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  • Visualising data a different way with Pivot collections

    - by Rob Farley
    Roger’s been doing a great job extending PivotViewer recently, and you can find the list of LobsterPot pivots at http://pivot.lobsterpot.com.au Many months back, the TED Talk that Gary Flake did about Pivot caught my imagination, and I did some research into it. At the time, most of what we did with Pivot was geared towards what we could do for clients, including making Pivot collections based on students at a school, and using it to browse PDF invoices by their various properties. We had actual commercial work based on Pivot collections back then, and it was all kinds of fun. Later, we made some collections for events that were happening, and even got featured in the TechEd Australia keynote. But I’m getting ahead of myself... let me explain the concept. A Pivot collection is an XML file (with .cxml extension) which lists Items, each linking to an image that’s stored in a Deep Zoom format (this means that it contains tiles like Bing Maps, so that the browser can request only the ones of interest according to the zoom level). This collection can be shown in a Silverlight application that uses the PivotViewer control, or in the Pivot Browser that’s available from getpivot.com. Filtering and sorting the items according to their facets (attributes, such as size, age, category, etc), the PivotViewer rearranges the way that these are shown in a very dynamic way. To quote Gary Flake, this lets us “see patterns which are otherwise hidden”. This browsing mechanism is very suited to a number of different methods, because it’s just that – browsing. It’s not searching, it’s more akin to window-shopping than doing an internet search. When we decided to put something together for the conferences such as TechEd Australia 2010 and the PASS Summit 2010, we did some screen-scraping to provide a different view of data that was already available online. Nick Hodge and Michael Kordahi from Microsoft liked the idea a lot, and after a bit of tweaking, we produced one that Michael used in the TechEd Australia keynote to show the variety of talks on offer. It’s interesting to see a pattern in this data: The Office track has the most sessions, but if the Interactive Sessions and Instructor-Led Labs are removed, it drops down to only the sixth most popular track, with Cloud Computing taking over. This is something which just isn’t obvious when you look an ordinary search tool. You get a much better feel for the data when moving around it like this. The more observant amongst you will have noticed some difference in the collection that Michael is demonstrating in the picture above with the screenshots I’ve shown. That’s because it’s been extended some more. At the SQLBits conference in the UK this year, I had some interesting discussions with the guys from Xpert360, particularly Phil Carter, who I’d met in 2009 at an earlier SQLBits conference. They had got around to producing a Pivot collection based on the SQLBits data, which we had been planning to do but ran out of time. We discussed some of ways that Pivot could be used, including the ways that my old friend Howard Dierking had extended it for the MSDN Magazine. I’m not suggesting I influenced Xpert360 at all, but they certainly inspired us with some of their posts on the matter So with LobsterPot guys David Gardiner and Roger Noble both having dabbled in Pivot collections (and Dave doing some for clients), I set Roger to work on extending it some more. He’s used various events and so on to be able to make an environment that allows us to do quick deployment of new collections, as well as showing the data in a grid view which behaves as if it were simply a third view of the data (the other two being the array of images and the ‘histogram’ view). I see PivotViewer as being a significant step in data visualisation – so much so that I feature it when I deliver talks on Spatial Data Visualisation methods. Any time when there is information that can be conveyed through an image, you have to ask yourself how best to show that image, and whether that image is the focal point. For Spatial data, the image is most often a map, and the map becomes the central mode for navigation. I show Pivot with postcode areas, since I can browse the postcodes based on their data, and many of the images are recognisable (to locals of South Australia). Naturally, the images could link through to the map itself, and so on, but generally people think of Spatial data in terms of navigating a map, which doesn’t always gel with the information you’re trying to extract. Roger’s even looking into ways to hook PivotViewer into the Bing Maps API, in a similar way to the Deep Earth project, displaying different levels of map detail according to how ‘zoomed in’ the images are. Some of the work that Dave did with one of the schools was generating the Deep Zoom tiles “on the fly”, based on images stored in a database, and Roger has produced a collection which uses images from flickr, that lets you move from one search term to another. Pulling the images down from flickr.com isn’t particularly ideal from a performance aspect, and flickr doesn’t store images in a small-enough format to really lend itself to this use, but you might agree that it’s an interesting concept which compares nicely to using Maps. I’m looking forward to future versions of the PivotViewer control, and hope they provide many more events that can be used, and even more hooks into it. Naturally, LobsterPot could help provide your business with a PivotViewer experience, but you can probably do a lot of it yourself too. There’s a thorough guide at getpivot.com, which is how we got into it. For some examples of what we’ve done, have a look at http://pivot.lobsterpot.com.au. I’d like to see PivotViewer really catch on a data visualisation tool.

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  • C++ Little Wonders: The C++11 auto keyword redux

    - by James Michael Hare
    I’ve decided to create a sub-series of my Little Wonders posts to focus on C++.  Just like their C# counterparts, these posts will focus on those features of the C++ language that can help improve code by making it easier to write and maintain.  The index of the C# Little Wonders can be found here. This has been a busy week with a rollout of some new website features here at my work, so I don’t have a big post for this week.  But I wanted to write something up, and since lately I’ve been renewing my C++ skills in a separate project, it seemed like a good opportunity to start a C++ Little Wonders series.  Most of my development work still tends to focus on C#, but it was great to get back into the saddle and renew my C++ knowledge.  Today I’m going to focus on a new feature in C++11 (formerly known as C++0x, which is a major move forward in the C++ language standard).  While this small keyword can seem so trivial, I feel it is a big step forward in improving readability in C++ programs. The auto keyword If you’ve worked on C++ for a long time, you probably have some passing familiarity with the old auto keyword as one of those rarely used C++ keywords that was almost never used because it was the default. That is, in the code below (before C++11): 1: int foo() 2: { 3: // automatic variables (allocated and deallocated on stack) 4: int x; 5: auto int y; 6:  7: // static variables (retain their value across calls) 8: static int z; 9:  10: return 0; 11: } The variable x is assumed to be auto because that is the default, thus it is unnecessary to specify it explicitly as in the declaration of y below that.  Basically, an auto variable is one that is allocated and de-allocated on the stack automatically.  Contrast this to static variables, that are allocated statically and exist across the lifetime of the program. Because auto was so rarely (if ever) used since it is the norm, they decided to remove it for this purpose and give it new meaning in C++11.  The new meaning of auto: implicit typing Now, if your compiler supports C++ 11 (or at least a good subset of C++11 or 0x) you can take advantage of type inference in C++.  For those of you from the C# world, this means that the auto keyword in C++ now behaves a lot like the var keyword in C#! For example, many of us have had to declare those massive type declarations for an iterator before.  Let’s say we have a std::map of std::string to int which will map names to ages: 1: std::map<std::string, int> myMap; And then let’s say we want to find the age of a given person: 1: // Egad that's a long type... 2: std::map<std::string, int>::const_iterator pos = myMap.find(targetName); Notice that big ugly type definition to declare variable pos?  Sure, we could shorten this by creating a typedef of our specific map type if we wanted, but now with the auto keyword there’s no need: 1: // much shorter! 2: auto pos = myMap.find(targetName); The auto now tells the compiler to determine what type pos should be based on what it’s being assigned to.  This is not dynamic typing, it still determines the type as if it were explicitly declared and once declared that type cannot be changed.  That is, this is invalid: 1: // x is type int 2: auto x = 42; 3:  4: // can't assign string to int 5: x = "Hello"; Once the compiler determines x is type int it is exactly as if we typed int x = 42; instead, so don’t' confuse it with dynamic typing, it’s still very type-safe. An interesting feature of the auto keyword is that you can modify the inferred type: 1: // declare method that returns int* 2: int* GetPointer(); 3:  4: // p1 is int*, auto inferred type is int 5: auto *p1 = GetPointer(); 6:  7: // ps is int*, auto inferred type is int* 8: auto p2 = GetPointer(); Notice in both of these cases, p1 and p2 are determined to be int* but in each case the inferred type was different.  because we declared p1 as auto *p1 and GetPointer() returns int*, it inferred the type int was needed to complete the declaration.  In the second case, however, we declared p2 as auto p2 which means the inferred type was int*.  Ultimately, this make p1 and p2 the same type, but which type is inferred makes a difference, if you are chaining multiple inferred declarations together.  In these cases, the inferred type of each must match the first: 1: // Type inferred is int 2: // p1 is int* 3: // p2 is int 4: // p3 is int& 5: auto *p1 = GetPointer(), p2 = 42, &p3 = p2; Note that this works because the inferred type was int, if the inferred type was int* instead: 1: // syntax error, p1 was inferred to be int* so p2 and p3 don't make sense 2: auto p1 = GetPointer(), p2 = 42, &p3 = p2; You could also use const or static to modify the inferred type: 1: // inferred type is an int, theAnswer is a const int 2: const auto theAnswer = 42; 3:  4: // inferred type is double, Pi is a static double 5: static auto Pi = 3.1415927; Thus in the examples above it inferred the types int and double respectively, which were then modified to const and static. Summary The auto keyword has gotten new life in C++11 to allow you to infer the type of a variable from it’s initialization.  This simple little keyword can be used to cut down large declarations for complex types into a much more readable form, where appropriate.   Technorati Tags: C++, C++11, Little Wonders, auto

