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  • Loop through text nodes inside a div

    - by crosenblum
    I am trying to do a text replace, but to do so, i need to loop through the text nodes of a div. Each Div upon clicking, loads via ajax it's appropriate content. But then I need to do text-replacing inside any of the text nodes inside there. My current code, after loading the ajax content, loops through all text nodes of the whole page, and therefore is too resource intensive. I have been looking for hours trying to find out how to both loop thru a div, and get the text nodes... and this has to work in firefox, google chrome and ie6. Any thoughts or suggestions?

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  • Hover function for accordion

    - by Banderdash
    Thus far you guys have been wildly helpful with me getting this little ditty working just so. I have one further request: This markup: <div id="themes"> <h2>Research Themes</h2> <ul> <li class="tier_1"><a class="enviro" href="">Learn about our approach to the <strong>environment</strong></a> <ul class="tier_2 hide"> <li><a href=""><em>How we are tying this all together</em></a></li> <li><a href="off.html"><strong>Project:</strong> Solor Powered Biofactories</a></li> <li><a href=""><strong>Project:</strong> Cleaning Water with Nature</a></li> <li><a href=""><strong>Project:</strong> Higher Efficiency Solar Technology</a></li> </ul> </li> <li class="tier_1"><a class="health" href="">Learn about our approach to <strong>human health</strong></a> <ul class="tier_2 hide"> <li><a href="">Project name numero uno goes here</a></li> <li><a href="">Project name numero dos goes here</a></li> <li><a href="">Project name numero tres goes here</a></li> </ul> </li> <li class="tier_1"><a class="defense" href="">Learn about our approach to <strong>national defense</strong></a> <ul class="tier_2 hide"> <li><a href="">Project name numero uno goes here</a></li> <li><a href="">Project name numero dos goes here</a></li> <li><a href="">Project name numero tres goes here</a></li> </ul> </li> </ul> </div><!-- // end themes --> And this jQuery: $(function(){ $(".tier_1 > a").hover(function() { var currentList = jQuery(this).parents('li').find('.tier_2'); $(currentList).slideToggle(); jQuery(this).parents('ul').find('.tier_2').not(currentList).slideUp(); return false; }); }); Create this nifty 'themes' slider you can see working on the right column of this page: http://clients.pixelbleed.net/biodesign/ I have two problems with it...The hover retracts the slideUp/down when you hit one of the links under a tier_2 ul. I'd like it to remain slideout as someone hovers the nested li's. So the slide should only happen on hover for the tier_1 elements. Also I would like, on hover to add an "active" class to the a element on the tier_1 links. So [a class="enviro"..] would, on hover, become [a class="enviro active"]. This is then removed when one of the other tier_1 items is hovered. This way the pretty color icon can stay visible while someone looks at the nested elements. Not even sure all that is possible with hover, but I figured if anyone would know a way it would be here.

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  • Variable naming for arrays/lists/collections - C#

    - by David Neale
    What should I call a variable instantiated with some type of array? Is it okay to simply use a pluralised form of the type being held? IList<Person> people = new List<Person>(); or should I append something like 'List' to the name? IList<Person> personList = new List<Person>(); Is it generally acceptable to have loops like this? foreach(string item in items) { //Do something }

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  • Things you should implement in your own programming language

    - by I can't tell you my name.
    I've created an experimental toy programming language with a (now) working interpreter. It is turing-complete and has a pretty low-level instruction set. Even if everything takes four to six times more code and time than in PHP, Python or Ruby I still love programming all kinds of things in it. So I got the "basic" things that are written in many languages working: Hello World Input - Output Countdowns (not as easy as you think as there are no loops) Factorials Array emulation 99 Bottles of Beer (simple, wrong inflection) 99 Bottles of Beer (canonical) Conjatz conjecture Quine (that was a fun one!) Brainf*ck interpreter (To proof turing-completeness, made me happy) So I implemented all of the above examples because: They all used many different aspects of the language They are pretty interesting They don't take hours to write Now my problem is: I've run out of ideas! I don't find any more examples of what problems I could solve using my language. Do you have any programming problems which fit into some of the criteria above for me to work out?

