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  • UART speed possibly wrong

    - by Mike
    My brain is fried, so I thought I would pass this one to the community. When sending 1 character to my embedded system, it consistently thinks it receives 2 characters. The first received character seems to map to the transmitted character (in some unkown way) and the second received character is always 0xff Here is what I observed: Tx char (in hex) Rx character (in hex), I left out the second byte (always ff) 31 9D 32 9B 33 99 61 3D 62 3B 63 39 64 37 65 35 41 7D 42 7B 43 79 I have check my clocks and them seem to be ok. The only diff between this non working version and the previous version is that i am now using a RS485 chip. I have traced the signal all the way up to the MCU and it looks fine (confirmed the bit value on the rx pin)

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  • Compute average distance from point to line segment and line segment to line segment

    - by Fred
    Hi everyone, I'm searching for an algorithm to calculate the average distance between a point and a line segment in 3D. So given two points A(x1, y1, z1) and B(x2, y2, z2) that represent line segment AB, and a third point C(x3, y3, z3), what is the average distance between each point on AB to point C? I'm also interested in the average distance between two line segments. So given segment AB and CD, what is the average distance from each point on AB to the closest point on CD? I haven't had any luck with the web searches I've tried, so any suggestions would be appreciated. Thanks.

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  • Map API with Building Elevation Data

    - by Laserallan
    Hi! I'm looking for a map API where I can get detailed elevation for points. I'm not looking elevation differences for certain paths along roads on the map but actual building heights. Getting the the 3d meshes for buildings would also be fine since I can compute the height myself using that information. Does any of the map API's out there support giving out this kind of information? EDIT: Free API's are preferred but if that's not an option I'd like to hear about non free alternatives as well.

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  • PhysX for massive performance via GPU ?

    - by devdude
    I recently compared some of the physics engine out there for simulation and game development. Some are free, some are opensource, some are commercial (1 is even very commercial $$$$). Havok, Ode, Newton (aka oxNewton), Bullet, PhysX and "raw" build-in physics in some 3D engines. At some stage I came to conclusion or question: Why should I use anything but NVidia PhysX if I can make use of its amazing performance (if I need it) due to GPU processing ? With future NVidia cards I can expect further improvement independent of the regular CPU generation steps. The SDK is free and it is available for Linux as well. Of course it is a bit of vendor lock-in and it is not opensource. Whats your view or experience ? If you would start right now with development, would you agree with the above ? cheers

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  • Developing Android applications with Visual Studio 2008

    - by Goz
    Hi all, I've recently obtained an HTC Desire and I'm interested in porting my 3D engine to the device. I have a slight annoyance however. I'd love to be able to do development under Visual Studio 2008. Am I to assume I'm going to need to re-process my SLN files to do GCC builds? Its not a vast issue as I already have an application that processes SLN and VCProj files through GCC and then links them together at the other end. I'll just need to set up the right libraries with it. Are there any other gotchas I need to think about? Or, indeed, is there an easier way? Any info would be much appreciated! Cheers :)

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  • How to manipulate and print a chart in MS Excel from AppleScript?

    - by Stu Thompson
    With an existing chart in a MS Excel for Mac 2008, in AppleScript, I am trying to do two things: Rotate a 3D chart 1° Save the chart as a image (png) From what I've found on the Intertubes, it seems possible. But AppleScript's awkward verbosity and the lack of non-trivial MS Excel AppleScript examples on the web are too much for me to overcome. Just for the saving part, this is what I have so far: tell application "Microsoft Excel" activate object worksheet "iozone-16" set cht to chart object 1 of active sheet tell cht #save as chart object [picture type enumeration] [file name Unicode text] #Argh!!! end tell end tell The 'rotate 1°' task seems to involve "internal objects", but that is as far as I've gotten.

