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  • using ‘using’ and scope. Not try finally!

    - by Edward Boyle
    An object that implements IDisposable has, you guessed it, a Dispose() method. In the code you write you should both declare and instantiate any object that implements IDisposable with the using statement. The using statement allows you to set the scope of an object and when your code exits that scope, the object will be disposed of. Note that when an exception occurs, this will pull your code out of scope, so it still forces a Dispose() using (mObject o = new mObject()) { // do stuff } //<- out of Scope, object is disposed. // Note that you can also use multiple objects using // the using statement if of the same type: using (mObject o = new mObject(), o2 = new mObject(), o3 = new mObject()) { // do stuff } //<- out of Scope, objects are disposed. What about try{ }finally{}? It is not needed when you use the using statement. Additionally, using is preferred, Microsoft’s own documents put it this way: As a rule, when you use an IDisposable object, you should declare and instantiate it in a using statement. When I started out in .NET I had a very bad habit of not using the using statement. As a result I ran into what many developers do: #region BAD CODE - DO NOT DO try { mObject o = new mObject(); //do stuff } finally { o.Dispose(); // error - o is out of scope, no such object. } // and here is what I find on blogs all over the place as a solution // pox upon them for creating bad habits. mObject o = new mObject(); try { //do stuff } finally { o.Dispose(); } #endregion So when should I use the using statement? Very simple rule, if an object implements IDisposable, use it. This of course does not apply if the object is going to be used as a global object outside of a method. If that is the case, don’t forget to dispose of the object in code somewhere. It should be made clear that using the try{}finally{} code block is not going to break your code, nor cause memory leaks. It is perfectly acceptable coding practice, just not best coding practice in C#. This is how VB.NET developers must code, as there is no using equivalent for them to use.

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  • HTC Legend get’s 2.2 Froyo update – India

    - by Boonei
    HTC Legend started to received 2.2 Froyo update from yesterday night. If you did not receive an automatic update prompt, please check the same manually in your phone, I am pretty sure you will get it now. Ok, lets get into business Good news Update went off smooth – over Wi-Fi App’s like, Flash light, App sharing, easy adding of attachments in sms, etc are part of update Google Maps 5.0 [But no 3D view] Much awaited Good voice with full integration with the phone!!!! Flash 10 Now for really bad news Phone seems to slow down a lot, that’s not something that we really want New browser with the Froyo update does not seems be all that good as the one installed already Since phone is little sluggish, the really smooth touch effects seem to be bad! This article titled,HTC Legend get’s 2.2 Froyo update – India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Blender mesh mirroring screws up normals when importing in Unity

    - by Shivan Dragon
    My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror some of its parts instead of re-modeling them. Problem is, those mirrored meshes look fine in Blender (faces all show up properly and light falls on them as it should) but in Unity faces and lighting on those very same mirrored meshes is wrong. What also stumps me is the fact that even if I flip normals in Blender, I still get bad results in Unity for those meshes (though now I get different bad results than before). Here's the details: Here's a Blender screen shot of the robot. I've took 2 pictures and slightly rotated the camera around so the geometry in question can be clearly seen: Now, the selected cog-wheel-like piece is the mirrored mesh obtained from mirroring the other cog-wheel on the other (far) side of the robot torso. The back-face culling is turned of here, so it's actually showing the faces as dictated by their normals. As you can see it looks ok, faces are orientated correctly and light falls on it ok (as it does on the original cog-wheel from which it was mirrored). Now if I export this as fbx using the following settings: and then import it into Unity, it looks all screwy: It looks like the normals are in the wrong direction. This is already very strange, because, while in Blender, the original cog-wheel and its mirrored counter part both had normals facing one way, when importing this in Unity, the original cog-wheel still looks ok (like in Blender) but the mirrored one now has normals inverted. First thing I've tried is to go "ok, so I'll flip normals in Blender for the mirrored cog-wheel and then it'll display ok in Unity and that's that". So I went back to Blender, flipped the normals on that mesh, so now it looks bad in Blender: and then re-exported as fbx with the same settings as before, and re-imported into Unity. Sure enough the cog-wheel now looks ok in Unity, in the sense where the faces show up properly, but if you look closely you'll notice that light and shadows are now wrong: Now in Unity, even though the light comes from the back of the robot, the cog-wheel in question acts as if light was coming from some-where else, its faces which should be in shadow are lit up, and those that should be lit up are dark. Here's some things I've tried and which didn't do anything: in Blender I tried mirroring the mesh in 2 ways: first by using the scale to -1 trick, then by using the mirroring tool (select mesh, hit crtl-m, select mirror axis), both ways yield the exact same result in Unity I've tried playing around with the prefab import settings like "normals: import/calculate", "tangents: import/calculate" I've also tired not exporting as fbx manually from Blender, but just dropping the .blend file in the assets folder inside the Unity project So, my question is: is there a way to actually mirror a mesh in Blender and then have it imported in Unity so that it displays properly (as it does in Blender)? If yes, how? Thank you, and please excuse the TL;DR style.

