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  • How to create a CGBitmapContext which works for Retina display and not wasting space for regular display?

    - by ????
    Is it true that if it is in UIKit, including drawRect, the HD aspect of Retina display is automatically handled? So does that mean in drawRect, the current graphics context for a 1024 x 768 view is actually a 2048 x 1536 pixel Bitmap context? (is there a way to print this size out to verify it). We actually enjoy the luxury of 1 point = 4 pixels automatically handled for us. However, if we use CGBitmapContextCreate, then those will really be pixels, not points? (at least if we provide a data buffer for that bitmap, the size is not for the higher resolution, but for the standard resolution, and even if we pass NULL as the buffer so that CGBitmapContextCreate handles the buffer for us, the size probably is the same as if we pass in a data buffer, and it is just standard resolution, not Retina's resolution). We can always create 2048 x 1536 for iPad 1 and iPad 2 as well as the New iPad, but it will waste memory and processor and GPU power, as it is only needed for the New iPad. So do we have to use a if () { } else { } to create such a bitmap context and how do we actually do so? And all our code CGContextMoveToPoint has to be adjusted for Retina display to use x * 2 and y * 2 vs non-retina display of just using x, y as well? That can be quite messy for the code. (or maybe we can define a local variable scaleFactor and set it to 1 for standard resolution and 2 if it is retina, so our x and y will always be x * scaleFactor, y * scaleFactor instead of just x and y.) It seems that UIGraphicsBeginImageContextWithOptions can create one for Retina automatically if the scale of 0.0 is passed in, but I don't think it can be used if I need to create the context and keep it (and using ivar or property of UIViewController to hold it). If I don't release it using UIGraphicsEndImageContext, then it stays in the graphics context stack, so it seems like I have to use CGBitmapContextCreate instead. (or do we just let it stay at the bottom of the stack and not worry about it?)

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  • Swift : missing argument label 'xxx' in call

    - by henry4343
    func say(name:String, msg:String) { println("\(name) say \(msg)") } say("Henry","Hi,Swift") <---- error because missing argument label 'msg' in call I need to use say("Henry",msg:"Hi,Swift") Why ? If I put more than two var in func so that I need to write var name instead of first var when I call this func It's really trouble, and I don't see any explain in iBook Swift tutorial. Can someone give me a help ... Thanks

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  • Problem in encoding and decoding the string in Iphone sdk

    - by monish
    HI Guys, Here I am having a problem In encoding/decoding the strings. Actually I had a string which I am encoding it using the base64.which was working fine. And now I need to decode the string that was encoded before and want to print it. I code I written as: I imported the base64.h and base64.m files into my application which contains the methods as: + (NSData *) dataWithBase64EncodedString:(NSString *) string; - (id) initWithBase64EncodedString:(NSString *) string; - (NSString *) base64EncodingWithLineLength:(unsigned int) lineLength; And the code in my view controller where I encode the String is: - (id)init { if (self = [super init]) { // Custom initialization userName = @"Sekhar"; password = @"Bethalam"; } return self; } -(void)reloadView { NSString *authStr = [NSString stringWithFormat:@"%@:%@",userName,password]; NSData *authData = [authStr dataUsingEncoding:NSASCIIStringEncoding]; NSString *authValue = [NSString stringWithFormat:@"%@", [authData base64EncodingWithLineLength:30]]; NSLog(authValue); //const char *str = authValue; //NSString *decStr = [StringEncryption DecryptString:authValue]; //NSLog(decStr); //NSData *decodeData = [NSData decode:authValue]; //NSString *decStr = [NSString stringWithFormat:@"%@",decodeData]; //NSStr //NSLog(decStr); } -(void)viewWillAppear:(BOOL)animated { [self reloadView]; } and now I want to decode the String that I encoded. But I dont know How to do that.can anyone suggest me with code how to get it. Anyone's help will be much appreciated. Thank you, Monish.