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  • htaccess not called when the url point to an existing folder

    - by Eldad
    Hi, I'm running zend server on windows 7. I'm using the htaccess from jooml: Options +FollowSymLinks RewriteEngine On RewriteCond %{QUERY_STRING} mosConfig_[a-zA-Z_]{1,21}(=|\%3D) [OR] RewriteCond %{QUERY_STRING} base64_encode.*\(.*\) [OR] RewriteCond %{QUERY_STRING} (\<|%3C).*script.*(\>|%3E) [NC,OR] RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) RewriteRule ^(.*)$ index.php [F,L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !^/index.php RewriteCond %{REQUEST_URI} (/|\.php|\.html|\.htm|\.feed|\.pdf|\.raw|/[^.]*)$ [NC] RewriteRule (.*) index.php RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization},L] when I'm calling this url: http://localhost/ABC/ the data is been redirect to index.php but if I'm creating the folder ABC the server is showing the ABC folder content and not redirecting the data back to index.php. how can I prevent that, I want all the calls data to be directed into index.php? Thanks

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  • NullPointerException in webview.java (android.webkit.WebView$PrivateHandler.handleMessage)

    - by PacificSky
    Every few days I get a crash report for my application with the following stack trace, or small variants thereof (with different line numbers based on different android versions) java.lang.NullPointerException at WebView.java:8241:in `android.webkit.WebView$PrivateHandler.handleMessage' Handler.java:99:in `android.os.Handler.dispatchMessage' Looper.java:150:in `android.os.Looper.loop' ActivityThread.java:4293:in `android.app.ActivityThread.main' Method.java:-2:in `java.lang.reflect.Method.invokeNative' Method.java:507:in `java.lang.reflect.Method.invoke' ZygoteInit.java:849:in `com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run' ZygoteInit.java:607:in `com.android.internal.os.ZygoteInit.main' NativeStart.java:-2:in `dalvik.system.NativeStart.main' This specific stack was on Android 2.3.4 on a HTC EVO 3D PG86100 device. My app does host several webviews for some oAuth-related login scenarios. How should I go about trying to figure out how to fix this? I've tried looking on grepcode to find the source, but I'm unable to find a matching line number that makes sense. Is my Grepcode-fu weak?

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  • Visual Python - Visualize graphs relating to a movement

    - by Francisco P.
    Hello, everyone! I'm working with visual python on a project where I need to simulate a physical movement. I'd like to present, in a different window than the one the actual, 3D sim is running, two graphs, both related to the movement: How the velocity and angular velocity progress over time. How the movement and rotation progress over time. All these vars are refreshed once per cycle (inside a while(true)) How can I accomplish this? Thank you for your time!

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  • Server removes all custom HTTP header fields

    - by MartinMoizard
    Hello, I've been trying to receive HTTP requests with custom fields in the headers but it seems like my server removes them... I printed the headers of the request when I arrive on my page.php. I see that : body uri http://url.com/oauth.php/request_token parameters headers Array ....*/* ....gzip, deflate ....en-us ....keep-alive ....s320650601.onlinehome.fr ....DearStranger/1.0 CFNetwork/485.12.7 Darwin/10.6.0 method POST when I should be seeing that (it is working on a local version) body uri http://localhost:8888/oauth.php/request_token parameters headers Array ....*/* ....gzip, deflate ....en-us ....OAuth realm="", oauth_consumer_key="582d95bd45d455fa2e5819f88fc0c5a104d2c7ff3", oauth_signature_method="HMAC-SHA1", oauth_signature="7mKKzEw0Clv237nBHFzcTcA3SCE%3D", oauth_timestamp="1295267612", oauth_nonce="C546644E-8918-4FA3-A2A0-DAADCF7D1E5A", oauth_version="1.0" ....keep-alive ....0 ....localhost:8888 ....DearStranger/1.0 CFNetwork/485.12.7 Darwin/10.6.0 method POST I am using php 5.2.17 on the server. Do you have any idea to help my fix that issue? Thanks!

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  • iphone: how to do Page turning

    - by srnm12
    hi frnds, I am facing the problem from a month and didn't find anything from google.. I am using UIView for pdf display. there is no problem with pdf but problem is with transition. I have to turn each page of pdf with realistic page turn exp. I search, dig a lot about that but i didn't get anything that how to do that. I don't want to use any API'S like codeflake or any other. all i want to do this by my own programming. First i read that this can be done using cocos2d or CAAnimation but i want to know how? b'coz realistic page i think so is completely 3d concept. Let me know guys how to do thay?? here's the example video: http://www.youtube.com/watch?v=oknMWvRO2XE I want animation just like in video....

