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  • Conversion Fahrenheit to celsius programmatically

    - by Doom
    In my project, want to show the weather in fahrenheit first, then if the user wants clickes on conversion, needs to show the weather in celsius. My code is NSNumber *metric = [[NSUserDefaults standardUserDefaults] objectForKey:@"metric"]; NSLog(@"Metric is %@", metric); CGFloat aFloat = [speed floatValue]; CGFloat tFloat = [temperature floatValue]; CGFloat tempFloat = (tFloat-30)/2; NSNumber * p_Number = [NSNumber numberWithFloat:tempFloat]; //Convert mph to kmph if ([metric boolValue]) { [windValueLabel setText:[NSString stringWithFormat:@"%.2f kmph", aFloat * 1.6] ]; temperatureLabel.text = [NSString stringWithFormat:@"%@", p_Number]; } else{ [windValueLabel setText:[NSString stringWithFormat:@"%.2f mph", aFloat / 1.6]]; temperatureLabel.text = [NSString stringWithFormat:@"%@", temperature]; } When u start the app, its working and showing temperature in fahrenheit, but crashes at celsius man... is that the current conversion. help me out guys

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  • unicode data with custom font doesn't work properly in ipad

    - by David Ohanyan
    I am using custom font for label and string which I am getting from unicode characters. And the font is not changing. here is the snippet of my code: NSString* str = @"\u05D0\u05D1\u05D2"; [mMatchingLabel setText:str]; mMatchingLabel.font = [UIFont fontWithName:@"David New Hebrew" size:26]; But when I write for example : NSString* str = @"label"; [mMatchingLabel setText:str]; mMatchingLabel.font = [UIFont fontWithName:@"David New Hebrew" size:26]; The font effect is evident. Can someone explain what's here wrong?

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  • Why cannot change Monotouch.Dialog.TableView.Background color

    - by BlueSky
    Why cannot change MonoTouch.Dialog.TableView.Background color ? I am using the Elements API of MonoTouch.Dialog. It's still gray! class MyDialogViewController : DialogViewController { public MyDialogViewController (RootElement root) : base (root) { } public override void LoadView () { base.LoadView (); TableView.BackgroundColor = UIColor.Clear; UIImage background = UIImage.FromFile ("Mybackground.png"); ParentViewController.View.BackgroundColor = UIColor.FromPatternImage (background); } } public partial class MyVC: UINavigationController { public void CreateTestUI() { var menu = new RootElement("MyMenu"){ new Section ("test"){ new StringElement("Test", delegate() { }), ... var dv = new MyDialogViewController (menu) { Autorotate = true }; // add the nav controller to the window this.PushViewController (dv, true); } }

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • measure rendered html in javascript without affecting the measurement

    - by drawnonward
    I am doing pagination in javascript. This is typographic pagination, not chopping up database results. For the most part it works, but I have run into a heisenberg issue where I cannot quite measure text without affecting it. I am not trying to measure text before it is rendered. I want the actual position it shows up at on screen, so I can paginate to where it is naturally wrapped. I am measuring the vertical position of characters, not the horizontal width of strings. The way I do this is similar to this answer in that I am applying a style to a block of text, then measuring the position of the newly created span. If the span does not reach the end of the page, I clear it and make a new span in a linear search. The problem is that the anti-aliased sub-pixel text layout is different when the span is applied. In rare cases, this causes the text to wrap differently when I measure it. I have only seen this when wrapping at a hyphen, and I assume it would not happen when wrapping at white space. As a concrete example, "prepared-he" is the string I am having trouble with. When I measure up to "prepare" it appears, as expected, to be within the current page. When I measure "prepared" the whole phrase wraps down to the next line, moving it to the next page, so it looks like the "d" is the character to break at. I break the text between "prepare" and "d-he" and that is wrong. Trying to evaluate individual characters opens a whole can of worms I would rather avoid. The wrapping changes because, with the new span, the line is 1 pixel wider. A solution to my problem could either be a better way to measure text using javascript, or a way to wrap text in a new element without affecting layout. I have tried setting margin-right:-1px for the class of the span being created to wrap the text. This had no noticeable effect. I am doing this in a UIWebView on the iPhone. There are some measurement related calls that are available in normal WebKit that are not available here. For example, Range does not have getBoundingClientRect or support setting an offset other than 0 in setStart or setEnd. Thank you

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  • Nintendo DSi SDK : Getting Started

    - by Hugoware
    Does anyone have a good starting point for learning about development for the new Nintendo DSi? What kind of hardware do you need to develop and test something like this? Can you develop for the DSi using the standard DS? What language do you need to use? [Bonus Question] : I also heard the new DSi is going to get an App Store similar to Apple - Are developers going to be able to sell games using this?

