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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • How extract strings from a .ui file (glade) with gettext?

    - by costales
    I'm trying to extract the strings from this file: http://bazaar.launchpad.net/~gufw-developers/gui-ufw/gufw-13.04/view/head:/data/ui/add.ui Which is the command for it? This not works: user@desktop:~/Desktop$ xgettext -k_ -kN_ -o messages.pot *.ui xgettext: warning: file `add.ui' extension `ui' is unknown; will try C add.ui:192: warning: unterminated character constant add.ui:483: warning: unterminated character constant add.ui:750: warning: unterminated character constant user@desktop:~/Desktop$ Thanks in advance! :)

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  • Web Application Integration Steps in OAM 11gR2 (High Level)

    - by Venkata Srikanth
    Install OAM, Webtier (OHS) and WebGate as per the standard installation steps. Create a WebGate instance (i.e deploy WebGate) A WebGate instance must be created that will copy required bits of agent from WEBGATE_HOME to WebGate instance location that shares the same INSTANCE_HOME with OHS ./deployWebGateInstance.sh –w /Oracle/Middleware/Oracle_WT1/instances/instance1/config/ohs1 –oh /Oracle/Middleware/Oracle_OAMWebGate1 Note: Here –w flag indicates OHS instance folder and –oh indicates the WebGate Oracle home Configure WebGate In the webgate configuration the EditHttpdConf utility will copy OUI instantiated apache_webgate.template from WEBGATE_HOME to webgate instance location (renamed to webgate.conf), and update httpd.conf with one additional line to include webgate.conf. export LD_LIBRARY_PATH=$ LD_LIBRARY_PATH:/Oracle/Middleware/Oracle_WT1/lib Navigate to /Oracle/Middleware/Oracle_OAMWebGate1/webgate/ohs/tools/setup/InstallTools ./EditHttpdConf –w /Oracle/Middleware/Oracle_WT1/instances/instace1/config/OHS/ohs1 –oh /Oracle/Middleware/Oracle_OAMWebGate1 –o webgate.conf Register WebGate Use RREG tool to register the OAM 11G WebGate Navigate to /Oracle/Middleware/Oracle_IDM1/oam/server/rreg/input Edit OAM11Grequest.xml. Change the specific xml content to include the weblogic admin URL, agentBaseURL, host identifier etc.. Navigate to /Oracle/Middleware/Oracle_IDM1/oam/server/rreg/bin Set permissions to oamreg.sh à chmod 777 oamreg.sh Edit oamreg.sh and set OAM_REG_HOME=/Oracle/Middleware/Oracle_IDM1/oam/server/rreg ./oamreg.sh inband input/OAM11Grequest.xml Enter the WebLogic admin credentials when prompted. After performing the above steps, there will be two artifcats created under Oracle/Middleware/Oracle_IDM1/oam/server/rreg/output, namely ObAccessClient.xml (Stroing webgate config parameters) and cwallet.sso (storing the agent key). These files must be copied to WebGate instance config folder (/Oracle/Middleware/Oracle_WT1/instances/instance1/config/ohs1/webgate/config) Restart OHS Deploy the web application (myApp) in WebLogic application server Proxy Configuration in OHS The mod_wl_ohs module enables requests to be proxied from Oracle HTTP Server 11g to Oracle WebLogic Server. Navigate to /Oracle/Middleware/Oracle_WT1/instances/instance1/config/OHS/ohs1 Edit mod_wl_ohs.conf file to include the following: <IfModule weblogic_module> WebLogicHost <WEBLOGIC_HOST> WebLogicPort <WEBLOGIC_PORT> # Debug ON # WLLogFile /tmp/weblogic.log MatchExpression *.jsp </IfModule> <Location /myApp> SetHandler weblogic-handler # PathTrim /weblogic # ErrorPage http:/WEBLOGIC_HOME:WEBLOGIC_PORT/ </Location> Note: Here WEBLOGIC_HOST and WEBLOGIC_PORT are the WebLogic admin server host and port respectively Restart OHS. Now if we access the web application URL with OHS host and port (Ex: http://OHS_HOST:<OHS_PORT>/myApp) so that the requests will be proxied to WebLogic server. Create a new application domain Login to OAM Admin Console Navigate to Shared Componentsà Authentication Schemesà Create Authentication Scheme (Ex: LDAP Auth Scheme. Here the scheme is assoicated with LDAP Authentication Module) Navigate to Policy Configuration à Application Domain à Create Application Domain Enter the Application Domain Name and Click Apply. Navigate to Resources tab and add the resource urls (Web Application URLs that needs to be protected) Navigate to Authentication Policy tab à Create a new authentication ploicy by providing the Resource URLs (The sample Web Application URLs) and Authentication Scheme. Navigate to Authorization Policy tab à Create a new authorization policy à Enter authorization policy name and navigate to Resource Tab à Attach the Reource URL, Host Identifiers here. Navigate to Conditions tab à Add the conditions like whom to allow and whom to deny access. Navigate to Rules tab à Crate the Allow Rule and Deny Rule with the available conditions from the previous step so that the Authorization Policy may authorize the logins. Navigate to Resources tab and attach the Authentication and Authorization plocies created in the above steps. Test the Web Application Integration.