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  • Talking JavaOne with Rock Star Martijn Verburg

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top-rated speakers at each JavaOne Conference. They are awarded by their peers, who, through conference surveys, recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized. Martijn Verburg has, in recent years, established himself as an important mover and shaker in the Java community. His “Diabolical Developer” session at the JavaOne 2011 Conference got people’s attention by identifying some of the worst practices Java developers are prone to engage in. Among other things, he is co-leader and organizer of the thriving London Java User Group (JUG) which has more than 2,500 members, co-represents the London JUG on the Executive Committee of the Java Community Process, and leads the global effort for the Java User Group “Adopt a JSR” and “Adopt OpenJDK” programs. Career highlights include overhauling technology stacks and SDLC practices at Mizuho International, mentoring Oracle on technical community management, and running off shore development teams for AIG. He is currently CTO at jClarity, a start-up focusing on automating optimization for Java/JVM related technologies, and Product Advisor at ZeroTurnaround. He co-authored, with Ben Evans, "The Well-Grounded Java Developer" published by Manning and, as a leading authority on technical team optimization, he is in high demand at major software conferences.Verburg is participating in five sessions, a busy man indeed. Here they are: CON6152 - Modern Software Development Antipatterns (with Ben Evans) UGF10434 - JCP and OpenJDK: Using the JUGs’ “Adopt” Programs in Your Group (with Csaba Toth) BOF4047 - OpenJDK Building and Testing: Case Study—Java User Group OpenJDK Bugathon (with Ben Evans and Cecilia Borg) BOF6283 - 101 Ways to Improve Java: Why Developer Participation Matters (with Bruno Souza and Heather Vancura-Chilson) HOL6500 - Finding and Solving Java Deadlocks (with Heinz Kabutz, Kirk Pepperdine, Ellen Kraffmiller and Henri Tremblay) When I asked Verburg about the biggest mistakes Java developers tend to make, he listed three: A lack of communication -- Software development is far more a social activity than a technical one; most projects fail because of communication issues and social dynamics, not because of a bad technical decision. Sadly, many developers never learn this lesson. No source control -- Developers simply storing code in local filesystems and emailing code in order to integrate Design-driven Design -- The need for some developers to cram every design pattern from the Gang of Four (GoF) book into their source code All of which raises the question: If these practices are so bad, why do developers engage in them? “I've seen a wide gamut of reasons,” said Verburg, who lists them as: * They were never taught at high school/university that their bad habits were harmful.* They weren't mentored in their first professional roles.* They've lost passion for their craft.* They're being deliberately malicious!* They think software development is a technical activity and not a social one.* They think that they'll be able to tidy it up later.A couple of key confusions and misconceptions beset Java developers, according to Verburg. “With Java and the JVM in particular I've seen a couple of trends,” he remarked. “One is that developers think that the JVM is a magic box that will clean up their memory, make their code run fast, as well as make them cups of coffee. The JVM does help in a lot of cases, but bad code can and will still lead to terrible results! The other trend is to try and force Java (the language) to do something it's not very good at, such as rapid web development. So you get a proliferation of overly complex frameworks, libraries and techniques trying to get around the fact that Java is a monolithic, statically typed, compiled, OO environment. It's not a Golden Hammer!”I asked him about the keys to running a good Java User Group. “You need to have a ‘Why,’” he observed. “Many user groups know what they do (typically, events) and how they do it (the logistics), but what really drives users to join your group and to stay is to give them a purpose. For example, within the LJC we constantly talk about the ‘Why,’ which in our case is several whys:* Re-ignite the passion that developers have for their craft* Raise the bar of Java developers in London* We want developers to have a voice in deciding the future of Java* We want to inspire the next generation of tech leaders* To bring the disparate tech groups in London together* So we could learn from each other* We believe that the Java ecosystem forms a cornerstone of our society today -- we want to protect that for the futureLooking ahead to Java 8 Verburg expressed excitement about Lambdas. “I cannot wait for Lambdas,” he enthused. “Brian Goetz and his group are doing a great job, especially given some of the backwards compatibility that they have to maintain. It's going to remove a lot of boiler plate and yet maintain readability, plus enable massive scaling.”Check out Martijn Verburg at JavaOne if you get a chance, and, stay tuned for a longer interview yours truly did with Martijn to be publish on otn/java some time after JavaOne. Originally published on blogs.oracle.com/javaone.

