Search Results

Search found 40 results on 2 pages for 'troll'.

Page 1/2 | 1 2  | Next Page >

  • Un projet de loi contre les « Patent Troll » voit le jour aux Etats-Unis, vers la fin des troll de brevets ?

    Un projet de loi contre les « Patent Troll » voit le jour aux Etats-Unis vers une fin des troll de brevets ?On désigne sous l'appellation de Patent Troll des sociétés dont l'activité principale se résume à épier et intenter des procès aux autres entreprises lorsque celles-ci auraient violé un ou plusieurs brevets leur appartenant.Bien qu'elle soit très à la mode aux États-Unis, la pratique s'est largement répandue au point ou même l'Europe devient le terrain de jeu des Patent Troll. En date, on...

    Read the article

  • Why the Cave Troll in the ‘Mines of Moria’ was So Angry [Humorous LOTR Video]

    - by Asian Angel
    Did you ever wonder why the cave troll the Fellowship of the Ring met in the Mines of Moria was so angry? It all comes down to a certain Hobbit’s carelessness! LEGO The Cranky Cavetroll [via Geeks are Sexy] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

    Read the article

  • What is technically more advanced: Python or Assembler? [closed]

    - by el ka es
    I wondered which of these languages is more powerful. With powerful I don't mean the readability, assembler would be naturally the winner here, but something resulting from, for example, the following factors: Which of them is more high-level? (Both aren't really but one has to be more) Who would be the possibly fastest in compiled state? (There is no Python compiler out there as far as I know but it wouldn't be hard writing one I suppose) Which of the both has the better code length/code action ratio? What I mean is If you get to distracted by the, compared to Python, improved readability of assembler, just think of writing plain binary/machine code as what assembler assembles to. Both languages are so basic that it should be possible to answer the question(s) in a rather objective view, I hope.

    Read the article

  • Should I use procedural animation?

    - by user712092
    I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural animation. I would certainly use IK (starting with simple reaching an object with hand ...). I also assume procedural generation of animations will make less animations to do by hand (I can blend animations ...). I want also to have a planner for animation which would simplify complex animations; those which can be split to a sequence - run and then jump, jump and then roll - or which are separable - legs running and torso swinging with sword -. I want for example a character to chop a head of a big troll. If troll crouches character would just chop his head off, if it is standing he would climb on a troll. I know that I would have to describe the state ("troll is low", "troll is high", "chop troll head" ..) which would imply what regions animation will be in (if there is a gap between them character would jump), which would imply what places character can have some of legs and hands or would choose an predefined animation. My main goal is simplicity of coding, but I want my game to be looking cool also. Is it worthy to use procedural animation or does it make more troubles that it solves? (there can be lot of twiddling ...) I am using Blender Game Engine (therefore Python for scripting, and Bullet Physics).

    Read the article

  • MX records set up

    - by andrei.troll
    I just want to know how other people set up their MX-entries for mail accounts used with google apps. I work at a local web-hosting firm and we get a lot of tickets from clients who want to set up these settings. I just set them up something like: example.com. 14400 IN MX 10 ALT1.ASPMX.L.GOOGLE.COM. example.com. 14400 IN MX 10 ASPMX4.GOOGLEMAIL.COM. example.com. 14400 IN MX 15 ASPMX5.GOOGLEMAIL.COM. example.com. 14400 IN MX 15 ASPMX2.GOOGLEMAIL.COM. example.com. 14400 IN MX 30 ASPMX3.GOOGLEMAIL.COM. I see another firm (rival one) who sets up way more MX-records ? Roughly, around 10-15 entries. Am I doing something wrong ? More is better in this case ? Is there a secret that I'm not on too ?

