How does Starcraft 2 load it's metadata?
- by chobok
Lets say you are playing Starcraft 2 melee map. The game loads the map.
Melee maps have the following dependencies:
Liberty (Mod)
Liberty Multi (Mod)
I think the game engine will load the data from Liberty (Mod) first, then from Liberty Multi (Mod). For data that exists in both dependencies, the engine will use the one from
Liberty Multi (Mod). Is this correct?
Liberty Multi (Mod) is updated with each patch of Starcraft 2.
Does the game engine load just the latest version of Liberty Multi (Mod)?
or
Does the game engine load all the versions and overwrite duplicate data with the latest version?