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  • coco2d tab view for multi player

    - by godzilla
    I am currently developing a card game for the iphone using cocas2d. I am currently in need of a tab view with each tab representing a player and his / her set of cards. Currently i have a single view representing just one player. It seems as though cocas2s is not really built do have multiple views, to do this and it would require some serious amount of hacking around with the code. What would be the most efficient way to accomplish this?

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • Object leak using "retain"

    - by Abhinav
    I have a property defined with retain attribute which I am synthesizing: @property (nonatomic, retain) UISwitch *mySwitch; And inside my loadView I am doing this: self.mySwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0, 0, 40, 20)]; And finally inside my dealloc I am doing this: self.mySwitch = nil; Am I leaking this object (mySwitch) as I have used one alloc? Should I autorelease it while assigning it frame? Please suggest.

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • Ok to implement backend/shared functionality for iPhone in JavaScript?

    - by John Wright
    Is it ok to use the Webkit Javascript engine to implement cross-platform, non-GUI backend functionality on the iPhone, iPad? In my case, I was interested in re-using Javascript code that I have that works on top of SQLite. I thought I would need to re-implement the logic in Obj-C but perhaps I could just share it and expose some hooks into Obj-C using JSCocoa or straight through JavaScript core. Is this legal per Apple guidelines?

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  • While making an RSS reader which saves articles, how can I prevent duplicates?

    - by Koning Baard
    Lets say I have a RSS feed which lists the 3 newest questions on SO. At 1 o'clock, the feed looks like this: While making an RSS reader which saves articles, how can I prevent duplicates? Convert char array to UNICODE in MFC C++ How to deploy a Java Swing application with an embedded JavaDB database? At 2 o'clock, this feed looks like: django url from another template than the one associated with the view-function While making an RSS reader which saves articles, how can I prevent duplicates? Convert char array to UNICODE in MFC C++ (duplicate articles are bold) I want to download the RSS feed every 5 minutes, parse it and save the articles that aren't already saved, but I do not want duplicates (items that remain in the new, updated feed like the examples above). What can I use to determine if an article is already saved? Thanks

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  • Download and Archive Web Pages on the iPhone

    - by Stefan
    Hi, how do I download and archive full web pages (HTML, CSS, JS, images) on the iPhone? I know how to download the single files. But is there any existing approach to get all files (e.g. all included javascripts), which are linked with a particular web page?

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  • How can I dynamically hide a button from a view?

    - by jpm
    I would like to dynamically hide a button in one of my views, depending on a certain condition. I tried adding some code to the view controller's -viewWillAppear method, to make the button hidden before displaying the actual view, but I still don't know how to do that. I have a reference to the button through an IBOutlet, but I'm not sure how to move forward from here. For reference, this is a UIBarButtonItem instance.

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  • Can I stop UIImageView Animation at last frame?

    - by Ivan
    Hello, I have an animation using a UIImageView myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 1; myAnimatedView.animationRepeatCount = 1; [myAnimatedView startAnimating]; How can I tell to animation to stop at the last frame or to be visible last frame of the series of images? Thank you in advance

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  • Capture one view and output to an other view

    - by killerapfel
    Hi, looking for an impulse, how to get that done. I know that it is possible to capture the iSight but I have no Idea how to capture the screen and output it in realtime to an other... there will be no recording, just output... would be nice if someone could give me an hint. thx in advance

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  • callbacks via objective-c selectors

    - by codemonkey
    I have a "BSjax" class that I wrote that lets me make async calls to our server to get json result sets, etc using the ASIHTTPRequest class. I set it up so that the BSjax class parses my server's json response, then passes control back to the calling view controller via this call: [[self delegate] performSelectorOnMainThread:@selector(bsRequestFinished:) withObject:self waitUntilDone:YES]; ... where "bsRequestFinished" is the callback method in the calling view controller. This all worked fine and well until I realized that some pages are going to need to make different types of requests... i.e. I'll want to do different types of things in that callback function depending on which type of request was made. To me it seems like being able to pass different callback function names to my BSjax class would be the cleanest fix... but I'm having trouble (and am not even sure if it's possible) to pass in a variable that holds the callback function name and then replace the call above with something like this: [[self delegate] performSelectorOnMainThread:@selector(self.variableCallbackFunctionName) withObject:self waitUntilDone:YES]; ... where "self.variableCallbackFunctionName" is set by the calling view controller when it calls BSjax to make a new request. Is this even possible? If so, advisable? If not, alternatives? EDIT: Note that whatever fix I arrive at will need to take into account the reality that this class is making async requests... so I need to make sure that the callback function processing is correctly tied to the specific requests... as I can't rely on FIFO processing sequence.

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  • Reach the end of the tableview without using 'numberOfRowsInSection' delegate method iphone sdk

    - by neha
    Hi all, I want to add a view after the last cell of tableview. I need to define the frame for it. If I want to add something before the first cell, then I can set the frame as refreshHeaderView = [[EGORefreshTableHeaderView alloc] initWithFrame:CGRectMake(0.0f, 0.0f - self.view.bounds.size.height,320.0f, self.view.bounds.size.height)]; But how to find the y coordinate of the frame of view to be set after the last cell. Thanx in advance.