    Read the article

  • php parsing xml result from ipb ssi tool

    - by Sir Troll
    Last week my code was running fine and now (without changing anything) it is no longer able to parse the elements out of the XML. The response from the ssi tool: <?xml version="1.0" encoding="ISO-8859-1"?> <ipbsource><topic id="32"> <title>Test topic</title> <lastposter id="1">Drake</lastposter> <starter id="18">Drake</starter> <forum id="3">Updates</forum> <date timestamp="1345600720">22 August 2012 - 03:58 AM</date> </topic> </ipbsource> enter code here Update: Switched to SimpleXML but I can't extract data from the xml: $xml = file_get_contents('http://site.com/forum/ssi.php?a=out&f=2&show=10&type=xml'); $xml = new SimpleXMLElement($xml); $item_array = array(); var_dump($xml); foreach($xml->topic as $el) { var_dump($el); echo 'Title: ' . $el->title; } The var_dump output: object(SimpleXMLElement)#1 (1) { [0]=> string(1) " " }

    Read the article

  • SQLite transaction doesn't work as expected

    - by troll
    I prepared 2 files, "1.php" and "2.php". "1.php" is like this. <?php $dbh = new PDO('sqlite:test1'); $dbh->beginTransaction(); print "aaa<br>"; sleep(55); $dbh->commit(); print "bbb"; ?> and "2.php" is like this. <?php $dbh = new PDO('sqlite:test1'); $dbh->beginTransaction(); print "ccc<br>"; $dbh->commit(); print "ddd"; ?> and I excute "1.php". It starts a transaction and waits 55 seconds. So when I immediately excute "2.php", my expectation is this: "1.php" is getting transaction and "1" holds a database lock "2" can not begin a transaction "2" can not get database lock so "2" have to wait 55 seconds BUT, but the test went another way. When I excute "2",then "2" immediately returned it's result "2" did not wait so I have to think that "1" could not get transaction, or could not get database lock. Can anyone help?

    Read the article

  • Can't write to dynamic iframe using jQuery

    - by Fremont Troll
    My goal is to dynamically create an iframe and write ad JavaScript into it using jQuery (e.g. Google AdSense script). My code works on Chrome, but fails intermittently in Firefox i.e. sometimes the ad script runs and renders the ad, and other times it doesn't. When it doesn't work, the script code itself shows up in the iframe. My guess is these intermittent failures occur because the iframe is not ready by the time I write to it. I have tried various iterations of *iframe_html* (my name for the function which is supposed to wait for the iframe to be ready), but no luck. Any help appreciated! PS: I have read various threads (e.g. http://stackoverflow.com/questions/205087/jquery-ready-in-a-dynamically-inserted-iframe). Just letting everyone know that I've done my research on this, but I'm stuck :) Iteration 1: function iframe_html(html){ $('<iframe name ="myiframe" id="myiframe"/>').appendTo('#maindiv'); $('#myiframe').load( function(){ $('#myiframe').ready( function(){ var d = $("#myiframe")[0].contentWindow.document; d.open(); d.close(); d.write(html); }); } ); }; Iteration 2: function iframe_html(html){ $('<iframe id="myiframe"/>').appendTo('#maindiv').ready( function(){ $("#myiframe").contents().get(0).write(html); } ); };

    Read the article

  • Python alignment of assignments (style)

    - by ikaros45
    I really like following style standards, as those specified in PEP 8. I have a linter that checks it automatically, and definitely my code is much better because of that. There is just one point in PEP 8, the E251 & E221 don't feel very good. Coming from a JavaScript background, I used to align the variable assignments as following: var var1 = 1234; var2 = 54; longer_name = 'hi'; var lol = { 'that' : 65, 'those' : 87, 'other_thing' : true }; And in my humble opinion, this improves readability dramatically. Problem is, this is dis-recommended by PEP 8. With dictionaries, is not that bad because spaces are allowed after the colon: dictionary = { 'something': 98, 'some_other_thing': False } I can "live" with variable assignments without alignment, but what I don't like at all is not to be able to pass named arguments in a function call, like this: some_func(length= 40, weight= 900, lol= 'troll', useless_var= True, intelligence=None) So, what I end up doing is using a dictionary, as following: specs = { 'length': 40, 'weight': 900, 'lol': 'troll', 'useless_var': True, 'intelligence': None } some_func(**specs) or just simply some_func(**{'length': 40, 'weight': 900, 'lol': 'troll', 'useless_var': True, 'intelligence': None}) But I have the feeling this work around is just worse than ignoring the PEP 8 E251 / E221. What is the best practice?

