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  • Simple way of converting server side objects into client side using JSON serialization for asp.net websites

    - by anil.kasalanati
     Introduction:- With the growth of Web2.0 and the need for faster user experience the spotlight has shifted onto javascript based applications built using REST pattern or asp.net AJAX Pagerequest manager. And when we are working with javascript wouldn’t it be much better if we could create objects in an OOAD way and easily push it to the client side.  Following are the reasons why you would push the server side objects onto client side -          Easy availability of the complex object. -          Use C# compiler and rick intellisense to create and maintain the objects but use them in the javascript. You could run code analysis etc. -          Reduce the number of calls we make to the server side by loading data on the pageload.   I would like to explain about the 3rd point because that proved to be highly beneficial to me when I was fixing the performance issues of a major website. There could be a scenario where in you be making multiple AJAX based webrequestmanager calls in order to get the same response in a single page. This happens in the case of widget based framework when all the widgets are independent but they need some common information available in the framework to load the data. So instead of making n multiple calls we could load the data needed during pageload. The above picture shows the scenario where in all the widgets need the common information and then call GetData webservice on the server side. Ofcourse the result can be cached on the client side but a better solution would be to avoid the call completely.  In order to do that we need to JSONSerialize the content and send it in the DOM.                                                                                                                                                                                                                                                                                                                                                                                            Example:- I have developed a simple application to demonstrate the idea and I would explaining that in detail here. The class called SimpleClass would be sent as serialized JSON to the client side .   And this inherits from the base class which has the implementation for the GetJSONString method. You can create a single base class and all the object which need to be pushed to the client side can inherit from that class. The important thing to note is that the class should be annotated with DataContract attribute and the methods should have the Data Member attribute. This is needed by the .Net DataContractSerializer and this follows the opt-in mode so if you want to send an attribute to the client side then you need to annotate the DataMember attribute. So if I didn’t want to send the Result I would simple remove the DataMember attribute. This is default WCF/.Net 3.5 stuff but it provides the flexibility of have a fullfledged object on the server side but sending a smaller object to the client side. Sometimes you may hide some values due to security constraints. And thing you will notice is that I have marked the class as Serializable so that it can be stored in the Session and used in webfarm deployment scenarios. Following is the implementation of the base class –  This implements the default DataContractJsonSerializer and for more information or customization refer to following blogs – http://softcero.blogspot.com/2010/03/optimizing-net-json-serializing-and-ii.html http://weblogs.asp.net/gunnarpeipman/archive/2010/12/28/asp-net-serializing-and-deserializing-json-objects.aspx The next part is pretty simple, I just need to inject this object into the aspx page.   And in the aspx markup I have the following line – <script type="text/javascript"> var data =(<%=SimpleClassJSON  %>);   alert(data.ResultText); </script>   This will output the content as JSON into the variable data and this can be any element in the DOM. And you can verify the element by checking data in the Firebug console.    Design Consideration – If you have a lot of javascripts then you need to think about using Script # and you can write javascript in C#. Refer to Nikhil’s blog – http://projects.nikhilk.net/ScriptSharp Ensure that you are taking security into consideration while exposing server side objects on to client side. I have seen application exposing passwords, secret key so it is not a good practice.   The application can be tested using the following url – http://techconsulting.vpscustomer.com/Samples/JsonTest.aspx The source code is available at http://techconsulting.vpscustomer.com/Source/HistoryTest.zip

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  • Sharing business logic between server-side and client-side of web application?

    - by thoughtpunch
    Quick question concerning shared code/logic in back and front ends of a web application. I have a web application (Rails + heavy JS) that parses metadata from HTML pages fetched via a user supplied URL (think Pinterest or Instapaper). Currently this processing takes place exclusively on the client-side. The code that fetches the URL and parses the DOM is in a fairly large set of JS scripts in our Rails app. Occasionally want to do this processing on the server-side of the app. For example, what if a user supplied a URL but they have JS disabled or have a non-standard compliant browser, etc. Ideally I'd like to be able to process these URLS in Ruby on the back-end (in asynchronous background jobs perhaps) using the same logic that our JS parsers use WITHOUT porting the JS to Ruby. I've looked at systems that allow you to execute JS scripts in the backend like execjs as well as Ruby-to-Javascript compilers like OpalRB that would hopefully allow "write-once, execute many", but I'm not sure that either is the right decision. Whats the best way to avoid business logic duplication for apps that need to do both client-side and server-side processing of similar data?

