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  • Mysql question about UPDATE

    - by Beck
    UPDATE counter_reports SET `counter`=`counter`+1,`date`=? WHERE report_id IN( (SELECT report_id FROM counter_reports WHERE report_name="emails_sent" AND `year`=1 ORDER BY report_id DESC LIMIT 1), (SELECT report_id FROM counter_reports WHERE report_name="emails_sent" AND `month`=1 ORDER BY report_id DESC LIMIT 1), (SELECT report_id FROM counter_reports WHERE report_name="emails_sent" AND `week`=1 ORDER BY report_id DESC LIMIT 1), (SELECT report_id FROM counter_reports WHERE report_name="emails_sent" AND `day`=1 ORDER BY report_id DESC LIMIT 1) ) Is there any alternative for such sql? I need to update(increment by 1) last counter reports for day,week,month and year. If I'm adding manually, sql works fine, but with subqueries it fails to launch. Thanks. :)

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  • Beginner SQL question(s)

    - by unit
    I am two months in to an intro sql course, it's late at night, and I am drawing a blank. I have two tables, one customers, and one orders. I have to increase any customers credit limit by twenty five percent for all customers who have made two or more orders in which each order is more than the amount of 250.00. I get how to UPDATE CreditLimit * 1.25 and Cust with an order 250, but how the hell do I get it to check if they have made two orders over 250? Second question, we are just starting to take subqueries, and I am having a difficult time getting it into my skull. Another question posed by the prof of our class is to increase the credit limit of a customer who has an order that exceeds their credit limit. (Credit limit is on a customers table, order and amount are on an orders table). I then take that customer and UPDATE his CreditLimit +1000. Thanks for any help.

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  • How can I decrease time opening myisam table in an "union all" of the same table??

    - by parm.95
    I have a myisam table with 2.5M rows, I use an union all to get my results as following: (SELECT t.id FROM t WHERE type=1 LIMIT 10) UNION ALL (SELECT t.id FROM t WHERE type=2 LIMIT 10) ... UNION ALL (SELECT t.id FROM t WHERE type=25 LIMIT 10) the time to opening the table t is about 6ms. With a single request: SELECT t.id FROM t WHERE type=1 LIMIT 10 the time is about 1ms. What I don't understand is why mysql spend more time to the same table in union all. It should recognize that is the same table and so just opening at the first union. Does anybody can help me to decrease the time for opening table in a "union all"? Thanks in advance!

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  • GWT : Composite not displaying

    - by animatrix30
    I have a this code for the layout : grid = new Grid(15, 15); tiles = new Tile[15][15]; for (int i = 0; i != 15; i++) { for (int j = 0; j != 15; j++) { tiles[i][j] = new Tile('a'); grid.setWidget(i, j, tiles[i][j]); tiles[i][j].setVisible(true); } } initWidget(grid); I know it is working, because if I change the tile, by a Button, it works well. Now my Tile class : public class Tile extends Composite { char character; public Tile (Character c) { this.character = c; buildWidget(); } private void buildWidget() { Label l = new Label(this.character+""); initWidget(l); } Why does all tiles are not displayed ? Thanks for your help !

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  • fgets equilvilant in C++

    - by mitchell
    what is the C++ equivilant to the c function fgets? I have looked at getline from ifstream, but when it comes to a end of line character, '\n', it terminates at and discards it, I am looking for a function that just terminates at the end line character but adds the end of line character to the char array. thanks in advance

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  • Stream buffering issue

    - by Kolyunya
    The mod_rewrite documentation states that it is a strict requirement to disable in(out)put buffering in a rewrite program. Keeping that in mind I've written a simple program (I do know that it lacks the EOF check but this is not an issue and it saves one condition check per loop): #include <stdio.h> #include <stdlib.h> int main ( void ) { setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); int character; while ( 42 ) { character = getchar(); if ( character == '-' ) { character = '_'; } putchar(character); } return 42 - 42; } After making some measurements I was shocked - it was over 9,000 times slower than the demo Perl script provided by the documentation: #!/usr/bin/perl $| = 1; # Turn off I/O buffering while (<STDIN>) { s/-/_/g; # Replace dashes with underscores print $_; } Now I have two related questions: Question 1. I believe that the streams may be line buffered since Apache sends a new line after each path. Am I correct? Switching my program to setvbuf(stdin,NULL,_IOLBF,4200); setvbuf(stdout,NULL,_IOLBF,4200); makes it twice as fast as Perl one. This should not hit Apache's performance, should it? Question 2. How can one write a program in C which will use unbuffered streams (like Perl one) and will perform as fast as Perl one?

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  • java regex for alpha and spaces is including [ ] \

    - by JayAvon
    This is my regex for my JTextField to not be longer than x characters and to not include anything other than letters or spaces. For some reason it is allowing [ ] and \ characters. This is driving me crazy. Is my regex wrong?? package com.jayavon.game.helper; import java.awt.Toolkit; import javax.swing.text.AttributeSet; import javax.swing.text.BadLocationException; import javax.swing.text.PlainDocument; public class CharacterNameCreationDocument extends PlainDocument { private static final long serialVersionUID = 1L; private int limit; public CharacterNameCreationDocument(int limit) { super(); this.limit = limit; } public void insertString(int offset, String str, AttributeSet attr) throws BadLocationException { if (str == null || (getLength() + str.length()) > limit || !str.matches("[a-zA-z\\s]*")){ Toolkit.getDefaultToolkit().beep(); return; } else { super.insertString(offset, str, attr); } } }

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  • Why does this program stop running?