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  • C# Lambda Expression Speed

    - by Nathan
    I have not used many lambda expressions before and I ran into a case where I thought I could make slick use of one. I have a custom list of ~19,000 records and I need to find out if a record exists or not in the list so instead of writing a bunch of loops or using linq to go through the list I decided to try this: for (int i = MinX; i <= MaxX; ++i) { tempY = MinY; while (tempY <= MaxY) { bool exists = myList.Exists(item => item.XCoord == i && item.YCoord == tempY); ++tempY; } } Only problem is it take ~9 - 11 seconds to execute. Am I doing something wrong is this just a case of where I shouldn't be using an expression like this? Thanks.

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  • How can I use a Shader in XNA to color single pixels?

    - by George Johnston
    I have a standard 800x600 window in my XNA project. My goal is to color each individual pixel based on a rectangle array which holds boolean values. Currently I am using a 1x1 Texture and drawing each sprite in my array. I am very new to XNA and come from a GDI background, so I am doing what I would have done in GDI, but it doesn't scale very well. I have been told in another question to use a Shader, but after much research, I still haven't been able to find out how to accomplish this goal. My application loops through the X and Y coordinates of my rectangular array, does calculations based on each value, and reassigns/moves the array around. At the end, I need to update my "Canvas" with the new values. A smaller sample of my array would look like: 0,0,0,0,0,0,0 0,0,0,0,0,0,0 0,0,0,0,0,0,0 1,1,1,1,1,1,1 1,1,1,1,1,1,1 How can I use a shader to color each pixel?

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  • Bit manipulation, permutate bits

    - by triktae
    Hi. I am trying to make a loop that loops through all different integers where exactly 10 of the last 40 bits are set high, the rest set low. The reason is that I have a map with 40 different values, and I want to sum all different ways ten of these values can be multiplied. (This is just out of curiosity, so it's really the "bitmanip"-loop that is of interest, not the sum as such.) If I were to do this with e.g. 2 out of 4 bits, it would be easy to set all manually, 0011 = 7, 0101 = 5, 1001 = 9, 0110 = 6, 1010 = 10, 1100 = 12, but with 10 out of 40 I can't seem to find a method to generate these effectively. I tried, starting with 1023 ( = 1111111111 in binary), finding a good way to manipulate this, but with no success. I've been trying to do this in C++, but it's really the general method(if any) that is of interest. I did some googling, but with little success, if anyone has a good link, that would of course be appreciated too. :)

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • How do I place a DIV tag image on the very top of the page in HTML5?

    - by Jacob
    Hello there. I'm trying to put an x-repeat "grid" of images by using background-image in CSS, then using the id in a DIV tag. My intention is to put a sort of "panel", then always extends to the very top of the page, and loops with repeat-x. It works just fine without a DOCTYPE, but when I put the clean in the code, it pushes the image in the tag downwards, as if there's a margin on the top of the page of about 15 px or so. I tried top-margin, z-index, with no success. Excuse me if I'm asking a silly question, but I'm sort of new. Thanks, -Jacob

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  • Video Synthesis - Making waves, pattern, gradients...

    - by Nathan
    I'm writing a program to generate some trippy visuals. My code paints each pixel with a random blue value which loops at 0.04 second intervals. for (y = 0; y < 5.5; y += 0.2) { for (x = 0; x < 7.5; x += 0.2) { b = rand() / ((double) RAND_MAX); setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise... but my maths is a bit rusty, and Google isn't helping me much today, so it would be great if you could share anything you know about making waves, patterns, gradient animations, etc or links to such material.

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  • NHybernate, the Parallel Framework, and SQL Server

    - by andy
    hey guys, we have a loop that: 1.Loops over several thousand xml files. Altogether we're parsing millions of "user" nodes. 2.In each iteration we parse a "user" xml, do custom deserialization 3.finally, in each iteration, we send our object to nhibernate for saving. We use: .SaveOrUpdateAndFlush(user); This is a lengthy process, and we thought it would be a perfect candidate for testing out the .NET 4.0 Parallel libraries. So we wrapped the loop in a: Parallel.ForEach(); After doing this, we start getting "random" Timeout Exceptions from SQL Server, and finally, after leaving it running all night, OutOfMemory unhandled exceptions. I haven't done deep debugging on this yet, but what do you guys think. Is this simply a limitation of SQL Server, or could it be our NHibernate setup, or what? cheers andy

