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  • Why do i get exc bad access in cases when object is not nil?

    - by DixieFlatline
    I have an app that receives remote notifications. My view controller that is shown after push has a tableview. App crashes very randomly (1 in 20 tries) at line setting frame: if (!myTableView) { NSLog(@"self.myTableView is nil"); } myTableView.frame=CGRectMake(0, 70, 320, 376); This only happens when i open the app, then open some other apps and then receive the push notification. I guess it has something to do with memory. I use ARC (ios 5). The strange thing is that nslog is not displayed, so tableview is not nil. Crash log: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x522d580c Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libobjc.A.dylib 0x352b1f7e objc_msgSend + 22 1 Foundation 0x37dc174c NSKVOPendingNotificationCreate + 216 2 Foundation 0x37dc1652 NSKeyValuePushPendingNotificationPerThread + 62 3 Foundation 0x37db3744 NSKeyValueWillChange + 408 4 Foundation 0x37d8a848 -[NSObject(NSKeyValueObserverNotification) willChangeValueForKey:] + 176 5 Foundation 0x37e0ca14 _NSSetPointValueAndNotify + 76 6 UIKit 0x312af25a -[UIScrollView(Static) _adjustContentOffsetIfNecessary] + 1890 7 UIKit 0x312cca54 -[UIScrollView setFrame:] + 548 8 UIKit 0x312cc802 -[UITableView setFrame:] + 182 9 POViO 0x000913cc -[FeedVC viewWillAppear:] (FeedVC.m:303) Dealloc is not called because it is not logged: - (void)dealloc { NSLog(@"dealloc"); }

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  • How to decode an encoded string?

    - by Madan Mohan
    While decoding,I am getting NSData bytes by decoding a string.I am converting NSData bytes as string then I am getting the following out put. -(void)decodeAction:(NSString*)str { NSData *data=[NSData base64DataFromString:str]; NSString *stt=[NSString stringWithFormat:@"%@",data]; printf("\n stt %s",[stt UTF8String]); } <4f7c204d 6c204d61 604d6164 61616461 6164616e 24616e20 4d6e204d 6e204d6f 604d6f68 616f6861 6f68616e 28616e

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  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

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  • Handling credit cards and IOS

    - by Susan Jackie
    I am using NSUrlConnection asyncronous request to transmit credit card information to a secure third party server. I do the following: I get the credit card number, cvv, etc from the uitextfields. Encode the credit card information into a json format. Set as httpd body of the nsurlconnection request as follows: NSURL * url = [[NSURL URLWithString: "https://www.example.com"]; NSMutableURLRequest * request = [[NSMutableURLRequest alloc] initWithURL: url]; [request setHTTPMethod: @"POST"]; [request setValue:@"application/json" forHTTPHeaderField:@"Accept"]; [request setValue:@"application/json" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody: [NSJSONSerialization dataWithJSONObject: params options: kNilOptions error: &parseError]]; Send this information via asynchronous request to a secure third party server: [NSURLConnection sendAsynchronousRequest:request queue: queue completionHandler:^(NSURLResponse *response, NSData *data, NSError * requestError) { What should I be considering to send user credit card information to a third party server using nsurlconnection asynchronous request?

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  • Multiple views and source list in a Core Data app

    - by Ellie P.
    I'm working on my first major Cocoa app for an undergraduate research project. The application is document-based and uses Core Data. One of the entities is an abstract entity, Page. Page is parent of several types of pages: ie PageWithHeaderAndFooter, PageWithTwoColumns, BasicPage etc. Page has attributes, such as title and author, that all pages have in common. Each specific type of page has a certain number of layout blocks (PageWithHeaderAndFooter has three: header, footer, body. BasicPage has one: body. etc.) Additionally, all Page subclasses define layout-specific implementations of certain methods. The other relevant entity is Style, which defines the visual look of a Page. (Think of Pages as HTML and Style as CSS.) I would like my app to have an iTunes/Mail-like source list with sections. (One section would be Pages, the other would be Styles.) I have a pretty good idea how to do the sectioned source list (this was a great help). However, after hours of headbanging and fruitless googling, here's what I can't figure out: Pages and Styles listed in the source list, and when you select one of them, all of the relevant fields for that object appear at the right (mostly NSTextViews, pop up menus, etc). I laid that out and did all of the bindings in Interface Builder. The problem is, if my source list contains different types of pages, how do I get a different view to display at the right depending on the type of page selected? For example, if a BasicPage is selected, I want just what you see above: the general page stuff and one NSTextView that corresponds to the one field body of BasicPage. But if I select a PageWithHeaderAndFooter, I want to display the general page stuff plus three NSTextViews (one for header, body, and footer.) If I have a Style selected, I want to display various pop up menus, color wells, etc. For the pages at least, we're only talking about one or more NSTextViews, each of which corresponds to a String attribute of the respective entity. How would you do this? Thank you for your help!

