Search Results

Search found 6745 results on 270 pages for 'objective c 2 0'.

Page 98/270 | < Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >

  • Get private SecKeyRef from DER file?

    - by Alexander Parfyanovich
    In my iPhone project I have used this solution to encrypt data with DER encoded certificate, which was generated by openssl commands like this: openssl req -x509 -nodes -days 365 -newkey rsa:2048 -keyout privateKey.pem -out cert.pem openssl x509 -outform der -in cert.pem -out cert.der openssl rsa -in privateKey.pem -outform DER -out privateKey.der And now I want to decrypt data using private key file. How can I get the private SecKeyRef instance from DER encoded private key file?

    Read the article

  • Dismissing a modal view in horizontal orientation?

    - by Sheehan Alam
    I have a modal view that is presented and dismissed fine when my device is in vertical orientation. I have problems when my modal view is presented in the vertical orientation, but dismissed in horizontal orientation. The entire app switches back to vertical orientation automatically. How can I ensure that if I am in horizontal orientation, the view should dismiss properly?

    Read the article

  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

    Read the article

  • Adding a dynamic image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. Update: See code below for what I'm looking to do (only below it's for earthquakes, for me its pictures of dogs). I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks. Updated code: This is for Apple's Earthquake sample but does exactly what I need to do. It matches images to the severity (2.0, 3.0, 4.0, 5.0 etc.) of every earthquake to the magnitude. - (UIImage *)imageForMagnitude:(CGFloat)magnitude { if (magnitude >= 5.0) { return [UIImage imageNamed:@"5.0.png"]; } if (magnitude >= 4.0) { return [UIImage imageNamed:@"4.0.png"]; } if (magnitude >= 3.0) { return [UIImage imageNamed:@"3.0.png"]; } if (magnitude >= 2.0) { return [UIImage imageNamed:@"2.0.png"]; } return nil; } and under - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath magnitudeImage.image = [self imageForMagnitude:earthquake.magnitude];

    Read the article

  • Analyzing bitmaps produced by NSAffineTransform and CILineOverlay filters

    - by Adam
    I am trying to manipulate an image using a chain of CIFilters, and then examine each byte of the resulting image (bitmap). Long term, I do not need to display the resulting image (bitmap) -- I just need to "analyze" it in memory. But near-term I am displaying it on screen, to help with debugging. I have some "bitmap examination" code that works as expected when examining the NSImage (bitmap representation) I use as my input (loaded from a JPG file into an NSImage). And it SOMETIMES works as expected when I use it on the outputBitmap produced by the code below. More specifically, when I use an NSAffineTransform filter to create outputBitmap, then outputBitmap contains the data I would expect. But if I use a CILineOverlay filter to create the outputBitmap, none of the bytes in the bitmap have any data in them. I believe both of these filters are working as expected, because when I display their results on screen (via outputImageView), they look "correct." Yet when I examine the outputBitmaps, the one created from the CILineOverlay filter is "empty" while the one created from NSAffineTransfer contains data. Furthermore, if I chain the two filters together, the final resulting bitmap only seems to contain data if I run the AffineTransform last. Seems very strange, to me??? My understanding (from reading the CI programming guide) is that the CIImage should be considered an "image recipe" rather than an actual image, because the image isn't actually created until the image is "drawn." Given that, it would make sense that the CIimage bitmap doesn't have data -- but I don't understand why it has data after I run the NSAffineTransform but doesn't have data after running the CILineOverlay transform? Basically, I am trying to determine if creating the NSCIImageRep (ir in the code below) from the CIImage (myResult) is equivalent to "drawing" the CIImage -- in other words if that should force the bitmap to be populated? If someone knows the answer to this please let me know -- it will save me a few hours of trial and error experimenting! Finally, if the answer is "you must draw to a graphics context" ... then I have another question: would I need to do something along the lines of what is described in the Quartz 2D Programming Guide: Graphics Contexts, listing 2-7 and 2-8: drawing to a bitmap graphics context? That is the path down which I am about to head ... but it seems like a lot of code just to force the bitmap data to be dumped into an array where I can get at it. So if there is an easier or better way please let me know. I just want to take the data (that should be) in myResult and put it into a bitmap array where I can access it at the byte level. And since I already have code that works with an NSBitmapImageRep, unless doing it that way is a bad idea for some reason that is not readily apparent to me, then I would prefer to "convert" myResult into an NSBitmapImageRep. CIImage * myResult = [transform valueForKey:@"outputImage"]; NSImage *outputImage; NSCIImageRep *ir = [NSCIImageRep alloc]; ir = [NSCIImageRep imageRepWithCIImage:myResult]; outputImage = [[[NSImage alloc] initWithSize: NSMakeSize(inputImage.size.width, inputImage.size.height)] autorelease]; [outputImage addRepresentation:ir]; [outputImageView setImage: outputImage]; NSBitmapImageRep *outputBitmap = [[NSBitmapImageRep alloc] initWithCIImage: myResult]; Thanks, Adam

    Read the article

  • IPhone OS 4.0 - Beta 3 - setContentURL on MPMoviePlayerViewController crashing the App