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  • itunes sdk list albums

    - by Matt Facer
    Hi guys, I'm working on a new test app (just out of curiosity really) which is an add on to iTunes. I'm trying fairly basic things at the mo, and have managed to control volume, pause etc etc. I have a function from some demo code which loops through all the tracks in my main library and gets their album name... I then show the individual album name in my listbox. This is FAR from the best way to do it! Is there a way to query the library to get just the album names? I ultimately want to get to a point where I can have a list of albums (with images) - I click on the album name and that loads the associated tracks.... thanks for any help! (I'm using VB.net btw)

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  • Java & Tomcat: SQL JDBC/JNDI Exceptions

    - by user267581
    I am deploying a webapp from eclipse to tomcat. I am having an issue with my application and JNDI lookups. When the app tries to load the JNDI resource I am this stacktrace: javax.naming.ServiceUnavailableException [Root exception is java.rmi.ConnectException: Connection refused to host: localhost; nested exception is: java.net.ConnectException: Connection refused: connect] at com.sun.jndi.rmi.registry.RegistryContext.lookup(RegistryContext.java:101) at javax.naming.InitialContext.lookup(InitialContext.java:396) at org.objectweb.carol.jndi.spi.AbsContext.lookup(AbsContext.java:134) at org.objectweb.carol.jndi.spi.AbsContext.lookup(AbsContext.java:144) at javax.naming.InitialContext.lookup(InitialContext.java:392) at org.objectweb.carol.jndi.spi.MultiContext.lookup(MultiContext.java:118) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.theriabook.daoflex.JDBCConnection.getDataSource(JDBCConnection.java:61) at com.theriabook.daoflex.JDBCConnection.getConnection(JDBCConnection.java:73) at com.aramark.data.UsersDAO.doLogin(UsersDAO.java:751) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at flex.messaging.services.remoting.adapters.JavaAdapter.invoke(JavaAdapter.java:406) at flex.messaging.services.RemotingService.serviceMessage(RemotingService.java:183) at flex.messaging.MessageBroker.routeMessageToService(MessageBroker.java:1417) at flex.messaging.endpoints.AbstractEndpoint.serviceMessage(AbstractEndpoint.java:878) at com.farata.remoting.CustomAMFEndpoint.serviceMessage(CustomAMFEndpoint.java:23) at flex.messaging.endpoints.amf.MessageBrokerFilter.invoke(MessageBrokerFilter.java:121) at flex.messaging.endpoints.amf.LegacyFilter.invoke(LegacyFilter.java:158) at flex.messaging.endpoints.amf.SessionFilter.invoke(SessionFilter.java:49) at flex.messaging.endpoints.amf.BatchProcessFilter.invoke(BatchProcessFilter.java:67) at flex.messaging.endpoints.amf.SerializationFilter.invoke(SerializationFilter.java:146) at flex.messaging.endpoints.BaseHTTPEndpoint.service(BaseHTTPEndpoint.java:274) at flex.messaging.MessageBrokerServlet.service(MessageBrokerServlet.java:377) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at com.cti.compiler.env.web.CompilerInvocationInterceptor.doFilter(CompilerInvocationInterceptor.java:25) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:286) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:845) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:583) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:619) Caused by: java.rmi.ConnectException: Connection refused to host: localhost; nested exception is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:601) at sun.rmi.transport.tcp.TCPChannel.createConnection(TCPChannel.java:198) at sun.rmi.transport.tcp.TCPChannel.newConnection(TCPChannel.java:184) at sun.rmi.server.UnicastRef.newCall(UnicastRef.java:322) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at com.sun.jndi.rmi.registry.RegistryContext.lookup(RegistryContext.java:97) ... 41 more Caused by: java.net.ConnectException: Connection refused: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:525) at java.net.Socket.connect(Socket.java:475) at java.net.Socket.<init>(Socket.java:372) at java.net.Socket.<init>(Socket.java:186) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(RMIDirectSocketFactory.java:22) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(RMIMasterSocketFactory.java:128) at sun.rmi.transport.tcp.TCPEndpoint.newSocket(TCPEndpoint.java:595) I am really stumped at this error. I am using a WinXP running on a Virtual Machine (VMWare) from a MAC. Any ideas? I have uninstalled/reinstalled tomcat multiple times.