    Read the article

  • Are you supposed to type '6' with the left hand or the right hand?

    - by Joey Adams
    A few weeks ago, I did a Google Images search for keyboard finger charts to see which fingers I'm supposed to be using to type which keys. According to the charts, '6' is supposed to be typed with the right hand: (as shown on en.wikipedia.org/wiki/Typing) However, today I spotted a split keyboard in a store with the '6' on the left side of the split. Indeed, an image search for split keyboards indicates that this is the norm: (as shown on en.wikipedia.org/wiki/Microsoft_Natural_keyboard) When doing touch typing "correctly", should I go with the finger charts (type 6 with my right hand), or should I go with the split keyboards (type 6 with my left hand)? <troll> Is this just another example of Microsoft not following the standards? </troll>

    Read the article

  • Grandfather’s Tales – Why You Always Plug Directly into the Modem [Humorous Comic]

    - by Asian Angel
    Note: Comic contains some language that may be considered inappropriate. The tale of the troll router, or, how I learned to love plugging directly into the modem [via Reddit] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

    Read the article

  • Héritage multiple en C++: Pourquoi l'héritage d'interfaces est insuffisant, Par Loïc Joly

    Bonjour à tous ! Je viens de mettre en ligne un article, intitulé : Héritage multiple en C++ : Pourquoi l'héritage d'interfaces est insuffisant N'hésitez pas à faire donner votre avis, faire des remarques. L'article compare aussi des fonctionnalités de différents langages orientés objet, principalement C++, C# et Java. En tant que tel, j'espère qu'il pourra susciter des discussions intéressantes, sans sombrer dans le troll inter-langages. Bonne lecture !...

    Read the article

  • Does Bad Weather Affect Cloud Computing? [Humor]

    - by Jason Fitzpatrick
    Indian government official Vishwa Bandhu Gupta deserves a Master Class Troll Lifetime Achievement Award for his performance in this five minute video and complete bamboozling of a poor reporter. Before we ridicule the reporter for buying Gupta’s spiel, keep in mind that 51% of Americans think cloud computing actually has something to do with clouds. Cloud Computing Is Great, But What If It Rains? [via Digital Inspiration] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

    Read the article

  • How do people get around the Carmack's Reverse patent?

    - by Rei Miyasaka
    Apparently, Creative has a patent on Carmack's Reverse, and they successfully forced Id to modify their techniques for the source drop, as well as to include EAX in Doom 3. But Carmack's Reverse is discussed quite often and apparently it's a good choice for deferred shading, so it's presumably used in a lot of other high-budget productions too. Even though it's unlikely that Creative would go after smaller companies, I'm wondering how the bigger studios get around this problem. Do they just cross their fingers and hope Creative doesn't troll them, or do they just not use Carmack's Reverse at all?

    Read the article

  • Establishing relationships with unsolicited recruiters

    - by Michael
    Several times each year, I receive unsolicited introductions from tech recruiters, usually via LinkedIn and usually local firms. I am not currently looking for a new job. Is it advisable to establish a relationship with one or more recruiters when I'm not interested in finding new work, so that they have my resume on file? Here's another way I approach the question: My plumber was first hired at the point of need: I had a plumbing problem, looked up a few of them, and evaluated and hired based on their demeanor and cost estimates. I established a relationship with a general attorney, on the other hand, well in advance of ever actually needing services so that if or when services are needed he already knows enough about me to begin work. Should I approach recruiters like I approached my plumber or my lawyer? A separate discussion, I suppose, is whether or not the type of recruiters who troll LinkedIn for clients are generally helpful or not. Edit: I have never worked with a recruiter before, and therefore have little idea what to expect.

    Read the article

  • A programming language that does not allow IO. Haskell is not a pure language

    - by TheIronKnuckle
    (I asked this on Stack Overflow and it got closed as off-topic, I was a bit confused until I read the FAQ, which discouraged subjective theoratical debate style questions. The FAQ here doesn't seem to have a problem with it and it sounds like this is a more appropriate place to post. If this gets closed again, forgive me, I'm not trying to troll) Are there any 100% pure languages (as I describe in the Stack Overflow post) out there already and if so, could they feasibly be used to actually do stuff? i.e. do they have an implementation? I'm not looking for raw maths on paper/Pure lambda calculus. However Pure lambda calculus with a compiler or a runtime system attached is something I'd be interested in hearing about.