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  • How to use the Nautilus search option

    - by Luis Alvarado
    In Nautilus if I press CTRL+F I get a search box that helps me search in the current directory and sub directories for specific names, but what if I want to: Find ALL files (including files without extensions) Find a file without an extension (Without the dot symbol or without any other name/extension separator) Find a file with/without a special character Find all files that start/not start with a character Find all files that end/not end with a character Find all files that start/no start with a character but end/not end with a character Find only files/folders Find files with specific text in them Find files with less/more/equal than/to X size Find files modified/created in X date All of this searches in the Nautilus search box I mentioned before. I ask this since the KDE's search is much better in this and gives pretty good freedom in searching for virtually anything, so I might not be learning how to use the Nautilus search option correctly. Note that I am talking about the first search done since some of this options show AFTER a search is done so the user can narrow it down more by doing a more specific search inside the Search results (for the first search). I am asking here how to do any of the search options I mentioned above in the first search.

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  • Number Tabs in Chrome or Firefox

    - by Bruce Connor
    I like to use the Ctrl or Alt + Number shorcut to jump quickly to a specific tab. Problem is: When you have a lot of tabs open it is hard to look at them and quickly know which one is tab number 7. Is there a way (extension possibly) to show a tab's number in its title? This way each tab would have a number added to its title right beside the favicon. This way you could immediately tell which number you need to press to jump to a specific tab. I use both Chromium and Firefox, so I'm accepting answers for either one (though I'd prefer both =) ).

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  • Setting up collision using a tilemap and cocos2d

    - by James
    I'm building my first platformer using cocos2d and a tilemap. I'm having trouble coming up with a decent way of determining if the character is colliding with an object. More specifically, in which direction is the character colliding with an object. Following the tutorial here, I have made a separate "meta" layer of collidable tiles. The problem is that unless the character is in the tile, you can't detect the collision. Also, there's no way of telling WHERE the collision is occurring. The best solution would be one that could tell me if a character is up against a wall, or walking on top of a platform. However, I can't seem to figure out a good technique for this.

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  • How to change CapsLock key to produce "a"?

    - by Pit
    While typing I often hit the CapsLock key instead of the a key. (QWERTZU keyboard) This is quite annoying because the moment I realise that I hit the wrong key, I will have to delete multiple character/lines of text an rewrite them in the right form. I am searching for a way to prevent this. I have found a possibility to disable the CapsLock key in Keyboard Layout Options. But this would in my case mean that instead of writing an a I would write nothing. Positive - I don't have to rewrite a whole line, but only one character Negative - It's not that obvious that I hit the wrong key, as a missing character is not perceivable as an upper-case line of text. I would therefore prefer a possibility to map CapsLock to a . Thus when hitting CapsLock an a character would be written. Positive - If I hit CapsLock instead of a I get the output I actually wanted to type. Negative - If I hit CapsLock in any other context I will get an a character. As I don't ever intentionally use the CapsLock key this would not really pose a problem. (I think, or does it?) My Question: So how do I change to a ? And is there any case where this could be dangerous/provoke unwanted behaviour?

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  • Bash Completion Problem with sudo on Ubuntu VPS

    - by gokdemir
    I have a VPS from Linode. I deployed Ubuntu 10.04 server. I added a user and put it sudoers file. when I write as a user apti <TAB> it comletes with tab to aptitude <TAB> but when I continue to aptitude upd <TAB> it didnt complete but on my desktop it works great. Even worse if I try same command with sudo sudo apti <TAB> does not work I checked .basrc and /etc/bash.basrc completion is commented out so what is wrong. By the way when I root it works

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  • GNU GRUB version 1.99-21ubuntu3, DOES NOT WORK!

