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  • Malware Defense Shows Up in PlayOn Settings/Logs Although System Has Been Thoroughly Cleaned

    - by nicorellius
    I was hit really hard by some nasty malware: Malware Defense. I was doing something I should not have been doing when I got it (surfing Pirate Bay for TV shows). It locked up my system and I had to reboot in safe mode. I was able to shut down the process and remove it using a malware killer tool. I then installed, after my machine was cleaned up a bit, Clamwin, Malwarebytes, and another AV tool. I cleaned the heck out of my system. Simultaneously, while this was going on, I was having trouble with my media-server, PlayOn. This tool is great, but has some bugs. One in particular is that it will not function well with AV software running. I found a way to allow the new AV software to run while using PlayOn, but it still says I have Malware Defense on. Firstly, Malware Defense is long gone. I cleaned all remnants from my registry and scoured my system with the above tools multiple times. PlayOn is getting some information that I have this crap installed on my system, but it's not. The system runs OK, but not optimally. I have a feeling it is causing my streaming to be interrupted sometimes. How is it that I can't even find Malware Defense on my system if I tried but yet somehow PlayOn is getting a finger print of it somewhere? I have gone back and forth with MediaMall to no avail. I kind of just gave up, because the streaming works OK. BTW, I also uninstalled/reinstalled PlayOn several times, reverted back to previous versions, etc. The only thing I haven't done is reformat my disk and reinstall Windows. I really don't want to do this if there is another way to remove this little print. Any ideas?

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  • Large sparse (stiff) ODE system needed for testing

    - by macydanim
    I hope this is the right place for this question. I have been working on a sparse stiff implicit ODE solver and have finished the code so far. I now tested the solver with the Van der Pol equation, and another stiff problem, which is of dimension 4. But to perform better tests I am searching for a bigger system. I'm thinking of the order N = 100...1000, if possible stiff and sparse. Does anybody have an example I could use? I really don't know where to search.

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  • Physics System ignores collision in some rare cases