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  • Out of disk space - /boot at 100%

    - by uvasal
    My /boot is at 100%. When I run aptitude search ~ilinux-image I'm getting loads of unused images. When I try to delete one of them (after checking which one is currently in use by doing uname -r), e.g apt-get autoremove linux-image-3.2.0-44-generic I get: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: linux-generic : Depends: linux-headers-generic (= 3.2.0.51.61) but 3.2.0.54.64 is to be installed linux-server : Depends: linux-headers-server (= 3.2.0.51.61) but 3.2.0.54.64 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). And running apt-get -f install throws No space left on device. I've also tried doing apt-get purge but I am getting the same thing. Output of df -h and dpkg -l linux-*.: root@hb2088:/srv/www# df -h Filesystem Size Used Avail Use% Mounted on /dev/sda3 9.4G 3.0G 6.0G 34% / udev 301M 4.0K 301M 1% /dev tmpfs 124M 228K 124M 1% /run none 5.0M 0 5.0M 0% /run/lock none 309M 0 309M 0% /run/shm /dev/sda1 92M 91M 0 100% /boot root@hb2088:/srv/www# dpkg -l linux-* Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-====================================================-====================================================-======================================================================================================================== un linux-doc-3.2.0 <none> (no description available) ii linux-firmware 1.79.6 Firmware for Linux kernel drivers iU linux-generic 3.2.0.51.61 Complete Generic Linux kernel un linux-headers <none> (no description available) un linux-headers-3 <none> (no description available) un linux-headers-3.0 <none> (no description available) ii linux-headers-3.2.0-44 3.2.0-44.69 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-44-generic 3.2.0-44.69 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-3.2.0-45 3.2.0-45.70 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-45-generic 3.2.0-45.70 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-3.2.0-48 3.2.0-48.74 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-48-generic 3.2.0-48.74 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-3.2.0-51 3.2.0-51.77 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-51-generic 3.2.0-51.77 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-3.2.0-52 3.2.0-52.78 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-52-generic 3.2.0-52.78 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP iU linux-headers-3.2.0-54 3.2.0-54.82 Header files related to Linux kernel version 3.2.0 iU linux-headers-3.2.0-54-generic 3.2.0-54.82 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP iU linux-headers-generic 3.2.0.54.64 Generic Linux kernel headers iU linux-headers-server 3.2.0.54.64 Linux kernel headers on Server Equipment. un linux-image <none> (no description available) un linux-image-3.0 <none> (no description available) ii linux-image-3.2.0-44-generic 3.2.0-44.69 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.2.0-45-generic 3.2.0-45.70 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-3.2.0-48-generic 3.2.0-48.74 Linux kernel image for version 3.2.0 on 64 bit x86 SMP iF linux-image-3.2.0-51-generic 3.2.0-51.77 Linux kernel image for version 3.2.0 on 64 bit x86 SMP iF linux-image-3.2.0-52-generic 3.2.0-52.78 Linux kernel image for version 3.2.0 on 64 bit x86 SMP in linux-image-3.2.0-54-generic <none> (no description available) iU linux-image-generic 3.2.0.51.61 Generic Linux kernel image iU linux-image-server 3.2.0.51.61 Linux kernel image on Server Equipment. un linux-initramfs-tool <none> (no description available) un linux-kernel-headers <none> (no description available) un linux-kernel-log-daemon <none> (no description available) ii linux-libc-dev 3.2.0-52.78 Linux Kernel Headers for development un linux-restricted-common <none> (no description available) iU linux-server 3.2.0.51.61 Complete Linux kernel on Server Equipment. un linux-source-3.2.0 <none> (no description available) un linux-tools <none> (no description available) Output of du -sh /boot/*: root@hb2088:~# du -sh /boot/* 781K /boot/abi-3.2.0-44-generic 781K /boot/abi-3.2.0-45-generic 781K /boot/abi-3.2.0-48-generic 781K /boot/abi-3.2.0-51-generic 781K /boot/abi-3.2.0-52-generic 139K /boot/config-3.2.0-44-generic 139K /boot/config-3.2.0-45-generic 139K /boot/config-3.2.0-48-generic 139K /boot/config-3.2.0-51-generic 139K /boot/config-3.2.0-52-generic 1.6M /boot/grub 14M /boot/initrd.img-3.2.0-44-generic 14M /boot/initrd.img-3.2.0-45-generic 14M /boot/initrd.img-3.2.0-48-generic 12K /boot/lost+found 174K /boot/memtest86+.bin 176K /boot/memtest86+_multiboot.bin 2.8M /boot/System.map-3.2.0-44-generic 2.8M /boot/System.map-3.2.0-45-generic 2.8M /boot/System.map-3.2.0-48-generic 2.8M /boot/System.map-3.2.0-51-generic 2.8M /boot/System.map-3.2.0-52-generic 4.8M /boot/vmlinuz-3.2.0-44-generic 4.8M /boot/vmlinuz-3.2.0-45-generic 4.8M /boot/vmlinuz-3.2.0-48-generic 4.8M /boot/vmlinuz-3.2.0-51-generic 4.8M /boot/vmlinuz-3.2.0-52-generic

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • A*, Tile costs and heuristic; How to approach

