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Search found 40 results on 2 pages for 'eugenio miro'.

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  • How do you Install the Latest Release of Miro?

    - by Brenton Horne
    In the software centre the latest release of Miro available is 4.0.4 whereas the latest release of Miro is 5.0.4. How do I download 5.0.4 on 12.10? I have tried following the guide at http://www.getmiro.com/download/for-ubuntu/ (and thus have already run sudo add-apt-repository ppa:pcf/miro-releases) but it failed and when I tried to run sudo apt-get update I received the error: W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • which default.list should i modify for default applications and what are the differences between the 2

    - by damien
    I would like to add miro to the default application GUI in system settings/default applications.I added ;miro.desktopnext to all rhythmbox.desktop entries eventually discovering if it was not added to audio/x-vorbis+ogg=rhythmbox.desktop as audio/x-vorbis+ogg=rhythmbox.desktop;miro.desktop it would not appear in the system settings/default applications drop down list for audio. I can find default.list in either /etc/gnome/defaults.list or /usr/share/applications/defaults.list modifying either gives me the same results.What is the difference and which is the correct list to modify?

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  • Tool for search, watch and download youtube videos on Ubuntu

    - by Mike
    I am looking for a tool like MacTubes for Ubuntu. MacTubes is a mac app that can search, watch and download youtube videos. The great advantage of this app is that it searches youtube and shows all videos available there and allows you to select all and download everything fast and easy. MacTubes is so awesome that it also converts the video to MP4 and downloads the HD version of a video when available. I use this on my mac, but my sister uses Linux and I am looking for something like that for her. I have tried Miro, but Miro's search feature is bad as hell. I search for something using MacTubes and it shows me 1600 results. The same search under Miro shows me 40 results. Miro never shows more than one page of results. I prefer it to be an application with a GUI, instead of command line, because my sister's proficiency in Linux is not that good. Any suggestions? Thanks.

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  • Rewrite document.location without loading

    - by Miro
    I am developing a system which is 100% ajax, except of course, the first request. I am interested in changing the address in document.location, using javascript. But I don't want the browser to load the page on that "new" location. Does anyone know how I can do this? miro

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  • Problemas de instalación de Silverlight 4 (Solución)

    - by Eugenio Estrada
    A lo largo de esta semana, he estado intentando actualizar en producción una serie de equipos con Silverlight 3 a Silverlight 4, digo intentando porque nos hemos encontrado con un problema bastante grande. No hemos sido los únicos por lo que he podido leer en los foros de Silverlight . El caso es que para actualizar Silverlight 3 a Silverlight 4 hemos usado la Web oficial donde se puede descargar el paquete runtime de Silverlight: http://www.microsoft.com/getsilverlight . Una vez aquí nos dice que...(read more)

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  • Problemas de instalación de Silverlight 4 (Segunda parte)

    - by Eugenio Estrada
    El otro día escribí el post Problemas de Instalación de Silverlight 4 (Solucionado) , iluso de mi creí que eso llegaba. Pero cuando me puse a aplicar esa solución en algunos de los clientes me encontré con que el problema iba más allá. Silverlight se veía bien en Firefox y no en Internet Explorer y por consecuencia tampoco en el Out Of Browser. Investigando me encontré con que Internet Explorer tenía TODOS los complementos deshabilitados y el botón de habilitar estaba bloqueado. Continué en mi andanza...(read more)

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  • Una de codecs, HTML5 y navegadores

    - by Eugenio Estrada
    Quien haya estado un pelín atento a las noticias tecnológicas, sabrá que esta semana Google en su conferencia Google IO ha publicado su códec de vídeo VP8 para entrar en la guerra de los codecs en los navegadores. Este códec lo ha liberado en el formato WebM que incluye el códec Ogg para el audio, todo envuelto en un contenedor Matroska (MKV para los amigos). Lo interesante es que parece que lo han optimizado para un uso mejor en Web tanto para escritorio, móvil y ahora televisión (con Google TV...(read more)

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  • 12.04 scanner works fine as super-user but is not recognised as a normal user

    - by Eugénio Outeiro
    I have an all-in-one printer Epson SX130, wich I have just tried to install. I got the printer working with no problem, but I couldn't set the scanner up. I have had another all-in-one printer before (Brother DCP-125C), and had just the same problem, so I decided to try the same trick I used to do then, running the scanning program as super-user: $sudo simple-scan and $ sudo xsane Once again, it worked just fine, and I could use the scanner. Anyhow, this solution is a little annoying, because I also have to change the permissions to the files I get scanning like this. I have been searching the internet for solutions and got to know this must have something to do with user groups permissions, but couldn't find a satisfying solution. Is there anyone with an idea? Thank you in advance.

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  • Accessing hardware via USB by proprietary windows software using Wine

    - by Carlos Eugenio Thompson Pinzón
    I have this proprietary software that access some hardware using USB. Over a year ago I tried to install it on a Ubuntu OS using Wine (the program is written for Windows). The UI seemed to work just fine but it had no access to the USB port. Back then I had to license a Windows copy in order to get the job done. Now, that Windows version we where using is deprecated and it is not longer available and available versions cost trice as much. So it is time to give Linux another try. How can I ensure that the USB is available for a Wine application? Neither the application nor the hardware install any driver, the app just pool all available USB drivers and make a handshake if it recognizes that the hardware is present. I want to minimize the test cases before abandoning Linux one more time. Update I've just tried again (with the hope an upgrade was made from last year), and it is not working. The proprietary windows app is not finding the hardware.

