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  • Link’s Yard Sale; Artifacts Up For Sale [Video]

    - by Jason Fitzpatrick
    Link, of the Legend of Zelda fame, has adventured far and wide–so far and wide, in fact, that it’s time to dump out the inventory screen and make room for new things. Masks, boots, a rudder off a trusty ship, it’s all up for grabs at Link’s yard sale. We’d put in an offer on the Double Hookshot–what bit of Legend of Zelda gear would you snatch up at the sale? Dorkly Bits: Link’s Yard Sale How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Oracle Retail Point-of-Service with Mobile Point-of-Service, Release 13.4.1

    - by Oracle Retail Documentation Team
    Oracle Retail Mobile Point-of-Service was previously released as a standalone product. Oracle Retail Mobile Point-of-Service is now a supported extension of Oracle Retail Point-of-Service, Release 13.4.1. Oracle Retail Mobile Point-of-Service provides support for using a mobile device to perform tasks such as scanning items, applying price adjustments, tendering, and looking up item information. Integration with Oracle Retail Store Inventory Management (SIM) If Oracle Retail Mobile Point-of-Service is implemented with Oracle Retail Store Inventory Management (SIM), the following Oracle Retail Store Inventory Management functionality is supported: Inventory lookup at the current store Inventory lookup at buddy stores Validation of serial numbers Technical Overview The Oracle Retail Mobile Point-of-Service server application runs in a domain on Oracle WebLogic. The server supports the mobile devices in the store. On each mobile device, the Mobile POS application is downloaded and then installed. Highlighted End User Documentation Updates and List of Documents  Oracle Retail Point-of-Service with Mobile Point-of-Service Release NotesA high-level overview is included about the release's functional, technical, and documentation enhancements. In addition, a section has been written that addresses Product Support considerations.   Oracle Retail Mobile Point-of-Service Java API ReferenceJava API documentation for Oracle Retail Mobile Point-of-Service is included as part of the Oracle Retail Mobile Point-of-Service Release 13.4.1 documentation set. Oracle Retail Point-of-Service with Mobile Point-of-Service Installation Guide - Volume 1, Oracle StackA new chapter is included with information on installing the Mobile Point-of-Service server and setting up the Mobile POS application. The installer screens for installing the server are included in a new appendix. Oracle Retail Point-of-Service with Mobile Point-of-Service User GuideA new chapter describes the functionality available on a mobile device and how to use Oracle Retail Mobile Point-of-Service on a mobile device. Oracle Retail POS Suite with Mobile Point-of-Service Configuration GuideThe Configuration Guide is updated to indicate which parameters are used for Oracle Retail Mobile Point-of-Service. Oracle Retail POS Suite with Mobile Point-of-Service Implementation Guide - Volume 5, Mobile Point-of-ServiceThis new Implementation Guide volume contains information for extending and customizing both the Mobile POS application for the mobile device and the Oracle Retail Mobile Point-of-Service server. Oracle Retail POS Suite with Mobile Point-of-Service Licensing InformationThe Licensing Information document is updated with the list of third-party open-source software used by Oracle Retail Mobile Point-of-Service. Oracle Retail POS Suite with Mobile Point-of-Service Security GuideThe Security Guide is updated with information on security for mobile devices. Oracle Retail Enhancements Summary (My Oracle Support Doc ID 1088183.1)This enterprise level document captures the major changes for all the products that are part of releases 13.2, 13.3, and 13.4. The functional, integration, and technical enhancements in the Release Notes for each product are listed in this document.

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  • Floating point conversion from Fixed point algorithm

    - by Viks
    Hi, I have an application which is using 24 bit fixed point calculation.I am porting it to a hardware which does support floating point, so for speed optimization I need to convert all fixed point based calculation to floating point based calculation. For this code snippet, It is calculating mantissa for(i=0;i<8207;i++) { // Do n^8/7 calculation and store // it in mantissa and exponent, scaled to // fixed point precision. } So since this calculation, does convert an integer to mantissa and exponent scaled to fixed point precision(23 bit). When I tried converting it to float, by dividing the mantissa part by precision bits and subtracting the exponent part by precision bit, it really does' t work. Please help suggesting a better way of doing it.

