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  • PyQt4 Need to move DLLs to package root

    - by Xavier
    Hi Guys, I've used the new installers from http://www.riverbankcomputing.co.uk/software/pyqt/download for Python 2.6 x86_64 and I've a small problem importing PyQt4 in one particular application. Here's the traceback: # ERROR : Traceback (most recent call last): # File "<Script Block >", line 2, in <module> # from PyQt4 import QtCore # ImportError: DLL load failed: The specified procedure could not be found. # - [line 2] This might look familiar. Fun thing is that in a previous version of the 3d software it does work (and from a standard command line), but not in the new software version. I inspected the sys.path (within the app) in order to see if this path was there: C:\Python26\Lib\site-packages\PyQt4\bin In both application this path is present. Finally managed to make it works by copying the DLLs from C:\Python26\Lib\site-packages\PyQt4\bin to C:\Python26\Lib\site-packages\PyQt4 Is there any known reason for this? I've a hard time debugging this thing further (making sure everything is 64 bit, path are correct, etc) Thanks for your help

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  • Finding the angle of a fleeing dodo.

    - by donthackmyacc
    I'm coding some critter AI for a game i am working on for my Unity 3D project. I have no programming background and have been stumbling through this using tutorials and other peoples scripts. My problem is that i want my critter to run directly away from the player when the player kicks it. I need the dodo to run directly away from the player when kicked, and i dont know the math nor the syntax to calculate that angle. They are two characters moving independently through worldspace. Here is what i got so far: waypoint = (fleeWP.transform.position); transform.LookAt(Vector3(waypoint.x, transform.position.y, waypoint.z)); transform.Translate (Vector3.forward * speed * Time.deltaTime); This currently makes the critter move towards the waypoint, rather than away. I might be attacking this all wrong. Please chastise me.

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  • Which is the UI technology of the future considering: eye-candy-effect, interactivity (gestures, voc

    - by user193655
    If you had to write a next-gen application, in which on the surface (UI) you need some "futuristic features", by considering the following aspects which is the choice you'd make? 1) eye-candy: cool UI, 3D, Effects, nice graphics, sound transitions... 2) user interaction: not only mouse and keyboard but touch, voice and more.... + user interactivity aspect, which is the technology you'd choose? 3) X-platform: this is to have some X-platform discussion. Of course single platform technologies (as WPF) have may be some more power, anyway in a general discussion considering X-platform as a resource is important 4) available components: of course the coolest technology with no available components is may be an option for a component developer but not for an application developer My question is generic, but anyway * have in mind data-driven apps, not pure multimedia apps, videogames, ....

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  • Are there still completely new programming languages and -paradigms to be born?

    - by llasa
    Are there still completely new programming languages and -paradigms (which will actually go mainstream and still be used decades after their appearance) to be born? What I'm talking about are groundbreaking things like the rise of object oriented programming, C++, or PHP. With new programming languages I mean that they actually are completely different from what you know, as different as when you set a guy who used assembler for a decade, and even programmed some kind of 3D game in it, in front of something as high-level as PHP, Ruby or Python? Which new paradigms and programming languages are there to come? What could be different about them? Who will possibly create them and how fast will they rise?

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  • Playground for Artificial Intelligence?

    - by Dolph Mathews
    In school, one of my professors had created a 3D game (not just an engine), where all the players were entirely AI-controlled, and it was our assignment to program the AI of a single player. We were basically provided an API to interact with the game world. Our AI implementations were then dropped into the game together, and we watched as our programs went to battle against each other. It was like robot soccer, but virtual, and with lots of big guns. I'm now looking for anything similar (and open source) to play with. (Preferably in Java, but I'm open to any language.) I'm not looking for a game engine, or a framework... I'm looking for a complete game that simply lacks AI code... preferably set up for this kind of exercise. Suggestions?

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  • how to make shadows for transparent objects using ray tracing in C++/openGL

    - by happy face
    I'm trying to make a code that cast shadow from trasnparent objects(such as glass) for rendering in 3D I do not have a shadow map and photon mapping yet, and I wanted to know if there is a way to make shadows for transparent materials using ray tracing only. Caustics sounds very hard without photon mapping... I have implemented a simple code in C++ that only makes the shadows black (no matter if the objects are transparent or opaque) Pseudo code would be great, thnx. for(size_t i = 0;i < num; ++i) { if(state_list[i].hit && state_list[i].distance < dist_from_light[i]) { return[i] = BLACK; }

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  • Creating huge images

    - by David Rutten
    My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms. So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work? I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.

