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  • How Many States Does an Activity Have?

    - by Android Eve
    The Activity lifecycle section in the Application Fundamentals tutorial states that there are 3 states: An activity has essentially three states: (1. active/running 2. paused 3. stopped) But then as I continued reading the actual Activity class documentation, the Activity Lifecycle section states that there are 4 state: An activity has essentially four states: (1. active/running 2. paused 3. stopped 4. "dropped"?) Both sources (on the same website) agree about the first 3, but the 4th one is only mentioned in the class documentation and is unnamed. So, are there really 4 states or only 3? If there are 4, what is the name of the 4th one? Please help me understand this discrepancy. Also, highlighted colored blocks in this beautiful and very informative flowchart don't seem to correspond to the states. Where, in the flowchart, would you mark the 3 or 4 states?

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • trouble calculating offset index into 3D array

    - by Derek
    Hello, I am writing a CUDA kernel to create a 3x3 covariance matrix for each location in the rows*cols main matrix. So that 3D matrix is rows*cols*9 in size, which i allocated in a single malloc accordingly. I need to access this in a single index value the 9 values of the 3x3 covariance matrix get their values set according to the appropriate row r and column c from some other 2D arrays. In other words - I need to calculate the appropriate index to access the 9 elements of the 3x3 covariance matrix, as well as the row and column offset of the 2D matrices that are inputs to the value, as well as the appropriate index for the storage array. i have tried to simplify it down to the following: //I am calling this kernel with 1D blocks who are 512 cols x 1row. TILE_WIDTH=512 int bx = blockIdx.x; int by = blockIdx.y; int tx = threadIdx.x; int ty = threadIdx.y; int r = by + ty; int c = bx*TILE_WIDTH + tx; int offset = r*cols+c; int ndx = r*cols*rows + c*cols; if((r < rows) && (c < cols)){ //this IF statement is trying to avoid the case where a threadblock went bigger than my original array..not sure if correct d_cov[ndx + 0] = otherArray[offset]; d_cov[ndx + 1] = otherArray[offset] d_cov[ndx + 2] = otherArray[offset] d_cov[ndx + 3] = otherArray[offset] d_cov[ndx + 4] = otherArray[offset] d_cov[ndx + 5] = otherArray[offset] d_cov[ndx + 6] = otherArray[offset] d_cov[ndx + 7] = otherArray[offset] d_cov[ndx + 8] = otherArray[offset] } When I check this array with the values calculated on the CPU, which loops over i=rows, j=cols, k = 1..9 The results do not match up. in other words d_cov[i*rows*cols + j*cols + k] != correctAnswer[i][j][k] Can anyone give me any tips on how to sovle this problem? Is it an indexing problem, or some other logic error?

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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • Calling a method at a specific interval rate in C++

    - by Aetius
    This is really annoying me as I have done it before, about a year ago and I cannot for the life of me remember what library it was. Basically, the problem is that I want to be able to call a method a certain number of times or for a certain period of time at a specified interval. One example would be I would like to call a method "x" starting from now, 10 times, once every 0.5 seconds. Alternatively, call method "x" starting from now, 10 times, until 5 seconds have passed. Now I thought I used a boost library for this functionality but I can't seem to find it now and feeling a bit annoyed. Unfortunately I can't look at the code again as I'm not in possession of it any more. Alternatively, I could have dreamt this all up and it could have been proprietary code. Assuming there is nothing out there that does what I would like, what is currently the best way of producing this behaviour? It would need to be high-resolution, up to a millisecond. It doesn't matter if it blocks the thread that it is executed from or not. Thanks!