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  • Can't find applicationSupportDirectory?

    - by Frost Li
    There is always a pre-written function at AppDelegate: (NSString *)applicationSupportDirectory { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES); NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : NSTemporaryDirectory(); return [basePath stringByAppendingPathComponent:@"SyncFile"]; } However, I can't call this method outside this class: id _appDelegate = (SyncFile_AppDelegate *)[[NSApplication sharedApplication] delegate]; NSLog(@"%@", [_appDelegate applicationSupportDirectory]); The compiler warned me that it can't find method applicationSupportDirectory... Does anyone know what's wrong with my code? Thank you very much!

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  • UIColor app crashing

    - by coure06
    i have a global variable UIColor *textColor; I am update this variable by the code textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; then assigning this color to Label like this myLabel.textColor = textColor; It only work once, when i again call with updated values and assign label new values app crashes... textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; myLabel.textColor = textColor;

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  • Sound not working in iPhone Simulator?

    - by pix0r
    Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound() stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device. I get the same results with other iPhone apps such as the sample Crash Landing app. I can't find a sound setting anywhere in the simulator or Xcode preferences. I've tried resetting the simulator through "Reset Content and Settings" menu item to no avail.

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  • Adding a dynamic image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. Update: See code below for what I'm looking to do (only below it's for earthquakes, for me its pictures of dogs). I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks. Updated code: This is for Apple's Earthquake sample but does exactly what I need to do. It matches images to the severity (2.0, 3.0, 4.0, 5.0 etc.) of every earthquake to the magnitude. - (UIImage *)imageForMagnitude:(CGFloat)magnitude { if (magnitude >= 5.0) { return [UIImage imageNamed:@"5.0.png"]; } if (magnitude >= 4.0) { return [UIImage imageNamed:@"4.0.png"]; } if (magnitude >= 3.0) { return [UIImage imageNamed:@"3.0.png"]; } if (magnitude >= 2.0) { return [UIImage imageNamed:@"2.0.png"]; } return nil; } and under - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath magnitudeImage.image = [self imageForMagnitude:earthquake.magnitude];

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  • Cut and paste out of/ into text fields in a separate window doesn't work

    - by Brian Postow
    I have a Macintosh Mozilla plugin which puts up a separate window for login information. It seems to work fine, it gets keyboard events like typing and hitting return to hit the default button. HOWEVER, it doesn't seem to get cut and paste events. When I hit Cmd-v, the edit menu flashes, but nothing happnes. Is this a problem with my responder chain? Do I have to specially tell Mozilla that I want these events? or am I likely to have some other problem that I haven't even thought of? thanks.

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  • Simple string pattern matching

    - by Joonas Trussmann
    What's the easiest way of doing simple pattern matching a la .something.com something.com/ something.com/somefolder/*.jpg in the iPhone SDK? At this point it looks like I'm going to have to use a regular expression library of some sort, which is really overkill when all I need is simple wildcard matching. None of the standard NSString methods seem to be available on the iPhone.

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  • UILabel applying CGAffineTransformMakeRotation causing mysterious crash

    - by quantumpotato
    In -(id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil parentController:(GameViewController *)myGameController{ Have a series of transforming labels like so: deg90 = 1.570796326794897; //....transforms background.center = CGPointMake(160,230); background.transform = CGAffineTransformMakeRotation(deg90); BetLabel.text = @"test"; BetLabel.transform = CGAffineTransformMakeRotation(deg90); That last line is crashing me with: 2010-04-13 21:04:47.858 Game[1204:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (1) beyond bounds (1)' 2010-04-13 21:04:47.893 Game[1204:207] Stack: ( 864992541, 859229716, (lots of numbers) But if I comment it out, I get the text changing fine. Uh oh, just did a test.. turns out the other transforms were on UIImageViews. Apparently rotating a label in this xib is causing the crash. But in another file the transforms are working fine: newprofileentry.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb0.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb1.transform = CGAffineTransformMakeRotation(1.570796326794897); Tried substituting deg90 with the full float value, still the same crash. Tried cleaning cache, restarting IB and Xcode, cleaning all targets. Program has been running fine until I just added these labels. Tried deleting the label, readding and reconnecting the Outlet, too. Thanks for reading, hope someone has an idea about this. Cheers!