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  • Win32: No Window Appears

    - by SoulBeaver
    I was programming the example code from Frank Luna's book "Introduction to 3D Game Programming with DirectX 10". The code is the first Win32 example in the Appendix A: Windows Programming section. Right now, the program compiles under both VC++ 2008/2010, but no window appears, although the debug session has started and I have to forcefully close it. I have no idea where it is, I'm not using Win32 Console mode, I have closed all other windows and no other IDE or session of VC++ is running. Any idea why this might be happening? PS: I have also checked my Processes. It is indeed running.

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  • Design pattern for mouse interaction

    - by mike
    I need some opinions on what is the "ideal" design pattern for a general mouse interaction. Here the simplified problem. I have a small 3d program (QT and openGL) and I use the mouse for interaction. Every interaction is normally not only a single function call, it is mostly performed by up to 3 function calls (initiate, perform, finalize). For example, camera rotation: here the initial function call will deliver the current first mouse position, whereas the performing function calls will update the camera etc. However, for only a couple of interactions, hardcoding these (inside MousePressEvent, MouseReleaseEvent MouseMoveEvent or MouseWheelEvent etc) is not a big deal, but if I think about a more advanced program (e.g 20 or more interactions) then a proper design is needed. Therefore, how would you design such a interactions inside QT. I hope I made my problem clear enough, otherwise don't bother complain :-) Thanks

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  • CAD/CAM without C++

    - by zaladane
    Hello, Is it possible to do CAD/CAM software without having to use C++? My company developed their software with c/C++ but that was more than 10 years ago. Today,there is a lot of legacy code that switching would force us to get rid of but i was wondering what the actual risks are. We have a lot of mathematical algorithms for toolpath calculations, feature recognition and simulation and 3D Rendering and i was wondering if C# can handles all of that without great performance loss. Is it a utopia to rewrite such algorithms in c# or should that language only deal with UI. We are not talking about game development here (Halo 3 or Call Of Duty) so how much processing does CAD/CAM really need? Can anybody enlighten me on this matter? Most of my colleagues are hardcore C++ programmers and although i program in c++ i love .NET but i am having a hard time selling .NET to them other than basic UI. Does it make sense to consider switching to .NET in such a field, or is it just not a wise idea? Thank you

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  • Getting plane slices from array data

    - by umanga
    Greetings all, I read 3d grid data (from multiple TIF images) into a structure as follows : typedef struct VolumeData{ int nx; int ny; int nz; unsigned char *data; // size is nx*ny*nz } Now I want to get the plane slices from this 1-D grid data: eg: unsigned char* getXYPlaneStack(VolumeData *vol,int z); I could implement above function because the *data array stores image stack. But i am having difficult time implement along the other axes: unsigned char* getYZPlaneStack(VolumeData *vol,int x); and unsigned char* getXZPlaneStack(VolumeData *vol,int y); any easy algorithm for this? thanks in advance.

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  • Get/save parameters to an expected JMock method call?

    - by Tayeb
    Hi, I want to test an "Adapter" object that when it receives an xml message, it digest it to a Message object, puts message ID + CorrelationID both with timestamps and forwards it to a Client object.=20 A message can be correlated to a previous one (e.g. m2.correlationID =3D m1.ID). I mock the Client, and check that Adapter successfully calls "client.forwardMessage(m)" twice with first message with null correlationID, and a second with a not-null correlationID. However, I would like to precisely test that the correlationIDs are set correctly, by grabing the IDs (e.g. m1.ID). But I couldn't find anyway to do so. There is a jira about adding the feature, but no one commented and it is unassigned. Is this really unimplemented? I read about the alternative of redesigning the Adapter to use an IdGenerator object, which I can stub, but I think there will be too many objects.=20 Don't you think it adds unnecessary complexity to split objects to a so fine granularity? Thanks, and I appreciate any comments :-) Tayeb

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  • C# 2D Vector Graphics Game using DirectX or OpenGL?