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  • Android Bluetooth syncing

    - by Darryl
    I am connecting to a bluetooth enabled camera, and I am able to connect using the methods found in the BluetoothChat example. I need to send commands to the camera. The issue is that I also need to get a response BACK from the camera after I send the command in the first place. So basically I need to write a command and receive a response. However, the thing is that the commands sometimes don't generate a response. Even the documentation on the camera says that you "have to send the sync command as many as 25 times on power up before you will get a response." So I cannot just write a command and wait for a response, as the "read" function blocks the thread. If I have the read function in another thread, like the bluetooth chat example, there seems to be sync issues, i.e., if I issue a write command, how can I know that it is reading if that is happening in another thread? I did set a global variable to check for, but this seems "iffy" at best. So basically I need to write to the bluetooth and then attempt to read from it. However, I need to let that read timeout and if I haven't received a response, I need to write again until I get a response (or until it's tried a set number of times). I don't need the read function to be going all the time in the background. Any ideas? Thanks in advance for your time.

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  • How to limit TCP writes to particular size and then block untlil the data is read

    - by ustulation
    {Qt 4.7.0 , VS 2010} I have a Server written in Qt and a 3rd party client executable. Qt based server uses QTcpServer and QTcpSocket facilities (non-blocking). Going through the articles on TCP I understand the following: the original implementation of TCP mentioned the negotiable window size to be a 16-bit value, thus maximum being 65535 bytes. But implementations often used the RFC window-scale-extension that allows the sliding window size to be scalable by bit-shifting to yield a maximum of 1 gigabyte. This is implementation defined. This could have resulted in majorly different window sizes on receiver and sender end as the server uses Qt facilities without hardcoding any window size limit. Client 1st asks for all information it can based on the previous messages from the server before handling the new (accumulating) incoming messages. So at some point Server receives a lot of messages each asking for data of several MB's. This the server processes and puts it into the sender buffer. Client however is unable to handle the messages at the same pace and it seems that client’s receiver buffer is far smaller (65535 bytes maybe) than sender’s transmit window size. The messages thus get accumulated at sender’s end until the sender’s buffer is full too after which the TCP writes on sender would block. This however does not happen as sender buffer is much larger. Hence this manifests as increase in memory consumption on the sender’s end. To prevent this from happening, I used Qt’s socket’s waitForBytesWritten() with timeout set to -1 for infinite waiting period. This as I see from the behaviour blocks the thread writing TCP data until the data has actually been sensed by the receiver’s window (which will happen when earlier messages have been processed by the client at application level). This has caused memory consumption at Server end to be almost negligible. is there a better alternative to this (in Qt) if i want to restrict the memory consumption at server end to say x MB's? Also please point out if any of my understandings is incorrect.

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  • What is the fastest way to check if files are identical?

    - by ojblass
    If you have 1,000,0000 source files, you suspect they are all the same, and you want to compare them what is the current fasted method to compare those files? Assume they are Java files and platform where the comparison is done is not important. cksum is making me cry. When I mean identical I mean ALL identical. Update: I know about generating checksums. diff is laughable ... I want speed. Update: Don't get stuck on the fact they are source files. Pretend for example you took a million runs of a program with very regulated output. You want to prove all 1,000,000 versions of the output are the same. Update: read the number of blocks rather than bytes? Immediatly throw out those? Is that faster than finding the number of bytes? Update: Is this ANY different than the fastest way to compare two files?

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  • pthread_create followed by pthread_detach still results in possibly lost error in Valgrind.