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  • Hidden UIView Orientation Change / Layout problems

    - by gargantaun
    The Problem: I have two View Controllers loaded into a root View Controller. Both sub view layouts respond to orientation changes. I switch between the two views using [UIView transformationFromView:...]. Both sub views work fine on their own, but if... Views are swapped Orientation Changes Views are swapped again the View that was previously hidden has serious layout problems. The more I repeat these steps the worse the problem gets. Implementation Details I have three viewsControllers. MyAppViewController A_ViewController B_ViewController A & B ViewControllers have a background image each, and a UIWebView and an AQGridView respectively. To give you an example of how i'm setting it all up, here's the loadView method for A_ViewController... - (void)loadView { [super loadView]; // background image // Should fill the screen and resize on orientation changes UIImageView *bg = [[UIImageView alloc] initWithFrame:self.view.bounds]; bg.contentMode = UIViewContentModeCenter; bg.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; bg.image = [UIImage imageNamed:@"fuzzyhalo.png"]; [self.view addSubview:bg]; // frame for webView // Should have a margin of 34 on all sides and resize on orientation changes CGRect webFrame = self.view.bounds; webFrame.origin.x = 34; webFrame.origin.y = 34; webFrame.size.width = webFrame.size.width - 68; webFrame.size.height = webFrame.size.height - 68; projectView = [[UIWebView alloc] initWithFrame:webFrame]; projectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self.view addSubview:projectView]; } For the sake of brevity, the AQGridView in B_ViewController is set up pretty much the same way. Now both these views work fine on their own. However, I use both of them in the AppViewController like this... - (void)loadView { [super loadView]; self.view.autoresizesSubviews = YES; [self setWantsFullScreenLayout:YES]; webView = [[WebProjectViewController alloc] init]; [self.view addSubview:webView.view]; mainMenu = [[GridViewController alloc] init]; [self.view addSubview:mainMenu.view]; activeView = mainMenu; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(switchViews:) name:SWAPVIEWS object:nil]; } and I switch betweem the two views using my own switchView method like this - (void) switchViews:(NSNotification*)aNotification; { NSString *type = [aNotification object]; if ([type isEqualToString:MAINMENU]){ [UIView transitionFromView:activeView.view toView:mainMenu.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; activeView = mainMenu; } if ([type isEqualToString:WEBVIEW]) { [UIView transitionFromView:activeView.view toView:webView.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil]; activeView = webView; } // These don't seem to do anything //[mainMenu.view setNeedsLayout]; //[webView.view setNeedsLayout]; } I'm fumbling my way through this, and I suspect a lot of what i've done is implemented incorrectly so please feel free to point out anything that should be done differently, I need the input. But my primary concern is to understand what's causing the layout problems. Here's two images which illustrate the nature of the layout issues... UPDATE: I just noticed that when the orientation is landscape, the transition flips vertically, when I would expect it to be horizontal. I don't know wether that's a clue as to what might be going wrong. Switch to the other view... change orientation.... switch back....

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  • How to specify a font from javascript?

    - by Steven Lu
    I am trying to customize a view-src bookmarklet for iPad. This one is looking pretty good so far. But I want to make it just a little more readable: The Courier (New) font is a bit ugly even (especially?) on the retina display and I'd prefer any one of DejaVu Sans Mono, Monaco, Lucida Console, Bitstream Vera Sans Mono. I tried to modify the bookmarklet script by adding: pre.style.fontFamily = '"DejaVu Sans Mono", "Lucida Console", Monaco;'; It's not doing the trick. Perhaps prettyprint cancels out my fontFamily setting when it loads. Maybe I can set it at the end of the script somehow...

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  • Understanding addSubview: memoryLeak

    - by Leandros
    I don't really understand, why this code leaks. ParentViewController *parentController = [[ParentViewController alloc] init]; ChildViewController *childController = [[ChildViewController alloc] init]; [parentController containerAddChildViewController:childController]; [[self window] setRootViewController:parentController]; - (void)containerAddChildViewController:(UIViewController *)childViewController { [self addChildViewController:childViewController]; [self.view addSubview:childViewController.view]; // Instruments is telling me, the leak occurs here! [childViewController didMoveToParentViewController:self]; } According to Instruments, this line: [self.view addSubview:childViewController.view]; is leaking. The whole code is called once in application:didFinishLaunchingWithOptions:, but it is shown that this code is responsible for 30 leaks (approx. 1.12 kB).

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  • How to prevent a modal UIImagePickerController from rotating?

