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  • Programming language for opengl screenshot software

    - by mandril
    I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots. What language should i use? I thought of Perl / Python. Anyone can point me out something to start? Thanks!

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  • Latency on mobile networks (Android)

    - by Meep3D
    I am planning to give mobile phone development a shot and was thinking about making some simple multiplayer games. I know latency over local wifi is probably fine but what are the issues with latency over GPRS/3G? I've searched and the best I've seen is someone saying it was 'high', without presenting any concrete numbers. I suppose latency fluctuations are important as well - does anyone have any info on this?

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  • XNA: What is the point of Unload()?

    - by Rosarch
    XNA games have an Unload() method, where content is supposed to be unloaded. But what is the point of this? If all the content is being unloaded, then the game must be exiting, in which case everything would be garbage collected anyway, right?

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  • Find out where something has been installed? Or if it has?

    - by Dodi300
    Hello. Does anyone know how I can get the location of a program that has been installed. My C# WinForm is meant to launch the installer for a program, mainly games, and then be able to detect where that program was installed. Or even if it was installed successfully. Would I have to look in the registery for the location of installed programs? Or is there another way? Thanks for the help!

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  • Where c++ really shines?

    - by pygabriel
    I know C and python, and I'm moving toward another language for learning purposes. My problem is that I like to learn things with something to do (for example contributing to some project or do something amazing, not boring plain algebra). I would like to hear suggestions about the fields in which C++ shines and where I can found interesting programming with C++. (for fields I mean networking/gui programming/algorithms/games ...)

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  • multiplayer game with bluetooth [iphone]

    - by Simpletic
    Hi, i am doing a multiplayer game with bluetooth, currently i am able to connect one iphone to another via picker. Now the problem is that how can i make two phones play with one another with the same screen synchronize and who play which character? I'm very new to this, is there any simple bluetooth games out there which i can get? Really need help with this, thanks a lot.

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  • How do I block safari users from my website?

    - by user360322
    I would like to block all users of Safari from visiting my flash game web site. I would like them to see a picture of someone being punched in the face instead of the games. My understanding is that you can use javascript to do it, but I don't want to use some heavy framework like JQuery. Is there a way to do it in like a single line or two of javascript?

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • tcptrack shows SYN_SENT connections, does that mean the SYN package reached the server?

    - by xpu
    our server suffered a serious connection timeout problem, so we track tcp connection with tcptrack we found out that, if the client started to connect to the server, tcptrack shows the connection, but in SYN_SENT status, and netstat -nat shows nothing. (tcptrack & netstat all runs on the server) does this mean the syn request reached the server? and no syn/ack was sent back? why the tcptrack could report this connection but netstat could not? what could be the problem that a general apache could not establish a connection with the client? i did a bench test using ab in the same intranet, to the specified NIC, it handled 10000 concurrent connection and 400000 requests ok ps: this doesn't happen every time, but did happened a lot pps: is there any good tools to trace where the tcp connection was lost?

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  • Repairing yum's repositories on a RHEL5.

    - by The Rook
    I am using RHEL5 and yum is missing many packages, such as apache, php, and all php libraries . I have added the rpmforge repository, but i am still missing these packages. This is an i686 machine and there might not be many i686 packages available, I think that if i force an i386 i'll have serious problems. How do I make sure I have a large number of compatible packages on a RHEL5 system? I didn't install this system, is it normal for RHEL5 to have virtually no useful packages in yum? How do RHEL5 administrators use yum without introducing conflicts with currently installed packages? Should I ditch yum and use apt? Thanks!

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  • Unusual Restart

    - by Nikit Batale
    I am currently running Windows XP Professional on my computer. My configuration is Intel Dual Core 3.00 GHz, 512 MB RAM, 160 GB HDD. Sometimes, the computer just restarts without any particular reason. After restarting, I get an error report, "Windows has just recovered from a serious error." Such incidents happen once in 5-6 days. I don't face any other problems apart from this. Also, I don't face this problem in Ubuntu Karmic Koala though.

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  • Best book for learning linux shell scripting?

    - by chakrit
    I normally works on Windows machines but on some occasions I do switch to development on linux. And my most recent project will be written entirely on a certain linix platforms (not the standard Apache/MySQL/PHP setup). So I thought it would pay to learn to write some linux automation script now. I can get around the system, start/stop services, compile/install stuffs fine. Those are probably basic drills for a programmer. But if, for example, I wanted to deploy a certain application automatically to a newly minted linux machine every month I'd love to know how to do it. So if I wanted to learn serious linux shell scripting, what book should I be reading? Thanks

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  • Windows 7 power management in Boot Camp mode

    - by qntmfred
    I have a Macbook Pro with Windows 7 installed in Boot Camp. I have serious problems with the power management and not sure why. I have the default Balanced power plan selected. Many times when I close the laptop and leave it for more than just a few minutes, when I open it back up, it does not awake immediately. I end up having to press the power button to get it to wake up. Sometimes this causes it to wake up in Windows mode, sometimes it reboots completely, sometimes the battery has been drained and Windows has to restart. Is this a common problem? Can I fix it?