    - by Gajoo
    I've been developing a simple physics engine for my game. since the game physics is very simple I've decided to increase accuracy a little bit. Instead of formal integration methods like fourier or RK4, I'm directly computing the results after delta time "dt". based on the very first laws of physics : dx = 0.5 * a * dt^2 + v0 * dt dv = a * dt where a is acceleration and v0 is object's previous velocity. Also to handle collisions I've used a method which is somehow different from those I've seen so far. I'm detecting all the collision in the given time frame, stepping the world forward to the nearest collision, resolving it and again check for possible collisions. As I said the world consist of very simple objects, so I'm not loosing any performance due to multiple collision checking. First I'm checking if the ball collides with any walls around it (which is working perfectly) and then I'm checking if it collides with the edges of the walls (yellow points in the picture). the algorithm seems to work without any problem except some rare cases, in which the collision with points are ignored. I've tested everything and all the variables seem to be what they should but after leaving the system work for a minute or two the system the ball passes through one of those points. Here is collision portion of my code, hopefully one of you guys can give me a hint where to look for a potential bug! void PhysicalWorld::checkForPointCollision(Vec2 acceleration, PhysicsComponent& ball, Vec2& collisionNormal, float& collisionTime, Vec2 target) { // this function checks if there will be any collision between a circle and a point // ball contains informations about the circle (it's current velocity, position and radius) // collisionNormal is an output variable // collisionTime is also an output varialbe // target is the point I want to check for collisions Vec2 V = ball.mVelocity; Vec2 A = acceleration; Vec2 P = ball.mPosition - target; float wallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; float r = ball.mRadius / (mMap->getWallWidth() + mMap->getHallWidth()); // r is ball radius scaled to match actual rendered object. if (A.any()) // todo : I need to first correctly solve the collisions in case there is no acceleration return; if (V.any()) // if object is not moving there will be no collisions! { float D = P.x * V.y - P.y * V.x; float Delta = r*r*V.length2() - D*D; if(Delta < eps) return; Delta = sqrt(Delta); float sgnvy = V.y > 0 ? 1: (V.y < 0?-1:0); Vec2 c1(( D*V.y+sgnvy*V.x*Delta) / V.length2(), (-D*V.x+fabs(V.y)*Delta) / V.length2()); Vec2 c2(( D*V.y-sgnvy*V.x*Delta) / V.length2(), (-D*V.x-fabs(V.y)*Delta) / V.length2()); float t1 = (c1.x - P.x) / V.x; float t2 = (c2.x - P.x) / V.x; if(t1 > eps && t1 <= collisionTime) { collisionTime = t1; collisionNormal = c1; } if(t2 > eps && t2 <= collisionTime) { collisionTime = t2; collisionNormal = c2; } } } // this function should step the world forward by dt. it doesn't check for collision of any two balls (components) // it just checks if there is a collision between the current component and 4 points forming a rectangle around it. void PhysicalWorld::step(float dt) { for (unsigned i=0;i<mObjects.size();i++) { PhysicsComponent &current = *mObjects[i]; Vec2 acceleration = current.mForces * current.mInvMass; float rt=dt; // stores how much more the world should advance while(rt > eps) { float collisionTime = rt; Vec2 collisionNormal = Vec2(0,0); float halfWallWidth = mMap->getWallWidth() / (mMap->getWallWidth() + mMap->getHallWidth()) / 2; // we check if there is any collision with any of those 4 points around the ball // if there is a collision both collisionNormal and collisionTime variables will change // after these functions collisionTime will be exactly the value of nearest collision (if any) // and if there was, collisionNormal will report in which direction the ball should return. checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2(floor(current.mPosition.x) + halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth,floor(current.mPosition.y) + halfWallWidth)); checkForPointCollision(acceleration,current,collisionNormal,collisionTime,Vec2( ceil(current.mPosition.x) - halfWallWidth, ceil(current.mPosition.y) - halfWallWidth)); // either if there is a collision or if there is not we step the forward since we are sure there will be no collision before collisionTime current.mPosition += collisionTime * (collisionTime * acceleration * 0.5 + current.mVelocity); current.mVelocity += collisionTime * acceleration; // if the ball collided with anything collisionNormal should be at least none zero in one of it's axis if (collisionNormal.any()) { collisionNormal *= Dot(collisionNormal, current.mVelocity) / collisionNormal.length2(); current.mVelocity -= 2 * collisionNormal; // simply reverse velocity along collision normal direction } rt -= collisionTime; } // reset all forces for current object so it'll be ready for later game event current.mForces.zero(); } }

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  • Developing an ELO like point system for a multiplayer gaming site

    - by Alejandro Piad
    I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through their virtual players. There will be leagues, tournaments, and other competition formats. The question is which would be a good rating system for users in this environment. Take into account that every user may have many different virtual players playing in many different games. As a general guideline I would like to guarantee the following properties: Users who have a lot of mediocre players should not score higher than users with a few very good players. A user with a high rating should not be penalized if he adds a new bad player, until he has had enough time to improve his player. Users who don't play often should not score higher than users who play every day. Thanks in advance.

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  • I'm getting unrelated system messages in terminal?

    - by Zed
    For some reason from time to time I keep getting this weird system messages in my working terminal emulator, unrelated to anything I do.For example: [000:000] Browser XEmbed support present: 1 [000:000] Browser toolkit is Gtk2. [000:001] Using Gtk2 toolkit [000:033] Starting client channel. [000:048] Read port file, port=33359 [000:050] Initiated connection to GoogleTalkPlugin [000:154] Socket connection established [000:154] ScheduleOnlineCheck: Online check in 5000ms [000:203] Got cookie response, socket is authorized [000:203] AUTHORIZED; socket handshake complete [005:216] HandleOnlineCheck: Starting check [005:216] HandleOnlineCheck: OK; current state: 3 Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory After some investigation I concluded that those messages ARE from firefox.However, I didn't start Firefox from terminal. or nsBuiltinDecoderStateMachine::RunStateMachine queuing nsBuiltinDecoder::PlaybackEnded nsBuiltinDecoder::PlaybackEnded mPlayState=3 nsBuiltinDecoderStateMachine::RunStateMachine queuing nsBuiltinDecoder::PlaybackEnded nsBuiltinDecoder::PlaybackEnded mPlayState=3 I have no clue how this ends up in working terminal, any thoughts ?

