draw fog of war using shaders
- by lezebulon
I am making a RTS game, and I'd like some advice on how to best render fog of wars, given what I'm already doing.
You can imagine this game as being a classic RTS like Age of Empires 2, where the fog of war will basically be handled by a 2D array telling if a given "tile" is explored or not.
The specific things to consider here are :
1) I'm only…