    - by designloper
    Hi everyone....I am developing a card making system...nothing fancy. Right got this far but program now stops running with no error when running after the first card sample i.e. " Enter 'OK' if this card is OK, otherwise enter an alternative border character: + ". Any suggestions Java Masters? //Ask user for input //makes use of print line method System.out.println("Enter name: "); //took the variables //called the object of the scanner 'cardOrder' //and use the Scanner objects method '.nextLine' //to read the next line of the input firstName = cardOrder.nextLine(); mInitial = cardOrder.nextLine(); lastName = cardOrder.nextLine(); //Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "**************" + "**************" + firstName + mInitial + lastName + "\n* *" + "\n*" + " " + firstName + mInitial + lastName + " *" + "\n* *\n" + firstName + mInitial + lastName +"**************" + "**************" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: + "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); //test if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } else if(b == optionA) { //Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "++++++++++++++" + "++++++++++++++" + firstName + mInitial + lastName + "\n+ +" + "\n+" + " " + firstName + mInitial + lastName + " +" + "\n+ +\n" + firstName + mInitial + lastName +"++++++++++++++" + "++++++++++++++" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: OK "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } } else if (c == optionA) {//Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "**************" + "**************" + firstName + mInitial + lastName + "\n* *" + "\n*" + " " + firstName + mInitial + lastName + " *" + "\n* *\n" + firstName + mInitial + lastName +"**************" + "**************" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: + "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } }

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  • Python - 2 Questions: Editing a variable in a function and changing the order of if else statements

    - by Eric
    First of all, I should explain what I'm trying to do first. I'm creating a dungeon crawler-like game, and I'm trying to program the movement of computer characters/monsters in the map. The map is basically a Cartesian coordinate grid. The locations of characters are represented by tuples of the x and y values, (x,y). The game works by turns, and in a turn a character can only move up, down, left or right 1 space. I'm creating a very simple movement system where the character will simply make decisions to move on a turn by turn basis. Essentially a 'forgetful' movement system. A basic flow chart of what I'm intending to do: Find direction towards destination Make a priority list of movements to be done using the direction eg.('r','u','d','l') means it would try to move right first, then up, then down, then left. Try each of the possibilities following the priority order. If the first movement fails (blocked by obstacle etc.), then it would successively try the movements until the first one that is successful, then it would stop. At step 3, the way I'm trying to do it is like this: def move(direction,location): try: -snip- # Tries to move, raises the exception Movementerror if cannot move in the direction return 1 # Indicates movement successful except Movementerror: return 0 # Indicates movement unsuccessful (thus character has not moved yet) prioritylist = ('r','u','d','l') if move('r',location): pass elif move('u',location): pass elif move('d',location): pass elif move('l',location): pass else: pass In the if/else block, the program would try the first movement on the priority on the priority list. At the move function, the character would try to move. If the character is not blocked and does move, it returns 1, leading to the pass where it would stop. If the character is blocked, it returns 0, then it tries the next movement. However, this results in 2 problems: How do I edit a variable passed into a function inside the function itself, while returning if the edit is successful? I have been told that you can't edit a variable inside a function as it won't really change the value of the variable, it just makes the variable inside the function refer to something else while the original variable remain unchanged. So, the solution is to return the value and then assign the variable to the returned value. However, I want it to return another value indicating if this edit is successful, so I want to edit this variable inside the function itself. How do I do so? How do I change the order of the if/else statements to follow the order of the priority list? It needs to be able to change during runtime as the priority list can change resulting in a different order of movement to try.

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  • What's the difference between find and findstr commands in Windows?

    - by Prashant Bhate
    In Windows, what are the differences between find and findstr commands? Both seems to search text in files: find c:\>find /? Searches for a text string in a file or files. FIND [/V] [/C] [/N] [/I] [/OFF[LINE]] "string" [[drive:][path]filename[ ...]] /V Displays all lines NOT containing the specified string. /C Displays only the count of lines containing the string. /N Displays line numbers with the displayed lines. /I Ignores the case of characters when searching for the string. /OFF[LINE] Do not skip files with offline attribute set. "string" Specifies the text string to find. [drive:][path]filename Specifies a file or files to search. If a path is not specified, FIND searches the text typed at the prompt or piped from another command. findstr c:\>findstr /? Searches for strings in files. FINDSTR [/B] [/E] [/L] [/R] [/S] [/I] [/X] [/V] [/N] [/M] [/O] [/P] [/F:file] [/C:string] [/G:file] [/D:dir list] [/A:color attributes] [/OFF[LINE]] strings [[drive:][path]filename[ ...]] /B Matches pattern if at the beginning of a line. /E Matches pattern if at the end of a line. /L Uses search strings literally. /R Uses search strings as regular expressions. /S Searches for matching files in the current directory and all subdirectories. /I Specifies that the search is not to be case-sensitive. /X Prints lines that match exactly. /V Prints only lines that do not contain a match. /N Prints the line number before each line that matches. /M Prints only the filename if a file contains a match. /O Prints character offset before each matching line. /P Skip files with non-printable characters. /OFF[LINE] Do not skip files with offline attribute set. /A:attr Specifies color attribute with two hex digits. See "color /?" /F:file Reads file list from the specified file(/ stands for console). /C:string Uses specified string as a literal search string. /G:file Gets search strings from the specified file(/ stands for console). /D:dir Search a semicolon delimited list of directories strings Text to be searched for. [drive:][path]filename Specifies a file or files to search. Use spaces to separate multiple search strings unless the argument is prefixed with /C. For example, 'FINDSTR "hello there" x.y' searches for "hello" or "there" in file x.y. 'FINDSTR /C:"hello there" x.y' searches for "hello there" in file x.y. Regular expression quick reference: . Wildcard: any character * Repeat: zero or more occurances of previous character or class ^ Line position: beginning of line $ Line position: end of line [class] Character class: any one character in set [^class] Inverse class: any one character not in set [x-y] Range: any characters within the specified range \x Escape: literal use of metacharacter x \<xyz Word position: beginning of word xyz\> Word position: end of word For full information on FINDSTR regular expressions refer to the online Command Reference.

