Search Results

Search found 46178 results on 1848 pages for 'java home'.

Page 906/1848 | < Previous Page | 902 903 904 905 906 907 908 909 910 911 912 913  | Next Page >

  • Test param value using EasyMock

    - by fmpdmb
    I'm attempting to write some unit tests using EasyMock and TestNG and have run into a question. Given the following: void execute(Foo f) { Bar b = new Bar() b.setId(123); f.setBar(b); } I'm trying to test that the Id of the Bar gets set accordingly in the following fashion: @Test void test_execute() { Foo f = EasyMock.createMock(Foo.class); execute(f); Bar b = ?; // not sure what to do here f.setBar(b); f.expectLastCall(); } In my test, I can't just call f.getBar() and inspect it's Id because f is a mock object. Any thoughts? Is this where I'd want to look at the EasyMock v2.5 additions andDelegateTo() and andStubDelegateTo()?

    Read the article

  • How do I correctly use generics?

    - by ninjasense
    I basically am making webrequests and recieving a JSON response. Depending on the request, I am parsing JSON request into objects I have created. The parsing is pretty much the same no matter what the object Im parsing into looks like. So I have a bunch of methods doing the same work only with different objects, I was wondering how I could accomplish this with generics? Here is an example public static ArrayList<Contact> parseContacts(String responseData) { ArrayList<Contact> Contacts = new ArrayList<Contact>(); try { JSONArray jsonContacts = new JSONArray(responseData); if (!jsonContacts.isNull(0)) { for (int i = 0; i < jsonContacts.length(); i++) { Contacts.add(new Contact(jsonContacts.getJSONObject(i))); } } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (Exception e) { } return Contacts; }

    Read the article

  • How to use double buffering inside a thread and applet

    - by russell
    I have a question about when paint and update method is called?? i have game applet where i want to use double buffering.But i cant use it.the problem is In my game there is a ball which is moving inside run() method.I want to know how to use double buffering to swap the offscreen image and current image.Someone plz help. And when there is both update() and paint() method.which are called first,when and why ???

    Read the article

  • How to implement thread timeout in J2ME?

    - by lilo
    I am using Connector in J2ME and found that sometimes it take a very long time to send a request, and sometime it may halt the whole process. So I try to put code related to Connector in a thread and try to set timeout to the thread. But I found out that it's very difficult to do this in J2ME because there's no join(long) in J2ME. Is there any way to do this? Or any better way to deal with network connection in J2ME? Thanks a lot in advance.

    Read the article

  • Unable to decode hex values in javascript tooltip

    - by staudk27
    Hi all, I have quite the process that we go through in order to display some e-mail communications in our application. Trying to keep it as general as possible... -We make a request to a service via XML -Get the XML reply string, send the string to a method to encode any invalid characters as follows: public static String convertUTF8(String value) { char[] chars = value.toCharArray(); StringBuffer retVal = new StringBuffer(chars.length); for (int i = 0; i < chars.length; i++) { char c = chars[i]; int chVal = (int)c; if (chVal > Byte.MAX_VALUE) { retVal.append("&#x").append(Integer.toHexString(chVal)).append(";"); } else { retVal.append(c); } } return retVal.toString(); } We then send that result of a string to another method to remove any other invalid characters: public static String removeInvalidCharacters(String inString) { if (inString == null){ return null; } StringBuffer newString = new StringBuffer(); char ch; char c[] = inString.toCharArray(); for (int i = 0; i < c.length; i++) { ch = c[i]; // remove any characters outside the valid UTF-8 range as well as all control characters // except tabs and new lines if ((ch < 0x00FD && ch > 0x001F) || ch == '\t' || ch == '\n' || ch == '\r') { newString.append(ch); } } return newString.toString(); } This string is then "unmarshal'ed" via the SaxParser The object is then sent back to our Display action which generated the response to the calling jsp/javascript to create the page. The issue is some text can contain characters which can't be processed correctly. The following is eventually rendered on the JSP just fine: <PrvwCommTxt>This is a new test. Have a*&amp;#xc7;&amp;#xb4;)&amp;#xa1;.&amp;#xf1;&amp;#xc7;&amp;#xa1;.&amp;#xf1;*&amp;#xc7;&amp;#xb4;)...</PrvwCommTxt> Which shows up as "This is a new test. Have a*Ç´)¡.ñÇ¡." in the browser. -The following shows up in a tooltip while hovering over the above text: <CommDetails>This is a new test. Have a*Ç´)¡.ñÇ¡.ñ*Ç´)¡.ñ*´)(¡.ñÇ(¡.ñÇ* Wonderful Day!</CommDetails> This then shows up incorrectly when rendered in the tooltip javascript with all the HEX values and not being rendered correctly. Any suggestions on how to make the unknown characters show correctly in javascript?

