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  • Remove value from array?

    - by Rajesh45
    Hello friend, How can I take out one line of this array array< array< int^ >^ >^ sample = gcnew array< array< int^ >^ >{ gcnew array<int>{0, 0, 0, 0, 0}, gcnew array<int>{1, 1, 1, 1, 1}, gcnew array<int>{2, 2, 2, 2, 2}, }; So it would be :- array< array< int^ >^ >^ sample = gcnew array< array< int^ >^ >{ gcnew array<int>{0, 0, 0, 0, 0}, gcnew array<int>{2, 2, 2, 2, 2}, }; Rajesh.

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  • SlidingDrawer handle design issue

    - by bali182
    I would like to create a SlidingDrawer, which has a handle like this: Until now i tought my solution was ok, which was: 1.) I created a 9 patch: As you can see, the center part is not strechable, only the two sides (and the height, if needed). On most of the phones i got the desired result, shown above. 2.) Put it in this layout (just pseudo-code): <SlidingDrawer (fullscreen)> <Button as handle (full width, backround the 9patch)/> <LinearLayout as content /> </SlidingDrawer> However, i tested the app on my friend's new Galaxy S3, and the result was something like this: The part, which should be centered, was completely off one side. And i have no idea, why and it bugs me since then. My Question: Is this the prefered way (9 patch with full width) to acomplish the look i want? If not, could someone suggest me a better solution?

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  • Does it make sense to study COBOL?

    - by Alon
    I have had a talk with a friend of mine about the relative vulnerability of different types of IT workers to unexpected unemployment (e.g. layoffs, company going out of business, obsolete skills etc.) as it seems COBOL developers (or maintainers?) seems very secure in their positions, regardless of the state if the economy or even how good they are. With so much critical COBOL code being around on the one side and the deminishing number of COBOL know-hows on the other , it actually makes sense to recommend someone starting their way in the IT world and looking for a relativity secure job to study and intern in COBOL! what do you think ?

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  • dependencies linking isnt enough?

    - by Russel
    In Visual Studio (C++) the other day, I was trying to build some example code and it would not work, even though I was pointing at the right include and lib directories. (I got linker errors) I asked a friend who fixed the problem by specifying the necessary .lib files in the General Properties-Linker-Input field of the project settings. My questions: Simply pointing to the directory with the .lib files is not enough? You need to specifically tell the linker which lib files to link? By listing the .lib files in the "additional dependencies" field, am I specifying exactly which static libs get built into the exe? If the answer to this is yes, then will these be the ONLY lib files that get built into the exe? Why is it called "additional" dependencies? Is there another place to specify lib files to include? Before I thought this was done by including the necessary header file? Thanks everyone! Russel

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  • Interview question: difference between object and object-oriented languages.

    - by Bar
    My friend was asked the following question: what's the difference between object language and object-oriented language? It's a little unintelligible question. What does term «object language» correspond to? Does that mean «pure» object-oriented language, like the Wikipedia article says: Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Smalltalk, Eiffel, Ruby, JADE, VB.NET.

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  • Is there any example code explaining how to change Facebooks API existing code to make it yours?

    - by Naeim
    FBStreamDialog* dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Example prompt"; dialog.attachment = @"{\"name\":\"Facebook Connect for iPhone\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone\"," "\"caption\":\"Caption\",\"description\":\"Description\"," "\"media\":[{\"type\":\"image\"," "\"src\":\"http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}]," "\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}"; // replace this with a friend's UID // dialog.targetId = @"999999"; [dialog show]; Is there any example code explaining how to change Facebooks API existing code to make it yours? i want to change http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg to http://img40.yfrog.com/img40/5914/%@.jpg //... , %mystring

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  • What is the best method of assessment for computer science students?

