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  • Spring, Hibernate and Ehcache - Wrong entities

    - by asrijaal
    Hi there, I've got a webapp which uses spring+hibernate for my data layer. I'm using 2nd level caching with ehcache as provider. Everything seems to work so far but sometimes we encounter a problem which I can't really figure out atm. One of my tables is used for labels within the application - every user who logs access this table with his set language. Works for 90% of the time. But sometimes the user gets labels for the wrong language, e.g. instead of german everything turns to italian. After a logout and login all labels are correct. Does anyone of you encountered something like this? I'm not sure where to look at: spring+hibernate+ehcache is a solid package or is it not? Cheers

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  • What are the possible causes of JasperException

    - by CitadelCSCadet
    I have a JSP that takes an Arraylist from the session object and removes the items from it. It seemed to be working fine and then out of nowhere when I navigate to that page, the page is blank. I checked the Tomcat log files and in catalina.out I am receiving a JasperException an it is showing it as being on a line with the following for(int i; i < agentItems.size(); i++) agentItems is the name of the ArrayList I am using. I have been debugging it and can't seem to figure out what the problem might be. I have read that a JasperException is sometiems thrown as a JSP's NullPointerException. Is this true or am I just completely overlooking the problem? I have the web application running on a local machine and a intermediate server for development in which both of them have had no trouble. Why could it be that only on this server it is giving me problems?

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  • view is not rendered when returning ModelAndView

    - by adancu
    Hi, I have the following problem. I need to export a PDF in a controller The code below, where I return a View, works as expected. @RequestMapping(method = RequestMethod.GET) public View exportReport( @RequestParam(value = "userName", required = true) String userName, @RequestParam(value = "startDate", required = true) Date startDate, @RequestParam(value = "endDate", required = true) Date endDate) { /////////////////////////////////////////// return new TimeSheetReportPdfView(); } The problem occurs if I change the method to return a ModelAndView: @RequestMapping(method = RequestMethod.GET) public ModelAndView exportReport( @RequestParam(value = "userName", required = true) String userName, @RequestParam(value = "startDate", required = true) Date startDate, @RequestParam(value = "endDate", required = true) Date endDate) { /////////////////////////////////////////// return new ModelAndView(new TimeSheetReportPdfView(), model); } Now, the PDF is not exported, all I get is a blank page and nothing in the logs. Any help appreciated. Thanks.

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  • Simple question about the lunarlander example.

    - by Smills
    I am basing my game off the lunarlander example. This is the run loop I am using (very similar to what is used in lunarlander). I am getting considerable performance issues associated with my drawing, even if I draw almost nothing. I noticed the below method. Why is the canvas being created and set to null each cycle? @Override public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas();//null synchronized (mSurfaceHolder) { updatePhysics(); doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } Most of the times I have read anything about canvases it is more along the lines of: mField = new Bitmap(...dimensions...); Canvas c = new Canvas(mField); My question is: why is Google's example done that way (null canvas), what are the benefits of this, and is there a faster way to do it?

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  • IO Exception on invoking execute() method of HttpGet class

    - by AndroidNoob
    Why I'm getting IOException in this peace of code? Thanks. HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet("http://www.google.com/"); HttpResponse response; try { response = httpclient.execute(httpget); } catch (ClientProtocolException e) { Toast.makeText(this, "ClientProtocolEx", Toast.LENGTH_LONG).show(); e.printStackTrace(); } catch (IOException e) { Toast.makeText(this, "IOEx", Toast.LENGTH_LONG).show(); e.printStackTrace(); }

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  • Decorator Pattern - Multiple wrappers or quantity property?

    - by Jiminizer
    I'm making use of the decorator pattern for one of the first times, as part of a Uni project. As far as I can see, the pattern seems to be meant more for adding functionality in a modular manner, however we've been taught it with uses such as a coffee or pizza maker, where the object has modular components that are added - changing properties rather than behaviour. I'm trying to make the most of both uses, however I've come up with a question. In the example in the book we're using (Head First Design Patterns), the pattern is used in a coffee shop creating different coffees. So, for example, milk, froth, sugar, sprinkles are all decorators. How would you implement a system that used the same decorator multiple times (for example, a coffee with two sugars)? Would you rewrap the coffee, or give sugar a quantity property? Or (as i'm starting to suspect) would this never be an issue as the pattern isn't designed to be used this way?