    - by alesplin
    I'm having a problem with Valgrind telling me I have some memory possible lost: ==23205== 544 bytes in 2 blocks are possibly lost in loss record 156 of 265 ==23205== at 0x6022879: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23205== by 0x540E209: allocate_dtv (in /lib/ld-2.12.1.so) ==23205== by 0x540E91D: _dl_allocate_tls (in /lib/ld-2.12.1.so) ==23205== by 0x623068D: pthread_create@@GLIBC_2.2.5 (in /lib/libpthread-2.12.1.so) ==23205== by 0x758D66: MTPCreateThreadPool (MTP.c:290) ==23205== by 0x405787: main (MServer.c:317) The code that creates these threads (MTPCreateThreadPool) basically gets an index into a block of waiting pthread_t slots, and creates a thread with that. TI becomes a pointer to a struct that has a thread index and a pthread_t. (simplified/sanitized): for (tindex = 0; tindex < NumThreads; tindex++) { int rc; TI = &TP->ThreadInfo[tindex]; TI->ThreadID = tindex; rc = pthread_create(&TI->ThreadHandle,NULL,MTPHandleRequestsLoop,TI); /* check for non-success that I've omitted */ pthread_detach(&TI->ThreadHandle); } Then we have a function MTPDestroyThreadPool that loops through all the threads we created and cancels them (since the MTPHandleRequestsLoop doesn't exit). for (tindex = 0; tindex < NumThreads; tindex++) { pthread_cancel(TP->ThreadInfo[tindex].ThreadHandle); } I've read elsewhere (including other questions here on SO) that detaching a thread explicitly would prevent this possibly lost error, but it clearly isn't. Any thoughts?

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  • WCF publish/subscribe service, and ASP.NET MVC client

    - by d3j4vu
    I managed to develop a custom WCF service, using the publish / subscribe model, and hosted inside a managed windows service. Everything's working. I developed an interface as the service contract implementing a method definition marked as a non-one way operation contract (OperationContract(IsOneWay = false)]. This, to make possible returns an instance of a custom class derived from System.Web.Mvc.ActionResult. In the MVC app, event fires ok. It wraps inside an action method, (just the one defined in the interface), but, and this is my current problem, i believe that something relative to the execution context of the windows service (and the hosted wcf counterpart) blocks the execution of the action method in the MVC app. This is what i have until now (some pieces ripped off just to be more clear): /// Method definition for the contract's service. Maps to a MVC ActionMethod. [OperationContract(IsOneWay = false)] ActionResult Imagen(string data, CustomActionResult result); The class to hold an ActionResult derived class instance: public class ServiceEventArgsMvc : ServiceEventArgs { /// <summary> /// /// </summary> public CustomActionResult Result { get; set; } } And the code in the MVC client app: /// <summary> /// Just a simple class to hold an abstract ActionResult derived class instance. /// </summary> public ActionResult Image(string data, CustomActionResult result) { ViewData["data"] = data; return View(); } Ok. ActionMethod sucessfully executes...but when it's done (and usually expected obtain a reditection to a View named Image, like the action method), the WCF service throws a Timeout exception, making clear that he's still waiting for a response from the MVC client. The response never arrives, so the MVC app never finish his work (redirect to the "Image" view as expected). Any ideas?. Guess i'm missing something very simple, but i don't know what it could be. This is drivin' me nuts.

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  • Reading and writing in parallel

    - by Malfist
    I want to be able to read and write a large file in parallel, or if not in parallel, at least in blocks so that I don't use up so much memory. This is my current code: // Define memory stream which will be used to hold encrypted data. MemoryStream memoryStream = new MemoryStream(); // Define cryptographic stream (always use Write mode for encryption). CryptoStream cryptoStream = new CryptoStream(memoryStream, encryptor, CryptoStreamMode.Write); //start encrypting using (BinaryReader reader = new BinaryReader(File.Open(fileIn, FileMode.Open))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = reader.Read(buffer, 0, buffer.Length); cryptoStream.Write(buffer, 0, read); } while (read == buffer.Length); } // Finish encrypting. cryptoStream.FlushFinalBlock(); // Convert our encrypted data from a memory stream into a byte array. //byte[] cipherTextBytes = memoryStream.ToArray(); //write our memory stream to a file memoryStream.Position = 0; using (BinaryWriter writer = new BinaryWriter(File.Open(fileOut, FileMode.Create))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = memoryStream.Read(buffer, 0, buffer.Length); writer.Write(buffer, 0, read); } while (read == buffer.Length); } // Close both streams. memoryStream.Close(); cryptoStream.Close(); As you can see, it reads the entire file into memory, encrypts it, then writes it out. If I happen to be encrypting files that are very large (2GB+) it tends not to work, or at the very least, consumes ~97% of my memory. How could I do it in a more effective manner?

