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  • Frames per Second and Updates per Second [on hold]

    - by matt murray
    So this is more a general resources question, as I am seeking knowledge on how best to conserve resources in a game (I am writing in Java, and please this is not a thread on what language I should write it in, I have already chosen Java) so that the updates and frames per second could be the highest they could be. In general I am just searching for any articles you may have, any personal experience, anything what so ever that could be of use to a pretty new Java game developer on the subject! Thanks in advance!

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  • Issues with shooting in a HTML5 platformer game

    - by fnx
    I'm coding a 2D sidescroller using only JavaScript and HTML5 canvas, and in my game I have two problems with shooting: 1) Player shoots continous stream of bullets. I want that player can shoot only a single bullet even though the shoot-button is being held down. 2) Also, I get an error "Uncaught TypeError: Cannot call method 'draw' of undefined" when all the bullets are removed. My shooting code goes like this: When player shoots, I do game.bullets.push(new Bullet(this, this.scale)); and after that: function Bullet(source, dir) { this.id = "bullet"; this.width = 10; this.height = 3; this.dir = dir; if (this.dir == 1) { this.x = source.x + source.width - 5; this.y = source.y + 16; } if (this.dir == -1) { this.x = source.x; this.y = source.y + 16; } } Bullet.prototype.update = function() { if (this.dir == 1) this.x += 8; if (this.dir == -1) this.x -= 8; for (var i in game.enemies) { checkCollisions(this, game.enemies[i]); } // Check if bullet leaves the viewport if (this.x < game.viewX * 32 || this.x > (game.viewX + game.tilesX) * 32) { removeFromList(game.bullets, this); } } Bullet.prototype.draw = function() { // bullet flipping uses orientation of the player var posX = game.player.scale == 1 ? this.x : (this.x + this.width) * -1; game.ctx.scale(game.player.scale, 1); game.ctx.drawImage(gameData.getGfx("bullet"), posX, this.y); } I handle removing with this function: function removeFromList(list, object) { for (i in list) { if (object == list[i]) { list.splice(i, 1); break; } } } And finally, in the main game loop I have this: for (var i in game.bullets) { game.bullets[i].update(); game.bullets[i].draw(); } I have tried adding if (game.bullets.length > 0) to the main game loop before the above draw&update calls, but I still get the same error.

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • Incomplete information card game

    - by binil
    I would like to develop a trick taking card game. The game is between four players, one of which is a human and the other three hands are played by the computer. Where can I read up about developing the AI for such games?

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  • How to stabilize PCIe sound card in its card slot?

    - by Josh
    I have a Soundblaster Recon 3d Fatal1ty sound card and randomly every once in a while my computer won't recognize it. I am almost 100% sure it is something to do with its PCIe slot. After I turn off the computer and just wiggle the card a bit, the computer recognizes the card once I restart. I can't really try it in the other PCIe slot because the video card gets in the way. It is a Biostar TA970XE motherboard. I don't know if it is something to do with the pins on the actual card or if it is something to do with the slot. I couldn't find any related issues about this card on Google. Is there anything I can do to help secure the card in its slot so that my computer will recognize it? Any help is appreciated.

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  • Problem with fitting graphics card

    - by Gary Robinson
    I have recently purchased a new radeon hd5670 graphics card. The problem I have is that it is what I might call a double height card. So the end where you fix the card to the case is twice the size of the card it is replacing. But this means that it is blocked by the rear of the network card. The only way I can see it to cut that part of the fixture part out then I won't have a problem. But has anyone any suggestions what I could use? To be clear it is not the actual card it is the fixture part which is 90 degress to the card that is causing the problem. Unless someone knows of another solution - some kind of pci-e extender that I could use as I could easily

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  • Do I have a bad SD card?

    - by User1
    I'm trying to copy data from my computer to an SD card. After a few hundred megs, I keep getting the following errors in dmesg: [34542.836192] end_request: I/O error, dev mmcblk0, sector 855936 [34542.836284] FAT: unable to read inode block for updating (i_pos 13694981) [34542.836306] MMC: killing requests for dead queue [34542.836310] end_request: I/O error, dev mmcblk0, sector 9280 [34542.837035] FAT: unable to read inode block for updating (i_pos 148486) [34542.837062] MMC: killing requests for dead queue [34542.837066] end_request: I/O error, dev mmcblk0, sector 1 [34542.837074] FAT: bread failed in fat_clusters_flush [34542.837085] MMC: killing requests for dead queue These were all files I copied from a smaller SD card. I just want to transfer them to my new, larger card for my phone. I tried the same experiment with different files on a different machine and the card failed again. Reading data from the old card went fine. My systems are older and the new SD card is new (16GB Class 4). Could this be that my computers are too old? Is there a definitive test to verify if my SD card is bad?