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  • Talking JavaOne with Rock Star Martijn Verburg

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top-rated speakers at each JavaOne Conference. They are awarded by their peers, who, through conference surveys, recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized. Martijn Verburg has, in recent years, established himself as an important mover and shaker in the Java community. His “Diabolical Developer” session at the JavaOne 2011 Conference got people’s attention by identifying some of the worst practices Java developers are prone to engage in. Among other things, he is co-leader and organizer of the thriving London Java User Group (JUG) which has more than 2,500 members, co-represents the London JUG on the Executive Committee of the Java Community Process, and leads the global effort for the Java User Group “Adopt a JSR” and “Adopt OpenJDK” programs. Career highlights include overhauling technology stacks and SDLC practices at Mizuho International, mentoring Oracle on technical community management, and running off shore development teams for AIG. He is currently CTO at jClarity, a start-up focusing on automating optimization for Java/JVM related technologies, and Product Advisor at ZeroTurnaround. He co-authored, with Ben Evans, "The Well-Grounded Java Developer" published by Manning and, as a leading authority on technical team optimization, he is in high demand at major software conferences.Verburg is participating in five sessions, a busy man indeed. Here they are: CON6152 - Modern Software Development Antipatterns (with Ben Evans) UGF10434 - JCP and OpenJDK: Using the JUGs’ “Adopt” Programs in Your Group (with Csaba Toth) BOF4047 - OpenJDK Building and Testing: Case Study—Java User Group OpenJDK Bugathon (with Ben Evans and Cecilia Borg) BOF6283 - 101 Ways to Improve Java: Why Developer Participation Matters (with Bruno Souza and Heather Vancura-Chilson) HOL6500 - Finding and Solving Java Deadlocks (with Heinz Kabutz, Kirk Pepperdine, Ellen Kraffmiller and Henri Tremblay) When I asked Verburg about the biggest mistakes Java developers tend to make, he listed three: A lack of communication -- Software development is far more a social activity than a technical one; most projects fail because of communication issues and social dynamics, not because of a bad technical decision. Sadly, many developers never learn this lesson. No source control -- Developers simply storing code in local filesystems and emailing code in order to integrate Design-driven Design -- The need for some developers to cram every design pattern from the Gang of Four (GoF) book into their source code All of which raises the question: If these practices are so bad, why do developers engage in them? “I've seen a wide gamut of reasons,” said Verburg, who lists them as: * They were never taught at high school/university that their bad habits were harmful.* They weren't mentored in their first professional roles.* They've lost passion for their craft.* They're being deliberately malicious!* They think software development is a technical activity and not a social one.* They think that they'll be able to tidy it up later.A couple of key confusions and misconceptions beset Java developers, according to Verburg. “With Java and the JVM in particular I've seen a couple of trends,” he remarked. “One is that developers think that the JVM is a magic box that will clean up their memory, make their code run fast, as well as make them cups of coffee. The JVM does help in a lot of cases, but bad code can and will still lead to terrible results! The other trend is to try and force Java (the language) to do something it's not very good at, such as rapid web development. So you get a proliferation of overly complex frameworks, libraries and techniques trying to get around the fact that Java is a monolithic, statically typed, compiled, OO environment. It's not a Golden Hammer!”I asked him about the keys to running a good Java User Group. “You need to have a ‘Why,’” he observed. “Many user groups know what they do (typically, events) and how they do it (the logistics), but what really drives users to join your group and to stay is to give them a purpose. For example, within the LJC we constantly talk about the ‘Why,’ which in our case is several whys:* Re-ignite the passion that developers have for their craft* Raise the bar of Java developers in London* We want developers to have a voice in deciding the future of Java* We want to inspire the next generation of tech leaders* To bring the disparate tech groups in London together* So we could learn from each other* We believe that the Java ecosystem forms a cornerstone of our society today -- we want to protect that for the futureLooking ahead to Java 8 Verburg expressed excitement about Lambdas. “I cannot wait for Lambdas,” he enthused. “Brian Goetz and his group are doing a great job, especially given some of the backwards compatibility that they have to maintain. It's going to remove a lot of boiler plate and yet maintain readability, plus enable massive scaling.”Check out Martijn Verburg at JavaOne if you get a chance, and, stay tuned for a longer interview yours truly did with Martijn to be publish on otn/java some time after JavaOne.

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  • Do I suffer from encapsulation overuse?