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  • How to start matching and saving matched from exact point in a text

    - by yuliya
    I have a text and I write a parser for it using regular expressions and perl. I can match what I need with two empty lines (I use regexp), because there is a pattern that allows recognize blocks of text after two empty lines. But the problem is that the whole text has Introduction part and some text in the end I do not need. Here is a code which matches text when it finds two empty lines #!/usr/bin/perl use strict; use warnings; my $file = 'first'; open(my $fh, '<', $file); my $empty = 0; my $block_num = 1; open(OUT, '>', $block_num . '.txt'); while (my $line = <$fh>) { chomp ($line); if ($line =~ /^\s*$/) { $empty++; } elsif ($empty == 2) { close(OUT); open(OUT, '>', ++$block_num . '.txt'); $empty = 0; } else { $empty = 0;} print OUT "$line\n"; } close(OUT); This is example of the text I need (it's really small :)) this is file example I think that I need to iterate over the text till the moment it will find the word LOREM IPSUM with regexps this kind "/^LOREM IPSUM/", because it is the point from which needed text starts(and save the text in one file when i reach the word). And I need to finish iterating over the text when INDEX word is fount or save the text in separate file. How could I implement it. Should I use next function to proceed with lines or what? BR, Yuliya

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  • Listening UDP or switch to TCP in a MFC application

    - by Alexander.S
    I'm editing a legacy MFC application, and I have to add some basic network functionalities. The operating side has to receive a simple instruction (numbers 1,2,3,4...) and do something based on that. The clients wants the latency to be as fast as possible, so naturally I decided to use datagrams (UDP). But reading all sorts of resources left me bugged. I cannot listen to UDP sockets (CAsyncSocket) in MFC, it's only possible to call Receive which blocks and waits. Blocking the UI isn't really a smart. So I guess I could use some threading technique, but since I'm not all that experienced with MFC how should that be implemented? The other part of the question is should I do this, or revert to TCP, considering reliability and implementation issues. I know that UDP is unreliable, but just how unreliable is it really? I read that it is up to 50% faster, which is a lot for me. References I used: http://msdn.microsoft.com/en-us/library/09dd1ycd(v=vs.80).aspx

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  • Constant isolate of hovered elements

    - by nailer
    I'm trying to make an element isolation tool, where: All elements are shaded Selected elements, while hovered, are not shaded Originally, looking at the image lightbox implementations, I thought of appending an overlay to the document, then raising the z-index of elements upon hover. However this technique does not work in this case, as the overlay blocks additional mouse hovers: $(function() { window.alert('started'); $('<div id="overlay" />').hide().appendTo('body').fadeIn('slow'); $("p").hover( function () { $(this).css( {"z-index":5} ); }, function () { $(this).css( {"z-index":0} ); } ); Alternatively, JQueryTools has an 'expose' and 'mask' tool, which I have tried with the code below: $(function() { $("a").click(function() { alert("Hello world!"); }); // Mask whole page $(document).mask("#222"); // Mask and expose on however / unhover $("p").hover( function () { $(this).expose(); }, function () { $(this).mask(); } ); }); Hovering does not work unless I disable the initial page masking. Any thoughts of how best to achieve this, with plain JQuery, JQuery tools expose, or some other technique? Thankyou!

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  • What is the best way to go about grouping rows by the same timestamp?