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  • .NET4: In-Process Side-by-Side Execution Explained

    - by emptyset
    Overview: I'm interested in learning more about the .NET4 "In-Process Side-by-Side Execution" of assemblies, and need additional information to help me demystify it. Motivation: The application in question is built against .NET2, and uses two third-party libraries that also work against .NET2. The application is deployed (via file copy) to client machines in a virtual environment that includes .NET2. Not my architecture, please bear with me. Goal: To see if it's possible to rebuild the application assemblies (or a subset) against .NET4, and ship the application as before, without changing the third-party libraries and including the .NET4 Client Profile (as described here) in the deployment. Steps Taken: The following articles were read, but didn't quite provide me enough information: In-Process Side-by-Side Execution: Browsed this article, and Scenario Two is the closest it comes to describing something that resembles my situation, but doesn't really cover it with any depth. ASP.NET Side-by-Side Execution Overview: This article covers a web application, but I'm dealing with a client WinForms application. CLR Team Blog: In-Process Side-by-Side: This is useful to explain how plug-ins to host processes function under .NET4, but I don't know if this applies to the third-party libraries. Further Steps: I'm also unclear on how to proceed upgrading a single .NET2 assembly to .NET4, with the overall application remaining in .NET2 (i.e. how to configure the solution/project files, if any special code needs to be included, etc.).

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  • how to make HLSL effect just for lighning without texture mapping?

    - by naprox
    I'm new to XNA, i created an effect and just want to use lightning but in default effect that XNA create we should do texture mapping or the model appears 'RED', because of this lines of code in the effect file: float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 output = float4(1,0,0,1); return output; } and if i want to see my model (appear like when i use basiceffect) must do texture mapping by UV coordinates. but my model does not have UV coordinates assigned or its UV coordinates is not exported. and if i do texture mapping i got error. (i do texture mapping by this line of code in vertexshaderfunction and other necessary codes) output.UV= input.UV i have many of this models and want to work with them.(my models are in .FBX format) when i use Bassiceffect i have no problem and model appears correctly. how can i use "just" lightnings in my custom effects? and don't do texture mapping (because i have no UV coordinates in my models) and my model be look like when i use BasicEffect? if you need my complete code Here it is: http://www.mediafire.com/?4jexhd4ulm2icm2 here is inside of my Model Using BasicEffect http://i.imgur.com/ygP2h.jpg?1 and this is my code for drawing with or without BasicEffect inside of my draw() method: Matrix baseWorld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach(ModelMesh mesh in Model.Meshes) { Matrix localWorld = ModelTransforms[mesh.ParentBone.Index] * baseWorld; foreach(ModelMeshPart part in mesh.MeshParts) { Effect effect = part.Effect; if (effect is BasicEffect) { ((BasicEffect)effect).World = localWorld; ((BasicEffect)effect).View = View; ((BasicEffect)effect).Projection = Projection; ((BasicEffect)effect).EnableDefaultLighting(); } else { setEffectParameter(effect, "World", localWorld); setEffectParameter(effect, "View", View); setEffectParameter(effect, "Projection", Projection); setEffectParameter(effect, "CameraPosition", CameraPosition); } } mesh.Draw(); } setEffectParameter is another method that sets effect parameter if i use my custom effect.

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  • Pass client side js variable into server side jscript

    - by George
    How can I get the query string from the browser url using client side js and set it as a variable to use in some server side scripting? Client side script: var project = getQueryString("P"); function getQueryString(param) { var queryString = window.location.search.substring(1); splitQueryString = queryString.split("&"); for (i=0; i<splitQueryString.length; i++) { query = splitQueryString[i].split("="); if (query[i] == param) { return query[1]; } } } Server side script: response.write ('<td><a href="/index.asp?P=' + project + ">' + obj.BODY[i].NAME + '</a></td>');

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  • FSharp.Compiler.CodeDom for VS2008 and VS2010 side-by-side

