x 2 root root 4096 2010-06-01 23:54 docs drwxr-xr-x 3 root root 4096 2010-06-02 00:23 library drwxr-xr-x 3 root root 4096 2010-06-02 00:00 nbproject drwxr-xr-x 2 root root 4096 2010-06-01 23:54 public drwxr-xr-x 4 root root 4096 2010-06-01 23:54 tests my:/etc/apache2/sites-available/default <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride All </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog /var/log/apache2/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog /var/log/apache2/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> </VirtualHost> Thanks,

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  • PHP web application can't connect mysql installed with Zend Server CE on Mac OSX

    - by Kane
    I'm setting up development environment on Mac OSX. However the PHP web application can't connect the mysql server installed with Zend Server CE. The error information is below, [Type] dbnot_connect [2013] Lost connection to MySQL server at 'reading initial communication packet', system error: 61 Mysql database can be accessed via phpAdmin installed with Zend Server CE as well. The same code works well on Windows or Linux in Zend Server CE.

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