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  • UITableViewCell imageView images loading small even when they are the correct size!

    - by Alex Barlow
    Im having an issue whilst loading images into a UITableViewCell after an asynchronous download and placement into an UIImage variable.. The images appear smaller than they actually are! But when scrolled down and scrolled back up to the image, or the whole table is reloaded, they appear at the correct size... Here is a code excerpt... - (void)reviewImageDidLoad:(NSIndexPath *)indexPath { ThumbDownloader *thumbDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (thumbDownloader != nil) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:thumbDownloader.indexPathInTableView]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 0.0; [UIView commitAnimations]; cell.imageView.image = thumbDownloader.review.thumb; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 1.0; [UIView commitAnimations]; } } Here is an image of the app just after calling this method.. http://www.flickr.com/photos/arbarlow/5288563627/ After calling tableView reloadData or scrolling around the appear correctly, go the the next flickr image, to see the normal result, but im sure you can guess that.. Does anyone have an ideas as to make the images appear correctly? im absolutely stumped?! Regards, Alex iPhone noob

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  • UIPopover Sizing

    - by Echilon
    I have a UIPopoverController which I'm trying to show from a UIBarButtonItem in a navigation bar. Despite setting the resizing mask for the tableview inside the popover's content viewController, it takes up the whole height of the screen. The only thing which has any effect on the content size is menuPopover.contentViewController.view setFrame:CGRect. I'm using the code below to show the popover inside the left hand side of a UISplitViewController // menuPopover and editVc are properties on the parent viewController menuPopover = [[UIPopoverController alloc] initWithContentViewController:editVc]; [menuPopover presentPopoverFromBarButtonItem:btnMenu permittedArrowDirections:UIPopoverArrowDirectionAny animated:true]; [menuPopover setPopoverContentSize:CGSizeMake(400, 500) animated:true]; [menuPopover.contentViewController.view setFrame:CGRectMake(0,0,400, 500)]; Yet this is what I'm seeing. The arrow shows where the menu button was which showed the popover: http://imageshack.us/photo/my-images/545/screenshot20120312at191.png/ It's as though the content view is just expanding vertically.

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  • viewDidLoad never called in Sub-classed UIViewController

    - by Steve
    I've run into some trouble with loading a sub-classed UIViewController from a nib. My viewDidLoad function is never called. The super-class has no nib, but the sub-classes each have their own. i.e. @interface SuperClass : UIViewController { } @end @interface SubClass : SuperClass{ } @end @implementation SubClass - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { } return self; } - (void)viewDidLoad{ // Never called } The view is loaded from a nib as follows: SubClass *scvc = [[SubClass alloc] initWithNibName:@"SubClass" bundle:nil]; [self.navigationController pushViewController:scvc animated:YES]; [scvc release]; There is a nib file with this name and it has it's file owner's class set properly. viewDidLoad is not called in the child or super. Any ideas?

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  • play two sounds simultaneously iphone sdk

    - by Asaf Greene
    I am trying to make a small music app on the iphone. I want to have an octave a piano which will respond to touches and play the key or keys that the user touches. How would i be able to get two or more sounds to play at the same time so it sounds like a chord? I tried using AVFoundation but the two sounds just play one after the other.

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  • Raw Video file from website

    - by Charlie
    I would like to make an app that will download videos files that can be played later. At first i thought I could have a UIWeb view and then try to access the cache of it and get the file that way but unfortunately i don't have access to that. After trying that my next thought would be get the direct link to the video file. Essentially what download helper does on fire fox. Any idea of where i could look at for help or any body have any better idea? Is there any stringByEvaluatingjavascript that might be of use or is there away to access the cache on a webview in your own app? Thanks for any help!

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  • Changing UINavigationBar font in Swift

    - by dcgoss
    I have a UINavigationBar with a title in the middle. I have added a custom font ("Comic_Andy.ttf") to my app (I have checked info.plist to make sure it's listed, and I have checked the Copy Bundle Resources to make sure it has been added), and I would like the title of the UINavigationBar to be displayed in that font. From what I can gather it seems as though I'm supposed to use this in my ViewController: myNavigationBar.titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I placed that method in the viewDidLoad function of the ViewController. I have also tried this in the didFinishLaunchingWithOptions function of the AppDelegate: UINavigationBar.appearance().titleTextAttributes = [NSFontAttributeName: UIFont(name: "Comic_Andy", size: 22)] I am programming in Swift, in XCode 6 Beta 6. Many resources regarding this task have mentioned using a method called setTitleTextAttributes, which is nowhere to be seen. I can't figure it out for the life of me - I've probably spent close to 3 hours on it by now - I have checked every StackOverflow answer, every website, so please do not mark this as a duplicate. Many thanks in advance!