    - by SztupY
    I'm using FSharp.Compiler.CodeDom to dynamically create F# classes. The problem is, that I have both VS2008 and VS2010 on my computer side-by-side (they works fine), and using F# in this configuration is buggy at best: If I don't install InstallFSharp.msi, then under VS2008 the built classes complain about not finding FSharp.Core (even if they're referenced) If I install InstallFSharp.msi, then under VS2008 the built classes will use the F# built for VS2010, and will throw a binary-incompatibility exception, because it will load the .net4 variant: FSC: error FS0219: The referenced or default base CLI library 'mscorlib' is binary- incompatible with the referenced F# core library 'C:\Program Files (x86)\Microsoft F#\v4.0\FSharp.Core.dll'. Consider recompiling the library or making an explicit reference to a version of this library that matches the CLI version you are using. If I replace the F# found at the previous location to the separately installed dll-s, then of course VS2010 will complain about binary-incompatibility Am I overlooking something, or they won't simply work for a shared environment like this? This might mean real problems when I deploy the applications. Thanks

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  • Side by side madness - running binaries on different computer (with a twist)

    - by sbk
    Here's my configuration: Computer A - Windows 7, MS Visual Studio 2005 patched for Win7 compatibility (8.0.50727.867) Computer B - Windows XP SP2, MS Visual Studio 2005 installed (8.0.50727.42) My project has some external dependencies (prebuilt DLLs - either build on A or downloaded from the Internet), a couple of DLLs built from sources and one executable. I am mostly developing on A and all is fine there. At some point I try to build my project on computer B, copying the prebuilt DLLs to the output folder. Everything builds fine, but trying to start my application I get The application failed to initialize properly (0xc0150002).... The event log contains two of those: Dependent Assembly Microsoft.VC80.CRT could not be found and Last Error was The referenced assembly is not installed on your system. plus the slightly more amusing Generate Activation Context failed for some.dll. Reference error message: The operation completed successfully. At this point I'm trying my Google-Fu, but in vain - virtually all hits are about running binaries on machines without Visual Studio installed. In my case, however, the executables fail to run on the computer they are built. Next step was to try dependency walker and it baffled me even more - my DLLs built from sources on the same box cannot find MSVCR80.DLL and MSVCP80.DLL, however the executable seems to be alright in respect to those two DLLs i.e. when I open the executable with dependency walker it shows that the MSVC?80.DLLs can be found, but when I open one of my DLLs it says they cannot. That's where I am completely out of ideas what to do so I'm asking you, dear stackoverflow :) I admit I'm a bit blurry on the whole side-by-side thing, so general reading on the topic will also be appreciated.

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  • Red Sand – An Awesome Fan Made Mass Effect Prequel [Short Movie]

    - by Asian Angel
    Welcome to Mars where humanity has just discovered the Prothean Ruins and Element Zero, but danger abounds as the Red Sand terrorist group seeks to claim Mars for themselves! If you love the Mass Effect game series, then you will definitely want to watch this awesome fan made prequel set 35 years before the events of the first game. Synopsis From YouTube: Serving as a prequel to the MASS EFFECT game series,”Red Sand” is set 35 years before the time of Commander Shepard and tells the story of the discovery of ancient ruins on Mars. Left behind by the mysterious alien race known as the Protheans, the ruins are a treasure trove of advanced technology and the powerful Element Zero, an energy source beyond humanity’s wildest dreams. As the Alliance research team led by Dr. Averroes (Ayman Samman) seeks to unlock the secrets of the ruins, a band of marauders living in the deserts of Mars wants the ruins for themselves. Addicted to refined Element Zero in the form of a narcotic nicknamed “Red Sand” which gives them telekinetic “biotic” powers, these desert-dwelling terrorists will stop at nothing to control the ruins and the rich vein of Element Zero at its core. Standing between them and their goal are Colonel Jon Grissom (Mark Meer), Colonel Lily Sandhurst (Amy Searcy), and a team of Alliance soldiers tasked with defending the ruins at all costs. At stake – the future of humanity’s exploration of the galaxy, and the set up for the MASS EFFECT storyline loved by millions of gamers worldwide. RED SAND: a Mass Effect fan film – starring MARK MEER [via Geeks are Sexy] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Rain effect looks like snowfall effect?