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  • How do I plot the warping of DTW result using gnuplot?

    - by Ekkmanz
    Hello, Right now I have implemented Dynamic Time Warping algorithm for warping two 3D trajectories. Currently, gnuplot is my plotting tool of choice and it works fine when I plot multiple trajectories at a time. However, when I implement DTW one of the real use for plotting tool is to visualize the point warping, like this picture. Currently, the output of my DTW program is two time series in CSV files and another CSV file which indicate the warp (X in series 1 - Y in series 2). Is there any possible way to do that in gnuplot?

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  • 2D Gaming - How to reflect a ball off the bat?

    - by sid
    Hi there I am pretty new to XNA & game dev and am stuck at ball reflection. My ball is reflecting once it hits the bat, but only in one angle, no matter which angle the bat is at. Here's the code: if (BallRect.Intersects(BatRect)) { Vector2 NormBallVelocity = Ball.velocity; NormBallVelocity.Normalize(); NormBallVelocity = Vector2.Reflect(Ball.velocity, NormBallVelocity); Ball.velocity = NormBallVelocity; } The ball is retracting its way back. How do I make it look like the ball is reflecting off the bat? I have seen other posts but they are on 3D front I am too new to translate it to 2D terms... Thanks Sid

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  • A good matplot tutorial (from beginner to intermidiate)?

    - by morpheous
    Can anyone recommend a good matplot tutorial. I am a complete beginner - but have used similar software (matlab, R etc), in my halcyon days at University (i.e. a long time ago). A google search brings up a list of dubious quality, and the 'official' docs are too terse, or provide examples that are more 'edge case' (e.g. drawing dolphins swimming in a bubble), than one is likely to meet in practise. I want a manual that provides the following information in a well structured manner: Introduction to the data types Introduction to 2D plotting with some simple practical examples (simple 2D graphs) Introduction to 3D plotting with some simple practical examples (simple 2D graphs: contour and surface)

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  • Where to start with Direct2d?

    - by ShrimpCrackers
    Interested in learning Direct2d to create a Windows 8 app, but after 2 hours of research I'm thoroughly confused. Samples like this (Creating a Simple Direct2D Application) seem to assume you know what an HWND and HRESULT is, and how the Windows API works in general. My question is this: do you need an understanding of the Win API, COM, OLE, and all this other Windows stuff in order to get a good grasp on Direct2d/3d? All the other barebones tutorials assume that you know all this stuff and I don't really know where to start. The startup D2D project in VS 2012 gives you a bunch of files but there's no main or WinMain... How does this program even start?

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  • Basic doubt about sensor usage

    - by Al
    Suppose I have a cellphone with accelerometer and magnetometer, and want to determine its absolute (wrt North/East/South/West) 3d position. Imagine the phone is laid vertically, with the screen facing me, the "up" vector pointing to the ceil. Whenever I tilt, the accelerometer allows me to get the "up" vector info change. The problem is that if I tilt the device and put it horizontally (screen now facing ceil, and "up" vector pointing to the opposite of where I am), then the up vector doesn't get updated any more if I rotate the phone horizontally on the table. This is something that clearly is detected by the magnetometer now. So, the question is, when to know where to use acc or mag for each case? Is there a generic way to achieve this?

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  • What is the RSA SecurID packet format?