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  • To store images from UIGetScreenImage() in NSMutable Array

    - by sujyanarayan
    Hi, I'm getting images from UIGetScreenImage() and storing directly in mutable array like:- image = [UIImage imageWithScreenContents]; [array addObject:image]; [image release]; I've set this code in timer so I cant use UIImagePNGRepresentation() to store as NSData as it reduces the performance. I want to use this array directly after sometime i.e after capturing 1000 images in 100 seconds. When I use the code below:- UIImage *im = [[UIImage alloc] init]; im = [array objectAtIndex:i]; UIImageWriteToSavedPhotosAlbum(im, nil, nil, nil); the application crashes. And I dont want to use UIImagePNG or JPGRepresentation() in timer as it reduces performance. My problem is how to use this array so that it is converted into image. If anybody has idea related to it please share with me. Thanks in Advance.

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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • Sort NSArray of custom objects based on sorting of another NSArray of strings

    - by Nic Hubbard
    I have two NSArray objects that I would like to be sorted the same. One contains NSString objects, the other custom Attribute objects. Here is what my "key" NSArray looks like: // The master order NSArray *stringOrder = [NSArray arrayWithObjects:@"12", @"10", @"2", nil]; The NSArray with custom objects: // The array of custom Attribute objects that I want sorted by the stringOrder array NSMutableArray *items = [[NSMutableArray alloc] init]; Attribute *attribute = nil; attribute = [[Attribute alloc] init]; attribute.assetID = @"10"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"12"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"2"; [items addObject:attribute]; So, what I would like to do is use the stringOrder array to determine the sorting of the items array of custom objects. How can I do this?

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  • Change text of UIAlertView when recording a video with UIImagePickerController and reaching the videoMaximumDuration

    - by aimak
    I'd want to know how to change to text of the UIAlertView appearing when I record a video with a UIImagePickerController and I reach the videoMaximumDuration. If it is not possible to change the text of that UIAlertView, is it at least possible to display it in another language ? Edit : the default text is "The maximum length for this video has been reached" with title "Video Recording Stopped". Thank you, aimak

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  • Core Data Relationship problem

    - by awattar
    I have a very simple model with two objects: Name and Category. One Name can be in many Categories (it's one way relationship). I'm trying to create 8 Categories every with 8 Names. Example code: NSMutableArray *localArray = [NSMutableArray arrayWithObjects: [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g1", @"Name", @"g1", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g2", @"Name", @"g2", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g3", @"Name", @"g3", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g4", @"Name", @"g4", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g5", @"Name", @"g5", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g6", @"Name", @"g6", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g7", @"Name", @"g7", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"g8", @"Name", @"g8", @"Icon", [NSNumber numberWithBool:YES] , @"Male", nil], nil]; NSMutableArray *localArray2 = [NSMutableArray arrayWithObjects: [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test1", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test2", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test3", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test4", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test5", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test6", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test7", @"Name", nil], [NSMutableDictionary dictionaryWithObjectsAndKeys: @"Test8", @"Name", nil], nil]; NSError *error; NSManagedObjectContext *moc = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; for(NSMutableDictionary *item in localArray) { NSManagedObject *category = [NSEntityDescription insertNewObjectForEntityForName:@"Category" inManagedObjectContext:managedObjectContext]; [category setValue:[item objectForKey:@"Name"] forKey:@"Name"]; [category setValue:[item objectForKey:@"Icon"] forKey:@"Icon"]; [category setValue:[item objectForKey:@"Male"] forKey:@"Male"]; for(NSMutableDictionary *item2 in localArray2) { NSManagedObject *name = [NSEntityDescription insertNewObjectForEntityForName:@"Name" inManagedObjectContext:managedObjectContext]; [name setValue:[item2 objectForKey:@"Name"] forKey:@"Name"]; [[name mutableSetValueForKey:@"CategoryRelationship"] addObject:category]; } } [moc save:&error]; And here's a problem - i've checked that 8 Categories are saved, 64 Names are saved but only 8 from all Names are connected with any category. So when i query for Names in Categories [NSPredicate predicateWithFormat:@"CategoryRelationship.@count != 0"] there are 8 elements and when [NSPredicate predicateWithFormat:@"CategoryRelationship.@count = 0"] there are 56 elements. What is going one here?