    - by Gavimoss
    This question is a bit more philosophical so feel free to remove if you like but it's been bugging me for the last 4 years! As a final year student I find that exams can be often be passed with a couple of days of cramming, without necessarily retaining or understanding the content i.e. a regurgitation of lecture notes is often enough to gain high marks. A friend of mine is about to graduate with an honours degree whose final year evaluation was based solely on practical work (a project, assignment marks and the creation of a poster) yet all of this work could have been completed by a third party. Personally I don't think either of these methods of assessment is sufficient as I am currently on track for a 1st class honours in artificial intelligence and computer science and believe this is mostly due to my skill in passing exams not my skill as a programmer or my vast in depth knowledge of any of the subjects I have "studied". Surely there is a better way to assess our skills - isn't there?

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  • Trouble creating a makefile

    - by catia
    Hi everyone! I'm having some trouble making a Makefile. Write now I just compile everything every time. Although, the professor is ok with that, I do want to get it working faster and to avoid unnecessary compiling. Here's what I have. FILES= p6.cpp SetIter.cpp Node.cpp Set.cpp CFLAGS= -ansi -pendantic -Wall -Wextra CC= g++ MakePg6: p6.cpp SetIter.cpp Node.cpp Set.cpp $(CC) $(CFLAGS) $(FILES) -o pg6 Node.cpp - node class Set.cpp - uses nodes. Friend of Node. SetIter.cpp - gets a set and uses a pointer to iterator through I'm confused with some of the depencies arising from the friends thing and the point of lib.o being included in the Makefile as some sites have. Any help is greatly appreciated. Thanks in advance.

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  • OpenSSL compatible API for Scala?

    - by pfleidi
    Hello, I'm working on a project with a friend. He's implementing his software in Ruby and I'm doing my stuff in Scala (with Lift). We're using some asynchronous encryption and he is using the ruby OpenSSL bindings for that: key = OpenSSL::PKey::RSA.generate(4096) self.public_key = key.public_key self.private_key = key What I'm looking for is a simple API which is compatible to OpenSSL and runs on the JVM. I need it to create key-pairs and to encrypt and sign our payload. Do you have any suggestions?

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  • mySQL php query - news/ friends feed

    - by rpsep2
    I want to show a user the recent uploads from their friends. I have the users friends id's in an array: $friends A user could have, potentially, thousands of friends. I can select the uploads from 1 of a users friends with: $row = $mysqli->query("SELECT * FROM photos WHERE uploader_id = ".$friend." ORDER BY date_uploaded DESC LIMIT ".$page.", 25"); But I need to find all of a users friends uploads. I thought about doing this in a loop iterating over the $friends array, but then I'd be potentially running thousands of mysql queries. How can I do this most efficiently? so to clarify: search a 'photos' table for photos which are uploaded by specific users(friends), held in $friends variable, sort by date_uploaded and limit to x results so I can have pages 1, 2, 3 etc.

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  • Facebook,Android- How to get friends birthday from facebook

    - by Eriz
    I tried to goto lots of questions on this forum but could not find one useful so i decided to ask one myself. I want to pull the birthday's of all the friends in the users friend list. After going through a lot of stuff i found there are 2 ways to do that 1. Graph API 2. FQL Query So, my first question is , which one of them is better/easy to integrate in the app. Q2. http://developers.facebook.com/docs/tutorials/androidsdk/3.0/scrumptious/ is this tutorial useful for what i want to do. Q3. If i use Graph API/FQL Query , could you please give me a link which is helpful or a Code snippet Thanks In Advance, Eriz

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  • DeleteObject method is missing in Entity Framework 4.1

    - by bobetko
    This is driving me crazy. I am getting error that object doesn't contain definition for DeleteObject. Here is my line of code that produces an error: ctx.Tanks.DeleteObject(Tank); I tried to reference another object from another edmx file that my friend has created and then everything is fine, DeleteObject exists. I don't think I miss any references in my project. And project itself contains edmx file and I used DBContext to create POCOs. Any ideas?