    - by Florenc
    I have noticed something in my code in various projects that seems like code smell to me and something bad to do, but I can't deal with it. While trying to write "clean code" I tend to over-use private methods in order to make my code easier to read. The problem is that the code is indeed cleaner but it's also more difficult to test (yeah I know I can test private methods...) and in general it seems a bad habit to me. Here's an example of a class that reads some data from a .csv file and returns a group of customers (another object with various fields and attributes). public class GroupOfCustomersImporter { //... Call fields .... public GroupOfCustomersImporter(String filePath) { this.filePath = filePath; customers = new HashSet<Customer>(); createCSVReader(); read(); constructTTRP_Instance(); } private void createCSVReader() { //.... } private void read() { //.... Reades the file and initializes the class attributes } private void readFirstLine(String[] inputLine) { //.... Method used by the read() method } private void readSecondLine(String[] inputLine) { //.... Method used by the read() method } private void readCustomerLine(String[] inputLine) { //.... Method used by the read() method } private void constructGroupOfCustomers() { //this.groupOfCustomers = new GroupOfCustomers(**attributes of the class**); } public GroupOfCustomers getConstructedGroupOfCustomers() { return this.GroupOfCustomers; } } As you can see the class has only a constructor which calls some private methods to get the job done, I know that's not a good practice not a good practice in general but I prefer to encapsulate all the functionality in the class instead of making the methods public in which case a client should work this way: GroupOfCustomersImporter importer = new GroupOfCustomersImporter(filepath) importer.createCSVReader(); read(); GroupOfCustomer group = constructGoupOfCustomerInstance(); I prefer this because I don't want to put useless lines of code in the client's side code bothering the client class with implementation details. So, Is this actually a bad habit? If yes, how can I avoid it? Please note that the above is just a simple example. Imagine the same situation happening in something a little bit more complex.

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  • Cocos3d lighting problem

    - by Parasithe
    I'm currently working on a cocos3d project, but I'm having some trouble with lighting and I have no idea how to solve it. I've tried everything and the lighting is always as bad in the game. The first picture is from 3ds max (the software we used for 3d) and the second is from my iphone app. http://prntscr.com/ly378 http://prntscr.com/ly2io As you can see, the lighting is really bad in the app. I manually add my spots and the ambiant light. Here is all my lighting code : _spot = [CC3Light lightWithName: @"Spot" withLightIndex: 0]; // Set the ambient scene lighting. ccColor4F ambientColor = { 0.9, 0.9, 0.9, 1 }; self.ambientLight = ambientColor; //Positioning _spot.target = [self getNodeNamed:kCharacterName]; _spot.location = cc3v( 400, 400, -600 ); // Adjust the relative ambient and diffuse lighting of the main light to // improve realisim, particularly on shadow effects. _spot.diffuseColor = CCC4FMake(0.8, 0.8, 0.8, 1.0); _spot.specularColor = CCC4FMake(0, 0, 0, 1); [_spot setAttenuationCoefficients:CC3AttenuationCoefficientsMake(0, 0, 1)]; // Another mechansim for adjusting shadow intensities is shadowIntensityFactor. // For better effect, set here to a value less than one to lighten the shadows // cast by the main light. _spot.shadowIntensityFactor = 0.75; [self addChild:_spot]; _spot2 = [CC3Light lightWithName: @"Spot2" withLightIndex: 1]; //Positioning _spot2.target = [self getNodeNamed:kCharacterName]; _spot2.location = cc3v( -550, 400, -800 ); _spot2.diffuseColor = CCC4FMake(0.8, 0.8, 0.8, 1.0); _spot2.specularColor = CCC4FMake(0, 0, 0, 1); [_spot2 setAttenuationCoefficients:CC3AttenuationCoefficientsMake(0, 0, 1)]; _spot2.shadowIntensityFactor = 0.75; [self addChild:_spot2]; I'd really appreciate if anyone would have some tip on how to fix the lighting. Maybe my spots are bad? maybe it's the material? I really have no idea. Any help would be welcomed. I already ask some help on cocos2d forums. I had some answers but I need more help.

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  • Do most companies not know how to write software?

    - by SnOrfus
    If you're an active reader here, try to think about how many times you've heard (and even agreed) when someone here has told someone else to start looking for a new job. Personally, I've seen it a lot more than I expected: it's almost starting to sound cliche. I get that there are bound to be a number of companies that are bad at developing software or managing a software project, but it almost seems like it's getting worse and more frequent, maybe we're just hearing from them and not all of the places that have decent work atmospheres/conditions. So I ask: In your experience, and through your developer friends do you find that it is common that companies have bad development environments and if so: Why do you think it's common? What do you think could be done to fix it as a developer, as a manager, as an industry? Do you think it's improving?

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  • Logical and Physical Modeling for Analytical Applications

    - by Dejan Sarka
    I am proud to announce that my first course for Pluralsight is released. The course title is Logical and Physical Modeling for Analytical Applications. Here is the description of the course. A bad data model leads to an application that does not perform well. Therefore, when developing an application, you should create a good data model from the start. However, even the best logical model can’t help when the physical implementation is bad. It is also important to know how SQL Server stores and accesses data, and how to optimize the data access. Database optimization starts by splitting transactional and analytical applications. In this course, you learn how to support analytical applications with logical design, get understanding of the problems with data access for queries that deal with large amounts of data, and learn about SQL Server optimizations that help solving these problems. Enjoy the course!