    - by Arthur
    I'm new to Ubuntu, I installed it but when I try to start it, tells me that I need to run commands from bash-like and they can be shown by tab, when I press tab shows me the commands but then I type them and nothing happens, I have to reset my computer and the same thing goes on. This is what it says: GNU GRUB version 1.99-21ubuntu3 Minimal bash-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists possible device or file completions. And nothing happens from there, can you tell what I need to do now? THANKS AGAIN!

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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • Jumping with Mecanim synchronization

    - by Abhishek Deb
    I am using Unity3D 4.1 for one of my projects. I have a robot character which is always running. I am using mecanim animation system. What I really want:When I press Space bar, the character should jump up in the air, triggering an animation clip and then by the time it reaches the ground, the animation clip should also end. What actually is happening:When I press Space bar, the character jumps in the air. Animation clip plays as it should, but ends way before it reaches the ground. So, it looks like he is running in the mid air. What have I done: I have this humanoid robot setup with a jump animation bounded with the space bar key. Also, instead of using root motion, I am directly moving the robot from code. //Jumping if(Input.GetKeyDown(KeyCode.Space)){ rigidbody.AddForce(Vector3.up*jumpVelocty); anim.SetBool("Jump",true); } else anim.SetBool("Jump",false); Character's Details: Rigidbody = Mass:30, Freeze rotaion:x,y,z Capsule Collider = Material: metal, center(0,4.5,0), radius:1, height:11 Script = jumpVelocity:20000 Jump Animation Clip: ~ 2 seconds. I am really out of ideas how to synchronize everything. Should I make the character jump in some other way so that it quickly comes down and touches the ground to match the animation clip? If yes, please provide a direction.

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  • OS X Terminal lines don't go into scrollback

    - by Steve Madsen
    I have a problem that crops up when using Mac OS X's Terminal (TERM=xterm): sometimes it gets itself into a state where lines that scroll off the top are not added to the scrollback buffer. I'm not using screen or similar; this is a plain bash shell inside a Terminal tab. It doesn't do this immediately after opening a new tab. I believe it is a side-effect of something I've run in the problem tab. My guess is that it has something to do with the xterm emulation, possibly the scroll region. What hasn't worked: Soft and hard reset via the Shell menu Running reset in the tab Is there a reliable way to reset Terminal and/or the xterm state? Can anyone provide a explanation for what's happening, even if the only fix is to close the tab and open a new one?

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  • How do I force folder view sort order to not ignore special characters?

    - by Jason Hartley
    I have many folders in my home directory that have names that begin with special characters such as _OLD_500GB_HD or !FolderIWantToSeeAtTheTop, but for some reason these folders are sorted according to their first alphanumeric character rather than the leading special character. So how can I force the folder to not ignore the special character, or how else can I make the sort view organize certain folders at the top or bottom of the sort? Thanks.

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  • 2D wave-like sprite movement XNA

    - by TheBroodian
    I'm trying to create a particle that will 'circle' my character. When the particle is created, it's given a random position in relation to my character, and a box to provide boundaries for how far left or right this particle should circle. When I use the phrase 'circle', I'm referring to a simulated circling, i.e., when moving to the right, the particle will appear in front of my character, when passing back to the left, the particle will appear behind my character. That may have been too much context, so let me cut to the chase: In essence, the path I would like my particle to follow would be akin to a sine wave, with the left and right sides of the provided rectangle being the apexes of the wave. The trouble I'm having is that the position of the particle will be random, so it will never be produced at the same place within the wave twice, but I have no idea how to create this sort of behavior procedurally.

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  • Render angles of a 3D model into 2D images?

    - by Ricket
    Is there a tool out there that you can give a 3D model file, and it will output 2D renders of it from various angles? For example if you were making a 2D RPG but you want to make your character look nice, you might make the character in 3D and then just render the character from 8 or more angles into images which then are used by the 2D engine to give a pseudo-3D look. Does such a tool exist or will it need to be custom-written or done manually?

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  • Is it possible to auto-arrange the active Unity launcher icons?

    - by tijybba
    I am using Ubuntu 12.04 x64 bit as default DE. I was guessing it is possible to Auto Arrange the Current-Active applications in Unity Launcher panel to align in Lastly-Opened or Firstly-Opened in ascending or descending order, irrespective of their locked positions in the Unity Launcher panel. Just to get rid of Scrolling down the launcher panel every time to search active application thereby depriving the need of Alt-Tab shortcut. I mean Alt-Tab alternative in more smarter way, though I also use Alt-Tab for the task Management purpose.

