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  • Storing data offline with javascript

    - by Walker
    My question is about storing data offline and potentially whether I will need to bring in an outside programmer or could this be learned within a few weeks? The website I am working on will have an interface where users will login and go through a series of quizzes in the form of checkbox, drop down menus, and others. Each page/quiz area could have 20-100 total checkboxes in a series of 3-5 rows because of the comprehensive nature of course. This I can do - I know how to code the quiz and return a correct or incorrect answer based on each individual checkbox and present a cumulative score (ie: you got 57% correct). The issue lies in the fact that I would like to save the users results and keep them informed of their progress. When they complete all of the quizzes, I would like to have a visual output of their performance in each area. Storing the output from their results offline is where I think I may run into a problem with my lack of coding experience. I would also like to have a sidebar with their progress of each section (10-15) with a green percentage completion bar or a % correct which would draw from this. I have never had to code something that stores information like this offline - so back to my question - would it be better to learn the language needed or bring in a coder/developer for the back end stuff.

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  • How to pass one float as four unsigned chars to shader by glVertexPointAttrib?

    - by Kog
    For each vertex I use two floats as position and four unsigned bytes as color. I want to store all of them in one table, so I tried casting those four unsigned bytes to one float, but I am unable to do that correctly... All in all, my tests came to one point: GLfloat vertices[] = { 1.0f, 0.5f, 0, 1.0f, 0, 0 }; glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vertices); // VER1 - draws red triangle // unsigned char colors[] = { 0xff, 0, 0, 0xff, 0xff, 0, 0, 0xff, 0xff, 0, 0, // 0xff }; // glEnableVertexAttribArray(1); // glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 4 * sizeof(GLubyte), // colors); // VER2 - draws greenish triangle (not "pure" green) // float f = 255 << 24 | 255; //Hex:0xff0000ff // float colors2[] = { f, f, f }; // glEnableVertexAttribArray(1); // glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 4 * sizeof(GLubyte), // colors2); // VER3 - draws red triangle int i = 255 << 24 | 255; //Hex:0xff0000ff int colors3[] = { i, i, i }; glEnableVertexAttribArray(1); glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 4 * sizeof(GLubyte), colors3); glDrawArrays(GL_TRIANGLES, 0, 3); Above code is used to draw one simple red triangle. My question is - why do versions 1 and 3 work correctly, while version 2 draws some greenish triangle? Hex values are one I read by marking variable during debug. They are equal for version 2 and 3 - so what causes the difference?

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 3)

    - by hinkmond
    So, let's now connect the parts together to make a Java Embedded ghost sensor using a Raspberry Pi. Grab your JFET transistor, LED light, wires, and breadboard and follow the connections on this diagram. The JFET transistor plugs into the breadboard with the flat part facing left. Then, plug in a wire to the same breadboard hole row as the top JFET lead (green in the diagram) and keep it unconnected to act as an antenna. Then, connect a wire (red) from the middle lead of the JFET transistor to Pin 1 on your RPi GPIO header. And, connect another wire (blue) from the lower lead of the JFET transistor to Pin 25 on your RPi GPIO header, then connect another (blue) wire from the lower lead of the JFET transistor to the long end of a common cathode LED, and finally connect the short end of the LED with a wire (black) to Pin 6 (ground) of the RPi GPIO header. That's it. Easy. Now test it. See: Ghost Sensor Testing Here's a video of me testing the Ghost Sensor circuit on my Raspberry Pi. We'll cover the Java SE app needed to record the ghost analytics in the next post. Hinkmond

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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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  • How to fix Black screen?