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  • How one decision can turn web services to hell

    - by DigiMortal
    In this posting I will show you how one stupid decision may turn developers life to hell. There is a project where bunch of complex applications exchange data frequently and it is very hard to change something without additional expenses. Well, one analyst thought that string is silver bullet of web services. Read what happened. Bad bad mistake In the early stages of integration project there was analyst who also established architecture and technical design for web services. There was one very bad mistake this analyst made: All data must be converted to strings before exchange! Yes, that’s correct, this was the requirement. All integers, decimals and dates are coming in and going out as strings. There was also explanation for this requirement: This way we can avoid data type conversion errors! Well, this guy works somewhere else already and I hope he works in some burger restaurant – far away from computers. Consequences If you first look at this requirement it may seem like little annoying piece of crap you can easily survive. But let’s see the real consequences one stupid decision can cause: hell load of data conversions are done by receiving applications and SSIS packages, SSIS packages are not error prone and they depend heavily on strings they get from different services, there are more than one format per type that is used in different services, for larger amounts of data all these conversion tasks slow down the work of integration packages, practically all developers have been in hurry with some SSIS import tasks and some fields that are not used in different calculations in SSAS cube are imported without data conversions (by example, some prices are strings in format “1.021 $”). The most painful problem for developers is the part of data conversions because they don’t expect that there is such a stupid requirement stated and therefore they are not able to estimate the time their tasks take on these web services. Also developers must be prepared for cases when suddenly some service sends data that is not in acceptable format and they must solve the problems ASAP. This puts unexpected load on developers and they are not very happy with it because they can’t understand why they have to live with this horror if it is possible to fix. What to do if you see something like this? Well, explain the problem to customer and demand special tasks to project schedule to get this mess solved before going on with new developments. It is cheaper to solve the problems now that later.

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  • Recover partition after GParted resizing interrupted by unexpected shutdown

    - by user84207
    As I was resizing my partitions using GParted, my laptop battery ran out, and the process was interrupted. Now, I am unable to mount the partition which I was trying to resize. I get the following error when I click to mount the partition on nautilus: Error mounting: mount: wrong fs type, bad option, bad superblock on /dev/sda3, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so How can I go about recovering my data? Is there a safe way to attempt to force-mount the partition in question? Any help towards recovering my data is sincerely appreciated.

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  • How do you safely work around broken code? [closed]

    - by burnt1ce
    Once in a while, a co-worker will check-in bad code which blocks my application from initializing properly. To get around this problem quickly, I comment out the offending code. I then forget to uncomment the offending code at the time of my check-in, so I want to prevent this from happening again. Do you have any suggestions on how to: Disable bad code that stop you from working Prevent yourself from checking in unwanted changes? I'm currently using Visual Studio as my IDE and TFS as my source code repo.

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  • Why lock statements don't scale

    - by Alex.Davies
    We are going to have to stop using lock statements one day. Just like we had to stop using goto statements. The problem is similar, they're pretty easy to follow in small programs, but code with locks isn't composable. That means that small pieces of program that work in isolation can't necessarily be put together and work together. Of course actors scale fine :) Why lock statements don't scale as software gets bigger Deadlocks. You have a program with lots of threads picking up lots of locks. You already know that if two of your threads both try to pick up a lock that the other already has, they will deadlock. Your program will come to a grinding halt, and there will be fire and brimstone. "Easy!" you say, "Just make sure all the threads pick up the locks in the same order." Yes, that works. But you've broken composability. Now, to add a new lock to your code, you have to consider all the other locks already in your code and check that they are taken in the right order. Algorithm buffs will have noticed this approach means it takes quadratic time to write a program. That's bad. Why lock statements don't scale as hardware gets bigger Memory bus contention There's another headache, one that most programmers don't usually need to think about, but is going to bite us in a big way in a few years. Locking needs exclusive use of the entire system's memory bus while taking out the lock. That's not too bad for a single or dual-core system, but already for quad-core systems it's a pretty large overhead. Have a look at this blog about the .NET 4 ThreadPool for some numbers and a weird analogy (see the author's comment). Not too bad yet, but I'm scared my 1000 core machine of the future is going to go slower than my machine today! I don't know the answer to this problem yet. Maybe some kind of per-core work queue system with hierarchical work stealing. Definitely hardware support. But what I do know is that using locks specifically prevents any solution to this. We should be abstracting our code away from the details of locks as soon as possible, so we can swap in whatever solution arrives when it does. NAct uses locks at the moment. But my advice is that you code using actors (which do scale well as software gets bigger). And when there's a better way of implementing actors that'll scale well as hardware gets bigger, only NAct needs to work out how to use it, and your program will go fast on it's own.