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  • JSF SelectOneMenuItem onselect attribute

    - by William
    I have created selectOneMenuItem(JSF).I placed my events on valueChangeListener / onchange like that <h:selectOneMenu id="ddl" value="#{Foo.attr}" onchange="submit()" valueChangeListener="#{Foo.renderFoo}"> When I select one vlaue from selectOneMenuItem then event fires.Now when I reselect that value ,then event doesn't fire (because this is the valueChangeListener event) so it doesn't fire.I want that event should fire on every selection even on again the same selection.I found onselect but unable to find that is it right and how can i use this onselect.Anyu help would be greatly appreciable

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  • Programatic cache creation

    - by Pablo Fernandez
    I switched from xml to programmatically cache creation and now I can't retrieve my cache by name. Here's a code snippet that shows what I'm doing maybe you can spot an obvious error? http://gist.github.com/405546 (I'm only showing the relevant lines here).

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  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

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  • hibernate search

    - by Odelya
    Hi! I am using Hibernate. I am looking for a free text engine. Before I investigate into it I need your experience. I have in my applications user, role and object table. Where a user is connected to one or more roles, and a role is connected to one or more objects. In my free text search, the user can reach only data that he is allowed to watch by object table. Can Hibernate search help me with it?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • What is this Design Pattern?

    - by Can't Tell
    I read the Wikipedia articles on FactoryMethod and AbstractFactory but the following code doesn't seem to fit anywhere. Can someone explain to me what the following pattern is or if it is an anti-pattern? interace PaymentGateway{ void makePayment(); } class PaypalPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class AuthorizeNetPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class PaymentGatewayFacotry{ PaymentGateway createPaymentGateway(int gatewayId) { if(gatewayId == 1) return PaypalPaymentGateway(); else if(gatewayId == 2) return AuthorizeNetPaymentGateway(); } } Let's say the user selects the payment method using a radio button on an html page and the gatewayId is derived from the radio button value. I have seen code like this and thought it was the AbstractFactory pattern but after reading the Wikipedia article, I'm having doubts.

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  • how to sort JTable by providing column index externally.