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  • My current iptable configuration doesn't work [on hold]

    - by Brad
    sudo chkconfig iptables off /etc/init.d/iptables on ### Clear/flush iptables sudo iptables -F sudo iptables -P INPUT ACCEPT sudo iptables -P OUTPUT ACCEPT sudo iptables -P FORWARD ACCEPT ### Allow SSH iptables -A INPUT -i eth0 -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT ### Allow YUM updates sudo iptables -A OUTPUT -o eth0 -p tcp --dport 80 --match owner --uid-owner 0 --state NEW,ESTABLISHED -j ACCEPT sudo iptables -A OUTPUT -o eth0 -p tcp --dport 443 --match owner --uid-owner 0 --state NEW,ESTABLISHED -j ACCEPT ### Add your rules form the link above, here # ftp,smtp,imap,http,https,pop3,imaps,pop3s sudo iptables -A INPUT -i eth0 -p tcp -m multiport --dports 21,25,143,80,443,110,993,995 -m state --state NEW,ESTABLISHED -j ACCEPT sudo iptables -A OUTPUT -o eth0 -p tcp -m multiport --sports 21,25,143,80,110,443,993,995 -m state --state NEW,ESTABLISHED -j ACCEPT ## allow dns sudo iptables -A OUTPUT -p udp -o eth0 --dport 53 -j ACCEPT && sudo iptables -A INPUT -p udp -i eth0 --sport 53 -j ACCEPT # handling pings sudo iptables -A INPUT -p icmp --icmp-type echo-request -j ACCEPT && sudo iptables -A OUTPUT -p icmp --icmp-type echo-reply -j ACCEPT sudo iptables -A OUTPUT -p icmp --icmp-type echo-request -j ACCEPT && sudo iptables -A INPUT -p icmp --icmp-type echo-reply -j ACCEPT # manage ddos attacks sudo iptables -A INPUT -p tcp --dport 80 -m limit --limit 25/minute --limit-burst 100 -j ACCEPT ## Implement some logging so that we know what's getting dropped sudo iptables -N LOGGING sudo iptables -A INPUT -j LOGGING sudo iptables -A LOGGING -m limit --limit 2/min -j LOG --log-prefix "IPTables Packet Dropped: " --log-level 7 sudo iptables -A LOGGING -j DROP # once a rule affects traffic then it is no longer managed # so if the traffic has not been accepted, block it sudo iptables -A INPUT -j DROP sudo iptables -I INPUT 1 -i lo -j ACCEPT sudo iptables -A OUTPUT -j DROP # allow only internal port forwarding sudo iptables -A FORWARD -i eth0 -o eth1 -j ACCEPT sudo iptables -P FORWARD DROP # create an iptables config file sudo iptables-save > /root/dsl.fw ### Append the following to the rc.local file sudo nano /etc/rc.local ####--- /sbin/iptables-restore < sudo /root/dsl.fw ####--- /etc/init.d/iptables save ## check to see if this setting is working great. sudo service iptables restart ## log out/in testing sudo chkconfig iptables on What is the problem with this setup? If I restart the server it doesn't allow me back in SSH, and there may be a problem with Yum Original source of information: https://gist.github.com/Jonathonbyrd/1274837#file-instructions

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  • iptables syn flood countermeasure