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  • How can I convince cowboy programmers to use source control?

    - by P.Brian.Mackey
    UPDATE I work on a small team of devs, 4 guys. They have all used source control. Most of them can't stand source control and instead choose not to use it. I strongly believe source control is a necessary part of professional development. Several issues make it very difficult to convince them to use source control: The team is not used to using TFS. I've had 2 training sessions, but was only allotted 1 hour which is insufficient. Team members directly modify code on the server. This keeps code out of sync. Requiring comparison just to be sure you are working with the latest code. And complex merge problems arise Time estimates offered by developers exclude time required to fix any of these problems. So, if I say nono it will take 10x longer...I have to constantly explain these issues and risk myself because now management may perceive me as "slow". The physical files on the server differ in unknown ways over ~100 files. Merging requires knowledge of the project at hand and, therefore, developer cooperation which I am not able to obtain. Other projects are falling out of sync. Developers continue to have a distrust of source control and therefore compound the issue by not using source control. Developers argue that using source control is wasteful because merging is error prone and difficult. This is a difficult point to argue, because when source control is being so badly mis-used and source control continually bypassed, it is error prone indeed. Therefore, the evidence "speaks for itself" in their view. Developers argue that directly modifying server code, bypassing TFS saves time. This is also difficult to argue. Because the merge required to synchronize the code to start with is time consuming. Multiply this by the 10+ projects we manage. Permanent files are often stored in the same directory as the web project. So publishing (full publish) erases these files that are not in source control. This also drives distrust for source control. Because "publishing breaks the project". Fixing this (moving stored files out of the solution subfolders) takes a great deal of time and debugging as these locations are not set in web.config and often exist across multiple code points. So, the culture persists itself. Bad practice begets more bad practice. Bad solutions drive new hacks to "fix" much deeper, much more time consuming problems. Servers, hard drive space are extremely difficult to come by. Yet, user expectations are rising. What can be done in this situation?

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  • How do you safely comment out code in Visual Studio and TFS?

    - by burnt1ce
    Once in a while, a co-worker check-ins bad code and this blocks you from your application from initializing properly so you can continue doing your work. To get around this problem quickly, I've commented out the offending code. I accidentally to uncomment out the offending code at the time of check-in and I want to prevent this from happening again. Do you have a trick to 1) disable bad code that stop you from working 2) prevent yourself from checking in unwanted changes? I'm currently using Visual Studio as my IDE and TFS as my source code repo.

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  • web server response code 500

    - by Bryan Kemp
    I realize that this may spur a religious discussion, but I discussed this with friends and get great, but conflicting answers and the actual documentation is of little help. What does the 500 series response codes mean from the webserver? Internal Server Error, but that is vague. My assumption is that it means that something bad happened to the server (file system corruption, no connection to the database, network issue, etc.) but not specifically a data driven error (divide by zero, record missing, bad parameter, etc). Something to note, there are some web client implementations (the default Android and Blackberry httpclients) that do not allow access to the html boddy if the server response is 500 so there is no way to determine what caused the issue from the client. What I have been been implementing recently is a web service that returns a json payload wrapped in a response object that contains more specific error information if it is data related, but the server response will be 200 since it finished the actual processing. Thoughts?

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  • how to resize an encrypted logical volume?

    - by Nirmik
    I installed Ubuntu with encryption and LVM on my entire haddisk... Now I want to resize it. How do I do This... Following this link gave me errors on step 2 - How to resize a LVM partition? error ubuntu@ubuntu:~$ sudo e2fsck -f /dev/sda5 e2fsck 1.42.5 (29-Jul-2012) ext2fs_open2: Bad magic number in super-block e2fsck: Superblock invalid, trying backup blocks... e2fsck: Bad magic number in super-block while trying to open /dev/sda5 The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 what do I do?

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  • What are tangible advantages to proper Unit Tests over Functional Test called unit tests

    - by Jackie
    A project I am working on has a bunch of legacy tests that were not properly mocked out. Because of this the only dependency it has is EasyMock, which doesn't support statics, constructors with arguments, etc. The tests instead rely on database connections and such to "run" the tests. Adding powermock to handle these cases is being shot down as cost prohibitive due to the need to upgrade the existing project to support it (Another discussion). My questions are, what are the REAL world tangible benifits of proper unit testing I can use to push back? Are there any? Am I just being a stickler by saying that bad unit tests (even if they work) are bad? Is code coverage just as effective?