    - by Brian
    Hey Guys, So it has been a while since I have done any game programming in C#, but I have had a recent bug to get back into it, and I wanted some opinions on what configuration I should use. I wanted to use C# as that is what I use for work, and have become vary familiar with. I have worked with both DirectX and OpenGL in the past, but mostly in 3D, but now I am interested in writing a 2D game with all vector graphics, something that resembles the look of Geometry Wars or the old Star Wars arcade game. Key points I am interested in: • Ease of use/implementation. • Easy on memory. (I plan on having a lot going on at once) • Looks good, I don't want curve to look pixelated. • Maybe some nice effects like glow or particle. I am open to any and all suggestions, maybe even something I have not thought of... Thanks in advance!

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  • EPOC EMOTIV cognitive suite is user dependent or independent

    - by Varun Malhotra
    After working a bit with EPOC EMOTIV, i suspect that its cognitive suite is user dependent, though its other suites are not and work absolutely well in all cases. It's use in cognitive area is wide and many such applications have also been developed. BCI CAD 3D geometry shapes are also a good example. But the main issue i want to highlight is that is it's cognitive suite depends on a particular set of data( same set always). I want to work more deeper with cognitive suite so any help(suggestions, research papers, EEG data processing), anything which can be a great source to deal with. Thanks!

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  • Data Visualization Prototype (Java/Eclipse/DAO/Relational DB)

    - by Vince
    Hello, I am building a prototype application which displays various 2D & 3D data charts. I am using a third party library for the charts, the database and data extraction layer have already been coded. Can you advise on a good desktop Framework to use within Eclipse to provide a 'professional' looking GUI with minimum coding required (This is just a prototype). Further can anyone advise an effective method to port this application to a web server so users could access remotely? I have limited experience with GWT, are their more suitable alternatives? Many Thanks

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  • Need some advice on a language to use for a 'presentation display board'

    - by joe90
    As part of the project i am working on I am looking to produce some software that works on a LCD display (think call center info boards) and displays various graphs (the bars grow etc in realtime, so incoming call stats etc etc) and flicks between various 'plug-ins'. The problem is deciding what language to use.. I am thinking about using the XNA framework, as this will allow me to do some nice 3d effects, add a nice glow effect, play videos etc. I can have for example the company logo defused spinning slowly behind the current data display. I know however, the XNA framework is a bit left field for this. Or is there a better alternative? Thanks..

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  • Trouble shooting openGL text textures not showing up correctly cross platform

    - by Michael Minerva
    I have been tasked with solving a problem that is outside of my domain of knowledge and I was hoping I could get some troubleshooting advice from someone more experienced with openGL (I have very little experience with openGL). We are working on a cross platform application that is implemented in a common lisp implementation called ccl. In this application we have a need to display some 3D objects that display text. On the mac, all of the text displays fine but on the PC instead of displaying the text it displays some other texture. At first I thought that maybe the wrong texture was just being referenced so I tried changing the texture number but none of the textures in the list appeared to be the text (or if it was the texture was distorted and did not look like text). I know this problem is very vague and I am not looking for someone to post a solution, but I was wondering if people could suggest places I might look to try and get a handle on this issue.

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  • How do I convert a Python list of lists of lists into a C array by using ctypes?

    - by pc05
    As seen here How do I convert a Python list into a C array by using ctypes? this code will take a python array and transform it to a C array. import ctypes arr = (ctypes.c_int * len(pyarr))(*pyarr) Which would the way of doing the same with a list of lists or a lists of lists of lists? For example, for the following variable list3d = [[[40.0, 1.2, 6.0, 0.3], [50.0, 4.2, 0, 0]], [[40.0, 1.2, 6.0, 0.3], [50.0, 4.2, 0, 0]], [[40.0, 1.2, 6.0, 0.3], [50.0, 4.2, 0, 0]]] I have tried the following with no luck: ([[ctypes.c_double * 4] *2]*3)(*list3d) # *** TypeError: 'list' object is not callable (ctypes.c_double * 4 *2 *3)(*list3d) # *** TypeError: expected c_double_Array_4_Array_2 instance, got list Thank you! EDIT: Just to clarify, I am trying to get one object that contains the whole multidimensional array, not a list of objects. This object's reference will be an input to a C DLL that expects a 3D array.

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  • ANY material writen in/for DELPHI around the graphics topic?

    - by José Eduardo
    Does anyone knows ANY material writen in/for DELPHI around the graphics topic? Planning to build a software for medical imaging processing . Thinking in 3D UI to absorve the power of nvidias GTX graphics card, and some real-time 2D processing integrated with high-end scanners. Please dont take this as a "rant" but, we have zillions of C++ books writen about that kind of topic and nothing for pascal/delphi. If you have some experience could you comment about that? Is it better to learn c++, to have access to that material? Can i go with delphi? I have experience with delphi, but none with graphics... And i have a deadline... Thanks.