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  • adding onTap method on path direction between 2 point

    - by idham
    I have a problem in my Android application I have a path direction on my application and I want to add an onTap method for the path, so if I touch that path my application will display information with alert dialog. This my activity code: hasilrute hr = new hasilrute(); for (int k = 0;k < hr.r2.size(); k++){ String angkot = hr.r2.get(i).angkot; Cursor c = db.getLatLong(hasilrute.a); Cursor cc = db.getLatLong(hasilrute.b); String x = (c.getString(3)+","+c.getString(2)); String xx = (cc.getString(3)+","+cc.getString(2)); String pairs[] = getDirectionData(x, xx); String[] lnglat = pairs[0].split(","); GeoPoint point = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int)(Double.parseDouble(lnglat[0]) * 1E6)); GeoPoint gp1; GeoPoint gp2 = point; for (int j = 1;j < pairs.length; j++){ lnglat = pairs[j].split(","); gp1 = gp2; gp2 = new GeoPoint((int) (Double.parseDouble(lnglat[1]) *1E6),(int) (Double.parseDouble(lnglat[0]) * 1E6)); mapView.getOverlays().add(new jalur(gp1, gp2,angkot)); } } and it's my jalur.java code public class jalur extends Overlay { private GeoPoint gp1; private GeoPoint gp2; private String angkot; private Context mContext; public jalur(GeoPoint gp1, GeoPoint gp2, String angkot){ this.gp1 = gp1; this.gp2 = gp2; this.angkot = angkot; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when){ Projection projection = mapView.getProjection(); if (shadow == false){ if (angkot.equals("Cimahi-Leuwipanjang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(118,171,127)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cangkorah")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(67,204,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimindi-Cipatik")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(42,82,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Jalan Kaki")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,0,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Padalarang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(229,66,66)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } if (angkot.equals("Pasantren-Sarijadi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(4,39,255)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Parongpong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(141,0,200)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cibeber")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(255,246,0)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Cimindi")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(220,145,251)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Contong")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(242,138,138)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Soreang")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(0,255,78)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); }if (angkot.equals("Cimahi-Batujajar")){ Paint paint = new Paint(); paint.setAntiAlias(true); Point point = new Point(); projection.toPixels(gp1,point); Point point2 = new Point(); projection.toPixels(gp2, point2); paint.setColor(Color.rgb(137,217,51)); paint.setStrokeWidth(2); canvas.drawLine((float) point.x, (float) point.y, (float) point2.x, (float) point2.y, paint); } } return super.draw(canvas, mapView, shadow, when); } @Override public void draw(Canvas canvas, MapView mapView, boolean shadow){ super.draw(canvas, mapView, shadow); } } thanks for your attention :)

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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  • Will fixed-point arithmetic be worth my trouble?

    - by Thomas
    I'm working on a fluid dynamics Navier-Stokes solver that should run in real time. Hence, performance is important. Right now, I'm looking at a number of tight loops that each account for a significant fraction of the execution time: there is no single bottleneck. Most of these loops do some floating-point arithmetic, but there's a lot of branching in between. The floating-point operations are mostly limited to additions, subtractions, multiplications, divisions and comparisons. All this is done using 32-bit floats. My target platform is x86 with at least SSE1 instructions. (I've verified in the assembler output that the compiler indeed generates SSE instructions.) Most of the floating-point values that I'm working with have a reasonably small upper bound, and precision for near-zero values isn't very important. So the thought occurred to me: maybe switching to fixed-point arithmetic could speed things up? I know the only way to be really sure is to measure it, that might take days, so I'd like to know the odds of success beforehand. Fixed-point was all the rage back in the days of Doom, but I'm not sure where it stands anno 2010. Considering how much silicon is nowadays pumped into floating-point performance, is there a chance that fixed-point arithmetic will still give me a significant speed boost? Does anyone have any real-world experience that may apply to my situation?