    Read the article

  • How can I secretly ban someone (hellban) in phpbb?

    - by Dan Fabulich
    The trolls are driving me crazy; I'd like to experiment with a secret ban. http://www.codinghorror.com/blog/2011/06/suspension-ban-or-hellban.html A hellbanned user is invisible to all other users, but crucially, not himself. From their perspective, they are participating normally in the community but nobody ever responds to them. They can no longer disrupt the community because they are effectively a ghost. It's a clever way of enforcing the "don't feed the troll" rule in the community. When nothing they post ever gets a response, a hellbanned user is likely to get bored or frustrated and leave. It looks like there's no way to do this out-of-the-box with phpbb. Is there a way to hack it in?

    Read the article

  • Guerre des brevets : et maintenant les émoticônes, Varia porte plainte contre Samsung qui porte plainte contre Apple

    Guerre des brevets : et maintenant les émoticônes Varia porte plainte contre Samsung qui porte plainte contre Apple En décembre dernier, Samsung avaient attaqué Apple en vertu de leur brevet US n° 7,835,729, qui décrit la méthode de saisie des émoticônes dans les smartphones. Dans le dernier rebondissement en date, Varia ? une société d'accumulation de brevets, ou en langage familier, un patent troll à temps plein?vient de porter plainte contre Samsung devant une cour de New York. En effet, Varia détient le brevet US n° 7,167,731, intitulé « Méthode et appareil de saisie des émoticônes », qui serait antérieur à celui de Samsung. Ce brevet décrit l'utilisation ...