    Read the article

  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

    Read the article

  • view is not rendered when returning ModelAndView

    - by adancu
    Hi, I have the following problem. I need to export a PDF in a controller The code below, where I return a View, works as expected. @RequestMapping(method = RequestMethod.GET) public View exportReport( @RequestParam(value = "userName", required = true) String userName, @RequestParam(value = "startDate", required = true) Date startDate, @RequestParam(value = "endDate", required = true) Date endDate) { /////////////////////////////////////////// return new TimeSheetReportPdfView(); } The problem occurs if I change the method to return a ModelAndView: @RequestMapping(method = RequestMethod.GET) public ModelAndView exportReport( @RequestParam(value = "userName", required = true) String userName, @RequestParam(value = "startDate", required = true) Date startDate, @RequestParam(value = "endDate", required = true) Date endDate) { /////////////////////////////////////////// return new ModelAndView(new TimeSheetReportPdfView(), model); } Now, the PDF is not exported, all I get is a blank page and nothing in the logs. Any help appreciated. Thanks.

    Read the article

  • How to hold a queue of messages and have a group of working threads without polling?

    - by Mark
    I have a workflow that I want to looks something like this: / Worker 1 \ =Request Channel= - [Holding Queue|||] - Worker 2 - =Response Channel= \ Worker 3 / That is: Requests come in and they enter a FIFO queue Identical workers then pick up tasks from the queue At any given time any worker may work only one task When a worker is free and the holding queue is non-empty the worker should immediately pick up another task When tasks are complete, a worker places the result on the Response Channel I know there are QueueChannels in Spring Integration, but these channels require polling (which seems suboptimal). In particular, if a worker can be busy, I'd like the worker to be busy. Also, I've considered avoiding the queue altogether and simply letting tasks round-robin to all workers, but it's preferable to have a single waiting line as some tasks may be accomplished faster than others. Furthermore, I'd like insight into how many jobs are remaining (which I can get from the queue) and the ability to cancel all or particular jobs. How can I implement this message queuing/work distribution pattern while avoiding a polling? Edit: It appears I'm looking for the Message Dispatcher pattern -- how can I implement this using Spring/Spring Integration?

    Read the article

  • JSF SelectOneMenuItem onselect attribute

    - by William
    I have created selectOneMenuItem(JSF).I placed my events on valueChangeListener / onchange like that <h:selectOneMenu id="ddl" value="#{Foo.attr}" onchange="submit()" valueChangeListener="#{Foo.renderFoo}"> When I select one vlaue from selectOneMenuItem then event fires.Now when I reselect that value ,then event doesn't fire (because this is the valueChangeListener event) so it doesn't fire.I want that event should fire on every selection even on again the same selection.I found onselect but unable to find that is it right and how can i use this onselect.Anyu help would be greatly appreciable

    Read the article

  • this implementation does not contain a WSDL definition and is not a SOAP 1.1

    - by user1635118
    I am trying to deploy a simple SOAP 1.2 web service to WebSphere v8. My service is @Stateless @WebService(serviceName = "MemberServices", portName = "MemberPort", endpointInterface = "gov.virginia.vita.edmsvc.ws.MemberWS") @BindingType(value=SOAPBinding.SOAP12HTTP_BINDING) @TransactionAttribute(TransactionAttributeType.REQUIRED) public class MemberBean implements MemberWS, MemberBeanLocal { .... } However the server is throwing the following error: "This implementation does not contain a WSDL definition and is not a SOAP 1.1 based binding. Per the JAXWS specification, a WSDL definition cannot be generated for this implementation.error" this same service deploy successfully on Glashfish and JBoss, any ideas ?

    Read the article

  • What is this Design Pattern?

    - by Can't Tell
    I read the Wikipedia articles on FactoryMethod and AbstractFactory but the following code doesn't seem to fit anywhere. Can someone explain to me what the following pattern is or if it is an anti-pattern? interace PaymentGateway{ void makePayment(); } class PaypalPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class AuthorizeNetPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class PaymentGatewayFacotry{ PaymentGateway createPaymentGateway(int gatewayId) { if(gatewayId == 1) return PaypalPaymentGateway(); else if(gatewayId == 2) return AuthorizeNetPaymentGateway(); } } Let's say the user selects the payment method using a radio button on an html page and the gatewayId is derived from the radio button value. I have seen code like this and thought it was the AbstractFactory pattern but after reading the Wikipedia article, I'm having doubts.

    Read the article

  • Database connection via Hibernate in servlets

    - by blackliteon
    What is the best place in servlet for Hibernate code that returns HibernateSessionFactory ? I saw many examples: ones put db connection in service methods. Others - use smth like HibernateUtil (Singleton) that returns HibernateSessionFactory. I don't know is it safe to use HibernateUtil in multithreaded Servlets ?