    - by user345940
    I would like to implement sorting on JTable by providing column index externally in program. Here is my sample code in which i have initialize JTable, Add one Column and 30 rows to JTable. After rows has been added i am sorting JTable by providing column index 0 but i could not get sorted data. how can i get my first column in sorted order? what's wrong with my code. **Why sortCTableonColumnIndex() method could not sort data for specify column index? ` public class Test { private JTable oCTable; private DefaultTableModel oDefaultTableModel; private JScrollPane oPane; private JTableHeader oTableHeader; private TableRowSorter sorter; public void adddata() { for (int i = 0; i < 30; i++) { Object[] row = new Object[1]; String sValueA = "A"; String sValueB = "A"; row[0] = ""; if (i % 2 == 0) { if (i < 15) { sValueA = sValueA + sValueA; row[1] = sValueA; } else { if (i == 16) { sValueB = "D"; row[1] = sValueA; } else { sValueB = sValueB + sValueB; row[1] = sValueA; } } } else { if (i < 15) { sValueB = sValueB + sValueB; row[1] = sValueB; } else { if (i == 17) { sValueB = "C"; row[1] = sValueB; } else { sValueB = sValueB + sValueB; row[1] = sValueB; } } } } } public void createTable() { oCTable = new JTable(); oDefaultTableModel = new DefaultTableModel(); oCTable.setModel(oDefaultTableModel); oTableHeader = oCTable.getTableHeader(); oCTable.setAutoResizeMode(oCTable.AUTO_RESIZE_OFF); oCTable.setFillsViewportHeight(true); JTable oTable = new LineNumberTable(oCTable); oPane = new JScrollPane(oCTable); oPane.setRowHeaderView(oTable); JPanel oJPanel = new JPanel(); oJPanel.setLayout(new BorderLayout()); oJPanel.add(oPane, BorderLayout.CENTER); JDialog oDialog = new JDialog(); oDialog.add(oJPanel); oDialog.setPreferredSize(new Dimension(500, 300)); oDialog.pack(); oDialog.setVisible(true); } public void insert() { oDefaultTableModel.addColumn("Name"); int iColumnPlace = ((DefaultTableModel) oCTable.getModel()).findColumn("Name"); CellRendererForRowHeader oCellRendererForRowHeader = new CellRendererForRowHeader(); TableColumn Column = oCTable.getColumn(oTableHeader.getColumnModel().getColumn(iColumnPlace).getHeaderValue()); Column.setPreferredWidth(300); Column.setMaxWidth(300); Column.setMinWidth(250); Column.setCellRenderer(oCellRendererForRowHeader); for (int i = 0; i < 30; i++) { Object[] row = new Object[1]; String sValueA = "A"; if (i % 2 == 0) { if (i < 15) { sValueA = sValueA + "a"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { if (i == 16) { sValueA = sValueA + "b"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { sValueA = sValueA + "c"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } } } else { if (i < 15) { sValueA = sValueA + "d"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { if (i == 17) { sValueA = sValueA + "e"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { sValueA = sValueA + "f"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } } } } } public void showTable() { createTable(); insert(); sortCTableonColumnIndex(0, true); } public void sortCTableonColumnIndex(int iColumnIndex, boolean bIsAsc) { sorter = new TableRowSorter(oDefaultTableModel); List<RowSorter.SortKey> sortKeys = new ArrayList<RowSorter.SortKey>(); if (bIsAsc) { sortKeys.add(new RowSorter.SortKey(iColumnIndex, SortOrder.ASCENDING)); } else { sortKeys.add(new RowSorter.SortKey(iColumnIndex, SortOrder.DESCENDING)); } sorter.setSortKeys(sortKeys); oDefaultTableModel.fireTableStructureChanged(); oCTable.updateUI(); } public static void main(String[] argu) { Test oTest = new Test(); oTest.showTable(); } class CellRendererForRowHeader extends DefaultTableCellRenderer { public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) { JLabel label = null; try { label = (JLabel) super.getTableCellRendererComponent(table, value, isSelected, hasFocus, row, column); if (column == 0) { label.setBackground(new JLabel().getBackground()); label.setForeground(Color.BLACK); } } catch (RuntimeException ex) { } return label; } } class LineNumberTable extends JTable { private JTable mainTable; public LineNumberTable(JTable table) { super(); mainTable = table; setAutoCreateColumnsFromModel(false); setModel(mainTable.getModel()); setAutoscrolls(false); addColumn(new TableColumn()); getColumnModel().getColumn(0).setCellRenderer(mainTable.getTableHeader().getDefaultRenderer()); getColumnModel().getColumn(0).setPreferredWidth(40); setPreferredScrollableViewportSize(getPreferredSize()); } @Override public boolean isCellEditable(int row, int column) { return false; } @Override public Object getValueAt(int row, int column) { return Integer.valueOf(row + 1); } @Override public int getRowHeight(int row) { return mainTable.getRowHeight(); } } } `

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  • How do you set a double value to a "non-value"

    - by Ankur
    I have two double data elements in an object. Sometimes they are set with a proper value and sometimes not. When the form field from which they values are received is not filled I want to set them to some value that tells me, during the rest of the code that the form fields were left empty. I can't set the values to null as that gives an error, is there some way I can make them 'Undefined'. PS. Not only am I not sure that this is possible, it might not also make sense. But if there is some best practice for such a situation I would be keen to hear it.

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  • How to implement thread timeout in J2ME?