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  • Configure IPv6 on your Linux system (Ubuntu)

    After the presentation on IPv6 at the first event of the Emtel Knowledge Series and some recent discussion on social media networks with other geeks and Linux interested IT people here in Mauritius, I thought that I should give it a try (finally) and tweak my local network infrastructure. Honestly, I have been to busy with contractual project work and it never really occurred to me to set up IPv6 in my LAN. Well, the following paragraphs are going to shed some light on those aspects of modern computer and network technology. This is the first article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. Let's embrace IPv6 The basic configuration on Linux is actually very simple as the kernel, operating system, and user-space programs support that protocol natively. If your system is ready to go for IP (aka: IPv4), then you are good to go for anything else. At least, I didn't have to install any additional packages on my system(s). We are going to assign a static IPv6 address to the system. Hence, we have to modify the definition of interfaces and check whether we have an inet6 entry specified. Open your favourite text editor and check the following entries (it should be at least similar to this): $ sudo nano /etc/network/interfaces auto eth0# IPv4 configurationiface eth0 inet static  address 192.168.1.2  network 192.168.1.0  netmask 255.255.255.0  broadcast 192.168.1.255# IPv6 configurationiface eth0 inet6 static  pre-up modprobe ipv6  address 2001:db8:bad:a55::2  netmask 64 Of course, you might have to adjust your interface device (eth0) or you might be interested to have multiple directives for additional devices (eth1, eth2, etc.). The auto instruction takes care that your device is enabled and configured during the booting phase. The use of the pre-up directive depends on your kernel configuration but in most scenarios this might be an optional line. Anyways, it doesn't hurt to have it enabled after all - just to be on the safe side. Next, either restart your network subsystem like so: $ sudo service networking restart Or you might prefer to do it manually with identical parameters, like so: $ sudo ifconfig eth0 inet6 add 2001:db8:bad:a55::2/64 In case that you're logged in remotely into your PC (ie. via ssh), it is highly advised to opt for the second choice and add the device manually. You can check your configuration afterwards with one of the following commands (depends on whether it is installed): $ sudo ifconfig eth0eth0      Link encap:Ethernet  HWaddr 00:21:5a:50:d7:94            inet addr:192.168.160.2  Bcast:192.168.160.255  Mask:255.255.255.0          inet6 addr: fe80::221:5aff:fe50:d794/64 Scope:Link          inet6 addr: 2001:db8:bad:a55::2/64 Scope:Global          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1 $ sudo ip -6 address show eth03: eth0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qlen 1000    inet6 2001:db8:bad:a55::2/64 scope global        valid_lft forever preferred_lft forever    inet6 fe80::221:5aff:fe50:d794/64 scope link        valid_lft forever preferred_lft forever In both cases, it confirms that our network device has been assigned a valid IPv6 address. That's it in general for your setup on one system. But of course, you might be interested to enable more services for IPv6, especially if you're already running a couple of them in your IP network. More details are available on the official Ubuntu Wiki. Continue to configure your network to provide IPv6 address information automatically in your local infrastructure.

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  • Performance Tuning and Query Optimisation–SQLBits Training Day

    - by simonsabin
    I will be doing a training day at SQLbits in April on Performance Tuning and Query Optimisation. This is the outline for the day. Its going to be an intense day, I look forward to seeing you there. To register go to http://www. sqlbits .com/information/registration.aspx . Places are limited so make sure you register soon. Outline of the day. Most database performance issues are due to a combination of bad queries, bad database design or poor indexing. All of them are related to each other. In this...(read more)

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  • What naming anti-patterns exist?

    - by Billy ONeal
    There are some names, where if you find yourself reaching for those names, you know you've already messed something up. For example: XxxManager This is bad because a class should describe what the class does. If the most specific word you can come up with for what the class does is "manage," then the class is too big. What other naming anti-patterns exist? EDIT: To clarify, I'm not asking "what names are bad" -- that question is entirely subjective and there's no way to answer it. I'm asking, "what names indicate overall design problems with the system." That is, if you find yourself wanting to call a component Xyz, that probably indicates the component is ill concieved. Also note here that there are exceptions to every rule -- I'm just looking for warning flags for when I really need to stop and rethink a design.

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  • Unable to mount external hard drive

    - by arranjamesroche
    Basically I my 12.10 update crashed halfway through, so I've had to start again and put all my data onto an external HDD. It was all going fine until this came up : Error mounting /dev/sdb1 at /media/amy/CA47-8339: Command-line `mount -t "vfat" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,shortname=mixed,dmask=0077,utf8=1,showexec,flush" "/dev/sdb1" "/media/amy/CA47-8339"' exited with non-zero exit status 32: mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so When I tried to restore my info off the HDD. Now I'm stuck completely clueless as to how I'll get anything off the hard drive.

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  • When does "proper" programming no longer matter?

