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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

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  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

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  • SQL Developer Data Modeler v3.3 Early Adopter: Collaborative Design via Excel?

    - by thatjeffsmith
    As you may have heard last week, we have a new version of Oracle SQL Developer Data Modeler now available as an Early Adopter release. Version 3.3 has quite a few new features and I’ll be previewing them here. Today’s topic is our new Excel integration. It builds off of last week’s lesson: Search, so you may want to go read that first. They say it takes a village to raise a child. I say it takes a team to build a data model. You have your techie folks, your business folks, your in-betweeners, and your database geeks. Who gets to define how customers are represented and stored in your database? That data lives forever, so you better get it right from the beginning, or you’ll be living in a hacker’s paradise for years to come. Lots of good rantings, ravings, and advice on this topic in general on Karen Lopez’s (@datachick) blog. But let’s say you are the primary modeler on a project. You dutifully interview the business folks for their requirements. You sit down and start to model and think you’re pretty close. Now you need someone to confirm your assumptions and provide some feedback. Do you send your model over? Take a screenshot and blow it up on a whiteboard? Export to HTML and let them take a magic marker to their monitors? Or maybe you bite the bullet and install your modeling software on their desktops and take the hours or days required to train them up on how to use the the tool. Wouldn’t it be nice if they could just mark up their corrections in Excel and let you suck the updates back in? This is what we have started to build in Oracle SQL Developer Data Modeler. Let’s say you have a new table called ‘UT_STARTUPS.’ It looks a little something like this: A table in Oracle SQL Developer Data Modeler What I would like to do is have my team or co-worker review how I have defined those columns. Perhaps TIMESTAMP is overkill or maybe the column names themselves aren’t up to snuff. What I am going to do is now search for all the columns in my table, then export that to Excel. So do a search for UT_STARTUPS. Search, filter, then Report With the filter set to ‘Columns,’ if I do a report I’ll be only getting the columns that are resolving to my search term. So as long as my table name is unique in the model, I should get what I’m looking for. Here’s what I see when I click on the Report button: XLS or XLSX, either format is just fine I want to decide how the Column data is exported to Excel though, so I’m going to create a report template that I can use going forward. So click the ‘Manage’ button and setup a new template. I’m going to call mine ‘CollaborativeDevelopment.’ The templates allow me to define what properties are included in the reports. Once this is set, I’ll have the XLS file generated, and get to work Now let the Excel junkies do their stuff Note that not ALL of the report properties are update-able (yes, I made up a new word there) via Excel. We’ll have the full list of properties documented going forward, but in my Excel sheet, note that I can’t change the table name or the data types for the columns. I’m going to update some column names and supply ‘nice’ comments so the database users know what’s what. Here’s my input for the designer/architect/database dude: Be kind, please rew…use comments. Save the file, email it back to your modeler. Update the model from Excel That’s right, it’s a right mouse click from your model in the tree If everything goes right, you’ll see a nice confirmation message: It’s alive! Another to-do item on tap – making this dialog more informative. We’ll be showing exactly what in your model was updated from Excel. Let’s take another look at the model now Voila! Why are we doing this again? The goal is to reduce the number of round-trips from the modeler and the business process owner. One is used to working with Excel – why not allow them to mark up their changes in the tool they already know? This is an early adopter release and I anticipate this feature getting a good bit of tuning up before we release. Why don’t you download 3.3, give it a whirl, and let us know what you think?

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  • Multiple computers with a standard iPhone developer program

    - by Tiago
    I have enrolled on the standard iPhone Developer Program and I've successfully created a provisioning profile for my iMac. But I also have a MacBook Pro that I use to work while I'm traveling. But with the standard iPhone Developer Program there seems to be no way to have 2 computers to work, unless I spend time revoking and re-creating/re-validating certification authorities when switching machines. Am I right? Or is there some way to use the same CA across multiple machines?

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  • Developer Burnout Stories

    - by Jeff V
    In question: "What causes developer burnout?" I told of a co-worker who got burned out and ended up leaving the profession. Have you seen developer burnout? Tell the story here. Whether it is funny or just plain sad and touching I'm sure it will tell us something about our profession. This will give us a sense of how common it is as well.

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  • Can you determine hasLayout in IE8's developer toolbar?

    - by D_N
    There was a lot of talk that IE8 was supposed to fix/remove hasLayout. Doesn't seem to have happened, though it's not usually an issue. The problem is that when it does crop up there doesn't seem to be a way for IE8's developer toolbar to tell you hasLayout is being applied, as it used to do in IE7's developer toolbar. Does anyone have a workaround? Am I missing something obvious?

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  • Oracle SQL Developer Data Modeler: What Tables Aren’t In At Least One SubView?