    - by Luke
    Hello all. I am looking for some advice. I have rows of data in the database that i want to group together. There is a timestamp involved. That column is called date. What is the best way to go about grouping rows by the same timestamp. EDITED..... <? $result = mysql_query("SELECT * FROM ".TBL_FIXTURES." ORDER BY date"); $current_week = null; while ($row = mysql_fetch_assoc($result)) { if ($row['date'] != $current_week) { $current_week = $row['date']; echo 'Week ' . $current_week .': '; } echo $row['home_user']; echo $row['home_team']; echo $row['away_user']; echo $row['away_team']; } ?> I have this code. What i am trying to do is organise each round of fixtures in a row with a title Week 1 - date. I want Week 1 and the date and all fixtures with that date displayed. Then move onto week 2 and the date and all fixtures again. This should be done for every fixture in the database, so if there are 6 rounds of fixtures, there will be 6 dates and therefore 6 blocks of fixtures.. Please help, thanks

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  • Reordering columns (fields) in a ADO Recordset

    - by Sukotto
    I have a classic asp webpage written in vbscript that outputs the results from a third-party stored procedure. My user wants the page to display the columns of data in a different order than they come in from the database. Is there an easy and safe way to re-order the columns in an ADO recordset? I did not write this page and cannot change the SP. What is the minimum change I can make here to get the job done and not risk screwing up all the other stuff in the page? The code looks something like dim Conn, strSQL, RS Set Conn = Server.CreateObject("ADODB.Connection") Conn.Open ServerName Set strSQL = "EXEC storedProc @foo = " & Request("fooParam") 'This stored procedure returns a date column, an arbitrary ' ' number of data columns, and two summation columns. We ' ' want the two summation columns to move so they appear ' ' immediately after the data column ' Set RS = Server.CreateObject("ADODB.RecordSet") RS.ActiveConnection = Nothing RS.CursorLocation = adUseClient RS.CursorType = adOpenStatic RS.LockType = adLockBatchOptimistic RS.Open strSQL, Conn, adOpenDynamic, adLockOptimistic dim A ' ----- ' ' Insert some code here to move the columns of the RS around ' ' to suit the whim of my user ' ' ----- ' ' Several blocks of code that iterate over the RS and display it various ways ' RS.MoveFirst For A = 0 To RS.Fields.Count -1 ' do stuff ' Next ... RS.MoveFirst For A = 0 To RS.Fields.Count -1 ' do more stuff ' Next RS.Close : Set RS = Nothing Conn.Close : Set Conn = Nothing

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  • fastest way to check to see if a certain index in a linq statement is null

    - by tehdoommarine
    Basic Details I have a linq statement that grabs some records from a database and puts them in a System.Linq.Enumerable: var someRecords = someRepoAttachedToDatabase.Where(p=>true); Suppose this grabs tons (25k+) of records, and i need to perform operations on all of them. to speed things up, I have to decided to use paging and perform the operations needed in blocks of 100 instead of all of the records at the same time. The Question The line in question is the line where I count the number of records in the subset to see if we are on the last page; if the number of records in subset is less than the size of paging - then that means there are no more records left. What I would like to know is what is the fastest way to do this? Code in Question int pageSize = 100; bool moreData = true; int currentPage = 1; while (moreData) { var subsetOfRecords = someRecords.Skip((currentPage - 1) * pageSize).Take(pageSize); //this is also a System.Linq.Enumerable if (subsetOfRecords.Count() < pageSize){ moreData = false;} //line in question //do stuff to records in subset currentPage++; } Things I Have Considered subsetOfRecords.Count() < pageSize subsetOfRecords.ElementAt(pageSize - 1) == null (causes out of bounds exception - can catch exception and set moreData to false there) Converting subsetOfRecords to an array (converting someRecords to an array will not work due to the way subsetOfRecords is declared - but I am open to changing it) I'm sure there are plenty of other ideas that I have missed.

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  • HTML Table: How to resize data cells when already specified "colspan"?