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  • GUI by using Qt

    - by kishorebjv
    hi all... i dont know any thing about Qt other than my friend told that it generates the GUI for c++ code.... please let me know 1.How to execute some command when a button in window is clicked..? "g++ encryption.cpp -lgmp" command should be executed when i pressed "enc" button.. 2.How to accept the text from text area(in the window) to a textfile and the text(need not be text,it can be any data..) in a text file should be displayed in Textarea of window ? please help me out... im running out of time... thanks in advance....

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  • User unable to delete folder / files "File in use by another user" Server 2003

    - by Az
    I am administering a standalone Windows 2003 Terminal Server with no domain membership. Occasionally (about once a week or so) a user will attempt to delete a sub-folder in a Shared folder and gets denied with "File in use by another user". I tried checking the shared folder snap-in and that folder is not open. She has full control and is the owner of the folder as well. I even checked in "Effective permissions" for some of the folders / files she cant delete and she truly has full control. I am able to delete the folder as Administrator with no problem. Another odd thing, she can delete the files IN the folder most of the time (this issue happens on both folders and files in the share). Sometimes merely waiting a day or two will allow her to delete the folder or files. I am curious as to why she gets the message that it is in use as creator/owner with full control yet I don't get it simply as a member of the Admin group. If anyone out there has any ideas I'd love to hear them! THANK YOU.

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  • Is looking for Wi-Fi access points purely passive?

    - by Aric TenEyck
    Say I carry a Wi-Fi enabled phone or laptop through an area where there are WAPs. Assuming that I don't actively try to connect to them or otherwise interact with them, is it possible for the owner of that WAP to know that I was there? I'm asking this in the context of my earlier question: Looking for MACs on the network I was talking with a friend about my newfound ability to detect phones (and other devices with MAC addresses) on the network, and he pointed out that it might be useful to detect unknown phones on the network; I could use that data to track down anyone who was in my house and brought a Wi-Fi phone with them. So, if I set up a logging fake WAP with no security or encryption, can I glean any useful information about the devices that come into the house? Assuming that the thief doesn't actively try to connect...

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  • MAGENTO: welcome page and pricing by city

    - by fedeisas
    Hi guys! A friend of mine asked me to build a Magento site for him. I've done some standard things before with Magento, but never really undestood how it worked inside. He sells his products across the country with different prices by city. So, he wants: a Welcome screen where the user could pick his city and then show the user the prices defined for that particular city Is this doable? Where can I start reading? Thanks in advance.

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  • How to get rid of library references problem? Java

    - by Nitesh Panchal
    Hello, I created a web application and it used several libraries once upon a time. So i added them but later on i found alternative and actually better ways to do the same things. So i removed references from my project for those jars and libraries. Everything works fine but when i move the same project to my friend's laptop Netbeans 6.8 simply doesn't let me deploy the project and gives the whole bundle of errors of libraries that i used previously but i don't now. I removed all references from build.impl file and then when i deploy it, it works fine. But when i do a clean and build and try to deploy it, build.impl automatically again adds those lines of xml which contain references to libraries an again gives me a whole long list of errors. How do i get rid of this? I am really tired of these silly errors. Thanks in advance :)

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  • Any reason why I shouldn't use couchdb for message passing or realtime activity streams?

    - by Up
    While using ampq or xmpp (rabbitmq or ejabbered that could have couchdb as backends) seems like a good fit to deliver real time updates about friend state in a social gaming platform where updates are small but frequent, I can't help but think why wouldn't couchdb be a good platform to deliver such updates? The main advantage I could think of is its ability to filter updates based on friends and availability of changes api, which makes developing such an application and managing it (including replication) quite easy compared to ampq or xmpp where you have to think about how to manage the pubsub nodes and who is subscribed to them at any point in time. However, I can't help but think this is too good to be true, I can't find information on what couchdb's shortcomings are. Somehow, it feels like using MySQL for message passing which is why I am hesitant to using it. Anyone have any experience in using couchdb for such applications? would you recommend another platform to use?