    - by thatjeffsmith
    Organizing your data model makes the information easier to consume. One of the organizational tools provided by Oracle SQL Developer Data Modeler is the ‘SubView.’ In a nutshell, a SubView is a subset of your model. The Challenge: I’ve just created a model which represents my entire ____________ application. We’ll call it ‘residential lending.’ Instead of having all 100+ tables in a single model diagram, I want to break out the tables by module, e.g. appraisals, credit reports, work histories, customers, etc. I’ve spent several hours breaking out the tables to one or more SubViews, but I think i may have missed a few. Is there an easy way to see what tables aren’t in at least ONE subview? The Answer Yes, mostly. The mostly comes about from the way I’m going to accomplish this task. It involves querying the SQL Developer Data Modeler Reporting Schema. So if you don’t have the Reporting Schema setup, you’ll need to do so. Got it? Good, let’s proceed. Before you start querying your Reporting Schema, you might need a data model for the actual reporting schema…meta-meta data! You could reverse engineer the data modeler reporting schema to a new data model, or you could just reference the PDFs in \datamodeler\reports\Reporting Schema diagrams directory. Here’s a hint, it’s THIS one The Query Well, it’s actually going to be at least 2 queries. We need to get a list of distinct designs stored in your repository. For giggles, I’m going to get a listing including each version of the model. So I can query based on design and version, or in this case, timestamp of when it was added to the repository. We’ll get that from the DMRS_DESIGNS table: SELECT DISTINCT design_name, design_ovid, date_published FROM DMRS_designs Then I’m going to feed the design_ovid, down to a subquery for my child report. select name, count(distinct diagram_id) from DMRS_DIAGRAM_ELEMENTS where design_ovid = :dESIGN_OVID and type = 'Table' group by name having count(distinct diagram_id) < 2 order by count(distinct diagram_id) desc Each diagram element has an entry in this table, so I need to filter on type=’Table.’ Each design has AT LEAST one diagram, the master diagram. So any relational table in this table, only having one listing means it’s not in any SubViews. If you have overloaded object names, which is VERY possible, you’ll want to do the report off of ‘OBJECT_ID’, but then you’ll need to correlate that to the NAME, as I doubt you’re so intimate with your designs that you recognize the GUIDs So I’m going to cheat and just stick with names, but I think you get the gist. My Model Of my almost 90 tables, how many of those have I not added to at least one SubView? Now let’s run my report! Voila! My ‘BEER2′ table isn’t in any SubView! It says ’1′ because the main model diagram counts as a view. So if the count came back as ’2′, that would mean the table was in the main model diagram and in 1 SubView diagram. And I know what you’re thinking, what kind of residential lending program would have a table called ‘BEER2?’ Let’s just say, that my business model has some kinks to work out!

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  • How add fog with pixel shader (HLSL) XNA?

    - by Mehdi Bugnard
    I started to make a small game in XNA . And recently i tried to add a "fog" on "pixel shader HLSL" with the class Effect from XNA . I search online about some tutorial and found many sample. But nothing want work on my game :-( . Before i already add a "fog" effect in my game and everything work, because i used the class "BasicEffect" but with the class "Effect" and HLSL, it's really more complicated. If somebody have an idea, it's will be wonderfull. Thanks again. Here is my code HLSL, i use. // Both techniques share this same pixel shader. float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { //return tex2D(Sampler, input.TextureCoordinate) * input.Color; float d = length(input.TextureCoordinate - cameraPos); float l = saturate((d-fogNear)/(fogFar-fogNear)); float fogFactory = clamp((d - fogNear) / (fogFar - fogNear), 0, 1) * l; return tex2D(Sampler, input.TextureCoordinate) * lerp(input.Color, fogColor, fogFactory); } Here is the screenShot With effect Without effect

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  • Advice on SCRUM for the solitary developer [closed]

    - by ProfK
    Possible Duplicate: Agile for the Solo Developer I am looking for advice on the SCRUM process for a solitary developer. Most SCRUM resources I see focus on its use in a team environment, hence my question here. I'd like some guidance on structuring and managing my projects for SCRUM, with me as a solitary developer and business owner, but still occasionally including my clients for input and feedback. Areas I'm not clear on include resolving my backlog into 'sprintable' project areas and stories, defining user stories properly with a view to being digested by developer level users, defining feasible sprints for a single developer etc. Essentially I'm looking for advice on moving from using scrum in a team/office environment, with colleagues and project manager, and using chaos/cowboy-coding on my own, to assuming the role of PM myself and adopting scrum for work on my own. Any advice is welcome.