    - by coneybeare
    I have an app that fully support rotation. I am modally adding a UIImagePickerController for which there is no support for UIInterfaceOrientationLandscape and I cannot get the controller to stay in portrait. In other words, I need to disable rotation for the UIImagePickerController so it stays in portrait, without removing rotation for the rest of my app. this seems basic, but I can't seem to locate it. How can I prevent this rotation? UPDATE As suggested, I tried subclassing with the following code: @interface UAImagePickerController : UIImagePickerController { } @end @implementation UAImagePickerController - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { return UIDeviceOrientationIsPortrait(toInterfaceOrientation); } @end The line is not being hit at all with a breakpoint… i think there must be something funky about the UIImagePickerView

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  • Table cell in a split-view controller - selected cell becomes deselected when called by reloadData

    - by bpapa
    I'm working on a universal app that uses a SplitViewController to present a master-detail view. In the iPad HIG on Split Views, Apple states: In general, indicate the current selection in the left pane in a persistent way. This behavior helps people understand the relationship between the item in the left pane and the contents of the right pane. This is important because the contents of the right pane can change, but they should always remain related to the item selected in the left pane. So I'm trying to maintain selection state on the left. Easy enough when the user taps, I just remove the deselectRowAtIndexPath:animated: message from tableView:didSelectRowAtIndexPath: implementation. But, I also want the selection state to show up by default (without a user tap). I wound up putting this in my tableView:cellForRowAtIndexPath: implementation: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { if (cellShouldBeSelected) cell.selected = YES; else cell.selected = NO; } The behavior I'm seeing, is that when the cells finall appear, for a fraction of a section the cell is indeed selected, but then the selection disappears without any user interaction. Any ideas? I set the new clearsSelectionOnViewWillAppear property to NO, but that doesn't seem to fix it, and it shouldn't really matter because I'm marking the cell as selected long after viewWillAppear is called - I'm actually doing it after some network activity and then sending the table view a reloadData message.

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  • How to resize UILabel text after zooming UIScrollview zoomable

    - by netadictos
    I have an UIScrollview that is zoomable, the subview is one UIView (viewTexto) that contains an UILabel inside (messageLabel). This is the code - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollViewtmp{ return viewTexto; } -(void)scrollViewDidEndZooming:(UIScrollView *)scrollViewtmp withView:(UIView *)view atScale:(float)scale{ messageLabel.contentScaleFactor=scale; [scrollView setContentSize:CGSizeMake(scrollView.frame.size.width, messageLabel.frame.origin.y + messageLabel.frame.size.heightt)]; } With this code I can zoom, and the text is not blurry, there is no horizontal scroll but the size of the UILabel continues to be too large, so it is cut. I need that the width of the UILabel adopts to the scrollView width again as at the beginning. I have read any question about UIScrollViews in SO and having found exactly what I need.

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  • UIWebView in UITableView hide cells

    - by Belkadam
    I have a UIWebView in UITableView, I have this on storyboard: The UIImageView is my future NavBar and the UIWebView is in the UITableView, I have this configuration: -UIImageView -UITableView -UIWebView -UITableViewCell When the UIWebView load the pages (I Have local pages) I want that it takes dynamically their size and for this I have this code: [detailWebView setFrame:CGRectMake(0.,0.,detailWebView.frame.size.width,[[detailWebView stringByEvaluatingJavaScriptFromString:@"document.body.scrollHeight;"] intValue])]; The problem is when the loaded page is long, my UIWebBrowser hide the cells and didn't push them to get cells at the bottom. I don't understand why I have this, when I resize the UIWebBrowser in the storyboard I don't have this problem but I want to do it programmatically Thanks,

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  • iPhone SDK - CGBitmapContextCreate

    - by nax_
    Hi, I would like to create an image of my own. I already know its width (320*2 = 640) and height (427). So I have some raw data : unsigned char *rawImg = malloc(height * width * 4 *2 ); Then, I will fill it :) Then, I have to do something like that to get a bitmap and return a (UIImage *) : ctx = CGBitmapContextCreate(rawImg,width*2,height,8, ???, ???, kCGImageAlphaPremultipliedLast); UIImage * imgFinal = [UIImage imageWithCGImage:CGBitmapContextCreateImage(ctx)]; CGContextRelease(ctx); return imgFinal; But I don't know how to create my context ctx, as you can see with the "???", even tough I read the documentation... Please help ! Thanks :)

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  • Having trouble with event creation using the events.create API with the iPhone SDK

    - by MahatmaManic
    I'm using the FBConnect library in my iPhone app, and I'm trying to create Facebook events. After getting a valid session and verifying permissions, I'm using events.create and getting what looks like a valid event ID back from FB in a success response. Oddly the event isn't showing up on my account's Events page either in current or in past events. I thought the problem might be that the event might not include me as an attendee so I followed the successful events.create call with an events.rsvp call to set my status to "attending". That also gets back success from FB, but I'm still not seeing anything show up. Am I missing a step? Is there something other than Create and then RSVP that I need to do, or is there an error with the api/Facebook? I don't think I'm missing any of the required fields for event creation (name and start_time) and I am populating a lot of the other fields in event_info...