    - by Kevin Toet
    I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the heuristic was rounded to int's which resulted in very straight paths. Resorting a Euclidian Heuristic seemed to fixed it as opposed to use the Manhattan approach. The 2nd problem I ran into was when i tried added tile costs. I was hoping to use the value's of the flags that i set on the tiles but the value's were too small to make the pathfinder consider them a huge obstacle so i increased their value's but that breaks the flags a certain way and no paths were found anymore. So my questions, before posting the code, are: What am I doing wrong that the Manhatten heuristic isnt working? What ways can I store the tile costs? I was hoping to (ab)use the enum flags for this The path finder isnt considering the chance that no path is available, how do i check this? Any code optimisations are welcome as I'd love to improve my coding. public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map ) { return FindPath( startTile, endTile, map, TileFlags.WALKABLE ); } public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map, TileFlags acceptedFlags ) { List<Tile> open = new List<Tile>(); List<Tile> closed = new List<Tile>(); open.Add( startTile ); Tile tileToCheck; do { tileToCheck = open[0]; closed.Add( tileToCheck ); open.Remove( tileToCheck ); for( int i = 0; i < tileToCheck.neighbors.Count; i++ ) { Tile tile = tileToCheck.neighbors[ i ]; //has the node been processed if( !closed.Contains( tile ) && ( tile.flags & acceptedFlags ) != 0 ) { //Not in the open list? if( !open.Contains( tile ) ) { //Set G int G = 10; G += tileToCheck.G; //Set Parent tile.parentX = tileToCheck.x; tile.parentY = tileToCheck.y; tile.G = G; //tile.H = Math.Abs(endTile.x - tile.x ) + Math.Abs( endTile.y - tile.y ) * 10; //TODO omg wtf and other incredible stories tile.H = Vector2.Distance( new Vector2( tile.x, tile.y ), new Vector2(endTile.x, endTile.y) ); tile.Cost = tile.G + tile.H + (int)tile.flags; //Calculate H; Manhattan style open.Add( tile ); } //Update the cost if it is else { int G = 10;//cost of going to non-diagonal tiles G += map[ tile.parentX, tile.parentY ].G; //If this path is shorter (G cost is lower) then change //the parent cell, G cost and F cost. if ( G < tile.G ) //if G cost is less, { tile.parentX = tileToCheck.x; //change the square's parent tile.parentY = tileToCheck.y; tile.G = G;//change the G cost tile.Cost = tile.G + tile.H + (int)tile.flags; // add terrain cost } } } } //Sort costs open = open.OrderBy( o => o.Cost).ToList(); } while( tileToCheck != endTile ); closed.Reverse(); List<Tile> validRoute = new List<Tile>(); Tile currentTile = closed[ 0 ]; validRoute.Add( currentTile ); do { //Look up the parent of the current cell. currentTile = map[ currentTile.parentX, currentTile.parentY ]; currentTile.renderer.material.color = Color.green; //Add tile to list validRoute.Add( currentTile ); } while ( currentTile != startTile ); validRoute.Reverse(); return validRoute; } And my Tile class: [Flags] public enum TileFlags: int { NONE = 0, DIRT = 1, STONE = 2, WATER = 4, BUILDING = 8, //handy WALKABLE = DIRT | STONE | NONE, endofenum } public class Tile : MonoBehaviour { //Tile Properties public int x, y; public TileFlags flags = TileFlags.DIRT; public Transform cachedTransform; //A* properties public int parentX, parentY; public int G; public float Cost; public float H; public List<Tile> neighbors = new List<Tile>(); void Awake() { cachedTransform = transform; } }

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  • Asynchronous Webcrawling F#, something wrong ?

    - by jlezard
    Not quite sure if it is ok to do this but, my question is: Is there something wrong with my code ? It doesn't go as fast as I would like, and since I am using lots of async workflows maybe I am doing something wrong. The goal here is to build something that can crawl 20 000 pages in less than an hour. open System open System.Text open System.Net open System.IO open System.Text.RegularExpressions open System.Collections.Generic open System.ComponentModel open Microsoft.FSharp open System.Threading //This is the Parallel.Fs file type ComparableUri ( uri: string ) = inherit System.Uri( uri ) let elts (uri:System.Uri) = uri.Scheme, uri.Host, uri.Port, uri.Segments interface System.IComparable with member this.CompareTo( uri2 ) = compare (elts this) (elts(uri2 :?> ComparableUri)) override this.Equals(uri2) = compare this (uri2 :?> ComparableUri ) = 0 override this.GetHashCode() = 0 ///////////////////////////////////////////////Funtions to retreive html string////////////////////////////// let mutable error = Set.empty<ComparableUri> let mutable visited = Set.empty<ComparableUri> let getHtmlPrimitiveAsyncDelay (delay:int) (uri : ComparableUri) = async{ try let req = (WebRequest.Create(uri)) :?> HttpWebRequest // 'use' is equivalent to ‘using’ in C# for an IDisposable req.UserAgent<-"Mozilla" //Console.WriteLine("Waiting") do! Async.Sleep(delay * 250) let! resp = (req.AsyncGetResponse()) Console.WriteLine(uri.AbsoluteUri+" got response after delay "+string delay) use stream = resp.GetResponseStream() use reader = new StreamReader(stream) let html = reader.ReadToEnd() return html with | _ as ex -> Console.WriteLine( ex.ToString() ) lock error (fun () -> error<- error.Add uri ) lock visited (fun () -> visited<-visited.Add uri ) return "BadUri" } ///////////////////////////////////////////////Active Pattern Matching to retreive href////////////////////////////// let (|Matches|_|) (pat:string) (inp:string) = let m = Regex.Matches(inp, pat) // Note the List.tl, since the first group is always the entirety of the matched string. if m.Count > 0 then Some (List.tail [ for g in m -> g.Value ]) else None let (|Match|_|) (pat:string) (inp:string) = let m = Regex.Match(inp, pat) // Note the List.tl, since the first group is always the entirety of the matched string. if m.Success then Some (List.tail [ for g in m.Groups -> g.Value ]) else None ///////////////////////////////////////////////Find Bad href////////////////////////////// let isEmail (link:string) = link.Contains("@") let isMailto (link:string) = if Seq.length link >=6 then link.[0..5] = "mailto" else false let isJavascript (link:string) = if Seq.length link >=10 then link.[0..9] = "javascript" else false let isBadUri (link:string) = link="BadUri" let isEmptyHttp (link:string) = link="http://" let isFile (link:string)= if Seq.length link >=6 then link.[0..5] = "file:/" else false let containsPipe (link:string) = link.Contains("|") let isAdLink (link:string) = if Seq.length link >=6 then link.[0..5] = "adlink" elif Seq.length link >=9 then link.[0..8] = "http://adLink" else false ///////////////////////////////////////////////Find Bad href////////////////////////////// let getHref (htmlString:string) = let urlPat = "href=\"([^\"]+)" match htmlString with | Matches urlPat urls -> urls |> List.map( fun href -> match href with | Match (urlPat) (link::[]) -> link | _ -> failwith "The href was not in correct format, there was more than one match" ) | _ -> Console.WriteLine( "No links for this page" );[] |> List.filter( fun link -> not(isEmail link) ) |> List.filter( fun link -> not(isMailto link) ) |> List.filter( fun link -> not(isJavascript link) ) |> List.filter( fun link -> not(isBadUri link) ) |> List.filter( fun link -> not(isEmptyHttp link) ) |> List.filter( fun link -> not(isFile link) ) |> List.filter( fun link -> not(containsPipe link) ) |> List.filter( fun link -> not(isAdLink link) ) let treatAjax (href:System.Uri) = let link = href.ToString() let firstPart = (link.Split([|"#"|],System.StringSplitOptions.None)).[0] new Uri(firstPart) //only follow pages with certain extnsion or ones with no exensions let followHref (href:System.Uri) = let valid2 = set[".py"] let valid3 = set[".php";".htm";".asp"] let valid4 = set[".php3";".php4";".php5";".html";".aspx"] let arrLength = href.Segments |> Array.length let lastExtension = (href.Segments).[arrLength-1] let lengthLastExtension = Seq.length lastExtension if (lengthLastExtension <= 3) then not( lastExtension.Contains(".") ) else //test for the 2 case let last4 = lastExtension.[(lengthLastExtension-1)-3..(lengthLastExtension-1)] let isValid2 = valid2|>Seq.exists(fun validEnd -> last4.EndsWith( validEnd) ) if isValid2 then true else if lengthLastExtension <= 4 then not( last4.Contains(".") ) else let last5 = lastExtension.[(lengthLastExtension-1)-4..(lengthLastExtension-1)] let isValid3 = valid3|>Seq.exists(fun validEnd -> last5.EndsWith( validEnd) ) if isValid3 then true else if lengthLastExtension <= 5 then not( last5.Contains(".") ) else let last6 = lastExtension.[(lengthLastExtension-1)-5..(lengthLastExtension-1)] let isValid4 = valid4|>Seq.exists(fun validEnd -> last6.EndsWith( validEnd) ) if isValid4 then true else not( last6.Contains(".") ) && not(lastExtension.[0..5] = "mailto") //Create the correct links / -> add the homepage , make them a comparabel Uri let hrefLinksToUri ( uri:ComparableUri ) (hrefLinks:string list) = hrefLinks |> List.map( fun link -> try if Seq.length link <4 then Some(new Uri( uri, link )) else if link.[0..3] = "http" then Some(new Uri(link)) else Some(new Uri( uri, link )) with | _ as ex -> Console.WriteLine(link); lock error (fun () ->error<-error.Add uri) None ) |> List.filter( fun link -> link.IsSome ) |> List.map( fun o -> o.Value) |> List.map( fun uri -> new ComparableUri( string uri ) ) //Treat uri , removing ajax last part , and only following links specified b Benoit let linksToFollow (hrefUris:ComparableUri list) = hrefUris |>List.map( treatAjax ) |>List.filter( fun link -> followHref link ) |>List.map( fun uri -> new ComparableUri( string uri ) ) |>Set.ofList let needToVisit uri = ( lock visited (fun () -> not( visited.Contains uri) ) ) && (lock error (fun () -> not( error.Contains uri) )) let getLinksToFollowAsyncDelay (delay:int) ( uri: ComparableUri ) = async{ let! links = getHtmlPrimitiveAsyncDelay delay uri lock visited (fun () ->visited<-visited.Add uri) let linksToFollow = getHref links |> hrefLinksToUri uri |> linksToFollow |> Set.filter( needToVisit ) |> Set.map( fun link -> if uri.Authority=link.Authority then link else link ) return linksToFollow } //Add delays if visitng same authority let getDelay(uri:ComparableUri) (authorityDelay:Dictionary<string,int>) = let uriAuthority = uri.Authority let hasAuthority,delay = authorityDelay.TryGetValue(uriAuthority) if hasAuthority then authorityDelay.[uriAuthority] <-delay+1 delay else authorityDelay.Add(uriAuthority,1) 0 let rec getLinksToFollowFromSetAsync maxIteration ( uris: seq<ComparableUri> ) = let authorityDelay = Dictionary<string,int>() if maxIteration = 100 then Console.WriteLine("Finished") else //Unite by authority add delay for those we same authority others ignore let stopwatch= System.Diagnostics.Stopwatch() stopwatch.Start() let newLinks = uris |> Seq.map( fun uri -> let delay = lock authorityDelay (fun () -> getDelay uri authorityDelay ) getLinksToFollowAsyncDelay delay uri ) |> Async.Parallel |> Async.RunSynchronously |> Seq.concat stopwatch.Stop() Console.WriteLine("\n\n\n\n\n\n\nTimeElapse : "+string stopwatch.Elapsed+"\n\n\n\n\n\n\n\n\n") getLinksToFollowFromSetAsync (maxIteration+1) newLinks getLinksToFollowFromSetAsync 0 (seq[ComparableUri( "http://twitter.com/" )]) Console.WriteLine("Finished") Some feedBack would be great ! Thank you (note this is just something I am doing for fun)