    Read the article

  • Small adventure game

    - by Nick Rosencrantz
    I'm making a small adventure game where the player can walk through Dungeons and meet scary characters: The whole thing is 20 java classes and I'm making this a standalone frame while it could very well be an applet I don't want to make another applet since I might want to recode this in C/C++ if the game or game engine turns out a success. The engine is the most interesting part of the game, it controls players and computer-controlled characters such as Zombies, Reptile Warriors, Trolls, Necromancers, and other Persons. These persons can sleep or walk around in the game and also pick up and move things. I didn't add many things so I suppose that is the next thing to do is to add things that can get used now that I already added many different types of walking persons. What do you think I should add and do with things in the game? The things I have so far is: package adventure; /** * The data type for things. Subclasses will be create that takes part of the story */ public class Thing { /** * The name of the Thing. */ public String name; /** * @param name The name of the Thing. */ Thing( String name ) { this.name = name; } } public class Scroll extends Thing { Scroll (String name) { super(name); } } class Key extends Thing { Key (String name) { super(name); } } The key is the way to win the game if you figure our that you should give it to a certain person and the scroll can protect you from necromancers and trolls. If I make this game more Dungeons and Dragons-inspired, do you think will be any good? Any other ideas that you think I could use here? The Threadwhich steps time forward and wakes up persons is called simulation. Do you think I could do something more advanced with this class? package adventure; class Simulation extends Thread { private PriorityQueue Eventqueue; Simulation() { Eventqueue = new PriorityQueue(); start(); } public void wakeMeAfter(Wakeable SleepingObject, double time) { Eventqueue.enqueue(SleepingObject, System.currentTimeMillis()+time); } public void run() { while(true) { try { sleep(5); //Sov i en halv sekund if (Eventqueue.getFirstTime() <= System.currentTimeMillis()) { ((Wakeable)Eventqueue.getFirst()).wakeup(); Eventqueue.dequeue(); } } catch (InterruptedException e ) { } } } } And here is the class that makes up the actual world: package adventure; import java.awt.*; import java.net.URL; /** * Subklass to World that builds up the Dungeon World. */ public class DungeonWorld extends World { /** * * @param a Reference to adventure game. * */ public DungeonWorld(Adventure a) { super ( a ); // Create all places createPlace( "Himlen" ); createPlace( "Stairs3" ); createPlace( "IPLab" ); createPlace( "Dungeon3" ); createPlace( "Stairs5" ); createPlace( "C2M2" ); createPlace( "SANS" ); createPlace( "Macsal" ); createPlace( "Stairs4" ); createPlace( "Dungeon2" ); createPlace( "Datorsalen" ); createPlace( "Dungeon");//, "Ljushallen.gif" ); createPlace( "Cola-automaten", "ColaAutomat.gif" ); createPlace( "Stairs2" ); createPlace( "Fable1" ); createPlace( "Dungeon1" ); createPlace( "Kulverten" ); // Create all connections between places connect( "Stairs3", "Stairs5", "Down", "Up" ); connect( "Dungeon3", "SANS", "Down", "Up" ); connect( "Dungeon3", "IPLab", "West", "East" ); connect( "IPLab", "Stairs3", "West", "East" ); connect( "Stairs5", "Stairs4", "Down", "Up" ); connect( "Macsal", "Stairs5", "South", "Norr" ); connect( "C2M2", "Stairs5", "West", "East" ); connect( "SANS", "C2M2", "West", "East" ); connect( "Stairs4", "Dungeon", "Down", "Up" ); connect( "Datorsalen", "Stairs4", "South", "Noth" ); connect( "Dungeon2", "Stairs4", "West", "East" ); connect( "Dungeon", "Stairs2", "Down", "Up" ); connect( "Dungeon", "Cola-automaten", "South", "North" ); connect( "Stairs2", "Kulverten", "Down", "Up" ); connect( "Stairs2", "Fable1", "East", "West" ); connect( "Fable1", "Dungeon1", "South", "North" ); // Add things // --- Add new things here --- getPlace("Cola-automaten").addThing(new CocaCola("Ljummen cola")); getPlace("Cola-automaten").addThing(new CocaCola("Avslagen Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Iskall Cola")); getPlace("Cola-automaten").addThing(new CocaCola("Cola Light")); getPlace("Cola-automaten").addThing(new CocaCola("Cuba Cola")); getPlace("Stairs4").addThing(new Scroll("Scroll")); getPlace("Dungeon3").addThing(new Key("Key")); Simulation sim = new Simulation(); // Load images to be used as appearance-parameter for persons Image studAppearance = owner.loadPicture( "Person.gif" ); Image asseAppearance = owner.loadPicture( "Asse.gif" ); Image trollAppearance = owner.loadPicture( "Loke.gif" ); Image necromancerAppearance = owner.loadPicture( "Necromancer.gif" ); Image skeletonAppearance = owner.loadPicture( "Reptilewarrior.gif" ); Image reptileAppearance = owner.loadPicture( "Skeleton.gif" ); Image zombieAppearance = owner.loadPicture( "Zombie.gif" ); // --- Add new persons here --- new WalkingPerson(sim, this, "Peter", studAppearance); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Zombie", zombieAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "John", studAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Skeleton", skeletonAppearance ); new WalkingPerson(sim, this, "Sean", studAppearance ); new WalkingPerson(sim, this, "Reptile", reptileAppearance ); new LabAssistant(sim, this, "Kate", asseAppearance); new LabAssistant(sim, this, "Jenna", asseAppearance); new Troll(sim, this, "Troll", trollAppearance); new Necromancer(sim, this, "Necromancer", necromancerAppearance); } /** * * The place where persons are placed by default * *@return The default place. * */ public Place defaultPlace() { return getPlace( "Datorsalen" ); } private void connect( String p1, String p2, String door1, String door2) { Place place1 = getPlace( p1 ); Place place2 = getPlace( p2 ); place1.addExit( door1, place2 ); place2.addExit( door2, place1 ); } } Thanks

    Read the article

  • Purely technical reasons for PHP as a first choice?