    - by Nikhil Lamba
    i am making a game in that game i want rain effect i am little bit far from this right now i am doing like below particleSystem.addParticleInitializer(new ColorInitializer(1, 1, 1)); particleSystem.addParticleInitializer(new AlphaInitializer(0)); particleSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); particleSystem.addParticleInitializer(new VelocityInitializer(2, 2, 20, 10)); particleSystem.addParticleInitializer(new RotationInitializer(0.0f, 30.0f)); particleSystem.addParticleModifier(new ScaleModifier(1.0f, 2.0f, 0, 150)); particleSystem.addParticleModifier(new ColorModifier(1, 1, 1, 1f, 1, 1, 1, 3)); particleSystem.addParticleModifier(new ColorModifier(1, 1, 1f, 1, 1, 1, 1, 6)); particleSystem.addParticleModifier(new AlphaModifier(0, 1, 0, 3)); particleSystem.addParticleModifier(new AlphaModifier(1, 0, 1, 125)); particleSystem.addParticleModifier(new ExpireModifier(50, 50)); scene.attachChild(particleSystem); But its looks like snowfall effect what changes i can do for make it rain effect please correct me EDIT : here is link for snapshot http://i.imgur.com/bRIMP.png

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  • CSS: How to get two DIVs side by side with automatic height, to the height of their container?

    - by Jake Petroules
    I am designing a website for a client, and I am trying to get two side-by-side DIVs to adjust to 100% of their container. I've got the side-by-side done, but I can't get the right DIV to be the same height as the left one. You can view the problem here: http://campusmomlaundry.petroules.com/ The "challenges" and "benefits" DIVs should be side-by-side and the same height, without manually specifying the height. How can I do this?

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  • Best practice for setting Effect parameters in XNA

    - by hichaeretaqua
    I want to ask if there is a best practice for setting Effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios: Each time Apply is called, all effect parameters are transferred to the GPU and therefor it has no real influence how often I set a parameter. Each time Apply is called, only the parameters that got reset are transferred. So caching Set-operations that don't actually set a new value should be avoided. Each time Apply is called, only the parameters that got changed are transferred. So caching Set-operations is useless. This whole questions is bootless because no one of the mentions ways has any noteworthy impact on game performance. So the final question: Is it useful to implement some caching of set operation like: private Matrix _world; public Matrix World { get{ return _world; } set { if (value == world) return; _effect.Parameters["xWorld"].SetValue(value); _world = value; } } Thanking you in anticipation.

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  • Best practice settings Effect parameters in XNA

    - by hichaeretaqua
    I want to ask if there is a best practice settings effect parameters in XNA. Or in other words, what exactly happens when I call pass.Apply(). I can imagine multiple scenarios: Each time Apply() is called, all effect parameters are transferred to the GPU and therefor it has no real influence how often I set a parameter. Each time Apply() is called, only the parameters that got reset are transferred. So caching Set-operations that don't actually set a new value should be avoided. Each time Apply() is called, only the parameters that got changed are transferred. So caching Set-operations is useless. This whole questions is bootless because no one of the mentions ways has any noteworthy impact on game performance. So the final question: Is it useful to implement some caching of Set-operation like: private Matrix _world; public Matrix World { get{ return _world;} set { if(value == world)return; _effect.Parameters["xWorld"].SetValue(value); _world = value; } Thanking you in anticipation

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  • I don't understand the definition of side effects

    - by Chris Okyen
    I don't understand the wikipedia article on Side Effects: In computer science, a function or expression is said to have a side effect if, in addition to returning a value, it also 1.) Modifies some state or 2.) Has an observable interaction with calling functions or the outside world. I know an example of the first thing that causes a function or expression to have side effects - modifying a state Function and Expression modifying a state : 1.) foo(int X) { return x = x % x; } a = a + 1; What does 2.) - Has an observable interaction with calling functions or the outside world," mean? - Please give an example. The article continues on to say, "For example, a function might modify a global or static variable, modify one of its arguments, raise an exception, write data to a display or file, read data, or call other side-effecting functions...." Are all these examples, examples of 1.) - Modifiying some state , or are they also part of 2.) - Has an observable interaction with calling functions or the outside world?

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  • Side effect-free interface on top of a stateful library

    - by beta
    In an interview with John Hughes where he talks about Erlang and Haskell, he has the following to say about using stateful libraries in Erlang: If I want to use a stateful library, I usually build a side effect-free interface on top of it so that I can the use it safely in the rest of my code. What does he mean by this? I am trying to think of an example of how this would look, but my imagination and/or knowledge is failing me.