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  • Dynamic obstacles avoidance in navigation mesh system

    - by Variable
    I've built my path finding system with unreal engine, somehow the path finding part works just fine while i can't find a proper way to solve dynamic obstacles avoidance problem. My characters are walking allover the map and collide with each other while they moving. I try to steering them when collision occurs, but this doesn't work well. For example, two characters block on the road while the third one's path is right in the middle of them and he'll get stuck. Can someone tell me the most popular way of doing dynamic avoidance? Thanks a lot.

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  • Webshop for digital goods with voucher / gift card system [duplicate]

    - by Kelzama
    This question already has an answer here: Which Ecommerce Script Should I Use? 1 answer I'm searching for a webshop which provides the following: The shop offers digital goods (like mp3) User can buy a voucher / gift card @Reseller (Or there is a code provided in the CD) User can enter his code @ webshop and gets the download (unregistered) User can enter his code @ webshop and download is added to his/her library (registered) optional: Resellers can buy codes from the Webshop I already tried prestashop as it looks quite nice. But it needs a lot of custom programming (and has a very strange voucher-system). Customer has to add the File into the basket and add the voucher at checkout. I want to skip that ;) Is there a Webshop (Or CMS + Plugin) which provides the things I need? (it could also be a CMS with a Storage/Folder Plugin (like joomla + K2) and a possibility to activate downloads via unique Codes.) Any ideas are highly appreciated :) Thanks in advance.

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  • Scrum for Team System v3 RTM available

    - by Enrique Lima
    If you are using the Scrum for Team System (aka Conchango Scrum Template), it has hit RTM and it is available for download.  First you will need to register and then you will ne able to access the goods. There is also a very well laid out Getting Started with v3 guide, put together by Crispin Parker. Note:  Very important to know and consider, is the fact there is no upgrade or migration strategy laid out from v2.2.  So you are left to your own devices on that one.  There are plenty of discussions going on as far as making it happen.  Don’t get me wrong v2.2 work items will be present and you will be able to use them, just don’t expect the v3 template to trigger when  adding new work items. For now, get TFS in place, install the template and start fresh.  The Workbench should be released soon too, and that makes it a great component to this solution.

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  • "Waiting for Sound System to respond." error dialog

    - by Paulo Truta
    Hello guys. I'm having a nasty problem with the Sound Menu on my Ubuntu 10.10 Installation. What happens is that the sound control icon is blocked, and i can't control the master volume. If i try to get to the Sound Preferences i get a little Pop-Up Window saying: "Waiting for Sound System to respond...". Don't know what to do... Apart of that, sound works great. Thanks a lot ;) PS: I made 2 screenshot uploads. Hope it helps.

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  • HD video editing system with Truecrypt

    - by Rob
    I'm looking to do hi-def video editing and transcoding on an unencrypted standard partition, with Truecrypt on the system partition for sensitive data. I'm aiming to keep certain data private but still have performance where needed. Goals: Maximum, unimpacted, performance possible for hi-def video editing, encryption of video not required Encrypt system partition, using Truecrypt, for web/email privacy, etc. in the event of loss In other words I want to selectively encrypt the hard drive - i.e. make the system partition encrypted but not impact the original maximum performance that would be available to me for hi-def/HD video editing. The thinking is to use an unencrypted partition for the video and set up video applications to point at that. Assuming that they would use that partition only for their workspace and not the encrypted system partition, then I should expect to not get any performance hit. Would I be correct? I guess it might depend on the application, if that app is hard-wired to use the system partition always for temporary storage during editing and transcoding, or if it has to be installed on the C: system partition always. So some real data on how various apps behave in the respect would be useful, e.g. Adobe, Cyberlink, Nero etc. etc. I have a Intel i7 Quad-core (8 threads) 1.6Ghz (up to 2.8Ghz turbo-boost) 4Gb, 7200rpm SATA, nvidia HP laptop. I've read the excellent posting about the general performance impact of truecrypt but the benchmarks weren't specific enough for my needs where I'm dealing with HD-video and using a non-encrypted partition to maintain max performance.