    - by Penegal
    I'm trying to adjust my iptables firewall to increase the security of my server, and I found something a bit problematic here : I have to set INPUT policy to ACCEPT and, in addition, to have a rule saying iptables -I INPUT -i eth0 -j ACCEPT. Here comes my script (launched manually for tests) : #!/bin/sh IPT=/sbin/iptables echo "Clearing firewall rules" $IPT -F $IPT -Z $IPT -t nat -F $IPT -t nat -Z $IPT -t mangle -F $IPT -t mangle -Z $IPT -X echo "Defining logging policy for dropped packets" $IPT -N LOGDROP $IPT -A LOGDROP -j LOG -m limit --limit 5/min --log-level debug --log-prefix "iptables rejected: " $IPT -A LOGDROP -j DROP echo "Setting firewall policy" $IPT -P INPUT DROP # Deny all incoming connections $IPT -P OUTPUT ACCEPT # Allow all outgoing connections $IPT -P FORWARD DROP # Deny all forwaring echo "Allowing connections from/to lo and incoming connections from eth0" $IPT -I INPUT -i lo -j ACCEPT $IPT -I OUTPUT -o lo -j ACCEPT #$IPT -I INPUT -i eth0 -j ACCEPT echo "Setting SYN flood countermeasures" $IPT -A INPUT -p tcp -i eth0 --syn -m limit --limit 100/second --limit-burst 200 -j LOGDROP echo "Allowing outgoing traffic corresponding to already initiated connections" $IPT -A OUTPUT -p ALL -m state --state ESTABLISHED,RELATED -j ACCEPT echo "Allowing incoming SSH" $IPT -A INPUT -p tcp --dport 22 -m state --state NEW -m recent --set --name SSH -j ACCEPT echo "Setting SSH bruteforce attacks countermeasures (deny more than 10 connections every 10 minutes)" $IPT -A INPUT -p tcp --dport 22 -m recent --update --seconds 600 --hitcount 10 --rttl --name SSH -j LOGDROP echo "Allowing incoming traffic for HTTP, SMTP, NTP, PgSQL and SolR" $IPT -A INPUT -p tcp --dport 25 -i eth0 -j ACCEPT $IPT -A INPUT -p tcp --dport 80 -i eth0 -j ACCEPT $IPT -A INPUT -p udp --dport 123 -i eth0 -j ACCEPT $IPT -A INPUT -p tcp --dport 5433 -i eth0.2654 -s 172.16.0.2 -j ACCEPT $IPT -A INPUT -p udp --dport 5433 -i eth0.2654 -s 172.16.0.2 -j ACCEPT $IPT -A INPUT -p tcp --dport 8983 -i eth0.2654 -s 172.16.0.2 -j ACCEPT $IPT -A INPUT -p udp --dport 8983 -i eth0.2654 -s 172.16.0.2 -j ACCEPT echo "Allowing outgoing traffic for ICMP, SSH, whois, SMTP, DNS, HTTP, PgSQL and SolR" $IPT -A OUTPUT -p tcp --dport 22 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 25 -o eth0 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 43 -o eth0 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 53 -o eth0 -j ACCEPT $IPT -A OUTPUT -p udp --dport 53 -o eth0 -j ACCEPT $IPT -A OUTPUT -p tcp --dport 80 -o eth0 -j ACCEPT $IPT -A OUTPUT -p udp --dport 80 -o eth0 -j ACCEPT #$IPT -A OUTPUT -p tcp --dport 5433 -o eth0 -d 176.31.236.101 -j ACCEPT #$IPT -A OUTPUT -p udp --dport 5433 -o eth0 -d 176.31.236.101 -j ACCEPT #$IPT -A OUTPUT -p tcp --dport 8983 -o eth0 -d 176.31.236.101 -j ACCEPT #$IPT -A OUTPUT -p udp --dport 8983 -o eth0 -d 176.31.236.101 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 5433 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p udp --sport 5433 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p tcp --sport 8983 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p udp --sport 8983 -o eth0.2654 -j ACCEPT $IPT -A OUTPUT -p icmp -j ACCEPT echo "Allowing outgoing FTP backup" $IPT -A OUTPUT -p tcp --dport 20:21 -o eth0 -d 91.121.190.78 -j ACCEPT echo "Dropping and logging everything else" $IPT -A INPUT -s 0/0 -j LOGDROP $IPT -A OUTPUT -j LOGDROP $IPT -A FORWARD -j LOGDROP echo "Firewall loaded." echo "Maintaining new rules for 3 minutes for tests" sleep 180 $IPT -nvL echo "Clearing firewall rules" $IPT -F $IPT -Z $IPT -t nat -F $IPT -t nat -Z $IPT -t mangle -F $IPT -t mangle -Z $IPT -X $IPT -P INPUT ACCEPT $IPT -P OUTPUT ACCEPT $IPT -P FORWARD ACCEPT When I launch this script (I only have a SSH access), the shell displays every message up to Maintaining new rules for 3 minutes for tests, the server is unresponsive during the 3 minutes delay and then resume normal operations. The only solution I found until now was to set $IPT -P INPUT ACCEPT and $IPT -I INPUT -i eth0 -j ACCEPT, but this configuration does not protect me of any attack, which is a great shame for a firewall. I suspect that the error comes from my script and not from iptables, but I don't understand what's wrong with my script. Could some do-gooder explain me my error, please? EDIT: here comes the result of iptables -nvL with the "accept all input" ($IPT -P INPUT ACCEPT and $IPT -I INPUT -i eth0 -j ACCEPT) solution : Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 1 52 ACCEPT all -- eth0 * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 0 0 LOGDROP tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x17/0x02 limit: avg 100/sec burst 200 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 state NEW recent: SET name: SSH side: source 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 recent: UPDATE seconds: 600 hit_count: 10 TTL-Match name: SSH side: source 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- eth0 * 0.0.0.0/0 0.0.0.0/0 udp dpt:123 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 tcp dpt:5433 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 udp dpt:5433 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 tcp dpt:8983 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.2 0.0.0.0/0 udp dpt:8983 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- * lo 0.0.0.0/0 0.0.0.0/0 2 728 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:43 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:53 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:53 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:80 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp spt:5433 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp spt:5433 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp spt:8983 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp spt:8983 0 0 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 91.121.190.78 tcp dpts:20:21 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain LOGDROP (5 references) pkts bytes target prot opt in out source destination 0 0 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 5/min burst 5 LOG flags 0 level 7 prefix `iptables rejected: ' 0 0 DROP all -- * * 0.0.0.0/0 0.0.0.0/0 EDIT #2 : I modified my script (policy ACCEPT, defining authorized incoming packets then logging and dropping everything else) to write iptables -nvL results to a file and to allow only 10 ICMP requests per second, logging and dropping everything else. The result proved unexpected : while the server was unavailable to SSH connections, even already established, I ping-flooded it from another server, and the ping rate was restricted to 10 requests per second. During this test, I also tried to open new SSH connections, which remained unanswered until the script flushed rules. Here comes the iptables stats written after these tests : Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 600 35520 