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  • 47 memory leaks. STL pointers.

    - by icelated
    I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have... I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class.. In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called.. here is my potential leaks.. library.h #pragma once #include <ostream> #include <map> #include <set> #include <string> #include "Item.h" using namespace std; typedef set<Item*> ItemSet; typedef map<string,Item*> ItemMap; typedef map<string,ItemSet*> ItemSetMap; class Library { public: // general functions void addKeywordForItem(const Item* const item, const string& keyword); const ItemSet* itemsForKeyword(const string& keyword) const; void printItem(ostream& out, const Item* const item) const; // book-related functions const Item* addBook(const string& title, const string& author, int const nPages); const ItemSet* booksByAuthor(const string& author) const; const ItemSet* books() const; // music-related functions const Item* addMusicCD(const string& title, const string& band, const int nSongs); void addBandMember(const Item* const musicCD, const string& member); const ItemSet* musicByBand(const string& band) const; const ItemSet* musicByMusician(const string& musician) const; const ItemSet* musicCDs() const; // movie-related functions const Item* addMovieDVD(const string& title, const string& director, const int nScenes); void addCastMember(const Item* const movie, const string& member); const ItemSet* moviesByDirector(const string& director) const; const ItemSet* moviesByActor(const string& actor) const; const ItemSet* movies() const; ~Library(); void Purge(ItemSet &set); void Purge(ItemSetMap &map); }; here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short. library.cpp #include "Library.h" #include "book.h" #include "cd.h" #include "dvd.h" #include <iostream> // general functions ItemSet allBooks; ItemSet allCDS; ItemSet allDVDs; ItemSetMap allBooksByAuthor; ItemSetMap allmoviesByDirector; ItemSetMap allmoviesByActor; ItemSetMap allMusicByBand; ItemSetMap allMusicByMusician; const ItemSet* Library::itemsForKeyword(const string& keyword) const { const StringSet* kw; ItemSet* obj = new ItemSet(); return obj; const Item* Library::addBook(const string& title, const string& author, const int nPages) { ItemSet* obj = new ItemSet(); Book* item = new Book(title,author,nPages); allBooks.insert(item); // add to set of all books obj->insert(item); return item; const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs) { ItemSet* obj = new ItemSet(); CD* item = new CD(title,band,nSongs); return item; void Library::addBandMember(const Item* musicCD, const string& member) { ItemSet* obj = new ItemSet(); (((CD*) musicCD)->addBandMember(member)); obj->insert((CD*) musicCD); here is the library destructor..... Library::~Library() { Purge(allBooks); Purge(allCDS); Purge(allDVDs); Purge(allBooksByAuthor); Purge(allmoviesByDirector); Purge(allmoviesByActor); Purge(allMusicByBand); Purge(allMusicByMusician); } void Library::Purge(ItemSet &set) { for (ItemSet::iterator it = set.begin(); it != set.end(); ++it) delete *it; set.clear(); } void Library::Purge(ItemSetMap &map) { for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it) delete it->second; map.clear(); } so, basically item, cd, dvd class all have a set like this: typedef set<string> StringSet; class CD : public Item StringSet* music; and i am deleting it like: but those superclasses are not being called.. Item destructor is. CD::~CD() { delete music; } Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called? would the addbandmember function located in the library.cpp cause me to have a copy constructor? Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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  • Uploading multiple files using Spring MVC 3.0.2 after HiddenHttpMethodFilter has been enabled

