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  • What are some reasonable stylistic limits on type inference?

    - by Jon Purdy
    C++0x adds pretty darn comprehensive type inference support. I'm sorely tempted to use it everywhere possible to avoid undue repetition, but I'm wondering if removing explicit type information all over the place is such a good idea. Consider this rather contrived example: Foo.h: #include <set> class Foo { private: static std::set<Foo*> instances; public: Foo(); ~Foo(); // What does it return? Who cares! Just forward it! static decltype(instances.begin()) begin() { return instances.begin(); } static decltype(instances.end()) end() { return instances.end(); } }; Foo.cpp: #include <Foo.h> #include <Bar.h> // The type need only be specified in one location! // But I do have to open the header to find out what it actually is. decltype(Foo::instances) Foo::instances; Foo() { // What is the type of x? auto x = Bar::get_something(); // What does do_something() return? auto y = x.do_something(*this); // Well, it's convertible to bool somehow... if (!y) throw "a constant, old school"; instances.insert(this); } ~Foo() { instances.erase(this); } Would you say this is reasonable, or is it completely ridiculous? After all, especially if you're used to developing in a dynamic language, you don't really need to care all that much about the types of things, and can trust that the compiler will catch any egregious abuses of the type system. But for those of you that rely on editor support for method signatures, you're out of luck, so using this style in a library interface is probably really bad practice. I find that writing things with all possible types implicit actually makes my code a lot easier for me to follow, because it removes nearly all of the usual clutter of C++. Your mileage may, of course, vary, and that's what I'm interested in hearing about. What are the specific advantages and disadvantages to radical use of type inference?

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  • The most dangerous SQL Script in the world!

    - by DrJohn
    In my last blog entry, I outlined how to automate SQL Server database builds from concatenated SQL Scripts. However, I did not mention how I ensure the database is clean before I rebuild it. Clearly a simple DROP/CREATE DATABASE command would suffice; but you may not have permission to execute such commands, especially in a corporate environment controlled by a centralised DBA team. However, you should at least have database owner permissions on the development database so you can actually do your job! Then you can employ my universal "drop all" script which will clear down your database before you run your SQL Scripts to rebuild all the database objects. Why start with a clean database? During the development process, it is all too easy to leave old objects hanging around in the database which can have unforeseen consequences. For example, when you rename a table you may forget to delete the old table and change all the related views to use the new table. Clearly this will mean an end-user querying the views will get the wrong data and your reputation will take a nose dive as a result! Starting with a clean, empty database and then building all your database objects using SQL Scripts using the technique outlined in my previous blog means you know exactly what you have in your database. The database can then be repopulated using SSIS and bingo; you have a data mart "to go". My universal "drop all" SQL Script To ensure you start with a clean database run my universal "drop all" script which you can download from here: 100_drop_all.zip By using the database catalog views, the script finds and drops all of the following database objects: Foreign key relationships Stored procedures Triggers Database triggers Views Tables Functions Partition schemes Partition functions XML Schema Collections Schemas Types Service broker services Service broker queues Service broker contracts Service broker message types SQLCLR assemblies There are two optional sections to the script: drop users and drop roles. You may use these at your peril, particularly as you may well remove your own permissions! Note that the script has a verbose mode which displays the SQL commands it is executing. This can be switched on by setting @debug=1. Running this script against one of the system databases is certainly not recommended! So I advise you to keep a USE database statement at the top of the file. Good luck and be careful!!

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Naming methods that perform HTTP GET/POST calls?

    - by antonpug
    In the application I am currently working on, there are generally 3 types of HTTP calls: pure GETs pure POSTs (updating the model with new data) "GET" POSTs (posting down an object to get some data back, no updates to the model) In the integration service, generally we name methods that post "postSomething()", and methods that get, "getSomething()". So my question is, if we have a "GET" POST, should the method be called: getSomething - seeing as the purpose is to obtain data postSomething - since we are technically using POST performSomeAction - arbitrary name that's more relevant to the action What are everyone's thoughts?

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  • 3D rotation matrices deform object while rotating