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  • ray collision with rectangle and floating point accuracy

    - by phq
    I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the sphere a single ray. It is done by projecting the ray onto all faces of the box and pick the one that is closest. However because I'm using floating point variables I fear that the projected point onto the surface might be interpreted as being below in the next iteration, also I will later allow the sphere to move which might make that scenario more likely. Also the bounce coefficient might be as low as zero, making the sphere continue along the surface. So my naive solution is to project not only forwards but backwards to catch those cases. That is where I got into problems shown in the figure: In the first iteration the first black arrow is calculated and we end up at a point on the surface of the box. In the second iteration the "back projection" hits the other surface making the second black arrow bounce on the wrong surface. If there are several boxes close to each other this has further consequences making the sphere fall through them all. So my main question is how to handle possible floating point accuracy when placing the sphere on the box surface so it does not fall through. In writing this question I got the idea to have a threshold to only accept back projections a certain amount much smaller than the box but larger than the possible accuracy limitation, this would only cause the "false" back projection when the sphere hit the box on an edge which would appear naturally. To clarify my original approach, the arrows shown in the image is not only the path the sphere travels but is also representing a single time step in the simulation. In reality the time step is much smaller about 0.05 of the box size. The path traveled is projected onto possible sides to avoid traveling past a thinner object at higher speeds. In normal situations the floating point accuracy is not an issue but there are two situations where I have the concern. When the new position at the end of the time step is located very close to the surface, very unlikely though. When using a bounce factor of 0, here it happens every time the sphere hit a box. To add some loss of accuracy, the motivation for my concern, is that the sphere and box are in different coordinate systems and thus the sphere location is transformed for every test. This last one is why I'm not willing to stand on luck that one floating point value lying on top of the box always will be interpreted the same. I did not know voronoi regions by name, but looking at it I'm not sure how it would be used in a projection scenario that I'm using here.

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  • Matlab Simulation: Point (symbol) Moving from start point to end point and back

    - by niko
    Hi, I would like to create an animation to demonstrate LDPC coding which is based on Sum-Product Algorithm So far I have created a graph which shows the connections between symbol nodes (left) and parity nodes (right) and would like to animate points travelling from symbol to parity nodes and back. The figure is drawn by executing the following method: function drawVertices(H) hold on; nodesCount = size(H); parityNodesCount = nodesCount(1); symbolNodesCount = nodesCount(2); symbolPoints = zeros(symbolNodesCount, 2); symbolPoints(:, 1) = 0; for i = 0 : symbolNodesCount - 1 ji = symbolNodesCount - i; scatter(0, ji) symbolPoints(i + 1, 2) = ji; end; parityPoints = zeros(parityNodesCount, 2); parityPoints(:, 1) = 10; for i = 0 : parityNodesCount - 1 ji = parityNodesCount - i; y0 = symbolNodesCount/2 - parityNodesCount/2; scatter(10, y0 + ji) parityPoints(i + 1, 2) = y0 + ji; end; axis([-1 11 -1 symbolNodesCount + 2]); axis off %connect vertices d = size(H); for i = 1 : d(1) for j = 1 : d(2) if(H(i, j) == 1) plot([parityPoints(i, 1) symbolPoints(j, 1)], [parityPoints(i, 2) symbolPoints(j, 2)]); end; end; end; So what I would like to do here is to add another method which takes start point (x and y) and end point as arguments and animates a travelling circle (dot) from start to end and back along the displayed lines. I would appreciate if anyone of you could show the solution or suggest any useful tutorial about matlab simulations. Thank you!