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  • SlideDown then call custom function

    - by user275074
    Hi, Having difficulty understanding why my function is being called twice. I'm trying to detect when a radio button is called (intRev_yes), check if a div is empty, slide down another div and then call a custome function which dynamically creates a date field. if(this.id=="intRev_yes"){ if($('div#mainField').is(':empty')){ $('.intRevSections').slideDown('slow',function(){ current=-1; addIrField(); }); } } When I alert out at each stage, after getting to the end (i.e. addIrField()), the script seems to go back to the slideDown() section and recalls addIrField(). I can't understand why, there are no loops. current is used as an index for the date field.

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  • Object tree navigation language in Java

    - by lewap
    In the system which I'm currently developing I often have to navigate an object tree and based on its state and values take actions. In normal Java this results in tedious for loops, if statements etc... Are there alternative ways to achieve tree navigation, similar to XPath for XML? I know there is JXPath and OGNL, but do you know any other libraries for such purpose? Do you know any libraries which generate bytecodes for specific tree navigation expressions to make the processing as fast as Java native fors and ifs?

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  • Why trigger fired only once when running on a JQuery Object?

    - by Shlomi.A.
    Hi I got an array. I'm running over it for (i = 0; i < sugestionsArray.length; i++) { $('li.groupCode' + sugestionsArray[i] + ' span').addClass('checkedInput'); $('option[value=' + sugestionsArray[i] + ']').attr('selected', 'selected'); } And this loop runs 3 times perfectly, adding classname and playing with the option. instead of adding a clasname, i'm trying to trigger a click over the span $('li.groupCode' + sugestionsArray[i] + ' span').trigger('click'); which in his turn has a click event bind to it using jq as well Span.click(function() {}) for some reason my loop breaks after the first click. he is leaving the loop and don't continue to the next 2 loops after him. only the first span is been clicked. does anyone has an idea?

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  • time required in java

    - by Amol
    i would like to know how much time is required to execute the conditional loops individually. Like if i had an option to use "if else", "while","for", or "foreach" loop then which loop would get executed faster.I know the difference would be very small and most would say that it would not matter but if i were to have a program which would access thousands of data then this point would come into picture. I would like to know if i declare a variable in the beginning in java and if i were to declare it just before i use it will it make any difference. will the total time required be reduced? if yes then which is practically used (the one in which variables are declared in the beginning or where they are just declared b4 they are used)?

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  • NHibernate, the Parallel Framework, and SQL Server

    - by andy
    hey guys, we have a loop that: 1.Loops over several thousand xml files. Altogether we're parsing millions of "user" nodes. 2.In each iteration we parse a "user" xml, do custom deserialization 3.finally, in each iteration, we send our object to nhibernate for saving. We use: .SaveOrUpdateAndFlush(user); This is a lengthy process, and we thought it would be a perfect candidate for testing out the .NET 4.0 Parallel libraries. So we wrapped the loop in a: Parallel.ForEach(); After doing this, we start getting "random" Timeout Exceptions from SQL Server, and finally, after leaving it running all night, OutOfMemory unhandled exceptions. I haven't done deep debugging on this yet, but what do you guys think. Is this simply a limitation of SQL Server, or could it be our NHibernate setup, or what? cheers andy

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  • Is AsParallel() good practice in a web environment?

    - by Bjorn Bailleul
    I have no doubt that for client applications, AsParallel() will bring some out-of-the-box performance gains. But what if I would use it in a web environment. Let's say I have a widget framework that loops over all widgets to get their data and render output. This would parallelize great no? I do have my doubts on using AsParallel() in this scenario. What if I have a large number of visitors for my site, isn't IIS going to use multiple threads to handle all requests? Aren't there going to be locking issues presented after a while, or threads dying because all processors are in use? It's just a thought, what do you think about this?

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  • Is there any way to set or code breakpoints conditionally?

    - by froadie
    I've been wondering this for a while - is there a way to code/program breakpoints...? Conditionally? For example, can I specify something like - "when this variable becomes this value, break and open the debugger"? (Would be quite useful, especially in long loops when you want to debug loop execution of a late loop value.) I suppose this may be IDE-specific since debugging is implemented differently in different IDEs... I'd be interested to know how to do this in any IDE, but specifically in Eclipse and Visual Studio.