    - by lilo
    I am using Connector in J2ME and found that sometimes it take a very long time to send a request, and sometime it may halt the whole process. So I try to put code related to Connector in a thread and try to set timeout to the thread. But I found out that it's very difficult to do this in J2ME because there's no join(long) in J2ME. Is there any way to do this? Or any better way to deal with network connection in J2ME? Thanks a lot in advance.

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  • JList strike through

    - by kap
    I have a list of data in a JList component in my GUI. I would like to know if there is a method that i can call on the list element(s) to strike through a particular element in the list. I would like to draw a line through the element to appear as if that element is canceled. I want a similar thing like the strike through functionality in Microsoft Word document whereby a line i drawn through the text. thanks for your help

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  • Unable to decode hex values in javascript tooltip

    - by staudk27
    Hi all, I have quite the process that we go through in order to display some e-mail communications in our application. Trying to keep it as general as possible... -We make a request to a service via XML -Get the XML reply string, send the string to a method to encode any invalid characters as follows: public static String convertUTF8(String value) { char[] chars = value.toCharArray(); StringBuffer retVal = new StringBuffer(chars.length); for (int i = 0; i < chars.length; i++) { char c = chars[i]; int chVal = (int)c; if (chVal > Byte.MAX_VALUE) { retVal.append("&#x").append(Integer.toHexString(chVal)).append(";"); } else { retVal.append(c); } } return retVal.toString(); } We then send that result of a string to another method to remove any other invalid characters: public static String removeInvalidCharacters(String inString) { if (inString == null){ return null; } StringBuffer newString = new StringBuffer(); char ch; char c[] = inString.toCharArray(); for (int i = 0; i < c.length; i++) { ch = c[i]; // remove any characters outside the valid UTF-8 range as well as all control characters // except tabs and new lines if ((ch < 0x00FD && ch > 0x001F) || ch == '\t' || ch == '\n' || ch == '\r') { newString.append(ch); } } return newString.toString(); } This string is then "unmarshal'ed" via the SaxParser The object is then sent back to our Display action which generated the response to the calling jsp/javascript to create the page. The issue is some text can contain characters which can't be processed correctly. The following is eventually rendered on the JSP just fine: <PrvwCommTxt>This is a new test. Have a*&amp;#xc7;&amp;#xb4;)&amp;#xa1;.&amp;#xf1;&amp;#xc7;&amp;#xa1;.&amp;#xf1;*&amp;#xc7;&amp;#xb4;)...</PrvwCommTxt> Which shows up as "This is a new test. Have a*Ç´)¡.ñÇ¡." in the browser. -The following shows up in a tooltip while hovering over the above text: <CommDetails>This is a new test. Have a*Ç´)¡.ñÇ¡.ñ*Ç´)¡.ñ*´)(¡.ñÇ(¡.ñÇ* Wonderful Day!</CommDetails> This then shows up incorrectly when rendered in the tooltip javascript with all the HEX values and not being rendered correctly. Any suggestions on how to make the unknown characters show correctly in javascript?

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  • delete everything before last comma

    - by clankill3r
    I want to delete everything before the last tab (or comma). For example, in this sentence: Hoe treedt een gevestigd instituut als het Nederlands Openluchtmuseum, alom geassocieerd met ambacht en traditie, buiten zijn grenzen op zoek naar vernieuwing? should be naar vernieuwing? Ik heb ruim 6 weken geleden een boek besteld en ik wacht nog steeds,enig idee hoe lang dit wachten nog gaat duren? should be enig idee hoe lang dit wachten nog gaat duren? I tried this, "^(.*\t+)+" but that doesn't work.

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  • how to get apache log like debugging in Android logcat

    - by Nav
    I am currently using a webview to load a webpage which contains lots of javascript and having lots of trouble debugging what exactly gets loaded and when in the webview . Then I saw this post where the op seems to be using apache log to monitor webpage load events in his webview. Enhance webView performance (should be the same performance as native Web Browser) Can I get a similar utility plugin or anything so that I can use it with logcat in ddms view. If possible please provide some resource as to how to configure it for android.

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