    - by bmatthews68
    I am testing a client application that authenticates using RSA SecurID hardware tokens. The authentication is failing and I am not finding any useful information in the log files. I am using Authentication Manager 8.0 and the Java SDK. I have a traffic capture which I would like to analyze with Wireshark to and from port 5500 on the authentication agent. But I can't find the packet format searching the internet or on the the RSA SecurCare knowledge base. Can anybody direct me to the packet format? Here is an extract from the rsa_api_debug.log file which dumps the UDP payload of the request and the response: [2013-11-06 15:11:08,602] main - b.a():? - Sending 508 bytes to 192.168.10.121; contents: 5c 5 0 3 3 5 0 0 2 0 0 0 0 0 1 ea 71 ee 50 6e 45 83 95 8 39 4 72 e 55 cf cc 62 6d d5 a4 10 79 89 13 d5 23 6a c1 ab 33 8 c3 a1 91 92 93 4f 1e 4 8d 2a 22 2c d0 c3 7 fc 96 5f ba bf 0 80 60 60 9d 1d 9c b9 f3 58 4b 43 18 5f e0 6d 5e f5 f4 5d df bf 41 b9 9 ae 46 a0 a9 66 2d c7 6 f6 d7 66 f1 4 f8 ad 8a 9f 4d 7e e5 9c 45 67 16 15 33 70 f0 1 d5 c0 38 39 f5 fd 5e 15 4f e3 fe ea 70 fa 30 c9 e0 18 ab 64 a9 fe 2c 89 78 a2 96 b6 76 3e 2e a2 ae 2e e0 69 80 8d 51 9 56 80 f4 1a 73 9a 70 f3 e7 c1 49 49 c3 41 3 c6 ce 3e a8 68 71 3f 2 b2 9b 27 8e 63 ce 59 38 64 d1 75 b7 b7 1f 62 eb 4d 1d de c7 21 e0 67 85 b e6 c3 80 0 60 54 47 e ef 3 f9 33 7b 78 e2 3e db e4 8e 76 73 45 3 38 34 1e dd 43 3e 72 a7 37 72 5 34 8e f4 ba 9d 71 6c e 45 49 fa 92 a f6 b bf 5 b 4f dc bd 19 0 7e d2 ef 94 d 3b 78 17 37 d9 ae 19 3a 7e 46 7d ea e4 3a 8c e1 e5 9 50 a2 eb df f2 57 97 bc f2 c3 a7 6f 19 7f 2c 1a 3f 94 25 19 4b b2 37 ed ce 97 f ae f ec c9 f5 be f0 8f 72 1c 34 84 1b 11 25 dd 44 8b 99 75 a4 77 3d e1 1d 26 41 58 55 5f d5 27 82 c d3 2a f8 4 aa 8d 5e e4 79 0 49 43 59 27 5e 15 87 a f4 c4 57 b6 e1 f8 79 3b d3 20 69 5e d0 80 6a 6b 9f 43 79 84 94 d0 77 b6 fc f 3 22 ca b9 35 c0 e8 7b e9 25 26 7f c9 fb e4 a7 fc bb b7 75 ac 7b bc f4 bb 4f a8 80 9b 73 da 3 94 da 87 e7 94 4c 80 b3 f1 2e 5b d8 2 65 25 bb 92 f4 92 e3 de 8 ee 2 30 df 84 a4 69 a6 a1 d0 9c e7 8e f 8 71 4b d0 1c 14 ac 7c c6 e3 2a 2e 2a c2 32 bc 21 c4 2f 4d df 9a f3 10 3e e5 c5 7f ad e4 fb ae 99 bf 58 0 20 0 0 0 0 0 0 0 0 0 0 [2013-11-06 15:11:08,602] main - b.b():? - Enterring getResponse [2013-11-06 15:11:08,618] main - b.a():? - Enterring getTimeoutValue(AceRequest AceAuthV4Request[AbstractAceRequest[ hdr=AcePacketHeader[Type=92 