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  • 12.04 WiFi issue on a particular access point

    - by user71706
    I have a WiFi access point that I connect to a PC to share its Internet connection with multiple machines, in a training environment. All the machines with 11.04 connect to this access point with no problem, and can access any server on the Internet. These machines have an Intel Wireless -N 1030 BGN chipset (as reported by lspci). Now, my problem is that I don't manage to connect 12.04 machines to this wireless network. The systems I tried do manage to connect (confirmed by Network Manager), but when I try to access a website like http://kernel.org, the browser shows "Connecting to kernel.org...", but displays a "The connection has timed out" error page. Other symptoms: Name resolution works (for example 'nslookup kernel.org') finds kernel.org's IP address 'ping kernel.org' doesn't work The same 12.04 machines have no problem at all with other wireless networks. So there is probably something weird in my access point (though the 11.04 machines are not impacted). Would you have any suggestions for investigating this issue? Thanks, Michael.

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  • Point of Sale how to add quantity v2

    - by Jimmy nguyen
    Problem - I have Point of Sale V9 -intuit When ringing up a customer by using a barcode scanner for 1 item and the customer wants multiple of that same item but the receipt shows a long list of that same item. How can I get that program to set it where it would just self update without having to physically touching the keyboard or mouse I would pretty much want it to be user friendly Also if there is a code for this where do I put in the code?

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  • Finding distance to the closest point in a point cloud on an uniform grid

    - by erik
    I have a 3D grid of size AxBxC with equal distance, d, between the points in the grid. Given a number of points, what is the best way of finding the distance to the closest point for each grid point (Every grid point should contain the distance to the closest point in the point cloud) given the assumptions below? Assume that A, B and C are quite big in relation to d, giving a grid of maybe 500x500x500 and that there will be around 1 million points. Also assume that if the distance to the nearest point exceds a distance of D, we do not care about the nearest point distance, and it can safely be set to some large number (D is maybe 2 to 10 times d) Since there will be a great number of grid points and points to search from, a simple exhaustive: for each grid point: for each point: if distance between points < minDistance: minDistance = distance between points is not a good alternative. I was thinking of doing something along the lines of: create a container of size A*B*C where each element holds a container of points for each point: define indexX = round((point position x - grid min position x)/d) // same for y and z add the point to the correct index of the container for each grid point: search the container of that grid point and find the closest point if no points in container and D > 0.5d: search the 26 container indices nearest to the grid point for a closest point .. continue with next layer until a point is found or the distance to that layer is greater than D Basically: put the points in buckets and do a radial search outwards until a points is found for each grid point. Is this a good way of solving the problem, or are there better/faster ways? A solution which is good for parallelisation is preferred.

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  • How to spawn a character at certain point and walk to a set point

    - by Robert H.
    I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location (like a stand or cart that sells stuff), after they get to location I want them to interact with the cart. However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. Any information on how I can do this and what game engine would be needed? Any one have any idea where I should go for this. I already have my game done up through Eclipse/Java without any game engine.

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  • Does anyone have database, programming language/framework suggestions for a GUI point of sale system