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  • iPhone SDK allow touches to affect multiple views

    - by Parad0x13
    I have a main view that has has two buttons on it that control methods to display the next image and display the previous image. In this case the 'Image' is a class that inherits from UIImageView and has multiple pictures on it that you can interact with, and I call this class a 'Pane'. The pane itself handles all the user interaction itself while the main view controls the display of next and previous panes with the buttons. Here is my dilemma, because the pane fully covers the main view it wont allow for the user to tap the buttons on the main view! So once a pane pops up you cannot change it via the buttons! Is there a way to allow touches through transparent parts of a view, or if not how in the world do I achieve this?! I cannot pass touchesBegan or any of those methods from the pane to the superview because all of the button touch methods are created in the xib file. I cannot insert the pane under the control panel because then you wouldn't be able to interact with the pane. And as far as I know theres no way to pass touch events to every single pane within the paneHoldingArray that belongs to the main view I cannot add the command buttons inside of the pane because I want to be able to replace the command button's image with a thumbprint render of the next/previous pane. I've been stuck on this for a very long time, please somebody help me out with a fix action or a new way to re-engineer the code so that it will work!

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  • AdressBook Crash, only with some contacts!

    - by Zebs
    My app crashes, it is a problem that arises from the AddressBook API, it only happens with some contacts. Here is the log: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000102, 0x316ebd38 Crashed Thread: 0 Thread 0 Crashed: 0 CoreFoundation 0x00001cfe CFRetain + 90 1 AddressBook 0x00004b2c ABCMultiValueCopyValueAtIndex + 28 2 AddressBook 0x0001066a ABMultiValueCopyValueAtIndex + 2 3 Call Monitor 0x00003824 -[CallAppDelegate peoplePickerNavigationController:shouldContinueAfterSelectingPerson:property:identifier:] (AppDelegate.m:408) 4 AddressBookUI 0x00032cfc -[ABPeoplePickerNavigationController personViewController:shouldPerformDefaultActionForPerson:property:identifier:withMemberCell:] + 152 5 AddressBookUI 0x0003b8ce -[ABPersonViewControllerHelper personTableViewDataSource:selectedPropertyAtIndex:inPropertyGroup:withMemberCell:forEditing:] + 222 6 AddressBookUI 0x0004a17c -[ABPersonTableViewDataSource valueAtIndex:selectedForPropertyGroup:withMemberCell:forEditing:] + 40 7 AddressBookUI 0x00048c00 -[ABPersonTableViewDataSource tableView:didSelectRowAtIndexPath:] + 316 8 UIKit 0x00091f40 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 656 9 UIKit 0x0009db40 -[UITableView _userSelectRowAtIndexPath:] + 124 10 Foundation 0x00086c86 __NSFireDelayedPerform + 362 11 CoreFoundation 0x00071a54 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8 12 CoreFoundation 0x00073ede __CFRunLoopDoTimer + 854 13 CoreFoundation 0x0007485e __CFRunLoopRun + 1082 14 CoreFoundation 0x0001d8e4 CFRunLoopRunSpecific + 224 15 CoreFoundation 0x0001d7ec CFRunLoopRunInMode + 52 16 GraphicsServices 0x000036e8 GSEventRunModal + 108 17 GraphicsServices 0x00003794 GSEventRun + 56 18 UIKit 0x000062a0 -[UIApplication _run] + 396 19 UIKit 0x00004e10 UIApplicationMain + 664 20 Call Monitor 0x000028e8 main (main.m:14) 21 Call Monitor 0x000028b8 start + 32 This is driving me crazy, as it only happens with an isolated number of contacts. Any help would be greatly appreciated. Here is the code that was requested, thank you very very much for your help: (It is an extract from the method where I think the error happens) The weird thing is that it only happens with certain contacts, and deleting the contact, then creating a new one solves the problem... - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier NSString* firstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); NSString* lastName = (NSString *)ABRecordCopyValue(person, kABPersonLastNameProperty); NSNumber* record = [NSNumber numberWithInt:ABRecordGetRecordID(person)]; if(lastName!=nil){ name=[NSString stringWithFormat:@"%@ %@",firstName,lastName]; } else { name=firstName; } ABMultiValueRef phone = ABRecordCopyValue(person, property); NSString *value =(NSString *)ABMultiValueCopyValueAtIndex(phone, identifier); NSString *label =(NSString *)ABMultiValueCopyLabelAtIndex(phone, identifier); NSMutableArray *tempArray=[[NSMutableArray alloc] initWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:@"MainArray"]]; NSDictionary *stringDictionary = [NSDictionary dictionaryWithObjectsAndKeys:name, kLabelKey, value, kNumberKey,label, kNumberLabelKey,record, kReferenceKey, nil]; [tempArray addObject:stringDictionary]; NSArray *mainArray = [NSArray arrayWithArray:tempArray]; [[NSUserDefaults standardUserDefaults] setObject:mainArray forKey:@"MainArray"];