    - by stupidwhiteguy
    so I recently had my question deleted and merged into a standard how to for blank screens. I am relatively new to This type of computer work and i don't understand the steps nessary to diagnose my problem well enough to solve it so this help full how to has me feeling helpless I can use Ctrl + Alt +F1 and log in So how do I use sudo commands to fix the blank screen on my old dell? sudo lsoci -nn tells me my video card is a ATI rage 128 pro ultra tf /var/log/Xorg.0.log tells me Permission denied that is all i get Sudo apt-get install --reinstall unity tried thay also have also tried Apt-get update and upgrade Please dont close this question without providing an actual answer or if you think it is an exact duplicate provide a solution that worked for that question. I see a lot of these questions as closed and there is no real answer given I will try any solutions available and report results so that others can also solve problems not be overwhelmed by overly broad troubleshooting guides that do nothing to help solve specific issues The nomodeset change from quiet splash also yields no results on reboot I still get a blank screen this screen still has contorl alt f1 abilities but that is it contorl alt f8 causes blinking cursor and F7 gets a crazy flash with green and blue then blank screen Contorl alt f1 a log in prompt in text only when run in recovery mode with failsafe graphics its says the syestem is running in low graphics mode your screen graphics card and input device settings could not be detected correctly. You will need to configure these your self how do i do that? I got this /var/log/failsafeX-backup-120909200641.tar as the location of my log files but i have no idea how to axcess sounds work in blank screen also screen responds or flashes after log in is typed and password entered really any help is good I don't even know where to start I believe 12.04 is installed and functioning but i don't think I can see it at the end of the error log it says error setting mtrr (base= oxf0000000, size= 0x01000000, type=1) inappropriate ioctl for device(25) i have tried to provide as much info as I understand how to provide

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  • CUDA 4.1 Particle Update

    - by N0xus
    I'm using CUDA 4.1 to parse in the update of my Particle system that I've made with DirectX 10. So far, my update method for the particle systems is 1 line of code within a for loop that makes each particle fall down the y axis to simulate a waterfall: m_particleList[i].positionY = m_particleList[i].positionY - (m_particleList[i].velocity * frameTime * 0.001f); In my .cu class I've created a struct which I copied from my particle class and is as follows: struct ParticleType { float positionX, positionY, positionZ; float red, green, blue; float velocity; bool active; }; Then I have an UpdateParticle method in the .cu as well. This encompass the 3 main parameters my particles need to update themselves based off the initial line of code. : __global__ void UpdateParticle(float* position, float* velocity, float frameTime) { } This is my first CUDA program and I'm at a loss to what to do next. I've tried to simply put the particleList line in the UpdateParticle method, but then the particles don't fall down as they should. I believe it is because I am not calling something that I need to in the class where the particle fall code use to be. Could someone please tell me what it is I am missing to get it working as it should? If I am doing this completely wrong in general, the please inform me as well.

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  • Java warnings on kubuntu 11.10

    - by Geo Papas
    Hello i am getting warnings after i have installed java on kubuntu 11.10. The java programs run but i always get 4 warnings: $ java Warning: no leading - on line 1 of `/usr/lib/jvm/java-6-sun-1.6.0.26/jre/lib/amd64/jvm.cfg' Warning: missing VM type on line 1 of `/usr/lib/jvm/java-6-sun-1.6.0.26/jre/lib/amd64/jvm.cfg' Warning: no leading - on line 1 of `/usr/lib/jvm/java-6-sun-1.6.0.26/jre/lib/amd64/jvm.cfg' Warning: missing VM type on line 1 of `/usr/lib/jvm/java-6-sun-1.6.0.26/jre/lib/amd64/jvm.cfg' What am i missing? Thanks in advance! the content of the file /usr/lib/jvm/java-6-sun-1.6.0.26/jre/lib/amd64/jvm.cfg is: /usr/lib/jvm/java-6-sun # # %W% %E% # # Copyright (c) 2006, Oracle and/or its affiliates. All rights reserved. # ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. # # List of JVMs that can be used as an option to java, javac, etc. # Order is important -- first in this list is the default JVM. # NOTE that this both this file and its format are UNSUPPORTED and # WILL GO AWAY in a future release. # # You may also select a JVM in an arbitrary location with the # "-XXaltjvm=<jvm_dir>" option, but that too is unsupported # and may not be available in a future release. # -server KNOWN -client IGNORE -hotspot ERROR -classic WARN -native ERROR -green ERROR

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  • I don't understand how TDD helps me get a good design if I need a design to start testing it