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  • UIActionSheet With PickerView not showing up in iPad

    - by user717452
    I am using the following code to add an actionsheet with a picker view on it to my app. From the iPhone, it displays perfectly, but when viewing on iPad (Universal app), it shows a very small pickerview with none of the other buttons right on the center of the page. UIActionSheet *menu = [[UIActionSheet alloc] initWithTitle:@"Select Chapter" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Select" otherButtonTitles:nil]; // Add the picker UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,185,0,0)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; // note this is default to NO [menu addSubview:pickerView]; [menu showFromTabBar:self.tabBarController.tabBar]; [menu setBounds:CGRectMake(0,0,320, 700)]; [pickerView release]; [menu release];

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  • iPhone SDK - How is data shared in a universal app

    - by norskben
    Stack overflow I want to make a universal version of my app available, but I am wondering how is data managed between the iPad and the iPhone versions? -Are they completely independent? or if I have a plist in the iPad app, does it also appear in the iPhone app. If so, is there any syncing etc etc. I have a few months experience with single iPad or iPhone apps, but never a universal. Thanks again. UPDATE: I was interested in the files in the /Documents folder, does this automatically update on itunes syncing at all?

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  • using crypto++ on iphone sdk with pycrypto on app engine

    - by Joey
    Hi, I'm trying to encrypt http requests using crypto++ and decrypt them with pycrypto on the app engine server end. Using Arc4 encryption, I can successfully encrypt and decrypt on the iphone end but when I try decrypting on app engine, the result is garbled. I thought maybe it has something to do with the encoding of the NSString but am not certain. It's not clear to me if I need to call encode() on the cipher on the server end before decrypting, although that does seem to resolve a failure to decrypt involving ascii values. I have a separate post that delves a bit into this. Can anyone offer some advice? http://stackoverflow.com/questions/2794942/crypto-pycrypto-with-google-app-engine

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  • Slider Not Behaving As I Would Expect

    - by Adam Waite
    I have a slider that changes a float from 1 to 10 but I want to save this value and use it across all view controllers so I have saved that float as an NSNumber in a model class (settingsData.sensitivitySliderSettingValue). I am trying to output the updated slider value to the console every time that it is changed however it just gets set to 0 rather than 0 to 10. I don't understand why this is... Here's my code: -(IBAction)sensitivitySliderValueChanged:(id)sender { [self updateSensitivity]; } -(void)updateSensitivity{ settingsData.sensitivitySettingValue = [NSNumber numberWithFloat:sensitivitySlider.value]; NSLog(@"The Slider Value is: %1.1f", [settingsData.sensitivitySettingValue floatValue]); }

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  • UITapGestureRecognizer recognizing tap after scaling UIView

    - by Bikash Mishra
    I have a UIView which I scale to 4x after tapping on it. It works fine. On the next tap I want to restore it back to original size. The problem is that it recognizes the tap only in the smaller rectangle the UIView had before scaling. I would like to recognize the tap anywhere in the scaled UIView. How can I achieve it? //Tapping code titleCard = [[UIView alloc] initWithFrame: myrect]; [self addSubview:titleCard]; [titleCard release]; UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(changeSize:)]; [tapRecognizer setNumberOfTouchesRequired:1]; [tapRecognizer setNumberOfTapsRequired:1]; [titleCard addGestureRecognizer:tapRecognizer]; [tapRecognizer release]; //Scaling code CABasicAnimation *scale = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; [scale setBeginTime:CACurrentMediaTime()+0.75]; [scale setDuration:0.5]; [scale setToValue: [NSNumber numberWithFloat:4.0f]]; [scale setRemovedOnCompletion:NO]; [scale setFillMode:kCAFillModeForwards]; Thanks.

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  • Adding ivars to NSManagedObject subclass

    - by The Crazy Chimp
    When I create an entity using core data then generate a subclass of NSManagedObject from it I get the following output (in the .h): @class Foo; @interface Foo : NSManagedObject @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSSet *otherValues; @end However, in my .m file I want to make use of the name and otherValues values. Normally I would simply create a couple of ivars and then add the properties for them as I required. That way I can access them in my .m file easily. In this situation would it be acceptable to do this? Would adding ivars to the .h (for name and otherValues) cause any unusual behaviour in the persistance & retrieval of objects?