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • iPhone SDK: loading UITableView from SQLite

    - by leon
    Hi, I think I got a good handle on UITableViews and on getting/inserting data from/to SQLite db. I am straggling with an architectural question. My application saves 3 values int the database, there can be many/many rows. However would I load them in the table? From all the tutorials I have seen, at one point entire database is loaded in the NSMutableArray or similar object via performing SELECT statement. Then when -(UITableViewCell *) tableView: (UITableView *) tableView cellForRowAtIndexPath: (NSIndexPath *) indexPath called, rows required are dolled out from the previous loaded NSMutableArray (or similar stracture). But what i have have thousands for rows? Why would I pre-load them? Should I just query database each time cellForRowAtIndexPath is called? If so, what would I use as an index? Each row in the table will have an AUTOINCREMENT index, but since some rows may be deleted index will not correspond to rows in the table (in the SQL I may have something like this with row with index 3 missing): 1 Data1 Data1 2 Data2 Data2 4. data3 data3 Thanks

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  • get current selected button cell placed inside tableview using cocoa

    - by Swati
    hi i have a NSTableView i have two columns A and B B contains some data A contains custom button the button is added to column A using this: Below code is placed inside awakeFromNib method NSButtonCell *buttonCell = [[[NSButtonCell alloc] init] autorelease]; [buttonCell setBordered:NO]; [buttonCell setImagePosition:NSImageOnly]; [buttonCell setButtonType:NSMomentaryChangeButton]; [buttonCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [buttonCell setSelectable:TRUE]; [buttonCell setTag:100]; [buttonCell setTarget:self]; [buttonCell setAction:@selector(selectButtonsForDeletion:)]; [[myTable tableColumnWithIdentifier:@"EditIdentifier"] setDataCell:buttonCell]; Some code in display cell of nstableview: -(void)tableView:(NSTableView *)tableView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)rowIndex { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"DataIdentifier"]) { } else if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *zCell = (NSButtonCell *)cell; [zCell setTag:rowIndex]; [zCell setTitle:@"abc"]; [zCell setTarget:self]; [zCell setAction:@selector(selectButtonsForDeletion:)]; } } } now i want that when i click on the button the image of button cell gets changed as well as i want to do some coding. When button gets clicked then by default the tableView's reference gets passed. How can i get the button cell reference i looked here for similar problem: Cocoa: how to nest a button inside a Table View cell? but i am unable to add button inside column of NSTableView. How i change the image: - (void)tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row; { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *aCell = (NSButtonCell *)[[tableView tableColumnWithIdentifier:@"EditIdentifier"] dataCellForRow:row]; NSInteger index = [[aCell title]intValue]; if([self.selectedIndexesArray count]>0) { if(![self.selectedIndexesArray containsObject:[NSNumber numberWithInt:index]]) { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } else { [aCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [self.selectedIndexesArray removeObjectAtIndex:[selectedIndexesArray indexOfObject:[NSNumber numberWithInt:index]]]; } } else { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } } } } I have debugged the code and found that proper tag and titles are passed but image applies on more than one button cell, this is too very irregular. cant understand how its working!!! Any suggestions what am i doing wrong??

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  • Comparing NSDates

    - by Garry
    Hi, I have an NSDate object called 'dueDate'. I'm trying to work out how to display if the due date was yesterday or is tomorrow. How would I go about this?

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  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

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  • How do I draw a proper parallelogram that can be animated on iPhone?

    - by Robert Kosara
    I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIViews. It's important that I be able to animate these, since the objects they are attached to can also be animated. I've figured out how to use the transform in UIView/CALayer to do this, but the problem is that these sheared UIViews don't look very nice: there is no anti-aliasing of the edges. Is there some other way to do this? I would like to use UIViews, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.

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