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  • Collision detection with non-rectangular images

    - by Adam Smith
    I'm creating a game and I need to detect collisions between a character and some parts of the environment. Since my character's frames are taken from a sprite sheet with a transparent background, I'm wondering how I should go about detecting collisions between a wall and my character only if the colliding parts are non-transparent in both images. I thought about checking only if part of the rectangle the character is in touches the rectangle a tile is in and comparing the alpha channels, but then I have another choice to make... Either I test every single pixel against every single pixel in the other image and if one is true, I detect a collision. That would be terribly ineficient. The other option would be to keep a x,y position of the leftmost, rightmost, etc. non-transparent pixel of each image and compare those instead. The problem with this one might be that, for instance, the character's hand could be above a tile (so it would be in a transparent zone of the tile) but a pixel that is not the rightmost could touch part of the tile without being detected. Another problem would be that in different frames, the rightmost, leftmost, etc. pixels might not be at the same position. Should I not bother with that and just check the collisions on the rectangles? It would be simpler, but I'm afraid people.will feel that there are collisions sometimes that shouldn't happen.

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • MS Word Macro in visual Basic

    - by Mac
    I have a Visual Basic system that in places runs word macros. I now need to have a MS Word Macro that I can search for a character and then extend the search to another character and extract the details into a vb variable from the first to the last character. Thereafter I need to search for the next occurrence of the first character and repeat the exercise. When all have been processed the last search must inform me that there are no more. During the searches I need to identify the section numbers where I find the searches and be able to get them in VB variable. Any assistance will be greatly appreciated. Regards Mac

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  • Java Components Landing Page and Documentation Updates

    - by joni g.
    The new Java Components page provides access to the documentation for tools that are available for monitoring, managing, and testing Java applications. Documentation for the new versions of the following tools is available: JavaTest Harness 4.6. The JavaTest harness is a general purpose, fully-featured, flexible, and configurable test harness that is suited for most types of unit testing. See the JavaTest tab for documentation. SigTest 3.1. SigTest is a collection of tools that can be used to compare APIs and to measure the test coverage of an API. See the SigTest tab for documentation. The following tools are part of Oracle Java SE Advanced and Oracle Java SE Suite. Java Mission Control and Java Flight Control 5.4 are supported in JDK 8u20. Java Flight Recorder and Java Mission Control together create a complete tool chain to continuously collect low level and detailed runtime information enabling after-the-fact incident analysis. See the JMC tab for documentation. Advanced Management Console 1.0 is a new tool that is now available. AMC can be used to view information about the Java applets and Java Web Start applications running in your enterprise, and create deployment rules and rule sets to manage the execution of these applications. See the AMC tab for documentation. Usage Tracker tracks how Java Runtime Environments (JREs) are being used in your systems. See the Usage Tracker tab for documentation.

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  • How to restore the shortcut for the "fancy window switch?

    - by maaartinus
    Pressing the "windows key" and tab (Mod4+Tab) used to work similar to pressing Alt+Tab (which switches windows just like M$), but it showed a much better preview. Somehow I lost the shortcut and can't find it anymore. I've gone through the chaos in "System - Preferences - Keyboard Shortcuts" several times and the only thing I can see there is "Move between windows, using a popup window", whatever it means. I prefer the "fancier" switcher, how can I restore it?

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  • Emacs eshell over SSH not obeying key commands or elisp

    - by Brad Wright
    When SSHing to a remote server Eshell doesn't behave very well, e.g: M-x eshell ssh server <tab> *inserts literal tab instead of trying to complete* Hitting <tab>, for instance, inserts a literal tab. Is there no way to get tab completion, lisp interaction (like find-file blah) etc. over SSH? All the documentation I've read says Eshell is "TRAMP-aware", which I assume meant it could deal with this. Am I just wrong in my assumption that it would work over SSH, or is something broken? This is on Emacs 24.0.94 pretest.

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  • How to echo current document.title with Firefox Vimperator -> autocmd?

    - by shox
    When I try to do this :autocmd LocationChange .* echo document.title the first page that gets displayed makes no echo. If I proceed to the next tab, the title of the last tab gets echoed. Does anybody know how I can get for every landing on the page the title echoed instantly instead of when "leaving" the tab? And it only works every two times. If I go through my tabs 1,2,3,4,5,6,7,8 (next tab) the output will be (being at 1 currently) _blank Title of 1 _ Title of 3 _ Title of 5 _ Title of 7 _ (now being at tab 8) But I want Title of 1 Title of 2 ... Any ideas?

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  • Why do I get an extra newline in the middle of a UTF-8 character with XML::Parser?