    - by Kevin
    I'm writing a small 3D renderer (using an orthographic projection right now). I've run into some trouble with my 3D rotation matrices. They seem to squeeze my 3D object (a box primitive) at certain angles. Here's a live demo (only tested in Google Chrome): http://dl.dropbox.com/u/109400107/3D/index.html The box is viewed from the top along the Y axis and is rotating around the X and Z axis. These are my 3 rotation matrices (Only rX and rZ are being used): var rX = new Matrix([ [1, 0, 0], [0, Math.cos(radiants), -Math.sin(radiants)], [0, Math.sin(radiants), Math.cos(radiants)] ]); var rY = new Matrix([ [Math.cos(radiants), 0, Math.sin(radiants)], [0, 1, 0], [-Math.sin(radiants), 0, Math.cos(radiants)] ]); var rZ = new Matrix([ [Math.cos(radiants), -Math.sin(radiants), 0], [Math.sin(radiants), Math.cos(radiants), 0], [0, 0, 1] ]); Before projecting the verticies I multiply them by rZ and rX like so: vert1.multiply(rZ); vert1.multiply(rX); vert2.multiply(rZ); vert2.multiply(rX); vert3.multiply(rZ); vert3.multiply(rX); The projection itself looks like this: bX = (pos.x + (vert1.x*scale)); bY = (pos.y + (vert1.z*scale)); Where "pos.x" and "pos.y" is an offset for centering the box on the screen. I just can't seem to find a solution to this and I'm still relativly new to working with Matricies. You can view the source-code of the demo page if you want to see the whole thing.

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  • DeveelDB

    - by csharp-source.net
    DeveelDB is a full embeddedable SQL database management system for .NET and Mono frameworks, managing small to large amount of data with a wide support for complex types. Some of the key features of this project are: - the strong transactional system for isolated operations an efficient memory management to reduce the impact on the runtime - its open architecture, to permit development of modules and features - a small footprint: the core library is ~1Mb

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  • What calls trigger a new batch?

    - by sebf
    I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding the performance characteristics of code using the GPU but there are a couple of things that aren't clear that I need to know to optimize my drawing. Specifically, what calls make the distinction between batches. I know that any state changes cause a new batch, so that includes: Render State Changes Buffer Changes Shader Changes Render Target Changes Correct? What else counts as a 'state change'? Does each Draw**Primitive() call constitute a new batch? Even if I were to issue the same call twice, with no state changes, or call it once on on part of the buffer, then again on another? If I were to update a buffer, but not change the bindings, would that be a new batch? That presentation and a DX9 page suggest using all of the texture slots available, which I take to mean loading multiple objects in 'parallel' by mapping their buffers/shaders/textures to slots 1-16. But I am not sure how this works - surely to do this you would need to change the buffer binding and that would count as a state change? (or is it a case of you do but it saves 16 calls so its OK?)

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  • What should I wear to a job interview with a game development company?

    - by Bill
    Many game development companies are less formal in terms of workplace attire than other types of software development houses. For example, I know that one place at which I will be interviewing soon has a predominant workplace culture of jeans and polos or t-shirts. Should I wear a suit? Shirt and tie? Shirt and sport jacket, with or without tie? I want to show that I'm serious about the job, but that I understand the culture, too.

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  • MMORPG game balancing

    - by Gary Paluk
    I've seen a couple of examples of some game balancing techniques in books yet they are not comprehensive and not particularly aimed at MMORPGs but I'm looking for practical examples of game balancing techniques for MMORPGs. I am interested to know if anyone has documented the techniques used in popular games with proven success in this area. Ideally, any resource would cover most common types of stats and include layman mathematical models or techniques used to balance game mechanics found in advanced MMORPGs (I know it's a cliché, but WoW style) Any help would be great!

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  • Lightweight Projectors That Pack A Punch

    Lightweight projectors are made for people on the go. If you need to make presentations in a variety of locations, then a lightweight LCD or DLP projector is a must for you. There are several types o... [Author: Danny Davidson - Computers and Internet - May 23, 2010]

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  • Unity works on my PC but not on the Server. What did I miss?

    - by Erik France
    I have a web service using Microsoft Unity to hook the pieces together.  It all works fine on my PC but when I put it on the web server, I receive this error message: System.ServiceModel.FaultException`1[System.ServiceModel.ExceptionDetail]: The value of the property 'type' cannot be parsed. The error is: Method 'GetClaimsForUser' in type 'WebService.Implementation.ClaimsRetriever' from assembly 'WebService.Implementation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=62cac0f1a908971a' does not have an implementation. If I look at the web.config, I see the following: <unity>     <typeAliases>       <typeAlias alias="ITokenGenerator" type="WebService.Interfaces.ITokenGenerator, WebService.Interfaces" />       <typeAlias alias="TokenGenerator" type="WebService.Implementation.TokenGenerator, WebService.Implementation" />       <typeAlias alias="IClaimsRetriever" type="WebService.Interfaces.IClaimsRetriever, WebService.Interfaces" />       <typeAlias alias="ClaimsRetriever" type="WebService.Implementation.ClaimsRetriever, WebService.Implementation" />       <typeAlias alias="TokenGeneratorSettings" type="WebService.Implementation.TokenGeneratorSettings, WebService.Implementation" />       <typeAlias alias="String" type="System.String, mscorlib" />     </typeAliases>     <containers>       <container>         <types>           <type type="ITokenGenerator" mapTo="TokenGenerator">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="retriever" parameterType="IClaimsRetriever">                   <dependency />                 </param>                 <param name="settings" parameterType="TokenGeneratorSettings">                   <dependency />                 </param>               </constructor>             </typeConfig>           </type>           <type type="IClaimsRetriever" mapTo="ClaimsRetriever">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="connectionStringName" parameterType="String">                   <value value="devDatabase" type="String" />                 </param>               </constructor>             </typeConfig>           </type>         </types>       </container>     </containers>   </unity> I have another web service, using an almost identical config running on the web server.  But this new web service will not run. Any ideas on what I have not told Unity to do?  Or maybe what I told Unity to do incorrectly?