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  • iPhoneOS SDK - Remove Corner Rounding from views (iPad problem)

    - by norskben
    Hi Guys This might be a little bit picky, but in the iPad SplitViewController setup, there are 2 views. Each of the views has a very small black corner rounding. (This is probably the same with iPhone apps too). This rounding is visible in the image below. What I would like to do is remove the black rounding, so the UI doesnt get these two little bumps along the bottom. Has anyone done this, or know how to? -Its surely possible. Hopefully some one has seen this before. Thanks Image Link Mirror

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  • AVPlayer seeking to a different point after app resume

    - by CGuess
    I have an AVPlayer, the video in it is ~2 seconds long. After the video plays, if the app goes to the background and reenters the foreground I need the video to still be shown exactly as it was when the app was exited. The AVPlayer sticks around just fine, however when I reenter the app from the background the video appears to be seeked to the middle of the video. However, if I just play the video, it starts from the beginning, so it doesn't seem like it actually seeked and is just showing a preview image. I've tried to auto-seek the video to the end on relaunch but nothing happens . Nothing I can figure out or find in the docs would describe this behavior. Any tips on having the video launch either at the beginning or end?

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  • GData API works in Android 2.0 SDK & up?

    - by user266361
    I used GData API to pull in Calender info. It works fine if I use 1.6. But the same code, if I change to Android 2.0 & up, it would throw AuthenticationException. Below is my code for ur ref: CalendarService myService = new CalendarService("My Application"); myService.setUserCredentials(args[0],args[1]); // Set up the URL and the object that will handle the connection: URL feedUrl = new URL("http://www.google.com/calendar/feeds/"+args[0]+"/private/full"); args[0] & args[1] are the credentials. AuthenticationException will be thrown when calling myService.setUserCredentials(). Anybody has any clue?

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  • iPhone SDK allow touches to affect multiple views

    - by Parad0x13
    I have a main view that has has two buttons on it that control methods to display the next image and display the previous image. In this case the 'Image' is a class that inherits from UIImageView and has multiple pictures on it that you can interact with, and I call this class a 'Pane'. The pane itself handles all the user interaction itself while the main view controls the display of next and previous panes with the buttons. Here is my dilemma, because the pane fully covers the main view it wont allow for the user to tap the buttons on the main view! So once a pane pops up you cannot change it via the buttons! Is there a way to allow touches through transparent parts of a view, or if not how in the world do I achieve this?! I cannot pass touchesBegan or any of those methods from the pane to the superview because all of the button touch methods are created in the xib file. I cannot insert the pane under the control panel because then you wouldn't be able to interact with the pane. And as far as I know theres no way to pass touch events to every single pane within the paneHoldingArray that belongs to the main view I cannot add the command buttons inside of the pane because I want to be able to replace the command button's image with a thumbprint render of the next/previous pane. I've been stuck on this for a very long time, please somebody help me out with a fix action or a new way to re-engineer the code so that it will work!

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  • Code to show UIPickerview under clicked UITextField

    - by Chris F
    I thought I'd share a code snippet where I show a UIPickerView when you click a UITextField. The code uses a UIPickerView, but there's no reason to use a different view controller, like a UITableViewController that uses a table instead of a picker. Just create a single-view project with a nib, and add a UITextField to the view and make you connections in IB. // .h file #import @interface MyPickerViewViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource, UITextFieldDelegate> - (IBAction)dismissPickerView:(id)sender; @end // .m file #import "MyPickerViewViewController.h" @interface MyPickerViewViewController () { UIPickerView *_pv; NSArray *_array; IBOutlet __weak UITextField *_tf; BOOL _pickerViewShown; } @end @implementation MyPickerViewViewController - (void)viewDidLoad { [super viewDidLoad]; _pickerViewShown = NO; _array = [NSArray arrayWithObjects:@"One", @"Two", @"Three", @"Four", nil]; _pv = [[UIPickerView alloc] initWithFrame:CGRectZero]; _pv.showsSelectionIndicator = YES; _pv.dataSource = self; _pv.delegate = self; _tf.delegate = self; _tf.inputView = _pv; } - (IBAction)dismissPickerView:(id)sender { [_pv removeFromSuperview]; [_tf.inputView removeFromSuperview]; [_tf resignFirstResponder]; _pickerViewShown = NO; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField { if (!_pickerViewShown) { [self setRectForPickerViewRelativeToTextField:textField]; [self.view addSubview:_tf.inputView]; _pickerViewShown = YES; } else { [self dismissPickerView:self]; } return NO; } - (void)setRectForPickerViewRelativeToTextField:(UITextField*)textField { CGFloat xPos = textField.frame.origin.x; CGFloat yPos = textField.frame.origin.y; CGFloat width = textField.frame.size.width; CGFloat height = textField.frame.size.height; CGFloat pvHeight = _pv.frame.size.height; CGRect pvRect = CGRectMake(xPos, yPos+height, width, pvHeight); _pv.frame = pvRect; } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return [_array objectAtIndex:row]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return _array.count; } - (void) pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { _tf.text = [_array objectAtIndex:row]; [self dismissPickerView:self]; } @end

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