    - by Tiny
    I'm using Spring version 3.0.2. I need to upload multiple files using the multiple="multiple" attribute of a file browser such as, <input type="file" id="myFile" name="myFile" multiple="multiple"/> (and not using multiple file browsers something like the one stated by this answer, it indeed works I tried). Although no versions of Internet Explorer supports this approach unless an appropriate jQuery plugin/widget is used, I don't care about it right now (since most other browsers support this). This works fine with commons fileupload but in addition to using RequestMethod.POST and RequestMethod.GET methods, I also want to use other request methods supported and suggested by Spring like RequestMethod.PUT and RequestMethod.DELETE in their own appropriate places. For this to be so, I have configured Spring with HiddenHttpMethodFilter which goes fine as this question indicates. but it can upload only one file at a time even though multiple files in the file browser are chosen. In the Spring controller class, a method is mapped as follows. @RequestMapping(method={RequestMethod.POST}, value={"admin_side/Temp"}) public String onSubmit(@RequestParam("myFile") List<MultipartFile> files, @ModelAttribute("tempBean") TempBean tempBean, BindingResult error, Map model, HttpServletRequest request, HttpServletResponse response) throws IOException, FileUploadException { for(MultipartFile file:files) { System.out.println(file.getOriginalFilename()); } } Even with the request parameter @RequestParam("myFile") List<MultipartFile> files which is a List of type MultipartFile (it can always have only one file at a time). I could find a strategy which is likely to work with multiple files on this blog. I have gone through it carefully. The solution below the section SOLUTION 2 – USE THE RAW REQUEST says, If however the client insists on using the same form input name such as ‘files[]‘ or ‘files’ and then populating that name with multiple files then a small hack is necessary as follows. As noted above Spring 2.5 throws an exception if it detects the same form input name of type file more than once. CommonsFileUploadSupport – the class which throws that exception is not final and the method which throws that exception is protected so using the wonders of inheritance and subclassing one can simply fix/modify the logic a little bit as follows. The change I’ve made is literally one word representing one method invocation which enables us to have multiple files incoming under the same form input name. It attempts to override the method protected MultipartParsingResult parseFileItems(List fileItems, String encoding) {} of the abstract class CommonsFileUploadSupport by extending the class CommonsMultipartResolver such as, package multipartResolver; import java.io.UnsupportedEncodingException; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Map; import javax.servlet.ServletContext; import org.apache.commons.fileupload.FileItem; import org.springframework.util.StringUtils; import org.springframework.web.multipart.MultipartException; import org.springframework.web.multipart.MultipartFile; import org.springframework.web.multipart.commons.CommonsMultipartFile; import org.springframework.web.multipart.commons.CommonsMultipartResolver; final public class MultiCommonsMultipartResolver extends CommonsMultipartResolver { public MultiCommonsMultipartResolver() { } public MultiCommonsMultipartResolver(ServletContext servletContext) { super(servletContext); } @Override @SuppressWarnings("unchecked") protected MultipartParsingResult parseFileItems(List fileItems, String encoding) { Map<String, MultipartFile> multipartFiles = new HashMap<String, MultipartFile>(); Map multipartParameters = new HashMap(); // Extract multipart files and multipart parameters. for (Iterator it = fileItems.iterator(); it.hasNext();) { FileItem fileItem = (FileItem) it.next(); if (fileItem.isFormField()) { String value = null; if (encoding != null) { try { value = fileItem.getString(encoding); } catch (UnsupportedEncodingException ex) { if (logger.isWarnEnabled()) { logger.warn("Could not decode multipart item '" + fileItem.getFieldName() + "' with encoding '" + encoding + "': using platform default"); } value = fileItem.getString(); } } else { value = fileItem.getString(); } String[] curParam = (String[]) multipartParameters.get(fileItem.getFieldName()); if (curParam == null) { // simple form field multipartParameters.put(fileItem.getFieldName(), new String[] { value }); } else { // array of simple form fields String[] newParam = StringUtils.addStringToArray(curParam, value); multipartParameters.put(fileItem.getFieldName(), newParam); } } else { // multipart file field CommonsMultipartFile file = new CommonsMultipartFile(fileItem); if (multipartFiles.put(fileItem.getName(), file) != null) { throw new MultipartException("Multiple files for field name [" + file.getName() + "] found - not supported by MultipartResolver"); } if (logger.isDebugEnabled()) { logger.debug("Found multipart file [" + file.getName() + "] of size " + file.getSize() + " bytes with original filename [" + file.getOriginalFilename() + "], stored " + file.getStorageDescription()); } } } return new MultipartParsingResult(multipartFiles, multipartParameters); } } What happens is that the last line in the method parseFileItems() (the return statement) i.e. return new MultipartParsingResult(multipartFiles, multipartParameters); causes a compile-time error because the first parameter multipartFiles is a type of Map implemented by HashMap but in reality, it requires a parameter of type MultiValueMap<String, MultipartFile> It is a constructor of a static class inside the abstract class CommonsFileUploadSupport, public abstract class CommonsFileUploadSupport { protected static class MultipartParsingResult { public MultipartParsingResult(MultiValueMap<String, MultipartFile> mpFiles, Map<String, String[]> mpParams) { } } } The reason might be - this solution is about the Spring version 2.5 and I'm using the Spring version 3.0.2 which might be inappropriate for this version. I however tried to replace the Map with MultiValueMap in various ways such as the one shown in the following segment of code, MultiValueMap<String, MultipartFile>mul=new LinkedMultiValueMap<String, MultipartFile>(); for(Entry<String, MultipartFile>entry:multipartFiles.entrySet()) { mul.add(entry.getKey(), entry.getValue()); } return new MultipartParsingResult(mul, multipartParameters); but no success. I'm not sure how to replace Map with MultiValueMap and even doing so could work either. After doing this, the browser shows the Http response, HTTP Status 400 - type Status report message description The request sent by the client was syntactically incorrect (). Apache Tomcat/6.0.26 I have tried to shorten the question as possible as I could and I haven't included unnecessary code. How could be made it possible to upload multiple files after Spring has been configured with HiddenHttpMethodFilter? That blog indicates that It is a long standing, high priority bug. If there is no solution regarding the version 3.0.2 (3 or higher) then I have to disable Spring support forever and continue to use commons-fileupolad as suggested by the third solution on that blog omitting the PUT, DELETE and other request methods forever. Just curiously waiting for a solution and/or suggestion. Very little changes to the code in the parseFileItems() method inside the class MultiCommonsMultipartResolver might make it to upload multiple files but I couldn't succeed in my attempts (again with the Spring version 3.0.2 (3 or higher)).

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  • Creating static NAT blocks outbound traffic Cisco ASA