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  • SD-CARD reader does not show in ubuntu

    - by shantanu
    I bought Acer asipre 4250. It have built-in SD card reader. But it is not working. Nothing show in /media or fdisk but something in dmesg. dmesg: new high-speed USB device number 3 using ehci_hcd [ 127.396733] scsi5 : usb-storage 2-2:1.0 [ 128.526562] scsi 5:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 128.532512] sd 5:0:0:0: Attached scsi generic sg2 type 0 [ 129.008110] ohci_hcd 0000:00:12.0: PCI INT A disabled [ 129.032083] ohci_hcd 0000:00:13.0: PCI INT A disabled [ 129.056411] ohci_hcd 0000:00:16.0: PCI INT A disabled [ 129.338026] sd 5:0:0:0: [sdb] Attached SCSI removable disk [ 129.808328] ohci_hcd 0000:00:14.5: PCI INT C disabled [ 167.728616] usb 2-2: USB disconnect, device number 3 [ 169.872284] ehci_hcd 0000:00:13.2: PCI INT B disabled [ 169.872340] ehci_hcd 0000:00:13.2: PME# enabled fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0006bc6d Device Boot Start End Blocks Id System /dev/sda1 * 2048 48828415 24413184 7 HPFS/NTFS/exFAT /dev/sda2 48828416 50829311 1000448 82 Linux swap / Solaris /dev/sda3 50829312 99657727 24414208 83 Linux /dev/sda4 99659774 625141759 262740993 5 Extended Partition 4 does not start on physical sector boundary. /dev/sda5 99659776 275439615 87889920 7 HPFS/NTFS/exFAT /dev/sda6 275441664 451221503 87889920 7 HPFS/NTFS/exFAT /dev/sda7 451223552 625141759 86959104 7 HPFS/NTFS/exFAT I found another problem just right now. I format last three drives as EXT4 with disk utility. But they are showing as NTFS/exFAT in fdisk. :-(

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  • LIfebook lh531 inbuilt card reader not working

    - by chandrasekar
    Inbuilt card reader (SD/PRO/SDHC) not working. When I insert the memory card the indicator comes for a milli second and nothing happens. When I do lspci it gives the out put which is pasted below: I use Ubuntu 11.10. Pl help pro-hq@prohq-LIFEBOOK-LH531:~$ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1d.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 01:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) pro-hq@prohq-LIFEBOOK-LH531:~$

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  • Getting a job in the games industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled in a community college for games developement. But I am skeptical about the curriculum. I have no experience in the gaming industry so I wouldn't be able to tell whether it's a good investment or not. So I am asking you. I don't want to get too much into the details of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the Unreal Engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the Unreal Engine, learn Python and learn how to use its API to connect to a remote server and build game mechanics. Overall I will also recieve an associates degree in game development. I learn C++ but not C. The director said he was trying to implement C in the program as well. What I notice is I will not learn how to build a 3D game engine from scratch. They do not teach any artificial intelligence (AI). I will not learn how to work with the graphics card using a graphics API such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requiring me to take some advanced mathematics courses such as calculus and geometry 1 and 2. I also got to take a physics class. I just think that's a little much for just learning how to use the Unreal Engine but not actually build one or try to learn the anatomy of a games engine. Is this good enough to possibly land my a job in the industry? If I left anything out or was not detail, please feel free to ask more questions. Edit: I do learn data structures and algorithms.

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  • noSQL/SQL/RoR: Trying to build scalable ratings table for the game

    - by alexeypro
    I am trying to solve complex thing (as it looks to me). I have next entities: PLAYER (few of them, with names like "John", "Peter", etc.). Each has unique ID. For simplicity let's think it's their name. GAME (few of them, say named "Hide and Seek", "Jump and Run", etc.). Same - each has unique ID. For simplicity of the case let it be it's name for now. SCORE (it's numeric). So, how it works. Each PLAYER can play in multiple GAMES. He gets some SCORE in every GAME. I need to build rating table -- and not one! Table #1: most played GAMES Table #2: best PLAYERS in all games (say the total SCORE in every GAME). Table #3: best PLAYERS per GAME (by SCORE in particularly that GAME). I could be build something straight right away, but that will not work. I will have more than 10,000 players; and 15 games, which will grow for sure. Score can be as low as 0, and as high as 1,000,000 (not sure if higher is possible at this moment) for player in the game. So I really need some relative data. Any suggestions? I am planning to do it with SQL, but may be just using it for key-value storage; anything -- any ideas are welcome. Thank you!