    - by Thom
    Hi Everyone. I had this issue, with the beta2 and I thought the beta3 was going to solve it, but I'm starting to think that I'm doing something wrong. I have a MPMoviePlayerViewController playing a video and when the video ends I'm trying to change the video for another like this: [moviePlayerViewController.moviePlayer setContentURL:newVideoURL]; The app crashes when it reaches this point. Any help/advice welcome :) Thanks Thomas

    Read the article

  • Unselected UIPickerView value

    - by morticae
    According to the documentation, if a UIPickerView has no selected value, the expected return from selectedRowInComponent: should be: "A zero-indexed number identifying the selected row, or -1 if no row is selected." However, if I check the value the very line after initializing one, its value is 0. Even if I then manually set it to -1, it still returns 0. I would like to be able to detect whether the user has chosen a value yet or not, without recording it in a local variable. Is this possible? example: UIPickerView *picker = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0, 46.0, 320.0, 216.0)]; [picker selectRow:-1 inComponent:0 animated:NO]; NSLog(@"SELECTED %d", [picker selectedRowInComponent:0]); expected output: SELECTED -1 actual output: SELECTED 0

    Read the article

  • Simple string pattern matching

    - by Joonas Trussmann
    What's the easiest way of doing simple pattern matching a la .something.com something.com/ something.com/somefolder/*.jpg in the iPhone SDK? At this point it looks like I'm going to have to use a regular expression library of some sort, which is really overkill when all I need is simple wildcard matching. None of the standard NSString methods seem to be available on the iPhone.

    Read the article

  • system settings for iphone

    - by Viral
    hi friends, I m making alarm application, for that I need to access some system settings like System time format (24 hrs or 12 hrs), System Volume settings And make system Auto lock after some time intervals. I don't know how to implement such settings using code, if any one know about this please let me know. thank you in advance.

    Read the article

  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

    Read the article

  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

    Read the article

  • To store images from UIGetScreenImage() in NSMutable Array

    - by sujyanarayan
    Hi, I'm getting images from UIGetScreenImage() and storing directly in mutable array like:- image = [UIImage imageWithScreenContents]; [array addObject:image]; [image release]; I've set this code in timer so I cant use UIImagePNGRepresentation() to store as NSData as it reduces the performance. I want to use this array directly after sometime i.e after capturing 1000 images in 100 seconds. When I use the code below:- UIImage *im = [[UIImage alloc] init]; im = [array objectAtIndex:i]; UIImageWriteToSavedPhotosAlbum(im, nil, nil, nil); the application crashes. And I dont want to use UIImagePNG or JPGRepresentation() in timer as it reduces performance. My problem is how to use this array so that it is converted into image. If anybody has idea related to it please share with me. Thanks in Advance.

    Read the article

  • write() causes fatal crash when filedescriptor becomes invalid

    - by ckrames1234
    I'm writing an iPhone App with a webserver in it. To handle a web request, I take the web request and write() to it the data that I want to send back. When I try to download a moderately sized file (3-6MB) it works fine, but if I cancel the download halfway through, the app crashes and leaves no trace of an error. I'm thinking that the file descriptor becomes invalid halfway through the write, and causes the crash. I really don't know if this is what causes the crash, i'm just assuming. I'm basing my webserver off of this example. NSString *header = @""; NSData *data = [NSData dataWithContentsOfFile:fullPath]; write (fd, [header UTF8String], [header length]); write(fd, [data bytes], [data length]); close(fd); Does anyone know how to fix this? I was thinking about chunking the data and then writing each part, but I don't think it would help.

    Read the article

  • How do I draw a proper parallelogram that can be animated on iPhone?

    - by Robert Kosara
    I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIViews. It's important that I be able to animate these, since the objects they are attached to can also be animated. I've figured out how to use the transform in UIView/CALayer to do this, but the problem is that these sheared UIViews don't look very nice: there is no anti-aliasing of the edges. Is there some other way to do this? I would like to use UIViews, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.

    Read the article

  • Problem with playing a sound when a button is clicked.

    - by iSharreth
    in my code: import "MyViewController.h" import (IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } But it is showing a warning that Class MyViewController does not implement AVAudioplayerDelegate. Anyone please help. I had included the AVFoundation.Framework.