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  • Locate rogue DHCP server

    - by Farseeker
    I know this is a serious long shot, but here we go. In the past week or so, for users connected to a particular switch in our network (there are four dumb switches all connected, and it only affects SOME, not all, users on the one switch) are getting DHCP addresses from a rogue DHCP server. I have physically checked every cable plugged into the switch in question to make sure that none of them have a router or wifi point attached to it. I know the IP of the DHCP server, but I cannot ping it, and it does not have a web interface. Does anyone have any suggestions on what I can do to locate it or shut it down? Unfortuantely all the switches are unmanaged, and as mentioned, there's no physical device (that I can find) plugged in to anything. It's getting critical, because it's screwing up the PXE boot of a whole bunch of thin clients.

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  • Will using Apache's ProxyPass directive on persistent Ajax connections alleviate the connection limit error?

    - by naurus
    I've got some javascript that keeps a persistent Ajax connection open for each client, and I know that this can cause some serious issues for apache, but not for lighttpd. One thing I learned from researching how to get around this was how to use the ProxyPass directive to send all requests for a certain directory to another address:port combination (without letting the user know). What I want to know is, if I put my PHP in a proxy'd (to lighttpd) directory and call that with javascript, will this still count against my apache connection limit? The reason I wonder is that apache is still serving the content, just not processing it. Seems to me that this would be a connection. Thanks

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  • Load balanced asp.net websites and required memory usage

    - by Matt
    Each of my servers has 8Gb RAM and the memory usage hovers around 7Gb. I have a load balancer available to me but at the moment I'm worried that putting my sites through it will cause the platform to fall over. The load balancer would be configured with a sticky round-robin where a new connection is round robin but subsequent connections for the same source ip will remain on the same server (until a limit is reached). Thats all standard stuff. How do I know what memory usage my sites will need across the platform when I put them through the load balancer? Rather than knowing that a site is using 150mb on a particular server I could face a situation where the 150mb is taken up on each of the servers. I know that with only 1 gb free I could have a serious problem on my hands. If I free up some memory then how can I work out what I need to have free to prevent this from happening? Thanks Matt

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  • User profile and desktop unclickable and unviewable from windows explorer

    - by Abel
    Situation: Windows Vista, latest updates. After restarting to complete an installation, I find myself looking at a totally black windows desktop without any icons. The start menu and taskbar, including quickstart icons, appears. Some, but not all task bar tray icons appear. The systems seems stable. When I open Windows Explorer and click "desktop" in the folder treeview, the cursor immediately jumps back to the previously selected item. No error. Same when clicking on my user's profile or my documents. When I try "save as" in, say, Notepad, nothing happens, the dialog box (which defaults to "my documents") doesn't even show. Again, no error. Nothing serious afaict in the event log. Typing something Start Search shows "Search failed to initialize". Anybody ever encountered such abomination?

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  • Bad to be logged in as admin all the time?

    - by poke
    At the office where I work, three of the other members of the IT staff are logged into their computers all the time with accounts that are members of the domain administrators group. I have serious concerns about being logged in with admin rights (either local or for the domain). As such, for everyday computer use, I use an account that just has regular user privelages. I also have an different account that is part of the domain admins group. I use this account when I need to do something that requires elevated privilages on my computer, one of the servers, or on another user's computer. What is the best practice here? Should network admins be logged in with rights to the entire network all the time (or even their local computer for that matter)?

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  • Black Screen when Computer Boots

    - by BlueRaja
    I'm having a serious problem with my computer; I think I've narrowed it down to the motherboard, but I'd like a second opinion before I spend the money. Before I moved into my new apartment, my desktop was working fine; now, it just won't work. It will turn on, the fans will spin up, lights come on... but nothing appears on the screen. No POST, nothing. I've tried: A different monitor (both are VGA) A different video-card (both are DVI, PCIe) Three different, known-good VGA-DVI adapters The onboard video port (VGA) Reseating the memory, and trying only one stick Different, known-good wall-outlets Unplugging the HDD and CD-drive from both the motherboard and PSU Replacing the PSU Has anyone had this happen before? Perhaps it's a known problem with this motherboard? Any advice!? Here are my specs: A13G+ V3.0 motherboard 2 2-gig 800mhz DDR2 600-watt PSU two older Geforce video cards

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  • Kernel Panic - Not Syncing: Fatal exception

    - by user3513346
    Server (HP Proliant D320e G8 v2) froze at this screen during boot today (running CentOS 6.5): I was able to get the server to boot after a 'press and hold'. I've been having many problems with the server lately - mainly related to the iLO and being unable to install CentOS 7. Could someone please help me decode this screen? Does it suggest there could be a serious problem? Or does this just happen sometimes? It is possible that the OS wasn't 'shutdown' properly before the failed boot.

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  • What is the best distro to host a KVM virtualization solution

    - by elventear
    I am looking for a Server oriented distro that we can expect have decent support but also offer as much as possible some of the latest features that KVM might offer. I am leaning towards Ubuntu LTS 10.04, because well it's LTS and more bleeding edge, but I find Ubuntu not serious enough in terms of support (I say this a heavy Ubuntu user). Given that Centos 6 is not out yet, I am not sure if going Centos 5 would be the best option in terms of getting more features from KVM. Any other distro you would recommend that could meet the criteria of long term support? (At least 4 years)

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