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  • Game/Application menu as a central part of the game/application

    - by Javalicious
    I am developing a Java application, well, it's actually a small game. I want to build up the application as follows: when it starts, a window should appear which has a menu with four choices: 'Start game', 'Options', 'Highscores' and 'Quit'. If you then click game, the game starts, preferrably in the same window, if you click options, well you know the drill. How should I program this? At the moment, I'm considering using a CardLayout, but I'm not sure this is the right way to do this. Do you guys maybe have another proposition?

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  • Downloading game assests to SD card on Android

    - by hgpc
    I'm developing an Android game that has to download some assets to the SD card to keep the size of the app as small as possible. I was thinking of using an uncompressed zip file to bundle all the assets. A requirement from the client is to protect these assets as much as possible. Being part of the apk is considered enough protection, but if I do this the apk size will be enormous. If I just put a zip bundle in the SD card, then anyone can unzip it and explore its contents. Is there a simple way to do this without retorting to horrid DRM? Obviously if someone really wants to check the resources of an Android game, they can. I'm just looking for a simple solution to avoid making this very easy.

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  • Examples of 2D side-scrollers that achieve open non-linear feel?

    - by Milosz Falinski
    I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a spatially constricted environment. What I'm interested in, is examples of how game designers deal with the "here's a level, beat the bad guys/puzzles to get to the next level" design that seems so natural to most platformers (eg. Mario/Braid/Pid/Meat Boy to name a few). Some ideas for achieving openness I've come across include: One obvious successful example is Terraria, which achieves openness simply through complexity and flexibility of the game-system Another example that comes to mind is Cave Story. Game is non-linear, offers multiple choices and side-stories Mario, Rayman and some other 'classics' with a top-down level selection. I actually really dislike this as it never did anything for me emotionally and just seems like a bit of a lazy way to do things. Note: I've not actually had much experience with most of the 'classical' console platformers, apart from the obvious Marios/Zeldas/Metroids, since I've grown up on adventure games. By that I mean, it's entirely possible that I simply missed some games that solve the problem really well and are by some considered obvious 'classics'.

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  • Suggestions on switching from lamp based web design-development to game design-development

    - by Sandeepan Nath
    I have around 2.5 years of experience as a web developer cum designer working mainly on the LAMP platform. Now, I want to try out game development (of the likes of First Person Shooter games like Call of Duty (COD)). It is one of my dreams to some day succeed in making a profitable, popular, commercial game of this type. However, I have never done any kind of business nor even freelancing yet even in the web domain. Okay, first things first, I am just starting and I don't yet have any idea about the technologies, languages, engines (game engines) etc involved in that. I would like this question to be a complete guide for people with similar interests. Best resources for getting hold really fast What would be the best approach to get the basic hold of the domain really fast? Any resource(s) for programmers coming from other domains/experienced in other domains would be the ideal ones for me. E.g., if anybody would ask me some good resource for quickly learning PHP/Mysql, I would suggest books like "How to do everything with PHP & MySql" - because - it introduces all the basics of the domain (not the advanced things which can be later learnt by practice and also a lot by searching in stackoverflow questions) it contains some very nice working projects in the end, which help in applying the skills learnt in the chapters of the book. This is the best way for self learners, I feel. I would appreciate some similar resource which connects all concepts together to get the bigger picture. I have read about C, C++, C#, JAVA being used in game programming but not sure which language to go for (I have previously learnt a little of C and JAVA). I have also read about game engines but there would be various other concepts. Commonly accepted ways of learning Should 3D games like these be tried after 2D games? Are there some commonly accepted ways of learning such kind of games? Like in web development, we should go for frameworks after practising well with basic language, AJAX after getting properly done with simple page-reload processing etc. Apart from these, any useful tips (like language choices etc.) would be much appreciated. Like it is highly recommended to contribute to open source web projects for getting recognition, are there similar open source game projects? Thanks, Sandeepan

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  • What does (Lua) game scripting mean?

    - by Gerenuk
    I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly. Can you describe why and for which features and for which audience it is used? This questions isn't specifically addressing Lua, but rather any embedded scripting that serves a purpose similar to Lua scripting. Is it used for end-users to make custom adjustments? Is it used for game developers to speed up creation of game logic (levels, AI, ...)? Is it used to script game framework code since scripting can be faster? Basically I'm wondering how deep between plain configuration and framework logic such scripting usage goes. And how much scripting is done. A few configuration lines or a considerable amount?