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  • How do I insert data into a object relational table with multiple ref in the schema.

    - by Yiling
    I have a table with a schema of Table(number, ref, ref, varchar2, varchar2,...). How would I insert a row of data into this table? When I do: "insert into table values (1, select ref(p), ref(d), '239 F.3d 1343', '35 USC § 283', ... from plaintiff p, defendant d where p.name='name1' and d.name='name2');" I get a "missing expression" error. If I do: "insert into table 1, select ref(p), ref(d), ... from plaintiff p, defendant where p.name=...;" I get a "missing keyword VALUES" error.

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  • Does HTML5 only replace the video aspects of Flash/Silverlight?

    - by John
    I see a lot of talk how HTML5 video tag will kill Flash. But while video is the most widely used part of Flash/SL, it's only a small part of their technical abilities. For instance you can write a game using full 3D graphics and socket connections in Flex, and serious business applications, etc. Is the thinking that Javascript will kill those parts of Flash/Flex/SL? Because while that seems feasible now for even quite rich web-apps, what about any kind of high-performance app like real-time graphics?

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  • Jquery/CSS help needed to make fallback for IE and older browsers

    - by matt_50
    Wondering if any of you can help me: I've made a signup modal that uses a CSS transform to switch between two methods of signing up. I've decided to try a 'card flip' type effect. Have a look at this JSfiddle in any browser that supports CSS 3D transforms - click the 'old fashioned way' text to 'flip' the modal (simplified for demo purposes): http://jsfiddle.net/voodoo6/cnTMz/8/ Then take a look in IE8/9 - as the 'back' is taller than the front and IE does;t support 'backface-visibility: hidden;' the reverse can be seen below the front. I've been trying to use JQuery and conditional CSS to 'display:none' the 'back' on load in IE (and older browsers), then add a 'display:block;' class to show it on click, problem is, I'm a JQuery beginner and have been struggling to get it to work! Not even sure if this is the best approach? Can anybody suggest an approach that would get this working in less-capable browsers? Thanks for any advice..

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  • Having trouble parsing itunes affiliate xml...

    - by MKDev
    Hi, I am trying to parse an itunes affiliate xml link purely for practise, using NSXMLParser but the link will not parse. The itunes affiliate xml link is this: http://itunes.apple.com/au/rss/topsongs/limit=50/genre=20/xml?partnerId=2003&TD_PARAM=http%3A%2F%2Fclkuk.tradedoubler.com%2Fclick%3Fp%3D23708%26a%3D1904172%26url%3D. it works perfectly in safari on my mac. The normal itunes link I tried parsing: http://itunes.apple.com/%@/rss/%@/limit=50/genre=20/xml works perfectly with the NSXMLParser. Can anyone tell me why this is happening? Thanks in advanced. MKDev

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  • Transform shape built of contour splines to simple polygons

    - by Cheery
    I've dumped glyphs from truetype file so I can play with them. They have shape contours that consist from quadratic bezier curves and lines. I want to output triangles for such shapes so I can visualize them for the user. Traditionally I might use libfreetype or scan-rasterise this kind of contours. But I want to produce extruded 3D meshes from the fonts and make other distortions with them. So, how to polygonise shapes consisting from quadratic bezier curves and lines? There's many contours that form the shape together. Some contours are additive and others are subtractive. The contours are never open. They form a loop. (Actually, I get only contour vertices from ttf glyphs, those vertices define whether they are part of the curve or not. Even though it is easy to decompose these into bezier curves and lines, knowing the data is represented this way may be helpful for polygonizing the contours to triangles)

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  • How do I run D3D9 programs (that have already been compiled) on a machine without the SDK?

    - by rambo
    I have a simple 3D application programmed in C++ and D3D9 using MSVC++ 2008 Express. Some weeks ago, I had to format my hard disk, so the DirectX SDK is not currently installed. However, I found that the exe file that I found in my "Debug" folder for the project does not run. The error it gives is: "This application has failed to start because d3dx9d_38.dll was not found. Re-installing the application may fix this problem." Of course, it worked after I installed the SDK. Then I compiled a "release build" thinking that that was the solution. Then I uninstalled the SDK and tried to run the .exe file. Still gave me the error. So how does one make such .exe files run on machines without the SDK?

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