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  • How to segue modal without losing tab bar controller

    - by Arian
    Okay, so I want to be able to have a TabBar Controller with two Tabs (like the template in Xcode), but inside the Second tab, I want to have a button that takes the view to a Third View Controller. I want the Third View Controller to have a back button to the Second Tab, I don't want the Third View to retain the TabBar, but when I go back to the Second Tab I want the TabBar to return. So this is what I actually did, and it doesn't work. I put a button in 2nd view and 3rd view, and I control clicked and dragged to the respective views, and clicked modal. Everything works, except when I go back to the 2nd view I lose the tab bar. Pictures of what I am talking about: http://s13.postimage.org/78gqghflj/Screen_Shot_2012_07_09_at_2_03_41_PM.png http://s16.postimage.org/gdwus4w6t/i_OS_Simulator_Screen_shot_Jul_9_2012_2_02_50_PM.png http://s10.postimage.org/5uq3ste7d/i_OS_Simulator_Screen_shot_Jul_9_2012_2_02_57_PM.png http://s8.postimage.org/gpmsx959x/i_OS_Simulator_Screen_shot_Jul_9_2012_2_03_54_PM.png

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  • curios about CCSpriteBatchNode's addchild method

    - by lzyy
    when diving into "learn cocos2d game development with ios5", in ch08 in EnemyCache.m -(id) init { if ((self = [super init])) { // get any image from the Texture Atlas we're using CCSpriteFrame* frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"monster-a.png"]; batch = [CCSpriteBatchNode batchNodeWithTexture:frame.texture]; [self addChild:batch]; [self initEnemies]; [self scheduleUpdate]; } return self; } so batch is with texture "monster-a.png" in EnemyEntity.m's initWithType method switch (type) { case EnemyTypeUFO: enemyFrameName = @"monster-a.png"; bulletFrameName = @"shot-a.png"; break; case EnemyTypeCruiser: enemyFrameName = @"monster-b.png"; bulletFrameName = @"shot-b.png"; shootFrequency = 1.0f; initialHitPoints = 3; break; case EnemyTypeBoss: enemyFrameName = @"monster-c.png"; bulletFrameName = @"shot-c.png"; shootFrequency = 2.0f; initialHitPoints = 15; break; default: [NSException exceptionWithName:@"EnemyEntity Exception" reason:@"unhandled enemy type" userInfo:nil]; } if ((self = [super initWithSpriteFrameName:enemyFrameName])) { //... } so the returned object may be in 3 different frame. since Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode, obviously, 'monster-b.png' is not contained in 'monster-a.png', why the different enemy can still be added to the batch?

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  • unicode data with custom font doesn't work properly in ipad

    - by David Ohanyan
    I am using custom font for label and string which I am getting from unicode characters. And the font is not changing. here is the snippet of my code: NSString* str = @"\u05D0\u05D1\u05D2"; [mMatchingLabel setText:str]; mMatchingLabel.font = [UIFont fontWithName:@"David New Hebrew" size:26]; But when I write for example : NSString* str = @"label"; [mMatchingLabel setText:str]; mMatchingLabel.font = [UIFont fontWithName:@"David New Hebrew" size:26]; The font effect is evident. Can someone explain what's here wrong?