    - by Michael Stum
    I'm trying to wrap my head around TDD, specifically the development part. I've looked at some books, but the ones I found mainly tackle the testing part - the History of NUnit, why testing is good, Red/Green/Refactor and how to create a String Calculator. Good stuff, but that's "just" Unit Testing, not TDD. Specifically, I don't understand how TDD helps me get a good design if I need a Design to start testing it. To illustrate, imagine these 3 requirements: A catalog needs to have a list of products The catalog should remember which products a user viewed Users should be able to search for a product At this points, many books pull a magic rabbit out of a hat and just dive into "Testing the ProductService", but they don't explain how they came to the conclusion that there is a ProductService in the first place. That is the "Development" part in TDD that I'm trying to understand. There needs to be an existing design, but stuff outside of entity-services (that is: There is a Product, so there should be a ProductService) is nowhere to be found (e.g., the second requirement requires me to have some concept of a User, but where would I put the functionality to remind? And is Search a feature of the ProductService or a separate SearchService? How would I know which I should choose?) According to SOLID, I would need a UserService, but if I design a system without TDD, I might end up with a whole bunch of Single-Method Services. Isn't TDD intended to make me discover my design in the first place? I'm a .net developer, but Java resources would also work. I feel that there doesn't seem to be a real sample application or book that deals with a real line of business application. Can someone provide a clear example that illustrates the process of creating a design using TDD?

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  • Dealing with under performing co-worker

    - by PSU_Kardi
    I'm going to try to keep this topic as generic as I can so the question isn't closed as too specific or whatever. Anyway, let's get to it. I currently work on a somewhat small project with 15-20 developers. We recently hired a few new people because we had the hours and it synched up well with the schedule. It was refreshing to see hiring done this way and not just throwing hours & employees at a problem. Alas, I could argue the hiring process still isn't perfect but that's another story for another day. Anyway, one of these developers is really under performing. The developer is green and has a lot of bad habits. Comes in later than I do and leaving earlier than I am. This in and of itself isn't an issue, but the lack of quality work makes it become a bit frustrating. When giving out tasking the question is no longer, what can realistically be given but now becomes - How much of the work will we have to redo? So as the project goes on, I'm afraid this might cause issues with the schedule. The schedule could have been defined as a bit aggressive; however, given that this person is under performing it now in my mind goes from aggressive to potentially chaotic. Yes, one person shouldn't make or break a schedule and that in and of itself is an issue too but please let's ignore that for right now. What's the best way to deal with this? I'm not the boss, I'm not the project lead but I've been around for a while now and am not sure how to proceed. Complaining to management comes across as childish and doing nothing seems wrong. I'll ask the community for insight/advice/suggestions.

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  • Mobile web app, styling in percentages; I can't get height to work [migrated]

    - by Mick79
    I am building a mobile app for a band and obviously want it to display well in all the plethora of handsets out there today. I built it at first for my own device and it looks and works great, so now I am reworking it in percentages so that it works in all devices. I have a slider (jquerytools) going on and if i set width to 100% then it is perfectly wide in my iphone and my ipad... success, however I am not having any luck with height. It seems to only accept a height in px. If i set a height in percent it just doesn't display. any ideas? #header{ width:100%; height:198px; position:relative; z-index: 20; box-shadow: 0 0 10px white; } .scrollable { /* required settings */ position:relative; overflow:hidden; width: 100%; height:100%; box-shadow: 0 0 20px purple; z-index: 20; } .scrollable .items { /* this cannot be too large */ width:500%; height:100%; position:absolute; clear:both; box-shadow: 0 0 30px green; } .items div { float:left; width:20%; height:100%; } /* single scrollable item */ .scrollable img { float:left; width:100%; height:100%; /* height:198px; */ } /* active item */ .scrollable .active { border:2px solid #000; position:relative; cursor:default; } `

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  • Reverse-Engineer Driver for Backlit Keyboard

    - by user87847
    Here's my situation: I recently purchased a Sager NP9170 (same as the Clevo P170EM) and it has a multi-colored, backlit keyboard. Under Windows 7, you can launch an app that allows you to change the color of the backlighting to any of a handful of colors (blue, green, red, etc). I want that same functionality under Linux. I haven't been able to find any software that does this, so I guess I'm going to have to write it myself. I'm a programmer by trade, but I've haven't done much low level programming, and I've certainly never written a device driver, so I was wondering if anyone could answer these two questions: 1) Is there any software already out there that does this sort of thing? I've looked fairly thoroughly but haven't found anything applicable. 2) Where would I start in trying to reverse engineer this sort of thing? Any useful articles, tutorials, books that might help? And just to clarify: The backlighting already works, that's not the problem. I just want to be able to change the color of the backlighting. This functionality is supported by the hardware. The laptop came with windows software that does this and I want the same functionality in Linux. I am willing to write this software myself, I just want to know the best way to go about it. Thanks!