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  • Game Boy Generates Music In An Unexpected Way [Video]

    - by Jason Fitzpatrick
    When we saw a link about a Game Boy generated melody we assumed it was a chip-tune track generated by the Game Boy’s sound processor. We were pleasantly surprised to see the Game Boy itself was the instrument. [via Geeks Are Sexy] Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header? The How-To Geek Guide to Getting Started with TrueCrypt

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  • Recommendation for a platform to teach game development to kids [closed]

    - by Moshe Kravchik
    My 11 years old son decided he want to create a Web game. He does not know much about programming and I never did any game development so I'm not the best teacher of the topic. On one hand I really want him to get into building things and doing his own game sounds perfect. So I'd like to find a way to keep him interested and progressing by himself. This means that I'm looking for a platform that is: 1. Simple for understanding and use, intuitive interface 2. Powerful 3. Good tools, preferrably free 4. Significant community for questions and tips 5. Localization - my son's English is quite poor (native Hebrew). We looked at Alice, but it was too limited in its abilities and isn't really a Web game building platform. HTML/CSS and Javascript - too low level for a kid to keep the interest. What would you recommend?

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  • Game Engine that allows for objects being placed in-game

    - by user185812
    I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc...or in minecraft one can place blocks). I don't need the placeable objects to be interactive like in TF2, but I just need an engine that won't make me code this from scratch. I have decent knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of Lua scripting, although I have only been at it for a few months) so I should be able to handle most engines. So far I have looked at UDK and Cryengine, and wasn't thrilled with either.

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  • Game component causes game to freeze

    - by ChocoMan
    I'm trying to add my camera component to Game1 class' constructor like so: Camera camera; // from class Camera : GameComponent .... public Game1() { graphics = new GraphicsDeviceManager(this); this.graphics.PreferredBackBufferWidth = screenWidth; this.graphics.PreferredBackBufferHeight = screenHieght; this.graphics.IsFullScreen = true; Content.RootDirectory = "Content"; camera = new Camera(this); Components.Add(camera); } From the just adding the last two lines, when I run the game, the screen freezes then gives me this message: An unhandled exception of type 'System.ComponentModel.Win32Exception' occurred in System.Drawing.dll Additional information: The operation completed successfully

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  • What do I need to get a job with a major game company?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • Do i need to join Graphics Card with CPU fan

    - by Mirage
    Initially i had inno 3d 256MB Nvidia GTS graphics card. I also had another Big FAN above the processor (Vendor put in quad core) In that card there was one cable which was joined with that FAN. Now i have changed the CARD to 1GB Nvidia GT9600 . But there is no pins to join the fan with that card. Is it ok . i don't know why old card was joined with FAN

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  • Is it possible to install a discrete mobility card on a laptop without a graphics card already?

    - by JXPheonix
    To be specific: Can I: Install a discrete graphics card on a laptop that does not come with a discrete graphics card? Teach windows 8 to use the discrete card over the integrated graphics? To me this is the only downside of my laptop and I would not mind getting any graphics card as long as it is better than the integrated laptop card (an Intel 3000) The laptop if you need more information is an Asus U46E-BAL6.

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  • OEM sound card with no drivers or support

    - by randy
    I thought my sound card was going out so I bought a sound card online. Everything seemed to work ok, I do have sound. But after a few months, I noticed the extra software that downloaded with the sound card drivers didn't work. I ended up contacting creative and after a month of e-mail support, they asked for the serial number and/or model number. Their reply back was I had purchased an OEM sound card and they could not provide support for that, and informed me that that is why their drivers and software didn't work. They informed me that I had to contact the company that distributed the sound card and install their software. Is there anything I can do to find out who distributed this sound card, or is there anything I can do to get other features to work? I have 4 speakers and a sub but only 2 speakers produce sound. The only control I have is the volume. Creative's driver update program will find my sound card, download updates and even added software, but if I try to click on a downloaded program like Creative's Toolbox or Media Center, I get an error that it cannot find the devise. That is why I contacted creative in the first place. EDIT Thanks for the responses everyone. Here's an update. I thought I'd go thru my old computer stuff for my classes at school. I have a lot of old stuff saved, boxes and cables and stuff. I found the box the sound card came in. It looks like a box you'd buy at the store, like Best Buy or CompUSA. I worked with creative for such a long time, it went past the point of being able to return it to the junk online store this shipped from. The box did have an install CD, so I thought I'd start over to reinstall the drivers and software that shipped with the card. I noticed that the install would uninstall a program, then reinstall it. so I thought things were working out. But no good. Everything still works but the programs were still bad. I'd get an error trying to load them - not found. I'll look on the card the next time I get a chance and see if I can spot any kind of name on it.

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