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  • Add entries to Nautilus' right-click menu (copy, move to arbitrary directories)

    - by qbi
    Assume I want to copy a file from /home/foo/bar/baz to /opt/quuz/dir1/option3. When I try it with Nautilus, first I have to open the correct directory, copy the file, go to the other directory and paste it there. I was thinking of a better way and old KDE3 versions of Konqueror came to mind. It was possible to right-click on a file. The context menu had an option for copying, moving the file to some default directories. Furthermore you could select any directory under /. So for the above action one would right click on a file, select /opt first, a list of subdirectories will open, select /opt/quuz and so on. Using GNOME there are only two possible values (home and desktop). Is there any way to insert more directories to this context menu in GNOME? Can I copy somehow the behaviour of Konqueror?

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  • Oracle VDI Seminar - June-30

    - by mprove
    More from Andy Hall about Oracle VDI:  Oracle Virtual Desktop Infrastructure allows you to bring your desktop environments under control by hosting and managing them centrally in the data center. Users then connect to their desktops over the network using their existing PCs and simple client software, or with Oracle's Sun Ray Clients. Virtual desktops provide a number of benefits, including:  Cost reductions by allowing global or local changes and updates to the desktop environment from a centralized management location.  Better security by keeping sensitive data off of individual computers and retaining it safely in the data center.  Improved availability and business continuity because workers can access their desktops from nearly anywhere.  Join us to get the latest updates on Oracle Virtual Desktop Infrastructure and learn how moving to a virtualized desktop environment can help your organization, today and into the future.  Speaker:  Andy Hall - Virtual Desktop Infrastructure Product Management, Oracle Event Date: 06/30/2011 09:00 AM Pacific Daylight Time Register here_

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  • New Java EE/GlassFish Testimonial

    - by reza_rahman
    As you may be aware, we have been making a concerted effort to ask successful Java EE/GlassFish adopters to come forward with their stories. A number of such stories were shared at this year's GlassFish Community event at JavaOne. In addition to Adam Bien's testimonial (which we posted earlier), another story that really stands out is the one from Stephan Janssen. Stephan is one of the main organizers of Devoxx and the webmaster of the popular Parleys e-learning platform. Parleys, which won the Duke's Choice award this year, runs on GlassFish as does the Devoxx CFP/registration website. Stephan's story is particularly interesting because he talks about his reasons and experience of moving from Tomcat to GlassFish and from Spring to Java EE. See what Stephan had to say here.

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  • Move subdomain into subdirectory SEO question

    - by JMC
    I have read this article: http://www.mattcutts.com/blog/subdomains-and-subdirectories/ But I'm not 100% clear if moving my subdomain website into a subdirectory on the main domain would change anything related to SEO. I inherited this structure: Informational site related to our specific industry lives at: http://website.com StoreFront where we sell product related to our industry lives at: http://store.website.com The informational site gives a lot of good information on how to use the products we sell. The storefront is primarily used for the ecommerce function of selling the products, but there is a lot of info specific to the products on that site. Question: Is our main domain http://website.com getting page rank credit for the product info contained at http://store.website.com? Would there be a benefit to changing the structure?

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  • Typical collision detection

    - by marcg11
    I would like to know how is the typical collision detection of most games. For example, you control a character which can move in 2 dimensional directions (except up and down). Now lets asume he walks into a wall, most of the games depending on character angle and the BB normal face will only stop the player in one axis, but will continue moving in the other along the wall axis. How is that done? I've only managed to stop the character from going through the wall by seting the position to the last one in the past frame if the new position colllisions the bounding box. But this just makes the player stop sharply and unrealisticly.

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  • The cost of longer delay between development and QA

    - by Neil N
    At my current position, QA has become a bottleneck. We have had the unfortunate occurence of features being held out of the current build so that QA could finish testing. This means features that are done being developed may not get tested for 2-3 weeks after the developer has already moved on. With dev moving faster thean QA, this time gap is only going to get bigger. I keep flipping through my copy of Code Compelte, looking for a "Hard Data" snippet that shows the cost of fixing defects grows exponentially the longer it exists. Can someone point me to some studies that back up this concept? I am trying to convince the powers that be that the QA bottleneck is a lot more costly than they think.

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  • How To Smoothly Animate From One Camera Position To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • What are safe keys to remap in vim?

    - by Weeble
    So far I've been trying to use Vim in as vanilla a configuration as possible, so as to save myself hassle when moving between machines. However, there are a few things I'd really like to bind keys, such as to shorten "_diwP which I use often to delete the word under the cursor and replace it with one from the clipboard. Are there any particular keys that are conventionally reserved for user-defined mappings? The point of this question is mostly that I would like to avoid hassle later on when I decide to install some plugin or take my configuration files to vim on another OS and find that my key mappings clash with something else.