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  • Completion block not being called. How to check validity?

    - by HCHogan
    I have this method which takes a block, but that block isn't always called. See the method: - (void)updateWithCompletion:(void (^)(void))completion { [MYObject myMethodWithCompletion:^(NSArray *array, NSError *error) { if (error) { NSLog(@"%s, ERROR not nil", __FUNCTION__); completion(); return; } NSLog(@"%s, calling completion %d", __FUNCTION__, &completion); completion(); NSLog(@"%s, finished completion", __FUNCTION__); }]; } I have some more NSLogs inside completion. Sometimes this program counter just blows right past the call to completion() in the code above. I don't see why this would be as the calling code always passes a literal block of code as input. If you're curious of the output of the line containing the addressof operator, it's always something different, but never 0 or nil. What would cause completion not to be executed?

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  • UIPopover Sizing

    - by Echilon
    I have a UIPopoverController which I'm trying to show from a UIBarButtonItem in a navigation bar. Despite setting the resizing mask for the tableview inside the popover's content viewController, it takes up the whole height of the screen. The only thing which has any effect on the content size is menuPopover.contentViewController.view setFrame:CGRect. I'm using the code below to show the popover inside the left hand side of a UISplitViewController // menuPopover and editVc are properties on the parent viewController menuPopover = [[UIPopoverController alloc] initWithContentViewController:editVc]; [menuPopover presentPopoverFromBarButtonItem:btnMenu permittedArrowDirections:UIPopoverArrowDirectionAny animated:true]; [menuPopover setPopoverContentSize:CGSizeMake(400, 500) animated:true]; [menuPopover.contentViewController.view setFrame:CGRectMake(0,0,400, 500)]; Yet this is what I'm seeing. The arrow shows where the menu button was which showed the popover: http://imageshack.us/photo/my-images/545/screenshot20120312at191.png/ It's as though the content view is just expanding vertically.

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • How to display a person record just after saving his data to iPhone Address Book?

    - by camelCase
    this is my code and it works flawless, where my_value is a string with separator ','. everythign works fin but i'd like to display the person record from the address book after i saved it, so in the function if(isSaved) { // **** code here *** } here the complete function - (void) addToAgenda: (NSString*) my_value{ //NSArray *strings = [my_value componentsSeparatedByString: @","]; NSArray *dati=[[NSArray alloc] initWithArray:[my_value componentsSeparatedByString:@","]]; NSString *userwebsite = [dati objectAtIndex:0]; NSString *fname = [dati objectAtIndex:1]; NSString *lname = [dati objectAtIndex:2]; NSString *useremail = [dati objectAtIndex:3];; NSString *usermobile = [dati objectAtIndex:4]; NSString *usercompany = @"xxx"; ABRecordRef aRecord = ABPersonCreate(); CFErrorRef anError = NULL; // fisrst name ABRecordSetValue(aRecord, kABPersonFirstNameProperty, fname, &anError); // last name ABRecordSetValue(aRecord, kABPersonLastNameProperty, lname, &anError); // Phone Number. ABMutableMultiValueRef multi = ABMultiValueCreateMutable(kABMultiStringPropertyType); ABMultiValueAddValueAndLabel(multi, (CFStringRef)usermobile, kABWorkLabel, NULL); ABRecordSetValue(aRecord, kABPersonPhoneProperty, multi, &anError); CFRelease(multi); // Company ABRecordSetValue(aRecord, kABPersonDepartmentProperty, usercompany, &anError); // email NSLog(@"%@", useremail); ABMutableMultiValueRef multiemail = ABMultiValueCreateMutable(kABMultiStringPropertyType); ABMultiValueAddValueAndLabel(multiemail, (CFStringRef)useremail, kABWorkLabel, NULL); ABRecordSetValue(aRecord, kABPersonEmailProperty, multiemail, &anError); CFRelease(multiemail); // website NSLog(@"%@", userwebsite); ABMutableMultiValueRef multiweb = ABMultiValueCreateMutable(kABMultiStringPropertyType); ABMultiValueAddValueAndLabel(multiweb, (CFStringRef)userwebsite, kABWorkLabel, NULL); ABRecordSetValue(aRecord, kABPersonURLProperty, multiweb, &anError); CFRelease(multiemail); if (anError != NULL) NSLog(@"error while creating.."); CFStringRef personname, personlname, personcompind, personemail, personwebsite, personcontact; personname = ABRecordCopyValue(aRecord, kABPersonFirstNameProperty); personlname = ABRecordCopyValue(aRecord, kABPersonLastNameProperty); personcompind = ABRecordCopyValue(aRecord, kABPersonDepartmentProperty); personemail = ABRecordCopyValue(aRecord, kABPersonEmailProperty); personwebsite = ABRecordCopyValue(aRecord, kABPersonURLProperty); personcontact = ABRecordCopyValue(aRecord, kABPersonPhoneProperty); ABAddressBookRef addressBook; CFErrorRef error = NULL; addressBook = ABAddressBookCreate(); BOOL isAdded = ABAddressBookAddRecord (addressBook, aRecord, &error); if(isAdded){ NSLog(@"added.."); } if (error != NULL) { NSLog(@"ABAddressBookAddRecord %@", error); } error = NULL; BOOL isSaved = ABAddressBookSave (addressBook, &error); if(isSaved) { // **** code here *** } if (error != NULL) { NSLog(@"ABAddressBookSave %@", error); UIAlertView *alertOnChoose = [[UIAlertView alloc] initWithTitle:@"Unable to save this time" message:nil delegate:self cancelButtonTitle:nil otherButtonTitles:@"Ok", nil]; [alertOnChoose show]; [alertOnChoose release]; } CFRelease(aRecord); CFRelease(personname); CFRelease(personlname); CFRelease(personcompind); CFRelease(personcontact); CFRelease(personemail); CFRelease(personwebsite); CFRelease(addressBook); }