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  • Version hash to solve Event Sourcing problems

    - by SystematicFrank
    The basic examples I have seen about Event Sourcing do not deal with out of order events, clock offsets in different systems and late events from system partitions. I am wondering if more polished Event Sourcing implementations rely on a version stamp of modified objects? For example, assuming that the system is rendering the entity Client with version id ABCD1234. If the user modifies the entity, the system will create an event with the modified fields AND the version id reference to which version it applies. Later the event responder would detect out of order events and merge them.

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  • Icons missing from launcher, system settings, folders

    - by Giannis Rizos
    Various icons from launcher are missing. The first one is from Home folder menu the second from Terminal the last one from Desktop Switcher. This happened after I upgraded to 11.10 from 11.04. I have created a New (Untitled Folder) folder in my desktop and the icon is missing too. The same occurs in System Settings menu too. Some icons like Appearance, Keyboard Layout are missing too. Sorry but I can't post a screenshot due to my reputation. Any suggestions?

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  • How are minimum system requirements determined?

    - by Michael McGowan
    We've all seen countless examples of software that ships with "minimum system requirements" like the following: Windows XP/Vista/7 1GB RAM 200 MB Storage How are these generally determined? Obviously sometimes there are specific constraints (if the program takes 200 MB on disk then that is a hard requirement). Aside from those situations, many times for things like RAM or processor it turns out that more/faster is better with no hard constraint. How are these determined? Do developers just make up numbers that seem reasonable? Does QA go through some rigorous process testing various requirements until they find the lowest settings with acceptable performance? My instinct says it should be the latter but is often the former in practice.

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  • Repairing or recreating a bootloader on a multi-booting EFI GPT system

    - by Emre
    Reinstalling Ubuntu messed up my boot loader so I I tried to fix it with boot repair. It detected my OSX installation and asked about removing the "separate boot/EFI". It also said my partition was full despite the fact that it wasn't and asked me to remove stuff. I declined both and proceeded. It's been stuck at the "purge and reinstall the GRUB" stage for half an hour. Is this typical, bearing in mind I have a fast SSD and CPU? Is there a better way to re-install grub on a multi-booting UEFI system? Does my pastebin provide any insight?

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  • Get access to files on old HD installation and remove system files

    - by Blake
    I have been fooling with ubuntu for only a year or so. Added SSD installed ubuntu(12.04 64bit) connected old drive with ubuntu on it. everything seems to work well, except for access to some files. I would like to do two things: 1) move the swap file from the SSD to the partition on the HD. 2) remove ubuntu system files and gain full access to my other files. I can still remove the SSD and run ubuntu from the HD, so if I am approaching this incorrectly please advise. Thanks in advance Blake

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  • Scalable distributed file system for blobs like images and other documents

    - by Pinnacle
    Cassandra & HBase both do not efficiently support storage of blobs like images. Storing directly on HDFS stresses the Namenode because of huge number of files. Facebook uses Haystack for images and attachments storage, but this is not open source. So is Lustre a good choice for distributed blob storage? I have read that Amazon S3 is used by many, but this would cost money and personally, I would not like to rely on third party system. What are other suggestions?

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  • Efficient existing rating system for multiplayer?

    - by Nikolay Kuznetsov
    I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should depends on Rating of opponents in the game room Number of players in game room and final place of a player Person gets rating increase if he plays more games and more frequently If a person leaves a game room (disconnect) before the game ends he should get punished with a high rating decrease I have found two related questions in here Developing an ELO like point system for a multiplayer gaming site Simplest most effective way to rank and measure player skill in a multi-player environment? Please, let me know what would be the most appropriate existing rating model to refer.

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  • Which version control system to use?

    - by deshmukh
    I am looking at using a version control system to ensure that I can go back in time to a particular version for all documents in ~, if I have to. What is the best suited tool for this given that: I am without much experience in version control systems Several files will be plain text files but there will be some Libre-Office files also The tool should: Be easy to set-up, run and maintain Have easy to understand configuration options (what directories to track, for how long, how frequently the changes should be captured, etc.) Ideally have a GUI front also Be able to recover deleted files What is the best/ most widely used tool that will be suitable for me?