    - by Jason Down
    Our company has a point of sale system with many extras, such as ordering and receiving functionality, sales and order history etc. Our main issue is that the system was not designed properly from the ground up, so it takes too long to make fixes and handle requests from our customers. Also, the current technology we are using (Progress database, Progress 4GL for the language) incurs quite a bit of licensing expenses on our customers due to mutli-user license fees for database connections etc. After a lot of discussion it is looking like we will probably start over from scratch (while maintaining the current product at least for the time being). We are looking for a couple of things: Create the system with a nice GUI front end (it is currently CHUI and the application was not built in a way that allows us to redesign the front end... no layering or separation of business logic and gui...shudder). Create the system with the ability to modularize different functionality so the product doesn't have to include all features. This would keep the cost down for our current customers that want basic functionality and a lower price tag. The bells and whistles would be available for those that would want them. Use proper design patterns to make the product easy to add or change any part at any time (i.e. change the database or change the front end without needing to rewrite the application or most of it). This is a problem today because the Progress 4GL code is directly compiled against the database. Small changes in the database requires lots of code recompiling. Our new system will be Linux based, with a possibility of a client application providing functionality from one or more windows boxes. So what I'm looking for is any suggestions on which database and/or framework or programming language(s) someone might recommend for this sort of product. Anyone that has experience in this field might be able to point us in the right direction or even have some ideas of what to avoid. We have considered .NET and SQL Express (we don't need an enterprise level DB), but that would limit us to windows (as far as I know anyway). I have heard of Mono for writing .NET code in a Linux environment, but I don't know much about it yet. We've also considered a Java and MySql based implementation. To summarize we are looking to do the following: Keep licensing costs down on the technology we will use to develop the product (Oracle, yikes! MySQL, nice.) Deliver a solution that is easily maintainable and supportable. A solution that has a component capable of running on "old" hardware through a CHUI front end. (some of our customers have 40+ terminals which would be a ton of cash in order to convert over to a PC). Suggestions would be appreciated. Thanks [UPDATE] I should note that we are currently performing a total cost analysis. This question is intended to give us a couple of "educated" options to look into to include in or analysis. Anyone who could share experiences/suggestions about client/server setups would be appreciated (not just those who have experience with point of sale systems... that would just be a bonus).

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  • OOP Design of items in a Point-of-Sale system

    - by Jonas
    I am implementing a Point-of-Sale system. In the system I represent an Item in three places, and I wounder how I should represent them in OOP. First I have the WarehouseItem, that contains price, purchase price, info about the supplier, suppliers price, info about the product and quantity in warehouse. Then I have CartItem, which contains the same fields as WarehouseItem, but adds NrOfItems and Discount. And finally I have ReceiptItem, thats contains an item where I have stripped of info about the supplier, and only contains the price that was payed. Are there any OOP-recommendations, best-practices or design patterns that I could apply for this? I don't really know if CartItem should contain (wrap) an WarehouseItem, or extend it, or if I just should copy the fields that I need. Maybe I should create an Item-class where I keep all common fields, and then extend it to WarehouseItem, CartItem and ReceiptItem. Sometimes I think that it is good to keep the field of the item and just display the information that is needed.

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • SEM & Adwords: How many click without a sale before i should pause a keyword

    - by Thomas Jönsson
    I wonder how many clicks I optimally should let pass through every new keyword I try in Adwords before I find out that it's not making a profit and it should be paused! It's actually four question. 1: At which likelihood percentile should I pause a word? 2: How many clicks should I let through before I pause a word for those word which do not generate any lead? 3: How many clicks should I let through after one sale to consider the word not to be profitable? 4: Does the likelihood of the word becoming profitable affect the above? Conditions: -The clicks is normally distributed. (correct?) -A CR of 1% is break even, everything above is profit (1 sale/100 clicks=break even) Cost per Click(cpc) = 4$ -Marginal (profit per sale) = 400$ -Paybacktime = 1 year -Average click per word = 0,333 per day (121 + 2/3 per year) Exampel: After 1 click and no sale the keyword still has a high probability to be profitable. After 500 clicks and no sale it has almost no likelihood to not be profitable and should probably be paused. Thanks in advance!

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  • Missing Wireless access point

    - by nvcnvn
    I have an: Ubuntu 12.04 with proprietary Boardcom STA Wireless driver installed BCM43224 802.11a/b/g/n wireless card TP-LINK TD-W8101G 54Mbps Wireless ADSL2+ Modem Router Yesterday before I went to sleep, I still connect to my wireless access point, this morning when I start my laptop I don't see it in the list - there are some neighbors listed but not mine. The WLAN is green, with my old Nokia E72, I still see my access point with 100% signal. I have tried to restart my laptop and turn the firmware off/on by the switch but no help. I have read the WirelessTroubleShootingGuide but I can do anything. Here is some of my card info: *-network description: Wireless interface product: BCM43224 802.11a/b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:04:00.0 logical name: eth1 version: 01 serial: c0:cb:38:06:5d:53 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11abgn resources: irq:17 memory:f0500000-f0503fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:09:00.0 logical name: eth0 version: 03 serial: f0:4d:a2:42:ab:e4 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168d-1.fw ip=192.168.1.3 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:42 ioport:5000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff memory:f0420000-f043ffff