    - by Jenny
    I have tabular data to display, which has a meaning to both rows and columns. Columns are time blocks, rows are days. A particular datacell is confined to a single day, but can be in multiple time block. To show this, I am using the colspan tag. <div id = "GuideTable"> <table> <tr> <td colspan = 3> </td></tr></table> </div> Or Whatever. I'm trying to apply CSS formating to the entire table, and for changing colors, etc, things are fine, but wanting to have a consistent width is where I am running into problems. Right now, each data cell's width seems tied to the maximum width in its column (everything auto lines up). Some columns are itty bitty, others are huge. I'm trying to make columns consistently sized (even if that means every column is as big as the biggest column needs to be), but setting an individual datacells width (either via css or in the tag itself) is getting me nowhere. I'm thinking maybe the colspan tag is overriding my manual width? If that's the case, how can I change the width of a column as a whole, especially since they aren't explicitly defined? (CAN you explicitly define columns?) Examples of the CSS I'm using: #GuideTable td{ background:#ffffff; border-style: solid; border-width: 1px; width: 100px; }

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  • Audio Streaming Latency

    - by killianmcc
    I'm writing a UDP local area network video chat system and have got the video and audio streams working. However I'm experiencing a little latency (about half a second) in the audio and was wondering what codecs would provide the least latency. I'm using NAudio (http://naudio.codeplex.com/) which provides me access to the following codecs for streaming; Speex Narrow Band (VBR) Speex Wide Band (16kHz)(VBR) Speex Ultra Wide Band (32kHz)(VBR) DSP Group TrueSpeech (8.5kbps) GSM 6.10 (13kbps) Microsoft ADPCM (32.8kbps) G.711 a-law (64kbps) G.722 16kHz (64kbps) G.711 mu-law (64kbps) PCM 8kHz 16 bit uncompressed (128kbps) I've tried them out and I'm not noticing much difference. Is there any others that I should download and try to reduce latency? I'm only going to be sending voice over the connection but I'm not really worried about quality or background noises too much. UPDATE I'm sending the audio in blocks like so; waveIn = new WaveIn(); waveIn.BufferMilliseconds = 50; waveIn.DeviceNumber = inputDeviceNumber; waveIn.WaveFormat = codec.RecordFormat; waveIn.DataAvailable += waveIn_DataAvailable; void waveIn_DataAvailable(object sender, WaveInEventArgs e) { if (connected) { byte[] encoded = codec.Encode(e.Buffer, 0, e.BytesRecorded); udpSender.Send(encoded, encoded.Length); } }

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  • In Xlib, How can I animate until an event occurs?

    - by Animateur
    Hi, I've been trying to animate in a C program using Xlib and I wanna do something when an event occurs, otherwise I wanna keep animating. Here's an example code snippet of what I am doing currently: while( 1 ) { // If an event occurs, stop and do whatever is needed. // If no event occurs, skip this if statement. if ( XEventsQueued( display, QueuedAlready ) > 0 ) { XNextEvent( display, &event ) switch ( event.type ) { // Don't do anything case Expose: while ( event.xexpose.count != 0 ) break; // Do something, when a button is pressed case ButtonPress: ... break; // Do something, when a key is pressed case KeyPress: ... break; } } animate(); // Do animation step i.e. change any drawings... repaint(); // Paint again with the new changes from animation... } So basically, I wanna keep looping if the user hasn't clicked the mouse OR pressed a key in the keyboard yet. When the user presses a key OR clicks the mouse, I wanna stop and do a specific action. The problem in my above code is that, it doesnt stop whenever I do an action. If I remove the if statement, the animation blocks until an event occurs, however I do not want this. It's a simple problem, but I'm kinda new to Xlib/animations so any help would be highly appreciated. Thanks.