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  • Ubuntu 11.04 64bits Keeps Randomly Freezing

    - by user971602
    This has been a real headache for me since the number of freezes has increase from twice a week to about 1 or twice a day. The system just halts and nothing can be done but hitting the restart button. At the beginning I thought it was related to Flash since I was getting random freezes when playing full screen flash videos online. I also thought it could be the wireless pci card. But the system has freezed using browsing around GNOME. The truth is, the freezes are really random and strange. I checked this thread Ubuntu keeps randomly freezing and try to ssh my computer using another one, but I could not ssh since it was really totally frozen. NumLock or CapsLock wasn't responding or blinking. Since I could not ssh I, also ignored this article https://wiki.ubuntu.com/X/Troubleshooting/Freeze According to my wife, the system has also halted under Win7 Pro 64bit but with less frequency. Here is my system configuration Intel Core i7 2600k ASRock Z68 Extreme3 gen3 Motherboard Crucial M4 128GB CT128M4SSD2 SSD WD Caviar Green WD10EADS 1TB SATA II G.SKILL Ripjaws X Series 8GB (2 x 4GB) DDR2 OCZ ModXStream 600W Power Supply Rosewill RNX-N300X PCI Wireless Adapter No external Graphics Card I remove the Wireless card and used Ethernet to see if the problem was the that, but I got a freeze after doing that. I also ran memtest86 and everything was ok. The only other thing I might suspect of is the SSD. I will try to clone the SSD to a HDD to see if that solve the problem. At this point I am stuck with the freezes. Do anyone have a clue of why this is happening and how can i solve this?

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  • Accidentally Changed Dual Monitor Setup and don't know how to reset it

    - by user203783
    I have a dual monitor setup with my laptop and an external Asus monitor running under Ubuntu 11.10. When I first started using Ubuntu, it synced both screens. What showed up on my laptop showed up on my eternal monitor. Last night, I accidentally knocked the HDMI cable from its port (not that unusual in the tight space I work in). When I plugged it back in, as usual, the external monitor only displayed my wallpaper. Usually, I just restart Ubuntu and it resets, but last night what I now realize was the display console came up and somehow I changed the setup. Now the two screens show different jobs so to speak. Also, the external monitor doesn't display the ribbon, making switching between Firefox tabs and windows or apps jarring. I write for a living and need to quickly check bits of research, notes or sources while writing and the extra switching between mouse pad and external mouse to get one or the other screen to respond interrupts my work flow. The only technical help I can offer is when the display console popped up, the graphical representation of the screens was that the external screen appeared layered over by about one-quarter of the laptop screen. Again, these were icons. I tried to replicate that after I obviously screwed things up. If someone could help. I would appreciate it. If I have to use terminal, that's fine. I started using computers for writing back when they were green DOS prompts. There's a certain elegance to prompt commands to me. Maybe it's the writer in me. Again, if anyone can help me return my screens to sync under Ubuntu 11.10, I would greatly appreciate it.

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  • How to use lists in equivalence partitioning?

    - by KhDonen
    I have read that equivalence partitioning can be used typically for intervals or lists, e.g. I assume it can be used for every set of inputs. Anyway if the requirement says that allowed colors are (RED,BLUE,BLACK, GREEN), I cannot treat them like a list, right? I mean, testing one of them would not be enough because developers most likely used some switch-case and thus it is not real "set" where one could represent also the others. So how it is meant with lists? Also what is not that clear to me, I do not think it is always possible to do the initial partioning and then design the test cases. What about checking two lines intersection: Y=MX+C. (two inputs) 1) The lines are paraller. M1=M1 but C1 must be different from C2. 2) Lines are intersecting. M1 must be different from M2. 3) Coincident. The are the same. How can I use partitioning here? THis is actually taken from a book and it says that these sets are eq.classes.

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  • Multiple passes in direct3d10

    - by innochenti
    I begin to learning direct3d10 and stuck with multiple passes. As input I have a triangle(that stored in vb/ib) and effect file: //some vertex shader and globals goes there. skip them to preserve simplicity float4 ColorPixelShader(PixelInputType input) : SV_Target { return float4(1,0,0,0); } float4 ColorPixelShader1(PixelInputType input) : SV_Target { return float4(0,1,0,0); } technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader())); SetGeometryShader(NULL); } pass pass1 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader1())); SetGeometryShader(NULL); } } And some render code: pass1->Apply(0); device->DrawIndexed(indexCount, 0, 0); pass2->Apply(0); device->DrawIndexed(indexCount, 0, 0); What I'd expect to see is the green triangle, but it always shows me red triangle. What am I doing wrong? Also, I've got another question - should I set vertex shader in every pass? I've added ColorVertexShader1 that translates vertex position by some delta, and 've got following picture: http://imgur.com/Oe7Qj

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  • What kind of redirect (301 or 302) for an email links tracker?