    - by JoelFan
    I know this may come off as a flame-y / troll-y, but I hope you will take my word for it that it's not my intention. I am just trying to understand the PHP phenomenon. After looking at the many technical issues with the language design of PHP, I am hard pressed to find any redeeming technical advantages where PHP surpasses all other languages. Before coming to the conclusion that there would simply be no reason to choose PHP as a development language on purely technical grounds, I would like to ask, if all non-technical factors were equal (such as what language the developers already know, what languages the hosting provider offers, language of existing code, cost, license, corporate fiat, etc.), would there be any type of new software system that would indicate making PHP a first choice for development? If so, what technical advantage does PHP have over all other languages that would cause you to choose it? EDIT: I am not interested in comparing PHP "out of the box" with other languages "out of the box". If PHP has a certain feature "out of the box" that another language has only after installing some readily available add-on, that is not considered an advantage for PHP for the purposes of this question.

    Read the article

  • Choosing a (browser) game environment [closed]

    - by Iain
    I apologise in advance if this post is something you've heard a million times already or seems like a trolling attempt. I just want some advice and I'm coming up short with my own Google searches. Basically, I would like to start learning some game development in my own free time (nothing serious, just purely as a hobbyist for fun). I'd like to know what the communities opinions are on the old HTML5/Javascript v Flash argument but purely from a game development perspective. I know people say Flash is dying because of issues like SEO, memory/bandwidth usage and Apple dropping it on tablet and mobile devices, so is it worth me dedicating my free time to learning to use Flash/AS3 for game development or should I focus on HTML5/Javascript? At the moment, I'm not sure HTML5/Javascript is mature enough or has the support tools that Flash does (framework, IDE, etc) and there seems to be a lot more resources online for beginner Flash/AS3 programming. When I'm reading tutorials online for Flash/AS3 I always have it in the back of my head that I'm wasting my time because it won't be around in a few years and I should be investing that time learning HTML5/Javascript. Thoughts? Disclaimer: I'm not trying to spark a flame war or troll anyone - I believe in the right tools for the job and I don't want to waste my time learning something that won't be around in a few years.

    Read the article

  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

    Read the article

  • Is a Mission Oriented Architecture (MOA) a better way to describe things than SOA?

    - by Brian Langbecker
    I might sound like a troll, but I would like to seriously understand this deeper. The place I work at has started to use the term MOA, versus SOA as we believe it drives more clarity and want to compare it to the true goals of SOA. A Mission Oriented Architecture is an approach whereby an application is broken down into various business mission elements, with the database, file assets, batch and real time functionality all tightly coupled in terms of delivering that piece of the functionality. The mission allows the developers to focus on a specific piece of functionality to get it right, and to build it with the ability for that piece to scale as an independent entity within the overall application. By tightly coupling the data, file assets and business logic you achieve the goals of working on a very large problem in bite size pieces. Some definitions of SOA mix it up with what is essentially a method call on a web service versus a true "service". As an architect, I have always found it fun getting everyone on the same page regarding SOA. Is it better to call it a "mission" versus a "service"?

    Read the article

  • XSLT and possible alternatives [on hold]

    - by wirrbel
    I had a look at XSLT for transforming one XML file into another one (HTML, etc.). Now while I see that there are benefits to XSLT (being a standardized and used tool) I am reluctant for a couple of reasons XSLT processors seem to be quite huge / resource hungry XML is a bad notation for programming and thats what XSLT is all about. It do not want to troll XSLT here though I just want to point out what I dislike about it to give you an idea of what I would expect from an alternative. Having some Lisp background I wonder whether there are better ways for tree-structure transformations based upon some lisp. I have seen references to DSSSL, sadly most links about DSSSL are dead so its already challenging to see some code that illustrates it. Is DSSSL still in use? I remember that I had installed openjade once when checking out docbook stuff. Jeff Atwood's blog post seems to hint upon using Ruby instead of XSLT. Are there any sane ways to do XML transformations similar to XSLT in a non-xml programming language? I would be open for input on Useful libraries for scripting languages that facilitate XML transformations especially (but not exclusively) lisp-like transformation languages, or Ruby, etc. A few things I found so far: A couple of places on the web have pointed out Linq as a possible alternative. Quite generally I any kind of classifications, also from those who have had the best XSLT experience. For scheme http://cs.brown.edu/~sk/Publications/Papers/Published/kk-sxslt/ and http://www.okmij.org/ftp/Scheme/xml.html

    Read the article

1 2  | Next Page >