    - by Kai Qing
    I've been a full time programmer for about 8 years now. Web based mostly, ranging in weird jobs for clients. Never anything I "want" to do. So my experience is limited to what I've been contracted to do, having no real incentive to master anything in particular. So here's my scenario and ultimately what I wonder about... I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. I don't read much of the docs cause unless it's in tutorial format I will just not care, and ultimately most of my questions have already been asked on stackoverflow. I get along fine and my game works as expected... Suspiciously well, even. So much so that I wonder why one should bother to be "proper" when coding if the end result is ultimately the same. To be more specific, I used a hashtable because I wanted something close to an associative array. Human readable key values. In other places to achieve similar things, I use a vector. I know libgdx has vector2 and vector3 classes, but I've never used them. When I come across weird problems and search stackoverflow for help, I see a lot of people just reaming the questions that use a certain datatype when another one is technically "proper." Like using an ArrayList because it does not require defined bounds versus re-defining an int[] with new known boundaries. Or even something trivial like this: for(int i = 0; i < items.length; i ++) { // do something } I know it evaluates item.length on every iteration. I just don't care. I know items will never be more than 15 to 20 items. So why bother caring if I evaluate items.length on every iteration? So I wonder - why does everyone get all up in arms over this? Who cares if I use a less efficient datatype to get the job done? I ran some tests to see how the app performs using the lazy, get it done fast and don't look back method I just described versus the proper, follow the tutorial and use the exact data types suggested by the community. The results: Same thing. Average 45 fps. I opened every app on the phone and galaxy tab. Same deal. No difference. My game is pretty graphic intensive. It's not like it's just a simple thing. I expected it to perform kind of badly since I don't care to optimize image assets or... well, you probably get the idea. I'm making the game for fun. As a joke, really. But in doing so I'm working outside the normal scope of my job, which is to always follow the rules and do it the right way. So to say, I am without bounds here and this has caused me to wonder why I ever really care to be "proper" So I guess my question to you is this: Is there a threshold when it no longer matters to be proper? Is there a lasting, longer term consequence to the lazy, get it done and don't look back route? Is it ok to say - "so long as it gets the job done, I don't care?" Disclaimer: When I program my game, I am almost always drunk. I do it to remember why I got into this stuff to begin with because the monotony of client based web work will make you hate being a programmer. I'm having a blast and my game is not crashing, tests well, performs well, looks good on all devices so far and has no noticeable negative impact on any of my testing devices. I expected failure because I was being so drunkenly careless with my code, but to my surprise, it had no noticeable impact. I am now starting to question the need to be careful. Help me regain the ability to care! ... or explain why it's not a bad thing to not care. Secondary disclaimer: I am aware of the benefits of maintainability. For myself and others. Agreed. But it's not like someone happening across my inefficient int[] loop won't know what it does. As an experienced programmer those kinds of things are just clear on sight. I document the complex stuff for myself knowing I was drunk and will probably need a reminder. Those notes would clarify any confusion for someone who might ever gaze upon my ridiculous game - though the reality is that either I maintain it myself or it fades into time. I'm ok with that. But if it doesn't slow the device down, or crash, then crossing the t's and dotting the i's might actually require more time than it's worth.

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  • Why are a seemingly disproportionate amount of programmers just, well, not nice?

    - by Macy Abbey
    Maybe it's just my personal experience, but I associate with varying different groups and types of people and it seems to me that an oddly large percentage of programmers I have encountered are "not nice" or for an attempt at a better definition: Condescending Snarky Negative in the way they talk about people If you have noticed the same thing, any theories as to why? Any suggestions on how to politely or not so politely let one of these programmers know how they are acting and suggest they correct it if they want to be perceived as professional one would want to work with? Or perhaps I've just come across a bad sample and there are bad seeds in every group of people one can name.

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  • Ubuntu 12.04.1 LTS USB not being detected after formatting with Startup Disk Creator

    - by Zach
    sudo fdisk -l lists the drive, however, I cannot find it in the file explorer. Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000d871e Device Boot Start End Blocks Id System /dev/sda1 * 2048 486322175 243160064 83 Linux /dev/sda2 486324222 488396799 1036289 5 Extended /dev/sda5 486324224 488396799 1036288 82 Linux swap / Solaris Disk /dev/sdb: 8195 MB, 8195480064 bytes 253 heads, 62 sectors/track, 1020 cylinders, total 16006797 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00027ae4 Device Boot Start End Blocks Id System /dev/sdb1 * 62 15999719 M 7999829 c W95 FAT32 (LBA) Manually mounting it produces this error message :~$ sudo mount -t vfat /dev/sdb1 /media/external -ouiduid=1000,gid=1000,utf8,dmask=027,fmask=137 mount: wrong fs type, bad option, bad superblock on /dev/sdb1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so Is the usb toast?

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