    - by MaxiWheat
    We are developing an email sending application ("à la" Mailchimp). Hyperlinks inserted by our users, in the emails they want to send, are replaced by a tracking URL on our application (https://ourdomain.com/trackingurl?blablabla) which then redirects the email reader to the original URL our users included in their emails. This allows us to record statistics about link clicks. Until now, we used 301 for those redirections, but we noticed that Google began indexing pages on our application which are in fact redirects to other domains. (The title and snippet in Google results are from the other domain, but the link in green is from our application). We took action by adding those urls to our robots.txt, but Google seems to take forever (months!) before removing them for its index and removing them by hand in Webmaster Tools would take a lot of time since there are lot. I would like to know which kind of HTTP redirect (301 or 302) is best suited for this kind of opreation ? Do you think switching to 302 redirects could improve this situation since we don't really want Google to index redirected links from our clients emails ?

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  • Release Notes for 5/18/2012

    Here are the notes for this week’s release: Pull Requests We’ve added the ability to see the snippets of code where a user commented inline in the discussion of pull requests. You can also add another line comment directly from the discussion area, rather than navigating to the code diff viewer. Note that there’s currently a known issue where the line associated with the comment isn’t being properly differentiated for existing pull requests (the line in the middle of each diff preview should be bolded). Apologies for the inconvenience! As part of this work, we also took some time to clean up our diff viewer UI to remove the dots and introduce a new color scheme where green is used for added lines. Bug Fixes Fixed an issue affecting the ability to assign pull requests. Fixed an issue where managing various team resources for a project was not working in Chrome or Firefox. Fixed an issue where a project’s RSS subscribe dialog popped up in the wrong place. Fixed an issue where editing wiki anchor links would insert extra characters, resulting in broken links. Fixed an issue where project logos did not display correctly when browsing the site with https in Chrome or Firefox. Fixed an issue where users could encounter errors when deleting remote Git branches. Fixed an issue affecting the ability of fork collaborators to push changes to the fork. Fixed an issue where the advanced work item filters would not persist when navigating through result pages. Fixed an issue where the issue tracker notifications link was not clickable in Chrome. Fixed an issue where pull request comments with line breaks would not be formatted properly when viewing the pull request. Other We upgraded our Git servers to version 1.7.10.1. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • Map rendering Libgdx Java

    - by user3165683
    Ok, so I am trying to create a 2D non-movable random tiled map. This is what I have so far: private void generateTile(){ System.out.print("tiletry1"); while(loadedTiles != 8100){ System.out.print("tiletry"); Texture currentTile = null; int tileX = 0; int tileY = 0; if (tileX == 120); tileY = 16; tileX = 0; game.batch.begin(); switch(MathUtils.random(2)){ case 0: //game.batch.draw(tile1, tileX, tileY); System.out.print("tile1"); currentTile = tile1; break; case 1: //game.batch.draw(tile2, tileX, tileY); System.out.print("tile2"); currentTile = tile2; break; case 2: //game.batch.draw(tile3, tileX, tileY); System.out.print("tile3"); currentTile = tile3; break; } tileX+=16; loadedTiles ++; game.batch.draw(currentTile, tileX, tileY); game.batch.end(); } } However, I can't see any of the tiles and the screen just looks green. This method is above my render method which I have: camera.update(); batch.setProjectionMatrix(camera.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); game.batch.begin(); //other render stuff Why am I not able to see the tiles?

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  • Web Host which provides Latex and embedded programming [duplicate]

    - by Polymer
    This question already has an answer here: How to find web hosting that meets my requirements? 5 answers Hopefully this is a reasonable place to ask this question. I'll confess I'm a little green when it comes to web programming and websites in general (though not programming). I'm a Math and Physics person. I want to make a personal webpage containing a Math and Physics blog. Ideally the blog should support latex, and embedded programs. This would allow me to write, say, an equation for an orbit and then show what the orbit would look like (perhaps letting the reader configure parameters). The programming language can be javascript (though it isn't my favorite language). My budget is around 5 dollars a month. Does anybody have suggestions for a good Shared host with these kind of requirements? And a small aside, It would be useful if I can move the website content, since I might live at a university in the nearish future. They would have servers which could support such a webpage.