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  • how to implemet a nice scanline effect using libgdx

    - by Alexandre GUIDET
    I am working on an old school platformer based on libgdx. My first attempt is to make a little texture and fill a rect above the whole screen, but it seems that I am messing arround with the orthographic camera (I use two camera, one for the tilemap and one to project the scanline filter). Sometime the texture is stuck on the tilemap and sometime it is too large and cover the whole screen in black. Is my approach correct using two camera? Does someone have a solution to achieve this retro effect using libgdx (see maldita castilla)? Thanks

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  • XNA clip plane effect makes models black

    - by user1990950
    When using this effect file: float4x4 World; float4x4 View; float4x4 Projection; float4 ClipPlane0; void vs(inout float4 position : POSITION0, out float4 clipDistances : TEXCOORD0) { clipDistances.x = dot(position, ClipPlane0); clipDistances.y = 0; clipDistances.z = 0; clipDistances.w = 0; position = mul(mul(mul(position, World), View), Projection); } float4 ps(float4 clipDistances : TEXCOORD0) : COLOR0 { clip(clipDistances); return float4(0, 0, 0, 0); } technique { pass { VertexShader = compile vs_2_0 vs(); PixelShader = compile ps_2_0 ps(); } } all models using this are rendered black. Is it possible to render them correctly?

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • How to implement physical effect, perspective effect on Android

    - by asedra_le
    I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a coin put in three-dimensional that have coordinates at A(x,y,z). I throw that point ahead, after 1/100 second, that coin move from A(x,y,z) to A'(x',y',z'). By this way, I have two problems need to solve. Determine the formulas can be used to compute the coordinates of the coin at time t. This problem is under-researching. I have no idea to solve this problem. Mapping three-dimensional points to a two-dimensional and use those new coordinates (a two-dimensional coordinates) to draw our coin on screen. I have found two solutions for this problem: Orthographic projection & Perspective projection However, my old friend said that OpenGL supports to solve problems like my problems. Any body have experiences about my problems? Help me please :) Thank for reading my question.

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  • How to install Side by Side Boot on Windows XP

    - by Proteus
    I have looked at other questions but none seem to help my problem. I am trying to install the latest version of Ubuntu off a USB Stick Side by Side with Windows XP. I have it booted up but when I get to the install page the only options are erase hard drive or "Something Else". I don't want to destroy anything messing with partitions, so if that is the answer please be specific and detailed... Thanks

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  • Requesting a website by client side script = Cross Side Scripting Hack. But requesting a website by

    - by 1s2a3n4j5e6e7v
    Generally, when we want to show the contents of some web page in the same page, we go for ajax requests. If say, I request to a web page in different domain with AJAX, it is not allowed because of the Cross side scripting error. But why is it allowed to access via a server side page. For e.g. we can use CURL in php to access any site.? Why is this feature OK for server side scripting and NOT OK for Client Side Scripting?

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  • Running ASP.NET Webforms and ASP.NET MVC side by side