    Read the article

  • Core Data Relationship problem

    - by awattar
    I have a very simple model with two objects: Name and Category. One Name can be in many Categories (it's one way relationship). I'm trying to create 8 Categories every with 8 Names. Example code: NSMutableArray *localArray = [NSMutableArray arrayWithObjects: [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g1", @"Name", @"g1", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g2", @"Name", @"g2", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g3", @"Name", @"g3", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g4", @"Name", @"g4", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g5", @"Name", @"g5", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g6", @"Name", @"g6", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g7", @"Name", @"g7", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g8", @"Name", @"g8", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], nil]; NSMutableArray *localArray2 = [NSMutableArray arrayWithObjects: [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test1", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test2", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test3", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test4", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test5", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test6", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test7", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test8", @"Name", nil], nil]; NSError *error; NSManagedObjectContext *moc = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; for(NSMutableDictionary *item in localArray) { NSManagedObject *category = [NSEntityDescription insertNewObjectForEntityForName:@"Category" inManagedObjectContext:managedObjectContext]; [category setValue:[item objectForKey:@"Name"] forKey:@"Name"]; [category setValue:[item objectForKey:@"Icon"] forKey:@"Icon"]; [category setValue:[item objectForKey:@"Male"] forKey:@"Male"]; for(NSMutableDictionary *item2 in localArray2) { NSManagedObject *name = [NSEntityDescription insertNewObjectForEntityForName:@"Name" inManagedObjectContext:managedObjectContext]; [name setValue:[item2 objectForKey:@"Name"] forKey:@"Name"]; [[name mutableSetValueForKey:@"CategoryRelationship"] addObject:category]; } } [moc save:&error]; And here's a problem - i've checked that 8 Categories are saved, 64 Names are saved but only 8 from all Names are connected with any category. So when i query for Names in Categories [NSPredicate predicateWithFormat:@"CategoryRelationship.@count != 0"] there are 8 elements and when [NSPredicate predicateWithFormat:@"CategoryRelationship.@count = 0"] there are 56 elements. What is going one here?

    Read the article

  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

    Read the article

  • passing argument 1 from incompatible pointer type

    - by Andrew
    Why does this code...: NSDictionary *testDictionary = [NSDictionary dictionaryWithObjectsAndKeys:kABOtherLabel, @"other", kABWorkLabel, @"work", nil]; throw this warning: warning: passing argument 1 of 'dictionaryWithObjectsAndKeys' from incompatible pointer type Incidentally, the code works as expected, but I don't like leaving warnings un-delt-with. I assume it doesn't like that I'm storing a constant in a dictionary. Well, where can I store it then? Should I just place (void *) before every constant?

    Read the article

  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

    Read the article

  • iPhone SDK: loading UITableView from SQLite

    - by leon
    Hi, I think I got a good handle on UITableViews and on getting/inserting data from/to SQLite db. I am straggling with an architectural question. My application saves 3 values int the database, there can be many/many rows. However would I load them in the table? From all the tutorials I have seen, at one point entire database is loaded in the NSMutableArray or similar object via performing SELECT statement. Then when -(UITableViewCell *) tableView: (UITableView *) tableView cellForRowAtIndexPath: (NSIndexPath *) indexPath called, rows required are dolled out from the previous loaded NSMutableArray (or similar stracture). But what i have have thousands for rows? Why would I pre-load them? Should I just query database each time cellForRowAtIndexPath is called? If so, what would I use as an index? Each row in the table will have an AUTOINCREMENT index, but since some rows may be deleted index will not correspond to rows in the table (in the SQL I may have something like this with row with index 3 missing): 1 Data1 Data1 2 Data2 Data2 4. data3 data3 Thanks

    Read the article

  • [three20] dynamically add Items to TTLauncher

    - by choise
    Hi guys, in my app i got a TTLauncher Object with some TTLauncherItems in it. Now i want to add some Items dynamically inside my App by pressing a button. Is there a simple way to do that or do i have to create my own methods? In the original facebook application there is already something like that implemented. (You can add your Friends to the Launcher) If not, what would be the best thing to do something like that? Store all "extra items" in a plist oder even in a database and query them, each time TTLauncher object is initialized? Thanks for help :)

    Read the article

  • Why do i get exc bad access in cases when object is not nil?

    - by DixieFlatline
    I have an app that receives remote notifications. My view controller that is shown after push has a tableview. App crashes very randomly (1 in 20 tries) at line setting frame: if (!myTableView) { NSLog(@"self.myTableView is nil"); } myTableView.frame=CGRectMake(0, 70, 320, 376); This only happens when i open the app, then open some other apps and then receive the push notification. I guess it has something to do with memory. I use ARC (ios 5). The strange thing is that nslog is not displayed, so tableview is not nil. Crash log: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x522d580c Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libobjc.A.dylib 0x352b1f7e objc_msgSend + 22 1 Foundation 0x37dc174c NSKVOPendingNotificationCreate + 216 2 Foundation 0x37dc1652 NSKeyValuePushPendingNotificationPerThread + 62 3 Foundation 0x37db3744 NSKeyValueWillChange + 408 4 Foundation 0x37d8a848 -[NSObject(NSKeyValueObserverNotification) willChangeValueForKey:] + 176 5 Foundation 0x37e0ca14 _NSSetPointValueAndNotify + 76 6 UIKit 0x312af25a -[UIScrollView(Static) _adjustContentOffsetIfNecessary] + 1890 7 UIKit 0x312cca54 -[UIScrollView setFrame:] + 548 8 UIKit 0x312cc802 -[UITableView setFrame:] + 182 9 POViO 0x000913cc -[FeedVC viewWillAppear:] (FeedVC.m:303) Dealloc is not called because it is not logged: - (void)dealloc { NSLog(@"dealloc"); }

    Read the article

< Previous Page | 94 95 96 97 98 99 100 101 102 103 104 105  | Next Page >