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  • Slick UnicodeFont displays in different location depending on the screen size?

    - by Joehot2000
    I am using the Slick2D library to draw text. The text draws perfectly, however it is in the wrong location! I could easily draw it in the correct location, however the problem is that the "correct location" is very different depending on the size of the screen - And my game needs to be able to have the screen size changed. Here is the render method for the text: public static void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glMatrixMode(GL_PROJECTION); glLoadMatrix(orthographicProjectionMatrix); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glDisable(GL_LIGHTING); font.drawString(0, 0, "OMG ITS TEXT!", Color.green); glEnable(GL_LIGHTING); glPopMatrix(); glMatrixMode(GL_PROJECTION); glLoadMatrix(perspectiveProjectionMatrix); glMatrixMode(GL_MODELVIEW); } So, how can I set the text to be in the middle of the screen irrespective of screen size? Thanks!

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • jQuery Templates with ASP.NET MVC

    - by hajan
    In my three previous blogs, I’ve shown how to use Templates in your ASPX website. Introduction to jQuery TemplatesjQuery Templates - tmpl(), template() and tmplItem()jQuery Templates - {Supported Tags}Now, I will show one real-world example which you may use it in your daily work of developing applications with ASP.NET MVC and jQuery. In the following example I will use Pubs database so that I will retrieve values from the authors table. To access the data, I’m using Entity Framework. Let’s pass throughout each step of the scenario: 1. Create new ASP.NET MVC Web application 2. Add new View inside Home folder but do not select a master page, and add Controller for your View 3. BODY code in the HTML <body>     <div>         <h1>Pubs Authors</h1>         <div id="authorsList"></div>     </div> </body> As you can see  in the body we have only one H1 tag and a div with id authorsList where we will append the data from database.   4. Now, I’ve created Pubs model which is connected to the Pub database and I’ve selected only the authors table in my EDMX model. You can use your own database. 5. Next, lets create one method of JsonResult type which will get the data from database and serialize it into JSON string. public JsonResult GetAuthors() {     pubsEntities pubs = new pubsEntities();     var authors = pubs.authors.ToList();     return Json(authors, JsonRequestBehavior.AllowGet); } So, I’m creating object instance of pubsEntities and get all authors in authors list. Then returning the authors list by serializing it to JSON using Json method. The JsonRequestBehaviour.AllowGet parameter is used to make the GET requests from the client become allowed. By default in ASP.NET MVC 2 the GET is not allowed because of security issue with JSON hijacking.   6. Next, lets create jQuery AJAX function which will call the GetAuthors method. We will use $.getJSON jQuery method. <script language="javascript" type="text/javascript">     $(function () {         $.getJSON("GetAuthors", "", function (data) {             $("#authorsTemplate").tmpl(data).appendTo("#authorsList");         });     }); </script>   Once the web page is downloaded, the method will be called. The first parameter of $.getJSON() is url string in our case the method name. The second parameter (which in the example is empty string) is the key value pairs that will be send to the server, and the third function is the callback function or the result which is going to be returned from the server. Inside the callback function we have code that renders data with template which has id #authorsTemplate and appends it to element which has #authorsList ID.   7. The jQuery Template <script id="authorsTemplate" type="text/html">     <div id="author">         ${au_lname} ${au_fname}         <div id="address">${address}, ${city}</div>         <div id="contractType">                     {{if contract}}             <font color="green">Has contract with the publishing house</font>         {{else}}             <font color="red">Without contract</font>         {{/if}}         <br />         <em> ${printMessage(state)} </em>         <br />                     </div>     </div> </script> As you can see, I have tags containing fields (au_lname, au_fname… etc.) that corresponds to the table in the EDMX model which is the same as in the database. One more thing to note here is that I have printMessage(state) function which is called inside ${ expression/function/field } tag. The printMessage function <script language="javascript" type="text/javascript">     function printMessage(s) {         if (s=="CA") return "The author is from California";         else return "The author is not from California";     } </script> So, if state is “CA” print “The author is from California” else “The author is not from California”   HERE IS THE COMPLETE ASPX CODE <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server">     <title>Database Example :: jQuery Templates</title>     <style type="text/css">         body           {             font-family:Verdana,Arial,Courier New, Sans-Serif;             color:Black;             padding:2px, 2px, 2px, 2px;             background-color:#FF9640;         }         #author         {             display:block;             float:left;             text-decoration:none;             border:1px solid black;             background-color:White;             padding:20px 20px 20px 20px;             margin-top:2px;             margin-right:2px;             font-family:Verdana;             font-size:12px;             width:200px;             height:70px;}         #address           {             font-style:italic;             color:Blue;             font-size:12px;             font-family:Verdana;         }         .author_hover {background-color:Yellow;}     </style>     <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js" type="text/javascript"></script>     <script src="http://ajax.aspnetcdn.com/ajax/jquery.templates/beta1/jquery.tmpl.js" type="text/javascript"></script>     <script language="javascript" type="text/javascript">         function printMessage(s) {             if (s=="CA") return "The author is from California";             else return "The author is not from California";         }     </script>     <script id="authorsTemplate" type="text/html">         <div id="author">             ${au_lname} ${au_fname}             <div id="address">${address}, ${city}</div>             <div id="contractType">                         {{if contract}}                 <font color="green">Has contract with the publishing house</font>             {{else}}                 <font color="red">Without contract</font>             {{/if}}             <br />             <em> ${printMessage(state)} </em>             <br />                         </div>         </div>     </script>     <script language="javascript" type="text/javascript">         $(function () {             $.getJSON("GetAuthors", "", function (data) {                 $("#authorsTemplate").tmpl(data).appendTo("#authorsList");             });         });     </script> </head>     <body>     <div id="title">Pubs Authors</div>     <div id="authorsList"></div> </body> </html> So, in the complete example you also have the CSS style I’m using to stylize the output of my page. Here is print screen of the end result displayed on the web page: You can download the complete source code including examples shown in my previous blog posts about jQuery templates and PPT presentation from my last session I had in the local .NET UG meeting in the following DOWNLOAD LINK. Do let me know your feedback. Regards, Hajan