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 6 360 LOGDROP tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp flags:0x17/0x02 limit: avg 100/sec burst 200 0 0 LOGDROP tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 STRING match "w00tw00t.at.ISC.SANS." ALGO name bm TO 65535 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 STRING match "Host: anoticiapb.com.br" ALGO name bm TO 65535 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 STRING match "Host: www.anoticiapb.com.br" ALGO name bm TO 65535 105 8820 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 10/sec burst 5 830 69720 LOGDROP icmp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 state NEW recent: SET name: SSH side: source 0 0 LOGDROP tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 recent: UPDATE seconds: 600 hit_count: 10 TTL-Match name: SSH side: source 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- eth0 * 0.0.0.0/0 0.0.0.0/0 udp dpt:80 0 0 ACCEPT udp -- eth0 * 0.0.0.0/0 0.0.0.0/0 udp dpt:123 0 0 ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:443 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 tcp spt:5433 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 udp spt:5433 0 0 ACCEPT tcp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 tcp spt:8983 0 0 ACCEPT udp -- eth0.2654 * 172.16.0.1 0.0.0.0/0 udp spt:8983 16 1684 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 600 35520 ACCEPT all -- * lo 0.0.0.0/0 0.0.0.0/0 0 0 LOGDROP tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 owner UID match 33 0 0 LOGDROP udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:80 owner UID match 33 116 11136 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:53 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:53 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 0 0 ACCEPT udp -- * eth0 0.0.0.0/0 0.0.0.0/0 udp dpt:80 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp dpt:5433 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp dpt:5433 0 0 ACCEPT tcp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 tcp dpt:8983 0 0 ACCEPT udp -- * eth0.2654 0.0.0.0/0 0.0.0.0/0 udp dpt:8983 0 0 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 0.0.0.0/0 tcp dpt:43 0 0 ACCEPT tcp -- * eth0 0.0.0.0/0 91.121.190.18 tcp dpts:20:21 7 1249 LOGDROP all -- * * 0.0.0.0/0 0.0.0.0/0 Chain LOGDROP (11 references) pkts bytes target prot opt in out source destination 35 3156 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 limit: avg 1/sec burst 5 LOG flags 0 level 7 prefix `iptables rejected: ' 859 73013 DROP all -- * * 0.0.0.0/0 0.0.0.0/0 Here comes the log content added during this test : Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=52 TOS=0x00 PREC=0x00 TTL=51 ID=55666 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=52 TOS=0x00 PREC=0x00 TTL=51 ID=55667 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55668 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:51 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55669 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:52 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55670 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:54 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55671 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:58 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55672 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=6 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=7 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=8 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=9 Mar 28 09:52:59 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=59 Mar 28 09:53:00 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=152 Mar 28 09:53:01 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=246 Mar 28 09:53:02 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=339 Mar 28 09:53:03 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=432 Mar 28 09:53:04 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=524 Mar 28 09:53:05 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=617 Mar 28 09:53:06 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=711 Mar 28 09:53:07 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=804 Mar 28 09:53:08 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=176.31.236.101 DST=176.31.238.3 LEN=84 TOS=0x00 PREC=0x00 TTL=63 ID=0 DF PROTO=ICMP TYPE=8 CODE=0 ID=7430 SEQ=897 Mar 28 09:53:16 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=61402 DF PROTO=TCP SPT=57637 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:19 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=61403 DF PROTO=TCP SPT=57637 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:21 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=64 TOS=0x00 PREC=0x00 TTL=51 ID=55674 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK URGP=0 Mar 28 09:53:25 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=61404 DF PROTO=TCP SPT=57637 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:37 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=116 TOS=0x00 PREC=0x00 TTL=51 ID=55675 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:37 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=116 TOS=0x00 PREC=0x00 TTL=51 ID=55676 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:37 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55677 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:38 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55678 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:39 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55679 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:39 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=5055 DF PROTO=TCP SPT=57638 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:41 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55680 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:42 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=5056 DF PROTO=TCP SPT=57638 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 Mar 28 09:53:45 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:10:8c:cf:28:39:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=180 TOS=0x00 PREC=0x00 TTL=51 ID=55681 DF PROTO=TCP SPT=57504 DPT=22 WINDOW=501 RES=0x00 ACK PSH URGP=0 Mar 28 09:53:48 localhost kernel: iptables rejected: IN=eth0 OUT= MAC=00:25:90:54:d7:88:c0:62:6b:e3:5c:80:08:00 SRC=194.51.74.245 DST=176.31.238.3 LEN=60 TOS=0x00 PREC=0x00 TTL=51 ID=5057 DF PROTO=TCP SPT=57638 DPT=22 WINDOW=5840 RES=0x00 SYN URGP=0 If I correctly interpreted these results, they say that ICMP rules were correctly interpreted by iptables, but SSH rules were not. This does not make any sense... Does somebody understand where my error comes from? EDIT #3 : After some more tests, I found out that commenting the SYN flood countermeasure removes the problem. I continue researches in this way but, meanwhile, if somebody sees my anti SYN flood rule error...