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  • sorting using recursion

    - by user310587
    I have the following function to sort an array with even numbers in the front and odd numbers in the back. Is there a way to get it done without using any loops? //front is 0, back =array.length-1; arrangeArray (front, back); public static void arrangeArray (int front, int back) { if (front != back || front<back) { while (numbers [front]%2 == 0) front++; while (numbers[back]%2!=0) back--; if (front < back) { int oddnum = numbers [front]; numbers[front]= numbers[back]; numbers[back]=oddnum; arrangeArray (front+1, back-1); } } }

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  • Windows disassembler: looking for a tool...

    - by SigTerm
    Hello. I'm looking for a (preferably free) tool that can produce "proper" disassembly listing from a (non-.NET) windows PE file (*.exe or *.dll). Important requirement: it should be possible to run the listing through a windows assembler (nasm, masm or whatever) and get working exe again (not necessarily identical to original one, but it should behave in the same way). Intended usage is adding new subroutines into existing code, when source is not available. Ideally, tool should be able to detect function/segment boundaries, API calls, and generate proper labels for jumps (I can live without labels for loops/jumps, though, but function boundary detection would be nice), and keep program resources/segments in place. I'm already aware of IdaPRO(not free), OllyDBG (useful for in-place hacking, doesn't generate disassembly listing, AFAIK), ndisasm (output isn't suitable for assembler), dumpbin (useful, but AFAIK, output isn't suitable for assembler) and "proxy dll" technique. Ideas? Or maybe there is a book/tutorial that explains some kind of alternative approach?

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  • Novocaine - How to loop file playback? (iOS)

    - by lppier
    I'm using Novocaine by alexbw Novocaine for my audio project. I'm playing around with the example code here for file reading. The file plays back with no problem. I would like to loop this recording with the gap between the loops - any suggestion as to how I can do so? Thanks. Pier. // AUDIO FILE READING OHHH YEAHHHH // ======================================== NSArray *pathComponents = [NSArray arrayWithObjects: [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject], @"testrecording.wav", nil]; NSURL *inputFileURL = [NSURL fileURLWithPathComponents:pathComponents]; NSLog(@"URL: %@", inputFileURL); fileReader = [[AudioFileReader alloc] initWithAudioFileURL:inputFileURL samplingRate:audioManager.samplingRate numChannels:audioManager.numOutputChannels]; [fileReader play]; [fileReader setCurrentTime:0.0]; //float duration = fileReader.getDuration; [audioManager setOutputBlock:^(float *data, UInt32 numFrames, UInt32 numChannels) { [fileReader retrieveFreshAudio:data numFrames:numFrames numChannels:numChannels]; NSLog(@"Time: %f", [fileReader getCurrentTime]); }];

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  • How to optimize Dijkstra algorithm for a single shortest path between 2 nodes?

    - by Nazgulled
    Hi, I was trying to understand this implementation in C of the Dijkstra algorithm and at the same time modify it so that only the shortest path between 2 specific nodes (source and destination) is found. However, I don't know exactly what do to. The way I see it, there's nothing much to do, I can't seem to change d[] or prev[] cause those arrays aggregate some important data for the shortest path calculation. The only thing I can think of is stopping the algorithm when the path is found, that is, break the cycle when mini = destination when it's being marked as visited. Is there anything else I could do to make it better or is that enough? P.S: I just noticed that the for loops start at 1 until <=, why can't it start at 0 and go until <?

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  • Can't get YUI animations to wait until the first has finished

    - by Andy Cairns
    Hi there, I have 3 animations that run when I load my page. A header descends from the top and a footer ascends from the bottom. Also, my main logo goes from fully transparent to fully opaque. I'm using the YUI framework for the animations. My problem is that they all happen at the same time. I'd like the header & footer animations to go at the same time but the logo to wait until the others have finished. setTimeout doesn't appear to work (the animation triggers immediately). I've also tried a while loop to wait until the currentFrame = a certain number but my loops seem to stop everything from working. Any help would be gratefully received. Thanks Andy

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