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  • Google I/O 2010 - Google Chrome's developer tools

    Google I/O 2010 - Google Chrome's developer tools Google I/O 2010 - Google Chrome's developer tools Chrome 101 Pavel Feldman, Anders Sandholm In this session we'll give an overview of Developer Tools for Google Chrome that is a part of the standard Chrome distribution. Chrome Developer Tools allow inspecting, debugging and tuning the web applications and many more. In addition to this overview we would like to share some implementation details of the Developer Tools features and call for your contribution. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 43:30 More in Science & Technology

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  • Non-language-specific interview questions for a senior web developer

    - by Songo
    I came across a job posting for a senior web developer position. The posting said that the development will be done using Ruby on Rails, but no prior knowledge is required. I confirmed with a contact in that company that a PHP web developer can apply for it or even an ASP.Net developer. I also confirmed that the interview won't contain any questions specific to PHP or Ruby on Rails. Can anyone please provide a good list of questions for a senior web developer that isn't specific to a certain language? Note This question isn't a duplicate for similar posts asking for questions relating to PHP, .Net or Ruby. Also, I'm not looking for topics to learn as a web developer, but rather interesting questions for a technical interview given the former conditions.

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  • Tester-Developer communication

    - by HH_
    While a lot is written about developer-developer, developer-client, developer-team manager communications, I couldn't find any text which gives guidelines about tester-developer communication and relation. Whether testers and developers are separate teams or in the same one (in my case, I am a lone tester in an agile development project), I have the belief that how testers are perceived is extremely important in order for testing to be well-accepted, and to serve its goal in enhancing the quality of the project (for example, they should not be viewed as a police force). Any advices, or studies about how a tester should communicate with developers? Thank you

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  • Should a senior developer refuse to take paper exams during an interview?

    - by ??? Shengyuan Lu
    I found that many senior developers refuse to do paper exams in interviews. They regard the exam as a kind of humiliation, because they think that "They don't trust my programming ability even if I have five years working experience... only junior staff need take a paper exam...". However, Joel insists: 11. Do new candidates write code during their interview? Would you hire a magician without asking them to show you some magic tricks? Of course not. Is it justifiable if a senior developer refuses to take a paper exam in an interview?

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • Speaker at developer conferences and user group meetings

    Catching up on a couple of sessions I did in the past. This article gives an overview of some of my activities. Mainly at the annual German Visual FoxPro Developer Conference also known as SQL-Server & ASP.NET Conference in Frankfurt. The below listed entries are excerpts from the original Conference Coverage documents you'll find on UniversalThread. German Visual FoxPro Developer Conference 2002 (1 session - Vendor session about Active FoxPro Pages 3.0) German Visual FoxPro Developer Conference 2003 (2.5 sessions - Visual FoxPro running on Linux) German Visual FoxPro Developer Conference 2004 (4 sessions - 2x Active FoxPro Pages, VFP on Linux, and VFP using additional databases) German Visual FoxPro Developer Conference 2005 (4 sessions - RegEx, XML, XSLT, and using free (as in beer) development tools) German Visual FoxPro Developer Conference 2006 (3 sessions - .NET interop via COM, writing own CLR host in VFP, and Active FoxPro Pages) Furthermore, I did a couple of (hopefully) interesting sessions at various user group meetings in Speyer and Stuttgart. A more comprehensive list is available under Presentations (in German language). And last but not least, back in May 2005 Microsoft Germany invited me to host a WebCast for MSDN on how to use 'Visual FoxPro mit Visual Studio 2005'. Unfortunately, I was too unexperienced and too nervous (first time ever), we experienced technical issues with the microphone, and the obviously low quality of recording demanded to replace it by a whole series on Visual FoxPro 9.0. The webcast covered the same topics I already described in other articles here on my blog. Despite the desaster I'd like to thank Ralf Westphal for his kind words afterwards - I really felt bad. Eventually, you might ask yourself why it stopped by the end of 2006... Well, new chapter in my life: Mauritius!

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  • Windows Phone 7 developer resources

    - by Daniel Moth
    Developers of Windows Mobile 6.x (and indeed Windows CE) applications still use the rich .NET Compact Framework 3.5 with Visual Studio 2008 for development. That is still a great platform and the Mobile Development Handbook is still a useful resource (if I may say so myself :-). The release of Windows Phone 7, changes the programming paradigm. The programming model has NETCF in its guts, but the developer uses the Silverlight or XNA APIs (and they can call from one into the other). I thought I'd gather here (for your reference and mine) the top 10 resources for getting started. Windows Phone Developer Home - get the official word and latest announcements. Windows Phone Developer Tools RTW - download the free developer tools (on my machine the installation took 30 minutes, over my existing vanilla Visual Studio 2010 install). Windows Phone 7 Jump Start video training - watch the 12 sessions by Wigley/Miles. Windows Phone 7 Developer Training Kit - work through the labs. Windows Phone RSS tag - channel9 has tons more WP7 videos, stay tuned. Windows Phone 7 in 7 Minutes - watch 20 7-minute videos. Programming Windows Phone 7 - read 11 free chapters from Petzold's eBook. The Windows Phone Developer Blog - subscribe to the official blog. Getting Started with Windows Phone Development - explore all links from the MSDN Library root page.            Silverlight for Windows Phone – another root MSDN library page. If after all that you get your hands dirty and still can't find the answer ask questions at the WP7 development MSDN Forum.   On a personal note, I was pleased to see that the Parallel Stacks debugger window works fine with the WP7 project ;-) Comments about this post welcome at the original blog.