    - by natediggs
    Hi Everyone, I have two web servers sitting behind a Cisco ASA 5505, which I don't have much experience with. I'm trying to create two static NATs. One static NAT that goes to xx.xx.xx.150 and another that goes to xx.xx.xx.151. I've created the static NAT for the .150 web server and it works FINE. Incoming and outgoing traffic work great. This is the staging web server. I now need to duplicate the setup for the production web server. So, I connect the webserver to the firewall, change the public IP address on one of the NICs reboot the server and I have outbound internet access. Then I run the command: static (inside,outside) xx.xx.xx.150 192.168.1.x which is successful. I then run the command: access-list acl-outside permit tcp any host xx.xx.xx.150 eq 80 Which is successful. I then try to browse the internet and I get nothing. I try to telnet in through port 80 and I get nothing (though I'm guessing because the response to the telnet request is being blocked). I've tried this with the production web server and then I tried it with another web server that is for internal testing and have the exact same problem. Both work fine until I run the static NAT rule and then no outbound internet access. I have a feeling that it's something simple that I'm missing, but my limited experience with this device is killing me. Below I've pasted the current configuration. I'm currently trying to get this to work on the .153 server which is the internal testing server. Once I can verify that works, I'll try it with production. : Saved : ASA Version 8.2(4) ! hostname QG domain-name XX.com enable password passwd names ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 ! interface Ethernet0/2 ! interface Ethernet0/3 ! interface Ethernet0/4 ! interface Ethernet0/5 ! interface Ethernet0/6 ! interface Ethernet0/7 ! interface Vlan1 nameif inside security-level 100 ip address 192.168.1.1 255.255.255.0 ! interface Vlan2 nameif outside security-level 0 ip address XX.XX.XX.148 255.255.255.0 ! interface Vlan3 shutdown no forward interface Vlan1 nameif dmz security-level 50 ip address dhcp ! boot system disk0:/asa824.bin ftp mode passive clock timezone EST -5 clock summer-time EDT recurring dns server-group DefaultDNS domain-name fw.XXgroup.com same-security-traffic permit inter-interface access-list acl-outside extended permit tcp any host XX.XX.XX.150 eq www access-list acl-outside extended permit tcp any host XX.XX.XX.150 eq https access-list acl-outside extended permit tcp any host XX.XX.XX.151 eq www access-list acl-outside extended permit tcp any host XX.XX.XX.151 eq https access-list acl-outside extended permit tcp any host XX.XX.XX.153 eq www access-list inside_access_in extended permit ip 192.168.1.0 255.255.255.0 any access-list inside_nat0_outbound extended permit ip any 192.168.1.32 255.255.255.240 pager lines 24 logging enable logging asdm informational mtu inside 1500 mtu outside 1500 mtu dmz 1500 ip local pool VPNIPs 192.168.1.35-192.168.1.44 mask 255.255.255.0 icmp unreachable rate-limit 1 burst-size 1 asdm image disk0:/asdm-635.bin no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 0 access-list inside_nat0_outbound nat (inside) 1 0.0.0.0 0.0.0.0 static (inside,outside) XX.XX.XX150 192.168.1.100 netmask 255.255.255.255 static (inside,outside) XX.XX.XX153 192.168.1.102 netmask 255.255.255.255 access-group acl-outside in interface outside route outside 0.0.0.0 0.0.0.0 XX.XX.XX129 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy aaa authorization command LOCAL http server enable http 192.168.1.0 255.255.255.0 inside http 0.0.0.0 0.0.0.0 outside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set pfs group1 crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-SHA crypto map outside_map 65535 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map interface outside crypto isakmp enable outside crypto isakmp policy 10 authentication crack encryption 3des hash sha group 2 lifetime 86400 no crypto isakmp nat-traversal client-update enable telnet timeout 5 ssh timeout 5 console timeout 0 dhcpd auto_config outside ! dhcpd address 192.168.1.2-192.168.1.33 inside dhcpd dns 208.77.88.4 interface inside dhcpd enable inside ! threat-detection basic-threat threat-detection statistics access-list no threat-detection statistics tcp-intercept webvpn enable outside svc image disk0:/sslclient-win-1.1.0.154.pkg 1 svc image disk0:/anyconnect-win-2.5.2019-k9.pkg 2 svc enable group-policy ATSAdmin internal group-policy ATSAdmin attributes dns-server value 208.77.88.4 208.85.174.9 vpn-tunnel-protocol IPSec svc webvpn webvpn url-list none svc keep-installer installed svc rekey method ssl svc ask enable username qgadmin password /oHfeGQ/R.bd3KPR encrypted privilege 15 username benl password 0HNIGQNI0uruJvhW encrypted privilege 0 username benl attributes vpn-group-policy ATSAdmin username kuzma password rH7MM7laoynyvf9U encrypted privilege 0 username kuzma attributes vpn-group-policy ATSAdmin username nate password BXHOURyT37e4O5mt encrypted privilege 0 username nate attributes vpn-group-policy ATSAdmin tunnel-group ATSAdmin type remote-access tunnel-group ATSAdmin general-attributes address-pool VPNIPs default-group-policy ATSAdmin tunnel-group SSLVPN type remote-access tunnel-group SSLVPN general-attributes address-pool VPNIPs default-group-policy ATSAdmin ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect rsh inspect rtsp inspect esmtp inspect sqlnet inspect skinny inspect sunrpc inspect xdmcp inspect sip inspect netbios inspect tftp inspect ip-options ! service-policy global_policy global privilege cmd level 3 mode exec command perfmon privilege cmd level 3 mode exec command ping privilege cmd level 3 mode exec command who privilege cmd level 3 mode exec command logging privilege cmd level 3 mode exec command failover privilege show level 5 mode exec command running-config privilege show level 3 mode exec command reload privilege show level 3 mode exec command mode privilege show level 3 mode exec command firewall privilege show level 3 mode exec command interface privilege show level 3 mode exec command clock privilege show level 3 mode exec command dns-hosts privilege show level 3 mode exec command access-list privilege show level 3 mode exec command logging privilege show level 3 mode exec command ip privilege show level 3 mode exec command failover privilege show level 3 mode exec command asdm privilege show level 3 mode exec command arp privilege show level 3 mode exec command route privilege show level 3 mode exec command ospf privilege show level 3 mode exec command aaa-server privilege show level 3 mode exec command aaa privilege show level 3 mode exec command crypto privilege show level 3 mode exec command vpn-sessiondb privilege show level 3 mode exec command ssh privilege show level 3 mode exec command dhcpd privilege show level 3 mode exec command vpn privilege show level 3 mode exec command blocks privilege show level 3 mode exec command uauth privilege show level 3 mode configure command interface privilege show level 3 mode configure command clock privilege show level 3 mode configure command access-list privilege show level 3 mode configure command logging privilege show level 3 mode configure command ip privilege show level 3 mode configure command failover privilege show level 5 mode configure command asdm privilege show level 3 mode configure command arp privilege show level 3 mode configure command route privilege show level 3 mode configure command aaa-server privilege show level 3 mode configure command aaa privilege show level 3 mode configure command crypto privilege show level 3 mode configure command ssh privilege show level 3 mode configure command dhcpd privilege show level 5 mode configure command privilege privilege clear level 3 mode exec command dns-hosts privilege clear level 3 mode exec command logging privilege clear level 3 mode exec command arp privilege clear level 3 mode exec command aaa-server privilege clear level 3 mode exec command crypto privilege cmd level 3 mode configure command failover privilege clear level 3 mode configure command logging privilege clear level 3 mode configure command arp privilege clear level 3 mode configure command crypto privilege clear level 3 mode configure command aaa-server prompt hostname context call-home profile CiscoTAC-1 no active destination address http https://tools.cisco.com/its/service/oddce/services/DDCEService destination address email [email protected] destination transport-method http subscribe-to-alert-group diagnostic subscribe-to-alert-group environment subscribe-to-alert-group inventory periodic monthly subscribe-to-alert-group configuration periodic monthly subscribe-to-alert-group telemetry periodic daily Cryptochecksum:0ed0580e151af288d865f4f3603d792a : end asdm image disk0:/asdm-635.bin no asdm history enable

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  • Accessing a Service from within an XNA Content Pipeline Extension