    - by René Nyffenegger
    I encountered a problem dealing with UTF-8, XML and Perl. The following is the smallest piece of code and data in order to reproduce the problem. Here's an XML file that needs to be parsed: <?xml version="1.0" encoding="utf-8"?> <test> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> [<words> .... </words> 148 times repeated] <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> </test> The parsing is done with this perl script: use warnings; use strict; use XML::Parser; use Data::Dump; my $in_words = 0; my $xml_parser=new XML::Parser(Style=>'Stream'); $xml_parser->setHandlers ( Start => \&start_element, End => \&end_element, Char => \&character_data, Default => \&default); open OUT, '>out.txt'; binmode (OUT, ":utf8"); open XML, 'xml_test.xml' or die; $xml_parser->parse(*XML); close XML; close OUT; sub start_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 1; } else { $in_words = 0; } } sub end_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 0; } } sub default { # nothing to see here; } sub character_data { my($parseinst, $data) = @_; if ($in_words) { if ($in_words) { print OUT "$data\n"; } } } When the script is run, it produces the out.txt file. The problem is in this file on line 147. The 22th character (which in utf-8 consists of \xd6 \xb8) is split between the d6 and b8 with a new line. This should not happen. Now, I am interested if someone else has this problem or can reproduce it. And why I am getting this problem. I am running this script on Windows: C:\temp>perl -v This is perl, v5.10.0 built for MSWin32-x86-multi-thread (with 5 registered patches, see perl -V for more detail) Copyright 1987-2007, Larry Wall Binary build 1003 [285500] provided by ActiveState http://www.ActiveState.com Built May 13 2008 16:52:49

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  • Criminals and Other Illegal Characters

    - by Most Valuable Yak (Rob Volk)
    SQLTeam's favorite Slovenian blogger Mladen (b | t) had an interesting question on Twitter: http://www.twitter.com/MladenPrajdic/status/347057950470307841 I liked Kendal Van Dyke's (b | t) reply: http://twitter.com/SQLDBA/status/347058908801667072 And he was right!  This is one of those pretty-useless-but-sounds-interesting propositions that I've based all my presentations on, and most of my blog posts. If you read all the replies you'll see a lot of good suggestions.  I particularly like Aaron Bertrand's (b | t) idea of going into the Unicode character set, since there are over 65,000 characters available.  But how to find an illegal character?  Detective work? I'm working on the premise that if SQL Server will reject it as a name it would throw an error.  So all we have to do is generate all Unicode characters, rename a database with that character, and catch any errors. It turns out that dynamic SQL can lend a hand here: IF DB_ID(N'a') IS NULL CREATE DATABASE [a]; DECLARE @c INT=1, @sql NVARCHAR(MAX)=N'', @err NVARCHAR(MAX)=N''; WHILE @c<65536 BEGIN BEGIN TRY SET @sql=N'alter database ' + QUOTENAME(CASE WHEN @c=1 THEN N'a' ELSE NCHAR(@c-1) END) + N' modify name=' + QUOTENAME(NCHAR(@c)); RAISERROR(N'*** Trying %d',10,1,@c) WITH NOWAIT; EXEC(@sql); SET @c+=1; END TRY BEGIN CATCH SET @err=ERROR_MESSAGE(); RAISERROR(N'Ooops - %d - %s',10,1,@c,@err) WITH NOWAIT; BREAK; END CATCH END SET @sql=N'alter database ' + QUOTENAME(NCHAR(@c-1)) + N' modify name=[a]'; EXEC(@sql); The script creates a dummy database "a" if it doesn't already exist, and only tests single characters as a database name.  If you have databases with single character names then you shouldn't run this on that server. It takes a few minutes to run, but if you do you'll see that no errors are thrown for any of the characters.  It seems that SQL Server will accept any character, no matter where they're from.  (Well, there's one, but I won't tell you which. Actually there's 2, but one of them requires some deep existential thinking.) The output is also interesting, as quite a few codes do some weird things there.  I'm pretty sure it's due to the font used in SSMS for the messages output window, not all characters are available.  If you run it using the SQLCMD utility, and use the -o switch to output to a file, and -u for Unicode output, you can open the file in Notepad or another text editor and see the whole thing. I'm not sure what character I'd recommend to answer Mladen's question.  I think the standard tab (ASCII 9) is fine.  There's also several specific separator characters in the original ASCII character set (decimal 28-31). But of all the choices available in Unicode whitespace, I think my favorite would be the Mongolian Vowel Separator.  Or maybe the zero-width space. (that'll be fun to print!)  And since this is Mladen we're talking about, here's a good selection of "intriguing" characters he could use.

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