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • CodePlex Daily Summary for Friday, November 02, 2012

    CodePlex Daily Summary for Friday, November 02, 2012Popular ReleasesVST.NET: VST.NET 1.0: Long overdue, but here is version 1.0! The zip contains the Debug and Release binaries for x86 and x64 as well as .NET 2.0 and .NET 4.0. Note that the samples sources are not included in the release. Refer to "Building the Source Code" to get them working in the Visual Studio Express editions. The documentation will be uploaded later... Changes: Removed nuget and fixed samples copy operation (*.exe). Finalized build automation support. Bug fixes in VS templates. Compiled and Packaged n...DevTreks -social budgeting that improves lives and livelihoods: DevTreks Version 1.0: This is the first production release.Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...Access 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.1: Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...Devpad: 4.25: Whats new for Devpad 4.25: New Theme support New Export Wordpress Minor Bug Fix's, improvements and speed upsAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)DirectX Tool Kit: October 30, 2012 (add WP8 support): October 30, 2012 Added project files for Windows Phone 8MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes NEW: Added Support for the phun.org forum FIXED: Kitty-Kats new Forum UrlLiberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.New ProjectsAnother Green World: Another Green WorldApplication Data across Web Farm: A library containing a new version of the HttpApplicationState class that allow the synchronization of data across a web farm. With this library, on the web farm Data can be: • Shared • Auto synchronized • Locked for a useras3 game: it's as3 framework . Context: UIFramework,GameFrameworkBit Moose: Bit Moose is a bitcoin mining assistant program. It allows miners to run under a background windows service. Includes a GUI and console host.BUMO: A TFS Build MOnitoring Tool: BUMO is short name of Build Monitoring tool for TFS. BUMO provides a platform to Monitor TFS builds, Statistics of Builds,View Build History, Clone Builds.cantinho: cantinhoCMTS: CMTSCP866U Encoding: A simple implementation of cp866u encoding class written in C#.D3D9Client: This is a DirectX 9 Graphics Client for Orbiter SpaceFlight SimulatorDatabase Exporter for DotNetNuke By IowaComputerGurus Inc.: Database Exporter is a customized SQL module designed for selects and supports export to XML/CSV of query resultsDistributed Systems at TUM: The initial project is a simple client connecting to a server through sockets. The client may send a message and the server will echo back that message.Enneract Project: Enneract makes it easier for LDS Leadership works in theirs responsibilities through BI techniques.EntityFramework Reverse POCO Code First Generator: Reverse engineers an existing database and generates EntityFramework Code First POCO classes, DbContext and Configuration mappingsfastCSharp: ?????????????????,????????????????????,??????。 ??:????????????????,???????????,???????????。 ??? http://www.51nod.com/topic/index.html#!topicId=100000056Fault Logger!: Fault Logger is a simple web application ideal for schools and small business which allows staff to report computer faults and allows technicians to keep logs.Flow Sequencer: Simple task sequencer using Johnson's algorithm for two and three machines. Client side is made in wpf technology. Free Template Filler (FTF): Tool for generating text from templates, when given parameters. Good for generating code, etc.GameTrakXNA: This project aims to create a simple library to use the unique GameTrak controller within XNA and Flash.Greg