    - by David Wallace
    I need to allow my content pipeline extension to use a pattern similar to a factory. I start with a dictionary type: public delegate T Mapper<T>(MapFactory<T> mf, XElement d); public class MapFactory<T> { Dictionary<string, Mapper<T>> map = new Dictionary<string, Mapper<T>>(); public void Add(string s, Mapper<T> m) { map.Add(s, m); } public T Get(XElement xe) { if (xe == null) throw new ArgumentNullException( "Invalid document"); var key = xe.Name.ToString(); if (!map.ContainsKey(key)) throw new ArgumentException( key + " is not a valid key."); return map[key](this, xe); } public IEnumerable<T> GetAll(XElement xe) { if (xe == null) throw new ArgumentNullException( "Invalid document"); foreach (var e in xe.Elements()) { var val = e.Name.ToString(); if (map.ContainsKey(val)) yield return map[val](this, e); } } } Here is one type of object I want to store: public partial class TestContent { // Test type public string title; // Once test if true public bool once; // Parameters public Dictionary<string, object> args; public TestContent() { title = string.Empty; args = new Dictionary<string, object>(); } public TestContent(XElement xe) { title = xe.Name.ToString(); args = new Dictionary<string, object>(); xe.ParseAttribute("once", once); } } XElement.ParseAttribute is an extension method that works as one might expect. It returns a boolean that is true if successful. The issue is that I have many different types of tests, each of which populates the object in a way unique to the specific test. The element name is the key to MapFactory's dictionary. This type of test, while atypical, illustrates my problem. public class LogicTest : TestBase { string opkey; List<TestBase> items; public override bool Test(BehaviorArgs args) { if (items == null) return false; if (items.Count == 0) return false; bool result = items[0].Test(args); for (int i = 1; i < items.Count; i++) { bool other = items[i].Test(args); switch (opkey) { case "And": result &= other; if (!result) return false; break; case "Or": result |= other; if (result) return true; break; case "Xor": result ^= other; break; case "Nand": result = !(result & other); break; case "Nor": result = !(result | other); break; default: result = false; break; } } return result; } public static TestContent Build(MapFactory<TestContent> mf, XElement xe) { var result = new TestContent(xe); string key = "Or"; xe.GetAttribute("op", key); result.args.Add("key", key); var names = mf.GetAll(xe).ToList(); if (names.Count() < 2) throw new ArgumentException( "LogicTest requires at least two entries."); result.args.Add("items", names); return result; } } My actual code is more involved as the factory has two dictionaries, one that turns an XElement into a content type to write and another used by the reader to create the actual game objects. I need to build these factories in code because they map strings to delegates. I have a service that contains several of these factories. The mission is to make these factory classes available to a content processor. Neither the processor itself nor the context it uses as a parameter have any known hooks to attach an IServiceProvider or equivalent. Any ideas?

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  • How do I create an instance of this class in Android?

    - by Lloyd Banks
    I was wondering if it is possible to create an instance of this class (from the link, which creates a listview) from another class so that I can call on either lazyadapter.java or customizedlistview.java (not sure which one) to inflate that same listview. Is this possible? This is what I tried (obviously incorrect): CustomizedListView clv = new CustomizedListView(); clv.onCreate(...); source: http://www.androidhive.info/2012/02/android-custom-listview-with-image-and-text/ LazyAdapter.java import java.util.ArrayList; import java.util.HashMap; import android.app.Activity; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.TextView; public class LazyAdapter extends BaseAdapter { private Activity activity; private ArrayList&lt;HashMap&lt;String, String&gt;&gt; data; private static LayoutInflater inflater=null; public ImageLoader imageLoader; public LazyAdapter(Activity a, ArrayList&lt;HashMap&lt;String, String&gt;&gt; d) { activity = a; data=d; inflater = (LayoutInflater)activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); imageLoader=new ImageLoader(activity.getApplicationContext()); } public int getCount() { return data.size(); } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { View vi=convertView; if(convertView==null) vi = inflater.inflate(R.layout.list_row, null); TextView title = (TextView)vi.findViewById(R.id.title); // title TextView artist = (TextView)vi.findViewById(R.id.artist); // artist name TextView duration = (TextView)vi.findViewById(R.id.duration); // duration ImageView thumb_image=(ImageView)vi.findViewById(R.id.list_image); // thumb image HashMap&lt;String, String&gt; song = new HashMap&lt;String, String&gt;(); song = data.get(position); // Setting all values in listview title.setText(song.get(CustomizedListView.KEY_TITLE)); artist.setText(song.get(CustomizedListView.KEY_ARTIST)); duration.setText(song.get(CustomizedListView.KEY_DURATION)); imageLoader.DisplayImage(song.get(CustomizedListView.KEY_THUMB_URL), thumb_image); return vi; } } CustomizedListView.java import java.util.ArrayList; import java.util.HashMap; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ListView; public class CustomizedListView extends Activity { // All static variables static final String URL = "http://api.androidhive.info/music/music.xml"; // XML node keys static final String KEY_SONG = "song"; // parent node static final String KEY_ID = "id"; static final String KEY_TITLE = "title"; static final String KEY_ARTIST = "artist"; static final String KEY_DURATION = "duration"; static final String KEY_THUMB_URL = "thumb_url"; ListView list; LazyAdapter adapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ArrayList&lt;HashMap&lt;String, String&gt;&gt; songsList = new ArrayList&lt;HashMap&lt;String, String&gt;&gt;(); XMLParser parser = new XMLParser(); String xml = parser.getXmlFromUrl(URL); // getting XML from URL Document doc = parser.getDomElement(xml); // getting DOM element NodeList nl = doc.getElementsByTagName(KEY_SONG); // looping through all song nodes &lt;song&gt; for (int i = 0; i &lt; nl.getLength(); i++) { // creating new HashMap HashMap&lt;String, String&gt; map = new HashMap&lt;String, String&gt;(); Element e = (Element) nl.item(i); // adding each child node to HashMap key =&gt; value map.put(KEY_ID, parser.getValue(e, KEY_ID)); map.put(KEY_TITLE, parser.getValue(e, KEY_TITLE)); map.put(KEY_ARTIST, parser.getValue(e, KEY_ARTIST)); map.put(KEY_DURATION, parser.getValue(e, KEY_DURATION)); map.put(KEY_THUMB_URL, parser.getValue(e, KEY_THUMB_URL)); // adding HashList to ArrayList songsList.add(map); } list=(ListView)findViewById(R.id.list); // Getting adapter by passing xml data ArrayList adapter=new LazyAdapter(this, songsList); list.setAdapter(adapter); // Click event for single list row list.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView&lt;?&gt; parent, View view, int position, long id) { } }); } }

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  • Cisco ASA 5510 ASDM: Setting up multiple public static ip addresses on a single interface and route

    - by ssjaken
    HI, i have a cisco ASA 5510 using ASDM version 6.3 We have a webserver that is been written very specifically and i was given super direct "DO NOT DEVIATE" directions. This server has to get traffic from 3 different PUBLIC ip's that we own. (our isp gave use a block of 12 static addresses) on 4 different ports. there are the directions i was given externalIP1:22 - 172.17.5.50:22 - SSH externalIP1:443 - 172.17.5.50:23040 - SIT externalIP2:443 - 172.17.5.50:33040 - STAGE externalIP3:443 - 172.17.5.50:43040 - PROD My first question is, using ASDM (my contract employer demands i use ASDM over CLI) how do i get three public addresses to work on one interface. We are authenticating on PPPoE. I know create a virtual interface with the static address but when i do i cannot ping the address from another offsite machine. secondly, where would i put the traffic redirect in. would i go ahead and create ACL's or just make NAT routes. Thanks.

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  • Binding Super+C Super+V to Copy and Paste

    - by solo
    For some time I've been interested in binding the Windows Key (Super_L) on my keyboard to Copy and Paste for no other reason but convenience and consistency between my desktop and my MacBook. I thought that I was close after reading about xmodmap and executing the following: $ # re-map Super_L to Mode_switch, the 3rd col in keymap table `xmodmap -pke` $ xmodmap -e "keycode 133 = Mode_switch" $ # map Mode_switch+c to copy $ xmodmap -e "keycode 54 = c C XF86_Copy C" $ # map Mode_switch+v to paste $ xmodmap -e "keycode 55 = v V XF86_Paste V" Unfortunately, XF86Copy and XF86Paste don't seem to work, at all. They are listed in /usr/include/X11/XF86keysym.h and xev shows that the key sequence is being interpreted by X as XF86Paste and XF86Copy, do these symbols actually work? Do they have to have application level support?