Ver=5 AppID=3 Enc=ENCRYPT Hi-Proto=5 Opt=0 CirID=0] created=1383750668571 trailer=AcePackeTrailer[nonce=39e7a607b517c4dd crc=722833884]] user=bmatthews node-sec-req=0 wpcodes=null resp-mac=0 m-resp-mac=0 client=192.168.10.3 passcode==ZTmY|? sec-sgmt=AceSecondarySegments[ cnt=3] response=none]) [2013-11-06 15:11:08,618] main - b.a():? - acm base timeout: 5 [2013-11-06 15:11:08,618] main - b.b():? - Timeout is 5000 [2013-11-06 15:11:08,618] main - b.b():? - Current retries: 0 [2013-11-06 15:11:10,618] main - b.b():? - Received 508 bytes from 192.168.10.121; contents: 6c 5 0 3 3 6 0 0 0 0 0 1 4d 18 55 ca 18 df 84 49 70 ee 24 4a a5 c3 1c 4e 36 d8 51 ad c7 ef 49 89 6e 2e 23 b4 7e 49 73 4 15 d f4 d5 c0 bf fc 72 5b be d1 62 be e0 de 23 56 bf 26 36 7f b f0 ba 42 61 9b 6f 4b 96 88 9c e9 86 df c6 82 e5 4c 36 ee dc 1e d8 a1 0 71 65 89 dc ca ee 87 ae d6 60 c 86 1c e8 ef 9f d9 b9 4c ed 7 55 77 f3 fc 92 61 f9 32 70 6f 32 67 4d fc 17 4e 7b eb c3 c7 8c 64 3f d0 d0 c7 86 ad 4e 21 41 a2 80 dd 35 ba 31 51 e2 a0 ef df 82 52 d0 a8 43 cb 7c 51 c 85 4 c5 b2 ec 8f db e1 21 90 f5 d7 1b d7 14 ca c0 40 c5 41 4e 92 ee 3 ec 57 7 10 45 f3 54 d7 e4 e6 6e 79 89 9a 21 70 7a 3f 20 ab af 68 34 21 b7 1b 25 e1 ab d 9f cd 25 58 5a 59 b1 b8 98 58 2f 79 aa 8a 69 b9 4c c1 7d 36 28 a3 23 f5 cc 2b ab 9e f a1 79 ab 90 fd 5f 76 9f d9 86 d1 fc 4c 7a 4 24 6d de 64 f1 53 22 b0 b7 91 9a 7c a2 67 2a 35 68 83 74 6a 21 ac eb f8 a2 29 53 21 2f 5a 42 d6 26 b8 f6 7f 79 96 5 3b c2 15 3a b d0 46 42 b7 74 4e 1f 6a ad f5 73 70 46 d3 f8 e a3 83 a3 15 29 6e 68 2 df 56 5c 88 8d 6c 2f ab 11 f1 5 73 58 ec 4 5f 80 e3 ca 56 ce 8 b9 73 7c 79 fc 3 ff f1 40 97 bb e3 fb 35 d1 8d ba 23 fc 2d 27 5b f7 be 15 de 72 30 b e d6 5c 98 e8 44 bd ed a4 3d 87 b8 9b 35 e9 64 80 9a 2a 3c a2 cf 3e 39 cb f6 a2 f4 46 c7 92 99 bc f7 4a de 7e 79 9d 9b d9 34 7f df 27 62 4f 5b ef 3a 4c 8d 2e 66 11 f7 8 c3 84 6e 57 ba 2a 76 59 58 78 41 18 66 76 fd 9d cb a2 14 49 e1 59 4a 6e f5 c3 94 ae 1a ba 51 fc 29 54 ba 6c 95 57 6b 20 87 cc b8 dc 5f 48 72 9c c0 2c dd 60 56 4e 4c 6c 1d 40 bd 4 a1 10 4e a4 b1 87 83 dd 1c f2 df 4c [2013-11-06 15:11:10,618] main - a.a():? - Response status is: 1 [2013-11-06 15:11:10,618] main - a.a():? - Authenticaton failed for bmatthews ! [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown invoked [2013-11-06 15:11:10,618] main - AuthSessionFactory.shutdown():? - RSA Authentication API shutdown successful