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  • Making more complicated systems(entity-component-system model question)

    - by winch
    I'm using a model where entities are collections of components and components are just data. All the logic goes into systems which operate on components. Making basic systems(for Rendering and handling collision) was easy. But how do I do more compilcated systems? For example, in a CollisionSystem I can check if entity A collides with entity B. I have this code in CollisionSystem for checking if B damages A: if(collides(a, b)) { HealthComponent* hc = a->get<HealthComponent(); hc.reduceHealth(b->get<DamageComponent>()->getDamage()); But I feel that this code shouldn't belong to Collision system. Where should code like this be and which additional systems should I create to make this code generic?

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  • System network service uncompatable after harddrive change and format

    - by NStephenH
    After changing out the hard drive in my dell optiplex 750, and reinstalling ubuntu, my computer tells me the system network services are not compatable. Because my cd drive does not work, I installed this by placing the hard drive in another computer an dusign the mini.iso to install it. I need networking capabilities becuase I want to use this computer as a web server. The on-board ethernet card is a intel 82566 something. If you need more information, and can tell me how to get it, just ask. Please help.

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  • Keep getting messages about internal system errors

    - by Tomas Lycken
    I keep getting popups about internal system errors (see screenshot below) on irregular intervals (several times a day), that I don't know what to do about. If I continue through the dialog and try to report the error back to the Ubuntu project, I get a message stating that development on this version of Ubuntu has been completed, and that I should ask for help here if I don't know what to do about it. I don't. If I show the details of the error message, the "executable path" parameter shows /usr/share/apport/apport-gpu-error-intel.py. Is this a bug I should report to Launchpad, or just a configuration error somewhere? If it's a bug, how do I collect the data I (and the devs) need? Update in response to comment: I am running an ASUS N53SN, sporting an Intel Core i7 2630QM CPU and an NVidia GeForce 550M GPU.

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  • System speakers not recognized

    - by Kyle Maxwell
    Since upgrading to Xubuntu 13.10, sound has not functioned properly (e.g. screeching when playing Skype notifications). Now, however, it does not function at all. pavucontrol only shows Dummy Output and does not recognize the built-in speakers on my Dell Precision M4600. Possibly related, the sound indicator applet does not come up when I click on it, only showing a small white bar underneath it. I have purged and reinstalled pulseaudio. lspci -v shows: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) Subsystem: Dell Precision M4600 Flags: bus master, fast devsel, latency 0, IRQ 56 Memory at f2560000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 01:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: Dell Device 14a3 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f0080000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel The "Capabilities: <access denied" line makes me wonder if there's a permissions issue, as the Log Out applet now shows "Restart" and "Shutdown" grayed out. groups shows me in: kmaxwell adm dialout cdrom sudo dip plugdev fuse lpadmin netdev sambashare vboxusers

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  • How USB drives goes after system hard drives

    - by raihanchy
    I am using Ubuntu 12.04 LTS. My hard drives usually comes as: sda, with 'sudo blkid' and if I plug-in any USB drive, they comes as: sdb, sdc etc; after sda. That's fine!!! But problem arises after I restart my laptop with connecting those USB drives. They alter and comes first and hard drive goes to the end, like: 'sudo blkid' shows, sda, sdb for USB drives and sdc for hard drives. It's making problem to mount with /etc/fstab. I couldn't find any solutions for this. I would like to have any USB drives after my system hard drives, as in Windows. Please, help me at this point. Thanking you. Raihan

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  • Know Thy Operating System?

    - by AdityaGameProgrammer
    As developers how much time, or do you spend time, In learning the hidden features tricks of your operating system ? How important do you feel is this for productivity in day to day programming? tasks. What do you mean when you list knowledge of an OS in your resume? What are your favorite hidden -less known features For example: A common problem of How can i open the cmd window in a specific location a do it yourself solution in say xp and what to do if something breaks Are these something you look into as and when you find the need to do so?

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  • (initramfs) unable to find a live medium containing a live file system Toshiba

    - by Filkor
    When I try to boot from my USB it says: (initramfs) unable to find a live medium containing a live file system I know of lots of questions here about this problem... I've tried every solution but nothing worked. I just ask if anyone here who got a Toshiba Sattelite Pro c650 and found the solution, because I simply cant install Ubuntu 10.04 because of this :((( Other spec: - I have USB 2.0 - Changed all possible settings in BIOS. (AHCI..) - ISO is not corrupted (boot is succesful on my other HP Laptop) Thanks. Edit: But XUbuntu works :/

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