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  • Merging Two KML Files to Display Them with Different Marker Icons on Google Maps

    - by Maxim Z.
    Let's say that I have two spreadsheets with addresses. I uploaded these spreadsheets into Google Fusion Tables, geocoded the addresses, and exported the results as KML files. Now, I want to take these two KML files and merge them, while maintaining the location data and using it to map the points with Google Maps. Well, I found a way to easily merge the KML files: import both of them into a "My Maps" map with Google Maps! However, my problem is this: when I do that, all of the locations in my data have the same marker icon on the map. From past experience, I know that these markers can be somehow defined inside the KML files. Is it possible to combine these two KML files while giving one's points one marker icon and the other's points another marker icon? Just in case my question is confusing, what I mean, is giving the first set of points blue markers, for example, and the other set of points red markers, so that they can be overlayed.

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  • mapping server 2008 network drive to vista home premium x64

    - by rboorgapally
    Hi, We have a windows server 2008 box at my work place. I want to map a drive from the server to my laptop. I use windows vista home premium x64. I am connected to my workplace through VPN. i can map the drive when I use the administrator account on the server. But the log on is unsuccessful if I use my personal account on the server to map the drive. My personal account on the server is part of Administrators group. Can any one help me with this?

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  • How do you add more space to a Fedora (LVM) partition?

    - by Trevor Boyd Smith
    In a nutshell, i have a VM that ran out of space. I increased the size of the VM's harddrive to be 4 times bigger but the OS partition is still only using 1x the space. I need to change the LVM partition to take up the extra 4x space but I don't know how to extend the LVM partition. (NOTE: To make the screenshots given below I had to boot from a live-cd for gnome-partition-manager (aka gparted). Very unfortunately gparted is only able to "detect LVM" and can't do any LVM operations.) Here is what "gparted" shows. Please notice that the "resize" option is not available: The Problem: I can't find good directions<1 on how to grow the LVM partition via GUI or command-line! How do you grow a LVM partition that was created by the default Fedora install? If you are giving command line directions. Please explain what each line of commands does.

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  • mix audio with h264 mp4 video with ffmpeg

    - by user2362912
    I have 2 files : Input #0, wav, from '105426_1.wav': Duration: 00:00:09.98, bitrate: 1312 kb/s Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 41000 Hz, stereo, s16, 1312 kb/s and: Duration: 00:00:41.29, start: 0.000000, bitrate: 1313 kb/s Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 1211 kb/s, 24.42 fps, 25 tbr, 90k tbn, 48 tbc Metadata: handler_name : VideoHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 99 kb/s Metadata: handler_name : SoundHandler I want to insert first audio file into video in special place (for example in 10 secunde of video) and mix it with audio stream of video file. I try to /usr/local/bin/ffmpeg -i 105426_1.wav -i 105426.mp4 -map 0:0 -map 1:1 -map 1:0 video_finale.mp4 but result is : Duration: 00:00:41.31, start: 0.046440, bitrate: 755 kb/s Stream #0:0(und): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 128 kb/s Metadata: handler_name : SoundHandler Stream #0:2(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 640x360 [SAR 1:1 DAR 16:9], 588 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc Metadata: handler_name : VideoHandler I need only one audio stream and first stream play not from beginig but from 10 sec

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  • Windows server 2003 mapping home drive wrong

    - by Sandman2010
    hey all, first question... we have around 30 servers in an Active Directory environment with 600 student computers and 100 staff desktops with XP SP2/3, the win server 2003 has the staff home drives on a NAS and in the last few days after some server updates is now mapping home drives to the \servername\home instead of \severname\home\%username%, its simple to re map the network drive but is annoying. we dont use login script to map home drive but use a VB script for other network drives and if we add the home drive mapping to that it works, but shouldnt the profile option in users AD account map that correctly? which do you all recommend, AD profile mapping or VB Script mapping Home drives? thanks Steven

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  • Logitech Revue - tv picture extends too far off left/right side of tv?

    - by super user
    Hi, I got a logitech revue (for google tv). I hooked it up, works ok, but the picture is not fitting horizontally in my hdtv. The hdtv is a Sony Bravia, 2010 model. The tv picture is fitting vertically just fine, but it looks like the left and right ends of the picture extend way off farther than they should be. In other words, it looks like the picture is starting about 4 inches to the left of the left side of the tv, and extends 4 inches past the right edge of the tv. I know in menu - settings you have an option to "maximize" your picture, which works for the vertical directions, but the horizontal directions seem convinced that they're maximized properly and I cannot adjust. Any help here? Thanks

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  • Can't access Terminal anymore, only shows a cursor

    - by user138304
    I run OS X. Following these directions (Installing MySQL on Mac OS X) I added a file to /usr and the contents were PATH=/usr/local/mysql/bin:$PATH Actually I was trying to get the mysql command to work now I cannot access terminal. All I get is a cursor but no command line. I also cannot find the file I created in the Finder. I used command shift G to find the folder /usr and the file is not there. Edit: I Solved the problem by restarting my computer. I am really not sure what the problem was. I got the idea because Could not open a new pseudo-tty. appeared in my terminal after following slhck directions to remove my .profile file. I then searched google and found this; http://blogs.oreilly.com/digitalmedia/2008/03/fixing-terminal-tty-errors.html. Thanks

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  • Why doesn't the network drive not automatically connect?

    - by Sheldon
    I've set up samba on my Ubuntu desktop. It appears to be something to do with the server. With all user accounts on Ubuntu(except the default one I use all the time) windows isn't able to/doesn't automatically map the network drive. In other words: I am only able to to automatically map the network drive on windows with only one of the accounts created on Ubuntu. Edit: I am able to connect using other accounts, I'm just not able to automatically map using those credentials. Details: Windows 7, Ubuntu 12.10

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  • Setting font size of Closed Captions on iPhone

    - by forthrin
    Does anyone know if it's possible to control the font size on videos played in the built-in iPhone video player? The subtitles (or "Closed Captions") that are there by default are rather small. None of the attempts below change the font size at all: ffmpeg -y -i in.mkv -i in.srt -map 0:0 -map 0:1 -map 1:0 -vcodec copy -acodec aac -ab 256k -scodec mov_text -strict -2 -metadata title="Title" -metadata:s:s:0 language=eng out.mp4 sudo port install mplayer +mencoder_extras +osd mencoder in.mkv -sub in.srt -o out.mp4 -ovc copy -oac faac -faacopts br=256:mpeg=4:object=2 -channels 2 -srate 48000 -subfont-text-scale 10 -of lavf -lavfopts format=mp4 mp4box -add output.ttxt:hdlr=sbtl:size=50 output.mp4 Should we assume that iOS simply disregards size information, or has anyone ever seen styling of subtitles actually work on iOS? Anyone know how to make this work?

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  • mapping server 2008 network drive to vista home premium x64

    - by rboorgapally
    We have a windows server 2008 box at my work place. I want to map a drive from the server to my laptop. I use windows vista home premium x64. I am connected to my workplace through VPN. i can map the drive when I use the administrator account on the server. But the log on is unsuccessful if I use my personal account on the server to map the drive. My personal account on the server is part of Administrators group. Can any one help me with this?

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  • Setting up remote filesystem access without root privileges

    - by Luke Massa
    OK here's the situation. I have a computer A with complete admin access, and computer B (actually an account I login to) with very limited access. I am trying to make it so I can access a device on computer A (an external harddrive) on B. If I had more access to B, I would just mount the device on B, but I can't do that. I can ssh both directions, so theoretically I can copy data both directions, so it should be possible. I think a NFS might be helpful for me, but from what I've looked at, they all require the client to at some point perform a "mount" operation, something my client can't do. Thoughts?

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