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  • [OpenGL] I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Then how do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • Finding coordinates of a point between two points?

    - by Nicros
    Doing some 3D stuff in wpf- want to use a simpler test to see if everything is working (before moving to curves). The basic question is given two points x1,y1,z1 and x2,y2,z2 I have calculated the distance between the points. But how to find the coordinates of another point (x3,y3,z3) that lies on that line at some distance? I.e. if my line is 100 long between -50,0,0 and 50,0,0 what are the coordinates of the point at 100 * 0.1 along the line? I think this is a simple formula but I haven't found it yet....

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  • Handling inverse kinematics: animation blending or math?

    - by meds
    I've been working for the past four days on inverse kinematics for my game engine. I'm working on a game with a shoestring budget so when the idea of inverse kinematics came up I knew I had to make it such that the 3D models bones would be mathematically changed to appear to be stepping on objects. This is causing some serious problems with my animation, after it was technically implemented the animations started looking quite bad when the character was wlaking up inclines or steps even though mathematically the stepping was correct and was even smoothly interpolating. So I was wondering, is it actually possible to get a smooth efficient inverse kinematic system based exclusively on math where bones are changed or is this just a wild goose chase and I should either solve the inverse kinematics problem with animation blending or don't do it at all?

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  • Quartz2d vector images vs OpenGL vector description?

    - by tbarbe
    How big of a difference is the description language of Quartz2d to OpenGL ES? It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ). Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be differences in some specific features that might be handled differently on one vs another... but to do a translator? Anyone have experience with both OpenGL and Quartz2d have some insights?

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  • Coordinates in distorted grid

    - by Carsten
    I have a grid in a 2D system like the one in the before image where all points A,B,C,D,A',B',C',D' are given (meaning I know the respective x- and y-coordinates). I need to calculate the x- and y-coordinates of A(new), B(new), C(new) and D(new) when the grid is distorted (so that A' is moved to A'(new), B' is moved to B'(new), C' is moved to C'(new) and D' is moved to D'(new)). The distortion happens in a way in which the lines of the grid are each divided into sub-lines of equal length (meaning for example that AB is divided into 5 parts of the equal length |AB|/5 and A(new)B(new) is divided into 5 parts of the equal length |A(new)B(new)|/5). The distortion is done with the DistortImage class of the Sandy 3D Flash engine. (My practical task is to distort an image using this class where the handles are not positioned at the corners of the image like in this demo but somewhere within it).

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  • Call a function when "event.GetFrom(m_cpVoice)==S_OK" (ergo when event happens) [SAPI 5.1 and C++]

    - by Jesuskiewicz
    Hello, I'm doing a project with a 3D model, that speaks. So, I'm using SAPI 5.1, and I want to call a function asynchronously when there's a Viseme event (in order to play the animation related to). How could I do it? Thank you very much. Note: I use : hRes = m_cpVoice-Speak(L"All I want is to solve this problem", SPF_ASYNC , NULL); And I know the CspEvent, event.eEventId . All I want is how to call a function when Sapi event happens

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  • How to add items rows to a listview WPF and VB.net

    - by leviatan1001
    Im getting crazy with it. It is so easy in windows form, but in wpf it seems to be different. Every example i find is in C# and i cant addapt it. Well, this is the code i have. Atm, i have just defined the columns: 'diseño de las columnas Dim item As ListViewItem = New ListViewItem Dim Mi_Lista As GridView = New GridView Mi_Lista.AllowsColumnReorder = True Dim cine As New GridViewColumn() Dim Si3d As New GridViewColumn cine.Header = "Cine" cine.DisplayMemberBinding = New Binding("Cine") Si3d.DisplayMemberBinding = New Binding("si3D") cine.Width = 140 Si3d.Header = "3D" Si3d.Width = 50 Mi_Lista.Columns.Add(cine) Mi_Lista.Columns.Add(Si3d) Thanks in advance.

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  • Graphics/Vision Interesting Topics

    - by Myx
    Hello: I would like to do an interesting project for a computer graphics course. I know that there is a lot of literature out there (i.e. SIGGRAPH conference papers). I have a very large range of interest with regard to computer graphics (i.e. image processing, 3D modeling, rendering, animation). However, I've only taken computer vision/graphics for 2 semesters and thus don't have too much background experience, except for the class projects that I had to do. I've been looking through SIGGRAPH papers trying to see if there is anything that will be of interest to me but the literature is extremely vast. I was wondering if anyone has any topic suggestions, anything interesting that you ran across that you could recommend. I would prefer to do something fun yet slightly challenging (not really interested in making a shooter game). If this question does not belong here, I apologize and please let me know where I should move it. Thanks!

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