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  • Established Websites For Sale

    When we see a banner or an advertisement that websites are for sale or an ad for established websites for sale, we think about the website is that it is available to the general public for sale. This assumption is for all the internet savvy people who understand technical terms like domain name acquisition, internet properties, Google AdSense revenue, affiliate income from web properties.

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  • Extending home network using multiple access point originating from another access point

    - by cyberjar09
    I have a home network with the current setup (RJ45 running from main router to access point) : +-------------+ +--------------+ | 192.168.2.1 | |192.168.2.2 | | router +--------------->access point 1| +-----^-------+ +--------------+ | | +-----+--------+ | 192.168.1.1 | | modem | +-----^--------+ | | | | +--+--+ | ISP | +-----+ However I would like to extend the network to two more floors in the house via the existing Access Point (router is too far and not reachable using a network cable, hence I need to extend using current access point). Please see diagram below : +-------------+ +--------------+ +----------------+ | 192.168.2.1 | |192.168.2.2 | | 192.168.2.3 | | router +--------------->access point 1+----------> access point 2 | +-----^-------+ +--------+-----+ +----------------+ | | | | +-----+--------+ | | 192.168.1.1 | | | modem | | +-----^--------+ | +----------------+ | +----------------> 192.168.2.4 | | | access point 3 | | +----------------+ | +--+--+ | ISP | +-----+ Q1 : is this setup possible? Q2 : if possible, will I have to do anything different from what I did to setup access point 1? edit 1 : I am trying to study the dd-wrt documentation to see which would be the correct mode of operation for me Linking Routers but Im confused because I dont see any info on how to use an existing Access point to extend the signal of the SSID. If anyone could point me to the correct wiki for how I should setup AP2 and AP3 based on AP1, it would be very helpful. For AP1, I did the following Use static IP and setup same SSID as primary wireless router use same security as primary wireless router make AP1 point to 192.168.2.1 (primary router) for DHCP Thanks in advance.

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  • Script to setup Ubuntu as a wireless access point on a bridge mode

    - by nixnotwin
    I use the following script to make my netbook a full-fledged wireless access point. It creates a bridge with eth0 and wlan0 and starts hostapd. #!/bin/bash service network-manager stop ifconfig eth0 0.0.0.0 #remove IP from eth0 ifconfig eth0 up #ensure the interface is up ifconfig wlan0 0.0.0.0 #remove IP from eth1 ifconfig wlan0 up #ensure the interface is up brctl addbr br0 #create br0 node hostapd -d /etc/hostapd/hostapd.conf > /var/log/hostapd.log & sleep 5 brctl addif br0 eth0 #add eth0 to bridge br0 brctl addif br0 wlan0 #add wlan0 to bridge br0 ifconfig br0 192.168.1.15 netmask 255.255.255.0 #ip for bridge ifconfig br0 up #bring up interface route add default gw 192.168.1.1 # gateway This script works efficiently. But if I want to revert back to use Network Manager, I cannot do it. The bridge simply cannot be deleted. How can I modify this script so that if I run bridge_script --stop, the bridge gets deleted, network manager starts and interfaces behave as if the machine had a fresh reboot.