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  • A Good Time to Upgrade Your PeopleSoft Portal

    - by matthew.haavisto
    Extended support for PeopleSoft Portal Solutions 8.8 will end in March 2011. This means that Oracle is not obliged to provide support to Portal Solutions customers running 8.8 after that time. If you are on an older version, you should consider moving to our current release--9.1. Not only will you continue to receive support, but you will benefit from the many enhancements of the new release, including all the Enterprise 2.0 capabilities. (Note: The PeopleSoft Enterprise Portal has been rebranded. It is now called the PeopleSoft Applications Portal.)

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  • Unity launcher Hebrew locale

    - by Gx1sptDTDa
    I am setting up a user account for someone wanting to use a Hebrew locale in Ubuntu 13.04. Everything nicely aligns to the right-hand side when using the Hebrew locale, except for the Unity launcher. This still sticks to the left-hand side, which sort of looks very odd in an otherwise right-hand side locale. See the screenshot Now I know moving the Unity launcher position is not possible normally, but one would expect that it automagically aligns to the right-hand side in a right-hand side locale. When setting up the account, I first set the locale to English (since I myself don't understand Hebrew), and only later changed it to Hebrew. Is this the "wrong" way of setting up a right-hand side user-account, or is this left-hand side launcher the expected behavior of Unity even in a right-hand side locale?

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  • Safe project development - free repositories

    - by friko
    Some time ago we started a private hobby project. We made a project on javaforge.com, created an svn repository and started developing our app. Right now we are really far with our project, but somehow we never worried if our project is really safe on such free development tool like javaforge ? I mean, what if our project would earn some money and the source code become valuable ? Could it be stolen or could somebody take it over ? We want to be sure that we are not wasting our time and want to be really sure about our project safety. Is it possible to safely develop a project in such free repository ? We would like also to start using redmine, so if you know any safe place for moving our project, please take this under consideration. Thanks a lot.

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  • What's new with Java technology? Java Embedded

    - by hinkmond
    As this article points out, Java Embedded is a safer, more robust and easier to develop platform for small networked devices. So, get ready for good things to come from Java Embedded... See: Java Embedded: Next New Thing Here's a quote: Through the past few years the industry as we know it has seen a big boom with the mobile and cloud revolution. Today, there has been an enormous amount of buzz around machine to machine (M2M) or the "Internet of Things," since we are moving into a state where everything is going to have to be interconnected and will have to properly communicate together... Today, Java Embedded provides that platform. I like it! As long as there's no Zombie Apocalypse, I think Java Embedded has a great future! Hinkmond

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  • Joystick acts as mouse; won't stop

    - by Shazzner
    Joystick acts as a mouse, even when I'm playing a game that uses a joystick so I get random mouse events going on. I plugged a joystick in to play Spiral Knights, also installed joystick and jcalibrate. Everything is working good, except by default the joystick moves the mouse around and the button activate mouse keys. Now normally this would be good behavior if I'm on a Myth-box or something, unfortunately when I play Spiral Knights with joystick input I see my mouse cursor moving in the back ground and when I hit a button it thinks I'm pressing right-click so it minimizes everything. Also it creates folders and probably deletes stuff. So, basically how the heck do I stop it from acting as a mouse?

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  • Sluggish/unresponsive trackpad on pre-unibody MacBook Pro

    - by Art
    I am running Ubuntu Natty Narwhal on pre-unibody MacBook Pro (2007 I believe). There seems to be a problem with trackpad - it barely works, in order to move cursor you have to move your finger a lot, and it terminates the 'gestures' abruptly - say you are moving the cursor with your finger and out of the blue it just stops, although the finger is still in contact with the surface of the trackpad. Those issues seem to dissapear as soon as I boot Mac OS X, so I suspect it is something Ubuntu-specific. Also, if I try to move the cursor with not just fingertip but increase the contact area, it seems to work just fine, although it is hardly convenient.

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  • Is it good practice to use functions just to centralize common code?

    - by EpsilonVector
    I run across this problem a lot. For example, I currently write a read function and a write function, and they both check if buf is a NULL pointer and that the mode variable is within certain boundaries. This is code duplication. This can be solved by moving it into its own function. But should I? This will be a pretty anemic function (doesn't do much), rather localized (so not general purpose), and doesn't stand well on its own (can't figure out what you need it for unless you see where it is used). Another option is to use a macro, but I want to talk about functions in this post. So, should you use a function for something like this? What are the pros and cons?

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  • Algorithm for creating spheres?

    - by Dan the Man
    Does anyone have an algorithm for creating a sphere proceduraly with la amount of latitude lines, lo amount of longitude lines, and a radius of r? I need it to work with Unity, so the vertex positions need to be defined and then, the triangles defined via indexes (more info). EDIT I managed to get the code working in unity. But I think I might have done something wrong. When I turn up the detailLevel, All it does is add more vertices and polygons without moving them around. Did I forget something?