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  • Linux Software RAID recovery

    - by Zoredache
    I am seeing a discrepancy between the output of mdadm --detail and mdadm --examine, and I don't understand why. This output mdadm --detail /dev/md2 /dev/md2: Version : 0.90 Creation Time : Wed Mar 14 18:20:52 2012 Raid Level : raid10 Array Size : 3662760640 (3493.08 GiB 3750.67 GB) Used Dev Size : 1465104256 (1397.23 GiB 1500.27 GB) Raid Devices : 5 Total Devices : 5 Preferred Minor : 2 Persistence : Superblock is persistent Seems to contradict this. (the same for every disk in the array) mdadm --examine /dev/sdc2 /dev/sdc2: Magic : a92b4efc Version : 0.90.00 UUID : 1f54d708:60227dd6:163c2a05:89fa2e07 (local to host) Creation Time : Wed Mar 14 18:20:52 2012 Raid Level : raid10 Used Dev Size : 1465104320 (1397.23 GiB 1500.27 GB) Array Size : 2930208640 (2794.46 GiB 3000.53 GB) Raid Devices : 5 Total Devices : 5 Preferred Minor : 2 The array was created like this. mdadm -v --create /dev/md2 \ --level=raid10 --layout=o2 --raid-devices=5 \ --chunk=64 --metadata=0.90 \ /dev/sdg2 /dev/sdf2 /dev/sde2 /dev/sdd2 /dev/sdc2 Each of the 5 individual drives have partitions like this. Disk /dev/sdc: 1500.3 GB, 1500301910016 bytes 255 heads, 63 sectors/track, 182401 cylinders, total 2930277168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00057754 Device Boot Start End Blocks Id System /dev/sdc1 2048 34815 16384 83 Linux /dev/sdc2 34816 2930243583 1465104384 fd Linux raid autodetect Backstory So the SATA controller failed in a box I provide some support for. The failure was a ugly and so individual drives fell out of the array a little at a time. While there are backups, we the are not really done as frequently as we really need. There is some data that I am trying to recover if I can. I got additional hardware and I was able to access the drives again. The drives appear to be fine, and I can get the array and filesystem active and mounted (using read-only mode). I am able to access some data on the filesystem and have been copying that off, but I am seeing lots of errors when I try to copy the most recent data. When I am trying to access that most recent data I am getting errors like below which makes me think that the array size discrepancy may be the problem. Mar 14 18:26:04 server kernel: [351588.196299] dm-7: rw=0, want=6619839616, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.196309] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.196313] dm-7: rw=0, want=6619839616, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.199260] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.199264] dm-7: rw=0, want=20647626304, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.202446] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.202450] dm-7: rw=0, want=19973212288, limit=6442450944 Mar 14 18:26:04 server kernel: [351588.205516] attempt to access beyond end of device Mar 14 18:26:04 server kernel: [351588.205520] dm-7: rw=0, want=8009695096, limit=6442450944

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  • How to throttle email server wide on a shared server?

    - by fdsa
    I have multiple programs that send email on a shared server with a relatively low email limit. These programs are completely separate and can each individually throttle mail but cannot do so in relation to the others. Currently, whenever the hourly limit is reached, our host just starts dropping the emails. They say they have no way to change this behavior and basically suggested that I ask around. Does anyone know of any programs that will throttle email server wide on a shared server?

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  • SQLAuthority News – Social Media Series – Twitter and Myself

    - by pinaldave
    Pinal Dave on Twitter! Frequent readers of my blog might know that I am trying to get more involved in all social media sites, both professionally and personally.  Readers might also know that I have often struggled with finding the purpose of some social media sites – Twitter especially.  One of the great uses of social media is to stay connected and updated with followers.  Twitter’s 140 character limit means that Twitter is a great place to get quick updates from the world, but not a lot of deep information.  In fact, I have the feeling that Twitter’s form might actually limit its usefulness – especially for complex subjects like SQL Server. However, #sqlhelp has tag has for sure overcome that belief. You can instantly talk about SQL and get help with your SQL problems on twitter. I believe in keeping up with the changing times, and it didn’t feel right to give up on Twitter.  So I have determined a good way to use Twitter and set rules for myself.  The problem I was facing that if I followed everyone who interested me and let anyone follow me, I was completely overwhelmed by the amount of information Twitter could give me every day.  It didn’t seem like 140 characters should be able to take up so much of my time, but it took hours to sort through all the updates to find things that were of interest to me and to SQL Server. First, I was forced to unfollow anyone who made too many updates every day.  This was not an easy decision, but just for my own sake I had to limit the amount of information I could take in every day.  I still let anyone follow me who wants to, because I didn’t want to limit my readership, and I hope that they do not feel the way I did – that there are too many updates! Next, I made sure that the information I put on Twitter is useful and to the point.  I try to announce new blog posts on Twitter at least once a day, and I also try to find five posts from other people every day that are worth re-Tweeting.  This forces me to stay active in the community.  But it is not all business on Twitter.  It is also a place for me to post updates about my family and home life, for anyone who is interested. In simple words, I talk every thing and anything on twitter. If you’d like to follow me, my Twitter handle is www.twitter.com/pinaldave.  It is a good place to start if you’d like to keep updated with my blog and find out who I follow and who my influences are.  Twitter is perfect for getting little “tastes” of things you’re interested in.  If you are interested in my blog, SQL Server, or both, I hope that my Twitter updates will be interesting and helpful. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: Social Media

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  • Finding a person in the forest