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  • function which given a point and a value of the area of a square as input parameter returns four squ

    - by osabri
    in this code i don't understand why teacher used sometimes +value, - value; /******************************************/ // function void returnSquares(POINT point, int value) void returnSquares(POINT point, int value) { SQUARE tabSquares[4]; // table of squares that we are creating int i; // getting points of 4 squares // for first square input point is point C tabSquares[0].pointA.dimX = point.dimX - value; tabSquares[0].pointA.dimY = point.dimY + value; tabSquares[0].pointB.dimX = point.dimX; tabSquares[0].pointB.dimY = point.dimY + value; tabSquares[0].pointC.dimX = point.dimX; tabSquares[0].pointC.dimY = point.dimY; tabSquares[0].pointD.dimX = point.dimX - value; tabSquares[0].pointD.dimY = point.dimY; // for 2nd square input point is point D tabSquares[1].pointA.dimX = point.dimX; tabSquares[1].pointA.dimY = point.dimY + value; tabSquares[1].pointB.dimX = point.dimX + value; tabSquares[1].pointB.dimY = point.dimY + value; tabSquares[1].pointC.dimX = point.dimX + value; tabSquares[1].pointC.dimY = point.dimY; tabSquares[1].pointD.dimX = point.dimX; tabSquares[1].pointD.dimY = point.dimY; // for 3rd square input point is point A tabSquares[2].pointA.dimX = point.dimX; tabSquares[2].pointA.dimY = point.dimY; tabSquares[2].pointB.dimX = point.dimX + value; tabSquares[2].pointB.dimY = point.dimY; tabSquares[2].pointC.dimX = point.dimX + value; tabSquares[2].pointC.dimY = point.dimY - value; tabSquares[2].pointD.dimX = point.dimX; tabSquares[2].pointD.dimY = point.dimY - value; // for 4th square input point is point B tabSquares[3].pointA.dimX = point.dimX - value; tabSquares[3].pointA.dimY = point.dimY; tabSquares[3].pointB.dimX = point.dimX; tabSquares[3].pointB.dimY = point.dimY; tabSquares[3].pointC.dimX = point.dimX; tabSquares[3].pointC.dimY = point.dimY - value; tabSquares[3].pointD.dimX = point.dimX - value; tabSquares[3].pointD.dimY = point.dimY - value; for (i=0; i<4; i++) { printf("Square number %d\n",i); // now we print parameters of each point in current Square printf("point A x= %0.2f y= %0.2f\n",tabSquares[i].pointA.dimX,tabSquares[i].pointA.dimY); printf("point B x= %0.2f y= %0.2f\n",tabSquares[i].pointB.dimX,tabSquares[i].pointB.dimY); printf("point C x= %0.2f y= %0.2f\n",tabSquares[i].pointC.dimX,tabSquares[i].pointC.dimY); printf("point D x= %0.2f y= %0.2f\n",tabSquares[i].pointD.dimX,tabSquares[i].pointD.dimY); } }

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  • lightweight access point?

    - by Joelio
    Im moving from an all in one to a router + access point. In doing googling and reasearch and talking to friends I ended up with router - cisco rv016 wifi access point - airnet 1142 lightweight access point. (lap1142n) In trying to set all this up and reading I think I bought the wrong access point. It seems I need a wireless controller? Can someone confirm that I should not have bought the lightweight one?

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  • Who does non-decimal bignums with floating radix point?

    - by boost
    Nice as the Tcl libraries math::bignum and math::bigfloat are, the middle ground between the two needs to be addressed. Namely, bignums which are in different radices and have a radix point. At present math::bignum only handles integers (afaict) and math::bigfloat won't let you specify different radices to math::bigfloat::fromstr (ditto). Does anyone know of a library, for any of the major scripting languages (e.g. Tcl, Perl, Python, Ruby, Lua) or less major ones (newLISP for example), which implements bignums in different radices with handling for radix point?

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  • Fiber Channel Loop vs Point to Point

    - by RandomInsano
    So, I'm playing with a couple of QLogic QLA2340s connected directly together. I've got options here to either have them act as a loop, or in point to point mode. What's the difference if I'm only going to have two machines connected together? Is point-to-point more efficient? The firmware has an option to prefer loop, then fall back to p2p. Anyone have any idea if there are performance benefits or drawbacks? It's pretty hard to find that information.

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