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  • How to disable the auto resizing of Windows when you touch the top or bottom

    - by L. D. James
    Can someone tell me how to stop the autoresizing behavior of Windows in Ubuntu 14.04 when you touch the top or bottom when resizing the window. There is an undesirable effect of the the bottom resizing all the way to the bottom when you only want to resize the top, or vice-versa. In the past it was possible to disable this effect by unchecking grid in CCSM. Then came Unity Tweak tool which made it easy to remove. You could remove it by turning off Window snapping and Hotcorners. Now in Ubuntu 14.04 I have all those feature turned off and yet I can't resize only the top or only the bottom without the other end automatically moving.

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  • My Ubuntu drive is running out of space, how to fix, something is wrong

    - by Jamie Flores
    I'm moving from windows and am having trouble figuring this out: I'm getting a message that pops up saying disk space is low. It says I have 800MB free. I click on the disk usage analyzer and it shows 24.6 total capacity and 22.5 used. When I look in GParted it shows a partition at 72.6GB where I have Ubuntu installed. It also shows that 70.65GB used and 1.94 free in that partition. How do I figure out what else is in that partition? It's the only ext4 format. What am I missing?

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  • How to cull liquids

    - by Cyral
    I use culling on my Tiles in my 2D Tile Based Platformer, so only ones needed are drawn on screen. Thats easy to do. However, My Liquid tiles (Water, lava, etc) require an Update Method aswell as the normal Draw, which does checks against tiles, makes it flow, etc. So how should I cull liquid updates in my game? Not culling is to slow, culling only on screen looks awkward when you move. What do you think would be best for the player? Maybe someway of culling the visible tiles PLUS also adding the width/height of the viewport to start culling tiles at a fast enough rate in front of the player so it dosent look awkward when moving? (Not sure how to do this though, something with MaxSpeed of player and width of screen)

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  • Calculating an orbit and approach velocties

    - by Mob
    I have drones in my game that need to approach and orbit a node and shoot at it. Problem is I want to stay away from a real physics simulation, meaning I don't want to give the node and drone a mass and the drone's thrusters' a force. I just want to find the best way to approach and then enter orbit. There was a pretty good answer about using bezier curves and doing it that way, but that is essentially a tween between two fixed points. The nodes are also moving as the drones enter orbit.

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  • Boat passing under a bridge in a 2D tile based RTS

    - by aleguna
    I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection model. A boat passing under the bridge and a unit moving over the bridge will eventually occupy the same cell on the map. How to prement them from colliding? Is there a common approach to solve such a problem? Or I need to implement a 3D world to do this?

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  • Rules of Holes #5: Seek Help to Get Out of the Hole

    - by ArnieRowland
    You are moving along, doing good work, maintaining a steady pace. All seems to be going well for you. Then BAM!, a Hole just grabbed you. How the heck did that happen? What went wrong? How did you fall into a Hole? Definitely, you will want to do a post-mortem and try to tease out what misteps led you into the Hole. Certainly you will want to use this opportunity to enhance your Hole avoidance skills. But your first priority is to get out of this Hole right NOW.. Consider the Fifth Rule of Holes...(read more)

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  • 2D wave-like sprite movement XNA

    - by TheBroodian
    I'm trying to create a particle that will 'circle' my character. When the particle is created, it's given a random position in relation to my character, and a box to provide boundaries for how far left or right this particle should circle. When I use the phrase 'circle', I'm referring to a simulated circling, i.e., when moving to the right, the particle will appear in front of my character, when passing back to the left, the particle will appear behind my character. That may have been too much context, so let me cut to the chase: In essence, the path I would like my particle to follow would be akin to a sine wave, with the left and right sides of the provided rectangle being the apexes of the wave. The trouble I'm having is that the position of the particle will be random, so it will never be produced at the same place within the wave twice, but I have no idea how to create this sort of behavior procedurally.

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  • Forward .html/.htm to .php with .config

    - by PhilipK
    I'm moving a site from my linux hosted server to a client's windows hosted server. The .htaccess file no longer works and I'm told that windows servers use .config . How can I forward all users accessing .html & .htm files to the equivalent .php file. Server Info... OS/Hosting Type: Windows / Shared Hosting .Net Runtime Version: ASP.Net 2.0/3.0/3.5 PHP Version: PHP 5.2 IIS Version: IIS 7.0 Data Center: US Regional EDIT *Hosting provided by GoDaddy Was told by a friend following should work but it has no effect on the site. <configuration> <system.webServer> <handlers> <add name="PHP-FastCGI" verb="*" path="*.html" modules="FastCgiModule" scriptProcessor="c:\php\php-cgi.exe" resourceType="Either" /> </handlers> </system.webServer> </configuration>

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  • How do I draw video frames onto the screen permanently using XNA?

    - by izb
    I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture != null) { spriteBatch.Begin(); spriteBatch.Draw( videoTexture, new Rectangle(x++, 0, 400, 300), /* Where X is a class member */ Color.White); spriteBatch.End(); } base.Draw(gameTime); } The video moves horizontally acros the screen. This is not exactly as I expected since I have no lines of code that clear the screen. My question is why does it not leave a trail behind? Also, how would I make it leave a trail behind?

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