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  • Can frequent state changes decrease rendering performance?

    - by Miro
    Can frequent texture and shader binding decrease rendering performance? "Frequent" binding example: for object for material in object render part of object using that material "Low count" binding example: for material for object in material render part of object using that material I'm planning to use an octree later and with this "low count" method of rendering it can drastically increase memory consumption. So is it good idea?

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  • Ask for Budget vs. Give Proposal

    - by Miro
    Should I ask a prospect what his budget is or just give out a price? He need: "a new web site, with nice effects but at same time very simple & funtional for my costumers & guests" It's a 5 page website for mp3 guided tour with 2-3 paragraphs of text on each page and 5-8 images on total + logo that needs redesign. It's my first 'over distance' job. (I don't know the guy personally and have never met him) Please let me know what is a good practice and how to proceed. P.S. Also what is an average price for Simple 5 page Flash website with some custom graphics. Thanks

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • Does use of simple shaders improve performace/battery life?

    - by Miro
    I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things. Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance. Better performance = better battery life, unless fps is limited by software limit, not hardware power.

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  • RESTFul: state changing actions

    - by Miro Svrtan
    I'am planning to build RESTfull API but there are some architectural questions that are creating some problems in my head. Adding backend bussiness logic to clients is option that I would like to avoid since updating multiple client platforms is hard to maintain in real time when bussiness logic can rapidly change. Lets say we have article as a resource ( api/article ), how should we implement actions like publish, unpublish,activate or deactivate and so on but to try to keep it as simple as possible? 1) Should we use api/article/{id}/{action} since a lot of backend logic can happen there like pushing to remote locations or change of multiple properties. Probably the hardest thing here is that we need to send all article data back to API for updating and multiuser work could not be implemented. For instance editor could send 5 seconds older data and overwrite fix that some other journalist just did 2 seconds ago and there is no way that I could explain to clients this since those publishing an article is really not in any way connected to updating the content. 2) Creating new resource can also be an option, api/article-{action}/id , but then returned resource would not be article-{action} but article which I'am not sure if this is proper. Also in server side code article class is handling actuall work on both resource and I'm not sure if this goes against RESTfull thinking Any suggestions are welcomed..

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • What are cons of usage only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and there was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are benefits/cons of that approach or when project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • How do I design a game framework for fast reaction to user input?

    - by Miro
    I've played some games at cca 30 fps and some of them had low reaction time - cca 0.1sec. I hadn't knew why. Now when I'm designing my framework for crossplatform game, I know why. Probably they've been preparing new frame during rendering the previous. RENDER 1 | RENDER 2 | RENDER 3 | RENDER 4 PREPARE 2 | PREPARE 3 | PREPARE 4 | PREPARE 5 I see first frame when second frame is being rendered and third frame being prepared. If I react in that time to 1st frame it will result in forth frame. So it takes 3/FPS seconds to appear results. In 30 fps it would be 100ms, what is quite bad. So i'm wondering what should I design my framework to response to user interaction quickly?

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

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  • ZTE ZXDSL 831 Series firmware update

    - by Eugenio Miró
    Hi everybody! I'm having a problem with my broadband connection established through a ZTE ZXDSL 831 Series DSL modem and wandered if a firmware update could help me fix that. The networking problem is not important at this point but my question is where to find this modem firmware updates because ZTE does not provide the bits. Does anyone know where I can find it? Thanks in advance!

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  • How can I set Windows Developer Preview resolution to 1920x1080 screen resolution

    - by Eugenio Miró
    I have a new monitor which I'm sharing between two computers: a laptop with Windows 7 (Win7 from now on) and a home assembled desktop with Windows Developer Preview (WinDev from now on). Win7 recognizes the monitor resolution of 1920x1080, and many others. WinDev doesn't; the best resolution I get on that OS is 1600x1200. Win7 has: Mobile Intel 965 Express video Generic PnP Monitor as monitor #2 WinDev has: MSI NVidia 9600GT with 1Gb RAM video Generic Non PnP Monitor I'm using Belkin Flip USB to share the monitor between boxes

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  • WAN interface responds as LAN when request comes from LAN, is that correct?

    - by Eugenio Miró
    Hi Everyone! I have a problem with my router/modem. I've published an HTTP service from one of my internal computers and when I access the service from the internal lan using the external IP address the modem responds instead of redirecting the call to the forwarded port. I can access the service from outside however, but from the internal network the modem responds to my calls. I'm using a ZTE ZXDSL 831 Series modem with ZXDSL 831IIV7.5.1e_E09_BR1 firmware. Thanks in advance!

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  • Robocopy unilog output is gibberish

    - by miro
    I tried to get robocopy in Windows 7 to generate a Unicode log, since I have files with Unicode characters. The command I used: robocopy C:\mysource D:\mydest /mir /unilog:backup.log /tee File the copy works and the onscreen output is correct, the log file itself just contains gibberish. This is regardless of whether I use the Command Prompt or the Powershell. What gives? Am I doing something wrong?

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