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  • Undocumented Query Plans: The ANY Aggregate

    - by Paul White
    As usual, here’s a sample table: With some sample data: And an index that will be useful shortly: There’s a complete script to create the table and add the data at the end of this post.  There’s nothing special about the table or the data (except that I wanted to have some fun with values and data types). The Task We are asked to return distinct values of col1 and col2 , together with any one value from the thing column (it doesn’t matter which) per group.  One possible result set is shown...(read more)

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  • What are DRY, KISS, SOLID, etc. classified as?

    - by Morgan Herlocker
    Is something like DRY a design pattern, a methodology, or something in between? They do not have specific implementations that could neccessarily be demonstrated(even if you can easily demonstrate a case NOT using something like KISS... see The Daily WTF for a plethora of examples), nor do they fully explain a development process like a methodology generally would. Where does that leave these types of "rule of thumb"'s?

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  • Insights From a Non-Geek Working With Technical Developers at a Software Startup

    Everyone is wired differently. Some people are artistic, some are leaders and some are highly technical. Most of the time, it is fairly difficult for these different types of people to communicate effectively and understand each others' limitations and strengths. This can be especially true if you find yourself working as a non-technical employee in a highly technical field such as software development.

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  • Optimized algorithm for line-sphere intersection in GLSL

    - by fernacolo
    Well, hello then! I need to find intersection between line and sphere in GLSL. Right now my solution is based on Paul Bourke's page and was ported to GLSL this way: // The line passes through p1 and p2: vec3 p1 = (...); vec3 p2 = (...); // Sphere center is p3, radius is r: vec3 p3 = (...); float r = ...; float x1 = p1.x; float y1 = p1.y; float z1 = p1.z; float x2 = p2.x; float y2 = p2.y; float z2 = p2.z; float x3 = p3.x; float y3 = p3.y; float z3 = p3.z; float dx = x2 - x1; float dy = y2 - y1; float dz = z2 - z1; float a = dx*dx + dy*dy + dz*dz; float b = 2.0 * (dx * (x1 - x3) + dy * (y1 - y3) + dz * (z1 - z3)); float c = x3*x3 + y3*y3 + z3*z3 + x1*x1 + y1*y1 + z1*z1 - 2.0 * (x3*x1 + y3*y1 + z3*z1) - r*r; float test = b*b - 4.0*a*c; if (test >= 0.0) { // Hit (according to Treebeard, "a fine hit"). float u = (-b - sqrt(test)) / (2.0 * a); vec3 hitp = p1 + u * (p2 - p1); // Now use hitp. } It works perfectly! But it seems slow... I'm new at GLSL. You can answer this questions in two ways: Tell me there is no solution, showing some proof or strong evidence. Tell me about GLSL features (vector APIs, primitive operations) that makes the above algorithm faster, showing some example. Thanks a lot!

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  • SkyDrive : Microsoft fait une auto-évaluation de son service de stockage Cloud et souhaite renforcer celui-ci

    Skydrive : Microsoft fait une évaluation de son service de stockage Cloud et souhaite renforcer celui-ci SkyDrive, la solution de stockage des données en mode Cloud de Microsoft, bien qu'ayant subir plusieurs mises à jour et adopter le HTML5 pour son interface utilisateur, afin d'améliorer l'expérience d'accès et de partage des documents, présente encore des limites. Omar Shahine et Mike Torres, tous deux gestionnaires de programme pour Skydrive analysent dans un billet de blog l'univers des services Cloud en général, et Skydrive en particulier avec ses manquements et les futures améliorations qui seront apportées au service. Microsoft distingue tout d'abord trois types de...