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  • C++ gdb GUI

    - by HappyDude
    Briefly: Does anyone know of a GUI for gdb that brings it on par or close to the feature set you get in the more recent version of Visual C++? In detail: As someone who has spent a lot of time programming in Windows, one of the larger stumbling blocks I've found whenever I have to code C++ in Linux is that debugging anything using commandline gdb takes me several times longer than it does in Visual Studio, and it does not seem to be getting better with practice. Some things are just easier or faster to express graphically. Specifically, I'm looking for a GUI that: Handles all the basics like stepping over & into code, watch variables and breakpoints Understands and can display the contents of complex & nested C++ data types Doesn't get confused by and preferably can intelligently step through templated code and data structures while displaying relevant information such as the parameter types Can handle threaded applications and switch between different threads to step through or view the state of Can handle attaching to an already-started process or reading a core dump, in addition to starting the program up in gdb If such a program does not exist, then I'd like to hear about experiences people have had with programs that meet at least some of the bullet points. Does anyone have any recommendations? Edit: Listing out the possibilities is great, and I'll take what I can get, but it would be even more helpful if you could include in your responses: (a) Whether or not you've actually used this GUI and if so, what positive/negative feedback you have about it. (b) If you know, which of the above-mentioned features are/aren't supported Lists are easy to come by, sites like this are great because you can get an idea of people's personal experiences with applications.

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  • (Android) Why won't invalidate() update my buttons immediately?

    - by frustrated user
    I have read several forums and examples on using invalidate() in order to update views immediately but I still do not understand why what I am doing will not work. The code below uses image buttons defined by "red", "blue", "green", and "yellow". I set a 1 second delay between each time I try and change a button's appearance. Please someone tell me what i'm doing wrong. private void showPattern() { if (correct == true) { for (int k = 0; k < temp_basket.length; k++) { if (temp_basket[k] == 0) { red.setPressed(true); red.invalidate(); final Handler handler = new Handler(); Timer t = new Timer(); t.schedule(new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { red.setPressed(false); red.invalidate(); } }); } }, 1000); There are 3 more or these blocks after this one that are blue, green, and yellow.

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  • Multithreading: Read from / write to a pipe

    - by Tero Jokinen
    I write some data to a pipe - possibly lots of data and at random intervals. How to read the data from the pipe? Is this ok: in the main thread (current process) create two more threads (2, 3) the second thread writes sometimes to the pipe (and flush-es the pipe?) the 3rd thread has infinite loop which reads the pipe (and then sleeps for some time) Is this so far correct? Now, there are a few thing I don't understand: do I have to lock (mutex?) the pipe on write? IIRC, when writing to pipe and its buffer gets full, the write end will block until I read the already written data, right? How to check for read data in the pipe, not too often, not too rarely? So that the second thread wont block? Is there something like select for pipes? It is possible to set the pipe to unbuffered more or I have to flush it regularly - which one is better? Should I create one more thread, just for flushing the pipe after write? Because flush blocks as well, when the buffer is full, right? I just don't want the 1st and 2nd thread to block.... [Edit] Sorry, I thought the question is platform agnostic but just in case: I'm looking at this from Win32 perspective, possibly MinGW C...

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  • Are programming languages and methods ineffective? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in asemlber form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually trully believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1, Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when adress you desire is further translated before reaching actuall RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Becouse you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect adressing, "my" way would be even faster. 2, Variable allocation duplicitly: When you run aaplication, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actuall instruction for do so, and that actuall number in memory. So, there are 2 entries of the same value in RAM. One in fomr of instruction, second in form of actuall bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

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  • Sorting text and attached images in MFMailCompositeViewController?

    - by eOgas
    In the app I'm currently writing I'd like to populate the message body of an e-mail with a combination of text and images. It took me forever to find out that in order to get an embedded image, you had to have bold tags in the message body (...uhhh, yeah), otherwise the image just shows up as an attachment. But now I have the problem that all of the images just go to the end of the body, and I can't programmatically put text after or in between any of the attachments. So far I've tried: Adding images as part of the body string using tags and a base64 string. This would have worked, but most e-mail clients reject images embedded in this manner. Using normal tags with a references to the attached files, using the assigned filenames. Didn't work at all. Attaching images normally, but also attaching blocks of text to the e-mail. The text is not embedded in the same manner as the images. Turns out to be an attached txt file on the receiving end. Apple has restricted their MFMailComposieViewController class to the point of ridiculousness, but I know there has to be a way to do this, because they add in their stupid "Sent from my *apple device name here*" message at the end of every e-mail. So does anyone have any ideas?

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