    Read the article

  • TransactionRequiredException on OptimisticLockException

    - by João Madureira Pires
    Hi there. I have the following class that generates sequencial Card Numbers. I'm trying to recover from OptimisticLockException, by calling recursively the same method. however, i'm getting TransactionRequiredException. Dows anyone knows how to recover from OptimisticLockException in my case? Thanks a lot in advance @Name("simpleAutoIncrementGenerator") public class SimpleAutoIncrementGenerator extends CardNumberGenerator{ private static final long serialVersionUID = 2869548248468809665L; private int numberOfRetries = 0; @Override public String generateNextNumber(CardInstance cardInstance, EntityManager entityManager) { try{ EntityCard card = (EntityCard)entityManager.find(EntityCard.class, cardInstance.getId()); if(card != null){ String nextNumber = ""; String currentNumber = card.getCurrentCardNumber(); if(currentNumber != null && !currentNumber.isEmpty()){ Long numberToInc = Long.parseLong(currentNumber); numberToInc ++; nextNumber = String.valueOf(numberToInc); card.setCurrentCardNumber(nextNumber); // this is just to cause a OptimisticLock Exception try { Thread.sleep(4000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } entityManager.persist(card); entityManager.flush(); return nextNumber; } } }catch (OptimisticLockException oLE) { System.out.println("\n\n\n\n OptimisticLockException \n\n\n\n"); if(numberOfRetries < CentralizedConfig.CARD_NUMBER_GENERATOR_MAX_TRIES){ numberOfRetries ++; return generateNextNumber(cardInstance,entityManager); } }catch (TransactionRequiredException trE) { System.out.println("\n\n\n\n TransactionRequiredException \n\n\n\n"); if(numberOfRetries < CentralizedConfig.CARD_NUMBER_GENERATOR_MAX_TRIES){ numberOfRetries ++; return generateNextNumber(cardInstance,entityManager); } }catch (StaleObjectStateException e) { System.out.println("\n\n\n\n StaleObjectStateException \n\n\n\n"); if(numberOfRetries < CentralizedConfig.CARD_NUMBER_GENERATOR_MAX_TRIES){ numberOfRetries ++; return generateNextNumber(cardInstance,entityManager); } } return null; } }

    Read the article

  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

    Read the article

  • JList strike through

    - by kap
    I have a list of data in a JList component in my GUI. I would like to know if there is a method that i can call on the list element(s) to strike through a particular element in the list. I would like to draw a line through the element to appear as if that element is canceled. I want a similar thing like the strike through functionality in Microsoft Word document whereby a line i drawn through the text. thanks for your help

    Read the article

  • how to get apache log like debugging in Android logcat

    - by Nav
    I am currently using a webview to load a webpage which contains lots of javascript and having lots of trouble debugging what exactly gets loaded and when in the webview . Then I saw this post where the op seems to be using apache log to monitor webpage load events in his webview. Enhance webView performance (should be the same performance as native Web Browser) Can I get a similar utility plugin or anything so that I can use it with logcat in ddms view. If possible please provide some resource as to how to configure it for android.

    Read the article

  • IO Exception on invoking execute() method of HttpGet class

    - by AndroidNoob
    Why I'm getting IOException in this peace of code? Thanks. HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet("http://www.google.com/"); HttpResponse response; try { response = httpclient.execute(httpget); } catch (ClientProtocolException e) { Toast.makeText(this, "ClientProtocolEx", Toast.LENGTH_LONG).show(); e.printStackTrace(); } catch (IOException e) { Toast.makeText(this, "IOEx", Toast.LENGTH_LONG).show(); e.printStackTrace(); }

    Read the article

  • Decorator Pattern - Multiple wrappers or quantity property?

    - by Jiminizer
    I'm making use of the decorator pattern for one of the first times, as part of a Uni project. As far as I can see, the pattern seems to be meant more for adding functionality in a modular manner, however we've been taught it with uses such as a coffee or pizza maker, where the object has modular components that are added - changing properties rather than behaviour. I'm trying to make the most of both uses, however I've come up with a question. In the example in the book we're using (Head First Design Patterns), the pattern is used in a coffee shop creating different coffees. So, for example, milk, froth, sugar, sprinkles are all decorators. How would you implement a system that used the same decorator multiple times (for example, a coffee with two sugars)? Would you rewrap the coffee, or give sugar a quantity property? Or (as i'm starting to suspect) would this never be an issue as the pattern isn't designed to be used this way?

    Read the article

  • How do you set a double value to a "non-value"

    - by Ankur
    I have two double data elements in an object. Sometimes they are set with a proper value and sometimes not. When the form field from which they values are received is not filled I want to set them to some value that tells me, during the rest of the code that the form fields were left empty. I can't set the values to null as that gives an error, is there some way I can make them 'Undefined'. PS. Not only am I not sure that this is possible, it might not also make sense. But if there is some best practice for such a situation I would be keen to hear it.

    Read the article

  • Programatic cache creation

    - by Pablo Fernandez
    I switched from xml to programmatically cache creation and now I can't retrieve my cache by name. Here's a code snippet that shows what I'm doing maybe you can spot an obvious error? http://gist.github.com/405546 (I'm only showing the relevant lines here).

    Read the article

< Previous Page | 902 903 904 905 906 907 908 909 910 911 912 913  | Next Page >