    - by rajbk
    One of the nice things about ASP.NET MVC and its older brother ASP.NET WebForms is that they are both built on top of the ASP.NET runtime environment. The advantage of this is that, you can still run them side by side even though MVC and WebForms are different frameworks. Another point to note is that with the release of the ASP.NET routing in .NET 3.5 SP1, we are able to create SEO friendly URLs that do not map to specific files on disk. The routing is part of the core runtime environment and therefore can be used by both WebForms and MVC. To run both frameworks side by side, we could easily create a separate folder in your MVC project for all our WebForm files and be good to go. What this post shows you instead, is how to have an MVC application with WebForm pages  that both use a common master page and common routing for SEO friendly URLs.  A sample project that shows WebForms and MVC running side by side is attached at the bottom of this post. So why would we want to run WebForms and MVC in the same project?  WebForms come with a lot of nice server controls that provide a lot of functionality. One example is the ReportViewer control. Using this control and client report definition files (RDLC), we can create rich interactive reports (with charting controls). I show you how to use the ReportViewer control in a WebForm project here :  Creating an ASP.NET report using Visual Studio 2010. We can create even more advanced reports by using SQL reporting services that can also be rendered by the ReportViewer control. Now, consider the sample MVC application I blogged about called ASP.NET MVC Paging/Sorting/Filtering using the MVCContrib Grid and Pager. Assume you were given the requirement to add a UI to the MVC application where users could interact with a report and be given the option to export the report to Excel, PDF or Word. How do you go about doing it?   This is a perfect scenario to use the ReportViewer control and RDLCs. As you saw in the post on creating the ASP.NET report, the ReportViewer control is a Web Control and is designed to be run in a WebForm project with dependencies on, amongst others, a ScriptManager control and the beloved Viewstate.  Since MVC and WebForm both run under the same runtime, the easiest thing to is to add the WebForm application files (index.aspx, rdlc, related class files) into our MVC project. You can copy the files over from the WebForm project into the MVC project. Create a new folder in our MVC application called CommonReports. Add the index.aspx and rdlc file from the Webform project   Right click on the Index.aspx file and convert it to a web application. This will add the index.aspx.designer.cs file (this step is not required if you are manually adding a WebForm aspx file into the MVC project).    Verify that all the type names for the ObjectDataSources in code behind to point to the correct ProductRepository and fix any compiler errors. Right click on Index.aspx and select “View in browser”. You should see a screen like the one below:   There are two issues with our page. It does not use our site master page and the URL is not SEO friendly. Common Master Page The easiest way to use master pages with both MVC and WebForm pages is to have a common master page that each inherits from as shown below. The reason for this is most WebForm controls require them to be inside a Form control and require ControlState or ViewState. ViewMasterPages used in MVC, on the other hand, are designed to be used with content pages that derive from ViewPage with Viewstate turned off. By having a separate master page for MVC and WebForm that inherit from the Root master page,, we can set properties that are specific to each. For example, in the Webform master, we can turn on ViewState, add a form tag etc. Another point worth noting is that if you set a WebForm page to use a MVC site master page, you may run into errors like the following: A ViewMasterPage can be used only with content pages that derive from ViewPage or ViewPage<TViewItem> or Control 'MainContent_MyButton' of type 'Button' must be placed inside a form tag with runat=server. Since the ViewMasterPage inherits from MasterPage as seen below, we make our Root.master inherit from MasterPage, MVC.master inherit from ViewMasterPage and Webform.master inherits from MasterPage. We define the attributes on the master pages like so: Root.master <%@ Master Inherits="System.Web.UI.MasterPage"  … %> MVC.master <%@ Master MasterPageFile="~/Views/Shared/Root.Master" Inherits="System.Web.Mvc.ViewMasterPage" … %> WebForm.master <%@ Master MasterPageFile="~/Views/Shared/Root.Master" Inherits="NorthwindSales.Views.Shared.Webform" %> Code behind: public partial class Webform : System.Web.UI.MasterPage {} We make changes to our reports aspx file to use the Webform.master. See the source of the master pages in the sample project for a better understanding of how they are connected. SEO friendly links We want to create SEO friendly links that point to our report. A request to /Reports/Products should render the report located in ~/CommonReports/Products.aspx. Simillarly to support future reports, a request to /Reports/Sales should render a report in ~/CommonReports/Sales.aspx. Lets start by renaming our index.aspx file to Products.aspx to be consistent with our routing criteria above. As mentioned earlier, since routing is part of the core runtime environment, we ca easily create a custom route for our reports by adding an entry in Global.asax. public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}");   //Custom route for reports routes.MapPageRoute( "ReportRoute", // Route name "Reports/{reportname}", // URL "~/CommonReports/{reportname}.aspx" // File );     routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults ); } With our custom route in place, a request to Reports/Employees will render the page at ~/CommonReports/Employees.aspx. We make this custom route the first entry since the routing system walks the table from top to bottom, and the first route to match wins. Note that it is highly recommended that you write unit tests for your routes to ensure that the mappings you defined are correct. Common Menu Structure The master page in our original MVC project had a menu structure like so: <ul id="menu"> <li> <%=Html.ActionLink("Home", "Index", "Home") %></li> <li> <%=Html.ActionLink("Products", "Index", "Products") %></li> <li> <%=Html.ActionLink("Help", "Help", "Home") %></li> </ul> We want this menu structure to be common to all pages/views and hence should reside in Root.master. Unfortunately the Html.ActionLink helpers will not work since Root.master inherits from MasterPage which does not have the helper methods available. The quickest way to resolve this issue is to use RouteUrl expressions. Using  RouteUrl expressions, we can programmatically generate URLs that are based on route definitions. By specifying parameter values and a route name if required, we get back a URL string that corresponds to a matching route. We move our menu structure to Root.master and change it to use RouteUrl expressions: <ul id="menu"> <li> <asp:HyperLink ID="hypHome" runat="server" NavigateUrl="<%$RouteUrl:routename=default,controller=home,action=index%>">Home</asp:HyperLink></li> <li> <asp:HyperLink ID="hypProducts" runat="server" NavigateUrl="<%$RouteUrl:routename=default,controller=products,action=index%>">Products</asp:HyperLink></li> <li> <asp:HyperLink ID="hypReport" runat="server" NavigateUrl="<%$RouteUrl:routename=ReportRoute,reportname=products%>">Product Report</asp:HyperLink></li> <li> <asp:HyperLink ID="hypHelp" runat="server" NavigateUrl="<%$RouteUrl:routename=default,controller=home,action=help%>">Help</asp:HyperLink></li> </ul> We are done adding the common navigation to our application. The application now uses a common theme, routing and navigation structure. Conclusion We have seen how to do the following through this post Add a WebForm page from a WebForm project to an existing ASP.NET MVC application Use a common master page for both WebForm and MVC pages Use routing for SEO friendly links Use a common menu structure for both WebForm and MVC. The sample project is attached below. Version: VS 2010 RTM Remember to change your connection string to point to your Northwind database NorthwindSalesMVCWebform.zip