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  • Leadership does not see value in standard process for machine configuration and new developer orientation

    - by opensourcechris
    About 3 months ago our lead web developer and designer(same person) left the company, greener pastures was the reason for leaving. Good for them I say. My problem is that his department was completely undocumented. Things have been tough since the lead left, there is a lot of knowledge both theoretical knowledge we use to quote new projects and technical/implementation knowledge of our existing products that we have lost as a result of his departure. My normal role is as a product manager (for our products themselves) and as a business analyst for some of our project based consulting work. I've taught myself to code over the past year and in an effort to continue moving forward I've taken on the task of setting my laptop up as a development machine with hopes of implementing some of the easier feature requests and fixing some of the no brainer bugs that get submitted into our ticketing system. But, no one knows how to take a fresh Windows machine and configure it to work seamlessly with our production apps. I have requested my boss, who is still in contact with the developer who left, ask them to document and create a process to onboard a new developer, software installation, required packages, process to deploy to the productions application servers, etc. None of this exists, and I'm spinning my wheels trying to get my computer working as a functional development machine. But she does not seem to understand the need for such a process to exist. Apparently the new developer who replaced the one who left has been using a machine that was pre-configured for our environment, so even the new developer could not set up a new machine if we added another developer. My question is two part: Am I wrong in assuming a process to on-board and configure a new computer to be part of our development eco-system should exist? Am I being a whinny baby and should I figure the process out and create a document on my own?

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  • Free Windows Store and Phone Developer Accounts for MSDN Subscribers

    - by Clint Edmonson
    If you are a member/subscriber to any of the following programs you are eligible to receive one-time, 12-month Windows Store and Windows Phone developer accounts.  Visual Studio Professional with MSDN Visual Studio Test Professional with MSDN Visual Studio Premium with MSDN Visual Studio Ultimate with MSDN BizSpark On September 11, 2012 Microsoft announced that Windows Store is open to individual developers (Company only registration became available on August 1st). This means that eligible MSDN subscribers will be able to select between an individual and company account when registering for their developer account benefit.   New or existing subscribers will see developer accounts listed as a benefit on the Getting Started page as well as various MSDN overview pages. Now that you have this benefit why not get started.  To activate this benefit, subscribers are provided with a unique token for each of the developer accounts. The tokens will work for both individual and company registration. To acquire and redeem the token: 1. Log into My Account. 2. Click on ‘Get Code’. A unique token will be delivered to each subscriber. 3. Click on ‘How to Register’ (link will appear once code is claimed). A developer account details page will display that includes an overview of the benefit, token and registration information. 4. Click on the link to ‘Register your code’.  This launches the developer account registration process. Ready to start developing?  Head over to Generation App to get started.

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  • Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768

    - by walt
    Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768. Very new to linux liking it other than this lol. I have a dell xps 420 with a nvidia geforce 260 hooked up to my 55 inch tv through a dvi/hdmi adapter.The display program wont set the resolution above 1360x768.I have tried the two "additional driver" options for the graphics card and the Details Window doesn't recognise with either driver.

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  • How to do pixel per pixel modeling in unity3d?

    - by Kabumbus
    So generally I want to have api like pixels.addPixel3D(new Pixel3D(0xFF0000, 100, 100,100)); (color, position) where pixels is some abstraction on 3d sceen objet.So to say point cloud. It would have grate use in deep space/stars modeling... I want to set each pixel by hand (having no image base or any automatic thing)... So point is modeling something like Or look at alive flash analog here How to do such thing in unity?

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  • How to specify behavior of Java BufferedImage resize: need min for pixel rows instead of averaging

    - by tucuxi
    I would like to resize a Java BufferedImage, making it smaller vertically but without using any type of averaging, so that if a pixel-row is "blank" (white) in the source image, there will be a white pixel-row in the corresponding position of the destination image: the "min" operation. The default algorithms (specified in getScaledInstance) do not allow me a fine-grained enough control. I would like to implement the following logic: for each pixel row in the w-pixels wide destination image, d = pixel[w] find the corresponding j pixel rows of the source image, s[][] = pixel[j][w] write the new line of pixels, so that d[i] = min(s[j][i]) over all j, i I have been reading on RescaleOp, but have not figured out how to implement this functionality -- it is admittedly a weird type of scaling. Can anyone provide me pointers on how to do this? In the worse case, I figure I can just reserve the destination ImageBuffer and copy the pixels following the pseudocode, but I was wondering if there is better way.

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