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  • ArchBeat Link-o-Rama for 2012-09-12

    - by Bob Rhubart
    15 Lessons from 15 Years as a Software Architect | Ingo Rammer In this presentation from the GOTO Conference in Copenhagen, Ingo Rammer shares 15 tips regarding people, complexity and technology that he learned doing software architecture for 15 years. Adding a runtime picker to a taskflow parameter in WebCenter | Yannick Ongena Oracle ACE Yannick Ongena shows how to create an Oracle WebCenter popup to allow users to "select items or do more complex things." Oracle Identity Manager 11g R2 Catalog | Daniel Gralewski Oracle Fusion Middleware A-Team blogger Daniel Gralewski shares a detailed overview of the new Catalog feature, one of the most talked about features in the latest release of Oracle Identity Manager 11g. Cloud API and service designers, stop thinking small | Cloud Computing - InfoWorld "The focus must shift away from fine-grained APIs that provide some type of primitive service, such as pushing data to a block of storage or perhaps making a request to a cloud-rooted database," says InfoWorld's David Linthicum. "To go beyond primitives, you must understand how these services should be used in a much larger architectural context. In other words, you need to understand how businesses will employ these services to form real workplace solutions -- inside and outside the enterprise." Oracle Solaris 8 P2V with Oracle database 10.2 and ASM | Orgad Kimchi Orgad Kimchi's technical post illustrates the migration of "a Solaris 8 physical system, with Oracle database version 10.2.0.5 with ASM file-system located on a SAN storage, into a Solaris 8 branded zone inside a Solaris 10 guest domain on top of a Solaris 11 control domain." Thought for the Day "The hardest single part of building a software system is deciding precisely what to build. " — Fred Brooks Source: SoftwareQuotes.com

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  • iPad : Apple lance un service d'abonnement aux contenus en ligne intégré aux applications de l'App Store et crée la polémique

    Apple lance un service d'abonnement aux contenus en ligne Intégré aux applications de l'App Store et crée la polémique Mise à jour du 16/02/2011 Apple vient d'annoncer le lancement de son service d'abonnement aux divers types de contenus (magazines, journaux, musiques, vidéos) sur l'App Store. Un service inauguré en avant-première avec « The Daily »,un quotidien exclusivement numérique et diffusé sur l'iPad. Les éditeurs de contenus auront la liberté de fixer les prix, la durée et les termes de l'abonnement d'après le document rédigé par un Steve Jobs convalescent mais toujours très impliqué dans ...

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  • Explore What';s Inside of a Fiber Optic Cable

    Fiber optic cable (or optical fiber) is unlike most types of cables; it draw on light instead of electricity to transmit signals. As you have already known, light is the fastest method of transmittin... [Author: Rahim Bidgoli - Computers and Internet - April 02, 2010]

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  • Black Techniques Of SEO

    Search Engine Optimization, or more popularity known as SEO, is one of the most popular types of Internet marketing techniques used by many webmasters today. It is used not only to market their brand... [Author: Margarette Mcbride - Web Design and Development - June 10, 2010]

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  • Should components have sub-components in a component-based system like Artemis?

    - by Daniel Ingraham
    I am designing a game using Artemis, although this is more of philosophical question about component-based design in general. Let's say I have non-primitive data which applies to a given component (a Component "animal" may have qualities such as "teeth" or "diet"). There are three ways to approach this in data-driven design, as I see it: 1) Generate classes for these qualities using "traditional" OOP. I imagine this has negative implications for performance, as systems then must be made aware of these qualities in order to process them. It also seems counter to the overall philosophy of data-driven design. 2) Include these qualities as sub-components. This seems off, in that we are now confusing the role of components with that of entities. Moreover out of the box Artemis isn't capable of mapping these subcomponents onto their parent components. 3) Add "teeth", "diet", etc. as components to the overall entity alongside "animal". While this feels odd hierarchically, it may simply be a peculiarity of component-based systems. I suspect 3 is the correct way to think about things, but I was curious about other ideas.

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  • New Best-in-Class Solutions in Supply Chain Planning - Part 1

    Hear Nadeem Syed, Oracle Group Vice President, Advanced Planning Products discusst Oracle's recently announced best-in-class Supply Chain Planning solutions: Advanced Planning Command Center, Demand Signal Repository, Spare Parts Planning and Manufacturing Operations Center. Gain an understanding of the capabilities of these ground-breaking planning solutions and what types of enterprises can benefit from them.

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  • Getting Inbound Links From a Professional Search Engine Optimization Company

    Getting a professional search engine optimization company to help with link building is something that everyone should do at some point if they have a website. There are many types of links used in link building strategies. Among the commonly used ones are inbound links and reciprocal links. Of the two, emphasis is often placed on inbound links by webmasters and website owners who use strategies without spending a penny.

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  • Validating User Input with ASP.NET 3.5

    In the first part of this three-part series explaining the basics of user input validation in ASP.NET 3.5 you were introduced to the concepts of user input validation and saw a sample configuration of the RequiredFieldValidator web controls. In this part you will learn about several types of input validation web controls and their methods of configuration.... Charter Business Bundle? Get High Speed Internet & Telephone for Only $99/Monthly. Limited-Time Offer!

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