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  • Upgrade Office 2003 to 2010 on XP or Run them Side by Side

    - by Mysticgeek
    If you’re still running XP, currently have Office 2003 installed on your machine, and skipped Office 2007, you might want to upgrade to Office 2010. In this guide we will show you the upgrade process or how to run them side by side. In this example we are upgrading from Office 2003 Standard to Office Professional Plus 2010 RTM (Final) on XP Professional. System Requirements To run Office 2010 on your XP machine you have to make sure you have Service Pack 3 and Microsoft Silverlight installed (links below). Or you can just install them through Windows Update. Recommended Hardware 1GHZ CPU or higher 512 MB of RAM or higher 1024×768 Resolution or higher DirectX 9.0c compatible graphics card with 64 MB of memory or higher Installing Office 2010 Simply kick off the Office Professional Plus 2010 installation. Enter in your product key… Agree to the EULA…   Select the Customize button… Setup will detect Office 2003 and allow you to remove all applications, keep them, or select only the ones you want to keep. In this example we’re going to remove Excel and PowerPoint, and keep Outlook and Word 2003. Next, click the Installation Options tab and select Office programs you want to install. Since we’re keeping Outlook 2003 and don’t want to use Outlook 2010, we’re making sure not to install Outlook 2010. However, we want to run Word 2003 and 2010 on the same machine. After you’ve made your selections click the Upgrade button. The installation begins and you’re shown the progress. The amount of time it takes to install will vary between systems. Installation is complete and you can close out of the installer. Now when you go into the Start menu under Microsoft Office, you’ll see both versions of the Office apps available. Here is a shot of Word 2003 and 2010 running together on our XP machine.   Conclusion If you’re moving from Office 2003 to 2010, this allows you to install both versions side by side. It gives you a chance to learn 2010 features, and still work in the familiar 2003 environment when you need to get things done quickly. If you’re having problems installing Office 2010 make sure to check out our article on how to fix problems upgrading Office 2010 beta to RTM (Final) release. Also, if you were using Office 2007 and are currently using the 2010 beta, we have a guide on how to switch back to Office 2007 after the 2010 beta ends. Links XP Service Pack 3 Microsoft Silverlight Details on Office 2010 System Requirements Similar Articles Productive Geek Tips Add Word/Excel 97-2003 Documents Back to the "New" Context Menu After Installing Office 2007Make Word 2007 Always Save in Word 2003 FormatMake Excel 2007 Always Save in Excel 2003 FormatRemove Office 2010 Beta and Reinstall Office 2007How to Find Office 2003 Commands in Office 2010 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Enable or Disable the Task Manager Using TaskMgrED Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam

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