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved finding a person in the forest or Limiting the AD result in SharePoint People Picker There are times when we need to limit the SharePoint audience of certain farms or servers or site collections to a particular audience. One of my experiences involved limiting access to US citizens, another to a particular location. Now, most of us – your humble servant included – are not Active Directory experts – but we must be able to handle the “audience restrictions” as required. So here is how it’s done in a nutshell. Important note. Not all could be done in PowerShell (at least not yet)! There are no Windows PowerShell commands to configure People Picker. The stsadm command is: stsadm -o setproperty -pn peoplepicker-searchadcustomquery -pv ADQuery –url http://somethingOrOther Note the long-hyphenated property name. Now to filling the ADQuery.   LDAP Query in a nutshell Syntax LDAP is no older than SQL and an LDAP query is actually a query against the LDAP Database. LDAP attributes are the equivalent of Database columns, so why do we have to learn a new query language? Beats me! But we must, so here it is. The syntax of an LDAP query string is made of individual statements with relational operators including: = Equal <= Lower than or equal >= Greater than or equal… and memberOf – a group membership. ! Not * Wildcard Equal and memberOf are the most commonly used. Checking for absence uses the ! – not and the * - wildcard Example: (SN=Grant) All whose last name – SurName – is Grant Example: (!(SN=Grant)) All except Grant Example: (!(SN=*)) all where there is no SurName i.e SurName is absent (probably Rappers). Example: (CN=MyGroup) Common Name is MyGroup.  Example: (GN=J*) all the Given Names that start with J (JJ, Jane, Jon, John, etc.) The cryptic SN, CN, GN, etc. are attributes and more about them later All the queries are enclosed in parentheses (Query). Complex queries are comprised of sets that are in AND or OR conditions. AND is denoted by the ampersand (&) and the OR is denoted by the vertical pipe (|). The general syntax is that of the Prefix polish notation where the operand precedes the variables. E.g +ab is the sum of a and b. In an LDAP query (&(A)(B)) will garner the objects for which both A and B are true. In an LDAP query (&(A)(B)(C)) will garner the objects for which A, B and C are true. There’s no limit to the number of conditions. In an LDAP query (|(A)(B)) will garner the objects for which either A or B are true. In an LDAP query (|(A)(B)(C)) will garner the objects for which at least one of A, B and C is true. There’s no limit to the number of conditions. More complex queries have both types of conditions and the parentheses determine the order of operations. Attributes Now let’s get into the SN, CN, GN, and other attributes of the query SN – is the SurName (last name) GN – is the Given Name (first name) CN – is the Common Name, usually GN followed by SN OU – is an Organization Unit such as division, department etc. DC – is a Domain Content in the AD forest l – lower case ‘L’ stands for location. Jerusalem anybody? Or Katmandu. UPN – User Principal Name, is usually the first part of an email address. By nature it is unique in the forest. Most systems set the UPN to be the first initial followed by the SN of the person involved. Some limit the total to 8 characters. If we have many ‘jsmith’ we have to somehow distinguish them from each other. DN – is the distinguished name – a name unique to AD forest in which it lives. Usually it’s a CN with some domain or group distinguishers. DN is important in conjunction with the memberOf relation. Groups have stricter requirement. Each group has to have a unique name - its CN and it has to be unique regardless of its place. See more below. All of the attributes are case insensitive. CN, cn, Cn, and cN are identical. objectCategory is an element that requires special consideration. AD contains many different object like computers, printers, and of course people and groups. In the queries below, we’re limiting our search to people (person). Putting it altogether Let’s get a list of all the Johns in the SPAdmin group of the Jerusalem that local domain. (&(objectCategory=person)(memberOf=cn=SPAdmin,ou=Jerusalem,dc=local)) The memberOf=cn=SPAdmin uses the cn (Common Name) of the SPAdmin group. This is how the memberOf relation is used. ‘SPAdmin’ is actually the DN of the group. Also the memberOf relation does not allow wild cards (*) in the group name. Also, you are limited to at most one ‘OU’ entry. Let’s add Marvin Minsky to the search above. |(&(objectCategory=person)(memberOf=cn=SPAdmin,ou=Jerusalem,dc=local))(CN=Marvin Minsky) Here I added the or pipeline at the beginning of the query and put the CN requirement for Minsky at the end. Note that if Marvin was already in the prior result, he’s not going to be listed twice. One last note: You may see a dryer but more complete list of attributes rules and examples in: http://www.tek-tips.com/faqs.cfm?fid=5667 And finally (thus negating the claim that my previous note was last), to the best of my knowledge there are 3 more ways to limit the audience. One is to use the peoplepicker-searchadcustomfilter property using the same ADQuery. This works only in SP1 and above. The second is to limit the search to users within this particular site collection – the property name is peoplepicker-onlysearchwithinsitecollection and the value is yes (-pv yes) And the third is –pn peoplepicker-serviceaccountdirectorypaths –pv “OU=ou1,DC=dc1…..” Again you are limited to at most one ‘OU’ phrase – no OU=ou1,OU=ou2… And now the real end. The main property discussed in this sprawling and seemingly endless monogram – peoplepicker-searchadcustomquery - is the most general way of getting the job done. Here are a few examples of command lines that worked and some that didn’t. Can you see why? C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (Title=David) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (!Title=David) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (OU=OURealName,OU=OUMid,OU=OUTop,DC=TopDC,DC=MidDC,DC=BottomDC) Command line error. Too many OUs C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (OU=OURealName) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (DC=TopDC,DC=MidDC,DC=BottomDC) Operation completed successfully. C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\BIN>stsa dm -o setproperty -url http://somethingOrOther -pn peoplepicker-searchadcustomfi lter -pv (OU=OURealName,DC=TopDC,DC=MidDC,DC=BottomDC) Operation completed successfully.   That’s all folks!

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  • 2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

    - by Bentley4
    Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to move, just a simple black screen with a fixed region wherein the two images continually change every 0.5 secs. I know how to make a character move, shoot projectiles etc. but I just can't figure out how to control the looping speed of the images.