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  • How to store enum values in a NSMutableArray

    - by Oysio
    My problem is since an enum in objective-c essentially is an int value, I am not able to store it in a NSMutableArray. Apparently NSMutableArray won't take any c-date types like an int. Is there any common way to achieve this ? typedef enum { green, blue, red } MyColors; NSMutableArray *list = [[NSMutableArray alloc] initWithObjects: green, blue, red, nil]; //Get enum value back out MyColors greenColor = [list objectAtIndex:0];

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  • Using the system localizations on iPhone

    - by nevan
    I want to make a back button for a navigation controller with the title "Back" instead of the title of the previous controller. I'm using this code: UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Back", @"Back") style:UIBarButtonItemStyleBordered target:nil action:nil]; self.navigationItem.backBarButtonItem = backButton; I'd like to be able to skip localizing the "Back" string in my app (since I can only localize it in a limited number of languages). If I give my navigation controller no title, the back button will be automatically localized into whatever the language the user has chosen, so the system has translations of "Back" in many languages. Is there a way to access the localizations that are already present in the system and use them myself? These are things like "Back", "Cancel", "Done" and so on, which show up when creating one of the standard system buttons.

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  • NSView -(void)keyDown in console program

    - by Jonas Byström
    I'm not getting the -(void)keyDown callback on my inherited NSOpenGLView (note that mouseMoved does not work either though I do setAcceptsMouseMovedEvents:YES, but that is not an issue yet). It implements - (BOOL)acceptsFirstResponder { return YES; } but still no luck. My knowledgeable friend implied that it might have something to do with that the application is still a console application and not a bundled .app (I'm currently porting it). If so: is there some way to circumvent? Could the cause be something else? When I terminate my console application, I frequently see all my keypresses go to stdout so it does seem reasonable...

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  • Why for only some actions must I call setTarget?

    - by Max Pierce
    For most actions, I just click and drag in InterfaceBuilder to "wire up" a call from some interface object to my code. For example, if I want to know when the user single-clicks a row in a table, I drag a connection from the table's action to my controller's action. But now let's consider the user double-clicking a row. If I want one of my actions to be called when this happens, I need to call not only -[NSTableView setDoubleAction] but also -[NSControl setTarget]. Why? To be clear, I am not asking why Interface Builder doesn't support setDoubleAction. All tools have limitations. I am trying to gain a greater understanding about how and why setTarget doesn't seem to be necessary unless and until I want setDoubleAction to work. Another way to ask this question would be: Why don't I need to do anything in Interface Builder to set the target of the table's (single-click) action?

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  • When an NSWindow object has a delegate that is a NSWindow subclass, who is responsible to act on received events?

    - by spade78
    So I'm building a program that features the use of the IKImageBrowserView component as a subview in an NSWindow. As a side note, I have a controller object called ImageBrowserController which subclasses NSWindow and is set as the delegate of the NSWindow object of my app. I have sent IKImageBrowserView the message setCanControlQuickLookPanel:YES to enable it to automatically use the QuickLook functionality to preview image files when the IKImageBrowserView is a first responder to receive key events. Then it took me a while to figure out how to make the IKImageBrowserView a first responder which I finally got working by overriding acceptsFirstResponder inside my ImageBrowserController. Now I understand that as the delegate to the NSWindow, ImageBrowserController has a place in the responder chain after the event gets triggered on NSWindow. And I understand that as a subview of NSWindow, IKImageBrowserView is in line to be passed events for event handling. What I don't get is where the connection is between the ImageBrowserController being a first responder and the event somehow making it to the IKImageBrowserView. I didn't set NSWindow or IKImageBrowserView as first responders explicitly. So why isn't it necessary for me to implement event handling inside my ImageBrowserController? EDIT: So after reading the accepted answer and going back to my code I tried removing the acceptsFirstResponder override in my ImageBrowserController and the QuickLook functionality still triggered just like the accepted answer said it would. Commenting out the setCanControlQuickLookPanel:YES made the app beep at me when I tried to invoke QuickLook functionality via the spacebar. I'm getting the feeling that my troubles were caused by user error of XCode in hitting the RUN button instead of the BUILD button after making changes to my code (sigh).

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  • Catching the redirected address from NSURLConnection

    - by Vic
    I'm working on a software which follows the HTTP redirection which is dynamically calculated by the server depending on a pparameter. I don't want to show the primary server in Mobile Safari but rather the redirected address only. The following code workks: request = [NSMutableURLRequest requestWithURL:originalUrl cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10]; [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; // Extract the redirected URL target = [response URL]; The problem is that the server requires several seconds to answer. The sendSynchronousRequest blocks the app for this time completely which is messy, I can't even display the "Busy" animation. Does anyone know how I can retrieve the redirected address asynchronously without safari appearance in the meanwhile with the redirecting server URL or display some sort of the "Be patient" animation during the sendSynchronousRequest? What disadvantages would have the passing of sendSynchronousRequest in another thread?

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  • Core Text CTFrameSetter error with size suggestion

    - by JK
    I am trying to use the CTFramesetterSuggestFrameSizeWithConstraints method of CTFrameSetter to calculate the rect for a given attributed string. However, both the width and height are slightly less than needed. I would appreciate any suggestions on what may be causing this or how to correct it please.

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