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  • Design question - loading info from DB

    - by eriks
    I need to build a class that will represent a row in some table in DB (lets say the table is 'Subscriber' and so is the class). I can have the class Subscriber which constructor receives the Objectkey of subscriber, retrieves info from DB and initializes its members. I add another class - SubscriberLoader which have a static method 'LoadSubscriber'. This method will receive the subscriber objectkey, retrieve info from DB, crate a Subscriber object and initialize its members. Subscriber constructor will be private and SubscirberLoader will be friend class of Subscriber - this way, client could build a Subscriber only using the loader. which of the two in better? any other suggestions?

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  • PHP/JS/JQUERY: Smart method to Auto check/updating a points status

    - by Azzyh
    Hello. Hi everyone. So right now I am using me of this: function checkpoints() { var postThis = 'checker.php?userid='+ $('#user_id_points').val(); $.post(postThis, function(data){ $(".vispoints").html(data).find(".vispoints1").fadeIn("slow") }); setTimeout(checkpoints, 5000); } This function repeats each 5 seconds (sending request each 5 seconds) and running the checker.php each 5 seconds, to show how many points you got. (checker.php echo out how many points you've got in a span class vispoints1). Now isnt there a smarter method doing this, instead of sending requests like this all the time.. I mean sites like facebook and that, they dont do like this to check if you e.g got a new friend request? Hope you can help me find a better method examples would be good too.

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  • Reporting / BI Framework for social websites

    - by Ryan
    I'm looking for ideas / open source frameworks to use for creating individual Analytics for user profiles and all the other profile types. Users will have different custom metrics, businesses willl have seperate metrics, the admin section will have seperate, Advertises will have seperate, etc. So basically the goal is to have 1 framework in place for all Analytics, which will be custom user to user and even use that for the system analytic needs also. It will include data analytics as there will be user ratings/reviews to perfomr data mining on for businesses, USers will have basic reporting on their needs (like friend demographics, filter by different preferences, etc). System is being developed in cakePhp. Thanks.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • OpenCv not initializing usb camera

    - by brainbarshan
    I am trying to capture video from usb camera using OpenCv. #include <highgui.h> #include <iostream> using namespace std; using namespace cv ; int main() { VideoCapture cap (-1); if(!cap.isOpened()) cout << "Cam initialize failed" ; else cout << "Cam initialized" ; return 0; } It is failing to initialize the camera. cap.isOpened() is returning zero. The same program, with same version of OpenCv and same usb camera, is correctly running in my friend's machine. I am running fedora 16. I did some searching in Google and Stack Overflow. But no useful help. Any idea ?

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  • I want to retrieve some information based on Caller ID

    - by Hassan Al-Jeshi
    Hello, my friend has a Real Estate company that receives a lot of phone calls everyday. He wants to have a solution such that when somebody call to his company, the operator sees all the information about the person who is calling based on the database he have right now and the caller ID. Is there a ready made software or solution that can do the job?? Since I'm a software engineer myself, I would never mind developing something from scratch or built on a ready made system (with a team of course), but I need some direction on how to start?? Notes: 1- cost is not an issue 2- the customers database is there but we never mind replacing it in a format to suit the new solution Best Regards,

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  • Flash Video Gallery using Jquery

    - by Muhammad Sajid
    Hi, my question referenced to my friend. I am trying to use jquery to show flash videos(swf) like a showcase and this is what I am trying to do: Show a video by default and then have "" below that so when an user click on prev or next, it will show the next one and so on. When a video is clicked after making the selection it can either open the video on top of it in a bigger size Or play the video once right there once they click the play button. I have seen examples for images and I tried those but it did not work with flash files. Please let me know if anyone can guide me. I prefer using jquery as there are applications on the site that uses jquery. Also, I just remembered one thing, how to stop the video if they navigate to the next one. This makes me think if its a good idea to do the gallery or showcase for flash videos. Please clarify my questions. thanks

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