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • Different Style Technique

    - by Muhammad Iqbal Dwi Cahyo
    I'm newbie here.. Please anyone knows, to create a character that his/her Style Tech is had a different kind of movement... I wanna make my character 2d his/her power technique like rasengan, I mean first the ball its just spining around and then going bigger and much more bigger so blow up if it touch his/her opponent? How the coding is, and what I've must do? Please your guide, thank's a lot... ^_^

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  • How to TDD test that objects are being added to a collection if the collection is private?

    - by Joshua Harris
    Assume that I planned to write a class that worked something like this: public class GameCharacter { private Collection<CharacterEffect> _collection; public void Add(CharacterEffect e) { ... } public void Remove(CharacterEffect e) { ... } public void Contains(CharacterEffect e) { ... } } When added an effect does something to the character and is then added to the _collection. When it is removed the effect reverts the change to the character and is removed from the _collection. It's easy to test if the effect was applied to the character, but how do I test that the effect was added to _collection? What test could I write to start constructing this class. I could write a test where Contains would return true for a certain effect being in _collection, but I can't arrange a case where that function would return true because I haven't implemented the Add method that is needed to place things in _collection. Ok, so since Contains is dependent on having Add working, then why don't I try to create Add first. Well for my first test I need to try and figure out if the effect was added to the _collection. How would I do that? The only way to see if an effect is in _collection is with the Contains function. The only way that I could think to test this would be to use a FakeCollection that Mocks the Add, Remove, and Contains of a real collection, but I don't want _collection being affected by outside sources. I don't want to add a setEffects(Collection effects) function, because I do not want the class to have that functionality. The one thing that I am thinking could work is this: public class GameCharacter<C extends Collection> { private Collection<CharacterEffect> _collection; public GameCharacter() { _collection = new C<CharacterEffect>(); } } But, that is just silly making me declare what some private data structures type is on every declaration of the character. Is there a way for me to test this without breaking TDD principles while still allowing me to keep my collection private?

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  • Helper method to Replace/Remove characters that do not match the Regular Expression

    - by Michael Freidgeim
    I have a few fields, that use regEx for validation. In case if provided field has unaccepted characters, I don't want to reject the whole field, as most of validators do, but just remove invalid characters. I am expecting to keep only Character Classes for allowed characters and created a helper method to strip unaccepted characters. The allowed pattern should be in Regex format, expect them wrapped in square brackets. function will insert a tilde after opening squere bracket , according to http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.  [^ ] at the start of a character class negates it - it matches characters not in the class.I anticipate that it could work not for all RegEx describing valid characters sets,but it works for relatively simple sets, that we are using.         /// <summary>               /// Replaces  not expected characters.               /// </summary>               /// <param name="text"> The text.</param>               /// <param name="allowedPattern"> The allowed pattern in Regex format, expect them wrapped in brackets</param>               /// <param name="replacement"> The replacement.</param>               /// <returns></returns>               /// //        http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.               //http://stackoverflow.com/questions/6154426/replace-remove-characters-that-do-not-match-the-regular-expression-net               //[^ ] at the start of a character class negates it - it matches characters not in the class.               //Replace/Remove characters that do not match the Regular Expression               static public string ReplaceNotExpectedCharacters( this string text, string allowedPattern,string replacement )              {                     allowedPattern = allowedPattern.StripBrackets( "[", "]" );                      //[^ ] at the start of a character class negates it - it matches characters not in the class.                      var result = Regex .Replace(text, @"[^" + allowedPattern + "]", replacement);                      return result;              }static public string RemoveNonAlphanumericCharacters( this string text)              {                      var result = text.ReplaceNotExpectedCharacters(NonAlphaNumericCharacters, "" );                      return result;              }        public const string NonAlphaNumericCharacters = "[a-zA-Z0-9]";There are a couple of functions from my StringHelper class  http://geekswithblogs.net/mnf/archive/2006/07/13/84942.aspx , that are used here.    //                           /// <summary>               /// 'StripBrackets checks that starts from sStart and ends with sEnd (case sensitive).               ///           'If yes, than removes sStart and sEnd.               ///           'Otherwise returns full string unchanges               ///           'See also MidBetween               /// </summary>               /// <param name="str"></param>               /// <param name="sStart"></param>               /// <param name="sEnd"></param>               /// <returns></returns>               public static string StripBrackets( this string str, string sStart, string sEnd)              {                      if (CheckBrackets(str, sStart, sEnd))                     {                           str = str.Substring(sStart.Length, (str.Length - sStart.Length) - sEnd.Length);                     }                      return str;              }               public static bool CheckBrackets( string str, string sStart, string sEnd)              {                      bool flag1 = (str != null ) && (str.StartsWith(sStart) && str.EndsWith(sEnd));                      return flag1;              }               public static string WrapBrackets( string str, string sStartBracket, string sEndBracket)              {                      StringBuilder builder1 = new StringBuilder(sStartBracket);                     builder1.Append(str);                     builder1.Append(sEndBracket);                      return builder1.ToString();              }v

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  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

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  • What are the names for various forms of camel-case style naming?

    - by Robert Dailey
    For the purposes of communicating coding styles to my co-workers, what would I formally call the following variants of camel case? camelCase and CamelCase Notice that the former version starts with a lower-case alphabetic character, and the latter version starts with an upper-case alphabetic character. I assume these have some sort of "official name". Also if there are any other forms I have not listed here, bonus points to those that mention them as well as well as their names.

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