DNN Task Manager: This is a test project that I am using to learn about DNN Module Development.GroupToolbar: A Toolbar that can group your items and is totally templatable :)Helper Project: Helpdesk project, using C# .NET, Linq, with Nhibernate ORM and interface written using ExtJS 4.HIPO Legacy Systems Flowcharter: Creates Visio HIPO flowcharts from legacy system batch files.huangli1101: jabbr projectHusqvarna Svishtov: The idea is to create content management system for web site of a small town store.Hybrid Lab Workflow: This workflow allows you to incorporate snapshots into a Build-Deploy-Test using a Standard Environment that is composed of Virtual Machines in TFS 2012.jas: Project to make an application for Jeugdondernemingen Aartselaar Service...keleyi: MD5 C# WinFormKnockout.js Declarations for TypeScript: A set of declarations for intellisense and type completion for Knockout.js in TypeScript. Last edited Today at 8:39 AM by jnosek, version 2List Rollup web part: Hi I was wondering that how to show a list from other site on my home page. But I didn’t get any proper & free solution. So I decided to create a Cross Site LisMidlands Community Management Solution (MCMS): This project is to develop an open source residential community management solution. This initiative has been taken by the IT guys of Srijan Midlands Community.MultipartHttpClient for Windows Phone 7: This is a simple MultipartHttpClient for windows phone 7MyGProject: GprojectN2F Yverdon FirePHP Extension: Extension to add FirePHP support to your N2F Yverdon projects.netbee: ???Over Look Pa Controller: Real World Application for the Collection of Credit Card, Gift Card and Driver License information. Controls access to an Observation Tower via a turnstile.PureSystems DotNetNuke GoSquared tracking module: A DotNetNuke module which adds the GoSquared tracking code to your pages.Quiz Module for DotNetNuke by IowaComputerGurus Inc.: The IowaComputerGurus DotNetNuke Quiz Module is a free extension that allows users to quickly and easily create custom quizzes for their site.RadioSmart: ? ??d??a? t?? radiosmartRSA ID Validation for SQL Server: Solution for validating South African identity numbers. Provides SQL Server CLR bindings which allow identity numbers to be efficiently validated within T-SQLSales Visualization Web App: Sales VisualizationsSonar Connector (Wagga Wagga Christian College Network connector): A network settings manager for Wagga Wagga christian college. Supports switching back and forth settings and can be used for personal use.Stopwatch - Windows Phone: This project is a Stopwatch for windows phone app. Now, it had published in Windows phone store.Study: Study for ExtJS! Come on!Team Foundation Server Test Management Tools: Team Foundation Server Test Management Tools ? Team Foundation Server ???? ???? Visual Studio ??????????????????????????。testdd11012012git01: ttesttom11012012tfs02: gdgf dgf dTimBazinga EVoting: Undergrad project - designing an e-voting software system.TNT Scripts: TNT ScriptsTrombone: Trombone makes it easier for Windows Mobile Professional users to automate status reply through SMS. It's developed in Visual C# 2008.TurbofilmTV: Turbofilm metro is the greate metro app for turbofilm users.VinculacionMicrosoft: Vinculacion Microsoft is a project for distributing Dreamsparks and Faculty Connection codes to students and professors. It is developed in ASP .Net and designed for Universities in Mexico interested in the different benefits that Microsoft has for them. Visual Studio Reference Swap: Winforms app and Nant task that will handle swapping out project references to file references.??????: ??????????: ??

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