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  • Compile Error Using singleton - iPhone SDK

    - by mrburns05
    Since someone here is a bit hot-headed and deleted my last question ill post a new one with a title to better please his ego...Hows this Michael? Anyways, im getting this error when i compile: Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status Basically i followed apples "TheElements" sample app to create the singleton, tableview datasource and just changed some stuff around to suit my needs - ive triple checked all my code and cannot figure out why im getting this.. If anyone can help please do, it would be much appreciated. if more of my code is needed ill post.. let me know

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  • UIView Login screen to tabbar logic

    - by Benjamin De Bos
    Folks, i'm having trouble with some navigation logic. Currently i have a simple two tabbed tabbar application. But i want to show a loginscreen in front. So that would be an UIView. Currently the code is as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UIViewController *viewController1 = [[roosterViewController alloc] initWithNibName:@"roosterViewController" bundle:nil]; UIViewController *viewController2 = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.viewControllers = @[viewController1, viewController2]; self.window.rootViewController = self.tabBarController; [self.window makeKeyAndVisible]; return YES; } SO this pushes a simple tabcontroller. Well, now i want to have a login screen. So that would be a simple UIView which pushes the tabbar controller. But i can't seem to see the logic on how to do this. I've been trying to present a modal view controller, but the thing is: the tabbar will be loaded on the background. Since i need the username/password information to work on the tabbarview, this won't work. My Logic would be: delegate load loginViewController load tabbar controller But, then i need to be able to "logout". So i need to destroy the tabbar controller and present the login screen. Any thoughts on this?

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  • iPhone SDK: Orientation (Landscape and Portrait views)

    - by domness
    Okay, I've got my normal app which is in portrait mode. I can force my app to go to landscape mode for a view (using navigationcontroller and viewcontroller) like this: - (void)viewWillAppear:(BOOL)animated { [[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight]; } But then when I go back to the main menu (tableview) it goes straight back to portrait. I try this code: - (void)viewWillAppear:(BOOL)animated { [[UIDevice currentDevice] setOrientation:UIInterfaceOrientationPortrait]; } But that doesn't work.. Any ideas?

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  • UIActionSheet With PickerView not showing up in iPad

    - by user717452
    I am using the following code to add an actionsheet with a picker view on it to my app. From the iPhone, it displays perfectly, but when viewing on iPad (Universal app), it shows a very small pickerview with none of the other buttons right on the center of the page. UIActionSheet *menu = [[UIActionSheet alloc] initWithTitle:@"Select Chapter" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Select" otherButtonTitles:nil]; // Add the picker UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,185,0,0)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; // note this is default to NO [menu addSubview:pickerView]; [menu showFromTabBar:self.tabBarController.tabBar]; [menu setBounds:CGRectMake(0,0,320, 700)]; [pickerView release]; [menu release];

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